// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/ArrayView.h" #include "CoreMinimal.h" #include "Math/Vector.h" #include "UObject/NoExportTypes.h" #include "UObject/ObjectMacros.h" #include "DNACalibCommand.h" class FDNACalibClearBlendShapesCommand : public IDNACalibCommand { public: DNACALIBMODULE_API FDNACalibClearBlendShapesCommand(); DNACALIBMODULE_API ~FDNACalibClearBlendShapesCommand(); FDNACalibClearBlendShapesCommand(const FDNACalibClearBlendShapesCommand&) = delete; FDNACalibClearBlendShapesCommand& operator=(const FDNACalibClearBlendShapesCommand&) = delete; DNACALIBMODULE_API FDNACalibClearBlendShapesCommand(FDNACalibClearBlendShapesCommand&&); DNACALIBMODULE_API FDNACalibClearBlendShapesCommand& operator=(FDNACalibClearBlendShapesCommand&&); DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override; private: class Impl; TUniquePtr ImplPtr; };