// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class NamingTokensUncookedOnly : ModuleRules { public NamingTokensUncookedOnly(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "NamingTokens" } ); PrivateDependencyModuleNames.AddRange( new string[] { "AssetDefinition", "BlueprintGraph", "CoreUObject", "Engine", "EngineAssetDefinitions", "InputCore", "Projects", "Slate", "SlateCore", "UnrealEd", } ); } }