// // AppDelegate.swift // vcam // // Created by Brian Smith on 8/8/20. // Copyright Epic Games, Inc. All Rights Reserved. // import UIKit @UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate { func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { // Override point for customization after application launch. AppSettings.registerDefaults() // log the version and build date if let infoDict = Bundle.main.infoDictionary, let buildDate = ObjCUtility.buildDate() as Date? { let df = Log.createDateFormatter() Log.info(String(format: "VCAM v%@ (build %@ / %@)", infoDict["CFBundleShortVersionString"] as! String, infoDict["CFBundleVersion"] as! String, df.string(from: buildDate))) } return true } func applicationWillTerminate(_ application: UIApplication) { LiveLink.shutdown() } // MARK: UISceneSession Lifecycle func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { // Called when a new scene session is being created. // Use this method to select a configuration to create the new scene with. return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) } func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set) { // Called when the user discards a scene session. // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. // Use this method to release any resources that were specific to the discarded scenes, as they will not return. } }