// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MassNavigation : ModuleRules { public MassNavigation(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "AIModule", "MassEntity", "Core", "CoreUObject", "Engine", "MassCommon", "MassLOD", "MassSignals", "MassSimulation", "MassSpawner", "MassMovement", "DeveloperSettings" } ); if (Target.bCompileAgainstEditor) { PrivateDependencyModuleNames.Add("EditorFramework"); PrivateDependencyModuleNames.Add("UnrealEd"); } } } }