// Copyright Epic Games, Inc. All Rights Reserved. #include "status/Status.h" #include "status/Storage.h" namespace sc { StatusCode Status::get() { return StatusStorage::get(); } bool Status::isOk() { return StatusStorage::isOk(); } HookFunction Status::getHook() { return StatusStorage::getHook(); } void Status::setHook(HookFunction hook) { StatusStorage::setHook(hook); } } // namespace sc