// Copyright Epic Games, Inc. All Rights Reserved. #include "Avoidance/MassNavigationObstacleTrait.h" #include "MassEntityTemplateRegistry.h" #include "MassNavigationFragments.h" #include "MassCommonFragments.h" void UMassNavigationObstacleTrait::BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const { BuildContext.RequireFragment(); BuildContext.RequireFragment(); BuildContext.AddFragment(); }