[DataDrivenPlatformInfo] bIsConfidential=false TargetSettingsIniSectionName=/Script/IOSRuntimeSettings.IOSRuntimeSettings bHasDedicatedGamepad=false bInputSupportConfigurable=false DefaultInputType=Touch bSupportsMouseAndKeyboard=false bSupportsGamepad=true bCanChangeGamepadType=true bSupportsTouch=true GlobalIdentifier=988EBA73F971495BAFB09639F8C796BD NormalIconPath=Launcher/IOS/Platform_IOS_24x LargeIconPath=Launcher/IOS/Platform_IOS_128x XLargeIconPath= AutoSDKPath= Windows:TutorialPath=SharingAndReleasing/Mobile/iOS Mac:TutorialPath=SharingAndReleasing/Mobile/iOS Linux:TutorialPath=SharingAndReleasing/Mobile/iOS Windows:bIsEnabled=true Mac:bIsEnabled=true Linux:bIsEnabled=false bUsesHostCompiler=false bUATClosesAfterLaunch=true PlatformGroupName=Mobile [PreviewPlatform IOSMetal] PlatformName=IOS ShaderFormat=SF_METAL_ES3_1_IOS ShaderPlatform=METAL_ES3_1_IOS ActiveIconName=LevelEditor.PreviewMode.iOS.Enabled InactiveIconName=LevelEditor.PreviewMode.iOS.Disabled MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_iOS", "Mobile preview using iOS material quality settings.") IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_iOS", "iOS") DeviceProfileName=IOS:iPhone6S:iPadPro6_129 FriendlyName=NSLOCTEXT("PreviewPlatform", "PreviewFriendlyName_GenericIOS", "Generic IOS"):NSLOCTEXT("PreviewPlatform", "PreviewFriendlyName_iPhone6S", "iPhone 6S"):NSLOCTEXT("PreviewPlatform", "PreviewFriendlyName_iPadPro612.9in", "iPad Pro 6 12.9in") [PreviewPlatform IOSMetalSM5] PlatformName=IOS ShaderFormat=SF_METAL_SM5_IOS ShaderPlatform=METAL_SM5_IOS EnabledCVar=ini:Engine:IOS:/Script/IOSRuntimeSettings.IOSRuntimeSettings:bSupportsMetalMRT ActiveIconName=LevelEditor.PreviewMode.iOSSM5.Enabled InactiveIconName=LevelEditor.PreviewMode.iOSSM5.Disabled MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_iOSSM5", "Mobile preview using iOS SM5 material quality settings.") IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_iOSSM5", "iOS SM5") DeviceProfileName=IOS [ShaderPlatform METAL_ES3_1_IOS] Language=Metal MaxFeatureLevel=ES3_1 ShaderFormat=SF_METAL_ES3_1_IOS bIsMobile=true bTargetsTiledGPU=true bSupports4ComponentUAVReadWrite=true bSupportsManualVertexFetch=false bSupportsVolumeTextureAtomics=false bSupportsShaderPipelines = false bSupportsIndependentSamplers=true bSupportsComputeFramework = true FriendlyName=LOCTEXT("FriendlyShaderPlatformName_IOSMobile", "IOS Metal Mobile") [ShaderPlatform METAL_SM5_IOS] Language=Metal MaxFeatureLevel=SM5 ShaderFormat=SF_METAL_SM5_IOS bIsMetalMRT=true bTargetsTiledGPU=true bSupportsIndexBufferUAVs=true bSupports4ComponentUAVReadWrite=true bSupportsManualVertexFetch=false bSupportsVolumeTextureAtomics=false bSupportsDistanceFields=true bSupportsIndependentSamplers=true bSupportsComputeFramework = true FriendlyName=LOCTEXT("FriendlyShaderPlatformName_IOSSM5", "IOS Metal SM5") [ShaderPlatform METAL_SIM] Language=Metal MaxFeatureLevel=ES3_1 ShaderFormat=SF_METAL_SIM bIsMobile=true bTargetsTiledGPU=true bSupports4ComponentUAVReadWrite=true bSupportsManualVertexFetch=false bSupportsVolumeTextureAtomics=false bSupportsShaderPipelines = false bSupportsIndependentSamplers=true bSupportsComputeFramework = true FriendlyName=LOCTEXT("FriendlyShaderPlatformName_IOSMobileSIM", "IOS Metal Simulator Mobile")