// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/ArrayView.h" #include "CoreMinimal.h" #include "Math/Vector.h" #include "UObject/NoExportTypes.h" #include "UObject/ObjectMacros.h" #include "DNACalibCommand.h" class FDNACalibRenameJointCommand : public IDNACalibCommand { public: DNACALIBMODULE_API FDNACalibRenameJointCommand(); DNACALIBMODULE_API FDNACalibRenameJointCommand(uint16 JointIndex, const FString& NewName); DNACALIBMODULE_API FDNACalibRenameJointCommand(const FString& OldName, const FString& NewName); DNACALIBMODULE_API ~FDNACalibRenameJointCommand(); FDNACalibRenameJointCommand(const FDNACalibRenameJointCommand&) = delete; FDNACalibRenameJointCommand& operator=(const FDNACalibRenameJointCommand&) = delete; DNACALIBMODULE_API FDNACalibRenameJointCommand(FDNACalibRenameJointCommand&&); DNACALIBMODULE_API FDNACalibRenameJointCommand& operator=(FDNACalibRenameJointCommand&&); DNACALIBMODULE_API void SetName(uint16 JointIndex, const FString& NewName); DNACALIBMODULE_API void SetName(const FString& OldName, const FString& NewName); DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override; private: class Impl; TUniquePtr ImplPtr; };