// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AnimationSharingEd : ModuleRules { public AnimationSharingEd(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "UnrealEd", "AssetTools", "AnimationSharing", "Slate", "SlateCore", "PropertyEditor", } ); CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; } }