// Copyright Epic Games, Inc. All Rights Reserved. #include "dna/Reader.h" namespace dna { HeaderReader::~HeaderReader() = default; DescriptorReader::~DescriptorReader() = default; DefinitionReader::~DefinitionReader() = default; BehaviorReader::~BehaviorReader() = default; GeometryReader::~GeometryReader() = default; MachineLearnedBehaviorReader::~MachineLearnedBehaviorReader() = default; RBFBehaviorReader::~RBFBehaviorReader() = default; TwistSwingBehaviorReader::~TwistSwingBehaviorReader() = default; JointBehaviorMetadataReader::~JointBehaviorMetadataReader() = default; Reader::~Reader() = default; } // namespace dna