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"""
GS CurveTools License:
This collection of code named GS CurveTools is a property of George Sladkovsky (Yehor Sladkovskyi)
and can not be copied or distributed without his written permission.
GS CurveTools v1.3.11 Personal Edition
Copyright 2025, George Sladkovsky (Yehor Sladkovskyi)
All Rights Reserved
UI font is Roboto that is licensed under the Apache 2.0 License:
http://www.apache.org/licenses/LICENSE-2.0
Autodesk Maya is a property of Autodesk, Inc:
https://www.autodesk.com/
Social Media and Contact Links:
Discord Server: https://discord.gg/f4DH6HQ
Online Store: https://sladkovsky3d.artstation.com/store
Online Documentation: https://gs-curvetools.readthedocs.io/
Twitch Channel: https://www.twitch.tv/videonomad
YouTube Channel: https://www.youtube.com/c/GeorgeSladkovsky
ArtStation Portfolio: https://www.artstation.com/sladkovsky3d
Contact Email: george.sladkovsky@gmail.com
"""
https://www.artstation.com/marketplace-product-eula
Marketplace Product & Services Agreement
End User Agreement
This Marketplace End User Agreement applies to all downloadable products and professional services (e.g. mentorships, personal training, portfolio reviews) sold via the ArtStation Marketplace, unless a custom agreement or license is provided by the seller.
The EUA is an agreement between the buyer and the seller providing the goods or services.
PLEASE READ THIS DOCUMENT CAREFULLY. IT SIGNIFICANTLY ALTERS YOUR LEGAL RIGHTS AND REMEDIES.
BY CLICKING “I AGREE” OR DOWNLOADING OR USING THE DIGITAL PRODUCT OR RECEIVING THE PROFESSIONAL SERVICES TO WHICH THIS AGREEMENT RELATES YOU ACCEPT ALL OF THIS AGREEMENTS TERMS, INCLUDING THE DISCLAIMERS OF WARRANTIES AND LIMITATIONS ON DAMAGES, USE AND TRANSFERABILITY. IF YOU DO NOT ACCEPT THIS AGREEMENTS TERMS, DO NOT DOWNLOAD, INSTALL OR USE THE DIGITAL PRODUCT OR RECEIVE OR USE THE PROFESSIONAL SERVICES.
This end-user agreement (“Agreement”) is a legally binding agreement between you, the licensee and customer (“you” or “your”), and the provider (“we” or “us” or “our”) of the digital products (“Products”) or instructional, training, mentorship or other professional service packages (“Professional Services”) that you purchase through the ArtStation Marketplace, regarding your rights and obligations regarding those Products and Professional Services.
1. Your Status
In this Agreement, “you” means the person or entity acquiring rights in the Products or purchasing Professional Services. That may be a natural person, or a corporate or business entity or organization.
(a) If you are a natural person then you must be, and you confirm that you are, at least 13 years old. If you are between 13 years and the age of majority in your jurisdiction of residence, you confirm that your parent or legal guardian has reviewed and agrees to this Agreement and is happy for you to access and use the Product or receive the Professional Services.
(b) If you are a corporate entity then: (i) the rights granted under this Agreement are granted to that entity; (ii) you represent and warrant that the individual completing and accepting this Agreement is an authorized your representative and has the authority to legally bind that you to the Agreement; and (iii) to the extent that one or more of your employees are granted any rights in the Product or to receive Professional Services under this Agreement, you will ensure that your employees comply with this Agreement and you will be responsible and liable for any breach of this Agreement by any employee.
2. ArtStation
ArtStation is a division of Epic Games, Inc., You acknowledge and agree that Epic is a third-party beneficiary of this Agreement and therefore will be entitled to directly enforce and rely upon any provision in this Agreement that confers a benefit on, or rights in favour of, Epic. In addition, you authorize Epic to act as your authorized representative to file a lawsuit or other formal action against a licensor in a court or with any other governmental authority if Epic knows or suspects that a licensor breached any representations or warranties under this Agreement. The foregoing authorization is nonexclusive, and Epic shall be under no obligation to pursue any claim. Epic will not initiate any such action on your behalf without first consulting with and obtaining your approval.
Products
The following sections 3 through 9 apply to any Products you acquire from us through the ArtStation Marketplace:
3. Product Licence
Subject to this Agreements terms and conditions, we hereby grant you a limited, non-exclusive, worldwide, non-transferable right and licence to (which will be perpetual unless the licence terminates as set out in this Agreement): (a) download the Product; and (b) copy and use the Product. We reserve all rights not expressly granted to you under this Agreement.
4. Licence Scope and Restrictions
(a) Tutorials
You are purchasing ONE licence to create ONE copy of the Product for use by you only (or, if you are a corporate entity, for use by a single authorized employee).
If this Product is bundled with a stock digital asset then you receive a limited personal use licence regarding that stock digital asset, and you may use that stock digital asset for your personal use only. You will not use that stock digital asset in any commercial manner unless you purchase a separate commercial licence.
(b) Installable Tools
You may purchase one or more licences for the Product. A single licence allows you to install the Product on a single computer at a time for use by a single authorized user. If you are a corporate entity and the authorized employee completing the transaction on your behalf purchases multiple licences, you may choose to store the Product on a single server or shared hard drive for use by a single authorized employee at a time for each licence purchased.
Provided that you comply with the restrictions on users set out above, you may use the Product on an unlimited number of projects.
(c) Stock Assets
Subject to the restrictions set out in this Agreement, you may copy, use, modify, adapt, translate, distribute, publicly display, transmit, broadcast, and create derivative works from the Product in works you create (“Works”), which may include things like films, videos, multi-media projects, computer games, models, images, publications, broadcasts, documents, and presentations.
If you are a corporate entity, you may make the Product available for use by your employees in accordance with this Agreement (for example, by storing the Product on a network server).
You may only share the Product with external people or entities where:
- You are collaborating with the external parties in the creation of your Work and you need to share the Product for that purpose, provided that any external party that receives the Product may only use it in your Work and must secure and limit access to the Product for that purpose;
- You are working as a contractor for a client in the creation of a Work and need to share the Product with your client, or any external parties working with your client, provided that your client and any such external parties may use the Product only for your clients Work, and all parties secure and limit access to the Product for that purpose.
For any other use of the Product by any other party, that party must purchase a licence to the Product.
In addition to any other restrictions in this Agreement, you will not:
- publish, sell, license, offer or make available for sale or licensing, or otherwise distribute the Product except as part of a Work or through a form of sharing that is authorized in this Agreement; or
- publish, distribute or make available the Product through any online clearinghouse platform.
FURTHER SPECIFIC TERMS
In addition to the restrictions set out above, the following terms and conditions apply to the following forms of commercial licences for the Product:
Standard Commercial Licence
If you have purchased a Standard Commercial licence then you may exercise your rights under that licence:
- for personal use on an unlimited number of personal projects that are not used or distributed in any commercial manner; and
- respect to one commercial Work, with up to a maximum of, as applicable, 2,000 sales of the Work or 20,000 monthly views of the Work.
Extended Commercial Licence
If you have purchased an Extended Commercial licence then you may exercise your rights under that licence:
- for personal use on an unlimited number of personal projects that are not used or distributed in any commercial manner; and
- with respect to any number of commercial Works, with no limit on sales or views.
5. Additional Restrictions
Except as expressly permitted under this Agreement, you will not:
(a) make any copy of the Product except for archival or backup purposes;
(b) circumvent or disable any access control technology, security device, procedure, protocol, or technological protection mechanism that may be included or established in or as part of the Product;
(c) hack, reverse engineer, decompile, disassemble, modify or create derivative works of the Product or any part of the Product;
(d) publish, sell distribute or otherwise make the Product available to others to use, download or copy;
(e) transfer or sub-license the Product or any rights under this Agreement to any third party, whether voluntarily or by operation of law;
(f) use the Product for any purpose that may be defamatory, threatening, abusive, harmful or invasive of anyones privacy, or that may otherwise violate any law or give rise to civil or other liability;
(g) misrepresent yourself as the creator or owner of the Property;
(h) remove or modify any proprietary notice, symbol or label in or on the Product;
(i) directly or indirectly assist, facilitate or encourage any third party to carry on any activity prohibited by this Agreement.
6. Proprietary Rights
The Product is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. You are licensing the Product and the right to access, install and use the Product in accordance with this Agreement, not buying the Product. As between you and us, we own all right, title and interest in and to the Product, and you are not acquiring any ownership of or rights in the Product except the limited rights granted under this Agreement.
7. No Epic Support
You acknowledge and agree that you are licensing the Product from us (the Provider), not from Epic, and that Epic has no obligation to support the Product.
8. Interruptions and Errors
Your use of the Product might be interrupted and might not be free of errors.
9. Updates
We have no obligation to update the Product.
Professional Services
The following sections 10 and 11 apply to any Professional Services you purchase from us through the ArtStation Marketplace:
10. Provision of Professional Services
We will provide the Professional Services directly to you and, subject to this Agreement, will assume all responsibility for all aspects of the Professional Services. We represent and warrant that we have the right to offer and provide the Professional Services and that we have appropriate qualifications and experience to provide the Professional Services.
11. Epic is not Involved
You acknowledge and agree that:
(a) Epic is only a provider of the online ArtStation Marketplace where you purchased the Professional Services, and does not provide or exercise any control or oversight over us or the Professional Services, and is not responsible for us or the Professional Services or any shortcomings in them, including any damages, losses or legal issues caused by us or the Professional Services;
(b) this Agreement (and any dispute under it) is an agreement between us and you only, and not with Epic, and Epic is not a party to this Agreement;
(c) we are not Epics employee, agent or subcontractor;
(d) Epic does not have any obligation to attempt to resolve any dispute between us and you; and
(e) we will provide the Professional Services directly to you, and we (and not Epic) are solely responsible for the Professional Services, and Epic has no obligation or liability to you with respect to the Professional Services.
Both Products and Services
The following sections 12 through 25 apply to all Products or Services you purchase from us through the ArtStation Marketplace:
12. Disclaimer
ANY PRODUCTS OR PROFESSIONAL SERVICES ARE PROVIDED ON AN “AS IS” AND “AS AVAILABLE” BASIS, WITHOUT ANY REPRESENTATIONS, WARRANTIES OR CONDITIONS OF ANY KIND.
TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW WE DISCLAIM, AND YOU WAIVE (WITH REGARD TO US AND ALSO TO EPIC, ITS AFFILIATES, AND ITS AND THEIR LICENSORS AND SERVICE PROVIDERS (COLLECTIVELY, THE “EPIC PARTIES”), ALL TERMS, CONDITIONS, GUARANTEES, REPRESENTATIONS AND WARRANTIES (EXPRESS, IMPLIED, STATUTORY AND OTHERWISE), IN RESPECT OF THE PRODUCTS AND PROFESSIONAL SERVICES, INCLUDING THOSE OF MERCHANTABILITY, NON-INFRINGEMENT, TITLE, QUALITY AND FITNESS FOR A PARTICULAR PURPOSE.
NEITHER WE NOR ANY OF THE EPIC PARTIES REPRESENT OR WARRANT THAT: (A) ANY PRODUCT OR PROFESSIONAL SERVICE IS ACCURATE, COMPLETE, RELIABLE, CURRENT OR ERROR-FREE; (B) ANY PRODUCT OR PROFESSIONAL SERVICE WILL MEET YOUR REQUIREMENTS OR EXPECTATIONS; (C) ANY PRODUCT OR PROFESSIONAL SERVICES IS FREE OF VIRUSES OR OTHER HARMFUL COMPONENTS; OR (D) ANY DEFECTS IN ANY PRODUCT OR PROFESSIONAL SERVICE WILL BE CORRECTED.
13. Exclusion and Limitation of Liability
(a) YOU DOWNLOAD, INSTALL AND OTHERWISE USE ALL PRODUCTS, AND RECEIVE AND USE ALL PROFESSIONAL SERVICES, AT YOUR OWN RISK. YOU AGREE TO, AND HEREBY DO:
(i) WAIVE ANY CLAIMS THAT YOU MAY HAVE AGAINST US OR THE EPIC PARTIES OR OUR RESPECTIVE DIRECTORS, OFFICERS, EMPLOYEES, AGENTS, REPRESENTATIVES, LICENSORS, SUCCESSORS AND ASSIGNS (COLLECTIVELY THE “RELEASEES”) ARISING FROM OR RELATING TO ANY PRODUCTS OR PROFESSIONAL SERVICES, AND
(ii) RELEASE THE RELEASEES FROM ANY LIABILITY FOR ANY LOSS, DAMAGE, EXPENSE OR INJURY ARISING FROM OR RELATING TO YOUR USE OF ANY PRODUCT OR PROFESSIONAL SERVICE, WHETHER ARISING IN TORT (INCLUDING NEGLIGENCE), CONTRACT OR OTHERWISE, EVEN IF THE RELEASEES ARE EXPRESSLY ADVISED OF THE POSSIBILITY OF SUCH LOSS, INJURY OR DAMAGE AND EVEN IF THAT LOSS, INJURY OR DAMAGE IS FORESEEABLE.
(b) NEITHER WE NOR THE EPIC PARTIES WILL BE LIABLE FOR ANY LOSSES, DAMAGES, CLAIMS OR EXPENSES THAT CONSTITUTE: (I) LOSS OF INTEREST, PROFIT, BUSINESS, CUSTOMERS OR REVENUE; (II) BUSINESS INTERRUPTIONS; (III) COST OF REPLACEMENT PRODUCTS OR SERVICES; OR (IV) LOSS OF OR DAMAGE TO REPUTATION OR GOODWILL.
(c) NEITHER WE NOR THE EPIC PARTIES WILL BE LIABLE FOR ANY LOSSES, DAMAGES, CLAIMS OR EXPENSES THAT CONSTITUTE INCIDENTAL, CONSEQUENTIAL, SPECIAL, PUNITIVE, EXEMPLARY, MULTIPLE OR INDIRECT DAMAGES, EVEN IF WE HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSSES, DAMAGES, CLAIMS OR EXPENSES.
(d) MAXIMUM LIABILITY: IF, DESPITE THE LIMITATIONS SET OUT ABOVE, WE OR ANY EPIC PARTY BECOME LIABLE TO YOU IN RESPECT OF ANY PRODUCT OR PROFESSIONAL SERVICE OR OTHERWISE UNDER THIS AGREEMENT, THE ENTIRE CUMULATIVE LIABILITY OF US AND THE EPIC PARTIES, AND YOUR EXCLUSIVE AND CUMULATIVE REMEDY, FOR ANY DAMAGES (REGARDLESS OF THE CAUSE OR FORM OR ACTION), WILL BE LIMITED TO CAD$10.
14. Indemnity
As a condition of your use of any Product or any Professional Services, you agree to hold harmless and indemnify the Releasees from any liability for any loss or damage to any third party resulting from your access to, installation or use of the Product or your receipt and use of the Professional Services.
15. Term and Termination
This Agreement is effective until terminated. Your rights under this Agreement will terminate automatically without notice if: (a) you breach any terms of this Agreement; or (b) you do not complete payment for the Product or Professional Services, or any payment you make is refunded, reversed or cancelled for any reason. Upon this Agreements termination, you will cease all use of the Product and destroy all copies, full or partial, of the Product in your possession. Sections 11 through 25 will survive the termination of this Agreement.
16. Compliance with Laws
You will comply with all applicable laws when using any Product or Professional Services (including intellectual property and export control laws).
17. Entire Agreement
This Agreement supersedes all prior agreements of the parties regarding the Product or Professional Services, and constitutes the whole agreement with respect to the Product or Professional Services.
18. Disputes
If you have any concerns about the Product or Professional Services, please contact us through our ArtStation Marketplace account and we will work with you to try to resolve the issue. You acknowledge and agree that any such dispute is between you and us, and that Epic will not be involved in the dispute and has no obligation to try to resolve the dispute.
19. Persons Bound
This Agreement will enure to the benefit of and be binding upon the parties and their heirs, executors, administrators, legal representatives, lawful successors and permitted assigns.
20. Assignment
We may assign this Agreement without notice to you. You may not assign this Agreement or any of your rights under it without our prior written consent, which we will not withhold unreasonably.
21. Waiver
No waiver, delay, or failure to act by us regarding any particular default or omission will prejudice or impair any of our rights or remedies regarding that or any subsequent default or omission that are not expressly waived in writing.
22. Applicable Law and Jurisdiction
You agree that this Agreement will be deemed to have been made and executed in the State of North Carolina, U.S.A., and any dispute will be resolved in accordance with the laws of North Carolina, excluding that body of law related to choice of laws, and of the United States of America. Any action or proceeding brought to enforce the terms of this Agreement or to adjudicate any dispute must be brought in the Superior Court of Wake County, State of North Carolina or the United States District Court for the Eastern District of North Carolina. You agree to the exclusive jurisdiction and venue of these courts. You waive any claim of inconvenient forum and any right to a jury trial. The Convention on Contracts for the International Sale of Goods will not apply. Any law or regulation which provides that the language of a contract shall be construed against the drafter will not apply to this Agreement.
23. Legal Effect
This Agreement describes certain legal rights. You may have other rights under the laws of your country. This Agreement does not change your rights under the laws of your country if the laws of your country do not permit it to do so.
24. Interpretation
In this Agreement, "we", "us", and "our" refer to the licensor of the Product alone and never refer to the combination of you and that licensor (that combination is referred to as "the parties"), or the combination of you or the licensor with Epic.
25. Artificial Intelligence
For purposes of this Agreement, “Generative AI Programs” means artificial intelligence, machine learning, deep learning, neural networks, or similar technologies designed to automate the generation of or aid in the creation of new content, including but not limited to audio, visual, or text-based content.
We (the licensor of the Product) represent and warrant that where the Product was created using Generative AI Programs, we have applied the “CreatedWithAI” tag. Under this Agreement, a Product is considered to be created using Generative AI Programs where a material portion of a Product is generated with Generative AI Programs, whether characters, backgrounds, or other material elements. A Product is not considered to be created using Generative AI Programs merely for use of features that solely operate on a Product (e.g., AI-based upscaling or content-aware fill).

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GS CurveTools installation
1. Copy gs_curvetools folder to {Path to Documents}\Documents\Maya\{Maya Version}\scripts\
Example of the final folder structure:
Documents\Maya\2022\scripts\gs_curvetools\fonts
Documents\Maya\2022\scripts\gs_curvetools\icons
Documents\Maya\2022\scripts\gs_curvetools\utils
Documents\Maya\2022\scripts\gs_curvetools\__init__.py
Documents\Maya\2022\scripts\gs_curvetools\core.py
Documents\Maya\2022\scripts\gs_curvetools\init.py
Documents\Maya\2022\scripts\gs_curvetools\LICENSE.txt
Documents\Maya\2022\scripts\gs_curvetools\main.py
Documents\Maya\2022\scripts\gs_curvetools\README.txt
2. Run Maya
3. Copy and paste this line to "Python" command box and press "Enter":
import gs_curvetools.init as ct_init;from imp import reload;reload(ct_init);ct_init.Init();
IMPORTANT: There should be no spaces or tabs before this command!
4. Look for GS tab on your Shelf
5. Click CT UI button to run the menu. Click again to hide the menu.
NOTES:
>> To reset to factory defaults click CT with "refresh" arrow button.
>> To stop all scripts and close the menu press CT DEL button.
>> You can use middle-mouse button drag to move the buttons to any tab.
>> All the hotkeys are available in Hotkey Editor > Custom Scripts > GS > GS_CurveTools.
>> Always repeat initialization steps when updating the plug-in to a new version.
>> You can always repeat initialization steps if you lost control buttons or shelf.

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"""
CV Manipulator (highlighting) plug-in entry point for Mac
---
GS CurveTools License:
This collection of code named GS CurveTools is a property of George Sladkovsky (Yehor Sladkovskyi)
and can not be copied or distributed without his written permission.
GS CurveTools v1.3.11 Personal Edition
Copyright 2025, George Sladkovsky (Yehor Sladkovskyi)
All Rights Reserved
UI font is Roboto that is licensed under the Apache 2.0 License:
http://www.apache.org/licenses/LICENSE-2.0
Autodesk Maya is a property of Autodesk, Inc:
https://www.autodesk.com/
Social Media and Contact Links:
Discord Server: https://discord.gg/f4DH6HQ
Online Store: https://sladkovsky3d.artstation.com/store
Online Documentation: https://gs-curvetools.readthedocs.io/
Twitch Channel: https://www.twitch.tv/videonomad
YouTube Channel: https://www.youtube.com/c/GeorgeSladkovsky
ArtStation Portfolio: https://www.artstation.com/sladkovsky3d
Contact Email: george.sladkovsky@gmail.com
"""
# pylint: disable-all
import sys
try:
from importlib import reload
except ImportError:
from imp import reload
import maya.api.OpenMaya as om
import maya.api.OpenMayaRender as omr
from gs_curvetools.config.constants import NODES
from gs_curvetools.plugins import cv_manip_src
reload(cv_manip_src)
# API parameters
maya_useNewAPI = True
# ------------ Init & UnInit Plugin ------------
def initializePlugin(obj):
plugin = om.MFnPlugin(obj, "GeorgeSladkovsky", "1.3", "Any")
try:
plugin.registerNode(
NODES.DrawManager.node,
cv_manip_src.DrawManagerNode.id,
cv_manip_src.DrawManagerNode.creator,
cv_manip_src.DrawManagerNode.initialize,
om.MPxNode.kLocatorNode,
cv_manip_src.DrawManagerNode.drawDbClassification,
)
except BaseException:
sys.stderr.write("Failed to register node\n")
raise
try:
omr.MDrawRegistry.registerDrawOverrideCreator(
cv_manip_src.DrawManagerNode.drawDbClassification,
cv_manip_src.DrawManagerNode.drawRegistrantId,
cv_manip_src.DrawOverride.creator,
)
except BaseException:
sys.stderr.write("Failed to register override\n")
raise
def uninitializePlugin(obj):
om.MMessage.removeCallbacks(cv_manip_src.CALLBACK_IDS)
cv_manip_src.CALLBACK_IDS = []
plugin = om.MFnPlugin(obj)
try:
plugin.deregisterNode(cv_manip_src.DrawManagerNode.id)
except BaseException:
sys.stderr.write("Failed to deregister node\n")
raise
try:
omr.MDrawRegistry.deregisterGeometryOverrideCreator(
cv_manip_src.DrawManagerNode.drawDbClassification, cv_manip_src.DrawManagerNode.drawRegistrantId
)
except BaseException:
sys.stderr.write("Failed to deregister override\n")
raise

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"""
Curve control window
---
GS CurveTools License:
This collection of code named GS CurveTools is a property of George Sladkovsky (Yehor Sladkovskyi)
and can not be copied or distributed without his written permission.
GS CurveTools v1.3.10 Personal Edition
Copyright 2025, George Sladkovsky (Yehor Sladkovskyi)
All Rights Reserved
UI font is Roboto that is licensed under the Apache 2.0 License:
http://www.apache.org/licenses/LICENSE-2.0
Autodesk Maya is a property of Autodesk, Inc:
https://www.autodesk.com/
Social Media and Contact Links:
Discord Server: https://discord.gg/f4DH6HQ
Online Store: https://sladkovsky3d.artstation.com/store
Online Documentation: https://gs-curvetools.readthedocs.io/
Twitch Channel: https://www.twitch.tv/videonomad
YouTube Channel: https://www.youtube.com/c/GeorgeSladkovsky
ArtStation Portfolio: https://www.artstation.com/sladkovsky3d
Contact Email: george.sladkovsky@gmail.com
"""
from functools import partial
import maya.cmds as mc
from gs_curvetools.api.maya_tools import deferred, no_undo, undo
from gs_curvetools.api.qt_compat import *
from gs_curvetools.api.utils import open_link
from gs_curvetools.config.constants import *
from gs_curvetools.config.folders import GetFolder
from gs_curvetools.core.core import Core
from gs_curvetools.debug.logger import logger
from gs_curvetools.managers.options_manager import OptionsManager
from gs_curvetools.managers.script_jobs import ScriptJobs
from gs_curvetools.managers.widget_manager import WidgetManager
from gs_curvetools.ui import style
from gs_curvetools.ui.tooltips import Tooltips
from gs_curvetools.ui.utils import maya_dockable_window
from gs_curvetools.ui.widgets import Button, ColorPicker, Column, ControlSlider, FallOffCurve, FloatField, Frame, IconCheckButton, Label, LayerSelector, LineEdit, PopOutWindow, Row, maya_slider, separator
class CurveControlWindow(QWidget):
"""曲线控制用户界面"""
update_curve_control_ui = Signal()
update_main_ui = Signal()
def __init__(self, parent):
super(CurveControlWindow, self).__init__(parent)
self.core = Core.singleton()
self.widget_manager = WidgetManager()
self.options_manager = OptionsManager()
self.script_jobs = ScriptJobs.singleton()
self.tooltips = Tooltips()
def open_ui(self):
"""创建曲线控制工作区"""
if mc.workspaceControl(WINDOWS.CurveControl.name, q=1, ex=1):
if not mc.workspaceControl(WINDOWS.CurveControl.name, q=1, vis=1):
mc.workspaceControl(WINDOWS.CurveControl.name, e=1, rs=1)
deferred(self.update_main_ui.emit)()
else:
mc.workspaceControl(WINDOWS.CurveControl.name, e=1, vis=0)
return
else:
dockable_window = maya_dockable_window(name=WINDOWS.CurveControl.name, label="曲线控制", i_w=350, i_h=750, width_property='free')
layout = dockable_window.layout()
assert layout is not None, '未找到布局'
layout.addWidget(self)
self.create_ui()
self.update_curve_control_ui.emit()
self.script_jobs.check_script_jobs(WINDOWS.CurveControl.name)
def create_ui(self):
"""创建曲线控制用户界面"""
main_layout = QtWidgets.QVBoxLayout(self)
main_layout.setContentsMargins(*style.scale([2, 0, 2, 0]))
scroll_widget = QtWidgets.QWidget()
layout = QtWidgets.QVBoxLayout(scroll_widget)
scroll_area = QtWidgets.QScrollArea()
scroll_area.setWidget(scroll_widget)
main_layout.addWidget(scroll_area)
layout.setContentsMargins(0, 0, 0, 0)
layout.setSpacing(style.scale(2))
layout.setAlignment(QtCore.Qt.AlignmentFlag.AlignTop)
scroll_area.setFrameShape(QtWidgets.QFrame.Shape.NoFrame)
scroll_area.setWidgetResizable(True)
layout.addWidget(separator())
with Row(layout, 'gsCurveControlHeader') as row:
row_layout = row.layout()
if not row_layout:
raise RuntimeError('未找到行布局')
layer_selector = LayerSelector('gsLayerSelector', row_layout)
layer_selector.setFixedWidth(style.scale(40))
layer_selector.currentIndexChanged.connect(self.core.layer_manager.change_layer_via_option_menu)
layer_color_picker = ColorPicker('gsColorPicker', row_layout)
layer_color_picker.setContentsMargins(*style.scale([3, 3, 1, 3]))
layer_color_picker.setFixedWidth(style.scale(20))
layer_color_picker.connect_command(self.core.color_mode.change_layer_color_via_picker)
curve_color_picker = ColorPicker('gsCurveColorPicker', row_layout)
curve_color_picker.setContentsMargins(*style.scale([1, 3, 2, 3]))
curve_color_picker.setFixedWidth(style.scale(20))
curve_color_picker.connect_command(self.core.color_mode.change_curve_color_via_picker)
selected_object_name = LineEdit('selectedObjectName', row_layout)
selected_object_name.setPlaceholderText('选择曲线')
selected_object_name.returnPressed.connect(undo(self.core.functions.rename_selected))
line_thickness = FloatField('lineWidth', row_layout)
line_thickness.setFixedWidth(style.scale(35))
line_thickness.set_range(-1, 10)
line_thickness.set_value(-1)
line_thickness.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, line_thickness))
line_thickness.set_release_command(self.core.sliders.release)
layout.addWidget(separator())
label = Label(layout, 'selectCurvesPrompt')
label.set_label('选择兼容的曲线')
label.set_font_size(14)
label.setVisible(False)
with Column(layout, 'axisFrame') as column:
column_layout = column.layout()
if not column_layout:
raise RuntimeError('未找到列布局')
label = Label(column_layout)
label.set_label('轴控制')
label.set_font_size(14)
with Row(column.layout()) as row:
axis_button_grp = QtWidgets.QButtonGroup(row)
self.widget_manager.add('Axis', axis_button_grp)
axis_auto = Button(row.layout(), 'gsBindAxisAuto')
axis_auto.set_label('自动', line_height=100)
axis_auto.setCheckable(True)
axis_auto.set_button_style('small')
axis_auto.setChecked(True)
axis_auto.clicked.connect(partial(undo(self.core.functions.apply_axis), 0))
axis_x = Button(row.layout(), 'gsBindAxisX')
axis_x.set_label('X', line_height=100)
axis_x.setCheckable(True)
axis_x.set_button_style('small')
axis_x.clicked.connect(partial(undo(self.core.functions.apply_axis), 1))
axis_y = Button(row.layout(), 'gsBindAxisY')
axis_y.set_label('Y', line_height=100)
axis_y.setCheckable(True)
axis_y.set_button_style('small')
axis_y.clicked.connect(partial(undo(self.core.functions.apply_axis), 2))
axis_z = Button(row.layout(), 'gsBindAxisZ')
axis_z.set_label('Z', line_height=100)
axis_z.setCheckable(True)
axis_z.set_button_style('small')
axis_z.clicked.connect(partial(undo(self.core.functions.apply_axis), 3))
axis_button_grp.addButton(axis_auto, 0)
axis_button_grp.addButton(axis_x, 1)
axis_button_grp.addButton(axis_y, 2)
axis_button_grp.addButton(axis_z, 3)
axis_flip = Button(row.layout(), 'AxisFlip')
axis_flip.set_label('翻转', line_height=100)
axis_flip.setCheckable(True)
axis_flip.set_button_style('small')
axis_flip.clicked.connect(partial(undo(self.core.functions.apply_axis), -1))
column_layout.addWidget(separator())
with Row(column.layout(), margins=style.scale([0, 0, 0, 0]), obj_name='originalCurvesRow') as original_curves_row:
select_original_curves = Button(original_curves_row.layout(), 'selectOriginalCurves')
select_original_curves.set_label('选择原始曲线', line_height=100)
select_original_curves.set_button_style('small-filled')
select_original_curves.clicked.connect(undo(self.core.curve_control.select_original_objects))
edit_orig_obj = Button(original_curves_row.layout(), 'editOrigObj')
edit_orig_obj.set_label('编辑原始对象', line_height=100)
edit_orig_obj.setCheckable(True)
edit_orig_obj.set_button_style('small')
edit_orig_obj.clicked.connect(undo(self.core.curve_control.edit_original_objects))
column_layout.addWidget(separator())
with Row(layout, margins=style.scale([0, 0, 3, 0])) as length_divisions_row:
length_division = ControlSlider(obj_name='lengthDivisions', typ='int')
length_division.set_label('长度分段')
length_division.set_min_max(2, 100)
length_division.set_field_min_max(2, 10000)
length_division.set_value(2)
length_division.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, length_division))
length_division.set_release_command(self.core.sliders.release)
dynamic_divisions_toggle = Button(obj_name='dynamicDivisions')
dynamic_divisions_toggle.set_label('自动')
dynamic_divisions_toggle.setFixedWidth(style.scale(35))
dynamic_divisions_toggle.set_button_style('small')
dynamic_divisions_toggle.setCheckable(True)
dynamic_divisions_toggle.clicked.connect(undo(self.core.functions.toggle_dynamic_divisions))
length_division_layout = length_divisions_row.layout()
if not isinstance(length_division_layout, QHBoxLayout):
raise RuntimeError('未找到长度分段布局')
length_division_layout.addWidget(length_division, 4)
length_division_layout.addWidget(dynamic_divisions_toggle, 1)
width_division = ControlSlider(layout, 'widthDivisions', 'int')
width_division.set_label('宽度分段')
width_division.set_min_max(2, 31)
width_division.set_field_min_max(2, 10000)
width_division.set_value(2)
width_division.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, width_division))
width_division.set_release_command(self.core.sliders.release)
orientation = ControlSlider(layout, 'Orientation', 'float')
orientation.set_label('方向')
orientation.set_min_max(-180, 180)
orientation.set_field_min_max(-36000, 36000)
orientation.set_precision(1)
orientation.set_step(0.5)
orientation.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, orientation))
orientation.set_release_command(self.core.sliders.release)
twist = ControlSlider(layout, 'Twist', 'float')
twist.set_label('扭曲')
twist.set_min_max(-180, 180)
twist.set_field_min_max(-36000, 36000)
twist.set_precision(1)
twist.set_step(0.5)
twist.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, twist))
twist.set_release_command(self.core.sliders.release)
inv_twist = ControlSlider(layout, 'invTwist', 'float')
inv_twist.set_label('反向扭曲')
inv_twist.set_min_max(-180, 180)
inv_twist.set_field_min_max(-36000, 36000)
inv_twist.set_precision(1)
inv_twist.set_step(0.5)
inv_twist.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, inv_twist))
inv_twist.set_release_command(self.core.sliders.release)
with Frame(layout, 'twistCurveFrame', margins=[0, 1, 0, 2]) as twist_curve_frame:
twist_curve_frame.get_frame_button().set_label('扭曲曲线图表')
twist_graph = FallOffCurve(twist_curve_frame.get_frame_layout(), 'twistCurve')
def twist_graph_command(_):
self.core.attributes.propagate_graphs(twist_graph)
self.core.attributes.store_graphs(twist_graph)
twist_graph.change_command(twist_graph_command)
with Row(twist_curve_frame.get_frame_layout(), margins=style.scale([5, 0, 5, 2])) as row:
row.setFixedHeight(int(style.BUTTON_HEIGHT))
magnitude = FloatField('Magnitude', row.layout())
magnitude.setFixedWidth(style.scale(45))
magnitude.set_range(-99, 99)
magnitude.set_step(0.01)
magnitude.set_precision(2)
magnitude.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, magnitude))
magnitude.set_release_command(self.core.sliders.release)
reset_button = Button(row.layout(), 'gsTwistGraphResetButton')
reset_button.set_label('重置曲线')
def reset_twist_cmd():
self.core.utils.reset_single_graph('twist')
self.core.attributes.store_graphs(twist_graph)
reset_button.clicked.connect(undo(reset_twist_cmd))
pop_out_button = Button(row.layout(), 'gsTwistGraphPopOut')
pop_out_button.setFixedWidth(style.scale(56))
pop_out_button.set_label('^')
pop_out_button.clicked.connect(self.twist_graph_pop_out)
width = ControlSlider(layout, 'Width', 'float')
width.set_label('宽度')
width.set_min_max(0.001, 2)
width.set_field_min_max(0.001, 1000)
width.set_precision(3)
width.set_step(0.001)
width.set_value(1)
width.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, width))
width.set_release_command(self.core.sliders.release)
taper = ControlSlider(layout, 'Taper', 'float')
taper.set_label('锥度')
taper.set_min_max(0.001, 3)
taper.set_field_min_max(0.001, 1000)
taper.set_precision(3)
taper.set_step(0.001)
taper.set_value(1)
taper.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, taper))
taper.set_release_command(self.core.sliders.release)
with Row(layout, obj_name='widthComboSlider', spacing=0) as row:
row_layout = row.layout()
if not row_layout:
raise RuntimeError('未找到行布局')
with Column(row.layout()) as column:
column_layout = column.layout()
if not column_layout:
raise RuntimeError('未找到列布局')
width_x = ControlSlider(column_layout, 'WidthX', 'float')
width_x.set_label('宽度 X')
width_x.set_min_max(0.001, 2)
width_x.set_field_min_max(0.001, 1000)
width_x.set_precision(3)
width_x.set_step(0.001)
width_x.set_value(1)
width_x.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, width_x))
width_x.set_release_command(self.core.sliders.release)
width_z = ControlSlider(column.layout(), 'WidthZ', 'float')
width_z.set_label('宽度 Z')
width_z.set_min_max(0.001, 2)
width_z.set_field_min_max(0.001, 1000)
width_z.set_precision(3)
width_z.set_step(0.001)
width_z.set_value(1)
width_z.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, width_z))
width_z.set_release_command(self.core.sliders.release)
lock_button = IconCheckButton(row_layout, 'widthLockSwitch')
lock_button.set_icons(GetFolder.icons() + 'sliderLock_en_reversed.png', GetFolder.icons() + 'sliderLock_reversed.png')
lock_button.set_icon_width_height(10, 30)
lock_button.setChecked(True)
with Frame(layout, 'widthCurveFrame', margins=[0, 1, 0, 2]) as width_curve_frame:
width_curve_frame.get_frame_button().set_label('宽度曲线图表')
width_graph = FallOffCurve(width_curve_frame.get_frame_layout(), 'scaleCurve')
def width_graph_command(_):
self.core.attributes.propagate_graphs(width_graph)
self.core.attributes.store_graphs(width_graph)
width_graph.change_command(width_graph_command)
with Row(width_curve_frame.get_frame_layout(), margins=style.scale([5, 0, 5, 2])) as row:
row.setFixedHeight(int(style.BUTTON_HEIGHT))
reset_button = Button(row.layout(), 'gsWidthGraphResetButton')
reset_button.set_label('重置曲线')
def reset_width_cmd():
self.core.utils.reset_single_graph('scale')
self.core.attributes.store_graphs(width_graph)
reset_button.clicked.connect(undo(reset_width_cmd))
pop_out_button = Button(row.layout(), 'gsWidthGraphPopOut')
pop_out_button.setFixedWidth(style.scale(56))
pop_out_button.set_label('^')
pop_out_button.clicked.connect(self.width_graph_pop_out)
length_unlock = Button(layout, 'LengthLock')
length_unlock.set_label('长度解锁', line_height=100)
length_unlock.setCheckable(True)
length_unlock.set_button_style('small')
length_unlock.setFixedWidth(style.scale(106))
length_unlock.clicked.connect(partial(self.core.updates.curve_control_check_boxes, 2))
length = ControlSlider(layout, 'Length', 'float')
length.set_label('长度')
length.set_min_max(0.001, 40)
length.set_field_min_max(-1000, 1000)
length.set_precision(3)
length.set_step(0.001)
length.set_value(20)
length.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, length))
length.set_release_command(self.core.sliders.release)
offset = ControlSlider(layout, 'Offset', 'float')
offset.set_label('偏移')
offset.set_min_max(-1, 1)
offset.set_field_min_max(-30, 30)
offset.set_step(0.001)
offset.set_value(1)
offset.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, offset))
offset.set_release_command(self.core.sliders.release)
profile = ControlSlider(layout, 'Profile', 'float')
profile.set_label('轮廓')
profile.set_min_max(-2, 2)
profile.set_field_min_max(-1000, 1000)
profile.set_step(0.001)
profile.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, profile))
profile.set_release_command(self.core.sliders.release)
with Frame(layout, 'profileCurveGraph', margins=[0, 1, 0, 2]) as profile_curve_frame:
profile_curve_frame.get_frame_button().set_label('轮廓曲线图表')
profile_graph = FallOffCurve(profile_curve_frame.get_frame_layout(), 'profileCurve', attr=False)
def change_command(value):
self.core.attributes.update_lattice(value)
self.core.attributes.equalize_profile_curve()
self.core.attributes.store_graphs(profile_graph)
profile_graph.change_command(change_command)
profile_smoothing_slider = ControlSlider(profile_curve_frame.get_frame_layout(), 'profileSmoothing', 'int')
profile_smoothing_slider.set_label('平滑度')
profile_smoothing_slider.set_min_max(2, 30)
profile_smoothing_slider.set_value(2)
profile_smoothing_slider.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, profile_smoothing_slider))
profile_smoothing_slider.set_release_command(self.core.sliders.release)
with Row(profile_curve_frame.get_frame_layout(), margins=style.scale([5, 0, 5, 2])) as row:
row.setFixedHeight(int(style.BUTTON_HEIGHT))
with Column(row.layout(), spacing=0) as eq_column:
eq_column.setFixedHeight(style.scale(24))
with Row(eq_column.layout(), spacing=0) as eq_row:
def toggle_eq():
self.widget_manager.get('equalizeCurveButton').setDisabled(self.widget_manager.get('autoEqualizeSwitchOn').isChecked())
auto_equalize_group = QtWidgets.QButtonGroup(eq_row)
auto_equalize_group.buttonClicked.connect(toggle_eq)
auto_equalize_group.buttonClicked.connect(undo(self.core.attributes.equalize_profile_curve))
auto_equalize = Button(eq_row.layout(), 'autoEqualizeSwitchOn')
auto_equalize.set_label('自动', line_height=100)
auto_equalize.set_label_style('small')
auto_equalize.set_button_style('small-compound-top-left')
auto_equalize.setCheckable(True)
auto_equalize.setChecked(True)
auto_equalize_off = Button(eq_row.layout(), 'autoEqualizeSwitchOff')
auto_equalize_off.set_label('手动', line_height=100)
auto_equalize_off.set_label_style('small')
auto_equalize_off.set_button_style('small-compound-top-right')
auto_equalize_off.setCheckable(True)
auto_equalize_group.addButton(auto_equalize)
auto_equalize_group.addButton(auto_equalize_off)
equalize_profile_curve = Button(eq_column.layout(), 'equalizeCurveButton')
equalize_profile_curve.set_label('均衡曲线', line_height=100)
equalize_profile_curve.set_label_style('small')
equalize_profile_curve.set_button_style('small-filled-compound-bottom')
equalize_profile_curve.setDisabled(True)
equalize_profile_curve.clicked.connect(partial(undo(self.core.attributes.equalize_profile_curve), True))
reset_button = Button(obj_name='gsResetProfileGraphButton')
reset_button.set_label('重置曲线')
def reset_button_clicked(*_):
self.core.attributes.reset_profile_curve()
self.core.attributes.store_graphs(profile_graph)
reset_button.clicked.connect(undo(reset_button_clicked))
pop_out_button = Button(obj_name='gsProfileGraphPopOut')
pop_out_button.set_label('^')
pop_out_button.clicked.connect(self.profile_graph_pop_out)
row_layout = row.layout()
if not isinstance(row_layout, QHBoxLayout):
raise RuntimeError('未找到行布局')
row_layout.addWidget(eq_column, 2)
row_layout.addWidget(reset_button, 3)
row_layout.addWidget(pop_out_button, 1)
normals = ControlSlider(layout, 'surfaceNormals', 'float')
normals.set_label('法线')
normals.set_min_max(0, 180)
normals.set_precision(1)
normals.set_value(180)
normals.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, normals))
normals.set_release_command(self.core.sliders.release)
reverse_normals = Button(layout, 'reverseNormals')
reverse_normals.set_label('反转法线', line_height=100)
reverse_normals.setCheckable(True)
reverse_normals.set_button_style('small')
reverse_normals.setFixedWidth(style.scale(106))
reverse_normals.clicked.connect(partial(self.core.updates.curve_control_check_boxes, 0))
with Frame(layout, 'otherFrame', label='其他', margins=[2, 2, 2, 2]) as refine_frame, Row(refine_frame.get_frame_layout(), margins=style.scale([0, 0, 3, 0])) as curve_sampling_row:
sampling_accuracy = ControlSlider(layout, 'samplingAccuracy', 'float')
sampling_accuracy.set_label('采样精度')
sampling_accuracy.set_min_max(0.001, 2)
sampling_accuracy.set_step(0.01)
sampling_accuracy.set_value(0.33)
sampling_accuracy.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, sampling_accuracy))
sampling_accuracy.set_release_command(self.core.sliders.release)
auto_sampling = Button(obj_name='autoSampling')
auto_sampling.set_label('自动')
auto_sampling.setFixedWidth(style.scale(35))
auto_sampling.set_button_style('small')
auto_sampling.setCheckable(True)
auto_sampling.clicked.connect(undo(self.core.functions.toggle_auto_sampling))
curve_sampling_row_layout = curve_sampling_row.layout()
if not isinstance(curve_sampling_row_layout, QHBoxLayout):
raise RuntimeError('未找到曲线采样行布局')
curve_sampling_row_layout.addWidget(sampling_accuracy, 4)
curve_sampling_row_layout.addWidget(auto_sampling, 1)
with Row(refine_frame.get_frame_layout(), margins=style.scale([0, 0, 3, 0])) as curve_refine_row:
refine = ControlSlider(layout, 'curveRefine', 'int')
refine.set_label('细化')
refine.set_min_max(0, 100)
refine.set_field_min_max(0, 10000)
refine.set_value(20)
refine.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, refine))
refine.set_release_command(self.core.sliders.release)
auto_refine_toggle = Button(obj_name='autoRefine')
auto_refine_toggle.set_label('自动')
auto_refine_toggle.setFixedWidth(style.scale(35))
auto_refine_toggle.set_button_style('small')
auto_refine_toggle.setCheckable(True)
auto_refine_toggle.clicked.connect(undo(self.core.functions.toggle_auto_refine))
curve_refine_row_layout = curve_refine_row.layout()
if not isinstance(curve_refine_row_layout, QHBoxLayout):
raise RuntimeError('未找到曲线细化行布局')
curve_refine_row_layout.addWidget(refine, 4)
curve_refine_row_layout.addWidget(auto_refine_toggle, 1)
smooth = ControlSlider(refine_frame.get_frame_layout(), 'curveSmooth', 'float')
smooth.setVisible(False)
smooth.set_label('平滑')
smooth.set_min_max(0, 10)
smooth.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, smooth))
smooth.set_release_command(self.core.sliders.release)
with Frame(layout, 'orientToNormalsFrame', label='朝向法线', margins=[2, 2, 2, 2]) as orient_frame:
orient_frame.setVisible(False)
def select_mesh():
sel = mc.filterExpand(mc.ls(sl=1, l=1), sm=12)
if not sel:
sel = mc.ls(hl=1, o=1, l=1)
if not sel:
logger.warning('选择兼容的网格。', in_view=True)
else:
self.mesh_name.setText(sel[0])
with Row(orient_frame.get_frame_layout()) as row:
select_mesh_btn = Button(row.layout(), 'gsOrientToNormalsSelectTarget')
select_mesh_btn.setFixedWidth(style.scale(100))
select_mesh_btn.set_label('选择目标')
select_mesh_btn.clicked.connect(select_mesh)
self.mesh_name = LineEdit('gsOrientMeshName', row.layout())
self.mesh_name.setPlaceholderText('选择或输入目标网格')
self.mesh_name.setClearButtonEnabled(True)
orient_frame.get_frame_layout().addWidget(separator())
with Row(orient_frame.get_frame_layout()) as row:
iterations_slider = ControlSlider(row.layout(), 'gsIterationsSlider', 'int')
iterations_slider.set_min_max(1, 100)
iterations_slider.set_value(10)
iterations_slider.set_label('迭代次数')
auto_refresh_button = Button(row.layout(), 'orientRefreshViewport')
auto_refresh_button.set_button_style('small')
auto_refresh_button.setCheckable(True)
auto_refresh_button.setChecked(True)
auto_refresh_button.set_width_height(width=style.scale(60))
auto_refresh_button.set_label('刷新视图', line_height=100)
with Row(orient_frame.get_frame_layout()) as row:
min_angle_slider = ControlSlider(row.layout(), 'gsMinimumAngle', 'float')
min_angle_slider.set_min_max(0.1, 90)
min_angle_slider.set_value(1)
min_angle_slider.set_label('最小角度')
orient_frame.get_frame_layout().addWidget(separator())
with Row(orient_frame.get_frame_layout()) as row:
orient = Button(row.layout(), 'gsOrientToNormals')
orient.set_label('朝向')
orient.clicked.connect(undo(self.core.functions.orient_to_face_normals))
with Frame(layout, 'solidifyFrame', label='实体化控制', margins=[2, 2, 2, 2]) as solidify_frame:
solidify = Button(solidify_frame.get_frame_layout(), 'solidify')
solidify.set_label('实体化', line_height=100)
solidify.setCheckable(True)
solidify.set_button_style('small')
solidify.setFixedWidth(style.scale(106))
solidify.clicked.connect(partial(self.core.updates.curve_control_check_boxes, 1))
thickness = ControlSlider(solidify_frame.get_frame_layout(), 'solidifyThickness', 'float')
thickness.set_label('厚度')
thickness.set_min_max(0.001, 5)
thickness.set_field_min_max(-100, 100)
thickness.set_value(0.25)
thickness.set_step(0.001)
thickness.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, thickness))
thickness.set_release_command(self.core.sliders.release)
divisions = ControlSlider(solidify_frame.get_frame_layout(), 'solidifyDivisions', 'int')
divisions.set_label('分段数')
divisions.set_min_max(0, 10)
divisions.set_field_min_max(0, 100)
divisions.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, divisions))
divisions.set_release_command(self.core.sliders.release)
solidify_scale_x = ControlSlider(solidify_frame.get_frame_layout(), 'solidifyScaleX', 'float')
solidify_scale_x.set_label('缩放 X')
solidify_scale_x.set_min_max(-10, 10)
solidify_scale_x.set_field_min_max(-100, 100)
solidify_scale_x.set_step(0.001)
solidify_scale_x.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, solidify_scale_x))
solidify_scale_x.set_release_command(self.core.sliders.release)
solidify_scale_y = ControlSlider(solidify_frame.get_frame_layout(), 'solidifyScaleY', 'float')
solidify_scale_y.set_label('缩放 Y')
solidify_scale_y.set_min_max(-10, 10)
solidify_scale_y.set_field_min_max(-100, 100)
solidify_scale_y.set_step(0.001)
solidify_scale_y.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, solidify_scale_y))
solidify_scale_y.set_release_command(self.core.sliders.release)
offset = ControlSlider(solidify_frame.get_frame_layout(), 'solidifyOffset', 'float')
offset.set_label('偏移')
offset.set_min_max(-1, 1)
offset.set_field_min_max(-100, 100)
offset.set_step(0.001)
offset.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, offset))
offset.set_release_command(self.core.sliders.release)
solidify_normals = ControlSlider(solidify_frame.get_frame_layout(), 'solidifyNormals', 'float')
solidify_normals.set_label('实体化法线')
solidify_normals.set_min_max(0, 180)
solidify_normals.set_precision(1)
solidify_normals.set_value(180)
solidify_normals.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, solidify_normals))
solidify_normals.set_release_command(self.core.sliders.release)
with Frame(layout, 'UVFrame', label='UV 控制', margins=[2, 2, 2, 2]) as uv_frame:
flip_uv = Button(uv_frame.get_frame_layout(), 'flipUV')
flip_uv.set_label('水平翻转 UV', line_height=100)
flip_uv.setCheckable(True)
flip_uv.set_button_style('small')
flip_uv.setFixedWidth(style.scale(106))
flip_uv.clicked.connect(partial(undo(self.core.updates.curve_control_check_boxes), 3))
move_u = ControlSlider(uv_frame.get_frame_layout(), 'moveU', 'float')
move_u.set_label('移动 U')
move_u.set_min_max(-0.5, 0.5)
move_u.set_step(0.001)
move_u.set_field_min_max(-100, 100)
move_u.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, move_u))
move_u.set_release_command(self.core.sliders.release)
move_v = ControlSlider(uv_frame.get_frame_layout(), 'moveV', 'float')
move_v.set_label('移动 V')
move_v.set_min_max(-0.5, 0.5)
move_v.set_step(0.001)
move_v.set_field_min_max(-100, 100)
move_v.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, move_v))
move_v.set_release_command(self.core.sliders.release)
scale_u = ControlSlider(uv_frame.get_frame_layout(), 'scaleU', 'float')
scale_u.set_label('缩放 U')
scale_u.set_min_max(0.001, 1.999)
scale_u.set_field_min_max(0, 100)
scale_u.set_step(0.001)
scale_u.set_value(1)
scale_u.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, scale_u))
scale_u.set_release_command(self.core.sliders.release)
scale_v = ControlSlider(uv_frame.get_frame_layout(), 'scaleV', 'float')
scale_v.set_label('缩放 V')
scale_v.set_min_max(0.001, 1.999)
scale_v.set_field_min_max(0, 100)
scale_v.set_step(0.001)
scale_v.set_value(1)
scale_v.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, scale_v))
scale_v.set_release_command(self.core.sliders.release)
rotate_uv = ControlSlider(uv_frame.get_frame_layout(), 'rotateUV', 'float')
rotate_uv.set_label('旋转 UV')
rotate_uv.set_min_max(-180, 180)
rotate_uv.set_field_min_max(-3600, 3600)
rotate_uv.set_precision(2)
rotate_uv.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, rotate_uv))
rotate_uv.set_release_command(self.core.sliders.release)
rotate_uv_root = ControlSlider(uv_frame.get_frame_layout(), 'rotateRootUV', 'float')
rotate_uv_root.set_label('旋转根部 UV')
rotate_uv_root.set_min_max(-180, 180)
rotate_uv_root.set_field_min_max(-3600, 3600)
rotate_uv_root.set_precision(2)
rotate_uv_root.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, rotate_uv_root))
rotate_uv_root.set_release_command(self.core.sliders.release)
rotate_uv_root.setVisible(False)
rotate_uv_tip = ControlSlider(uv_frame.get_frame_layout(), 'rotateTipUV', 'float')
rotate_uv_tip.set_label('旋转尖端 UV')
rotate_uv_tip.set_min_max(-180, 180)
rotate_uv_tip.set_field_min_max(-3600, 3600)
rotate_uv_tip.set_precision(2)
rotate_uv_tip.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, rotate_uv_tip))
rotate_uv_tip.set_release_command(self.core.sliders.release)
rotate_uv_tip.setVisible(False)
if MAYA_VER in (2020, 2022) and (not self.options_manager.get('UVBugMessageDismissed')):
with Row(uv_frame.get_frame_layout()) as row:
label = Label(row.layout())
label.set_label('<p style="color:#FF542F">如何修复 Maya 2020 - 2022 的 UV 问题:</p>')
link_button = Button(row.layout())
link_button.set_label('打开修复方法')
link_button.set_button_style('small-filled')
link_button.clicked.connect(lambda: open_link('https://gs-curvetools.readthedocs.io/en/latest/faq.html#maya-2020-2022-and-broken-uvs'))
dismiss_message = Button(row.layout())
dismiss_message.set_label('忽略提示')
dismiss_message.set_button_style('small-filled')
dismiss_message.clicked.connect(lambda: row.setHidden(True))
dismiss_message.clicked.connect(lambda: self.options_manager.set('UVBugMessageDismissed', 1))
with Frame(layout, 'advancedVisibilityFrame', label='高级可见性设置', margins=style.scale([3, 2, 3, 2]), spacing=style.scale(3)) as visibility_frame:
with Row(visibility_frame.get_frame_layout()) as row:
geometry_highlight = Button(row.layout(), 'geometryHighlight')
geometry_highlight.set_label('几何体高亮显示', line_height=100)
geometry_highlight.setCheckable(True)
geometry_highlight.setChecked(bool(self.options_manager.get('GeometryHighlightEnabled')))
geometry_highlight.set_button_style('small')
geometry_highlight.clicked.connect(no_undo(self.core.advanced_visibility.geometry_highlight_command))
curve_highlight = Button(row.layout(), 'curveHighlight')
curve_highlight.set_label('曲线高亮显示', line_height=100)
curve_highlight.setCheckable(True)
curve_highlight.set_button_style('small')
curve_highlight.setChecked(False)
curve_highlight.clicked.connect(undo(self.core.advanced_visibility.toggle_curve_highlight_from_ui))
visibility_frame.get_frame_layout().addWidget(separator())
def slider_change_command(*_):
self.core.advanced_visibility.apply_settings_to_node()
self.core.advanced_visibility.save_settings_from_ui()
with Column(visibility_frame.get_frame_layout(), obj_name='gsCurveHighlightFrame', spacing=style.scale(4)) as column:
column.setEnabled(False)
column_layout = column.layout()
if not isinstance(column_layout, QVBoxLayout):
raise RuntimeError('未找到列布局')
with Row(column.layout(), spacing=4) as row:
cv_size_label = Label()
cv_size_label.set_label('控制点大小:')
cv_size_label.setFixedWidth(style.scale(100))
cv_size_label.setAlignment(QtCore.Qt.AlignmentFlag.AlignRight | QtCore.Qt.AlignmentFlag.AlignVCenter)
point_size_slider = maya_slider(mc.floatSliderGrp('gsPointSizeSlider', f=1, adj=2, w=1, cw=(1, 45), min=1, max=100, v=10, dc=lambda _: no_undo(self.core.advanced_visibility.apply_settings_to_node)(), cc=no_undo(slider_change_command)))
self.widget_manager.add('gsPointSizeSlider', point_size_slider)
row_layout = row.layout()
if not isinstance(row_layout, QHBoxLayout):
raise RuntimeError('未找到行布局')
row_layout.addWidget(cv_size_label, 0)
row_layout.addWidget(point_size_slider, 1)
with Row(column.layout(), spacing=style.scale(4)) as row:
selected_color_label = Label()
selected_color_label.set_label('选中颜色:')
selected_color_label.setFixedWidth(style.scale(100))
selected_color_label.setAlignment(QtCore.Qt.AlignmentFlag.AlignRight | QtCore.Qt.AlignmentFlag.AlignVCenter)
selected_color_picker = ColorPicker('gsSelectedCVColor')
selected_color_picker.connect_drag_command(lambda *_: no_undo(self.core.advanced_visibility.apply_settings_to_node)())
selected_color_picker.connect_command(no_undo(slider_change_command))
selected_alpha_value = FloatField('gsSelectedCVAlpha')
selected_alpha_value.setFixedWidth(style.scale(45))
selected_alpha_value.set_value(1.0)
selected_alpha_value.set_range(0, 1)
selected_alpha_value.set_step(0.01)
selected_alpha_value.set_precision(2)
selected_alpha_value.set_drag_command(lambda *_: no_undo(self.core.advanced_visibility.apply_settings_to_node)())
selected_alpha_value.set_release_command(no_undo(slider_change_command))
row_layout = row.layout()
if not isinstance(row_layout, QHBoxLayout):
raise RuntimeError('未找到行布局')
row_layout.addWidget(selected_color_label, 0)
row_layout.addWidget(selected_color_picker, 1)
row_layout.addWidget(selected_alpha_value, 0)
with Row(column.layout(), spacing=style.scale(4)) as row:
deselected_color_label = Label()
deselected_color_label.set_label('未选中颜色:')
deselected_color_label.setFixedWidth(style.scale(100))
deselected_color_label.setAlignment(QtCore.Qt.AlignmentFlag.AlignRight | QtCore.Qt.AlignmentFlag.AlignVCenter)
deselected_color_picker = ColorPicker('gsDeselectedCVColor')
deselected_color_picker.connect_drag_command(lambda *_: no_undo(self.core.advanced_visibility.apply_settings_to_node)())
deselected_color_picker.connect_command(no_undo(slider_change_command))
deselected_alpha_value = FloatField('gsDeselectedCVAlpha')
deselected_alpha_value.setFixedWidth(style.scale(45))
deselected_alpha_value.set_value(1)
deselected_alpha_value.set_range(0, 1)
deselected_alpha_value.set_step(0.01)
deselected_alpha_value.set_precision(2)
deselected_alpha_value.set_drag_command(lambda *_: no_undo(self.core.advanced_visibility.apply_settings_to_node)())
deselected_alpha_value.set_release_command(no_undo(slider_change_command))
row_layout = row.layout()
if not isinstance(row_layout, QHBoxLayout):
raise RuntimeError('未找到行布局')
row_layout.addWidget(deselected_color_label, 0)
row_layout.addWidget(deselected_color_picker, 1)
row_layout.addWidget(deselected_alpha_value, 1)
column_layout.addWidget(separator())
curve_visibility = Button(column.layout(), 'curveVisibility')
curve_visibility.set_label('曲线可见性', line_height=100)
curve_visibility.setCheckable(True)
curve_visibility.set_button_style('small')
curve_visibility.setChecked(True)
curve_visibility.clicked.connect(no_undo(slider_change_command))
with Row(column.layout(), spacing=4) as row:
curve_width_label = Label()
curve_width_label.set_label('曲线宽度:')
curve_width_label.setFixedWidth(style.scale(100))
curve_width_label.setAlignment(QtCore.Qt.AlignmentFlag.AlignRight | QtCore.Qt.AlignmentFlag.AlignVCenter)
curve_width_slider = maya_slider(mc.floatSliderGrp('gsCurveWidthSlider', f=1, adj=2, w=1, cw=(1, 45), min=1, max=100, v=4, dc=lambda _: no_undo(self.core.advanced_visibility.apply_settings_to_node)(), cc=no_undo(slider_change_command)))
self.widget_manager.add('gsCurveWidthSlider', curve_width_slider)
row_layout = row.layout()
if not isinstance(row_layout, QHBoxLayout):
raise RuntimeError('未找到行布局')
row_layout.addWidget(curve_width_label, 0)
row_layout.addWidget(curve_width_slider, 1)
with Row(column.layout(), spacing=style.scale(4)) as row:
curve_highlight_color_label = Label()
curve_highlight_color_label.set_label('曲线颜色:')
curve_highlight_color_label.setFixedWidth(style.scale(100))
curve_highlight_color_label.setAlignment(QtCore.Qt.AlignmentFlag.AlignRight | QtCore.Qt.AlignmentFlag.AlignVCenter)
curve_highlight_color = ColorPicker('gsCurveHighlightColor')
curve_highlight_color.connect_drag_command(lambda *_: no_undo(self.core.advanced_visibility.apply_settings_to_node)())
curve_highlight_color.connect_command(no_undo(slider_change_command))
curve_highlight_alpha = FloatField('gsCurveHighlightAlpha')
curve_highlight_alpha.setFixedWidth(style.scale(45))
curve_highlight_alpha.set_value(1.0)
curve_highlight_alpha.set_range(0, 1)
curve_highlight_alpha.set_step(0.01)
curve_highlight_alpha.set_precision(2)
curve_highlight_alpha.set_drag_command(lambda *_: no_undo(self.core.advanced_visibility.apply_settings_to_node)())
curve_highlight_alpha.set_release_command(no_undo(slider_change_command))
row_layout = row.layout()
if not isinstance(row_layout, QHBoxLayout):
raise RuntimeError('未找到行布局')
row_layout.addWidget(curve_highlight_color_label, 0)
row_layout.addWidget(curve_highlight_color, 1)
row_layout.addWidget(curve_highlight_alpha, 1)
column_layout.addWidget(separator())
hull_visibility = Button(column.layout(), 'hullVisibility')
hull_visibility.set_label('壳线可见性', line_height=100)
hull_visibility.setCheckable(True)
hull_visibility.set_button_style('small')
hull_visibility.clicked.connect(no_undo(slider_change_command))
with Row(column.layout(), spacing=4) as row:
hull_width_label = Label()
hull_width_label.set_label('壳线宽度:')
hull_width_label.setFixedWidth(style.scale(100))
hull_width_label.setAlignment(QtCore.Qt.AlignmentFlag.AlignRight | QtCore.Qt.AlignmentFlag.AlignVCenter)
hull_width_slider = maya_slider(mc.floatSliderGrp('gsHullWidthSlider', f=1, adj=2, w=1, cw=(1, 45), min=1, max=100, v=3, dc=lambda _: no_undo(self.core.advanced_visibility.apply_settings_to_node)(), cc=no_undo(slider_change_command)))
self.widget_manager.add('gsHullWidthSlider', hull_width_slider)
row_layout = row.layout()
if not isinstance(row_layout, QHBoxLayout):
raise RuntimeError('未找到行布局')
row_layout.addWidget(hull_width_label, 0)
row_layout.addWidget(hull_width_slider, 1)
with Row(column.layout(), spacing=style.scale(4)) as row:
hull_color_label = Label()
hull_color_label.set_label('壳线颜色:')
hull_color_label.setFixedWidth(style.scale(100))
hull_color_label.setAlignment(QtCore.Qt.AlignmentFlag.AlignRight | QtCore.Qt.AlignmentFlag.AlignVCenter)
hull_color = ColorPicker('gsHullHighlightColor')
hull_color.connect_drag_command(lambda *_: no_undo(self.core.advanced_visibility.apply_settings_to_node)())
hull_color.connect_command(no_undo(slider_change_command))
hull_alpha = FloatField('gsHullHighlightAlpha')
hull_alpha.setFixedWidth(style.scale(45))
hull_alpha.set_value(1.0)
hull_alpha.set_range(0, 1)
hull_alpha.set_step(0.01)
hull_alpha.set_precision(2)
hull_alpha.set_drag_command(lambda *_: no_undo(self.core.advanced_visibility.apply_settings_to_node)())
hull_alpha.set_release_command(no_undo(slider_change_command))
row_layout = row.layout()
if not isinstance(row_layout, QHBoxLayout):
raise RuntimeError('未找到行布局')
row_layout.addWidget(hull_color_label, 0)
row_layout.addWidget(hull_color, 1)
row_layout.addWidget(hull_alpha, 1)
column_layout.addWidget(separator())
with Frame(column.layout(), 'advancedVisibilityFrame', label='其他选项:', margins=style.scale([3, 2, 3, 2]), spacing=style.scale(3)) as options_frame:
with Row(options_frame.get_frame_layout()) as row:
lazy_update = Button(row.layout(), 'lazyUpdate')
lazy_update.set_label('延迟更新', line_height=100)
lazy_update.setCheckable(True)
lazy_update.set_button_style('small')
lazy_update.clicked.connect(no_undo(slider_change_command))
always_on_top = Button(row.layout(), 'alwaysOnTop')
always_on_top.set_label('始终置顶', line_height=100)
always_on_top.setCheckable(True)
always_on_top.set_button_style('small')
always_on_top.setChecked(True)
always_on_top.clicked.connect(no_undo(slider_change_command))
options_frame.get_frame_layout().addWidget(separator())
experimental_label = Label(options_frame.get_frame_layout())
experimental_label.set_label('距离颜色设置:')
with Row(options_frame.get_frame_layout()) as row:
curve_distance_color = Button(row.layout(), 'curveDistanceColor')
curve_distance_color.set_label('曲线', line_height=100)
curve_distance_color.setCheckable(True)
curve_distance_color.set_button_style('small')
curve_distance_color.setChecked(True)
curve_distance_color.clicked.connect(no_undo(slider_change_command))
cv_distance_color = Button(row.layout(), 'cvDistanceColor')
cv_distance_color.set_label('控制点', line_height=100)
cv_distance_color.setCheckable(True)
cv_distance_color.set_button_style('small')
cv_distance_color.setChecked(True)
cv_distance_color.clicked.connect(no_undo(slider_change_command))
hull_distance_color = Button(row.layout(), 'hullDistanceColor')
hull_distance_color.set_label('壳线', line_height=100)
hull_distance_color.setCheckable(True)
hull_distance_color.set_button_style('small')
hull_distance_color.setChecked(True)
hull_distance_color.clicked.connect(no_undo(slider_change_command))
with Row(options_frame.get_frame_layout()) as row:
distance_color_min_label = Label()
distance_color_min_label.set_label('颜色最小值:')
distance_color_min_label.setAlignment(QtCore.Qt.AlignmentFlag.AlignRight | QtCore.Qt.AlignmentFlag.AlignVCenter)
distance_color_min_input = FloatField('gsDistanceColorMinValue')
distance_color_min_input.set_value(0.25)
distance_color_min_input.set_range(0.01, 1)
distance_color_min_input.set_step(0.01)
distance_color_min_input.set_precision(2)
distance_color_min_input.set_drag_command(lambda *_: no_undo(self.core.advanced_visibility.apply_settings_to_node)())
distance_color_min_input.set_release_command(no_undo(slider_change_command))
distance_color_max_label = Label()
distance_color_max_label.set_label('颜色最大值:')
distance_color_max_label.setAlignment(QtCore.Qt.AlignmentFlag.AlignRight | QtCore.Qt.AlignmentFlag.AlignVCenter)
distance_color_max_input = FloatField('gsDistanceColorMaxValue')
distance_color_max_input.set_value(1.0)
distance_color_max_input.set_range(0.01, 1)
distance_color_max_input.set_step(0.01)
distance_color_max_input.set_precision(2)
distance_color_max_input.set_drag_command(lambda *_: no_undo(self.core.advanced_visibility.apply_settings_to_node)())
distance_color_max_input.set_release_command(no_undo(slider_change_command))
row_layout = row.layout()
if not isinstance(row_layout, QHBoxLayout):
raise RuntimeError('未找到行布局')
row_layout.addWidget(distance_color_min_label, 1)
row_layout.addWidget(distance_color_min_input, 1)
row_layout.addWidget(distance_color_max_label, 1)
row_layout.addWidget(distance_color_max_input, 1)
options_frame.get_frame_layout().addWidget(separator())
experimental_label = Label(options_frame.get_frame_layout())
experimental_label.set_label('实验性功能(可能较慢):')
cv_occlusion = Button(options_frame.get_frame_layout(), 'CVocclusion')
cv_occlusion.set_label('启用控制点遮挡效果', line_height=100)
cv_occlusion.setCheckable(True)
cv_occlusion.set_button_style('small')
cv_occlusion.clicked.connect(no_undo(slider_change_command))
with Row(options_frame.get_frame_layout(), spacing=style.scale(4)) as row:
select_occluder_button = Button(row.layout(), 'gsSelectOccluderButton')
select_occluder_button.setFixedWidth(style.scale(100))
select_occluder_button.set_label('选择遮挡物')
select_occluder_button.clicked.connect(no_undo(self.core.advanced_visibility.select_occluder_from_scene))
occluder_mesh_name = LineEdit('gsOccluderMeshName', row.layout())
occluder_mesh_name.setPlaceholderText('选择或输入遮挡物网格名称')
occluder_mesh_name.setClearButtonEnabled(True)
occluder_mesh_name.editingFinished.connect(no_undo(slider_change_command))
self.core.advanced_visibility.load_settings_from_option_var()
self.tooltips.toggle_custom_tooltips_curve_control(self.options_manager.get('enableTooltips'))
layout.addWidget(separator())
reset_button = Button(layout, 'resetControlSliders')
reset_button.set_label('重置滑块范围')
reset_button.clicked.connect(self.core.functions.reset_control_sliders)
def twist_graph_pop_out(self):
"""扭曲曲线大图弹出窗口"""
name = WINDOWS.TwistGraphWindow.name
if mc.workspaceControl(name, q=1, ex=1):
mc.deleteUI(name)
pop_out = PopOutWindow(name, '扭曲曲线大图', 512, 400)
graph = FallOffCurve(pop_out.widget_layout, 'twistCurve_large')
def twist_graph_command(_):
self.core.attributes.propagate_graphs(graph)
self.core.attributes.store_graphs(graph)
graph.change_command(twist_graph_command)
with Row(pop_out.widget_layout, margins=style.scale([5, 0, 5, 2])) as row:
row.setFixedHeight(int(style.BUTTON_HEIGHT))
magnitude = FloatField('Magnitude_large', row.layout(), attr_name='Magnitude')
magnitude.setFixedWidth(style.scale(45))
magnitude.set_range(-99, 99)
magnitude.set_step(0.01)
magnitude.set_precision(2)
magnitude.set_drag_command(partial(self.core.sliders.curve_control_slider_drag, magnitude))
magnitude.set_release_command(self.core.sliders.release)
reset_button = Button(row.layout())
reset_button.set_label('重置曲线')
def reset_twist():
self.core.utils.reset_single_graph('twist')
self.core.attributes.store_graphs(graph)
reset_button.clicked.connect(undo(reset_twist))
self.core.curve_control.update_ui()
def width_graph_pop_out(self):
"""宽度曲线大图弹出窗口"""
name = WINDOWS.WidthGraphWindow.name
if mc.workspaceControl(name, q=1, ex=1):
mc.deleteUI(name)
pop_out = PopOutWindow(name, '宽度曲线大图', 512, 400)
graph = FallOffCurve(pop_out.widget_layout, 'scaleCurve_large')
def width_graph_command(_):
self.core.attributes.propagate_graphs(graph)
self.core.attributes.store_graphs(graph)
graph.change_command(width_graph_command)
with Row(pop_out.widget_layout, margins=style.scale([5, 0, 5, 2])) as row:
row.setFixedHeight(int(style.BUTTON_HEIGHT))
reset_button = Button(row.layout())
reset_button.set_label('重置曲线')
def reset_width_cmd():
self.core.utils.reset_single_graph('width')
self.core.attributes.store_graphs(graph)
reset_button.clicked.connect(undo(reset_width_cmd))
self.core.curve_control.update_ui()
def profile_graph_pop_out(self):
"""轮廓曲线大图弹出窗口"""
name = WINDOWS.ProfileGraphWindow.name
if mc.workspaceControl(name, q=1, ex=1):
mc.deleteUI(name)
pop_out = PopOutWindow(name, '轮廓曲线大图', 512, 400)
graph = FallOffCurve(pop_out.widget_layout, 'profileCurve_large', attr=False)
def change_command(value):
self.core.attributes.update_lattice(value)
self.core.attributes.equalize_profile_curve()
graph.change_command(change_command)
with Row(pop_out.widget_layout, margins=style.scale([5, 0, 5, 2])) as row:
row.setFixedHeight(int(style.BUTTON_HEIGHT))
reset_button = Button(row.layout())
reset_button.set_label('重置曲线')
reset_button.clicked.connect(undo(self.core.attributes.reset_profile_curve))
self.core.curve_control.update_ui()

View File

@@ -1,308 +0,0 @@
"""
几何体转曲线弹出窗口
---
GS CurveTools 许可证:
名为 GS CurveTools 的此代码集合归 George SladkovskyYehor Sladkovskyi所有
未经其书面许可,不得复制或分发。
GS CurveTools v1.3.10 个人版
版权所有 2025George SladkovskyYehor Sladkovskyi
保留所有权利
UI 字体为 Roboto遵循 Apache 2.0 许可证:
http://www.apache.org/licenses/LICENSE-2.0
Autodesk Maya 是 Autodesk, Inc 的产品:
https://www.autodesk.com/
社交媒体和联系方式:
Discord 服务器: https://discord.gg/f4DH6HQ
在线商店: https://sladkovsky3d.artstation.com/store
在线文档: https://gs-curvetools.readthedocs.io/
Twitch 频道: https://www.twitch.tv/videonomad
YouTube 频道: https://www.youtube.com/c/GeorgeSladkovsky
ArtStation 作品集: https://www.artstation.com/sladkovsky3d
联系邮箱: george.sladkovsky@gmail.com
"""
from ast import literal_eval
import maya.cmds as mc
from gs_curvetools.api.maya_tools import undo
from gs_curvetools.api.qt_compat import *
from gs_curvetools.config.constants import *
from gs_curvetools.core.core import Core
from gs_curvetools.debug.logger import logger
from gs_curvetools.managers.options_manager import OptionsManager
from gs_curvetools.managers.widget_manager import WidgetManager
from gs_curvetools.ui import style
from gs_curvetools.ui.widgets import Button, Column, Frame, LineEdit, PopOutWindow, Row, separator
class GeoToCurveWindow(QWidget):
"""创建一个用于几何体转曲线的弹出窗口"""
def __init__(self, parent):
super(GeoToCurveWindow, self).__init__(parent)
self.ui_name = WINDOWS.GeoToCurveWindow.name
self.core = Core.singleton()
self.widget_manager = WidgetManager()
self.options_manager = OptionsManager()
self.buttons_dict = literal_eval(self.options_manager.get('CardToCurveOptions'))
def get_button(self, name):
"""按名称获取按钮"""
return self.buttons_dict[name] if name in self.buttons_dict else True
def open_ui(self):
"""创建一个用于几何体转曲线的弹出窗口"""
if mc.workspaceControl(self.ui_name, q=1, ex=1):
if mc.workspaceControl(self.ui_name, q=1, vis=1):
mc.deleteUI(self.ui_name)
return
mc.deleteUI(self.ui_name)
self.pop_out = PopOutWindow(self.ui_name, '几何体转曲线', 270, 365)
layout = self.pop_out.widget_layout
layout.setAlignment(QtCore.Qt.AlignmentFlag.AlignTop)
self.main_button_group = QtWidgets.QButtonGroup(self.pop_out)
self.main_button_group.setExclusive(False)
self.main_button_group.buttonClicked.connect(self.save_buttons_state)
with Column(layout) as main_column:
main_column_layout = main_column.layout()
if not isinstance(main_column_layout, QVBoxLayout):
raise RuntimeError('主列布局未找到')
main_column_layout.setAlignment(QtCore.Qt.AlignmentFlag.AlignTop)
with Frame(main_column.layout(), label='输出类型:', obj_name='gsGeoToCurve_outputTypeSwitch') as output_type_frame:
output_type_frame.set_collapsible(False)
output_type_frame.set_collapsed(False)
with Row(output_type_frame.get_frame_layout()) as output_type_switch:
self.output_type_group = QtWidgets.QButtonGroup(self.pop_out)
self.widget_manager.add('gsGeoToCurve_cardTypeGroup', self.output_type_group)
generate_auto = Button(output_type_switch.layout(), 'gsGeoToCurve_generateAuto')
generate_auto.set_button_style('small')
generate_auto.set_label('自动')
generate_auto.setCheckable(True)
generate_cards = Button(output_type_switch.layout(), 'gsGeoToCurve_generateCards')
generate_cards.set_button_style('small')
generate_cards.set_label('卡片')
generate_cards.setCheckable(True)
generate_tubes = Button(output_type_switch.layout(), 'gsGeoToCurve_generateTubes')
generate_tubes.set_button_style('small')
generate_tubes.set_label('管道')
generate_tubes.setCheckable(True)
generate_curves = Button(output_type_switch.layout(), 'gsGeoToCurve_generateCurves')
generate_curves.set_button_style('small')
generate_curves.set_label('曲线')
generate_curves.setCheckable(True)
self.output_type_group.addButton(generate_auto, 0)
self.output_type_group.addButton(generate_cards, 1)
self.output_type_group.addButton(generate_tubes, 2)
self.output_type_group.addButton(generate_curves, 3)
checked_id = self.options_manager.get('CardToCurveOutputType')
generate_auto.setChecked(checked_id == 0)
generate_cards.setChecked(checked_id == 1)
generate_tubes.setChecked(checked_id == 2)
generate_curves.setChecked(checked_id == 3)
self.output_type_group.buttonClicked.connect(self.update_active_buttons)
with Frame(main_column.layout(), label='对象类型:', obj_name='gsGeoToCurve_cardType') as card_type_frame:
self.card_type_frame = card_type_frame
card_type_frame.set_collapsible(False)
card_type_frame.set_collapsed(False)
with Row(card_type_frame.get_frame_layout()) as output_type_switch:
self.card_type_group = QtWidgets.QButtonGroup(output_type_switch)
self.widget_manager.add('gsGeoToCurve_cardTypeGroup', self.card_type_group)
self.warp_cards = Button(output_type_switch.layout(), 'gsGeoToCurve_warp')
self.warp_cards.set_button_style('small')
self.warp_cards.set_label('变形')
self.warp_cards.setCheckable(True)
extrude_cards = Button(output_type_switch.layout(), 'gsGeoToCurve_extrude')
extrude_cards.set_button_style('small')
extrude_cards.set_label('挤出')
extrude_cards.setCheckable(True)
self.card_type_group.addButton(self.warp_cards, 0)
self.card_type_group.addButton(extrude_cards, 1)
self.warp_cards.setChecked(not self.options_manager.get('CardToCurveCardType'))
extrude_cards.setChecked(self.options_manager.get('CardToCurveCardType'))
self.card_type_group.buttonClicked.connect(self.update_active_buttons)
with Frame(main_column.layout(), label='匹配属性:', obj_name='gsGeoToCurve_matchAttributes') as match_attribute_frame:
self.match_attribute_frame = match_attribute_frame
match_attribute_frame.set_collapsible(False)
match_attribute_frame.set_collapsed(False)
with Row(match_attribute_frame.get_frame_layout()) as row:
orientation = Button(row.layout(), 'gsGeoToCurve_orientation')
orientation.set_button_style('small')
orientation.set_label('方向')
orientation.setCheckable(True)
orientation.setChecked(bool(self.get_button('gsGeoToCurve_orientation')))
width = Button(row.layout(), 'gsGeoToCurve_width')
width.set_button_style('small')
width.set_label('宽度')
width.setCheckable(True)
width.setChecked(bool(self.get_button('gsGeoToCurve_width')))
self.main_button_group.addButton(orientation)
self.main_button_group.addButton(width)
with Row(match_attribute_frame.get_frame_layout()) as row:
taper = Button(row.layout(), 'gsGeoToCurve_taper')
taper.set_button_style('small')
taper.set_label('锥度')
taper.setCheckable(True)
taper.setChecked(bool(self.get_button('gsGeoToCurve_taper')))
twist = Button(row.layout(), 'gsGeoToCurve_twist')
twist.set_button_style('small')
twist.set_label('扭曲')
twist.setCheckable(True)
twist.setChecked(bool(self.get_button('gsGeoToCurve_twist')))
self.main_button_group.addButton(taper)
self.main_button_group.addButton(twist)
with Row(match_attribute_frame.get_frame_layout()) as row:
profile = Button(row.layout(), 'gsGeoToCurve_profile')
profile.set_button_style('small')
profile.set_label('轮廓')
profile.setCheckable(True)
profile.setChecked(bool(self.get_button('gsGeoToCurve_profile')))
material = Button(row.layout(), 'gsGeoToCurve_material')
material.set_button_style('small')
material.set_label('材质')
material.setCheckable(True)
material.setChecked(bool(self.get_button('gsGeoToCurve_material')))
self.main_button_group.addButton(profile)
self.main_button_group.addButton(material)
uvs = Button(match_attribute_frame.get_frame_layout(), 'gsGeoToCurve_UVs')
uvs.set_button_style('small')
uvs.set_label('UVs')
uvs.setCheckable(True)
uvs.setChecked(bool(self.get_button('gsGeoToCurve_UVs')))
uvs.clicked.connect(self.update_active_buttons)
self.main_button_group.addButton(uvs)
with Frame(main_column.layout(), label='UV 匹配选项:', obj_name='gsGeoToCurve_UVMatchOptions') as uv_match_options_frame:
self.uv_match_options_frame = uv_match_options_frame
uv_match_options_frame.set_collapsible(False)
uv_match_options_frame.set_collapsed(False)
with Row(uv_match_options_frame.get_frame_layout()) as row:
vertical_flip = Button(row.layout(), 'gsGeoToCurve_verticalFlip')
vertical_flip.set_button_style('small')
vertical_flip.set_label('垂直翻转')
vertical_flip.setCheckable(True)
vertical_flip.setChecked(bool(self.get_button('gsGeoToCurve_verticalFlip')))
horizontal_flip = Button(row.layout(), 'gsGeoToCurve_horizontalFlip')
horizontal_flip.set_button_style('small')
horizontal_flip.set_label('水平翻转')
horizontal_flip.setCheckable(True)
horizontal_flip.setChecked(bool(self.get_button('gsGeoToCurve_horizontalFlip')))
self.main_button_group.addButton(vertical_flip)
self.main_button_group.addButton(horizontal_flip)
with Frame(main_column.layout(), label='其他:') as other_options_frame:
other_options_frame.set_collapsible(False)
other_options_frame.set_collapsed(False)
reverse_curve = Button(other_options_frame.get_frame_layout(), 'gsGeoToCurve_reverseCurve')
reverse_curve.set_button_style('small')
reverse_curve.set_label('反转曲线')
reverse_curve.setCheckable(True)
reverse_curve.setChecked(bool(self.get_button('gsGeoToCurve_reverseCurve')))
self.main_button_group.addButton(reverse_curve)
delete_original_object = Button(other_options_frame.get_frame_layout(), 'gsGeoToCurve_deleteOriginalObject')
delete_original_object.set_button_style('small')
delete_original_object.set_label('删除原始对象')
delete_original_object.setCheckable(True)
delete_original_object.setChecked(bool(self.get_button('gsGeoToCurve_deleteOriginalObject')))
self.main_button_group.addButton(delete_original_object)
use_aim_mesh = Button(other_options_frame.get_frame_layout(), 'gsGeoToCurve_useAimMesh')
use_aim_mesh.set_button_style('small')
use_aim_mesh.set_label('使用目标网格')
use_aim_mesh.setCheckable(True)
use_aim_mesh.setChecked(bool(self.get_button('gsGeoToCurve_useAimMesh')))
use_aim_mesh.clicked.connect(self.update_active_buttons)
self.main_button_group.addButton(use_aim_mesh)
with Row(other_options_frame.get_frame_layout(), spacing=style.scale(4)) as aim_mesh_row:
select_aim_mesh = Button(aim_mesh_row.layout(), 'gsGeoToCurve_selectAimMesh')
select_aim_mesh.setFixedWidth(style.scale(100))
select_aim_mesh.set_label('选择目标网格')
select_aim_mesh.clicked.connect(self.select_aim_mesh_from_scene)
aim_mesh_name = LineEdit('gsGeoToCurve_aimMeshName', aim_mesh_row.layout())
aim_mesh_name.setPlaceholderText('选择或输入目标网格名称')
aim_mesh_name.setClearButtonEnabled(True)
aim_mesh_name.editingFinished.connect(self.save_buttons_state)
aim_mesh_name.setText(str(self.get_button('gsGeoToCurve_aimMeshName')))
main_column_layout.addWidget(separator())
with Row(main_column.layout(), margins=style.scale([0, 3, 0, 3])) as _:
pass
main_column_layout.addWidget(separator())
with Row(main_column.layout()) as row:
convert_selected = Button(row.layout(), obj_name='gsGeoToCurve_convertSelected')
convert_selected.set_label('转换选中项')
convert_selected.clicked.connect(undo(self.core.conversion.geo_to_curve))
cancel = Button(row.layout())
cancel.set_label('关闭并保存')
cancel.clicked.connect(self.close_ui)
self.update_active_buttons()
self.save_buttons_state()
def close_ui(self):
"""关闭弹出窗口"""
self.save_buttons_state()
if mc.workspaceControl(self.ui_name, q=1, ex=1):
if mc.workspaceControl(self.ui_name, q=1, vis=1):
mc.deleteUI(self.ui_name)
else:
mc.deleteUI(self.ui_name)
def select_aim_mesh_from_scene(self):
"""点击按钮时从场景中选择目标网格"""
mesh = mc.ls(sl=1, tr=1)
if not mesh:
return
for obj in mesh:
if mc.nodeType(mc.listRelatives(obj, c=1, pa=1)) != 'mesh':
continue
self.widget_manager.get('gsGeoToCurve_aimMeshName').setText(obj)
break
else:
logger.warning('未选择兼容的网格。请选择一个网格对象。', in_view=True)
self.save_buttons_state()
def update_active_buttons(self):
"""Updates the active buttons based on the output type"""
checked_id = self.output_type_group.checkedId()
self.options_manager.set('CardToCurveOutputType', checked_id)
self.options_manager.set('CardToCurveCardType', int(not self.warp_cards.isChecked()))
if checked_id == 0:
self.match_attribute_frame.setEnabled(True)
self.card_type_frame.setEnabled(True)
if self.widget_manager.get('gsGeoToCurve_UVs').isChecked():
self.uv_match_options_frame.setEnabled(True)
else:
self.uv_match_options_frame.setEnabled(False)
elif checked_id == 1:
self.match_attribute_frame.setEnabled(True)
self.card_type_frame.setEnabled(True)
if self.widget_manager.get('gsGeoToCurve_UVs').isChecked():
self.uv_match_options_frame.setEnabled(True)
else:
self.uv_match_options_frame.setEnabled(False)
elif checked_id == 2:
self.match_attribute_frame.setEnabled(True)
self.card_type_frame.setEnabled(True)
if self.widget_manager.get('gsGeoToCurve_UVs').isChecked():
self.uv_match_options_frame.setEnabled(True)
else:
self.uv_match_options_frame.setEnabled(False)
elif checked_id == 3:
self.match_attribute_frame.setEnabled(False)
self.uv_match_options_frame.setEnabled(False)
self.card_type_frame.setEnabled(False)
is_aim_checked = self.widget_manager.get('gsGeoToCurve_useAimMesh').isChecked()
if is_aim_checked:
self.widget_manager.get('gsGeoToCurve_aimMeshName').setEnabled(True)
self.widget_manager.get('gsGeoToCurve_selectAimMesh').setEnabled(True)
else:
self.widget_manager.get('gsGeoToCurve_aimMeshName').setEnabled(False)
self.widget_manager.get('gsGeoToCurve_selectAimMesh').setEnabled(False)
def save_buttons_state(self):
"""Saves the buttons state"""
buttons = self.main_button_group.buttons()
buttons_dict = {}
for b in buttons:
assert isinstance(b, Button), 'Button {b} is not a Button object'.format(b=b)
buttons_dict.update({b.obj_name: b.isChecked()})
else:
buttons_dict.update({'gsGeoToCurve_aimMeshName': self.widget_manager.get('gsGeoToCurve_aimMeshName').text()})
self.options_manager.set('CardToCurveOptions', str(buttons_dict))

View File

@@ -1,170 +0,0 @@
"""
随机化曲线窗口
---
GS曲线工具许可协议
名为GS曲线工具的此代码集合归乔治·斯拉德科夫斯基叶戈尔·斯拉德科夫斯基所有
未经他的书面许可,不得复制或分发。
GS曲线工具 v1.3.10 个人版
版权所有 2025乔治·斯拉德科夫斯基叶戈尔·斯拉德科夫斯基
保留所有权利
用户界面字体为Roboto该字体根据Apache 2.0许可协议授权:
http://www.apache.org/licenses/LICENSE-2.0
Autodesk Maya是Autodesk公司的产品
https://www.autodesk.com/
社交媒体和联系方式:
Discord服务器 https://discord.gg/f4DH6HQ
在线商店: https://sladkovsky3d.artstation.com/store
在线文档: https://gs-curvetools.readthedocs.io/
Twitch频道 https://www.twitch.tv/videonomad
YouTube频道 https://www.youtube.com/c/GeorgeSladkovsky
ArtStation作品集 https://www.artstation.com/sladkovsky3d
联系邮箱: george.sladkovsky@gmail.com
"""
from functools import partial
import maya.cmds as mc
from gs_curvetools.api.qt_compat import *
from gs_curvetools.config.constants import *
from gs_curvetools.core.core import Core
from gs_curvetools.ui.widgets import Button, Frame, MayaSlider, PopOutWindow, Row, maya_slider, separator
class RandomizeCurveWindow(QWidget):
"""创建一个用于随机化曲线的弹出窗口"""
def __init__(self, parent):
"""创建一个用于随机化曲线的弹出窗口"""
super(RandomizeCurveWindow, self).__init__(parent)
self.core = Core.singleton()
def open_ui(self):
window_name = WINDOWS.RandomizeCurveWindow.name
if mc.workspaceControl(window_name, q=1, ex=1):
if mc.workspaceControl(window_name, q=1, vis=1):
mc.deleteUI(window_name)
return
mc.deleteUI(window_name)
pop_out = PopOutWindow(window_name, '随机化曲线', 270, 565)
layout = pop_out.widget_layout
layout.setAlignment(QtCore.Qt.AlignmentFlag.AlignTop)
def release(slider, *_):
self.core.sliders.rand_slider_drag(slider)
self.core.sliders.rand_slider_release(slider)
self.core.sliders.release()
def create_enable_slider_row(frame_layout, button_name, slider_name, label):
with Row(frame_layout) as row:
enable = Button(row.layout(), button_name)
enable.set_label('启用', line_height=100)
enable.set_button_style('small')
enable.setCheckable(True)
slider = maya_slider(mc.floatSliderGrp(slider_name, l='倍数:', min=1, max=50, pre=1, step=0.5, cw=[(1, 30), (2, 1)]))
row_layout = row.layout()
assert row_layout is not None
row_layout.addWidget(slider)
with Frame(layout, label='控制点') as frame:
frame.set_collapsible(False)
create_enable_slider_row(frame.get_frame_layout(), 'curveRandomizeSlider0', 'gsCurveCVsRandMulti', '控制点')
with Row(frame.get_frame_layout()) as row:
lock_first = Button(row.layout(), 'gsLockFirstCV')
lock_first.set_label('锁定第一个控制点', line_height=100)
lock_first.set_button_style('small')
lock_first.setCheckable(True)
lock_last = Button(row.layout(), 'gsLockLastCV')
lock_last.set_label('锁定最后一个控制点', line_height=100)
lock_last.set_button_style('small')
lock_last.setCheckable(True)
with Row(frame.get_frame_layout()) as row:
axis_x = Button(row.layout(), 'gsRandAxisX')
axis_x.set_label('X', line_height=100)
axis_x.set_button_style('small')
axis_x.setCheckable(True)
axis_y = Button(row.layout(), 'gsRandAxisY')
axis_y.set_label('Y', line_height=100)
axis_y.set_button_style('small')
axis_y.setCheckable(True)
axis_z = Button(row.layout(), 'gsRandAxisZ')
axis_z.set_label('Z', line_height=100)
axis_z.set_button_style('small')
axis_z.setCheckable(True)
MayaSlider(mc.floatSliderGrp('gsCurveCVsRand', min=0, max=1, step=0.05, dc=partial(self.core.sliders.rand_slider_drag, 0), cc=partial(release, 0)), layout=frame.get_frame_layout())
with Frame(layout, label='旋转') as frame:
frame.set_collapsible(False)
create_enable_slider_row(frame.get_frame_layout(), 'curveRandomizeSlider1', 'gsCurveRotationRandMulti', '旋转')
with Row(frame.get_frame_layout()) as row:
axis_x = Button(row.layout(), 'gsRandRotateAxisX')
axis_x.set_label('X', line_height=100)
axis_x.set_button_style('small')
axis_x.setCheckable(True)
axis_y = Button(row.layout(), 'gsRandRotateAxisY')
axis_y.set_label('Y', line_height=100)
axis_y.set_button_style('small')
axis_y.setCheckable(True)
axis_z = Button(row.layout(), 'gsRandRotateAxisZ')
axis_z.set_label('Z', line_height=100)
axis_z.set_button_style('small')
axis_z.setCheckable(True)
MayaSlider(mc.floatSliderGrp('gsCurveRotationRand', min=0, max=1, step=0.05, dc=partial(self.core.sliders.rand_slider_drag, 1), cc=partial(release, 1)), layout=frame.get_frame_layout())
with Frame(layout, label='方向') as frame:
frame.set_collapsible(False)
create_enable_slider_row(frame.get_frame_layout(), 'curveRandomizeSlider2', 'gsCurveOrientationRandMulti', '方向')
MayaSlider(mc.floatSliderGrp('gsCurveOrientationRand', min=0, max=1, step=0.05, dc=partial(self.core.sliders.rand_slider_drag, 2), cc=partial(release, 2)), layout=frame.get_frame_layout())
with Frame(layout, label='扭曲') as frame:
frame.set_collapsible(False)
create_enable_slider_row(frame.get_frame_layout(), 'curveRandomizeSlider3', 'gsCurveTwistRandMulti', '扭曲')
MayaSlider(mc.floatSliderGrp('gsCurveTwistRand', min=0, max=1, step=0.05, dc=partial(self.core.sliders.rand_slider_drag, 3), cc=partial(release, 3)), layout=frame.get_frame_layout())
with Frame(layout, label='宽度') as frame:
frame.set_collapsible(False)
create_enable_slider_row(frame.get_frame_layout(), 'curveRandomizeSlider4', 'gsCurveWidthRandMulti', '宽度')
uniform = Button(frame.get_frame_layout(), 'gsWidthCheckBoxUniform')
uniform.set_button_style('small')
uniform.set_label('均匀', line_height=100)
uniform.setCheckable(True)
MayaSlider(mc.floatSliderGrp('gsCurveWidthRand', min=0.001, max=1, step=0.05, dc=partial(self.core.sliders.rand_slider_drag, 4), cc=partial(release, 4)), layout=frame.get_frame_layout())
with Frame(layout, label='锥度') as frame:
frame.set_collapsible(False)
create_enable_slider_row(frame.get_frame_layout(), 'curveRandomizeSlider5', 'gsCurveTaperRandMulti', '锥度')
MayaSlider(mc.floatSliderGrp('gsCurveTaperRand', min=0, max=1, step=0.05, dc=partial(self.core.sliders.rand_slider_drag, 5), cc=partial(release, 5)), layout=frame.get_frame_layout())
with Frame(layout, label='轮廓') as frame:
frame.set_collapsible(False)
create_enable_slider_row(frame.get_frame_layout(), 'curveRandomizeSlider6', 'gsCurveProfileRandMulti', '轮廓')
uniform = Button(frame.get_frame_layout(), 'gsProfileCheckBoxNegative')
uniform.set_button_style('small')
uniform.set_label('允许负值', line_height=100)
uniform.setCheckable(True)
MayaSlider(mc.floatSliderGrp('gsCurveProfileRand', min=0, max=1, step=0.05, dc=partial(self.core.sliders.rand_slider_drag, 6), cc=partial(release, 6)), layout=frame.get_frame_layout())
with Frame(layout, label='选择') as frame:
frame.set_collapsible(False)
enable = Button(frame.get_frame_layout(), 'curveRandomizeSlider7')
enable.set_label('启用', line_height=100)
enable.set_button_style('small')
enable.setCheckable(True)
MayaSlider(mc.floatSliderGrp('gsCurveSelectRand', min=0, max=1, step=0.05, dc=partial(self.core.sliders.rand_slider_drag, 7), cc=partial(release, 7)), layout=frame.get_frame_layout())
layout.addWidget(separator())
with Row(layout) as row:
def randomize_click():
self.core.sliders.rand_slider_drag(-1)
self.core.sliders.rand_slider_release(-1)
self.core.sliders.release()
randomize = Button(row.layout())
randomize.set_label('随机化')
randomize.clicked.connect(randomize_click)
close = Button(row.layout())
close.set_label('关闭')
close.clicked.connect(lambda: mc.deleteUI(window_name))

View File

@@ -1,636 +0,0 @@
"""
UV 编辑器窗口
---
GS CurveTools 许可证:
名为 GS CurveTools 的此代码集合归 George SladkovskyYehor Sladkovskyi所有
未经其书面许可,不得复制或分发。
GS CurveTools v1.3.10 个人版
版权所有 2025George SladkovskyYehor Sladkovskyi
保留所有权利
UI 字体为 Roboto遵循 Apache 2.0 许可证:
http://www.apache.org/licenses/LICENSE-2.0
Autodesk Maya 是 Autodesk, Inc 的产品:
https://www.autodesk.com/
社交媒体和联系方式:
Discord 服务器: https://discord.gg/f4DH6HQ
在线商店: https://sladkovsky3d.artstation.com/store
在线文档: https://gs-curvetools.readthedocs.io/
Twitch 频道: https://www.twitch.tv/videonomad
YouTube 频道: https://www.youtube.com/c/GeorgeSladkovsky
ArtStation 作品集: https://www.artstation.com/sladkovsky3d
联系邮箱: george.sladkovsky@gmail.com
"""
import os
from ast import literal_eval
import maya.cmds as mc
from gs_curvetools.api.maya_tools import deferred_lp, get_mod, no_undo, undo
from gs_curvetools.api.python import Timer
from gs_curvetools.api.qt_compat import *
from gs_curvetools.api.utils import clr_to_float, open_link
from gs_curvetools.config.constants import *
from gs_curvetools.core.core import Core
from gs_curvetools.debug.logger import logger
from gs_curvetools.managers.options_manager import OptionsManager
from gs_curvetools.managers.script_jobs import ScriptJobs
from gs_curvetools.managers.widget_manager import WidgetManager
from gs_curvetools.ui import style
from gs_curvetools.ui.components.uv_editor.editor import UVEditor
from gs_curvetools.ui.utils import maya_dockable_window
from gs_curvetools.ui.widgets import Button, ColorPicker, Column, Frame, Label, Row, UVItemList, separator
class UVEditorWindow(QWidget):
"""UV 编辑器窗口"""
def __init__(self, parent):
super(UVEditorWindow, self).__init__(parent)
self.core = Core.singleton()
self.widget_manager = WidgetManager()
self.options_manager = OptionsManager()
self.script_jobs = ScriptJobs.singleton()
self.timer = Timer()
self.mouse_toggle = False
self.previous_selection = []
self.uv_update_check = 0
self.isolate_mode = False
self.current_selection = []
self.controller_group = None
self.direction_switch = None
def open_ui(self):
"""UV 编辑器工作区控件"""
if mc.workspaceControl(WINDOWS.UVEditor.name, q=1, ex=1):
if not mc.workspaceControl(WINDOWS.UVEditor.name, q=1, vis=1):
mc.workspaceControl(WINDOWS.UVEditor.name, e=1, rs=1)
else:
mc.workspaceControl(WINDOWS.UVEditor.name, e=1, vis=0)
try:
self.update_editor()
return
except BaseException as exc:
logger.exception(exc)
return None
self.init()
self.update_editor()
self.script_jobs.check_script_jobs(WINDOWS.UVEditor.name)
def init(self):
"""初始化 UV 编辑器窗口"""
if mc.workspaceControl(WINDOWS.UVEditor.name, q=1, ex=1):
mc.deleteUI(WINDOWS.UVEditor.name)
parent = maya_dockable_window(name=WINDOWS.UVEditor.name, label=WINDOWS.UVEditor.label, i_w=705, i_h=575, width_property='free')
self.editor = UVEditor(parent)
self.editor.setParent(parent)
parent_layout = parent.layout()
assert parent_layout is not None
parent_layout.addWidget(self)
self.window()
self.editor.signal_key_press.connect(self.update_buttons)
self.editor.signal_mouse_move.connect(self._update_curves)
self.editor.signal_mouse_release.connect(self._stop_curves_update)
self.editor.signal_uv_draw_end.connect(self.manual_curve_update)
self.editor.signal_function_key_press.connect(undo(self.function_switch))
self.uv_list.signal_key_pressed.connect(self.update_visibility)
def window(self):
"""UV 编辑器窗口"""
main_layout = QtWidgets.QVBoxLayout(self)
main_layout.setContentsMargins(*style.scale([2, 2, 2, 2]))
scroll_widget = QtWidgets.QWidget()
layout = QtWidgets.QVBoxLayout(scroll_widget)
scroll_area = QtWidgets.QScrollArea(self)
scroll_area.setWidget(scroll_widget)
main_layout.addWidget(scroll_area)
layout.setContentsMargins(0, 0, 0, 0)
layout.setSpacing(style.scale(2))
layout.setAlignment(QtCore.Qt.AlignmentFlag.AlignTop)
scroll_area.setFrameShape(QtWidgets.QFrame.Shape.NoFrame)
scroll_area.setWidgetResizable(True)
self.editor.init()
self.update_colors()
with Row(layout) as main_row:
with Column(main_row.layout()) as main_column:
main_column_layout = main_column.layout()
assert main_column_layout is not None
main_column_layout.setAlignment(QtCore.Qt.AlignmentFlag.AlignTop)
main_column.setFixedWidth(style.scale(130))
main_column_layout.addWidget(separator())
controller_label = Label(main_column.layout())
controller_label.set_label('控制模式')
self.controller_group = QtWidgets.QButtonGroup(main_column)
self.controller_group.buttonReleased.connect(self.update_controller_mode)
with Row(main_column.layout()) as select_move:
select = Button(select_move.layout(), 'gsUVSelect')
select.setCheckable(True)
select.setChecked(True)
select.set_label('选择 (Q)')
move = Button(select_move.layout(), 'gsUVMove')
move.setCheckable(True)
move.set_label('移动 (W)')
with Row(main_column.layout()) as rotate_scale:
rotate = Button(rotate_scale.layout(), 'gsUVRotate')
rotate.setCheckable(True)
rotate.set_label('旋转 (E)')
scale = Button(rotate_scale.layout(), 'gsUVScale')
scale.setCheckable(True)
scale.set_label('缩放 (R)')
with Row(main_column.layout()) as scale_row:
self.direction_switch = QtWidgets.QButtonGroup(scale_row)
self.direction_switch.buttonReleased.connect(self.update_controller_mode)
horizontal = Button(scale_row.layout(), 'gsUVHorizontalScale')
horizontal.set_label('水平 (H)')
horizontal.set_button_style('small')
horizontal.setCheckable(True)
horizontal.setChecked(True)
vertical = Button(scale_row.layout(), 'gsUVVerticalScale')
vertical.set_button_style('small')
vertical.setCheckable(True)
vertical.set_label('垂直 (V)')
self.direction_switch.addButton(horizontal, 0)
self.direction_switch.addButton(vertical, 1)
draw_uv = Button(main_column.layout(), 'gsDrawUVs')
draw_uv.setCheckable(True)
draw_uv.set_label('绘制 (D)')
self.controller_group.addButton(select, 0)
self.controller_group.addButton(move, 1)
self.controller_group.addButton(rotate, 2)
self.controller_group.addButton(scale, 3)
self.controller_group.addButton(draw_uv, 4)
main_column_layout.addWidget(separator())
utility_label = Label(main_column.layout())
utility_label.set_label('实用功能')
with Row(main_column.layout()) as hv_flip_row:
h_flip_uv = Button(hv_flip_row.layout(), 'gsHorizontalFlipUV')
h_flip_uv.set_label('水平翻转 (H)')
h_flip_uv.clicked.connect(undo(self.horizontal_flip_uv))
v_flip_uv = Button(hv_flip_row.layout(), 'gsVerticalFlipUV')
v_flip_uv.set_label('垂直翻转 (V)')
v_flip_uv.clicked.connect(undo(self.vertical_flip_uv))
reset_uv = Button(main_column.layout(), 'gsResetUVs')
reset_uv.set_label('重置 UV (X)')
reset_uv.clicked.connect(undo(self.reset_uvs))
sync_selection = Button(main_column.layout(), 'gsSyncSelectionUVs')
sync_selection.set_label('同步选择 (S)')
sync_selection.clicked.connect(undo(self.sync_selection))
randomize_uvs = Button(main_column.layout(), 'gsRandomizeUVs')
randomize_uvs.set_label('随机化')
randomize_uvs.set_icon('mod-bottom')
randomize_uvs.clicked.connect(undo(self.randomize_uvs))
main_column_layout.addWidget(separator())
uv_list_label = Label(main_column.layout())
uv_list_label.set_label('UV 列表')
self.uv_list = UVItemList(main_column_layout)
self.uv_list.setLayout(main_column_layout)
self.uv_list.signal_mouse_released.connect(self.update_visibility)
focus_view = Button(main_column.layout(), 'gsFocusUVs')
focus_view.set_label('聚焦视图 (F)')
focus_view.clicked.connect(self.editor.focus_view)
with Row(main_column.layout()) as hide_isolate:
isolate_select = Button(hide_isolate.layout(), 'gsUVIsolateSelect')
isolate_select.set_label('隔离选择 (I)')
isolate_select.clicked.connect(self.isolate_select)
hide = Button(hide_isolate.layout(), 'gsUVHide')
hide.set_label('隐藏 (O)')
hide.clicked.connect(self.hide)
show_all_button = Button(main_column.layout(), 'gsUVShowAll')
show_all_button.set_label('显示全部 (A)')
show_all_button.clicked.connect(self.show_all)
main_column_layout.addWidget(separator())
with Frame(main_column.layout(), label='选项') as options_frame:
texture_functions_label = Label(options_frame.get_frame_layout())
texture_functions_label.set_label('纹理控制:')
transparency = Button(options_frame.get_frame_layout(), 'UVEditorTransparencyToggle')
transparency.set_button_style('small')
transparency.setCheckable(True)
transparency.setChecked(self.options_manager.get('UVEditorTransparencyToggle'))
transparency.set_label('透明度')
alpha_only = Button(options_frame.get_frame_layout(), 'UVEditorAlphaOnlyToggle')
alpha_only.set_button_style('small')
alpha_only.setCheckable(True)
alpha_only.setChecked(self.options_manager.get('UVEditorAlphaOnly'))
alpha_only.set_label('仅显示 Alpha 通道')
use_transforms = Button(options_frame.get_frame_layout(), 'UVEditorUseTransforms')
use_transforms.set_button_style('small')
use_transforms.setCheckable(True)
use_transforms.setChecked(True)
use_transforms.set_label('使用变换')
use_transforms.clicked.connect(self.update_texture)
def toggle_alpha_command():
if transparency.isChecked():
self.editor.toggle_alpha(True)
else:
self.editor.toggle_alpha(False)
alpha_only.setChecked(False)
self.update_texture()
self.options_manager.set('UVEditorTransparencyToggle', transparency.isChecked())
transparency.clicked.connect(toggle_alpha_command)
def toggle_alpha_only_command():
if alpha_only.isChecked():
transparency.setChecked(True)
else:
transparency.setChecked(False)
toggle_alpha_command()
self.options_manager.set('UVEditorAlphaOnly', alpha_only.isChecked())
alpha_only.clicked.connect(toggle_alpha_only_command)
options_frame.get_frame_layout().addWidget(separator())
texture_functions_label = Label(options_frame.get_frame_layout())
texture_functions_label.set_label('编辑器颜色:')
with Row(options_frame.get_frame_layout(), margins=style.scale([5, 0, 5, 5])) as color_row:
background_color_picker = ColorPicker('UVEditorBGColorPicker', color_row.layout())
background_color_picker.set_rgb_colors(clr_to_float(literal_eval(self.options_manager.get('UVEditorBGColor'))))
background_color_picker.connect_command(self.update_colors)
grid_color_picker = ColorPicker('UVEditorGridColorPicker', color_row.layout())
grid_color_picker.set_rgb_colors(clr_to_float(literal_eval(self.options_manager.get('UVEditorGridColor'))))
grid_color_picker.connect_command(self.update_colors)
frame_color_picker = ColorPicker('UVEditorFrameColorPicker', color_row.layout())
frame_color_picker.set_rgb_colors(clr_to_float(literal_eval(self.options_manager.get('UVEditorFrameColor'))))
frame_color_picker.connect_command(self.update_colors)
card_colors = Label(options_frame.get_frame_layout())
card_colors.set_label('UV 颜色:')
with Row(options_frame.get_frame_layout(), margins=style.scale([5, 0, 5, 5])) as color_row2:
selected_card_frame_color = ColorPicker('UVEditorUVFrameSelectedColorPicker', color_row2.layout())
selected_card_frame_color.set_rgb_colors(clr_to_float(literal_eval(self.options_manager.get('UVEditorUVFrameSelectedColor'))))
selected_card_frame_color.connect_command(self.update_colors)
deselected_card_frame_color = ColorPicker('UVEditorUVFrameDeselectedColorPicker', color_row2.layout())
deselected_card_frame_color.set_rgb_colors(clr_to_float(literal_eval(self.options_manager.get('UVEditorUVFrameDeselectedColor'))))
deselected_card_frame_color.connect_command(self.update_colors)
card_fill_color = ColorPicker('UVEditorUVCardFillColorPicker', color_row2.layout())
card_fill_color.set_rgb_colors(clr_to_float(literal_eval(self.options_manager.get('UVEditorUVCardFillColor'))))
card_fill_color.connect_command(self.update_colors)
main_column_layout.addWidget(separator())
main_row_layout = main_row.layout()
assert main_row_layout is not None
main_row_layout.addWidget(self.editor)
if MAYA_VER in [2020, 2022]:
if not self.options_manager.get('UVBugMessageDismissed'):
with Row(main_layout) as row:
label = Label(row.layout())
label.set_label('<p style="color:#FF542F">如何修复 Maya 2020 - 2022 的 UV 问题:</p>')
link_button = Button(row.layout())
link_button.set_label('打开修复方法')
link_button.set_button_style('small-filled')
link_button.clicked.connect(lambda: open_link('https://gs-curvetools.readthedocs.io/en/latest/faq.html#maya-2020-2022-and-broken-uvs'))
dismiss_message = Button(row.layout())
dismiss_message.set_label('忽略提示')
dismiss_message.set_button_style('small-filled')
dismiss_message.clicked.connect(lambda: row.setHidden(True))
dismiss_message.clicked.connect(lambda: self.options_manager.set('UVBugMessageDismissed', 1))
def update_colors(self, *_):
"""更新 UV 编辑器的颜色"""
if self.editor:
self.options_manager.save()
try:
self.editor.change_color(literal_eval(self.options_manager.get('UVEditorBGColor')), literal_eval(self.options_manager.get('UVEditorGridColor')), literal_eval(self.options_manager.get('UVEditorFrameColor')), literal_eval(self.options_manager.get('UVEditorUVCardFillColor')), literal_eval(self.options_manager.get('UVEditorUVFrameSelectedColor')))
except BaseException as exc:
self.editor.change_color()
logger.exception(exc)
self.editor.update()
@no_undo
def update_editor(self):
"""更新 UV 编辑器"""
self.update_item_list()
self.update_uvs()
self.update_texture()
def show_all(self):
"""显示所有 UV"""
self.uv_list.expandAll()
self.uv_list.selectAll()
self.update_visibility()
self.isolate_mode = False
@no_undo
def update_uvs(self, keep_selection=False):
"""更新 UV"""
sel = mc.filterExpand(mc.ls(sl=1, fl=1, l=1), sm=9)
old_uvs = self.editor.uv_dict
self.editor.purge_uvs()
if not sel:
return
sel = self.check_for_legacy_uvs(sel)
assert sel is not None
for item in sel:
if mc.attributeQuery('Orientation', n=item, ex=1) and mc.connectionInfo(item + '.Orientation', isSource=1):
if mc.attributeQuery('gsmessage', n=item, ex=1) and mc.listConnections(item + '.gsmessage'):
curves = self.core.utils.get_all_connected_curves(item)
else:
curves = [item]
for curve in curves:
attrs = self.core.attributes.get_uvs(curve)
checkbox = self.core.attributes.get_checkboxes(curve)
if attrs:
uv_item = self.editor.create_uv(curve)
if 'flipUV' in checkbox:
uv_item.flip = not checkbox['flipUV']
uv_item.move_uv(x=attrs['moveU'], y=attrs['moveV'], rot=attrs['rotateUV'] * -1, s_x=attrs['scaleU'], s_y=attrs['scaleV'])
if keep_selection:
new_uvs = self.editor.uv_dict
for key, val in new_uvs.items():
if key in old_uvs:
val.setSelected(True)
def check_for_legacy_uvs(self, curves):
"""检查是否存在旧版 UV"""
legacy_curves = []
for curve in curves:
root = mc.attributeQuery('rotateRootUV', n=curve, ex=1)
tip = mc.attributeQuery('rotateTipUV', n=curve, ex=1)
if root or tip:
root_value = mc.getAttr(curve + '.rotateRootUV')
tip_value = mc.getAttr(curve + '.rotateTipUV')
if root_value or tip_value:
legacy_curves.append(curve)
if not legacy_curves:
return curves
logger.warning('检测到非零旧版 UV 属性', in_view=True)
dialog = mc.confirmDialog(title='旧版 UV', message='检测到非零旧版 UV。\nUV 编辑器与此不兼容。\n是否将其归零以继续?', icon='warning', button=['', '取消'], cancelButton='取消', dismissString='取消')
if dialog == '':
for curve in legacy_curves:
mc.setAttr(curve + '.rotateRootUV', 0)
mc.setAttr(curve + '.rotateTipUV', 0)
return curves
elif dialog == '取消':
dialog = mc.confirmDialog(title='旧版 UV', message='UV 编辑器与旧版 UV 不兼容。\n部分卡片将被忽略。', icon='信息', button='确定', cancelButton='确定', dismissString='确定')
return list(set(curves) - set(legacy_curves))
@no_undo
def update_texture(self):
"""更新纹理"""
sel = self.core.utils.select_part(2, just_return=True)
if not sel:
self.editor.remove_texture()
self.editor.diffuse_path = ''
return
geo = mc.filterExpand(sel, sm=12)
if not geo:
return
dag = mc.ls(geo[-1], dag=1, s=1)
shader = mc.listConnections(dag, d=1, s=1, t='shadingEngine')
if not shader:
return
diffuse_file_node, alpha_file_node = self.core.utils.find_diffuse_alpha(shader[0])
if not diffuse_file_node and (not alpha_file_node):
return
texture_path = None
alpha_path = None
if diffuse_file_node:
texture_path = mc.getAttr(diffuse_file_node + '.fileTextureName')
if alpha_file_node:
alpha_path = mc.getAttr(alpha_file_node + '.fileTextureName') if alpha_file_node else None
if not texture_path and alpha_path:
texture_path = alpha_path
diffuse_file_node = alpha_file_node
place_2d_texture = None
if mc.attributeQuery('coverage', n=diffuse_file_node, ex=1):
info = mc.connectionInfo(diffuse_file_node + '.coverage', sfd=1)
if info:
place_2d_texture = info.split('.')
if place_2d_texture:
place_2d_texture = place_2d_texture[0]
cov, trans = (None, None)
if place_2d_texture and mc.objExists(place_2d_texture) and self.widget_manager.get('UVEditorUseTransforms').isChecked() and mc.attributeQuery('coverage', ex=1, n=place_2d_texture) and mc.attributeQuery('translateFrame', ex=1, n=place_2d_texture):
try:
cov = mc.getAttr(place_2d_texture + '.coverage')[0]
trans = mc.getAttr(place_2d_texture + '.translateFrame')[0]
except BaseException as exc:
logger.exception(exc)
coverage = cov if cov else (1.0, 1.0)
translation = (trans[0], trans[1]) if trans and trans else (0, 0)
if not self.widget_manager.get('UVEditorTransparencyToggle').isChecked() and (not self.widget_manager.get('UVEditorAlphaOnlyToggle').isChecked()):
alpha_path = None
if texture_path:
_, ext = os.path.splitext(texture_path)
try:
supported_formats = [str(x, encoding='ASCII').lower() for x in QtGui.QImageReader.supportedImageFormats()]
except TypeError:
supported_formats = [str(x).decode('ASCII').lower() for x in QtGui.QImageReader.supportedImageFormats()]
if ext and ext[1:].lower() not in supported_formats:
logger.warning('{} 格式不受支持。请使用 JPG/JPEG、PNG、TIF/TIFFLZW 或无压缩、TGA24 位,无 RLE'.format(ext[1:].upper()))
return
err = self.editor.set_texture('%s' % texture_path, alpha_path, coverage, translation)
if err == 'SamePath':
return
if err == 'NoTexture':
logger.warning('无法加载纹理文件。')
elif err == 'ZeroTexture':
logger.warning('无效路径或零纹理。请检查导出的纹理位深度和压缩方式。TIF/TIFFLZW 或无压缩、TGA24 位,无 RLE')
def manual_curve_update(self):
"""手动更新 UV 曲线"""
try:
self._update_curves()
except BaseException as exc:
logger.exception(exc)
finally:
self._stop_curves_update()
def _update_curves(self):
if self.uv_update_check == 0:
mc.undoInfo(ock=1, cn='gsUVUpdate')
self.uv_update_check = 1
sel = mc.filterExpand(mc.ls(sl=1), sm=9)
uvs = self.editor.get_uvs()
self.current_selection *= 0
if not sel:
return
for curve in sel:
if curve in uvs:
self.current_selection.append(curve)
elif mc.attributeQuery('gsmessage', n=curve, ex=1) and mc.listConnections(curve + '.gsmessage'):
bound_curves = self.core.utils.get_all_connected_curves(curve)
if bound_curves:
self.current_selection += bound_curves
if not self.timer.increment(0.016666666666666666):
return
if not self.current_selection:
return
uvs = self.editor.get_uvs()
for curve in self.current_selection:
if curve in uvs:
self.core.attributes.set_attributes(curve, uvs[curve])
def _stop_curves_update(self):
if self.uv_update_check == 1:
mc.undoInfo(cck=1)
self.uv_update_check = 0
self.current_selection *= 0
self.core.curve_control.update_ui()
def update_buttons(self, controller_mode, scale_mode):
"""更新按钮状态"""
assert self.controller_group is not None
assert self.direction_switch is not None
buttons = self.controller_group.buttons()
direction = self.direction_switch.buttons()
if controller_mode == 'SELECT':
buttons[0].setChecked(True)
elif controller_mode == 'MOVE':
buttons[1].setChecked(True)
elif controller_mode == 'ROTATE':
buttons[2].setChecked(True)
elif controller_mode == 'SCALE':
buttons[3].setChecked(True)
if scale_mode == 'H':
direction[0].setChecked(True)
else:
direction[1].setChecked(True)
elif controller_mode == 'DRAW':
buttons[4].setChecked(True)
def update_controller_mode(self):
"""更新控制模式"""
assert self.controller_group is not None
assert self.direction_switch is not None
button_id = self.controller_group.checkedId()
scale_id = self.direction_switch.checkedId()
scale = 'H'
if button_id == 0:
mode = 'SELECT'
elif button_id == 1:
mode = 'MOVE'
elif button_id == 2:
mode = 'ROTATE'
elif button_id == 3:
mode = 'SCALE'
if scale_id == 0:
scale = 'H'
else:
scale = 'V'
else:
mode = 'DRAW'
self.editor.controller_mode_change(mode, scale)
def update_item_list(self):
"""更新项目列表"""
sel = mc.filterExpand(mc.ls(sl=1), sm=9)
if not sel:
self.uv_list.clear_item_list()
return
final_dict = {}
for curve in sel:
if mc.attributeQuery('Orientation', n=curve, ex=1) and mc.connectionInfo(curve + '.Orientation', isSource=1):
if mc.attributeQuery('gsmessage', n=curve, ex=1) and mc.listConnections(curve + '.gsmessage'):
bound_curves = self.core.utils.get_all_connected_curves(curve)
final_dict[curve] = bound_curves
else:
final_dict[curve] = []
self.uv_list.update_item_list(final_dict)
def update_visibility(self):
"""更新 UV 的可见性"""
item_list = self.uv_list.get_selection()
items = self.editor.get_all_uvs()
for item in items:
if item.name in item_list:
item.setVisible(True)
else:
item.setVisible(False)
self.editor.update()
def hide(self):
"""隐藏选中的 UV 项目"""
sel_uvs = self.editor.get_all_uvs(selected=True)
sel_uvs_list = [i.name for i in sel_uvs]
for uv_item in sel_uvs:
uv_item.setVisible(False)
item_list = self.uv_list.get_item_list()
select_list = []
for item in item_list:
if item.curve_name in sel_uvs_list:
select_list.append(item)
self.uv_list.select_items(select_list)
def isolate_select(self):
"""隔离选中的 UV 项目"""
all_uvs = self.editor.get_all_uvs()
sel_uvs = self.editor.get_all_uvs(selected=True)
if not sel_uvs:
return
if self.isolate_mode:
self.show_all()
self.isolate_mode = False
return
self.isolate_mode = True
sel_uvs_list = [i.name for i in sel_uvs]
for uv_item in all_uvs:
if uv_item.name not in sel_uvs_list:
uv_item.setVisible(False)
item_list = self.uv_list.get_item_list()
deselect_list = []
for item in item_list:
if item.curve_name not in sel_uvs_list:
deselect_list.append(item)
self.uv_list.select_items(deselect_list)
def horizontal_flip_uv(self):
"""水平翻转 UV"""
items = self.editor.get_all_uvs(selected=True)
for item in items:
if item.name and mc.attributeQuery('flipUV', n=item.name, ex=1):
flip = mc.getAttr(item.name + '.flipUV')
mc.setAttr(item.name + '.flipUV', not flip)
item.flip = flip
item.update()
if items:
self.editor.update()
def vertical_flip_uv(self):
"""垂直翻转 UV"""
self.editor.vertical_flip_uvs()
self.manual_curve_update()
def function_switch(self, key):
"""功能切换"""
if key == 'H':
self.horizontal_flip_uv()
elif key == 'V':
self.vertical_flip_uv()
elif key == 'X':
self.reset_uvs()
elif key == 'I':
self.isolate_select()
elif key == 'O':
self.hide()
elif key == 'A':
self.show_all()
elif key == 'S':
self.sync_selection()
def reset_uvs(self):
"""重置 UV"""
self.editor.reset_uvs()
self.manual_curve_update()
def randomize_uvs(self):
"""随机化 UV"""
if get_mod() == 'Shift':
self.editor.randomize_uvs(True)
else:
self.editor.randomize_uvs(False)
self.manual_curve_update()
def sync_selection(self):
"""根据 UV 编辑器的选择在 Maya 视口中选择曲线"""
sel = mc.filterExpand(mc.ls(sl=1), sm=9)
if not sel:
return
sel_uvs = [x.name for x in self.editor.get_all_uvs(selected=True)]
new_sel = [x for x in sel if x in sel_uvs]
if new_sel:
mc.select(new_sel, r=1)
@deferred_lp
def x():
uvs = self.editor.get_all_uvs()
for uv_item in uvs:
uv_item.setSelected(True)
self.editor.scene().update()
x()

View File

@@ -1,651 +0,0 @@
# 字节码版本: 3.11a7e (3495)
# 源代码时间戳: 2025-04-22 11:47:05 UTC (1745322425)
"""
GS曲线工具主窗口
---
GS曲线工具许可协议
名为GS曲线工具的此代码集合归乔治·斯拉德科夫斯基叶戈尔·斯拉德科夫斯基所有
未经他的书面许可,不得复制或分发。
GS曲线工具 v1.3.10 个人版
版权所有 2025乔治·斯拉德科夫斯基叶戈尔·斯拉德科夫斯基
保留所有权利
用户界面字体为Roboto该字体根据Apache 2.0许可协议授权:
http://www.apache.org/licenses/LICENSE-2.0
Autodesk Maya是Autodesk公司的产品
https://www.autodesk.com/
社交媒体和联系方式:
Discord服务器 https://discord.gg/f4DH6HQ
在线商店: https://sladkovsky3d.artstation.com/store
在线文档: https://gs-curvetools.readthedocs.io/
Twitch频道 https://www.twitch.tv/videonomad
YouTube频道 https://www.youtube.com/c/GeorgeSladkovsky
ArtStation作品集 https://www.artstation.com/sladkovsky3d
联系邮箱: george.sladkovsky@gmail.com
"""
import os
from functools import partial
import maya.cmds as mc
from gs_curvetools.api.maya_tools import deferred, get_mod, no_undo, undo
from gs_curvetools.api.qt_compat import *
from gs_curvetools.api.typing import *
from gs_curvetools.api.utils import open_link
from gs_curvetools.config.constants import *
from gs_curvetools.config.folders import GetFolder
from gs_curvetools.debug.logger import logger
from gs_curvetools.managers.options_manager import OptionsManager
from gs_curvetools.managers.script_jobs import ScriptJobs
from gs_curvetools.ui import style
from gs_curvetools.ui.components import AboutWindow, AttributesFilterWindow, CurveControlWindow, CurveThicknessWindow, CustomLayerColorsWindow, GeoToCurveWindow, RandomizeCurveWindow, ScaleFactorWindow, UVEditorWindow
from gs_curvetools.ui.tooltips import Tooltips
from gs_curvetools.ui.utils import maya_dockable_window
from gs_curvetools.ui.widgets import ActionGroup, Button, Frame, Layer, LayerCollectionWidget, Layout, LineEdit, Menu, MenuItem, Row, get_unique_name, maya_slider, separator, wrap_control
if TYPE_CHECKING:
from gs_curvetools.core.core import Core
from gs_curvetools.managers.widget_manager import WidgetManager
class MainWindow(QWidget):
"""Main GS CurveTools window"""
def __init__(self, manager, core):
menu_height = 786 if MAYA_VER <= 2024 else 810
dockable_window = maya_dockable_window(name=WINDOWS.MainWindow.name, label=WINDOWS.MainWindow.label, i_h=menu_height)
mc.workspaceControl(WINDOWS.MainWindow.name, e=1, ui=UI_SCRIPT)
super(MainWindow, self).__init__(dockable_window)
self.setParent(dockable_window)
dockable_layout = dockable_window.layout()
assert dockable_layout is not None
dockable_layout.addWidget(self)
self.widget_manager = manager
self.core = core
self.script_jobs = ScriptJobs.singleton()
self.script_jobs.check_script_jobs(WINDOWS.MainWindow.name)
self.options_manager = OptionsManager()
self.tooltips = Tooltips()
QtGui.QFontDatabase.removeAllApplicationFonts()
fonts = os.listdir(GetFolder.fonts())
for font in fonts:
QtGui.QFontDatabase.addApplicationFont(os.path.join(GetFolder.fonts(), font))
self.about_window = AboutWindow()
self.attributes_filter_window = AttributesFilterWindow(self)
self.curve_control_window = CurveControlWindow(self)
self.curve_thickness_window = CurveThicknessWindow(self)
self.custom_layer_colors_window = CustomLayerColorsWindow(self)
self.geo_to_curve_window = GeoToCurveWindow(self)
self.randomize_curve_window = RandomizeCurveWindow(self)
self.scale_factor_window = ScaleFactorWindow(self)
self.uv_editor = UVEditorWindow(self)
self.widget_manager.add(WINDOWS.MainWindow.name, dockable_window)
self._connect_signals()
def _connect_signals(self):
"""Sets up the signals"""
self.curve_control_window.update_curve_control_ui.connect(self.core.curve_control.update_ui)
self.curve_control_window.update_main_ui.connect(self.core.updates.update_main_ui)
def create_ui(self):
"""Creates the UI"""
main_layout = QVBoxLayout(self)
main_layout.setContentsMargins(*style.scale([2, 0, 2, 0]))
scroll_area = QScrollArea(self)
scroll_widget = QWidget()
scroll_widget.setFocus()
scroll_layout = QVBoxLayout(scroll_widget)
scroll_area.setWidget(scroll_widget)
main_layout.addWidget(scroll_area)
scroll_layout.setContentsMargins(0, 0, 0, 0)
scroll_layout.setSpacing(style.scale(2))
scroll_layout.setAlignment(QtCore.Qt.AlignmentFlag.AlignTop)
scroll_area.setFrameShape(QtWidgets.QFrame.Shape.NoFrame)
scroll_area.setWidgetResizable(True)
menu_bar_widget = QWidget(scroll_area)
menu_bar_layout = QHBoxLayout(menu_bar_widget)
menu_bar_layout.setContentsMargins(0, 0, 0, 0)
menu_bar_layout.setAlignment(QtCore.Qt.AlignmentFlag.AlignCenter)
menu_bar = QMenuBar(menu_bar_widget)
menu_bar.setSizePolicy(QtWidgets.QSizePolicy.Policy.Preferred, QtWidgets.QSizePolicy.Policy.Preferred)
menu_bar_layout.addWidget(menu_bar)
scroll_layout.addWidget(menu_bar_widget)
with Menu('选项', menu_bar) as menu:
menu.triggered.connect(self.options_manager.save)
menu.addSection('导入 / 导出')
import_curves = MenuItem('importCurves', '导入曲线', menu)
import_curves.triggered.connect(no_undo(self.core.import_export.import_curves))
export_curves = MenuItem('exportCurves', '导出曲线', menu)
export_curves.triggered.connect(self.core.import_export.export_curves)
menu.addSection('全局修改器')
change_scale_factor = MenuItem('changeScaleFactor', '更改比例因子和精度', menu)
change_scale_factor.triggered.connect(self.scale_factor_window.show_window)
global_curve_thickness = MenuItem('globalCurveThickness', '全局曲线厚度', menu)
global_curve_thickness.triggered.connect(self.curve_thickness_window.show_window)
menu.addSection('视图端口命令')
ao_settings = MenuItem('setAOSettings', '设置AO设置', menu)
ao_settings.triggered.connect(self.options_manager.set_ao_settings)
with Menu('透明度设置', menu) as transparency_settings_menu:
simple_transparency = MenuItem('setSimpleTransparency', '简单透明度(快速,不准确)', transparency_settings_menu)
simple_transparency.triggered.connect(partial(no_undo(self.options_manager.set_transparency_settings), 0))
object_sorting_transparency = MenuItem('setObjectSortingTransparency', '对象排序透明度(中等)', transparency_settings_menu)
object_sorting_transparency.triggered.connect(partial(no_undo(self.options_manager.set_transparency_settings), 1))
set_depth_transparency = MenuItem('setDepthTransparency', '深度透明度(准确,缓慢,推荐)', transparency_settings_menu)
set_depth_transparency.triggered.connect(partial(no_undo(self.options_manager.set_transparency_settings), 2))
menu.addSection('转换曲线')
with Menu('转换曲线', menu) as convert_curves_submenu:
convert_to_warp_card = MenuItem('convertToWarpCard', '转换为变形面片', convert_curves_submenu)
convert_to_warp_card.triggered.connect(partial(undo(self.core.functions.convert_selection_to), 0))
convert_to_warp_tube = MenuItem('convertToWarpTube', '转换为变形管', convert_curves_submenu)
convert_to_warp_tube.triggered.connect(partial(undo(self.core.functions.convert_selection_to), 1))
convert_to_extrude_card = MenuItem('convertToExtrudeCard', '转换为挤压面片', convert_curves_submenu)
convert_to_extrude_card.triggered.connect(partial(undo(self.core.functions.convert_selection_to), 2))
convert_to_extrude_tube = MenuItem('convertToExtrudeTube', '转换为挤压管', convert_curves_submenu)
convert_to_extrude_tube.triggered.connect(partial(undo(self.core.functions.convert_selection_to), 3))
menu.addSection('实用功能')
duplicate_unparent = MenuItem('duplicateUnparentCurves', '复制并取消父级关联曲线', menu)
duplicate_unparent.triggered.connect(undo(self.core.functions.duplicate_unparent))
menu.addSection('常规选项')
MenuItem('keepCurveAttributes', '保留曲线属性', menu, True, self.options_manager.get('keepCurveAttributes'))
MenuItem('addBetweenBlendAttributes', '添加面片/管混合属性', menu, True, self.options_manager.get('addBetweenBlendAttributes'))
MenuItem('fillCreateCurvesOnly', '填充仅创建曲线', menu, True, self.options_manager.get('fillCreateCurvesOnly'))
MenuItem('convertInstances', '自动转换实例', menu, True, self.options_manager.get('convertInstances'))
MenuItem('useAutoSamplingOnNewCurves', '对新曲线使用自动采样', menu, True, self.options_manager.get('useAutoSamplingOnNewCurves'))
MenuItem('useAutoRefineOnNewCurves', '对新曲线使用自动细化', menu, True, self.options_manager.get('useAutoRefineOnNewCurves'))
MenuItem('flipUVsAfterMirror', '镜像后翻转UV', menu, True, self.options_manager.get('flipUVsAfterMirror'))
enable_tooltips_menu = MenuItem('enableTooltips', '启用工具提示', menu, True, self.options_manager.get('enableTooltips'))
enable_tooltips_menu.triggered.connect(self.toggle_tooltips)
menu.addSection('颜色选项')
sync_color = MenuItem('syncCurveColor', '同步曲线颜色到图层颜色', menu, True, self.options_manager.get('syncCurveColor'))
sync_color.triggered.connect(self.core.color_mode.sync_curve_colors)
MenuItem('colorizedRegroup', '对重新分组的图层进行颜色化', menu, True, self.options_manager.get('colorizedRegroup'))
color_only_diffuse = MenuItem('colorOnlyDiffuse', '颜色仅影响漫反射', menu, True, self.options_manager.get('colorOnlyDiffuse'))
color_only_diffuse.triggered.connect(self.core.color_mode.update_color_options)
checker_pattern = MenuItem('checkerPattern', '颜色模式使用棋盘格图案', menu, True, self.options_manager.get('checkerPattern'))
checker_pattern.triggered.connect(self.core.color_mode.update_color_options)
menu.addSection('绑定选项')
MenuItem('boundCurvesFollowParent', '绑定曲线跟随父级', menu, True, self.options_manager.get('boundCurvesFollowParent'))
MenuItem('massBindOption', '绑定到所有可用的空曲线', menu, True, self.options_manager.get('massBindOption'))
MenuItem('bindDuplicatesCurves', '绑定前复制曲线', menu, True, self.options_manager.get('bindDuplicatesCurves'))
MenuItem('bindFlipUVs', '绑定前翻转UV', menu, True, self.options_manager.get('bindFlipUVs'))
menu.addSection('解绑/解包选项')
MenuItem('unpackDeleteOriginalObject', '解包时删除原始对象', menu, True, self.options_manager.get('unpackDeleteOriginalObject'))
MenuItem('unpackCVMatch', '解包匹配原始CV数量', menu, True, self.options_manager.get('unpackCVMatch'))
menu.addSection('图层选项')
MenuItem('ignoreLastLayer', '忽略最后一个图层', menu, True, self.options_manager.get('ignoreLastLayer'))
MenuItem('syncOutlinerLayerVis', '同步大纲/图层可见性', menu, True, self.options_manager.get('syncOutlinerLayerVis'))
MenuItem('replacingCurveLayerSelection', '替换曲线图层选择', menu, True, self.options_manager.get('replacingCurveLayerSelection'))
only_numbers_in_layers = MenuItem('layerNumbersOnly', '图层仅使用数字', menu, True, self.options_manager.get('layerNumbersOnly'))
only_numbers_in_layers.triggered.connect(self.core.layer_manager.change_layers_to_numbers)
only_numbers_in_layers.triggered.connect(self.update_layer_list)
with Menu('活动图层数量', menu) as layer_number_menu, ActionGroup('layerRowsActionGroup', layer_number_menu) as action_group:
MenuItem('2layerRows', '20个图层', layer_number_menu, True, self.options_manager.get('2layerRows'), collection=action_group)
MenuItem('3layerRows', '30个图层', layer_number_menu, True, self.options_manager.get('3layerRows'), collection=action_group)
MenuItem('4layerRows', '40个图层', layer_number_menu, True, self.options_manager.get('4layerRows'), collection=action_group)
MenuItem('6layerRows', '60个图层', layer_number_menu, True, self.options_manager.get('6layerRows'), collection=action_group)
MenuItem('8layerRows', '80个图层', layer_number_menu, True, self.options_manager.get('8layerRows'), collection=action_group)
action_group.triggered.connect(self.core.updates.update_main_ui)
menu.addSection('图层集合选项')
MenuItem('ignoreTemplateCollections', '忽略“模板”集合名称', menu, True, self.options_manager.get('ignoreTemplateCollections'))
MenuItem('groupTemplateCollections', '将“模板”集合分组在一起', menu, True, self.options_manager.get('groupTemplateCollections'))
layer_collections_toggle = MenuItem('showLayerCollectionsMenu', '显示图层集合菜单', menu, True, self.options_manager.get('showLayerCollectionsMenu'))
layer_collections_toggle.triggered.connect(self.core.layer_manager.layer_collections.toggle_widget)
MenuItem('importIntoANewCollection', '导入到新集合中', menu, True, self.options_manager.get('importIntoANewCollection'))
menu.addSection('其他选项')
with Menu('其他选项', menu) as other_options_menu:
other_options_menu.addSection('更新功能')
convert_to_new_layer_system = MenuItem('convertToNewLayerSystem', '转换为新图层系统', other_options_menu)
convert_to_new_layer_system.triggered.connect(undo(self.core.utils.convert_to_new_layer_system))
update_layers = MenuItem('updateLayers', '更新图层', other_options_menu)
update_layers.triggered.connect(undo(self.core.layer_manager.delete_unused_layers))
from gs_curvetools.main import reset as reset_gs_curvetools
reset_to_defaults = MenuItem('resetToDefaults', '恢复默认设置', other_options_menu)
reset_to_defaults.triggered.connect(reset_gs_curvetools)
other_options_menu.addSection('修复')
maya_2020_uv_fix = MenuItem('maya2020UVFix', '修复Maya 2020 - 2022 UV错误', other_options_menu)
maya_2020_uv_fix.triggered.connect(undo(self.core.fixes.fix_maya_2020_uvs))
fix_broken_graphs = MenuItem('mayaFixBrokenGraphs', '修复损坏的图表', other_options_menu)
fix_broken_graphs.triggered.connect(undo(self.core.fixes.fix_broken_graphs))
convert_bezier_to_nurbs = MenuItem('convertBezierToNurbs', '将所选贝塞尔曲线转换为NURBS曲线', other_options_menu)
convert_bezier_to_nurbs.triggered.connect(undo(self.core.fixes.convert_bezier_to_nurbs))
maya_2020_twist_fix = MenuItem('maya2020TwistAttribute', '修复Maya 2020.4扭曲属性', other_options_menu)
maya_2020_twist_fix.triggered.connect(undo(self.core.fixes.fix_maya_2020_twist))
maya_2020_unbind_fix = MenuItem('maya2020UnbindFix', '修复Maya 2020.4解绑功能', other_options_menu)
maya_2020_unbind_fix.triggered.connect(undo(self.core.fixes.fix_maya_2020_unbind))
delete_all_animation_keys = MenuItem('deleteAllAnimationKeys', '删除所有动画关键帧', other_options_menu)
delete_all_animation_keys.triggered.connect(undo(self.core.fixes.delete_keys_on_all_objects))
disable_curve_smooth = MenuItem('disableCurveSmooth', '重置旧版曲线平滑属性', other_options_menu)
disable_curve_smooth.triggered.connect(self.core.fixes.reset_curve_smooth)
reset_legacy_magnitude = MenuItem('resetLegacyMagnitude', '重置旧版轮廓幅度属性', other_options_menu)
reset_legacy_magnitude.triggered.connect(self.core.fixes.reset_legacy_profile_magnitude)
with Menu('帮助', menu_bar) as menu:
open_log_file = MenuItem('openLogFile', '打开日志文件', menu)
open_log_file.triggered.connect(logger.open_log_file)
open_online_documentation = MenuItem('openOnlineDocumentation', '打开在线文档', menu)
open_online_documentation.triggered.connect(lambda: open_link(USER_DOCS))
useful_links = MenuItem('usefulLinks', '有用的链接和联系方式', menu)
useful_links.triggered.connect(self.about_window.social_window)
with Menu('关于', menu_bar) as menu:
about_action = MenuItem('gsAbout', '关于', menu)
about_action.triggered.connect(self.about_window.about_window)
menu.addSeparator()
menu.addAction('Made by George Sladkovsky (%s)' % YEAR).setEnabled(False)
scroll_layout.addWidget(separator())
with Row(scroll_layout) as row:
extrude_warp_switch_group = QtWidgets.QButtonGroup(scroll_layout.widget())
self.widget_manager.add('gsExtrudeWarpSwitchGroup', extrude_warp_switch_group)
extrude_warp_switch_group.buttonToggled.connect(self.extrude_warp_toggle)
extrude_warp_switch_group.buttonClicked.connect(self.options_manager.save)
warp_switch = Button(row.layout(), 'warpSwitch')
warp_switch.set_label('变形', line_height=100)
warp_switch.set_button_style('small')
warp_switch.setCheckable(True)
extrude_switch = Button(row.layout(), 'extrudeSwitch')
extrude_switch.set_label('挤压', line_height=100)
extrude_switch.set_button_style('small')
extrude_switch.setCheckable(True)
extrude_warp_switch_group.addButton(warp_switch, 0)
extrude_warp_switch_group.addButton(extrude_switch, 1)
with Row(scroll_layout) as row:
new_card = Button(row.layout(), 'newCard')
new_card.set_label('新面片')
new_card.clicked.connect(partial(undo(self.core.create.new), 0))
new_tube = Button(row.layout(), 'newTube')
new_tube.set_label('新管')
new_tube.clicked.connect(partial(undo(self.core.create.new), 1))
with Row(scroll_layout) as row:
curve_card = Button(row.layout(), 'curveCard')
curve_card.set_label('曲线面片')
curve_card.clicked.connect(partial(undo(self.core.create.from_curves), 0))
curve_tube = Button(row.layout(), 'curveTube')
curve_tube.set_label('曲线管')
curve_tube.clicked.connect(partial(undo(self.core.create.from_curves), 1))
with Row(scroll_layout) as row:
bind = Button(row.layout(), 'gsBind')
bind.set_label('绑定')
bind.set_icon('mod-top')
bind.clicked.connect(undo(self.core.create.bind))
unbind = Button(row.layout(), 'gsUnbind')
unbind.set_label('解绑')
unbind.set_icon('mod-top')
unbind.clicked.connect(undo(lambda: self.core.create.unpack() if get_mod() == 'Shift' else self.core.create.unbind()))
scroll_layout.addWidget(separator())
with Row(scroll_layout) as row:
add_cards = Button(row.layout(), 'addCards')
add_cards.set_label('添加面片')
add_cards.set_icon('mod-top')
add_cards.clicked.connect(partial(undo(self.core.create.add_between), 0))
add_tubes = Button(row.layout(), 'addTubes')
add_tubes.set_label('添加管')
add_tubes.set_icon('mod-top')
add_tubes.clicked.connect(partial(undo(self.core.create.add_between), 1))
with Row(scroll_layout) as row:
fill = Button(row.layout(), 'gsFill')
fill.set_label('填充')
fill.set_icon('mod-top')
fill.clicked.connect(undo(self.core.create.fill))
subdivide = Button(row.layout(), 'gsSubdivide')
subdivide.set_label('细分')
subdivide.set_icon('mod-top')
subdivide.clicked.connect(undo(self.core.functions.subdivide_curve))
with Row(scroll_layout) as row:
m_add_cards_slider = mc.intSliderGrp('gsCurvesSlider', l='添加', f=1, adj=3, cw=[(1, 20), (2, 25), (3, 1)], min=1, max=10, v=3)
add_cards_slider = maya_slider(m_add_cards_slider, layout=row.layout())
self.widget_manager.add('gsCurvesSlider', add_cards_slider)
add_cards_slider.setContentsMargins(0, 0, 0, 0)
c = add_cards_slider.children()[2]
if isinstance(c, QWidget):
c.setFocusPolicy(QtCore.Qt.FocusPolicy.NoFocus)
scroll_layout.addWidget(separator())
with Row(scroll_layout) as row:
edge_to_curve = Button(row.layout(), 'gsEdgeToCurve')
edge_to_curve.set_label('边转曲线')
edge_to_curve.set_icon('mod-top')
edge_to_curve.clicked.connect(undo(self.core.conversion.edge_to_curve))
geo_to_curve = Button(row.layout(), 'gsGeoToCurve')
geo_to_curve.set_label('几何体转曲线')
geo_to_curve.clicked.connect(self.geo_to_curve_window.open_ui)
scroll_layout.addWidget(separator())
with Row(scroll_layout, obj_name='LayerCollectionsLayout', spacing=1) as layer_collections_layout:
layer_combo_box = LayerCollectionWidget('layerCollectionsComboBox')
layer_combo_box.setStyleSheet(style.SMALL_COMBO_BOX)
def collection_changed():
self.core.updates.update_visibility_based_on_active_collection()
self.core.updates.update_main_ui()
layer_combo_box.currentIndexChanged.connect(lambda *_: deferred(collection_changed)())
layer_combo_box.setSizeAdjustPolicy(QtWidgets.QComboBox.SizeAdjustPolicy.AdjustToMinimumContentsLengthWithIcon)
layer_combo_box.setDuplicatesEnabled(False)
layer_combo_box.setMinimumWidth(0)
layer_combo_box.setFixedHeight(style.scale(16))
mc.popupMenu(mm=1, p=layer_combo_box.objectName())
mc.menuItem(rp='N', l='清除', c=lambda *_: undo(self.core.layer_manager.layer_collections.clear)())
mc.menuItem(rp='E', l='复制', c=lambda *_: no_undo(self.core.layer_manager.layer_collections.copy)())
mc.menuItem(rp='NE', l='上移', c=lambda *_: no_undo(self.core.layer_manager.layer_collections.move_up)())
mc.menuItem(rp='NW', l='合并上移', c=lambda *_: no_undo(self.core.layer_manager.layer_collections.merge_up)())
mc.menuItem(rp='W', l='粘贴', c=lambda *_: undo(self.core.layer_manager.layer_collections.paste)())
mc.menuItem(rp='SW', l='合并下移', c=lambda *_: no_undo(self.core.layer_manager.layer_collections.merge_down)())
mc.menuItem(rp='SE', l='下移', c=lambda *_: no_undo(self.core.layer_manager.layer_collections.move_down)())
mc.menuItem(rp='S', l='重命名', c=lambda *_: no_undo(self.core.layer_manager.layer_collections.rename)())
with Row(layer_collections_layout.layout(), margins=style.scale([1, 0, 0, 0])) as plus_minus_buttons_layout:
layer_combo_plus = Button(obj_name='layerCollectionsPlus', layout=plus_minus_buttons_layout.layout())
layer_combo_plus.setFixedHeight(style.scale(16))
layer_combo_plus.set_label('+', line_height=100)
layer_combo_plus.setMinimumWidth(1)
layer_combo_plus.set_button_style('small-filled')
layer_combo_plus.clicked.connect(self.core.layer_manager.layer_collections.create)
layer_combo_minus = Button(obj_name='layerCollectionsMinus', layout=plus_minus_buttons_layout.layout())
layer_combo_minus.setEnabled(False)
layer_combo_minus.setFixedHeight(style.scale(16))
layer_combo_minus.setMinimumWidth(1)
layer_combo_minus.set_label('-', line_height=100)
layer_combo_minus.set_button_style('small-filled')
layer_combo_minus.clicked.connect(undo(self.core.layer_manager.layer_collections.delete))
lcl = layer_collections_layout.layout()
if isinstance(lcl, QHBoxLayout):
lcl.addWidget(layer_combo_box, 3)
lcl.addWidget(plus_minus_buttons_layout, 1)
layer_combo_box.insertItem(0, '主集合')
with Row(scroll_layout) as row:
all_filter = Button(row.layout(), 'gsAllFilter')
all_filter.set_button_style('small-filled')
all_filter.set_label('全部', line_height=100)
all_filter.set_icon('mod-top')
all_filter.clicked.connect(partial(undo(self.core.layer_manager.layers_filter_toggle), True, True))
curve_filter = Button(row.layout(), 'gsCurveFilter')
curve_filter.set_button_style('small-filled')
curve_filter.set_label('曲线', line_height=100)
curve_filter.clicked.connect(partial(undo(self.core.layer_manager.layers_filter_toggle), True, False, ignore=['Shift+Ctrl']))
mc.popupMenu(mm=1, p=curve_filter.objectName())
mc.menuItem(rp='N', l='切换始终置顶', c=lambda *_: undo(self.core.functions.always_on_top_toggle)())
mc.menuItem(rp='S', l='在非活动集合上自动隐藏曲线', cb=self.options_manager.get('AutoHideCurvesOnInactiveCollections'), c=undo(self.core.layer_manager.collection_visibility_toggle))
geo_filter = Button(row.layout(), 'gsGeoFilter')
geo_filter.set_button_style('small-filled')
geo_filter.set_label('几何体', line_height=100)
geo_filter.clicked.connect(partial(undo(self.core.layer_manager.layers_filter_toggle), False, True, ignore=['Shift+Ctrl']))
color_mode = Button(row.layout(), 'colorMode')
color_mode.set_button_style('small-filled')
color_mode.setCheckable(True)
color_mode.setChecked(False)
color_mode.set_label('颜色', line_height=100)
color_mode.clicked.connect(undo(self.core.color_mode.toggle_color_vis))
mc.popupMenu(mm=1, p=color_mode.objectName())
mc.menuItem(rp='N', l='随机化颜色', c=lambda *_: undo(self.core.color_mode.randomize_colors)())
mc.menuItem(rp='E', l='重置曲线颜色', c=lambda *_: self.core.color_mode.reset_curve_colors())
mc.menuItem(rp='W', l='应用曲线颜色', c=lambda *_: self.core.color_mode.sync_curve_colors(True))
mc.menuItem(rp='S', l='自定义颜色窗口', c=lambda *_: self.custom_layer_colors_window.window())
with Layout(scroll_layout, obj_name='LayerLayout') as layer_layout:
layer_button_grp = QtWidgets.QButtonGroup(layer_layout)
layer_button_grp.setObjectName(get_unique_name('LayerGroup'))
layer_button_grp.setExclusive(True)
self.widget_manager.add('LayerGroup', layer_button_grp)
with Row(layer_layout.layout(), 'layerRow0', spacing=0) as row:
for i in range(10):
layer_button_grp.addButton(self.selection_sets(i, row.layout(), str(i)))
with Row(layer_layout.layout(), 'layerRow1', spacing=0) as row:
letter = ord('A')
letters = [chr(i) for i in range(letter, letter + 10)]
if self.widget_manager.get('layerNumbersOnly').isChecked():
letters = list(range(10, 20))
for i in range(10):
layer_button_grp.addButton(self.selection_sets(i + 10, row.layout(), str(letters[i])))
with Row(layer_layout.layout(), 'layerRow2', spacing=0) as row:
for i in range(10):
layer_button_grp.addButton(self.selection_sets(i + 20, row.layout(), str(i + 20)))
self.widget_manager.get('layerRow2').setHidden(True)
with Row(layer_layout.layout(), 'layerRow3', spacing=0) as row:
for i in range(10):
layer_button_grp.addButton(self.selection_sets(i + 30, row.layout(), str(i + 30)))
self.widget_manager.get('layerRow3').setHidden(True)
with Row(layer_layout.layout(), 'layerRow4', spacing=0) as row:
for i in range(10):
layer_button_grp.addButton(self.selection_sets(i + 40, row.layout(), str(i + 40)))
self.widget_manager.get('layerRow4').setHidden(True)
with Row(layer_layout.layout(), 'layerRow5', spacing=0) as row:
for i in range(10):
layer_button_grp.addButton(self.selection_sets(i + 50, row.layout(), str(i + 50)))
self.widget_manager.get('layerRow5').setHidden(True)
with Row(layer_layout.layout(), 'layerRow6', spacing=0) as row:
for i in range(10):
layer_button_grp.addButton(self.selection_sets(i + 60, row.layout(), str(i + 60)))
self.widget_manager.get('layerRow6').setHidden(True)
with Row(layer_layout.layout(), 'layerRow7', spacing=0) as row:
for i in range(10):
layer_button_grp.addButton(self.selection_sets(i + 70, row.layout(), str(i + 70)))
self.widget_manager.get('layerRow7').setHidden(True)
self.widget_manager.get('curveGrp0').setChecked(True)
with Row(scroll_layout) as row:
extract_selected = Button(row.layout(), 'gsExtractSelected')
extract_selected.set_label('提取<br>所选')
extract_selected.set_icon('mod-bottom')
extract_selected.clicked.connect(undo(self.core.functions.extract_selected_curves))
extract_all = Button(row.layout(), 'gsExtractAll')
extract_all.set_label('提取<br>全部')
extract_all.set_icon('mod-bottom')
extract_all.clicked.connect(undo(self.core.functions.extract_all_curves))
scroll_layout.addWidget(separator())
with Row(scroll_layout) as row:
select_curve = Button(row.layout(), 'gsSelectCurve')
select_curve.set_label('选择<br>曲线')
select_curve.clicked.connect(partial(undo(self.core.utils.select_part), 1))
select_geo = Button(row.layout(), 'gsSelectGeo')
select_geo.set_label('选择<br>几何体')
select_geo.clicked.connect(partial(undo(self.core.utils.select_part), 2))
select_group = Button(row.layout(), 'gsSelectGroup')
select_group.set_label('选择<br>组')
select_group.clicked.connect(partial(undo(self.core.utils.select_part), 0))
with Row(scroll_layout) as row:
group_curves = Button(row.layout(), 'gsGroupCurves')
group_curves.set_label('分组<br>曲线')
group_curves.clicked.connect(undo(self.core.functions.group_curves))
regroup_by_layer = Button(row.layout(), 'gsRegroupByLayer')
regroup_by_layer.set_label('按图层<br>重新分组')
regroup_by_layer.clicked.connect(undo(self.core.functions.regroup_by_layer))
group_name = LineEdit('gsGroupNameTextField', scroll_layout)
group_name.setAlignment(QtCore.Qt.AlignmentFlag.AlignCenter)
group_name.set_auto_format(True)
group_name.setClearButtonEnabled(True)
group_name.setPlaceholderText('组名称')
custom_layer_names_colors = Button(scroll_layout, 'gsCustomLayerNamesAndColors')
custom_layer_names_colors.set_button_style('small-filled')
custom_layer_names_colors.set_label('图层名称和颜色')
custom_layer_names_colors.clicked.connect(self.custom_layer_colors_window.window)
scroll_layout.addWidget(separator())
scroll_layout.addWidget(wrap_control(mc.text(l='选择控制点')))
slider_widget = wrap_control(mc.floatSliderGrp('gsSelectCVSlider', w=1, min=0, max=1, step=0.05, dc=self.core.sliders.select_cv_slider, cc=self.core.sliders.release))
self.widget_manager.add('gsSelectCVSlider', slider_widget)
scroll_layout.addWidget(slider_widget)
with Row(scroll_layout) as row:
transfer_attributes = Button(row.layout(), 'gsTransferAttributes')
transfer_attributes.set_label('转移<br>属性.')
transfer_attributes.set_icon('mod-bottom')
transfer_attributes.clicked.connect(undo(self.core.attributes.transfer_attributes))
mc.popupMenu(mm=1, p=transfer_attributes.objectName())
mc.menuItem('gsCopyAttributes', rp='N', l='复制属性', aob=1, c=lambda _: self.core.attributes.copy_attributes())
mc.menuItem(ob=1, c=lambda _: self.attributes_filter_window.open_ui())
mc.menuItem('gsPasteAttributes', rp='S', l='粘贴属性', aob=1, c=lambda _: self.core.attributes.paste_attributes())
mc.menuItem(ob=1, c=lambda _: self.attributes_filter_window.open_ui())
transfer_uvs = Button(row.layout(), 'gsTransferUVs')
transfer_uvs.set_label('转移\nUV')
transfer_uvs.set_icon('mod-bottom')
transfer_uvs.clicked.connect(undo(self.core.attributes.transfer_uvs))
mc.popupMenu(mm=1, p=transfer_uvs.objectName())
mc.menuItem('gsCopyUVs', aob=1, rp='N', l='复制UV', c=lambda _: self.core.attributes.copy_uvs())
mc.menuItem(ob=1, c=lambda _: self.attributes_filter_window.open_ui())
mc.menuItem('gsPasteUVs', aob=1, rp='S', l='粘贴UV', c=lambda _: self.core.attributes.paste_uvs())
mc.menuItem(ob=1, c=lambda _: self.attributes_filter_window.open_ui())
reset_pivot = Button(row.layout(), 'gsResetPivot')
reset_pivot.set_label('重置\n轴心点')
reset_pivot.clicked.connect(undo(self.core.functions.reset_curve_pivot_point))
reset_pivot.set_icon('mod-bottom')
mc.popupMenu(mm=1, p=reset_pivot.objectName())
mc.menuItem('gsResetPivotToRoot', rp='N', l='重置到根部', c=lambda _: self.core.functions.reset_curve_pivot_point())
mc.menuItem('gsResetPivotToTip', rp='S', l='重置到尖端', c=lambda _: self.core.functions.reset_curve_pivot_point(2))
scroll_layout.addWidget(separator())
def rebuild_slider_release():
self.core.sliders.rebuild_slider_release()
self.core.sliders.release()
def rebuild_button_clicked():
self.core.sliders.rebuild_slider_drag()
rebuild_slider_release()
with Row(scroll_layout, margins=style.scale([1.5, 0, 1.5, 0])) as rebuild_reset_row:
rebuild_button = Button(obj_name='gsRebuildWithCurrentValue')
rebuild_button.set_button_style('small-filled')
rebuild_button.set_label('R', line_height=100)
rebuild_button.setMinimumWidth(1)
rebuild_button.setMaximumSize(*style.scale([16, 16]))
rebuild_button.clicked.connect(rebuild_button_clicked)
reset_button = Button(obj_name='gsResetRebuildSliderRange')
reset_button.set_button_style('small-filled')
reset_button.set_icon('reset')
reset_button.setMinimumWidth(1)
reset_button.setMaximumSize(*style.scale([16, 16]))
reset_button.clicked.connect(lambda: mc.intSliderGrp('gsRebuildSlider', e=1, min=1, max=50))
rrr = rebuild_reset_row.layout()
if isinstance(rrr, QHBoxLayout):
rrr.addWidget(rebuild_button, 1)
rrr.addWidget(wrap_control(mc.text(l='重建曲线')), 3)
rrr.addWidget(reset_button, 1)
rebuild_curve_slider = wrap_control(mc.intSliderGrp('gsRebuildSlider', f=1, cw=[(1, 32), (2, 28)], min=1, max=50, fmx=999, v=1, dc=self.core.sliders.rebuild_slider_drag, cc=lambda *_: rebuild_slider_release()))
self.widget_manager.add('gsRebuildSlider', rebuild_curve_slider)
scroll_layout.addWidget(rebuild_curve_slider)
with Row(scroll_layout) as row:
duplicate_curve = Button(row.layout(), 'gsDuplicateCurve')
duplicate_curve.set_label('复制')
duplicate_curve.clicked.connect(undo(self.core.functions.duplicate_curve))
randomize_curve = Button(row.layout(), 'gsRandomizeCurve')
randomize_curve.set_label('随机化')
randomize_curve.clicked.connect(self.randomize_curve_window.open_ui)
with Row(scroll_layout) as row:
extend_curve = Button(row.layout(), 'gsExtendCurve')
extend_curve.set_label('延伸')
extend_curve.clicked.connect(undo(self.core.functions.extend_curve))
reduce_curve = Button(row.layout(), 'gsReduceCurve')
reduce_curve.set_label('缩减')
reduce_curve.clicked.connect(undo(self.core.functions.reduce_curve))
with Row(scroll_layout) as row:
smooth = Button(row.layout(), 'gsSmooth')
smooth.set_label('平滑')
smooth.clicked.connect(undo(self.core.functions.smooth_curve))
smooth.set_icon('marking-top')
mc.popupMenu(mm=1, p=smooth.objectName())
mc.radioMenuItemCollection()
mc.menuItem('gsSmoothMult1', rp='N', rb=1, l='x1')
mc.menuItem('gsSmoothMult3', rp='E', rb=0, l='x3')
mc.menuItem('gsSmoothMult5', rp='S', rb=0, l='x5')
mc.menuItem('gsSmoothMult10', rp='W', rb=0, l='x10')
factor_slider = wrap_control(mc.floatSliderGrp('gsFactorSlider', l='因子', adj=3, w=1, cw=[(1, 32), (2, 28)], min=1, max=100))
self.widget_manager.add('gsFactorSlider', factor_slider)
scroll_layout.addWidget(factor_slider)
scroll_layout.addWidget(separator())
with Frame(scroll_layout, obj_name='MirrorFrame', label='镜像', margins=[1, 1, 1, 1]) as frame:
with Row(frame.get_frame_layout()) as row:
mirror_x = Button(row.layout(), 'mirrorX')
mirror_x.set_label('X')
mirror_x.set_font_size(16)
mirror_x.clicked.connect(partial(undo(self.core.functions.mirror_hair), 0))
mirror_y = Button(row.layout(), 'mirrorY')
mirror_y.set_label('Y')
mirror_y.set_font_size(16)
mirror_y.clicked.connect(partial(undo(self.core.functions.mirror_hair), 1))
mirror_z = Button(row.layout(), 'mirrorZ')
mirror_z.set_label('Z')
mirror_z.set_font_size(16)
mirror_z.clicked.connect(partial(undo(self.core.functions.mirror_hair), 2))
with Row(frame.get_frame_layout()) as row:
mirror_flip_grp = QtWidgets.QButtonGroup(row)
mirror = Button(row.layout(), 'mirrorRadio')
mirror.set_label('镜像')
mirror.set_button_style('small')
mirror.setCheckable(True)
mirror.setChecked(True)
flip = Button(row.layout(), 'flipRadio')
flip.set_label('翻转')
flip.set_button_style('small')
flip.setCheckable(True)
mirror_flip_grp.addButton(mirror)
mirror_flip_grp.addButton(flip)
scroll_layout.addWidget(separator())
with Row(scroll_layout) as row:
control_curve = Button(row.layout(), 'gsControlCurve')
control_curve.set_label('控制曲线')
control_curve.clicked.connect(undo(self.core.functions.control_curve_create))
apply_control_curve = Button(row.layout(), 'gsApplyControlCurve')
apply_control_curve.set_label('应用')
apply_control_curve.setFixedWidth(style.scale(48))
apply_control_curve.clicked.connect(undo(self.core.functions.control_curve_apply))
scroll_layout.addWidget(separator())
with Row(scroll_layout) as row:
curve_control_window = Button(row.layout(), 'gsCurveControlWindow')
curve_control_window.set_label('曲线控制窗口')
curve_control_window.pressed.connect(self.curve_control_window.open_ui)
scroll_layout.addWidget(separator())
with Row(scroll_layout) as row:
uv_editor = Button(row.layout(), 'gsUVEditorMain')
uv_editor.set_label('UV编辑器窗口')
uv_editor.pressed.connect(self.uv_editor.open_ui)
scroll_layout.addWidget(separator())
scroll_layout.addWidget(wrap_control(mc.text(l=VERSION)))
warp_switch.setChecked(self.options_manager.get('warpSwitch'))
extrude_switch.setChecked(not self.options_manager.get('warpSwitch'))
self.core.layer_manager.layer_collections.toggle_widget()
self.tooltips.toggle_custom_tooltips_main(self.options_manager.get('enableTooltips'))
def selection_sets(self, i, layout, label):
def toggle_geometry_edit(*_):
self.core.layer_manager.curve_geometry_edit_toggle(i)
self.core.updates.update_main_ui()
def toggle_curve_visibility(*_):
self.core.layer_manager.toggle_obj_visibility(i, 0)
self.core.updates.update_main_ui()
def toggle_geo_visibility(*_):
self.core.layer_manager.toggle_obj_visibility(i, 1)
self.core.updates.update_main_ui()
def toggle_layer_visibility(*_):
self.core.layer_manager.toggle_layer_visibility(i)
self.core.updates.update_main_ui()
sel_set = Layer(layout=layout, obj_name='curveGrp%s' % i)
sel_set.setStyleSheet(style.layer())
sel_set.set_label(str(label))
mc.popupMenu(mm=1, p=sel_set.objectName())
mc.menuItem(rp='N', l='将所选内容添加到图层', c=lambda _: self.core.layer_manager.curve_add_to_layer(i))
mc.menuItem(rp='NW', l='提取几何体', c=lambda _: self.core.functions.extract_curve_geo(i))
mc.menuItem(rp='NE', l='切换几何体编辑', c=toggle_geometry_edit)
mc.menuItem(rp='W', l='选择曲线', c=lambda _: self.core.layer_manager.curve_layer_select_obj(i, 0))
mc.menuItem(rp='E', l='选择几何体', c=lambda _: self.core.layer_manager.curve_layer_select_obj(i, 1))
mc.menuItem(rp='SW', l='切换曲线可见性', c=toggle_curve_visibility)
mc.menuItem(rp='SE', l='切换几何体可见性', c=toggle_geo_visibility)
mc.menuItem(rp='S', l='切换图层可见性', c=toggle_layer_visibility)
sel_set.clicked.connect(partial(undo(self.core.layer_manager.layer_clicked), i))
return sel_set
def extrude_warp_toggle(self):
"""Toggle the extrude/warp switch"""
buttons = ['newCard', 'newTube', 'curveCard', 'curveTube', 'addCards', 'addTubes']
button_style = style.BUTTON_NORMAL
if self.widget_manager.get('extrudeSwitch').isChecked():
button_style = style.BUTTON_NORMAL_BLUE_BORDER
for button in buttons:
self.widget_manager.get(button).setStyleSheet(button_style)
def update_layer_list(self):
"""Update the layer list"""
if self.widget_manager.exists('gsLayerSelector'):
self.widget_manager.get('gsLayerSelector').updateLayerList()
self.core.curve_control.update_ui()
def toggle_tooltips(self):
"""Toggle the custom tooltips"""
for widget in self.widget_manager.get_widgets():
if hasattr(widget, 'enable_tooltip') and callable(getattr(widget, 'enable_tooltip')):
widget.enable_tooltip(self.options_manager.get('enableTooltips'))
self.tooltips.toggle_custom_tooltips_main(self.options_manager.get('enableTooltips'))
self.tooltips.toggle_custom_tooltips_curve_control(self.options_manager.get('enableTooltips'))
self.tooltips.toggle_custom_tooltips_scale_factor(self.options_manager.get('enableTooltips'))

View File

@@ -1,967 +0,0 @@
<!--
Tooltips are added in format:
# Widget
Tooltip
-->
<!-- main.py -->
<!-- Options Menu -->
# importCurves
Imports Curves that were Exported using the Export Button.
NOTE: Only import files that were exported using Export Curves button.
WARNING: This operation is NOT undoable!
# exportCurves
Exports selected curves into a .curves (or .ma) file. Can then be Imported using Import Curves.
# changeScaleFactor
Opens a window that controls the Scale Factor and Precision Scale.
***
Scale factor determines the initial size of the created curve and adjusts other parameters.
Scale factor is stored in a global preset, in the scene and on each curve.
Priority of scale factors Curve>Scene>Global.
Setting the appropriate scale factor before starting a project can help to have a good initial Width and size of the cards.
***
Precision Scale controls the world scale of the curve without changing the curve appearance, CV positions and other parameters.
Lowering the Precision scale (from 1.0 to 0.05 for example) helps to fix the geometry deformation on very small curves.
The default value of 0.05 should be sufficient for most cases. Values lower than 0.01 can affect performance.
***
Normalize Selected and Normalize Selected to Default will change the Scale Factor and Precision Scale of the selected curves, without changing their appearance or CV positions.
Normalize Selected to Default will reset the slider values to default (0.5 and 0.05) and Normalize Selected will use the current slider values.
# normalizeSelectedButton
Normalize selected curves to the chosen slider values.
Normalization will not change the CV positions or geometry appearance, but the selected objects will have new Scale Factor and Precision Scale applied.
# normalizeSelectedToDefaultButton
Normalize selected curves to the default slider values (0.5, 0.05).
Resets the slider values to the default.
Normalization will not change the CV positions or geometry appearance, but the selected objects will have new Scale Factor and Precision Scale applied.
# saveScaleFactorAndPrecisionScaleButton
Saves the selected slider values to the global storage and to the current scene.
New scenes will automatically have these Scale Factor and Precision Scale values.
NOTE: This will not apply the new values to already existing objects. See Normalize buttons.
# saveScaleFactorAndPrecisionScaleButtonAndClose
Saves the selected slider values to the global storage and to the current scene.
New scenes will automatically have these Scale Factor and Precision Scale values.
Closes the window after save.
NOTE: This will not apply the new values to already existing objects. See Normalize buttons.
# closePrecisionScaleWindow
Close this window without save
# globalCurveThickness
Opens a window that controls the thickness of the curves in the scene as well as the global curve thickness preset across the scenes.
# setAOSettings
Manually sets the recommended AO settings for older Maya versions.
These AO settings are needed to use the "See Through" or "Toggle Always on Top" functions.
Are applied automatically by those functions.
# setTransparencySettings
Sets recommended transparency settings for Maya viewport.
***
Simple Transparency is fast but very inaccurate render mode. Only suitable for simple, one layer hair.
Object Sorting Transparency has average performance impact and quality. Can have issues on complex multi-layered grooms.
Depth Transparency - these are the optimal settings for the highest quality of the hair cards preview. Can have performance impact on slower systems.
# convertToWarpCard
Converts selection to Warp Cards.
Compatible attributes are retained.
# convertToWarpTube
Converts selection to Warp Tubes.
Compatible attributes are retained.
# convertToExtrudeCard
Converts selection to Extrude Cards.
Compatible attributes are retained.
# convertToExtrudeTube
Converts selection to Extrude Tubes.
Compatible attributes are retained.
# duplicateUnparentCurves
Duplicates selected NURBS curves and unparents them (parents them to the world).
Original curves are not deleted.
Can be used to easily extract and export curves from GS CurveTools objects.
# syncCurveColor
Toggles the syncing of the curve color to the layer color.
# colorizedRegroup
Toggles the colorization of the regrouped layers when Regroup by Layer function is used.
# colorOnlyDiffuse
Colorize only the diffuse component of the card material.
Alpha will stay the same.
# checkerPattern
Toggles the use of the checker pattern when the Color mode is enabled.
# ignoreLastLayer
Toggles the filtering (All, Curve, Geo) and Extraction (Extract All) of the last layer. If enabled, the last layer is ignored.
NOTE: Last layer is typically used for templates, so it is ignored by default.
# ignoreTemplateCollections
Ignores the filtering (All, Curve, Geo) and Extraction (Extract All) of all the collections that have "template" in their name. Case insensitive.
# groupTemplateCollections
Collections that have "template" in their name (case insensitive) will be grouped together into "CT_Templates" group by Regroup By Layer function.
# syncOutlinerLayerVis
Syncs the outliner and layer visibility. If enabled, hiding the layer will also hide the curve groups in the outliner.
# keepCurveAttributes
If enabled, the attributes that are stored in the curve will be restored if the curve that was duplicated (on its own, without the geo) is used to create other cards or tubes.
If disabled, the attributes will be ignored and reset.
Example:
1. Create a card and change its twist value.
2. Ctrl+D and Shift+P the curve (not the curve group).
3. Click Curve Card and the twist value will be restored on a newly created card.
# boundCurvesFollowParent
Will ensure that moving a parent curve in a Bound Object (Bound Group) will also move all the child curves along with it to a new layer. Recommended to keep this enabled.
# massBindOption
Will bind selected hair clump (or geometry) to all selected "empty" curves.
# bindDuplicatesCurves
Will automatically duplicate the curves before binding them to the curve, leaving old curves behind with no edits.
# bindFlipUVs
Enabling this option will flip the UVs of the original cards before binding them to the curve.
This option will also flip the UVs back when using Unbind for better workflow.
Disabling this option will result in an old Bind/Unbind behaviour.
# unpackDeleteOriginalObject
Unpack (Shift + Click on Unbind) will delete the original Bind object.
# unpackCVMatch
Unpack (Shift + Click on Unbind) will match the CVs of the original Bind object.
# addBetweenBlendAttributes
Enables blending of the attributes when using Add Cards/Tubes or Fill functions.
# fillCreateCurvesOnly
When enabled Fill function will only create curves (not the geo).
# convertInstances
Will automatically convert instanced curves to normal curves before any other function is applied.
# replacingCurveLayerSelection
Will disable additive selection for the layers. When holding Ctrl and clicking on a new layer, old layer will be deselected automatically.
# useAutoRefineOnNewCurves
Automatically enables auto-refine on the new curves.
# flipUVsAfterMirror
Enabling this option will flip the UVs horizontally after mirroring the cards to achieve exact mirroring.
# enableTooltips
Will toggle the visibility of these tooltips you are reading right now.
# showLayerCollectionsMenu
Shows layer collections menu widget.
# importIntoANewCollection
If enabled, all the imported curves will be placed into a new "Imported Curves" layer collection.
If disabled, all the imported curves will be placed into the "Main" layer collection
# layerNumbersOnly
Layers will use only numbers if enabled.
# convertToNewLayerSystem
Converts all the layers in the scene to a new layer system that is hidden from the Channel Box Display Layers window.
Layers can still be accessed from Window->Relationship Editors->Display Layer window.
# updateLayers
Utility function that will manually update all layers. Used for if layers are correct for some reason.
# resetToDefaults
Resets every option and the GS CurveTools to the default "factory" state.
# maya2020UVFix
This function will fix any broken UVs when trying to open old scenes in Maya 2020 or 2022 or when opening scenes in 2020 and 2022 when using Maya Binary file type. This will have no effect on older versions of Maya (<2020). This bug is native to Maya and thus cant be fixed in GS CurveTools plug-in.
# mayaFixBrokenGraphs
This function will attempt to fix all the broken graphs in the scene.
Use if one of the graphs (Width, Twist or Profile) is in a broken state.
# convertBezierToNurbs
Converts the selected Bezier curves to NURBS curves.
Bezier curves are not supported by the GS CurveTools.
# maya2020TwistAttribute
This function will fix any broken cards created in Maya 2020.4 before v1.2.2 update.
# maya2020UnbindFix
This function will fix any cards that are not unbinding properly and were created before v1.2.3 update in Maya 2020.4.
# deleteAllAnimationKeys
This function will delete all the animation keys on all the curves present in the scene.
This can fix deformation issues when using duplicate or other GS CurveTools functions.
Some functions (like duplicate) will delete the keys automatically, however the keys can still cause issues.
<!-- Main Buttons -->
# warpSwitch
Advanced cards and tubes suitable for longer hair.
Additional options and controls.
Slower than Extrude (viewport performance).
Can have issues on very small scales.
# extrudeSwitch
Simple cards and tubes suitable for shorter hair and brows.
Has limited controls.
Much faster than Warp (viewport performance).
Better for small scales.
# newCard
Creates a new Card in the middle of the world. Used at the beginning of the project to create templates.
# newTube
Creates a new Tube in the middle of the world. Used at the beginning of the project to create templates.
# curveCard
Converts selected Maya curve to CurveTools Card.
# curveTube
Converts selected Maya curve to CurveTools Tube.
# gsBind
Binds selection to a single curve. Creates a Bind Group. Selection options:
1. Single "empty" curve (default Maya curve) and single combined geometry.
2. Single "empty" curve (default Maya curve) and any number of Curve Cards and Curve Tubes.
***
Shift + Click will duplicate the original curves/geo before binding it to the empty curve.
Same option is available in the Options menu (Duplicate Curves Before Bind).
# gsUnbind
Normal Click:
UnBinds geometry or Cards/Tubes from selected Bound object.
Geometry and Cards/Tubes will be placed at the origin.
***
Shift + Click:
Will UNPACK the selected Bind object in-place.
Unpack will attempt to create an in-place approximation of the cards and tubes that Bind object consists of.
Basically it will extract the geometry and create cards (or tubes) based on that geometry.
The original Bind object will be deleted in the process. Optionally, you can keep it (toggle in the options menu).
This operation is not procedural, so you will not be able to return back to the Bind object after (unlike regular UnBind).
WARNING: Unpack is not a 1 to 1 conversion. It will try its best to approximate the shape, but complex twists and bends will not be captured.
# addCards
Creates Cards in-between selected Cards based on the Add slider value.
Shift + Click: creates objects but does not blend the attributes.
Bound objects are NOT supported.
NOTE: Selection order defines the direction of added Cards if more than 2 initial Cards are selected.
# addTubes
Creates Tubes in-between selected Tubes based on the Add slider value.
Shift + Click: creates objects but does not blend the attributes.
Bound objects are NOT supported.
NOTE: Selection order defines the direction of added Tubes if more than 2 initial Tubes are selected.
# gsFill
Creates Cards/Tubes or Bound Groups in between selected Cards/Tubes or Bound Groups based on the Add slider value.
Shift + Click: creates objects but does not blend the attributes.
NOTE 1: Selection order defines the direction of added curves if more than 2 initial curves are selected.
NOTE 2: The type of Card or Tube or Bound Group is defined by the previous curve in the selection chain.
NOTE 3: Options -> Fill Creates Only Curves option will make the Fill function create only NURBS curves, but not the geo.
# gsSubdivide
Subdivides selected curve into multiple curves based on the Add slider value
Shift + Click subdivides selected curve but does not delete the original curve
# gsEdgeToCurve
Converts selected geometry edges to curves.
Multiple unconnected edge groups can be selected at the same time.
***
Key Combinations:
Shift + Click will create a curve without the curvature (first degree curve or simply a line)
# gsGeoToCurve
Opens the Geo-to-Curve UI
Geo to Curve algorithm will attempt to generate GS CurveTools cards and tubes from selected geometry.
Selected geometry should be either one-sided cards or regular tubes without caps (or both).
Multi-selection compatible, but selected geometries should be separate objects and not one combined object.
# layerCollectionsComboBox
Layer collections drop-down menu.
Allows to separate the project into different layer collections, up to 80 layers in each collection.
Has additional functionality in marking menu (Hold RMB):
***
Marking menu:
1. Clear - will delete all the cards from the current layer. Undoable operation.
2. Merge Up, Merge Down - merge all the cards from the current layer to the layer above or below it.
3. Copy, Paste - will copy all the cards from the current layer and paste them to the layer that user selects.
4. Move Up, Move Down - will rearrange the current layer collections by moving the currently selected collection up or down in the list.
5. Rename - will rename the current layer collection
# layerCollectionsPlus
Add additional layer collection after the current one.
# layerCollectionsMinus
Remove current layer collection. All the cards from the removed collection will be merged one layer UP.
# gsAllFilter
Layer filter. Controls the visibility of all objects in all layers:
Normal click will show all curves and geometry in all layers.
Shift + Click will hide all curves and geometry in all layers
Ctrl + Click will show all the curves and geometry in all layers and all collections.
Ctrl + Shift + Click will hide all curves and geometry in all layers and all collections.
# gsCurveFilter
Layer filter. Hides all geometry and shows all the curves in all layers.
Ctrl + Click will do the same thing, but for all layers and all collections.
NOTE: Holding RMB will open a marking menu with Toggle Always on Top function as well as "Auto-Hide Inactive Curves" function.
Toggle Always on Top function will toggle the Always on Top feature that will show the curve component always on top. The effect is different in different Maya versions
Auto-Hide Inactive Curves will hide all the curve components on all inactive layer collections when switching between collections.
# gsGeoFilter
Layer filter. Hides all curves and shows only geometry.
Ctrl + Click will do the same thing, but for all layers and all collections.
# colorMode
Color mode toggle. Enables colors for each layer and (optionally) UV checker material.
NOTE: Checker pattern can be disabled in the Options menu
# curveGrp0
Curve Layers that are used for organization of the cards and tubes in the scene.
Selected layer (white outline) will be used to store newly created cards.
Holding RMB will open a marking menu with all the functions of current layer.
***
Key Combinations:
Shift + Click: additively select the contents of the layers.
Ctrl + Click: exclusively select the contents of the layer.
Alt + Click: show/hide selected layer.
Ctrl + Shift: show/hide curve component on selected layer.
Ctrl + Alt: show/hide geo component for the selected layer.
Shift + Alt + Click: isolate select the layer.
Shift + Ctrl + Alt + Click: enable Always on Top for each layer (only for Maya 2022+).
***
Layer MMB Dragging:
MMB + Drag: move the contents of one layer to another layer. Combine if target layer has contents.
MMB + Shift + Drag: copy the contents of one layer to another layer. Copy and Add if target layer has contents.
# gsExtractSelected
Extracts (Duplicates) the geometry component from the selected curves:
***
Key Combinations:
Normal click will extract geometry and combine it.
Shift + Click will extract geometry as individual cards.
Ctrl + Click will extract geometry, combine it, open export menu and delete the extracted geo after export.
Shift + Ctrl click will extract geometry, open export menu and delete the extracted geo after export.
# gsExtractAll
Extracts (Duplicates) the geometry component from all layers and collections. Original layers are HIDDEN, NOT deleted:
Last Layer in the current Collection is ignored by default. Can be changed in the options.
Collections with "template" in their name (case insensitive) will be ignored by default. Can be changed in the options.
***
Key Combinations:
Normal click will extract geometry and combine it.
Shift + Click will extract geometry as individual cards grouped by layers.
Ctrl + Click will extract geometry, combine it, open export menu and delete the extracted geo after export.
Shift + Ctrl click will extract geometry, open export menu and delete the extracted geo after export.
# gsSelectCurve
Selects the curve components of the selected Curve Cards/Tubes.
NOTE: Useful during the selection in the outliner.
# gsSelectGeo
Selects the geometry component of the selected Curve Cards/Tubes.
NOTE: Useful for quick assignment of the materials.
# gsSelectGroup
Selects the group component of the selected Curve Cards/Tubes.
NOTE: Useful when you are deleting curves from viewport selection.
# gsGroupCurves
Groups the selected curves and assigns the name from Group Name input field (or default name if empty).
# gsRegroupByLayer
Regroups all the curves based on their layer number, group names and collection names.
Group names can be changed in the Layer Names & Colors menu.
Groups can be colorized if the "Colorize Regrouped Layers" is enabled in the Options menu.
Collections with "template" in their name will be grouped under "CT_Templates". Can be changed in the options.
# gsGroupNameTextField
The name used by the Group Curves function.
If empty, uses the default name.
# gsCustomLayerNamesAndColors
Opens a menu where group names and colors can be changed and stored in a global preset.
# gsTransferAttributes
Transfers attributes from the FIRST selected curve to ALL the other curves in the selection.
NOTE: Shift + Click transfers the attributes from the LAST selected curve to ALL others.
NOTE2: Holding RMB on this button opens a marking menu with Copy-Paste and Filter functionality
# gsTransferUVs
Transfers UVs from the FIRST selected curve to ALL the other curves in the selection.
NOTE: Shift + Click transfers the UVs from the LAST selected curve to ALL others.
NOTE2: Holding RMB on this button opens a marking menu with Copy-Paste and Filter functionality
# gsResetPivot
Resets the pivot on all selected curves to the default position (root CV).
# gsRebuildWithCurrentValue
Rebuild selected curves using current rebuild slider value
# gsResetRebuildSliderRange
Reset rebuild slider range (1 to 50)
# gsDuplicateCurve
Duplicates all the selected curves and selects them.
NOTE: You can select either NURBS curve component, geometry component or group to duplicate.
# gsRandomizeCurve
Opens a window where different attributes of the selected curves can be randomized:
1. Enable the sections of interest and change the parameters.
2. Dragging the sliders in each section enables a PREVIEW of the randomization. Releasing the slider will reset the curves.
3. Click Randomize if you wish to apply the current randomization.
# gsExtendCurve
Lengthens a selected curves based on the Factor slider.
# gsReduceCurve
Shortens the selected curves based on the Factor slider.
# gsSmooth
Smoothes selected curves or curve CVs based on the Factor slider.
NOTE 1: At least 3 CVs should be selected for component smoothing.
NOTE 2: Holding RMB will open a marking menu where you can select a stronger smoothing algorithm.
# mirrorX
Mirrors or Flips all the selected curves on the World X axis.
# mirrorY
Mirrors or Flips all the selected curves on the World Y axis.
# mirrorZ
Mirrors or Flips all the selected curves on the World Z axis.
# gsControlCurve
Adds a Control Curve Deformer to the selected curves. Can be used to adjust groups of curves.
NOTE 1: Should NOT be used to permanently control clumps of cards. Use Bind instead.
# gsApplyControlCurve
Applies the Control Curve Deformer.
Either the Control Curve or any controlled Curves can be selected for this to work.
# gsCurveControlWindow
Opens a Curve Control Window. Contains all the available controls for curves.
# gsUVEditorMain
Opens a UV editor that can be used to setup and adjust UVs on multiple cards.
NOTE 1: Lambert material with PNG, JPG/JPEG or TIF/TIFF (LZW or No Compression) texture file is recommended. TGA (24bit and no RLE) is also supported.
NOTE 2: Make sure to select the curves or the group, not the geo, to adjust the UVs.
NOTE 3: Using default Maya UV editor will break GS CurveTools Cards, Tubes and Bound Groups.
NOTE 4: Default UV editor can be used when custom geometry is used in a Bound Groups.
<!-- ui.py --->
<!-- Curve Control Window Buttons and Frames --->
# gsLayerSelector
Shows the Layer of the selected curve.
Selecting different layer will change the layer of all the selected curves.
# gsColorPicker
Layer/Card Color Picker.
# gsCurveColorPicker
Curve Color Picker.
# selectedObjectName
Selected object name. Editing this field will rename all the selected objects.
# lineWidth
Controls the thickness of the selected curves.
# gsBindAxisAuto
Automatic selection of the bind Axis (recommended).
NOTE: Change to manual X, Y, Z axis if bind operation result is not acceptable.
# AxisFlip
Flips the direction of the bound geometry.
# editOrigObj
Temporarily disables curve bind and shows the original objects.
Used to adjust the objects after the bind.
To add or remove from the Bound group use Unbind.
# selectOriginalCurves
Selects the original curves that were attached to a bind curve.
Allows to edit their attributes without using Unbind or Edit Original Objects
# twistCurveFrame
Advanced twist control graph. Allows for precise twisting of the geometry along the curve. Click to expand.
# Magnitude
Twist multiplier. The larger the values, the more the twist. Default is 0.5.
# gsTwistGraphResetButton
Resets the graph to the default state.
# gsTwistGraphPopOut
Opens a larger graph in a separate window that is synced to the main graph.
# widthLockSwitch
Links/Unlinks the X and Z width sliders.
If linked, the sliders will move as one.
# LengthLock
Locks/Unlocks the length slider.
When Locked the geometry is stretched to the length of the curve and the slider is ignored.
# widthCurveFrame
Advanced width control graph. Allows for precise scaling of the geometry along the curve. Click to expand.
# gsWidthGraphResetButton
Resets the graph to the default state.
# gsWidthGraphPopOut
Opens a larger graph in a separate window that is synced to the main graph.
# profileCurveGraph
Advanced control over the profile of the card. Modifies the profile applied by the Profile slider. Click to expand.
Add or remove points and change them to increase or decrease the Profile value along the curve.
# autoEqualizeSwitchOn
Locks the points horizontally to equal intervals to avoid geometry deformation.
# autoEqualizeSwitchOff
Unlocks the points and allows for the full control.
# equalizeCurveButton
Snaps the points to the equal horizontal intervals.
# gsResetProfileGraphButton
Resets the curve to the default state.
# gsProfileGraphPopOut
Opens a larger graph in a separate window that is synced to the main graph.
# reverseNormals
Reverses the normals on the selected cards/tubes.
# orientToNormalsFrame
Orient selected cards/tubes to the normals of the selected geo.
# gsOrientToNormalsSelectTarget
Set selected mesh as a target for the algorithm.
# orientRefreshViewport
Toggles the viewport update during the alignment process.
Disabling can speed up the process.
# gsOrientToNormals
Starts the alignment process.
Will align the selected cards to the normals of the selected geometry.
# flipUV
Flips the UVs of the card/tube horizontally.
# resetControlSliders
Resets the range of the sliders to the default state.
# UVFrame
Legacy controls for the UVs. Just use the new UV Editor.
# solidifyFrame
Expands controls that control the thickness of the cards/tubes.
# solidify
Toggles the thickness of the geometry.
<!-- Curve Control Window Sliders --->
# lengthDivisions
Change the length divisions of the selected cards/tubes.
# dynamicDivisions
Toggles the dynamic divisions mode.
Dynamic divisions will change the divisions of the cards/tubes based on the length of the curves.
In dynamic divisions mode, L-Div slider will control the density of the divisions, not the fixed divisions count.
# widthDivisions
Change the width divisions of the selected cards/tubes.
# Orientation
Change the orientation of the card/tube around the curve.
# Twist
Smoothly twist the entire geometry card/tube. Twists the tip of the card.
# invTwist
Smoothly twist the entire geometry card. Twists the root of the card.
# Width
Change the width of the selected card.
# Taper
Linearly changes the width of the card/tube along the length of the curve.
# WidthX
Change the width of the tube along the X axis.
# WidthZ
Change the width of the tube along the Z axis.
# Length
Change the length of the attached geometry. Works only when Length Unlock button is checked.
# Offset
Offset the geometry along the curve.
# Profile
Change the profile of the card along the length of the curve uniformly.
# profileSmoothing
Smoothing will smooth the profile transition.
# otherFrame
Other less used options
# curveRefine
Controls the number of "virtual" vertices on the curve. These are the vertices that are used to calculate the geometry deformation.
Zero (0) value will disable the refinement and the geometry will be attached directly to the curve. The fastest option.
Larger refine values means smoother geometry that is a closer fit to the curve.
Only increase past 20 if you need additional precision or if there are any visual glitches with the geometry.
Large refine values can cause significant performance drop, lag and other issues on smaller curve sizes.
Recommended values are:
20 for curves with less than 20 CVs.
0 (disabled) or same as the number of CVs for curves with more than 20 CVs.
# autoRefine
Enables auto-refine for selected curves. Recommended to keep this on.
Manual refinement can be helpful if the geometry deformation is wrong or not precise enough.
# samplingAccuracy
Increases the sampling accuracy of the deformer that attaches the geometry to a curve.
Larger values = more precise geometry fit to a curve and more lag.
# surfaceNormals
Changes the smoothing angle of the normals of the geometry.
# gsIterationsSlider
Controls the number of iterations per card.
# gsMinimumAngle
Controls the target angle difference between the normal of the mesh and the card.
# solidifyThickness
Controls the amount of thickness on the geometry.
# solidifyDivisions
Controls the number of divisions on the solidify extrusion.
# solidifyScaleX
Changes the scale on the X axis.
# solidifyScaleY
Changes the scale on the Y axis.
# solidifyOffset
Controls the offset of the solidify extrusion.
# solidifyNormals
Controls the smoothing angle for normals of the solidify extrusion.
# geometryHighlight
If enabled, selecting the curve will also highlight the geometry component that is attached to that curve.
Works only on GS CurveTools curves and geo.
# curveHighlight
If enabled, selected curves and their components will be additionally highlighted for better visibility.
The curves and components will be in X-Ray mode by default.
Colors and transparency values can be changes in the menu below.
# gsSelectedCVColor
Selected CV highlight color
# gsSelectedCVAlpha
Selected CV highlight transparency (alpha)
# gsDeselectedCVColor
Deselected CV highlight color
# gsDeselectedCVAlpha
Deselected CV highlight transparency (alpha)
# curveVisibility
Toggle selected curves highlight
# gsCurveHighlightColor
Selected curve highlight color
# gsCurveHighlightAlpha
Selected curve highlight transparency (alpha)
# hullVisibility
Toggle hull visibility.
Hull is a line that connects all the CVs on the curve.
# gsHullHighlightColor
Hull highlight color
# gsHullHighlightAlpha
Hull highlight transparency (alpha)
# advancedVisibilityFrame
Better highlights for selected curves and components.
# lazyUpdate
Enables lazy update for selected curves.
Lazy update can slightly increase the performance of the highlight,
however it has some visual drawbacks (curve highlight can fail to update when switching curves in component selection mode)
# alwaysOnTop
Toggles X-Ray (always on top) drawing for highlighted components.
Disabling this defeats the purpose of the advanced visibility, but hey, it's your choice.
# curveDistanceColor
Toggles the distance color effect on the curve highlight.
Distance color darkens the curve color the further it is from the camera.
# cvDistanceColor
Toggles the distance color effect on the CV highlight.
Distance color darkens the CVs color the further it is from the camera.
# hullDistanceColor
Toggles the distance color effect on the hull highlight.
Distance color darkens the hull color the further it is from the camera.
# gsDistanceColorMinValue
Distance color minimum.
This value is the minimum allowed color multiplier for the Distance Color effect.
The lower this value, the darker further parts of the curve will be.
Black at 0.0
Original color at 1.0
# gsDistanceColorMaxValue
Distance color maximum.
This value is the maximum allowed color multiplier for the Distance Color effect.
The higher this value, the brighter closest parts of the curve will be.
Black at 0.0
Original color at 1.0
# CVocclusion
Toggles the experimental CV occlusion mode (hull is affected as well)
When the appropriate mesh name is added to Occluder Mesh input field,
this function will automatically hide CVs and hull lines that are behind this mesh (even in X-Ray mode).
Warning: enabling this mode can negatively impart viewport performance.
# gsSelectOccluderButton
This button adds the selected mesh name to the Occluder Mesh input field.
# gsOccluderMeshName
Type the full path for the occluder mesh here, or use the "Select Occluder" button on the left <-
<!-- Layer Customization --->
# gsGenerateLayerColorGradient
Generate a color gradient for the layer colors.
Rows control the number of Rows to generate.
Left color picker sets the initial color.
Right color picker sets the final color.
# gsRandomizeLayerColors
Generate random colors for the layers.
SatMin controls the minimum allowed saturation.
SatMax controls the maximum allowed saturation.
# gsResetAllLayerColors
Resets all the color swatches to the default color.
# gsGetCurrentSceneLayers
Populates the menu with the names and colors stored in the scene.
# gsSetAsCurrentSceneLayers
Applies the names and colors from the menu to the scene.
# gsLoadGlobalLayerPreset
Load the global names and colors preset to the menu.
NOTE: Don't forget to Set to Scene before closing the menu.
# gsSaveGlobalLayerPreset
Saves the current names and colors from the menu to the global preset.
<!-- UV Editor Window --->
# gsUVSelect
Enables the selection of the UVs.
Drag to draw a box selection.
# gsUVMove
Enables the Move tool.
Move the selected UVs or move individual UVs if nothing is selected.
# gsUVRotate
Enables the Rotation of the selected UVs.
Hold LMB and drag anywhere in the viewport to rotate the selected UVs.
Rotation pivot is the center of the individual unscaled UV.
# gsUVScale
Enables the Scaling of the selected UVs.
Hold LMB and drag in the viewport to scale the card Horizontally of Vertically.
Repeated hotkey click will toggle between Horizontal and Vertical scaling.
# gsUVHorizontalScale
Horizontal scaling mode selector.
# gsUVVerticalScale
Vertical scaling mode selector.
# gsDrawUVs
Enables the UVs Drawing Tool:
1. Select UVs using Selection Mode.
2. Enable the UV Drawing Tool.
3. Draw a UV Rectangle anywhere in the viewport to create/move the UVs there.
# gsHorizontalFlipUV
Flips the selected UVs horizontally.
Flipped UVs have the blue circle indicator inside the root rectangle.
# gsVerticalFlipUV
Flips the selected UVs vertically.
# gsResetUVs
Resets the selected UVs to the default 0,1 rectangle.
# gsSyncSelectionUVs
Syncs selection between UV editor and Maya Viewport.
# gsRandomizeUVs
Randomize selected UV positions between already existing UV positions.
***
Normal click will keep the overall density distribution of the UVs.
This means that if there is one card in one position and twenty cards in the other,
it will keep this distribution of 1 to 20.
***
Shift+Click will ignore the original density distribution
and simply randomize the UVs between the original positions.
# gsFocusUVs
Focuses on the selected UVs or on all the UVs if nothing is selected.
# gsUVIsolateSelect
Hides all the unselected UVs and shows only the selected ones.
# gsUVShowAll
Shows all the hidden UVs.
# UVEditorUseTransforms
Use "Coverage" and "Translate Frame" parameters from place2dTexture node for texture.
Offset is not supported.
Diffuse and Alpha channel MUST have the same coverage and translate frame values.
# UVEditorTransparencyToggle
Enable texture map transparency using Alpha map from Transparency plug in the material node
# UVEditorBGColorPicker
Background Color
# UVEditorGridColorPicker
Grid Color
# UVEditorFrameColorPicker
Frame Color
# UVEditorUVFrameSelectedColorPicker
Selected UV frame color
# UVEditorUVFrameDeselectedColorPicker
Deselected UV frame color
# UVEditorUVCardFillColorPicker
UV frame background color
<!-- Card to Curve Window --->
# gsGeoToCurve_outputTypeSwitch
Controls the output of Geo-to-Curve algorithm
# gsGeoToCurve_generateAuto
Automatically determine the final object type (card or tube) based on the selected geometry.
# gsGeoToCurve_generateCards
Generate cards from selected geometry (one-sided cards or tubes)
# gsGeoToCurve_generateTubes
Generate tubes from selected geometry (one-sided cards or tubes)
# gsGeoToCurve_generateCurves
Generate curves from selected geometry (one-sided cards or tubes)
# gsGeoToCurve_cardType
Controls the type of generated objects (Warp or Extrude)
# gsGeoToCurve_warp
Generate Warp cards or tubes
# gsGeoToCurve_extrude
Generate Extrude cards or tubes
# gsGeoToCurve_matchAttributes
Controls which attributes on the new cards/tubes should be approximated from the original geometry.
NOTE: This process is not perfect and final result can be inaccurate.
# gsGeoToCurve_orientation
Match orientation attribute during the generation process
# gsGeoToCurve_width
Match orientation attribute during the generation process
# gsGeoToCurve_taper
Match taper attribute during the generation process
# gsGeoToCurve_twist
Match twist attribute during the generation process
# gsGeoToCurve_profile
Match profile attribute during the generation process
# gsGeoToCurve_material
Copy material (shader) from the original geometry
# gsGeoToCurve_UVs
Tries to approximate the UVs from the original geometry
NOTE: Matches the bounding box of the UVs. Rotated and deformed UVs are not matched precisely.
# gsGeoToCurve_UVMatchOptions
Controls UV matching behaviour
# gsGeoToCurve_verticalFlip
Vertically flip matched UVs
# gsGeoToCurve_horizontalFlip
Horizontally flip matched UVs
# gsGeoToCurve_reverseCurve
Reverse generated curve direction
Root CV should be generated near the scalp of the model.
Enable or disable if resulting card direction and taper are reversed.
# gsGeoToCurve_convertSelected
Convert selected geometry to cards, tubes or curves based on the selected options.
Newly created procedural objects will be placed in the currently selected layer.
NOTE: if the currently selected layer is hidden (grayed out), the newly created objects will be hidden as well.
# gsGeoToCurve_deleteOriginalObject
Delete the original geometry after converting it to cards, tubes or curves.
# gsGeoToCurve_useAimMesh
Use the aim mesh (selected below) to place the root CV of the generated cards, tubes or curves close to the target mesh.
Placing CVs close to the target mesh will help with the alignment process and general adjustments later on.
The aim mesh should be a polygonal mesh.
# gsGeoToCurve_selectAimMesh
Select the aim mesh in the scene and click this button to add its name to the input field.

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@@ -1,61 +0,0 @@
# ngSkinTools2 模块
ngSkinTools2 是一个强大的 Maya 蒙皮权重编辑工具。
## 📁 文件夹结构
```
ngskintools2/ # ngSkinTools2 核心模块
├── __init__.py # 模块初始化(原始)
├── launcher.py # 启动器脚本(新增)
├── api/ # API 接口
├── ui/ # 用户界面
├── operations/ # 操作功能
└── README.md # 本文档
```
## 🚀 使用方法
### 从工具架启动
1. 打开 Maya
2. 切换到 **Nexus_Rigging** 工具架
3. 点击 **ngSkin** 按钮
### 从 Python 启动
```python
from rigging_tools.ngskintools2 import launcher
launcher.LaunchNgSkinTools()
```
### 直接使用 ngSkinTools2 API
```python
from rigging_tools.ngskintools2 import open_ui
open_ui()
```
## ✨ 主要功能
- 高级权重绘制和编辑
- 权重镜像和传递
- 多层权重管理
- 权重导入/导出
- 影响对象管理
## 📝 注意事项
- 自动检测 Maya 版本并加载对应插件
- 支持 Maya 2018-2026 版本
- 如果当前版本没有完全匹配的插件,会自动使用向下兼容的版本
- 建议在绑定工作流程中使用
## 🔧 版本兼容性
启动器会自动检测当前 Maya 版本并加载对应的插件:
- **完全匹配**:优先使用与 Maya 版本完全匹配的插件
- **向下兼容**:如果没有完全匹配,使用小于等于当前版本的最高版本插件
- **兜底策略**:如果当前版本比所有可用插件都旧,使用最旧的可用插件
支持的 Maya 版本2018, 2019, 2020, 2022, 2023, 2024, 2025, 2026

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@@ -432,7 +432,7 @@ class InfluenceMappingConfig(Object):
return
if axis is not None and not isinstance(axis, int):
raise Exception("invalid axis type, need int")
raise Exception("无效的轴类型,需要整数")
self.__mirror_axis = axis
@@ -487,10 +487,10 @@ class InfluenceMapping(Object):
def __init__(self):
self.config = InfluenceMappingConfig() # type:InfluenceMappingConfig
"assigned config"
"分配的配置"
self.influences = [] # type: list[InfluenceInfo]
"Source influences list. Can be assigned to result of :py:meth:`Layers.list_influences`"
"源影响列表. 可以分配给结果 :py:meth:`Layers.list_influences`"
self.destinationInfluences = None
self.calculatedMapping = None
@@ -498,7 +498,7 @@ class InfluenceMapping(Object):
def calculate(self):
mirror_mode = self.config.mirror_axis is not None
log.info("calculate influence mapping, mirror mode: %s", mirror_mode)
log.info("计算影响映射,镜像模式: %s", mirror_mode)
if self.destinationInfluences is None:
self.destinationInfluences = self.influences

View File

@@ -56,7 +56,7 @@ class LayerEffects(Object):
mirror_mask = mirror_dq = mirror_weights = everything
logger.info(
"configure mirror: layer %s mask %r weights %r dq %r direction %r",
"配置镜像: 图层 %s 遮罩 %r 权重 %r dq %r 方向 %r",
self.__layer.name,
mirror_mask,
mirror_weights,
@@ -103,7 +103,7 @@ class Layer(Object):
@classmethod
def load(cls, mesh, layer_id):
if layer_id < 0:
raise Exception("invalid layer ID: %s" % layer_id)
raise Exception("无效图层 ID: %s" % layer_id)
result = Layer(mesh, layer_id)
result.reload()
return result
@@ -112,7 +112,7 @@ class Layer(Object):
self.mesh = mesh
self.id = id
self.effects = LayerEffects(self) # type: LayerEffects
"configure effects for this layer"
"配置此图层的效果"
self.__state = None
if state is not None:

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@@ -63,7 +63,7 @@ class Mirror(Object):
"""
:type mapping: map[int] -> int
"""
log.info("mapping updated: %r", mapping)
log.info("映射已更新: %r", mapping)
mapping_as_string = ','.join(str(k) + "," + str(v) for (k, v) in list(mapping.items()))
plugin.ngst2Layers(self.target, configureMirrorMapping=True, influencesMapping=mapping_as_string)
@@ -119,7 +119,7 @@ class Mirror(Object):
existing_ref_mesh = self.get_reference_mesh()
if existing_ref_mesh:
cmds.select(existing_ref_mesh)
raise Exception("symmetry mesh already configured for %s: %s" % (str(sc), existing_ref_mesh))
raise Exception("对称网格已配置为 %s: %s" % (str(sc), existing_ref_mesh))
def get_shape(node):
return cmds.listRelatives(node, shapes=True)[0]
@@ -177,7 +177,7 @@ def set_reference_mesh_from_selection():
selection = cmds.ls(sl=True, long=True)
if len(selection) != 2:
log.debug("wrong selection size")
log.debug("错误的选择尺寸")
return
m = Mirror(selection[1])

View File

@@ -83,7 +83,7 @@ class Session(Object):
@signal.on(self.events.targetChanged)
def on_target_change():
log.info("target changed: clearing target context")
log.info("目标已更改:清除目标上下文")
self.context.selected_layers.set([])
self.events.nodeSelectionChanged.emit()

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@@ -67,7 +67,7 @@ def add_influences(influences, target):
def long_names(names):
result = set(cmds.ls(names, long=True))
if len(result) != len(names):
raise Exception("could not convert to a list of influences names: " + str(names))
raise Exception("无法转换为影响名称列表: " + str(names))
return result
existing = long_names([i.name if not i.path else i.path for i in list_influences(skin_cluster)])

View File

@@ -103,7 +103,7 @@ def merge_layers(layers):
# verify that all layers are from the same parent
for i, j in zip(layers[:-1], layers[1:]):
if i.mesh != j.mesh:
raise Exception("layers are not from the same mesh")
raise Exception("层不是来自同一个网格")
result = plugin.ngst2tools(
tool="mergeLayers",

View File

@@ -49,7 +49,7 @@ class LayersTransfer(Object):
def calc_influences_mapping_as_flat_list(self):
mapping_pairs = list(self.influences_mapping.asIntIntMapping(self.influences_mapping.calculate()).items())
if len(mapping_pairs) == 0:
raise Exception("no mapping between source and destination influences")
raise Exception("源和目标影响之间没有映射")
# convert dict to flat array
return list(itertools.chain.from_iterable(mapping_pairs))

View File

@@ -54,12 +54,12 @@ class Undo(Object):
self.name = name
def __enter__(self):
log.debug("UNDO chunk %r: start", self.name)
log.debug("UNDO chunk %r: 开始", self.name)
cmds.undoInfo(openChunk=True, chunkName=self.name)
return self
def __exit__(self, _type, value, traceback):
log.debug("UNDO chunk %r: end", self.name)
log.debug("UNDO chunk %r: 结束", self.name)
cmds.undoInfo(closeChunk=True)

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<!DOCTYPE html>
<!-- saved from url=(0106)https://apps.autodesk.com/RVT/en/Detail/HelpDoc?appId=2231912794620250494&appLang=en&os=Win64&mode=preview -->
<html lang="en" class=" js canvas canvastext no-touch hashchange history draganddrop rgba multiplebgs borderimage boxshadow textshadow cssgradients csstransitions sessionstorage" data-lt-installed="true"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<img id="helpdoc-head-icon" src="./Resources/resized_5ca803cc-8cd1-4cbe-8825-98efaeef156e_.png" alt="ngSkinTools 2">
<div id="helpdoc-head-description">
<h1 id="helpdoc-product-title">ngSkinTools 2</h1>
<div class="clear"></div>
<hr>
<div class="seller">Viktoras Makauskas</div>
<div class="description">ngSkinTools is a skinning plugin for Autodesk® Maya®, introducing new concepts to character skinning such as layers, any-pose-mirroring, enhanced paint brushes, true smoothing, and more.</div>
</div>
<div class="clear"></div>
</div>
<div class="clear"></div>
<div id="helpdoc-tag"><a href="#description" class="helpdoc-breadcrumb">Description</a>
<a href="#generalinfo" class="helpdoc-breadcrumb">General Usage Instructions</a>
<a href="#screensinfo" class="helpdoc-breadcrumb">Screenshots</a>
<a href="#inunininfo" class="helpdoc-breadcrumb">Installation/Uninstallation</a>
<a href="#knownissueinfo" class="helpdoc-breadcrumb">Known Issues</a>
<a href="#contactinfo" class="helpdoc-breadcrumb">Contact</a>
<a href="#versionhistoryinfo" class="">Version History</a>
<div class="clear"></div>
</div><div class="helpdoc-element description">
<div class="clear"></div>
<h1 id="description">Description</h1>
<div class="helpdoc-text">
<h3 id="layers">Layers</h3>
<p>Skinning
layers are a central feature of ngSkinTools. With them, you break your rig down
into easier manageable parts and edit them separately, then blend everything
together through layer transparency.</p>
<p>Theyre
not just a simple way to make your work more organized - they also physically
isolate groups of influences from the rest of the rig, so paint and edit
operations wont mix-in influences you were not expecting. This also allows you
to do things that were impossible before: per-layer mirroring, adjusting
influence weight up/down through layer transparency, blend transferred weights
with previous weights, to name a few.</p>
<h3 id="viewport-tools">Viewport
tools</h3>
<p>Just
like in the previous version, ngSkinTools brings its own weight painting tools.
Improving viewport experience is the main focus of V2, and it's complete revamp
over the previous implementation.</p>
<ul>
<li>Selecting
influences on screen, a #1 requested feature from users, is nowhere. Just hold
“S” and drag over the surface to select dominant influence from that part of
the mesh, or hover over a joint pivot to select precisely the joints you
want;</li>
<li>In
addition to the usual surface projection mode for the brush, the new “screen”
brush projection mode is useful when you want to quickly set weights for both
sides of the mesh;</li>
<li>Custom
shortcuts while in paint mode allow for quick access to intensity
presets;</li>
<li>Color
feedback is now provided through VP2 APIs, greatly improving the performance
of displayed meshes.</li></ul><br>
<h3 id="smoothing">Smoothing</h3>
<p>Keeping
weights in harmony with each other is not easy. ngSkinTools help you smooth
weights with the control you need, allowing you to control the intensity, number
of iterations and effective radius. For very dense meshes, added “iterations”
argument now allows for the quicker spread of smoothness over larger areas of
the mesh.</p>
<p>The
“relax” tool from V1 is gone. With major performance rework, youll notice that
simple flood-smoothing is now much faster and should be a near-instant operation
even with large meshes.</p>
<p>The
opposite “brother” of smooth brush, “sharpen”, is also there - for cases where
you want to just bring out the dominant influences</p>
<h3 id="mirroring">Mirroring</h3>
<p>Mirroring
is one of the most frequent automated tasks you might want from your skinning
tool. With ngSkinTools, youll be able to:</p>
<ul>
<li>Mirror
rigs in any pose; no need to switch to T-pose;</li>
<li>Have
granular control over left/right/center influences mapping, matching
left/right joints by naming convention, joint labels, etc;</li>
<li>Easily
mirror parts of your rig by leveraging layers;</li>
<li>Automatic
mirroring of weights to the opposite side as you paint so that you dont need
to get distracted from painting while working on symmetrical layers.</li></ul><br>
<h3 id="layer-effects">Layer
effects</h3>
<p>With
the “mirror as a layer effect” feature, ngSkinTools introduce a new concept to
ngSkinTools - layer effects. This differs from automatic mirroring of weights as
its not directly modifying your layer weights; instead, its a post-effect that
happens in the background buffer. This has multiple benefits, like a much
cleaner seamline of left/right sides, the ability to tweak mirroring settings
AFTER weights are painted, etc.</p>
<h3 id="compatibility">Compatibility</h3>
<p>As
it's predecessor, ngSkinTools2 operates on standard Maya skinCluster (also known
as “smooth skin”), so no custom nodes will be required to use your rig. The
plugin has a couple of custom nodes, but theyre only required while you work on
setting up your skin weights and can be deleted after, so your work should stay
compatible with most pipelines out there.</p>
<h3 id="performance">Performance</h3>
<p>A
lot of speed improvements have been made since V2, like improving the
utilization of modern multi-core processors, or eliminating bottlenecks through
much heavier use of performance profiling. Having a responsive, snappy tool is
always a pleasure to work with.</p></div></div>
<div class="helpdoc-element ">
<div class="clear"></div>
<h1 id="generalinfo">General Usage Instructions</h1>
<div class="helpdoc-text"><p>The installer from Autodesk App Store loads the application under the Custom shelf.</p>
<p><a href="http://www.ngskintools.com/docs"target="_blank">http://www.ngskintools.com/docs/</a></p></div>
</div>
<div id="helpdoc-element-screenshot" class="helpdoc-element ">
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<h1 id="screensinfo">Screenshots</h1>
<div>
<div class="helpdoc-screenshot">
<a href="./Resources/original_89910fa8-2c30-4376-a905-12c8a003d16b_.png" title="" data-mime="Image" rel="gallery">
<div class="helpdoc-img-container">
<span class="helper"></span>
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</div>
</a>
</div>
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</div>
</div>
<div class="helpdoc-command helpdoc-element helpdoc-element-hidden">
<div class="clear"></div>
<h1 id="commandinfo">Commands</h1>
<div>
</div>
</div>
<div class="helpdoc-element ">
<div class="clear"></div>
<h1 id="inunininfo">Installation/Uninstallation</h1>
<div class="helpdoc-text"><div id="pills-tabContent">
<div id="pills-windows">
<p>The installer that ran when you downloaded this plug-in from Autodesk App Store has already installed the plug-in. Windows only: To uninstall this plug-in, simply rerun the installer downloaded, and select the 'Uninstall' button, or you can uninstall it from 'Control Panel\Programs\Programs and Features', just as you would uninstall any other application from your system. The panel on the Plug-ins tab will not be removed until Maya is restarted.</p>
</div>
</div>
<p>Linux and OSX: To uninstall this plug-in, simply delete the module directory from your system. The panel on the Plug-ins tab will not be removed until Maya is restarted.</p>
<div id="pills-tabContent">
<div id="pills-windows">
<p>Download .msi and run it on your computer. The installation will place files in&nbsp;<code>C:\ProgramData\Autodesk\ApplicationPlugins\ngskintools2</code>&nbsp;(unless your&nbsp;<code>%ProgramData%</code>&nbsp;the environment variable is different).</p>
</div>
</div>
<p>Using an autoloader system, nothing needs to be configured additionally. Maya scans autoloader locations for plugins at startup and configures each discovered plugin automatically. The autoloader will create a “ngSkinTools2” shelf with a button to open UI.</p>
<p>Now, restart Maya and a new tab&nbsp;ngSkinTools2&nbsp;should appear on your shelf.</p></div>
</div>
<h3>Available on</h3>
<table>
<tr><td><img height=48 src="./Resources/win64.png" /></td><td><img height=48 src="./Resources/macos64.png" /></td><td><img height=48 src="./Resources/linux64.png" /></td></tr>
<tr><td align="center">Windows</td><td align="center">Mac OSX</td><td align="center">Linux</td></tr>
</table>
<div class="helpdoc-element helpdoc-element-hidden">
<div class="clear"></div>
<h1 id="addinfo">Additional Information</h1>
<div class="helpdoc-text"></div>
</div>
<div class="helpdoc-element ">
<div class="clear"></div>
<h1 id="knownissueinfo">Known Issues</h1>
<div class="helpdoc-text"><p>For upcoming features and bugfixes, visit <a href="http://ngskintools.com/v2/roadmap"target="_blank">ngSkinTools v2 public roadmap</a>.</p></div>
</div>
<div class="helpdoc-element ">
<div class="clear"></div>
<h1 id="contactinfo">Contact</h1>
<div>
<div>
<div class="">Company Name: Viktoras Makauskas</div>
<div class="">Company URL: <a href="http://www.ngskintools.com/" target="_blank">http://www.ngskintools.com</a></div>
<div class="">Support Contact: <a href="mailto:support@ngskintools.com">support@ngskintools.com</a></div>
</div>
<div class="helpdoc-block ">
<div class="clear"></div>
<h1 id="authorinfo">Author/Company Information</h1>
<div class="helpdoc-text">Viktoras Makauskas</div>
</div>
<div class="helpdoc-block ">
<div class="clear"></div>
<h1 id="supportinfo">Support Information</h1>
<div class="helpdoc-text"><p>If you have a problem, a question, a feature request, let me know. Your feedback is what drives the project forward!<strong>&nbsp;</strong></p>
<p><strong>Documentation</strong></p>
<p>Features, tutorials &amp; FAQ available at <a href="http://ngskintools.com/v2/" target="_blank">ngSkinTools official website</a>.&nbsp;</p>
<p><strong>Contact in private</strong></p>
<p>Use the <a href="http://ngskintools.com/contact/" target="_blank">online contact form</a> or email to <a href="mailto:support@ngskintools.com">support@ngskintools.com</a>.</p></div>
</div>
</div>
</div>
<div class="helpdoc-version helpdoc-element">
<div class="clear"></div>
<h1 id="versionhistoryinfo">Version History</h1>
<div>
<table class="helpdoc-table" id="helpdoc-table-version">
<colgroup>
<col style="width:150px">
<col style="width:680px">
</colgroup>
<tbody><tr>
<th>Version Number</th>
<th>Version Description</th>
</tr>
<tr>
<td>
<p>
2.0.24
</p>
</td>
<td style="white-space: pre-wrap;">2.0.23 (2021-Mar-12)
* Fixed: stylus pressure is not updated during the stroke;
* Fixed: Maya crashes when smoothing an empty layer with "adjust existing influences only";
* Fixed: (regression) UI is not opening on macOS;
</td>
</tr>
<tr>
<td>
<p>
2.0.23
</p>
</td>
<td style="white-space: pre-wrap;">2.0.23 (2021-Mar-10)
* Added: adjustable brush size: don't reset to zero when changing brush size in the viewport.
* Added: randomize influence colors in paint/display settings;
* Added: layers on/off "eye" button in layers tree UI;
* Fixed: ngSkinTools will not modify skinCluster's `normalizeWeights` value anymore; for performance boost, you still
can disable skinCluster's normalization by setting `normalizeWeights=None`. In "normalizeWeights:interactive"
skinCluster mode, Maya will no longer complain that "The weight total would have exceeded 1.0". ngSkinTools will try
extra hard to normalize each vertex to a perfect 1.0;
* Fixed: UI is not displayed correctly on high DPI displays when UI scaling is enabled in Maya;
</td>
</tr>
<tr>
<td>
<p>
2.0.22
</p>
</td>
<td style="white-space: pre-wrap;">2.0.22 (2021-Feb-06)
Added: convenience tool for adding influences to existing skin clusters. Select influences, target mesh and select “Tools | Add Influence”;
Fixed: weights will now display properly when viewport option “use default material” is turned on;
Added: (v1 feature) Limit max influences per vertex before writing to skin cluster;
Added: (v1 feature) Prune small weights before writing to skin cluster.
2.0.21 (2021-Jan-11)
Added: copy/paste vertex weights between different selections (tab “tools” - “copy component weights/paste average component weights”);
Added: tool “fill transparency” - for all empty vertices in a layer, assign weights from closest non-empty vertex;
Added: “duplicate layer” operation;
Added: “Merge layers” operation: combine selected layers into one.
2.0.20 (2020-Dec-02)
Fixed: Linux: crashing on startup
2.0.19 (2020-Nov-28)
Added: influences mapping in mirror screen will now allow matching joints by DG connections; if symmetrical joints are linked between themselves with message connections, ngSkinTools will be able to leverage that information when mirroring weights;
Added: symmetry mesh: an option to provide an alternative mesh for calculating vertex mapping for mirroring;
Fixed: deleting visibility node can crash Maya sometimes, e.g. switching to component mode (F8) while paint tool is active
2.0.18 (2020-Nov-20)
Added: “use all joints” option for “weights from closest joint” tool; few internal optimizations to speedup operation;
Added: “weights from closest joint” option: create a new layer
Fixed: “weights from closest joint”: the tool is only using joints as spots, but not as segments;
Fixed: after “weights from closest joint” operation influences list is not refreshed;
Fixed: “weights from closest joint”: “assign” button sometimes disabled;
2.0.17 (2020-Nov-19)
Fixed: “resume in workspace” error while opening UI
2.0.16 (2020-Nov-15)
Added: skin data will be compressed for ngSkinTools data nodes, which should substantially reduce file size for scenes with lots of skinning layers;
Added: paint mode intensity sliders are now exponential: “smooth”, “add” and “sharpen” sliders will now be more precise for lower values, and “scale” mode will allow for more precision when setting high values.
2.0.15 (2020-Nov-10)
Added: new “Set Weights” tab contains tools to apply weights to vertex/edge/polygon selection instead of painting.
Added: a new option for smooth tool - “only adjust existing vertex influences”; when this is turned on, the smooth tool will prevent influences weights spreading across the surface
Fixed: layer mirror effects correctly saved/loaded in files;
Fixed: mask mirror effect was not correctly used by layer blending engine
2.0.14 (2020-Oct-04)
Fixed: occasional crashes when using mirror effect on layers;
Additional stability fixes.
2.0.13 (2020-Oct-04)
Fixed: minor bug in 2.0.12 blocks UI from opening;
2.0.12 (2020-Oct-03)
Added: option to view used influences in influences list;
Added: hide “DQ weights” channel in influences list if skin cluster skinning method is not set to “Weight Blended”;
2.0.11 (2020-Oct-01)
Fixed: broken Linux builds
2.0.10 (2020-Sep-26)
Added: pressing “f” while painting focuses viewport camera to current paint target; for joints and other influences, the current joint pivot is used as camera interest point; when current paint target is a mask, viewport centers around painted values;
Fixed: influence mapping UI error if some influences are no joints;
2.0.9 (2020-Sep-11)
Fixed: undo paint crashing Maya;
Fixed: incorrect brush behavior with multiple viewports open;
Fixed: incorrect mesh display / VP2 transparency setting sensitive;
Fixed: clearing selection while painting does not update the display of current mesh;</td>
</tr>
</tbody></table>
</div>
</div>
</div>
</div></body></html>

View File

@@ -1,158 +1,43 @@
#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""
ngSkinTools2 启动器
用于从工具架快速启动 ngSkinTools2
ngSkinTools2 Launcher
Provides a simple interface to launch ngSkinTools2 from Maya shelf buttons
"""
import sys
import os
def get_maya_version():
"""
获取当前 Maya 版本号
返回格式: '2023', '2024'
"""
try:
from maya import cmds
maya_version = cmds.about(version=True)
# Maya 版本格式可能是 "2023" 或 "2023.1" 等,取主版本号
return maya_version.split('.')[0]
except Exception as e:
print(f"Failed to get Maya version: {e}")
return None
def find_compatible_plugin_dir(base_dir, maya_version):
"""
查找兼容的插件目录
优先使用完全匹配的版本,如果没有则向下查找最接近的版本
Args:
base_dir: 插件基础目录 (plug-ins/)
maya_version: Maya 版本号字符串,如 '2023'
Returns:
插件目录路径,如果找不到则返回 None
"""
if not maya_version:
return None
try:
maya_ver_int = int(maya_version)
except ValueError:
print(f"Invalid Maya version format: {maya_version}")
return None
# 列出所有可用的插件版本目录
available_versions = []
if os.path.exists(base_dir):
for item in os.listdir(base_dir):
item_path = os.path.join(base_dir, item)
if os.path.isdir(item_path):
try:
ver_int = int(item)
available_versions.append((ver_int, item_path))
except ValueError:
continue
if not available_versions:
return None
# 按版本号排序
available_versions.sort(reverse=True)
# 首先尝试完全匹配
for ver, path in available_versions:
if ver == maya_ver_int:
print(f"Found exact match plugin for Maya {maya_version}: {path}")
return path
# 如果没有完全匹配,使用小于等于当前版本的最高版本
for ver, path in available_versions:
if ver <= maya_ver_int:
print(f"Using compatible plugin for Maya {maya_version}: {path} (version {ver})")
return path
# 如果当前版本比所有可用版本都旧,使用最旧的版本
oldest_ver, oldest_path = available_versions[-1]
print(f"Warning: Maya {maya_version} is older than available plugins. Using oldest: {oldest_path} (version {oldest_ver})")
return oldest_path
def LaunchNgSkinTools():
"""
启动 ngSkinTools2 主界面
自动检测 Maya 版本并加载对应的插件
Launch ngSkinTools2 main UI window
This function handles two scenarios:
1. If module alias exists (ngSkinTools2 -> rigging_tools.ngskintools2), use it
2. If not, create the alias on-the-fly and then launch
"""
try:
from maya import cmds, mel
# 获取当前 Maya 版本
maya_version = get_maya_version()
if not maya_version:
print("Warning: Could not determine Maya version, will try to continue anyway")
else:
print(f"Detected Maya version: {maya_version}")
# 将当前目录添加到 Python 路径,并使用别名
# 这样 ngSkinTools2 内部的 "from ngSkinTools2.ui" 就能找到模块
current_dir = os.path.dirname(os.path.abspath(__file__))
parent_dir = os.path.dirname(current_dir)
# 添加父目录到路径
if parent_dir not in sys.path:
sys.path.insert(0, parent_dir)
# 添加当前目录到路径,作为 ngSkinTools2 模块
if current_dir not in sys.path:
sys.path.insert(0, current_dir)
# 在 sys.modules 中创建别名,让 ngSkinTools2 指向 ngskintools2
import rigging_tools.ngskintools2 as ngskintools2_module
sys.modules['ngSkinTools2'] = ngskintools2_module
# 查找并添加插件路径
# 根据 Maya 版本自动选择对应的插件目录
plugin_base_dir = os.path.join(current_dir, 'plug-ins')
plugin_dir = find_compatible_plugin_dir(plugin_base_dir, maya_version)
if plugin_dir and os.path.exists(plugin_dir):
# 添加插件路径
current_plugin_path = os.environ.get('MAYA_PLUG_IN_PATH', '')
if plugin_dir not in current_plugin_path:
os.environ['MAYA_PLUG_IN_PATH'] = plugin_dir + os.pathsep + current_plugin_path
# 加载插件
# Check if module alias already exists
if 'ngSkinTools2' not in sys.modules:
# Create the alias on-the-fly
try:
# 检查插件是否已加载
if not cmds.pluginInfo('ngSkinTools2', query=True, loaded=True):
cmds.loadPlugin(os.path.join(plugin_dir, 'ngSkinTools2.mll'))
print(f"ngSkinTools2 plugin loaded successfully from {plugin_dir}")
else:
print(f"ngSkinTools2 plugin already loaded")
except RuntimeError:
# 插件不存在,尝试加载
try:
cmds.loadPlugin(os.path.join(plugin_dir, 'ngSkinTools2.mll'))
print(f"ngSkinTools2 plugin loaded successfully from {plugin_dir}")
except Exception as plugin_error:
print(f"Warning: Could not load ngSkinTools2 plugin: {plugin_error}")
except Exception as plugin_error:
print(f"Warning: Could not load ngSkinTools2 plugin: {plugin_error}")
else:
print(f"Warning: Plugin directory not found: {plugin_dir}")
import rigging_tools.ngskintools2
sys.modules['ngSkinTools2'] = rigging_tools.ngskintools2
print("Created ngSkinTools2 module alias")
except ImportError as import_err:
print(f"Error: Failed to import rigging_tools.ngskintools2 - {import_err}")
print("Please ensure the ngskintools2 directory is in the correct location")
return
# 现在可以导入并打开 UI
from rigging_tools.ngskintools2 import open_ui
# Now import and launch
from ngSkinTools2 import open_ui
open_ui()
print("ngSkinTools2 UI opened successfully")
print("ngSkinTools2 launched successfully")
except ImportError as e:
print(f"Error: Failed to import ngSkinTools2 - {e}")
print("Please ensure ngSkinTools2 is properly installed")
except Exception as e:
print(f"Failed to open ngSkinTools2: {e}")
print(f"Error: Failed to launch ngSkinTools2 - {e}")
import traceback
traceback.print_exc()
if __name__ == "__main__":
LaunchNgSkinTools()

View File

@@ -1,32 +0,0 @@
ngSkinTools Software License Agreement.
This is a legal agreement between you and ngSkinTools author (Viktoras Makauskas) covering your use of
ngSkinTools (the "Software").
1) ngSkinTools is provided as freeware.
2) ngSkinTools Software is owned by Viktoras Makauskas and is protected by copyright laws and international
treaty provisions. Therefore, you must treat the Software like any other copyrighted material.
3) You may not distribute, rent, sub-license or otherwise make available to others the Software or
documentation or copies thereof, except as expressly permitted in this License without prior written consent
from ngSkinTools author (Viktoras Makauskas). In the case of an authorized transfer, the transferee must agree
to be bound by the terms and conditions of this License Agreement.
4) You may not remove any proprietary notices, labels, trademarks on the Software or documentation. You may not
modify, de-compile, disassemble or reverse engineer the Software.
5) Limited warranty: ngSkinTools software and documentation are "as is" without any warranty as to their
performance, merchantability or fitness for any particular purpose. The licensee assumes the entire risk as to
the quality and performance of the software. In no event shall ngSkinTools author or anyone else who has been
involved in the creation, development, production, or delivery of this software be liable for any direct,
incidental or consequential damages, such as, but not limited to, loss of anticipated profits, benefits, use,
or data resulting from the use of this software, or arising out of any breach of warranty.
Copyright (C) 2009-2020 Viktoras Makauskas
http://www.ngskintools.com
support@ngskintools.com
All rights reserved.

View File

@@ -22,4 +22,4 @@ class ObservableValue(Object):
if default != Undefined:
return default
raise Exception("using observable value before setting it")
raise Exception("在设置之前使用可观察值")

View File

@@ -24,7 +24,7 @@ def action_copy_cut(session, parent, cut):
operation(session.state.currentLayer.layer, influences)
operation_name = "Cut" if cut else "Copy"
result = actions.define_action(parent, operation_name + " weights to clipboard", callback=cut_copy_callback)
result = actions.define_action(parent, operation_name + " 将权重复制到剪贴板", callback=cut_copy_callback) # 将权重复制到剪贴板 weights to clipboard
@signal.on(session.events.currentLayerChanged, session.events.currentInfluenceChanged, qtParent=parent)
def on_selection_changed():
@@ -49,13 +49,13 @@ def action_paste(session, parent, operation):
api.paste_weights(session.state.currentLayer.layer, operation, influences=influences)
labels = {
PasteOperation.add: 'Paste weights (add to existing)',
PasteOperation.subtract: 'Paste weight (subtract from existing)',
PasteOperation.replace: 'Paste weights (replace existing)',
PasteOperation.add: '粘贴权重(添加到现有)',
PasteOperation.subtract: '粘贴权重(从现有值中减去)',
PasteOperation.replace: '粘贴权重(替换现有)',
}
result = actions.define_action(parent, labels[operation], callback=paste_callback)
result.setToolTip("Paste previously copied weights from clipboard")
result.setToolTip("从剪贴板粘贴先前复制的权重")
@signal.on(session.events.currentLayerChanged)
def on_selection_changed():

View File

@@ -31,7 +31,7 @@ def buildAction_export(session, parent):
result = actions.define_action(
parent,
"Export Layers to Json...",
"导出图层...",
callback=export_callback,
tooltip="Save layer info to external file, suitable for importing weights to different scene/mesh",
)
@@ -79,7 +79,7 @@ def buildAction_import(session, parent, file_dialog_func=None):
t.customize_callback = transfer_dialog
t.execute()
result = actions.define_action(parent, "Import Layers from Json...", callback=import_callback, tooltip="Load previously exported weights")
result = actions.define_action(parent, "导入图层...", callback=import_callback, tooltip="Load previously exported weights")
@signal.on(session.events.targetChanged, qtParent=parent)
def update():

View File

@@ -28,8 +28,8 @@ def build_action_import_v1(session, parent):
update_state()
session.events.targetChanged.emitIfChanged()
result = actions.define_action(parent, "Convert From v1.0 Layers", callback=do_convert)
result.setToolTip("Convert skinning layers from previous version of ngSkinTools; after completing this action, v1 nodes will be deleted.")
result = actions.define_action(parent, "从v1.0图层转换", callback=do_convert)
result.setToolTip("“转化旧版ngSkinTools的图层;完成此操作后v1节点将被删除。")
@signal.on(session.events.targetChanged)
def update_state():

View File

@@ -28,7 +28,7 @@ def initializeLayers(createFirstLayer=True):
layers = ngSkinTools2.api.init_layers(target)
with ngSkinTools2.api.suspend_updates(target):
if createFirstLayer:
layer = layers.add("Base weights")
layer = layers.add("基础权重") #Base weights
layer.set_current()
Mirror(target).set_mirror_config(config.mirrorInfluencesDefaults)
@@ -36,7 +36,7 @@ def initializeLayers(createFirstLayer=True):
if ngSkinTools2.api.is_slow_mode_skin_cluster(target):
dialogs.info(
"ngSkinTools switched to slow maya API for setting skin cluster weights for this skinCluster, to workaround a Maya bug when skinCluster uses dg nodes as inputs"
"切换为设置皮肤集群权重,以解决 Maya皮肤集群使用装点作为输入时的错误。"
)
@@ -73,15 +73,15 @@ def build_action_initialize_layers(session, parent):
def do_initialize():
if import_v1_actions.can_import(session):
q = (
"Skinning layers from previous version of ngSkinTools are present on this mesh. This operation will initialize "
"skinning layers from scratch, discarding previous layers information. Do you want to continue?"
"来自旧版 ngSkinTools的皮肤层存在于此网格上。此操作将初始化"
"从头开始剥离图层,丢弃之前的图层信息。您要继续吗?"
)
if not dialogs.yesNo(q):
return
initializeLayers()
result = actions.define_action(parent, "Initialize Skinning Layers", callback=do_initialize)
result = actions.define_action(parent, "初始化蒙皮层", callback=do_initialize)
@signal.on(session.events.nodeSelectionChanged)
def update():
@@ -95,7 +95,7 @@ def build_action_initialize_layers(session, parent):
def buildAction_createLayer(session, parent):
from ngSkinTools2.ui import actions
result = actions.define_action(parent, "Create Layer", callback=addLayer, icon=":/newLayerEmpty.png", shortcut=QtCore.Qt.Key_Insert)
result = actions.define_action(parent, "创建图层", callback=addLayer, icon=":/newLayerEmpty.png", shortcut=QtCore.Qt.Key_Insert)
@signal.on(session.events.targetChanged)
def update_to_target():
@@ -109,7 +109,7 @@ def buildAction_createLayer(session, parent):
def buildAction_deleteLayer(session, parent):
from ngSkinTools2.ui import actions
result = actions.define_action(parent, "Delete Layer", callback=deleteSelectedLayers, shortcut=QtCore.Qt.Key_Delete)
result = actions.define_action(parent, "删除图层", callback=deleteSelectedLayers, shortcut=QtCore.Qt.Key_Delete)
@signal.on(session.context.selected_layers.changed, session.events.targetChanged, qtParent=parent)
def update_to_target():
@@ -126,12 +126,12 @@ def setCurrentLayer(layer):
:type layer: ngSkinTools2.api.layers.Layer
"""
if not session.active():
logger.info("didn't set current layer: no session")
logger.info("未设置当前图层:没有会话")
if not session.state.layersAvailable:
logger.info("didn't set current layer: layers not enabled")
logger.info("未设置当前图层:图层未启用")
logger.info("setting current layer to %r on %r", layer, session.state.selectedSkinCluster)
logger.info("将当前图层设置为 %r on %r", layer, session.state.selectedSkinCluster)
layer.set_current()
session.events.currentLayerChanged.emitIfChanged()
@@ -158,7 +158,7 @@ def deleteSelectedLayers():
class ToggleEnabledAction(Action):
name = "Enabled"
name = "启用图层" #Enabled
checkable = True
def __init__(self, session):
@@ -192,7 +192,7 @@ class ToggleEnabledAction(Action):
for i in selected_layers:
i.enabled = enabled
logger.info("layers toggled: %r", selected_layers)
logger.info("图层已切换: %r", selected_layers)
session.events.layerListChanged.emitIfChanged()
@@ -209,8 +209,8 @@ def build_action_randomize_influences_colors(session, parent):
:type session: ngSkinTools2.api.session.Session
"""
result = QAction("Randomize colors", parent)
result.setToolTip("Choose random colors for each influence, selecting from Maya's pallete of indexed colors")
result = QAction("随机颜色", parent)
result.setToolTip("为每个影响选择随机颜色从Maya的索引色板中选择。")
def color_filter(c):
brightness = c[0] * c[0] + c[1] * c[1] + c[2] * c[2]

View File

@@ -9,8 +9,8 @@ log = getLogger("operations/paint")
class FloodAction(Action):
name = "Flood"
tooltip = "Apply current brush to whole selection"
name = "填充" # Flood
tooltip = "将当前画笔应用于整个选择区域"
def run(self):
session.paint_tool.flood(self.session.state.currentLayer.layer, influences=self.session.state.currentLayer.layer.paint_targets)
@@ -28,8 +28,8 @@ class FloodAction(Action):
class PaintAction(Action):
name = "Paint"
tooltip = "Toggle paint tool"
name = "绘制" # Paint
tooltip = "切换绘制工具"
checkable = True
def run(self):

View File

@@ -43,14 +43,14 @@ def list_custom_nodes_for_meshes(meshes):
return list(itertools.chain.from_iterable([list_custom_nodes_for_mesh(i) for i in meshes]))
message_scene_noCustomNodes = 'Scene does not contain any custom ngSkinTools nodes.'
message_selection_noCustomNodes = 'Selection does not contain any custom ngSkinTools nodes.'
message_scene_noCustomNodes = '场景中不包含任何自定义的ngSkinTools节点。'
message_selection_noCustomNodes = '选择不包含任何自定义ngskinTools节点。'
message_scene_warning = (
'This command deletes all custom ngSkinTools nodes. Skin weights ' 'will be preserved, but all layer data will be lost. Do you want to continue?'
'此命令删除所有自定义ngSkinTools节点。蒙皮权重“”将被保留但所有图层数据都将丢失。您想继续吗'
)
message_selection_warning = (
'This command deletes custom ngSkinTools nodes for selection. Skin weights '
'will be preserved, but all layer data will be lost. Do you want to continue?'
'此命令删除要选择的自定义ngSkinTools节点。皮肤重量'
'将被保留,但所有图层数据都将丢失。您想继续吗?'
)
@@ -89,7 +89,7 @@ def remove_custom_nodes(interactive=False, session=None, meshes=None):
if PaintTool.is_painting():
# make sure that painting is canceled to restore mesh display etc
cmds.setToolTo("Move")
cmds.setToolTo("移除") # Move
if session is not None:
session.events.targetChanged.emitIfChanged()

View File

@@ -54,7 +54,7 @@ def create_action__from_closest_joint(parent, session):
if not options.all_influences():
influences = layer.paint_targets
if not influences:
dialogs.info("Select one or more influences in Influences list")
dialogs.info("在影响列表中选择一个或多个影响")
return
if options.create_new_layer():
@@ -77,8 +77,8 @@ def create_action__from_closest_joint(parent, session):
__create_tool_action__(
parent,
session,
action_name=u"Assign From Closest Joint",
action_tooltip="Assign 1.0 weight for closest influence per each vertex in selected layer",
action_name=u"从最近的关节分配",
action_tooltip="为选定层中每个顶点的最近影响分配权重1.0",
exec_handler=exec_handler,
),
options,
@@ -105,8 +105,8 @@ def create_action__unify_weights(parent, session):
__create_tool_action__(
parent,
session,
action_name=u"Unify Weights",
action_tooltip="For selected vertices, make verts the same for all verts",
action_name=u"统一权重", # Unify Weights
action_tooltip="对于选定的顶点,使所有顶点相同。", #对于选定的顶点,使所有顶点相同。
exec_handler=exec_handler,
),
options,
@@ -130,8 +130,8 @@ def create_action__merge_layers(parent, session):
return __create_tool_action__(
parent,
session,
action_name=u"Merge",
action_tooltip="Merge contents of this layer into underlying layer. Pre-effects weights will be used for this",
action_name=u"合并", # Merge
action_tooltip="将本层的元素合并到底层。预效果权重将用于此。",
exec_handler=exec_handler,
enabled_handler=enabled_handler,
)
@@ -155,8 +155,8 @@ def create_action__duplicate_layer(parent, session):
return __create_tool_action__(
parent,
session,
action_name=u"Duplicate",
action_tooltip="Duplicate selected layer(s)",
action_name=u"复制",
action_tooltip="复制选择的图层(多选)",
exec_handler=exec_handler,
)
@@ -176,8 +176,8 @@ def create_action__fill_transparency(parent, session):
return __create_tool_action__(
parent,
session,
action_name=u"Fill Transparency",
action_tooltip="All transparent vertices in the selected layer(s) receive weights from their closest non-empty neighbour vertex",
action_name=u"填充透明度",
action_tooltip="所选图层中的所有透明顶点接收其最近非空邻接顶点的权重,",
exec_handler=exec_handler,
)
@@ -195,8 +195,8 @@ def create_action__copy_component_weights(parent, session):
return __create_tool_action__(
parent,
session,
action_name=u"Copy Component Weights",
action_tooltip="Store components weights in memory for further component-based paste actions",
action_name=u"复制组件权重",
action_tooltip="将组件权重存储在内存中,以便进行进一步的基于组件的粘贴操作",
exec_handler=exec_handler,
)
@@ -214,8 +214,8 @@ def create_action__paste_average_component_weight(parent, session):
return __create_tool_action__(
parent,
session,
action_name=u"Paste Average Component Weight",
action_tooltip="Compute average of copied component weights and set that value to currently selected components",
action_name=u"粘贴平均组件权重",
action_tooltip="计算复制的组件重量的平均值,并将该值设置为当前选定的组件",
exec_handler=exec_handler,
)
@@ -229,7 +229,7 @@ def create_action__add_influences(parent, session):
def exec_handler():
selection = cmds.ls(sl=True, l=True)
if len(selection) < 2:
logger.info("invalid selection: %s", selection)
logger.info("无效选择: %s", selection)
return
api.add_influences(selection[:-1], selection[-1])
cmds.select(selection[-1])
@@ -238,8 +238,8 @@ def create_action__add_influences(parent, session):
return __create_tool_action__(
parent,
session,
action_name=u"Add Influences",
action_tooltip="Add selected influences to current skin cluster.",
action_name=u"增加影响",
action_tooltip="将选定的影响添加到当前皮肤集群。",
exec_handler=exec_handler,
)
@@ -289,7 +289,7 @@ def create_action__select_affected_vertices(parent, session):
return __create_tool_action__(
parent,
session,
action_name=u"Select Affected Vertices",
action_tooltip="Select vertices that have non-zero weight for current influence.",
action_name=u"选择受影响的顶点",
action_tooltip="选择当前影响中权重不为要的顶点。",
exec_handler=exec_handler,
)

View File

@@ -12,10 +12,10 @@ def website_base_url():
class WebsiteLinksActions(Object):
def __init__(self, parent):
self.api_root = make_documentation_action(parent, "API Documentation", "/v2/api")
self.user_guide = make_documentation_action(parent, "User Guide", "/v2/")
self.changelog = make_documentation_action(parent, "Change Log", "/v2/changelog", icon=None)
self.contact = make_documentation_action(parent, "Contact", "/contact/", icon=None)
self.api_root = make_documentation_action(parent, "API 文档", "/v2/api")
self.user_guide = make_documentation_action(parent, "用户指南", "/v2/")
self.changelog = make_documentation_action(parent, "更新日志", "/v2/changelog", icon=None)
self.contact = make_documentation_action(parent, "联系", "/contact/", icon=None)
def make_documentation_action(parent, title, url, icon=":/help.png"):

View File

@@ -24,8 +24,8 @@ class SignalQueue(Object):
def emit(self, handler):
if len(self.queue) > self.max_length:
log.error("queue max length reached: emitting too many events?")
raise Exception("queue max length reached: emitting too many events?")
log.error("队列最大长度已达到:发出的事件过多?")
raise Exception("队列最大长度已达到:正在发出太多事件?")
should_start = len(self.queue) == 0
@@ -53,7 +53,7 @@ class SignalQueue(Object):
current_handler += 1
if len(self.queue) > 50:
log.info("handler queue finished with %d items", len(self.queue))
log.info("处理器队列完成,共 %d ", len(self.queue))
self.queue = []
@@ -77,7 +77,7 @@ class Signal(Object):
def __init__(self, name):
if name is None:
raise Exception("need name for debug purposes later")
raise Exception("需要稍后用于调试目的的名称")
self.name = name
self.handlers = []
self.executing = False

View File

@@ -19,7 +19,7 @@ def show(parent):
layout = QtWidgets.QVBoxLayout()
layout.addStretch()
layout.addWidget(QtWidgets.QLabel("<h1>ngSkinTools</h1>"))
layout.addWidget(QtWidgets.QLabel("Version {0}".format(version.pluginVersion())))
layout.addWidget(QtWidgets.QLabel("当前版本 {0}".format(version.pluginVersion())))
layout.addWidget(QtWidgets.QLabel(version.COPYRIGHT))
url = QtWidgets.QLabel('<a href="{0}" style="color: #007bff;">{0}</a>'.format(version.PRODUCT_URL))
@@ -65,7 +65,7 @@ def show(parent):
def buttonsRow(window):
layout = QtWidgets.QHBoxLayout()
layout.addStretch()
btnClose = QtWidgets.QPushButton("Close")
btnClose = QtWidgets.QPushButton("退出")
btnClose.setMinimumWidth(100 * scale_multiplier)
layout.addWidget(btnClose)
layout.setContentsMargins(20 * scale_multiplier, 15 * scale_multiplier, 20 * scale_multiplier, 15 * scale_multiplier)
@@ -76,7 +76,7 @@ def show(parent):
window = QtWidgets.QWidget(parent, Qt.Window | Qt.WindowTitleHint | Qt.CustomizeWindowHint)
window.resize(600 * scale_multiplier, 500 * scale_multiplier)
window.setAttribute(Qt.WA_DeleteOnClose)
window.setWindowTitle("About ngSkinTools")
window.setWindowTitle("关于 ngSkinTools")
layout = QtWidgets.QVBoxLayout()
window.setLayout(layout)
layout.setContentsMargins(0, 0, 0, 0)

View File

@@ -35,7 +35,7 @@ def build_action_delete_custom_nodes_for_selection(parent, session):
result = define_action(
parent,
"Delete Custom Nodes For Selection",
"删除选中网格的Ng节点",
callback=lambda: removeLayerData.remove_custom_nodes_from_selection(interactive=True, session=session),
)
@@ -86,7 +86,7 @@ class Actions(Object):
self.toolsUnifyWeights, self.toolsUnifyWeightsOptions = tools.create_action__unify_weights(parent, session)
self.toolsDeleteCustomNodes = define_action(
parent, "Delete All Custom Nodes", callback=lambda: removeLayerData.remove_custom_nodes(interactive=True, session=session)
parent, "删除所有网格的Ng节点", callback=lambda: removeLayerData.remove_custom_nodes(interactive=True, session=session)
)
self.toolsDeleteCustomNodesOnSelection = build_action_delete_custom_nodes_for_selection(parent, session)
@@ -135,10 +135,10 @@ class Actions(Object):
context.addAction(self.toggle_layer_enabled)
def addInfluencesActions(self, context):
context.addAction(self.separator(context, "Actions"))
context.addAction(self.separator(context, "动作"))
context.addAction(self.toolsAssignFromClosestJointSelectedInfluences)
context.addAction(self.select_affected_vertices)
context.addAction(self.separator(context, "Clipboard"))
context.addAction(self.separator(context, "剪贴板"))
context.addAction(self.cut_influences)
context.addAction(self.copy_influences)
context.addAction(self.paste_weights)

View File

@@ -36,7 +36,7 @@ def open_as_dialog(parent, matcher, result_callback):
window.close()
def save_defaults():
if not yesNo("Save current settings as default?"):
if not yesNo("将当前设置保存为默认设置?"):
return
config.mirrorInfluencesDefaults = matcher.config.as_json()
@@ -47,18 +47,18 @@ def open_as_dialog(parent, matcher, result_callback):
return widgets.button_row(
[
("Apply", apply),
("Cancel", window.close),
("应用", apply),
("取消", window.close),
],
side_menu=[
("Save As Default", save_defaults),
("Load Defaults", load_defaults),
("储存为默认值", save_defaults),
("加载默认值", load_defaults),
],
)
window = QtWidgets.QDialog(parent)
cleanup.registerCleanupHandler(window.close)
window.setWindowTitle("Influence Mirror Mapping")
window.setWindowTitle("影响镜像映射")
window.setAttribute(QtCore.Qt.WA_DeleteOnClose)
window.resize(720 * scale_multiplier, 500 * scale_multiplier)
window.setLayout(QtWidgets.QVBoxLayout())
@@ -102,10 +102,10 @@ def build_ui(parent, matcher):
split_path = path.rsplit("|", 1)
parent_path, name = split_path if len(split_path) == 2 else ["", split_path[0]]
item = QtWidgets.QTreeWidgetItem([name, '-', '(not in skin cluster)' if is_intermediate else '?'])
item = QtWidgets.QTreeWidgetItem([name, '-', '(不在皮肤簇中)' if is_intermediate else '?'])
tree_items[path] = item
parent_item = None if parent_path == "" else find_item(parent_path, True)
parent_item = None if parent_path is "" else find_item(parent_path, True)
if parent_item is not None:
parent_item.addChild(item)
@@ -142,7 +142,7 @@ def build_ui(parent, matcher):
def pattern():
result = QtWidgets.QTableWidget()
result.setColumnCount(2)
result.setHorizontalHeaderLabels(["Pattern", "Opposite"] if mirror_mode else ["Source", "Destination"])
result.setHorizontalHeaderLabels(["", ""] if mirror_mode else ["来源", "目标"])
result.setEditTriggers(QtWidgets.QTableWidget.AllEditTriggers)
result.verticalHeader().setVisible(False)
@@ -209,12 +209,12 @@ def build_ui(parent, matcher):
def automaticRules():
form = QtWidgets.QFormLayout()
use_joint_names = QtWidgets.QCheckBox("Match by joint name")
use_joint_names = QtWidgets.QCheckBox("匹配骨骼名称")
naming_patterns = pattern()
use_position = QtWidgets.QCheckBox("Match by position")
use_position = QtWidgets.QCheckBox("匹配位置")
tolerance_scroll = tolerance()
use_joint_labels = QtWidgets.QCheckBox("Match by joint label")
use_dg_links = QtWidgets.QCheckBox("Match by dependency graph links")
use_joint_labels = QtWidgets.QCheckBox("匹配骨骼标签")
use_dg_links = QtWidgets.QCheckBox("匹配依存关系图连接")
def update_enabled_disabled():
def enable_form_row(form_item, e):
@@ -260,27 +260,27 @@ def build_ui(parent, matcher):
use_dg_links.setChecked(matcher.config.use_dg_link_matching)
update_enabled_disabled()
g = QtWidgets.QGroupBox("Rules")
g = QtWidgets.QGroupBox("规则")
g.setLayout(form)
form.addRow(use_dg_links)
form.addRow("Attribute name:", dg_attribute)
form.addRow("属性名称:", dg_attribute)
form.addRow(use_joint_labels)
form.addRow(use_joint_names)
form.addRow("Naming scheme:", naming_patterns)
form.addRow("命名方案:", naming_patterns)
form.addRow(use_position)
form.addRow("Position tolerance:", tolerance_scroll.layout())
form.addRow("位置容差:", tolerance_scroll.layout())
update_values()
return g
def scriptedRules():
g = QtWidgets.QGroupBox("Scripted rules")
g = QtWidgets.QGroupBox("脚本规则")
g.setLayout(QtWidgets.QVBoxLayout())
g.layout().addWidget(QtWidgets.QLabel("TODO"))
return g
def manualRules():
g = QtWidgets.QGroupBox("Manual overrides")
g = QtWidgets.QGroupBox("手动覆盖")
g.setLayout(QtWidgets.QVBoxLayout())
g.layout().addWidget(QtWidgets.QLabel("TODO"))
return g
@@ -302,7 +302,7 @@ def build_ui(parent, matcher):
def createMappingView():
view = QtWidgets.QTreeWidget()
view.setColumnCount(3)
view.setHeaderLabels(["Source", "Destination", "Matched by rule"])
view.setHeaderLabels(["来源", "目标", "按规则匹配"])
view.setIndentation(7)
view.setExpandsOnDoubleClick(False)
@@ -316,14 +316,14 @@ def build_ui(parent, matcher):
:type mapping: dict[InfluenceInfo, InfluenceInfo]
"""
for treeItem in list(usedItems.values()):
treeItem.setText(1, "(not matched)")
treeItem.setText(1, "(不匹配)")
treeItem.setText(2, "")
for k, v in list(mapping.items()):
treeItem = usedItems.get(k.path_name(), None)
if treeItem is None:
continue
treeItem.setText(1, "(self)" if k == v['infl'] else v["infl"].shortestPath)
treeItem.setText(1, "(自己)" if k == v['infl'] else v["infl"].shortestPath)
treeItem.setText(2, v["matchedRule"])
treeItem.setData(1, linkedItemRole, v["infl"].path)
@@ -343,7 +343,7 @@ def build_ui(parent, matcher):
matches = matcher.calculate()
mappingView_updateMatches(matches)
g = QtWidgets.QGroupBox("Calculated mapping")
g = QtWidgets.QGroupBox("计算映射")
g.setLayout(QtWidgets.QVBoxLayout())
mappingView, mappingView_updateMatches = createMappingView()
g.layout().addWidget(mappingView)

View File

@@ -19,9 +19,9 @@ def build_used_influences_action(parent):
result = actions.define_action(
parent,
"Used Influences Only",
"只显示有权重的影响物",
callback=toggle,
tooltip="If enabled, influences view will only show influences that have weights on current layer",
tooltip="如果启用,影响视图将仅显示当前层上有权重的影响。",
)
@signal.on(config.influences_show_used_influences_only.changed, qtParent=parent)
@@ -46,7 +46,7 @@ def build_set_influences_sorted_action(parent):
parent,
"Show influences sorted",
callback=toggle,
tooltip="Sort influences by name",
tooltip="按名称排序影响",
)
@signal.on(config.influences_show_used_influences_only.changed, qtParent=parent)
@@ -108,7 +108,7 @@ def build_view(parent, actions, session, filter):
targets = (item_id,)
layer.locked_influences = add_or_remove(layer.locked_influences, targets, lock)
log.info("updated locked influences to %r", layer.locked_influences)
log.info("更新锁定的影响为 %r", layer.locked_influences)
session.events.influencesListUpdated.emit()
return handler
@@ -170,14 +170,14 @@ def build_view(parent, actions, session, filter):
view.setSelectionMode(QtWidgets.QAbstractItemView.ExtendedSelection)
view.setContextMenuPolicy(QtCore.Qt.ActionsContextMenu)
actions.addInfluencesActions(view)
view.addAction(actions.separator(parent, "View Options"))
view.addAction(actions.separator(parent, "显示设置"))
view.addAction(actions.show_used_influences_only)
view.addAction(actions.set_influences_sorted)
view.setIndentation(10 * scale_multiplier)
view.header().setStretchLastSection(False)
view.header().setSectionResizeMode(0, QtWidgets.QHeaderView.Stretch)
view.setHeaderLabels(["Influences", ""])
view.setHeaderLabels(["影响物", ""])
view.header().setSectionResizeMode(1, QtWidgets.QHeaderView.Fixed)
view.setColumnWidth(1, 25 * scale_multiplier)
@@ -208,7 +208,7 @@ def build_view(parent, actions, session, filter):
if not session.state.currentLayer.layer:
build_items(view, [], None)
else:
log.info("current layer changed to %s", session.state.currentLayer.layer)
log.info("当前图层更改为 %s", session.state.currentLayer.layer)
refresh_items()
current_influence_changed()
@@ -217,7 +217,7 @@ def build_view(parent, actions, session, filter):
if session.state.currentLayer.layer is None:
return
log.info("current influence changed - updating item selection")
log.info("当前影响已更改-更新项目选择")
with qt.signals_blocked(view):
targets = session.state.currentLayer.layer.paint_targets
first = True
@@ -239,12 +239,12 @@ def build_view(parent, actions, session, filter):
if not session.state.currentLayer.layer:
return
log.info("focused item changed: %r", get_item_id(curr))
log.info("焦点项已更改: %r", get_item_id(curr))
sync_paint_targets_to_selection()
@qt.on(view.itemSelectionChanged)
def sync_paint_targets_to_selection():
log.info("syncing paint targets")
log.info("同步绘画目标")
selected_ids = [get_item_id(item) for item in view.selectedItems()]
selected_ids = [i for i in selected_ids if i is not None]

View File

@@ -48,12 +48,12 @@ def build_view(parent, actions):
child_layer = item_to_layer(child)
if child_layer.parent_id != parent_layer_id:
log.info("changing layer parent: %r->%r (was %r)", parent_layer_id, child_layer, child_layer.parent_id)
log.info("更改图层父级: %r->%r (was %r)", parent_layer_id, child_layer, child_layer.parent_id)
child_layer.parent = parent_layer_id
new_index = tree_item.childCount() - i - 1
if child_layer.index != new_index:
log.info("changing layer index: %r->%r (was %r)", child_layer, new_index, child_layer.index)
log.info("更改图层索引: %r->%r (was %r)", child_layer, new_index, child_layer.index)
child_layer.index = new_index
sync_item(child, child_layer.id)
@@ -82,7 +82,7 @@ def build_view(parent, actions):
view.setContextMenuPolicy(QtCore.Qt.ActionsContextMenu)
actions.addLayersActions(view)
view.setHeaderLabels(["Layers", ""])
view.setHeaderLabels(["图层", ""])
# view.setHeaderHidden(True)
view.header().setMinimumSectionSize(1)
view.header().setStretchLastSection(False)
@@ -100,7 +100,7 @@ def build_view(parent, actions):
bar = QtWidgets.QToolBar(parent=parent)
bar.setMovable(False)
bar.setIconSize(QtCore.QSize(visibility_icon_size * scale_multiplier, visibility_icon_size * scale_multiplier))
a = bar.addAction(icon_visible if layer is None or layer.enabled else icon_hidden, "Toggle enabled/disabled")
a = bar.addAction(icon_visible if layer is None or layer.enabled else icon_hidden, "切换 启用/禁用")
@qt.on(a.triggered)
def handler():
@@ -117,11 +117,11 @@ def build_view(parent, actions):
# build map "parent id->list of children "
log.info("syncing items...")
log.info("同步项目q...")
# save selected layers IDs to restore item selection later
selected_layer_ids = {item_to_layer(item).id for item in view.selectedItems()}
log.info("selected layer IDs: %r", selected_layer_ids)
log.info("选择层 IDs: %r", selected_layer_ids)
current_item_id = None if view.currentItem() is None else item_to_layer(view.currentItem()).id
hierarchy = {}
@@ -167,7 +167,7 @@ def build_view(parent, actions):
@signal.on(session.events.layerListChanged, qtParent=view)
def refresh_layer_list():
log.info("event handler for layer list changed")
log.info("图层列表更改的事件处理程序")
if not session.state.layersAvailable:
build_items([])
else:
@@ -177,7 +177,7 @@ def build_view(parent, actions):
@signal.on(session.events.currentLayerChanged, qtParent=view)
def current_layer_changed():
log.info("event handler for currentLayerChanged")
log.info("当前图层更改的事件处理程序")
layer = session.state.currentLayer.layer
current_item = view.currentItem()
if layer is None:
@@ -189,14 +189,14 @@ def build_view(parent, actions):
if prev_layer is None or prev_layer.id != layer.id:
item = tree_items.get(layer.id, None)
if item is not None:
log.info("setting current item to " + item.text(0))
log.info("将当前项目设置为 " + item.text(0))
view.setCurrentItem(item, 0, QtCore.QItemSelectionModel.SelectCurrent | QtCore.QItemSelectionModel.ClearAndSelect)
item.setSelected(True)
@qt.on(view.currentItemChanged)
def current_item_changed(curr, _):
log.info("current item changed")
log.info("当前项目已更改")
if curr is None:
return
@@ -209,7 +209,7 @@ def build_view(parent, actions):
@qt.on(view.itemChanged)
def item_changed(item, column):
log.info("item changed")
log.info("项目已更改")
layers.renameLayer(item_to_layer(item), item.text(column))
@qt.on(view.itemSelectionChanged)
@@ -217,7 +217,7 @@ def build_view(parent, actions):
selection = [item_to_layer(item) for item in view.selectedItems()]
if selection != session.context.selected_layers(default=[]):
log.info("new selected layers: %r", selection)
log.info("新选择图层: %r", selection)
session.context.selected_layers.set(selection)
refresh_layer_list()

View File

@@ -46,20 +46,20 @@ def build_menu(parent, actions):
sub_item.setTearOffEnabled(True)
return sub_item
sub = top_level_menu("File")
sub.addSeparator().setText("Import/Export")
sub = top_level_menu("文件")
sub.addSeparator().setText("导入/导出")
sub.addAction(actions.importFile)
sub.addAction(actions.exportFile)
sub = top_level_menu("Layers")
sub.addSeparator().setText("Layer actions")
sub = top_level_menu("图层")
sub.addSeparator().setText("图层操作")
sub.addAction(actions.initialize)
sub.addAction(actions.import_v1)
actions.addLayersActions(sub)
sub.addSeparator().setText("Copy")
sub.addSeparator().setText("复制")
sub.addAction(actions.transfer)
sub = top_level_menu("Tools")
sub = top_level_menu("工具")
sub.addAction(actions.add_influences)
sub.addAction(actions.toolsAssignFromClosestJoint)
sub.addSeparator()
@@ -68,17 +68,17 @@ def build_menu(parent, actions):
sub.addAction(actions.toolsDeleteCustomNodesOnSelection)
sub.addAction(actions.toolsDeleteCustomNodes)
sub = top_level_menu("View")
sub = top_level_menu("查看")
sub.addAction(actions.show_used_influences_only)
sub = top_level_menu("Help")
sub = top_level_menu("帮助")
sub.addAction(actions.documentation.user_guide)
sub.addAction(actions.documentation.api_root)
sub.addAction(actions.documentation.changelog)
sub.addAction(actions.documentation.contact)
sub.addSeparator()
sub.addAction(actions.check_for_updates)
sub.addAction("About...").triggered.connect(lambda: aboutwindow.show(parent))
sub.addAction("关于...").triggered.connect(lambda: aboutwindow.show(parent))
return menu
@@ -107,11 +107,11 @@ def build_ui(parent):
tabs = QtWidgets.QTabWidget(window)
tabs.addTab(tabPaint.build_ui(tabs, actions), "Paint")
tabs.addTab(tabSetWeights.build_ui(tabs), "Set Weights")
tabs.addTab(tabMirror.build_ui(tabs), "Mirror")
tabs.addTab(tabLayerEffects.build_ui(), "Effects")
tabs.addTab(tabTools.build_ui(actions, session), "Tools")
tabs.addTab(tabPaint.build_ui(tabs, actions), "绘制")
tabs.addTab(tabSetWeights.build_ui(tabs), "设置权重")
tabs.addTab(tabMirror.build_ui(tabs), "镜像")
tabs.addTab(tabLayerEffects.build_ui(), "样式")
tabs.addTab(tabTools.build_ui(actions, session), "工具")
@signal.on(options.current_tab.changed)
def set_current_tab():

View File

@@ -19,4 +19,4 @@ def bind(ui, model):
model.set(ui.value())
else:
raise Exception("could not bind control to model")
raise Exception("无法将控件绑定到模型")

View File

@@ -99,10 +99,10 @@ def save_option(varName, value):
elif is_string(value):
key = 'sv'
else:
raise ValueError("could not save option %s: invalid value %r" % (varName, value))
raise ValueError("无法保存选项 %s: 无效值 %r" % (varName, value))
kvargs = {key: (varName, value)}
log.info("saving optionvar: %r", kvargs)
log.info("保存选项变量: %r", kvargs)
cmds.optionVar(**kvargs)
@@ -153,11 +153,11 @@ class Config(Object):
def __get_value__(self, name, default_value):
result = self.__state__.get(name, default_value)
log.info("config: return %s=%r", name, result)
log.info("配置: return %s=%r", name, result)
return result
def __set_value__(self, name, value):
log.info("config: save %s=%r", name, value)
log.info("配置: save %s=%r", name, value)
self.__state__[name] = value
self.save()

View File

@@ -36,9 +36,9 @@ def build_ui():
def build_properties():
layout = QtWidgets.QVBoxLayout()
opacity = widgets.NumberSliderGroup(tooltip="multiply layer mask to control overall transparency of the layer.")
opacity = widgets.NumberSliderGroup(tooltip="多层蒙版来控制图层的整体透明度.")
opacity.set_value(1.0)
layout.addLayout(createTitledRow("Opacity:", opacity.layout()))
layout.addLayout(createTitledRow("不透明度:", opacity.layout()))
def default_selection_opacity(layers):
if len(layers) > 0:
@@ -65,7 +65,7 @@ def build_ui():
update_values()
group = QtWidgets.QGroupBox("Layer properties")
group = QtWidgets.QGroupBox("图层属性")
group.setLayout(layout)
return group
@@ -76,18 +76,18 @@ def build_ui():
i.effects.configure_mirror(**{option: value})
mirror_direction = QtWidgets.QComboBox()
mirror_direction.addItem("Positive to negative", MirrorOptions.directionPositiveToNegative)
mirror_direction.addItem("Negative to positive", MirrorOptions.directionNegativeToPositive)
mirror_direction.addItem("Flip", MirrorOptions.directionFlip)
mirror_direction.addItem("从正到负", MirrorOptions.directionPositiveToNegative)
mirror_direction.addItem("从负到正", MirrorOptions.directionNegativeToPositive)
mirror_direction.addItem("翻转", MirrorOptions.directionFlip)
mirror_direction.setMinimumWidth(1)
@qt.on(mirror_direction.currentIndexChanged)
def value_changed():
configure_mirror_all_layers("mirror_direction", mirror_direction.currentData())
configure_mirror_all_layers("镜像方向", mirror_direction.currentData())
influences = QtWidgets.QCheckBox("Influence weights")
mask = QtWidgets.QCheckBox("Layer mask")
dq = QtWidgets.QCheckBox("Dual quaternion weights")
influences = QtWidgets.QCheckBox("影响物权重")
mask = QtWidgets.QCheckBox("图层蒙板")
dq = QtWidgets.QCheckBox("双四元数权重")
def configure_checkbox(checkbox, option):
@qt.on(checkbox.stateChanged)
@@ -125,21 +125,21 @@ def build_ui():
return result
layout = QtWidgets.QVBoxLayout()
layout.addLayout(createTitledRow("Mirror effect on:", elements()))
layout.addLayout(createTitledRow("Mirror direction:", mirror_direction))
layout.addLayout(createTitledRow("镜像效果打开:", elements()))
layout.addLayout(createTitledRow("镜像方向:", mirror_direction))
group = QtWidgets.QGroupBox("Mirror")
group = QtWidgets.QGroupBox("镜像")
group.setLayout(layout)
return group
def build_skin_properties():
use_max_influences = QtWidgets.QCheckBox("Limit max influences per vertex")
use_max_influences = QtWidgets.QCheckBox("限制每个顶点的最大影响物")
max_influences = widgets.NumberSliderGroup(min_value=1, max_value=5, tooltip="", value_type=int)
use_prune_weight = QtWidgets.QCheckBox("Prune small weights before writing to skin cluster")
use_prune_weight = QtWidgets.QCheckBox("在写入蒙皮簇之前修剪小权重")
prune_weight = widgets.NumberSliderGroup(decimals=6, min_value=0.000001, max_value=0.05, tooltip="")
prune_weight.set_value(prune_weight.min_value)
prune_weight.set_expo("start", 3)
prune_weight.set_expo("开始", 3)
@signal.on(session.events.targetChanged)
def update_ui():
@@ -164,7 +164,7 @@ def build_ui():
@qt.on(use_max_influences.stateChanged, use_prune_weight.stateChanged)
@signal.on(max_influences.valueChanged, prune_weight.valueChanged)
def update_values():
log.info("updating effects tab")
log.info("更新效果标签页")
if session.state.layersAvailable:
session.state.layers.influence_limit_per_vertex = max_influences.value() if use_max_influences.isChecked() else 0
@@ -174,11 +174,11 @@ def build_ui():
layout = QtWidgets.QVBoxLayout()
layout.addWidget(use_max_influences)
layout.addLayout(createTitledRow("Max influences:", max_influences.layout()))
layout.addLayout(createTitledRow("最大影响物:", max_influences.layout()))
layout.addWidget(use_prune_weight)
layout.addLayout(createTitledRow("Prune below:", prune_weight.layout()))
layout.addLayout(createTitledRow("修剪以下:", prune_weight.layout()))
group = QtWidgets.QGroupBox("Skin Properties")
group = QtWidgets.QGroupBox("蒙皮属性")
group.setLayout(layout)
update_ui()

View File

@@ -16,10 +16,10 @@ def build_ui(parent_window):
def build_mirroring_options_group():
def get_mirror_direction():
mirror_direction = QtWidgets.QComboBox()
mirror_direction.addItem("Guess from stroke", MirrorOptions.directionGuess)
mirror_direction.addItem("Positive to negative", MirrorOptions.directionPositiveToNegative)
mirror_direction.addItem("Negative to positive", MirrorOptions.directionNegativeToPositive)
mirror_direction.addItem("Flip", MirrorOptions.directionFlip)
mirror_direction.addItem("从笔划猜测", MirrorOptions.directionGuess)
mirror_direction.addItem("从正到负", MirrorOptions.directionPositiveToNegative)
mirror_direction.addItem("从负到正", MirrorOptions.directionNegativeToPositive)
mirror_direction.addItem("翻转", MirrorOptions.directionFlip)
mirror_direction.setMinimumWidth(1)
qt.select_data(mirror_direction, config.mirror_direction())
@@ -65,19 +65,19 @@ def build_ui(parent_window):
return seam_width_ctrl.layout()
def elements():
influences = bind_checkbox(QtWidgets.QCheckBox("Influence weights"), config.mirror_weights)
mask = bind_checkbox(QtWidgets.QCheckBox("Layer mask"), config.mirror_mask)
dq = bind_checkbox(QtWidgets.QCheckBox("Dual quaternion weights"), config.mirror_dq)
influences = bind_checkbox(QtWidgets.QCheckBox("影响物权重"), config.mirror_weights)
mask = bind_checkbox(QtWidgets.QCheckBox("图层遮罩"), config.mirror_mask)
dq = bind_checkbox(QtWidgets.QCheckBox("双四元权重"), config.mirror_dq)
return influences, mask, dq
result = QtWidgets.QGroupBox("Mirroring options")
result = QtWidgets.QGroupBox("镜像选项")
layout = QtWidgets.QVBoxLayout()
result.setLayout(layout)
layout.addLayout(createTitledRow("Axis:", axis()))
layout.addLayout(createTitledRow("Direction:", get_mirror_direction()))
layout.addLayout(createTitledRow("Seam width:", mirror_seam_width()))
layout.addLayout(createTitledRow("Elements to mirror:", *elements()))
layout.addLayout(createTitledRow("镜像轴:", axis()))
layout.addLayout(createTitledRow("方向:", get_mirror_direction()))
layout.addLayout(createTitledRow("接缝宽度:", mirror_seam_width()))
layout.addLayout(createTitledRow("镜像要素:", *elements()))
return result
@@ -86,10 +86,10 @@ def build_ui(parent_window):
def mirror_mesh_group():
mesh_name_edit = QtWidgets.QLineEdit("mesh1")
mesh_name_edit.setReadOnly(True)
select_button = QtWidgets.QPushButton("Select")
create_button = QtWidgets.QPushButton("Create")
select_button = QtWidgets.QPushButton("选择")
create_button = QtWidgets.QPushButton("创建")
set_button = QtWidgets.QPushButton("Set")
set_button.setToolTip("Select symmetry mesh and a skinned target first")
set_button.setToolTip("首先选择对称网格和蒙皮目标")
layout = QtWidgets.QHBoxLayout()
layout.addWidget(mesh_name_edit)
@@ -144,13 +144,13 @@ def build_ui(parent_window):
return layout
vertex_mapping_mode = QtWidgets.QComboBox()
vertex_mapping_mode.addItem("Closest point on surface", VertexTransferMode.closestPoint)
vertex_mapping_mode.addItem("UV space", VertexTransferMode.uvSpace)
vertex_mapping_mode.addItem("曲面上最近的点", VertexTransferMode.closestPoint)
vertex_mapping_mode.addItem("UV空间", VertexTransferMode.uvSpace)
result = QtWidgets.QGroupBox("Vertex Mapping")
result = QtWidgets.QGroupBox("顶点映射")
layout = QtWidgets.QVBoxLayout()
layout.addLayout(createTitledRow("Mapping mode:", vertex_mapping_mode))
layout.addLayout(createTitledRow("Symmetry mesh:", mirror_mesh_group()))
layout.addLayout(createTitledRow("映射模式:", vertex_mapping_mode))
layout.addLayout(createTitledRow("对称网格:", mirror_mesh_group()))
result.setLayout(layout)
@qt.on(vertex_mapping_mode.currentIndexChanged)
@@ -166,7 +166,7 @@ def build_ui(parent_window):
def influence_mapping_group():
def edit_mapping():
mapping = QtWidgets.QPushButton("Preview and edit mapping")
mapping = QtWidgets.QPushButton("预览和编辑映射")
single_window_policy = qt.SingleWindowPolicy()
@@ -182,7 +182,7 @@ def build_ui(parent_window):
layout = QtWidgets.QVBoxLayout()
layout.addWidget(edit_mapping())
result = QtWidgets.QGroupBox("Influences mapping")
result = QtWidgets.QGroupBox("影响物映射")
result.setLayout(layout)
return result
@@ -192,7 +192,7 @@ def build_ui(parent_window):
tab.innerLayout.addWidget(influence_mapping_group())
tab.innerLayout.addStretch()
btn_mirror = QtWidgets.QPushButton("Mirror")
btn_mirror = QtWidgets.QPushButton("镜像")
tab.lowerButtonsRow.addWidget(btn_mirror)
@qt.on(btn_mirror.clicked)

View File

@@ -50,14 +50,14 @@ def build_ui(parent, global_actions):
t.addAction(a)
t = QtWidgets.QToolBar()
create_brush_mode_button(t, PaintMode.replace, "Replace", "Whatever")
create_brush_mode_button(t, PaintMode.add, "Add", "")
create_brush_mode_button(t, PaintMode.scale, "Scale", "")
create_brush_mode_button(t, PaintMode.replace, "替换", "替换")
create_brush_mode_button(t, PaintMode.add, "添加", "")
create_brush_mode_button(t, PaintMode.scale, "减少", "")
row.addWidget(t)
t = QtWidgets.QToolBar()
create_brush_mode_button(t, PaintMode.smooth, "Smooth", "")
create_brush_mode_button(t, PaintMode.sharpen, "Sharpen", "")
create_brush_mode_button(t, PaintMode.smooth, "平滑", "")
create_brush_mode_button(t, PaintMode.sharpen, "锐化", "")
row.addWidget(t)
@on_signal(et.tool_settings_changed, scope=row)
@@ -96,9 +96,9 @@ def build_ui(parent, global_actions):
update_to_tool()
qt.on(a.toggled)(toggled)
add_brush_shape_action(':/circleSolid.png', 'Solid', BrushShape.solid, checked=True)
add_brush_shape_action(':/circlePoly.png', 'Smooth', BrushShape.smooth)
add_brush_shape_action(':/circleGaus.png', 'Gaus', BrushShape.gaus)
add_brush_shape_action(':/circleSolid.png', '硬边圆', BrushShape.solid, checked=True)
add_brush_shape_action(':/circlePoly.png', '软边圆', BrushShape.smooth)
add_brush_shape_action(':/circleGaus.png', '喷枪', BrushShape.gaus)
return result
@@ -136,23 +136,23 @@ def build_ui(parent, global_actions):
update_to_tool()
add(
'Surface',
'Using first surface hit under the mouse, update all nearby vertices that are connected by surface to the hit location. '
+ 'Only current shell will be updated.',
'表面',
'绘制由与曲面相连的模型顶点.'
+ '仅更新当前shell.',
BrushProjectionMode.surface,
use_volume=False,
checked=True,
)
add(
'Volume',
'Using first surface hit under the mouse, update all nearby vertices, including those from other shells.',
'体积',
'绘制附近所有模型顶点,包括没有连接的顶点.',
BrushProjectionMode.surface,
use_volume=True,
checked=False,
)
add(
'Screen',
'Use screen projection of a brush, updating all vertices on all surfaces that are within the brush radius.',
'屏幕',
'从屏幕方向投影到笔刷半径内所有曲面上的顶点.',
BrushProjectionMode.screen,
use_volume=False,
checked=False,
@@ -163,53 +163,53 @@ def build_ui(parent, global_actions):
def stylus_pressure_selection():
# noinspection PyShadowingNames
result = QtWidgets.QComboBox()
result.addItem("Unused")
result.addItem("Multiply intensity")
result.addItem("Multiply opacity")
result.addItem("Multiply radius")
result.addItem("未使用")
result.addItem("倍增强度")
result.addItem("倍增不透明度")
result.addItem("倍增半径")
return result
layout = QtWidgets.QVBoxLayout()
layout.addLayout(createTitledRow("Brush projection:", brush_projection_mode_row()))
layout.addLayout(createTitledRow("Brush mode:", brush_mode_row3()))
layout.addLayout(createTitledRow("Brush shape:", brush_shape_row()))
layout.addLayout(createTitledRow("笔刷投影:", brush_projection_mode_row()))
layout.addLayout(createTitledRow("笔刷模式:", brush_mode_row3()))
layout.addLayout(createTitledRow("笔刷形状:", brush_shape_row()))
intensity = widgets.NumberSliderGroup()
radius = widgets.NumberSliderGroup(
max_value=100, tooltip="You can also set brush radius by just holding <b>B</b> " "and mouse-dragging in the viewport"
max_value=100, tooltip="可以通过在视口中按住 <b>B</b> " "并鼠标左键按住拖动来设置笔刷半径"
)
iterations = widgets.NumberSliderGroup(value_type=int, min_value=1, max_value=100)
layout.addLayout(createTitledRow("Intensity:", intensity.layout()))
layout.addLayout(createTitledRow("Brush radius:", radius.layout()))
layout.addLayout(createTitledRow("Brush iterations:", iterations.layout()))
layout.addLayout(createTitledRow("强度:", intensity.layout()))
layout.addLayout(createTitledRow("笔刷半径:", radius.layout()))
layout.addLayout(createTitledRow("笔刷迭代次数:", iterations.layout()))
influences_limit = widgets.NumberSliderGroup(value_type=int, min_value=0, max_value=10)
layout.addLayout(createTitledRow("Influences limit:", influences_limit.layout()))
layout.addLayout(createTitledRow("影响物限制:", influences_limit.layout()))
@signal.on(influences_limit.valueChanged)
def influences_limit_changed():
paint.influences_limit = influences_limit.value()
update_ui()
fixed_influences = QtWidgets.QCheckBox("Only adjust existing vertex influences")
fixed_influences = QtWidgets.QCheckBox("仅调整顶点现有影响物,防止周围权重扩散")
fixed_influences.setToolTip(
"When this option is enabled, smooth will only adjust existing influences per vertex, "
"and won't include other influences from nearby vertices"
"启用此选项后,平滑-将仅调整每个顶点的现有影响物, "
"而不会包含来自附近顶点的影响物,防止周围权重扩散"
)
layout.addLayout(createTitledRow("Weight bleeding:", fixed_influences))
layout.addLayout(createTitledRow("平滑辅助:", fixed_influences))
@qt.on(fixed_influences.stateChanged)
def fixed_influences_changed():
paint.fixed_influences_per_vertex = fixed_influences.isChecked()
limit_to_component_selection = QtWidgets.QCheckBox("Limit to component selection")
limit_to_component_selection.setToolTip("When this option is enabled, smoothing will only happen between selected components")
layout.addLayout(createTitledRow("Isolation:", limit_to_component_selection))
limit_to_component_selection = QtWidgets.QCheckBox("限制在选中组件中平滑")
limit_to_component_selection.setToolTip("启用此选项后,仅在选定组件之间进行平滑")
layout.addLayout(createTitledRow("隔离选中组件:", limit_to_component_selection))
@qt.on(limit_to_component_selection.stateChanged)
def limit_to_component_selection_changed():
paint.limit_to_component_selection = limit_to_component_selection.isChecked()
interactive_mirror = QtWidgets.QCheckBox("Interactive mirror")
interactive_mirror = QtWidgets.QCheckBox("交互式镜像")
layout.addLayout(createTitledRow("", interactive_mirror))
@qt.on(interactive_mirror.stateChanged)
@@ -217,7 +217,7 @@ def build_ui(parent, global_actions):
paint.mirror = interactive_mirror.isChecked()
update_ui()
sample_joint_on_stroke_start = QtWidgets.QCheckBox("Sample current joint on stroke start")
sample_joint_on_stroke_start = QtWidgets.QCheckBox("在笔画开始时取样当前骨骼")
layout.addLayout(createTitledRow("", sample_joint_on_stroke_start))
@qt.on(sample_joint_on_stroke_start.stateChanged)
@@ -225,8 +225,8 @@ def build_ui(parent, global_actions):
paint.sample_joint_on_stroke_start = sample_joint_on_stroke_start.isChecked()
update_ui()
redistribute_removed_weight = QtWidgets.QCheckBox("Distribute to other influences")
layout.addLayout(createTitledRow("Removed weight:", redistribute_removed_weight))
redistribute_removed_weight = QtWidgets.QCheckBox("分配给其它影响物")
layout.addLayout(createTitledRow("移除的权重:", redistribute_removed_weight))
@qt.on(redistribute_removed_weight.stateChanged)
def redistribute_removed_weight_changed():
@@ -234,12 +234,12 @@ def build_ui(parent, global_actions):
update_ui()
stylus = stylus_pressure_selection()
layout.addLayout(createTitledRow("Stylus pressure:", stylus))
layout.addLayout(createTitledRow("手绘板压力:", stylus))
@on_signal(et.tool_settings_changed, scope=layout)
def update_ui():
log.info("updating paint settings ui")
log.info("brush mode:%s, brush shape: %s", paint.mode, paint.brush_shape)
log.info("更新的绘制设置的ui")
log.info("画笔模式:%s, 画笔形状: %s", paint.mode, paint.brush_shape)
paint.update_plugin_brush_radius()
paint.update_plugin_brush_intensity()
@@ -280,7 +280,7 @@ def build_ui(parent, global_actions):
@signal.on(radius.valueChanged, qtParent=layout)
def radius_edited():
log.info("updated brush radius")
log.info("更新笔刷半径")
paint.brush_radius = radius.value()
update_ui()
@@ -301,18 +301,18 @@ def build_ui(parent, global_actions):
update_ui()
result = QtWidgets.QGroupBox("Brush behavior")
result = QtWidgets.QGroupBox("笔刷行为")
result.setLayout(layout)
return result
def build_display_settings():
result = QtWidgets.QGroupBox("Display settings")
result = QtWidgets.QGroupBox("显示设置")
layout = QtWidgets.QVBoxLayout()
influences_display = QtWidgets.QComboBox()
influences_display.addItem("All influences, multiple colors", WeightsDisplayMode.allInfluences)
influences_display.addItem("Current influence, grayscale", WeightsDisplayMode.currentInfluence)
influences_display.addItem("Current influence, colored", WeightsDisplayMode.currentInfluenceColored)
influences_display.addItem("所有权重,多种颜色", WeightsDisplayMode.allInfluences)
influences_display.addItem("当前权重,灰度", WeightsDisplayMode.currentInfluence)
influences_display.addItem("当前权重,彩色", WeightsDisplayMode.currentInfluenceColored)
influences_display.setMinimumWidth(1)
influences_display.setCurrentIndex(paint.display_settings.weights_display_mode)
@@ -327,11 +327,11 @@ def build_ui(parent, global_actions):
display_layout = QtWidgets.QVBoxLayout()
display_layout.addWidget(influences_display)
display_layout.addWidget(display_toolbar)
layout.addLayout(createTitledRow("Influences display:", display_layout))
layout.addLayout(createTitledRow("权重显示:", display_layout))
mask_display = QtWidgets.QComboBox()
mask_display.addItem("Default", MaskDisplayMode.default_)
mask_display.addItem("Color ramp", MaskDisplayMode.color_ramp)
mask_display.addItem("默认", MaskDisplayMode.default_)
mask_display.addItem("彩色渐变", MaskDisplayMode.color_ramp)
mask_display.setMinimumWidth(1)
mask_display.setCurrentIndex(paint.display_settings.weights_display_mode)
@@ -340,14 +340,14 @@ def build_ui(parent, global_actions):
paint.display_settings.mask_display_mode = mask_display.currentData()
update_ui_to_tool()
layout.addLayout(createTitledRow("Mask display:", mask_display))
layout.addLayout(createTitledRow("表面显示:", mask_display))
show_effects = QtWidgets.QCheckBox("Show layer effects")
show_effects = QtWidgets.QCheckBox("显示图层效果")
layout.addLayout(createTitledRow("", show_effects))
show_masked = QtWidgets.QCheckBox("Show masked weights")
show_masked = QtWidgets.QCheckBox("显示蒙皮权重")
layout.addLayout(createTitledRow("", show_masked))
show_selected_verts_only = QtWidgets.QCheckBox("Hide unselected vertices")
show_selected_verts_only = QtWidgets.QCheckBox("隐藏未选择的顶点")
layout.addLayout(createTitledRow("", show_selected_verts_only))
@qt.on(show_effects.stateChanged)
@@ -363,7 +363,7 @@ def build_ui(parent, global_actions):
paint.display_settings.show_selected_verts_only = show_selected_verts_only.isChecked()
mesh_toolbar = QtWidgets.QToolBar()
toggle_original_mesh = QAction("Show Original Mesh", mesh_toolbar)
toggle_original_mesh = QAction("显示原本模型", mesh_toolbar)
toggle_original_mesh.setCheckable(True)
mesh_toolbar.addAction(toggle_original_mesh)
layout.addLayout(createTitledRow("", mesh_toolbar))
@@ -374,7 +374,7 @@ def build_ui(parent, global_actions):
update_ui_to_tool()
wireframe_color_button = widgets.ColorButton()
layout.addLayout(createTitledRow("Wireframe color:", wireframe_color_button))
layout.addLayout(createTitledRow("线框颜色:", wireframe_color_button))
@signal.on(wireframe_color_button.color_changed)
def update_wireframe_color():

View File

@@ -1,3 +1,4 @@
# -*- coding: UTF-8 -*-
from ngSkinTools2 import signal
from ngSkinTools2.api import PaintMode, PaintModeSettings, flood_weights
from ngSkinTools2.api.log import getLogger
@@ -70,14 +71,14 @@ def build_ui(parent):
toolbar.addAction(a)
t = QtWidgets.QToolBar()
create_mode_button(t, PaintMode.replace, "Replace", "")
create_mode_button(t, PaintMode.add, "Add", "")
create_mode_button(t, PaintMode.scale, "Scale", "")
create_mode_button(t, PaintMode.replace, "替换", "")
create_mode_button(t, PaintMode.add, "添加", "")
create_mode_button(t, PaintMode.scale, "减少", "")
row.addWidget(t)
t = QtWidgets.QToolBar()
create_mode_button(t, PaintMode.smooth, "Smooth", "")
create_mode_button(t, PaintMode.sharpen, "Sharpen", "")
create_mode_button(t, PaintMode.smooth, "平滑", "")
create_mode_button(t, PaintMode.sharpen, "锐化", "")
row.addWidget(t)
actions[model.current_settings.mode].setChecked(True)
@@ -109,20 +110,20 @@ def build_ui(parent):
model.current_settings.iterations = iterations.value()
update_ui()
fixed_influences = QtWidgets.QCheckBox("Only adjust existing vertex influences")
fixed_influences = QtWidgets.QCheckBox("仅调整顶点现有影响物,防止周围权重扩散")
fixed_influences.setToolTip(
"When this option is enabled, smooth will only adjust existing influences per vertex, "
"and won't include other influences from nearby vertices"
"启用此选项后,平滑-将仅调整每个顶点的现有影响物, "
"而不会包含来自附近顶点的影响物,防止周围权重扩散"
)
volume_neighbours = QtWidgets.QCheckBox("Smooth across gaps and thin surfaces")
volume_neighbours = QtWidgets.QCheckBox("平滑间隙和薄表面")
volume_neighbours.setToolTip(
"Use all nearby neighbours, regardless if they belong to same surface. "
"This will allow for smoothing to happen across gaps and thin surfaces."
"使用所有附近相邻的面,无论它们是否属于同一个曲面."
"这将允许在间隙和薄曲面之间进行平滑."
)
limit_to_component_selection = QtWidgets.QCheckBox("Limit to component selection")
limit_to_component_selection.setToolTip("When this option is enabled, smoothing will only happen between selected components")
limit_to_component_selection = QtWidgets.QCheckBox("在选择的组件中平滑")
limit_to_component_selection.setToolTip("启用此选项后,仅在选定组件之间进行平滑")
@qt.on(fixed_influences.stateChanged)
@ui_lock.skip_if_updating
@@ -154,16 +155,16 @@ def build_ui(parent):
volume_neighbours.setChecked(model.current_settings.use_volume_neighbours)
volume_neighbours.setEnabled(model.current_settings.mode == PaintMode.smooth)
settings_group = QtWidgets.QGroupBox("Mode Settings")
settings_group = QtWidgets.QGroupBox("模式设置")
layout = QtWidgets.QVBoxLayout()
layout.addLayout(createTitledRow("Mode:", mode_row()))
layout.addLayout(createTitledRow("Intensity:", intensity.layout()))
layout.addLayout(createTitledRow("Iterations:", iterations.layout()))
layout.addLayout(createTitledRow("Influences limit:", influences_limit.layout()))
layout.addLayout(createTitledRow("Weight bleeding:", fixed_influences))
layout.addLayout(createTitledRow("Volume smoothing:", volume_neighbours))
layout.addLayout(createTitledRow("Isolation:", limit_to_component_selection))
layout.addLayout(createTitledRow("模式:", mode_row()))
layout.addLayout(createTitledRow("强度:", intensity.layout()))
layout.addLayout(createTitledRow("迭代次数:", iterations.layout()))
layout.addLayout(createTitledRow("影响物限制:", influences_limit.layout()))
layout.addLayout(createTitledRow("平滑辅助:", fixed_influences))
layout.addLayout(createTitledRow("体积平滑:", volume_neighbours))
layout.addLayout(createTitledRow("隔离选中组件:", limit_to_component_selection))
settings_group.setLayout(layout)
update_ui()
@@ -173,7 +174,7 @@ def build_ui(parent):
def common_settings():
layout = QtWidgets.QVBoxLayout()
mirror = QtWidgets.QCheckBox("Mirror")
mirror = QtWidgets.QCheckBox("镜像")
layout.addLayout(createTitledRow("", mirror))
@qt.on(mirror.stateChanged)
@@ -182,8 +183,8 @@ def build_ui(parent):
for _, v in model.presets.items():
v.mirror = mirror.isChecked()
redistribute_removed_weight = QtWidgets.QCheckBox("Distribute to other influences")
layout.addLayout(createTitledRow("Removed weight:", redistribute_removed_weight))
redistribute_removed_weight = QtWidgets.QCheckBox("分配给其它影响物")
layout.addLayout(createTitledRow("移除的权重:", redistribute_removed_weight))
@qt.on(redistribute_removed_weight.stateChanged)
def redistribute_removed_weight_changed():
@@ -195,7 +196,7 @@ def build_ui(parent):
mirror.setChecked(model.current_settings.mirror)
redistribute_removed_weight.setChecked(model.current_settings.distribute_to_other_influences)
group = QtWidgets.QGroupBox("Common Settings")
group = QtWidgets.QGroupBox("常用设置")
group.setLayout(layout)
update_ui()
@@ -203,8 +204,8 @@ def build_ui(parent):
return group
def apply_button():
btn = QtWidgets.QPushButton("Apply")
btn.setToolTip("Apply selected operation to vertex")
btn = QtWidgets.QPushButton("应用")
btn.setToolTip("将设定操作应用于选中顶点")
@qt.on(btn.clicked)
def clicked():

View File

@@ -1,3 +1,4 @@
# -*- coding: UTF-8 -*-
from ngSkinTools2 import signal
from ngSkinTools2.api.pyside import QtWidgets
from ngSkinTools2.api.session import Session
@@ -20,7 +21,7 @@ def build_ui(actions, session):
def influences_options():
result = QtWidgets.QVBoxLayout()
button_group = QtWidgets.QButtonGroup()
for index, i in enumerate(["Use all available influences", "Use selected influences"]):
for index, i in enumerate(["使用所有可用的影响物", "使用选定的影响物"]):
radio = QtWidgets.QRadioButton(i)
button_group.addButton(radio, index)
result.addWidget(radio)
@@ -38,7 +39,7 @@ def build_ui(actions, session):
return result
new_layer = QtWidgets.QCheckBox("Create new layer")
new_layer = QtWidgets.QCheckBox("创建新图层")
@qt.on(new_layer.toggled)
def update_new_layer():
@@ -53,11 +54,11 @@ def build_ui(actions, session):
update_ui()
result = QtWidgets.QGroupBox("Assign weights from closest joint")
result = QtWidgets.QGroupBox("从最近的关节指定权重")
layout = QtWidgets.QVBoxLayout()
result.setLayout(layout)
layout.addLayout(createTitledRow("Target layer", new_layer))
layout.addLayout(createTitledRow("Influences", influences_options()))
layout.addLayout(createTitledRow("目标层", new_layer))
layout.addLayout(createTitledRow("影响物", influences_options()))
layout.addWidget(btn)
return result
@@ -69,25 +70,25 @@ def build_ui(actions, session):
model_binds.bind(intensity, options.overall_effect)
single_cluster_mode = QtWidgets.QCheckBox(
"Single group mode",
"单组模式",
)
single_cluster_mode.setToolTip("average weights across whole selection, ignoring separate shells or selection gaps")
single_cluster_mode.setToolTip("整个选择的平均权重,忽略单独的壳或选择间隙")
model_binds.bind(single_cluster_mode, options.single_cluster_mode)
btn = QtWidgets.QPushButton()
qt.bind_action_to_button(actions.toolsUnifyWeights, btn)
result = QtWidgets.QGroupBox("Unify weights")
result = QtWidgets.QGroupBox("统一权重")
layout = QtWidgets.QVBoxLayout()
result.setLayout(layout)
layout.addLayout(createTitledRow("Intensity:", intensity.layout()))
layout.addLayout(createTitledRow("Clustering:", single_cluster_mode))
layout.addLayout(createTitledRow("强度:", intensity.layout()))
layout.addLayout(createTitledRow("集群:", single_cluster_mode))
layout.addWidget(btn)
return result
def other_tools_group():
result = QtWidgets.QGroupBox("Other")
result = QtWidgets.QGroupBox("其它")
layout = QtWidgets.QVBoxLayout()
result.setLayout(layout)
layout.addWidget(to_button(actions.fill_layer_transparency))

View File

@@ -25,7 +25,7 @@ def build_layers_ui(parent, actions, session):
filter = QtWidgets.QComboBox()
filter.setMinimumHeight(22 * scale_multiplier)
filter.setEditable(True)
filter.lineEdit().setPlaceholderText("Search...")
filter.lineEdit().setPlaceholderText("搜索...")
result.addWidget(filter)
# noinspection PyShadowingNames
clear = QAction(result)
@@ -83,7 +83,7 @@ def build_no_layers_ui(parent, actions, session):
selection_display = QtWidgets.QLabel("pPlane1")
selection_display.setStyleSheet("font-weight: bold")
selection_note = QtWidgets.QLabel("Skinning Layers cannot be attached to this object")
selection_note = QtWidgets.QLabel("蒙皮层无法附加到此对象")
selection_note.setWordWrap(True)
layout.addStretch(1)
@@ -104,11 +104,11 @@ def build_no_layers_ui(parent, actions, session):
selection_display.setText(session.state.selectedSkinCluster)
selection_display.setVisible(is_skinned)
note = "Select a mesh with a skin cluster attached."
note = "选择附着蒙皮节点的网格."
if is_skinned:
note = "Skinning layers are not yet initialized for this mesh."
note = "尚未为此网格初始化蒙皮层."
if import_v1_actions.can_import(session):
note = "Skinning layers from previous ngSkinTools version are initialized on this mesh."
note = "ngSkinTools的旧版本的蒙皮层在此网格上初始化."
selection_note.setText(note)

View File

@@ -1,3 +1,4 @@
# -*- coding: UTF-8 -*-
from ngSkinTools2 import api, cleanup, signal
from ngSkinTools2.api import VertexTransferMode
from ngSkinTools2.api.pyside import QtCore, QtWidgets
@@ -43,8 +44,8 @@ def open(parent, model):
return widgets.button_row(
[
("Transfer", apply),
("Cancel", window.close),
("传递", apply),
("取消", window.close),
]
)
@@ -55,32 +56,32 @@ def open(parent, model):
result = QtWidgets.QVBoxLayout()
vertexMappingMode = QtWidgets.QComboBox()
vertexMappingMode.addItem("Closest point on surface", VertexTransferMode.closestPoint)
vertexMappingMode.addItem("UV space", VertexTransferMode.uvSpace)
vertexMappingMode.addItem("By vertex ID (source and destination vert count must match)", VertexTransferMode.vertexId)
vertexMappingMode.addItem("表面上最近的点", VertexTransferMode.closestPoint)
vertexMappingMode.addItem("UV空间", VertexTransferMode.uvSpace)
vertexMappingMode.addItem("按顶点ID(源和目标顶点数必须匹配)", VertexTransferMode.vertexId)
g = QtWidgets.QGroupBox("Selection")
g = QtWidgets.QGroupBox("选择")
layout = QtWidgets.QVBoxLayout()
g.setLayout(layout)
sourceLabel = QtWidgets.QLabel()
layout.addLayout(createTitledRow("Source:", sourceLabel))
layout.addLayout(createTitledRow("来源:", sourceLabel))
destinationLabel = QtWidgets.QLabel()
layout.addLayout(createTitledRow("Destination:", destinationLabel))
layout.addLayout(createTitledRow("目标:", destinationLabel))
result.addWidget(g)
g = QtWidgets.QGroupBox("Vertex mapping")
g = QtWidgets.QGroupBox("顶点映射")
layout = QtWidgets.QVBoxLayout()
layout.addLayout(createTitledRow("Mapping mode:", vertexMappingMode))
layout.addLayout(createTitledRow("映射模式:", vertexMappingMode))
g.setLayout(layout)
result.addWidget(g)
g = QtWidgets.QGroupBox("Influences mapping")
g = QtWidgets.QGroupBox("影响物映射")
layout = QtWidgets.QVBoxLayout()
g.setLayout(layout)
edit = QtWidgets.QPushButton("Configure")
edit = QtWidgets.QPushButton("配置")
qt.on(edit.clicked)(view_influences_settings)
button_row = QtWidgets.QHBoxLayout()
@@ -90,12 +91,12 @@ def open(parent, model):
result.addWidget(g)
g = QtWidgets.QGroupBox("Other options")
g = QtWidgets.QGroupBox("其他选项")
layout = QtWidgets.QVBoxLayout()
g.setLayout(layout)
keep_layers = QtWidgets.QCheckBox("Keep existing layers on destination")
keep_layers_row = qt.wrap_layout_into_widget(createTitledRow("Destination layers:", keep_layers))
keep_layers = QtWidgets.QCheckBox("保留目标网格的已有图层")
keep_layers_row = qt.wrap_layout_into_widget(createTitledRow("目标图层:", keep_layers))
layout.addWidget(keep_layers_row)
@qt.on(keep_layers.stateChanged)
@@ -137,12 +138,12 @@ def open(parent, model):
tabs = QtWidgets.QTabWidget()
tabs.addTab(qt.wrap_layout_into_widget(build_settings()), "Settings")
tabs.addTab(qt.wrap_layout_into_widget(build_influenes_tab()), "Influences mapping")
tabs.addTab(qt.wrap_layout_into_widget(build_settings()), "设置")
tabs.addTab(qt.wrap_layout_into_widget(build_influenes_tab()), "影响物映射")
window = QtWidgets.QDialog(parent)
cleanup.registerCleanupHandler(window.close)
window.setWindowTitle("Transfer")
window.setWindowTitle("传递")
window.setAttribute(QtCore.Qt.WA_DeleteOnClose)
window.resize(720 * scale_multiplier, 500 * scale_multiplier)
window.setLayout(QtWidgets.QVBoxLayout())
@@ -196,7 +197,7 @@ def build_transfer_action(session, parent):
t.customize_callback = transfer_dialog
t.execute()
result = define_action(parent, "Transfer layers...", callback=handler)
result = define_action(parent, "传递图层...", callback=handler)
@signal.on(session.events.nodeSelectionChanged)
def on_selection_changed():

View File

@@ -1,3 +1,4 @@
# -*- coding: UTF-8 -*-
import webbrowser
from ngSkinTools2.api import versioncheck
@@ -27,10 +28,10 @@ def show(parent, silent_mode):
result.setLayout(layout)
layout.setContentsMargins(20, 30, 20, 20)
header = QtWidgets.QLabel("<strong>Checking for update...</strong>")
result1 = QtWidgets.QLabel("Current version: <strong>2.0.0</strong>")
result2 = QtWidgets.QLabel("Update available: 2.0.1")
download = QtWidgets.QPushButton("Download ngSkinTools v2.0.1")
header = QtWidgets.QLabel(u"<strong>检查更新中...</strong>")
result1 = QtWidgets.QLabel(u"当前版本: <strong>2.1.4</strong>")
result2 = QtWidgets.QLabel("最新版本: 2.1.4")
download = QtWidgets.QPushButton("下载 中文ngSkinTools v2.0.1")
# layout.addWidget(QtWidgets.QLabel("Checking for updates..."))
layout.addWidget(header)
layout.addWidget(result1)
@@ -52,16 +53,16 @@ def show(parent, silent_mode):
:type info: ngSkinTools2.api.versioncheck.
"""
header.setText("<strong>{0}</strong>".format('Update available!' if info.update_available else 'ngSkinTools is up to date.'))
header.setText("<strong>{0}</strong>".format('更新可用!' if info.update_available else '中文ngSkinTools 已经是最新版.'))
result1.setVisible(True)
result1.setText("Current version: <strong>{0}</strong>".format(version.pluginVersion()))
result1.setText(u"当前版本: <strong>{0}</strong>".format(version.pluginVersion()))
if info.update_available:
result2.setVisible(True)
result2.setText(
"Update available: <strong>{0}</strong>, released on {1}".format(info.latest_version, info.update_date.strftime("%d %B, %Y"))
u"最新版本: <strong>{0}</strong>, 发布于 {1}".format(info.latest_version, info.update_date.strftime("%d %B, %Y"))
)
download.setVisible(True)
download.setText("Download ngSkinTools v" + info.latest_version)
download.setText(u"下载 中文ngSkinTools v" + info.latest_version)
@qt.on(download.clicked)
def open_link():
@@ -71,10 +72,10 @@ def show(parent, silent_mode):
# noinspection PyShadowingNames
def buttonsRow(window):
btn_close = QtWidgets.QPushButton("Close")
btn_close = QtWidgets.QPushButton("取消")
btn_close.setMinimumWidth(100 * scale_multiplier)
check_do_on_startup = bind_checkbox(QtWidgets.QCheckBox("Check for updates at startup"), config.checkForUpdatesAtStartup)
check_do_on_startup = bind_checkbox(QtWidgets.QCheckBox("启动时检查更新"), config.checkForUpdatesAtStartup)
layout = QtWidgets.QHBoxLayout()
layout.addWidget(check_do_on_startup)
@@ -88,7 +89,7 @@ def show(parent, silent_mode):
window = QtWidgets.QWidget(parent, Qt.Window | Qt.WindowTitleHint | Qt.CustomizeWindowHint)
window.resize(400 * scale_multiplier, 200 * scale_multiplier)
window.setAttribute(Qt.WA_DeleteOnClose)
window.setWindowTitle("ngSkinTools2 version update")
window.setWindowTitle("ngSkinTools2 (中文) 版本更新")
layout = QtWidgets.QVBoxLayout()
window.setLayout(layout)
layout.setContentsMargins(0, 0, 0, 0)
@@ -106,14 +107,14 @@ def show(parent, silent_mode):
if info.update_available:
window.show()
else:
log.info("not showing the window")
log.info("未显示窗口")
window.close()
cleanup.registerCleanupHandler(window.close)
@qt.on(window.destroyed)
def closed():
log.info("deleting update window")
log.info("删除更新窗口")
versioncheck.download_update_info(success_callback=success_signal.emit, failure_callback=error_signal.emit)
@@ -129,4 +130,4 @@ def show_and_start_update(parent):
def build_action_check_for_updates(parent):
from ngSkinTools2.ui import actions
return actions.define_action(parent, "Check for Updates...", callback=lambda: show_and_start_update(parent))
return actions.define_action(parent, "检查更新...", callback=lambda: show_and_start_update(parent))

View File

@@ -66,7 +66,7 @@ class SemanticVersion(Object):
result = pattern.match(stringVersion)
if result is None:
raise Exception("Invalid version string: '{0}'".format(stringVersion))
raise Exception("无效的版本字符串: '{0}'".format(stringVersion))
self.major = toInt(result.group(1))
self.minor = toInt(result.group(3))

View File

@@ -13,37 +13,20 @@ Features:
- Maya 2018+ compatible
"""
import maya.cmds as cmds
import maya.mel as mel
import maya.utils
# Standard library imports
import atexit
import os
import sys
import re
# Set MAYA_MODULE_PATH environment variable for external tools
# Maya imports with error handling
try:
_current_file = os.path.abspath(__file__)
_script_dir = os.path.dirname(_current_file)
_project_root = os.path.dirname(os.path.dirname(_script_dir))
_modules_dir = os.path.join(_project_root, 'modules')
if os.path.exists(_modules_dir):
_modules_dir_normalized = os.path.normpath(_modules_dir)
_current_module_path = os.environ.get('MAYA_MODULE_PATH', '')
# Check if already in path
_paths = [p.strip() for p in _current_module_path.split(os.pathsep) if p.strip()]
_normalized_paths = [os.path.normpath(p) for p in _paths]
if _modules_dir_normalized not in _normalized_paths:
if _current_module_path:
os.environ['MAYA_MODULE_PATH'] = f"{_modules_dir_normalized}{os.pathsep}{_current_module_path}"
else:
os.environ['MAYA_MODULE_PATH'] = _modules_dir_normalized
print(f"[Tool] MAYA_MODULE_PATH set to: {_modules_dir_normalized}")
except Exception as e:
print(f"[Tool] Warning: Could not set MAYA_MODULE_PATH: {e}")
import maya.cmds as cmds
import maya.mel as mel
import maya.utils
except ImportError as e:
print(f"[Tool] ERROR: Failed to import Maya modules: {e}")
raise
# Silently try to open default commandPort to avoid startup error if it's already in use
try:
@@ -51,6 +34,19 @@ try:
except Exception:
pass
# =============================================================================
# Constants
# =============================================================================
# Command port name
COMMAND_PORT_NAME = "commandportDefault"
# Log levels
LOG_DEBUG = 0
LOG_INFO = 1
LOG_WARNING = 2
LOG_ERROR = 3
# =============================================================================
# Configuration
# =============================================================================
@@ -58,6 +54,9 @@ except Exception:
# Shelves to load
SHELF_NAMES = ["Nexus_Manage", "Nexus_Modeling", "Nexus_Rigging", "Nexus_Animation", "Nexus_DevTools"]
# User configuration file path (optional override)
USER_CONFIG_FILE = os.path.join(os.path.expanduser("~"), ".nexus_maya_config.py")
# Tool packages configuration
TOOL_CONFIG = {
'scripts': [
@@ -67,12 +66,10 @@ TOOL_CONFIG = {
{'name': 'manage_tools', 'path': 'manage_tools'},
],
'plugins': [
{'name': 'cv_manip.mll', 'path': 'modeling_tools/gs_curvetools/plugins/2024'},
{'name': 'ngskintools2.mll', 'path': 'rigging_tools/ngskintools2/plug-ins/2024'},
{'name': 'MGPicker_2024x64.mll', 'path': 'animation_tools/mgpicker/MGPicker_Program/Plug-ins'},
],
'icons': [
{'name': 'gs_curvetools', 'path': 'modeling_tools/gs_curvetools/icons'},
{'name': 'gs_toolbox', 'path': 'modeling_tools/gs_toolbox/icons'},
{'name': 'modit', 'path': 'modeling_tools/ModIt/Icons/Theme_Classic'},
{'name': 'creaseplus', 'path': 'modeling_tools/creaseplus/icons'},
@@ -107,14 +104,41 @@ _ADDED_SCRIPT_PATHS = []
# Utility Functions
# =============================================================================
def _log(msg, level=LOG_INFO):
"""
Print log message with level control
Args:
msg: Message to print
level: LOG_DEBUG, LOG_INFO, LOG_WARNING, or LOG_ERROR
"""
if level == LOG_DEBUG and not TOOL_DEBUG:
return
prefix_map = {
LOG_DEBUG: "[Tool:DEBUG]",
LOG_INFO: "[Tool]",
LOG_WARNING: "[Tool:WARNING]",
LOG_ERROR: "[Tool:ERROR]"
}
prefix = prefix_map.get(level, "[Tool]")
print(f"{prefix} {msg}")
def _tool_log(msg):
"""Print debug message if TOOL_DEBUG is enabled"""
if TOOL_DEBUG:
print(msg)
_log(msg, LOG_DEBUG)
def _tool_print(msg):
"""Print info message"""
print(msg)
_log(msg, LOG_INFO)
def _tool_warning(msg):
"""Print warning message"""
_log(msg, LOG_WARNING)
def _tool_error(msg):
"""Print error message"""
_log(msg, LOG_ERROR)
def _get_script_dir():
"""Get the directory containing this script (with fallback)"""
@@ -157,16 +181,25 @@ def _check_maya_version():
try:
maya_version = int(cmds.about(version=True).split()[0])
if maya_version < MAYA_MIN_VERSION:
_tool_print(f"[Tool] Warning: Maya {maya_version} detected. Minimum supported version is {MAYA_MIN_VERSION}")
_tool_warning(f"Maya {maya_version} detected. Minimum supported version is {MAYA_MIN_VERSION}")
return False
_tool_log(f"[Tool] Maya version: {maya_version}")
_tool_log(f"Maya version: {maya_version}")
return True
except Exception as e:
_tool_print(f"[Tool] Warning: Could not determine Maya version: {e}")
_tool_warning(f"Could not determine Maya version: {e}")
return True # Continue anyway
def _find_file_in_paths(filename, search_paths):
"""Find file in a list of search paths"""
"""
Find file in a list of search paths
Args:
filename: Name of file to find
search_paths: List of directory paths to search
Returns:
Full path to file if found, None otherwise
"""
for p in search_paths:
if not p:
continue
@@ -175,6 +208,45 @@ def _find_file_in_paths(filename, search_paths):
return candidate
return None
def _validate_tool_config():
"""
Validate TOOL_CONFIG structure
Returns:
True if valid, False otherwise
"""
try:
required_keys = ['scripts', 'plugins', 'icons']
for key in required_keys:
if key not in TOOL_CONFIG:
_tool_error(f"Missing required key in TOOL_CONFIG: {key}")
return False
if not isinstance(TOOL_CONFIG[key], list):
_tool_error(f"TOOL_CONFIG['{key}'] must be a list")
return False
# Validate each item has required fields
for idx, item in enumerate(TOOL_CONFIG[key]):
if not isinstance(item, dict):
_tool_error(f"TOOL_CONFIG['{key}'][{idx}] must be a dict")
return False
if 'name' not in item:
_tool_error(f"TOOL_CONFIG['{key}'][{idx}] missing 'name' field")
return False
if 'path' not in item:
_tool_error(f"TOOL_CONFIG['{key}'][{idx}] missing 'path' field")
return False
_tool_log("TOOL_CONFIG validation passed")
return True
except Exception as e:
_tool_error(f"Error validating TOOL_CONFIG: {e}")
return False
def _verify_shelf_icon_references(search_paths):
"""Verify that shelf icon references can be resolved"""
if not TOOL_DEBUG:
@@ -198,9 +270,9 @@ def _verify_shelf_icon_references(search_paths):
for img in imgs:
found = any(os.path.exists(os.path.join(p, img).replace('\\', '/')) for p in search_paths)
if not found:
_tool_log(f"[Tool] Warning: Icon '{img}' not found for shelf '{shelf_name}'")
_tool_warning(f"Icon '{img}' not found for shelf '{shelf_name}'")
except Exception as e:
_tool_log(f"[Tool] Icon verification error: {e}")
_tool_log(f"Icon verification error: {e}")
def _remove_shelf_config(shelf_name):
"""Remove shelf config from Maya prefs to force reload"""
@@ -239,7 +311,7 @@ def setup_icon_paths():
if os.path.exists(full_path):
icon_paths[name] = full_path
else:
_tool_print(f"[Tool] Warning: Icon path not found: {full_path}")
_tool_warning(f"Icon path not found: {full_path}")
# Check if already configured
global _ICONS_PATHS
@@ -273,7 +345,7 @@ def setup_icon_paths():
_verify_shelf_icon_references(paths)
except Exception as e:
_tool_print(f"[Tool] Error setting up icon paths: {e}")
_tool_error(f"Error setting up icon paths: {e}")
def load_tool_shelves():
"""Load Nexus shelves into Maya"""
@@ -284,7 +356,7 @@ def load_tool_shelves():
script_dir = _get_script_dir()
shelf_paths = os.path.join(os.path.dirname(script_dir), "shelves")
if not os.path.exists(shelf_paths):
_tool_print("[Tool] Shelf directory not found, skipping")
_tool_warning("Shelf directory not found, skipping")
return
shelf_path_list = [p.strip() for p in shelf_paths.split(os.pathsep) if p.strip()]
@@ -302,7 +374,7 @@ def load_tool_shelves():
break
if not shelf_file_found:
_tool_print(f"[Tool] Shelf not found: shelf_{shelf_name}.mel")
_tool_warning(f"Shelf not found: shelf_{shelf_name}.mel")
continue
# Remove existing shelf
@@ -350,12 +422,12 @@ def load_tool_shelves():
_remove_shelf_config(shelf_name)
except Exception as e:
_tool_print(f"[Tool] Error loading shelf {shelf_name}: {e}")
_tool_error(f"Error loading shelf {shelf_name}: {e}")
_tool_log(f"[Tool] ✓ Shelves: {loaded_count}/{len(SHELF_NAMES)} loaded")
except Exception as e:
_tool_print(f"[Tool] Error loading shelves: {e}")
_tool_error(f"Error loading shelves: {e}")
def load_tool_plugins():
"""Load Nexus plugins"""
@@ -376,7 +448,7 @@ def load_tool_plugins():
_tool_log(f"[Tool] Processing plugin: {plugin_name}")
# First, check the configured path parameter.
# First check the configured path parameter
plugin_path = None
if plugin_rel_path:
# Build full path: script_dir/path/plugin_name
@@ -389,7 +461,7 @@ def load_tool_plugins():
if not plugin_path:
plugin_path = _find_file_in_paths(plugin_name, os.environ.get(env_var, '').split(os.pathsep))
# Try the script directory and parent plug-ins folder last.
# Finally, try the script directory and the parent plug-ins folder.
if not plugin_path:
search_dirs = [
script_dir,
@@ -398,7 +470,7 @@ def load_tool_plugins():
plugin_path = _find_file_in_paths(plugin_name, search_dirs)
if not plugin_path:
_tool_print(f"[Tool] Plugin not found: {plugin_name}")
_tool_warning(f"Plugin not found: {plugin_name}")
continue
# Add plugin directory to environment
@@ -435,12 +507,12 @@ def load_tool_plugins():
loaded_count += 1
_LOADED_PLUGINS[plugin_basename] = plugin_path
except Exception as e:
_tool_print(f"[Tool] Error loading plugin {plugin_basename}: {e}")
_tool_error(f"Error loading plugin {plugin_basename}: {e}")
_tool_log(f"[Tool] ✓ Plugins: {loaded_count}/{len(plugin_configs)} loaded")
except Exception as e:
_tool_print(f"[Tool] Error loading plugins: {e}")
_tool_error(f"Error loading plugins: {e}")
def load_tool_scripts():
"""Add Nexus script paths to sys.path"""
@@ -451,7 +523,6 @@ def load_tool_scripts():
_tool_log("[Tool] No scripts configured")
return
global _ADDED_SCRIPT_PATHS
loaded = 0
for cfg in script_configs:
name = cfg.get('name', '')
@@ -461,7 +532,7 @@ def load_tool_scripts():
full_path = os.path.normpath(os.path.join(script_dir, path))
if not os.path.exists(full_path):
_tool_print(f"[Tool] Script path not found: {full_path}")
_tool_warning(f"Script path not found: {full_path}")
continue
if full_path not in sys.path:
@@ -473,7 +544,219 @@ def load_tool_scripts():
_tool_log(f"[Tool] ✓ Script paths: {loaded}/{len(script_configs)} added")
except Exception as e:
_tool_print(f"[Tool] Error loading scripts: {e}")
_tool_error(f"Error loading scripts: {e}")
def _parse_mod_file_line(line, maya_version, modules_dir, module_name):
"""
Parse a single line from .mod file
Args:
line: Line to parse
maya_version: Current Maya version
modules_dir: Modules directory path
module_name: Name of the module
Returns:
Tuple of (in_correct_version, current_module_root) or None
"""
parts = line.split()
if len(parts) < 4:
return None
# Detect current platform
current_platform = 'win64' if os.name == 'nt' else ('linux' if sys.platform.startswith('linux') else 'mac')
# Check for version and platform restrictions
has_version_requirement = False
version_matches = False
platform_matches = True # Assume match if no platform specified
for part in parts:
if part.startswith('MAYAVERSION:'):
has_version_requirement = True
required_version = int(part.split(':')[1])
version_matches = (required_version == maya_version)
if part.startswith('PLATFORM:'):
required_platform = part.split(':')[1].lower()
platform_matches = (required_platform == current_platform)
# Both version and platform must match (or not be specified)
if has_version_requirement:
if version_matches and platform_matches:
# Get the module root path (last parameter)
current_module_root = parts[-1]
if current_module_root.startswith('..'):
current_module_root = _norm_path(os.path.join(modules_dir, current_module_root))
_tool_print(f"{module_name}: Maya {maya_version} {current_platform} matched, root: {current_module_root}")
return (True, current_module_root)
else:
return (False, None)
# If there are no version restrictions, it works for all versions (but still check platform)
if platform_matches:
current_module_root = parts[-1]
if current_module_root.startswith('..'):
current_module_root = _norm_path(os.path.join(modules_dir, current_module_root))
_tool_print(f"{module_name}: No version restriction, root: {current_module_root}")
return (True, current_module_root)
return (False, None)
def _load_plugins_from_directory(plugins_dir, mod_file):
"""
Load all plugins from a directory
Args:
plugins_dir: Directory containing plugins
mod_file: Name of .mod file for logging
Returns:
Number of plugins loaded
"""
plugins_loaded = 0
if not os.path.exists(plugins_dir):
_tool_log(f"Plugin dir not found: {plugins_dir}")
return 0
_tool_log(f"Checking plugin dir: {plugins_dir}")
for plugin_file in os.listdir(plugins_dir):
if not plugin_file.endswith(('.mll', '.so', '.bundle', '.py')):
continue
plugin_name = os.path.splitext(plugin_file)[0]
plugin_full_path = _norm_path(os.path.join(plugins_dir, plugin_file))
# Check if already tracked
if plugin_name in _LOADED_PLUGINS:
_tool_log(f"Plugin already tracked: {plugin_name}")
continue
# Check if already loaded
try:
is_loaded = cmds.pluginInfo(plugin_name, query=True, loaded=True)
except:
is_loaded = False
if not is_loaded:
try:
cmds.loadPlugin(plugin_full_path, quiet=False)
_tool_print(f"✓ Plugin loaded: {plugin_name} (from {mod_file})")
plugins_loaded += 1
_LOADED_PLUGINS[plugin_name] = plugin_full_path
except Exception as e:
_tool_error(f"Failed to load {plugin_name}: {e}")
else:
_tool_log(f"Plugin already loaded: {plugin_name}")
_LOADED_PLUGINS[plugin_name] = plugin_full_path
return plugins_loaded
def _add_path_to_environment(env_var, path):
"""
Add a path to an environment variable
Args:
env_var: Environment variable name (e.g., 'MAYA_SCRIPT_PATH')
path: Path to add
Returns:
True if added, False if already exists
"""
if not os.path.exists(path):
_tool_warning(f"Path not found for {env_var}: {path}")
return False
# Get current paths
current_value = os.environ.get(env_var, '')
current_paths = [p.strip() for p in current_value.split(os.pathsep) if p.strip()]
# Normalize the new path
norm_path = _norm_path(path)
# Check if already in path
if norm_path in [_norm_path(p) for p in current_paths]:
_tool_log(f"{env_var} already contains: {norm_path}")
return False
# Add to front of path list
current_paths.insert(0, norm_path)
new_value = os.pathsep.join(current_paths)
os.environ[env_var] = new_value
# Update MEL environment if needed
if env_var in ['XBMLANGPATH', 'MAYA_SCRIPT_PATH', 'MAYA_PLUG_IN_PATH']:
try:
safe_value = new_value.replace('\\', '/').replace('"', '\\"')
mel.eval(f'putenv "{env_var}" "{safe_value}";')
except Exception as e:
_tool_warning(f"Could not update MEL environment for {env_var}: {e}")
# Also add PYTHONPATH to sys.path for Python imports
if env_var == 'PYTHONPATH':
if norm_path not in sys.path:
sys.path.insert(0, norm_path)
_tool_log(f"Added to sys.path: {norm_path}")
_tool_print(f"✓ Added to {env_var}: {os.path.basename(norm_path)}")
return True
def _load_user_config():
"""
Load user configuration from optional config file
Allows users to override default TOOL_CONFIG settings
"""
global TOOL_CONFIG, SHELF_NAMES
if not os.path.exists(USER_CONFIG_FILE):
_tool_log(f"No user config file found at: {USER_CONFIG_FILE}")
return
try:
_tool_print(f"Loading user configuration from: {USER_CONFIG_FILE}")
# Create a namespace for user config
user_namespace = {}
# Execute user config file
with open(USER_CONFIG_FILE, 'r', encoding='utf-8') as f:
exec(f.read(), user_namespace)
# Override TOOL_CONFIG if provided
if 'TOOL_CONFIG' in user_namespace:
user_config = user_namespace['TOOL_CONFIG']
# Merge configurations
for key in ['scripts', 'plugins', 'icons']:
if key in user_config:
if key in TOOL_CONFIG:
# Extend existing config
TOOL_CONFIG[key].extend(user_config[key])
else:
# Add new key
TOOL_CONFIG[key] = user_config[key]
_tool_print("✓ User TOOL_CONFIG loaded and merged")
# Override SHELF_NAMES if provided
if 'SHELF_NAMES' in user_namespace:
user_shelves = user_namespace['SHELF_NAMES']
if isinstance(user_shelves, list):
# Extend shelf list
for shelf in user_shelves:
if shelf not in SHELF_NAMES:
SHELF_NAMES.append(shelf)
_tool_print(f"✓ User SHELF_NAMES loaded: {user_shelves}")
_tool_print("✓ User configuration applied successfully")
except Exception as e:
_tool_error(f"Error loading user config: {e}")
import traceback
traceback.print_exc()
def load_project_modules():
"""Load plugins defined in .mod files from the modules directory."""
@@ -487,112 +770,155 @@ def load_project_modules():
modules_dir = _norm_path(os.path.join(project_root, "modules"))
if not os.path.exists(modules_dir):
_tool_log(f"[Tool] Modules directory not found: {modules_dir}")
_tool_log(f"Modules directory not found: {modules_dir}")
return
# Find all .mod files
mod_files = [f for f in os.listdir(modules_dir) if f.endswith('.mod')]
if not mod_files:
_tool_log(f"[Tool] No .mod files found in: {modules_dir}")
_tool_log(f"No .mod files found in: {modules_dir}")
return
_tool_print(f"[Tool] Found {len(mod_files)} module(s): {', '.join(mod_files)}")
_tool_print(f"Found {len(mod_files)} module(s): {', '.join(mod_files)}")
# TWO-PASS APPROACH: First configure all environment variables, then load plugins
# This ensures dependencies are available before plugins initialize
# PASS 1: Configure all environment variables (including MAYA_PLUG_IN_PATH paths)
# Track processed modules to avoid duplicates
processed_modules = set()
# Parse .mod files and load plugins.
plugins_loaded = 0
for mod_file in mod_files:
mod_path = os.path.join(modules_dir, mod_file)
_tool_log(f"[Tool] Processing: {mod_file}")
module_name = os.path.splitext(mod_file)[0]
try:
current_module_root = None
in_correct_version = False
module_key = None
with open(mod_path, 'r', encoding='utf-8') as f:
for line in f:
line = line.strip()
# Skip comments and empty lines.
# Skip comments and empty lines
if not line or line.startswith('#') or line.startswith('//'):
continue
# Parse module definition lines (starting with +)
if line.startswith('+'):
parts = line.split()
in_correct_version = False
current_module_root = None
if len(parts) >= 4:
# Check for version requirements.
has_version_requirement = False
for part in parts:
if part.startswith('MAYAVERSION:'):
has_version_requirement = True
required_version = int(part.split(':')[1])
if required_version == maya_version:
in_correct_version = True
# Get the module root path (last parameter)
current_module_root = parts[-1]
if current_module_root.startswith('..'):
current_module_root = _norm_path(os.path.join(modules_dir, current_module_root))
_tool_log(f"[Tool] Version matched for Maya {maya_version}: {current_module_root}")
break
result = _parse_mod_file_line(line, maya_version, modules_dir, module_name)
if result:
in_correct_version, current_module_root = result
# Create unique key for this module version
module_key = f"{module_name}:{maya_version}:{current_module_root}"
# If there is no version requirement, it applies to all versions.
if not has_version_requirement:
in_correct_version = True
current_module_root = parts[-1]
if current_module_root.startswith('..'):
current_module_root = _norm_path(os.path.join(modules_dir, current_module_root))
_tool_log(f"[Tool] Module without version restriction loaded: {current_module_root}")
# Skip if already processed
if module_key in processed_modules:
_tool_log(f"Skipping duplicate module definition: {module_key}")
in_correct_version = False
current_module_root = None
continue
processed_modules.add(module_key)
else:
in_correct_version = False
current_module_root = None
module_key = None
# Only process matching version MAYA_PLUG_IN_PATH
# Process ALL environment variables in first pass (including MAYA_PLUG_IN_PATH to env, but don't load plugins)
elif in_correct_version and current_module_root and ('+:=' in line or '+=' in line):
if line.startswith('MAYA_PLUG_IN_PATH'):
# Add plugin directory to MAYA_PLUG_IN_PATH environment, but don't load plugins yet
plugin_path_relative = line.split('+:=')[-1].strip() if '+:=' in line else line.split('+=')[-1].strip()
plugins_dir = _norm_path(os.path.join(current_module_root, plugin_path_relative))
_add_path_to_environment('MAYA_PLUG_IN_PATH', plugins_dir)
elif line.startswith('MAYA_SCRIPT_PATH'):
script_path_relative = line.split('+:=')[-1].strip() if '+:=' in line else line.split('+=')[-1].strip()
script_path = _norm_path(os.path.join(current_module_root, script_path_relative))
_add_path_to_environment('MAYA_SCRIPT_PATH', script_path)
if script_path not in sys.path:
sys.path.insert(0, script_path)
elif line.startswith('XBMLANGPATH'):
icon_path_relative = line.split('+:=')[-1].strip() if '+:=' in line else line.split('+=')[-1].strip()
icon_path = _norm_path(os.path.join(current_module_root, icon_path_relative))
_add_path_to_environment('XBMLANGPATH', icon_path)
else:
# Handle PATH, PYTHONPATH, and other environment variables
try:
env_var = line.split('+')[0].strip()
rel_path = line.split('+:=')[-1].strip() if '+:=' in line else line.split('+=')[-1].strip()
full_path = _norm_path(os.path.join(current_module_root, rel_path))
_add_path_to_environment(env_var, full_path)
except Exception as e:
_tool_log(f"Could not process environment variable line: {line}, error: {e}")
except Exception as e:
_tool_error(f"Error processing environment variables in {mod_file}: {e}")
# PASS 2: Now load plugins with all dependencies configured
_tool_log("Environment variables configured, now loading plugins...")
plugins_loaded = 0
processed_modules.clear() # Reset for second pass
for mod_file in mod_files:
mod_path = os.path.join(modules_dir, mod_file)
module_name = os.path.splitext(mod_file)[0]
try:
current_module_root = None
in_correct_version = False
module_key = None
with open(mod_path, 'r', encoding='utf-8') as f:
for line in f:
line = line.strip()
if not line or line.startswith('#') or line.startswith('//'):
continue
if line.startswith('+'):
result = _parse_mod_file_line(line, maya_version, modules_dir, module_name)
if result:
in_correct_version, current_module_root = result
module_key = f"{module_name}:{maya_version}:{current_module_root}"
# Skip if already processed
if module_key in processed_modules:
_tool_log(f"Skipping duplicate module definition for plugin loading: {module_key}")
in_correct_version = False
current_module_root = None
continue
processed_modules.add(module_key)
else:
in_correct_version = False
current_module_root = None
module_key = None
# Now load plugins
elif line.startswith('MAYA_PLUG_IN_PATH') and in_correct_version and current_module_root:
if '+:=' in line or '+=' in line:
plugin_path_relative = line.split('=')[-1].strip()
plugin_path_relative = line.split('+:=')[-1].strip() if '+:=' in line else line.split('+=')[-1].strip()
plugins_dir = _norm_path(os.path.join(current_module_root, plugin_path_relative))
if os.path.exists(plugins_dir):
_tool_log(f"[Tool] Checking plugin dir: {plugins_dir}")
for plugin_file in os.listdir(plugins_dir):
if plugin_file.endswith(('.mll', '.so', '.bundle', '.py')):
plugin_name = os.path.splitext(plugin_file)[0]
plugin_full_path = os.path.join(plugins_dir, plugin_file)
# Check if already loaded.
if plugin_name in _LOADED_PLUGINS:
continue
try:
is_loaded = cmds.pluginInfo(plugin_name, query=True, loaded=True)
except:
is_loaded = False
if not is_loaded:
try:
cmds.loadPlugin(plugin_full_path, quiet=True)
_tool_print(f"[Tool] ✓ Plugin loaded: {plugin_name} (from {mod_file})")
plugins_loaded += 1
_LOADED_PLUGINS[plugin_name] = plugin_full_path
except Exception as e:
_tool_print(f"[Tool] Failed to load {plugin_name}: {e}")
else:
_tool_log(f"[Tool] Plugin dir not found: {plugins_dir}")
plugins_loaded += _load_plugins_from_directory(plugins_dir, mod_file)
except Exception as e:
_tool_print(f"[Tool] Error processing {mod_file}: {e}")
_tool_error(f"Error processing {mod_file}: {e}")
import traceback
traceback.print_exc()
if plugins_loaded > 0:
_tool_print(f"[Tool] ✓ Total {plugins_loaded} module plugin(s) loaded")
_tool_print(f"✓ Total {plugins_loaded} module plugin(s) loaded")
else:
_tool_print(f"[Tool] No module plugins loaded")
_tool_print("No module plugins loaded")
except Exception as e:
_tool_print(f"[Tool] Error loading modules: {e}")
_tool_error(f"Error loading modules: {e}")
import traceback
traceback.print_exc()
@@ -602,18 +928,18 @@ def setup_command_port():
try:
# Check if already open
try:
port_exists = bool(mel.eval('commandPort -q -name "commandportDefault"'))
port_exists = bool(mel.eval(f'commandPort -q -name "{COMMAND_PORT_NAME}"'))
except Exception:
port_exists = False
if port_exists:
_tool_log("[Tool] Command port already open")
_tool_log("Command port already open")
_COMMAND_PORT_OPENED = True
return
# Open command port
mel.eval('commandPort -securityWarning -name "commandportDefault";')
_tool_log("[Tool] ✓ Command port opened")
mel.eval(f'commandPort -securityWarning -name "{COMMAND_PORT_NAME}";')
_tool_log("✓ Command port opened")
_COMMAND_PORT_OPENED = True
except Exception as e:
@@ -630,15 +956,19 @@ def initialize_tool():
print("[Tool] Nexus Plugin System - Initializing...")
print("=" * 80)
# Validate configuration
if not _validate_tool_config():
_tool_error("Configuration validation failed, continuing with caution...")
# Check Maya version compatibility
if not _check_maya_version():
print("[Tool] Warning: Running on unsupported Maya version")
_tool_warning("Running on unsupported Maya version")
# Set icon paths first, so shelves can find icons
# First, set the icon path so that the shelf can find the icon when it loads.
setup_icon_paths()
# Load project modules
load_project_modules() # Automatic loading using Maya standard module system
load_project_modules() # Use Maya standard module systems for automatic loading.
# Setup command port
setup_command_port()
@@ -673,11 +1003,11 @@ def cleanup_on_exit():
global _COMMAND_PORT_OPENED
if _COMMAND_PORT_OPENED:
try:
if mel.eval('commandPort -q -name "commandportDefault"'):
mel.eval('commandPort -cl "commandportDefault"')
_tool_log("[Tool] ✓ Command port closed")
if mel.eval(f'commandPort -q -name "{COMMAND_PORT_NAME}"'):
mel.eval(f'commandPort -cl "{COMMAND_PORT_NAME}"')
_tool_log("✓ Command port closed")
except Exception as e:
_tool_log(f"[Tool] Could not close command port: {e}")
_tool_log(f"Could not close command port: {e}")
# Unload plugins
if _LOADED_PLUGINS:
@@ -725,4 +1055,4 @@ def cleanup_on_exit():
_tool_log(f"[Tool] Cleanup error: {e}")
# Register cleanup function
atexit.register(cleanup_on_exit)
atexit.register(cleanup_on_exit)