// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AnimationLocomotionLibraryEditor : ModuleRules { public AnimationLocomotionLibraryEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "AnimGraphRuntime", "AnimationModifiers", "AnimationBlueprintLibrary" }); PrivateDependencyModuleNames.AddRange( new string[] { }); PrivateIncludePathModuleNames.AddRange( new string[] { }); ShortName = "AnimLLEd"; } } }