; ------------------------------------------------------------------------------------------------- ; IMPORTANT: EditorPerProjectUserSettings.ini has special behavior! ; ; This .ini file contains the defaults for many editor and engine "preferences". These preferences ; are saved to an EditorPerProjectUserSettings.ini file in the user's //Saved/Config/ directory. ; ; If you change the default for a preference in here, that change will *NOT* automatically ; propagate to users who already have saved preferences. The idea is that we must preserve ; their existing settings and never want to clobber entries in that file. ; ; If you add a new preference, the new key and value *WILL* be propagated to the user's ; EditorPerProjectUserSettings.ini file. After we load the user's existing settings, we'll merge in ; any missing keys and values that are present in these defaults. ; ; One easy technique for forcing a "reset" of an already-existing preference is to simply ; rename the variable for that preference. The config system will treat it as a newly-added ; key and will propagate the change to existing users' preferences. ; ------------------------------------------------------------------------------------------------- [/Script/UnrealEd.EditorLoadingSavingSettings] ; Tool to use for diffing text TextDiffToolPath=(FilePath="p4merge.app")