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@@ -43,14 +43,14 @@ def list_custom_nodes_for_meshes(meshes):
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return list(itertools.chain.from_iterable([list_custom_nodes_for_mesh(i) for i in meshes]))
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message_scene_noCustomNodes = 'Scene does not contain any custom ngSkinTools nodes.'
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message_selection_noCustomNodes = 'Selection does not contain any custom ngSkinTools nodes.'
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message_scene_noCustomNodes = '场景中不包含任何自定义的ngSkinTools节点。'
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message_selection_noCustomNodes = '选择不包含任何自定义ngskinTools节点。'
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message_scene_warning = (
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'This command deletes all custom ngSkinTools nodes. Skin weights ' 'will be preserved, but all layer data will be lost. Do you want to continue?'
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'此命令删除所有自定义ngSkinTools节点。蒙皮权重“”将被保留,但所有图层数据都将丢失。您想继续吗?'
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)
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message_selection_warning = (
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'This command deletes custom ngSkinTools nodes for selection. Skin weights '
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'will be preserved, but all layer data will be lost. Do you want to continue?'
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'此命令删除要选择的自定义ngSkinTools节点。皮肤重量'
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'将被保留,但所有图层数据都将丢失。您想继续吗?'
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)
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@@ -89,7 +89,7 @@ def remove_custom_nodes(interactive=False, session=None, meshes=None):
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if PaintTool.is_painting():
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# make sure that painting is canceled to restore mesh display etc
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cmds.setToolTo("Move")
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cmds.setToolTo("移除") # Move
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if session is not None:
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session.events.targetChanged.emitIfChanged()
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