// Copyright Epic Games, Inc. All Rights Reserved. #include "trio/Stream.h" namespace trio { const sc::StatusCode BoundedIOStream::OpenError{100, "Error opening file"}; const sc::StatusCode BoundedIOStream::ReadError{101, "Error reading file"}; const sc::StatusCode BoundedIOStream::WriteError{102, "Error writing file"}; const sc::StatusCode BoundedIOStream::AlreadyOpenError{103, "File already open"}; const sc::StatusCode BoundedIOStream::SeekError{104, "Error seeking file"}; BoundedIOStream::~BoundedIOStream() = default; } // namespace trio