#All Rights Belongs to Uzay CALISKAN #Artstation Marketplace Standart License import sys import os import maya.cmds as cmds def export_fbx(ROOT_DIR): # 设置FBX文件的路径和文件名 path = f"{ROOT_DIR}/output" filename = "body.fbx" filepath = path + "/" + filename cmds.select(clear=True) cmds.select("body_rig", add=True) cmds.select("DHIbody:root", add=True) # 导出选定的对象为FBX cmds.file(filepath, force=True, options="groups=0;ptgroups=0;materials=0;smoothing=1;normals=1", type='FBX export', exportSelected=True) filename = "head.fbx" filepath = path + "/" + filename cmds.select("DHIbody:spine_04", hi=True) # 选择"DHIbody:spine_04"及其子对象 cmds.delete() # 删除选定的对象 cmds.select("DHIbody:thigh_r", hi=True) # 选择"DHIbody:spine_04"及其子对象 cmds.delete() # 删除选定的对象 cmds.select("DHIbody:thigh_l", hi=True) # 选择"DHIbody:spine_04"及其子对象 cmds.delete() # 删除选定的对象 # 将"DHIhead:spine_04"作为"DHIbody:spine_03"的子对象 cmds.parent("DHIhead:spine_04", "DHIbody:spine_03") # 打印"DHIhead:spine_04"的新父对象 print(cmds.listRelatives("DHIhead:spine_04", parent=True)) cmds.select(clear=True) cmds.select("head_grp", add=True) cmds.select("DHIbody:root", add=True) # 导出选定的对象为FBX cmds.file(filepath, force=True, options="groups=0;ptgroups=0;materials=0;smoothing=1;normals=1", type='FBX export', exportSelected=True) cmds.undo() cmds.undo() cmds.undo() cmds.undo() cmds.undo() cmds.undo() cmds.undo() cmds.undo() cmds.undo() cmds.undo()