[Audio] ; Defining below allows switching to audio mixer using -audiomixer commandline AudioCaptureModuleName=AudioCaptureRtAudio AudioMixerModuleName=AudioMixerCoreAudio PlatformFormat=OGG PlatformStreamingFormat=OGG ; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels. PlatformHeadroomDB=-6 [DevOptions.Shaders] MaxShaderJobBatchSize=25 [OnlineSubsystem] LocalPlatformName=MAC [PlatformCrypto] PlatformRequiresDataCrypto=True [PlatformPaths] UnrealBuildTool=Engine/Build/BatchFiles/Mac/Build.sh [TextureStreaming] ; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming) PoolSizeVRAMPercentage=70 [SystemSettings] r.setres=1280x720 g.TimeoutForBlockOnRenderFence=300000 framepro.ScopeMinTimeMicroseconds=10 fx.NiagaraAllowRuntimeScalabilityChanges=1 ;Perplatform to PerQualityLevel conversion mapping for platform groups QualityLevelMapping="high" [ConsoleVariables] r.HairStrands.Visibility.MSAA.SamplePerPixel=1 r.SceneCulling.ExplicitCellBounds=1 r.GPUStatsEnabled=0 [ShaderPlatformConfig METAL_SM6] BindlessConfiguration=All [/Script/GameplayDebugger.GameplayDebuggingControllerComponent] CategoryZeroBind=(Key=NumPadZero,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryOneBind=(Key=NumPadOne,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryTwoBind=(Key=NumPadTwo,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryThreeBind=(Key=NumPadThree,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryFourBind=(Key=NumPadFour,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryFiveBind=(Key=NumPadFive,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategorySixBind=(Key=NumPadSix,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategorySevenBind=(Key=NumPadSeven,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryEightBind=(Key=NumPadEight,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryNineBind=(Key=NumPadNine,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CycleDetailsViewBind=(Key=Add,bShift=False,bCtrl=False,bAlt=False,bCmd=False) DebugCameraBind=(Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False) OnScreenDebugMessagesBind=(Key=Tab,bShift=True,bCtrl=False,bAlt=False,bCmd=False) GameHUDBind=(Key=Tilde,bShift=True,bCtrl=False,bAlt=False,bCmd=False)