// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Factories/Factory.h" #include "AnimationSharingSetupFactory.generated.h" struct FAssetData; class SWindow; UCLASS(hidecategories = Object, MinimalAPI) class UAnimationSharingSetupFactory : public UFactory { GENERATED_UCLASS_BODY() //~ Begin UFactory Interface virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; virtual uint32 GetMenuCategories() const; //~ Begin UFactory Interface };