// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class PoseSearchEditor : ModuleRules { public PoseSearchEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "BlendStackEditor", "BlendStack", "AnimGraph", "AnimGraphRuntime", "AnimationBlueprintLibrary", "AnimationCore", "Core", "CoreUObject", "Engine", "PoseSearch", "Chooser", // Trace-related dependencies "TraceLog", "TraceAnalysis", "TraceServices", "TraceInsights", "GameplayInsights", // UI "PropertyEditor", "Slate", "SlateCore", "RewindDebuggerInterface", "UnrealEd", "InputCore", "ChooserEditor" } ); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "AnimationEditor", "AssetDefinition", "BlueprintGraph", "EditorStyle", "DetailCustomizations", "AdvancedPreviewScene", "EditorFramework", "ToolWidgets" } ); } }