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Author SHA1 Message Date
682f41beaa Update README.md 2025-01-15 05:33:47 +08:00
bf627a166b Update 2025-01-15 05:30:28 +08:00
89 changed files with 1817 additions and 51 deletions

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#### 1 如果你有之前的版本,请将文件移至其他位置
### 1 - 从 "github.com/EpicGames/MetaHuman-DNA-Calibration" 下载 Epic Game's DNA Calibration "版本" 1.1.0
#### 2 现在 Maya 2022 和 2023 使用相同的 DNA Calibration
### 2 - 将文件路径设置为 C:\dna_calibration (推荐) 或其他位置。请记住该路径。
安装 DNA_Calibration 1.1.0 (https://github.com/EpicGames/MetaHuman-DNA-Calibration/archive/refs/tags/1.1.0.zip) 将文件解压到 C 盘并将主文件夹重命名为 dna_calibration。
#### 3 进入下载的文件夹并在文本框中输入"cmd"。控制面板将会弹出
输入 "python metapipe.py"
或者如果上述方法不起作用,可以选择其他解决方案
- 复制所有 python 文件并粘贴到 "c:/Arts and Spells/Scripts" (推荐)。
- 打开 "MetaPipeStudioSource.py" 并修改以下版本信息
* ROOT_DIR
* MAYA_VERSION
* dnaPath
* body_type
- 修改完成后将文件另存为 "dat.py" 并保存在 "c:/Arts and Spells/Scripts" 中
#### 4 - 复制插件
前往此路径 "Documents\Megascans Library\support\plugins\maya\7.0\MSLiveLink\DHI\plugins\Windows\2023" (7.0 是当前 MSLiveLink 版本,可能会变更) 并复制 embeddedRL4.mll 文件
#### 5 - 在 "Documents/Megascans Library/support/plugins/maya/7.0/MSLiveLink/" 中创建名为 "plug-ins" 的文件夹,并将文件粘贴其中。
#### 6 - 按照教程使用
#### 7 - 如果你有任何问题,欢迎在 Discord 或 Artstation 上询问!祝使用愉快!
身体构建自动代码:
### 3 - 复制所有 python 文件并粘贴到 "c:/Arts and Spells/Metapipe Free 2.4.0" (推荐)。
### 4 - 将以下代码复制粘贴到架构编辑器命令行或通过脚本编辑器运行(选择 Python 选项卡)
```
#!/usr/bin/env python
# -*- coding: utf-8 -*-
import importlib
import sys
import maya.cmds as cmds
import os
from os import path as ospath
from sys import path as syspath
from sys import platform
sys.path.append("c:/Arts and Spells/Scripts")
import Body_Prep
Body_Prep.run()
ROOT_DIR = "G:/DNA_Calibration_1.1.0"
MAIN_PATH = "C:/Arts and Spells/Metapipe Free 2.4.0"
MAYA_VERSION = "2023"
ROOT_LIB_DIR = f"{ROOT_DIR}/lib/Maya{MAYA_VERSION}"
if platform == "win32":
LIB_DIR = f"{ROOT_LIB_DIR}/windows"
elif platform == "linux":
LIB_DIR = f"{ROOT_LIB_DIR}/linux"
else:
raise OSError(
"不支持操作系统,请编译依赖项并为 LIB_DIR"
)
# Adds directories to path
syspath.insert(0, ROOT_DIR)
syspath.insert(0, LIB_DIR)
sys.path.append(MAIN_PATH)
import MetaPipeFree
importlib.reload(MetaPipeFree)
# Dna Path
dnaPath = "G:/DNA_Calibration_1.1.0/data/dna_files/Ada.dna"
CHARACTER_NAME = os.path.basename(dnaPath).split(".")[0]
MetaPipeFree.codeblock(dnaPath, ROOT_DIR, CHARACTER_NAME)
MetaPipeFree.show_dna_edit_window(dnaPath, ROOT_DIR)
```
#### Metapipe 架构编辑器代码:
```
import sys
sys.path.append("c:/Arts and Spells/Scripts")
import MetaPipeStudio
MetaPipeStudio.show_dna_edit_window()
```
修正混合变形安装:
* 1 - 复制 extractDerltas.py 并粘贴到 Maya 插件文件夹 --> documents/maya/"""2023/2022"""/plug-ins
* 2 - 复制 correctiveBlendshape.txt 文件中的文本并粘贴到 Maya 架构编辑器的 "MEL SCRIPT TAB" 中
* 3 - 在 Maya 中启用 extractDeltas 插件 - Windows - Settings and Preferences - Plugin Manager
* 4 - 将 bsIndex.py 文件复制粘贴到 C:/Arts and Spells/Scripts (推荐) 或修改架构编辑器中的 correctiveBlendshape 代码并设置你的路径。
### 5 - 前往路径 "G:\BridgeLibrary\support\plugins\maya\7.0\MSLiveLink\DHI\plugins\Windows\2023" (7.0 是当前 MSLiveLink 版本,可能会变更) 并复制 embeddedRL4.mll 文件
### 6 - 在 "Documents/Megascans Library/support/plugins/maya/7.0/MSLiveLink/" 中创建名为 "plug-ins" 的文件夹,并将文件粘贴其中。
### 7 - 运行代码!祝使用愉快!如有任何问题,请在 Artstation 或 Discord 上询问...

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import os
import shutil
import sys
if getattr(sys, 'frozen', False):
# Running in a bundle (PyInstaller)
source_folder = os.path.dirname(sys.executable)
source_folder = os.path.join(source_folder, "metapipeFree")
else:
# Running in a normal Python environment
source_folder = os.path.dirname(os.path.abspath(__file__))
source_folder_data = os.path.join(source_folder, "data")
source_folder_icons = os.path.join(source_folder, "Icons")
source_folder_scripts = os.path.join(source_folder, "scripts")
destination_folder = "C:/Arts and Spells/Metapipe Free 2.4.0"
destination_folder_data = destination_folder + "/data"
destination_folder_icons = destination_folder + "/Icons"
destination_folder_scripts = "C:/Arts and Spells/Scripts"
def move_files(source_folder, destination_folder):
files = os.listdir(source_folder)
os.makedirs(destination_folder, exist_ok=True)
os.makedirs(destination_folder_scripts, exist_ok=True)
for file_name in files:
source = os.path.join(source_folder, file_name)
destination = os.path.join(destination_folder, file_name)
if os.path.isfile(source): # Check if the item is a file
try:
shutil.copy(source, destination)
except PermissionError as e:
print(f"Permission error: {e}")
# Handle the permission error as needed
def run():
if not source_folder == destination_folder:
try:
os.makedirs(destination_folder, exist_ok=True)
move_files(source_folder, destination_folder)
move_files(source_folder_data, destination_folder_data)
move_files(source_folder_icons, destination_folder_icons)
move_files(source_folder_scripts, destination_folder_scripts)
print("Installation completed successfully.")
except Exception as e:
print(f"An Error occurred: {e}")
else:
print("Installation already completed.")
shelfCH = 0
shelves_folder = os.path.expanduser("~/Documents/maya/2023/prefs/shelves")
if os.path.exists(shelves_folder):
shutil.copy(os.path.join(source_folder, "shelf_MetapipeFree.mel"), shelves_folder)
shelfCH = 1
shelves_folder = os.path.expanduser("~/Documents/maya/2023/zh_CN/prefs/shelves")
if os.path.exists(shelves_folder):
shutil.copy(os.path.join(source_folder, "shelf_MetapipeFree.mel"), shelves_folder)
shelfCH = 1
shelves_folder = os.path.expanduser("~/Documents/maya/2023/ja_JP/prefs/shelves")
if os.path.exists(shelves_folder):
shutil.copy(os.path.join(source_folder, "shelf_MetapipeFree.mel"), shelves_folder)
shelfCH = 1
shelves_folder = os.path.expanduser("~/Documents/maya/2023/en_US/prefs/shelves")
if os.path.exists(shelves_folder):
shutil.copy(os.path.join(source_folder, "shelf_MetapipeFree.mel"), shelves_folder)
shelfCH = 1
if shelfCH == 0:
print("ERROR: Maya folder is not in Default Place. Please find shelf folder of Maya and copy and paste 'shelf_MetaPipeFree' file manually.")