// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CommonLaunchExtensions : ModuleRules { public CommonLaunchExtensions(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( [ "Core", "Slate", "SlateCore", "Sockets", "TraceLog", "ProjectLauncher", ]); } }