// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Modules/ModuleManager.h" #define MS_MODULE_NAME TEXT("MegascansPlugin") class IMegascansLiveLinkModule : public IModuleInterface { public: static inline IMegascansLiveLinkModule& Get() { return FModuleManager::LoadModuleChecked(MS_MODULE_NAME); } static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded(MS_MODULE_NAME); } };