// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class BlendStackEditor : ModuleRules { public BlendStackEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "AnimGraph", "AnimGraphRuntime", "AnimationCore", "Core", "CoreUObject", "Engine", "BlendStack", } ); PrivateDependencyModuleNames.AddRange( new string[] { "BlueprintGraph", "UnrealEd" } ); } }