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<p class="caption" role="heading"><span class="caption-text">Contents</span></p>
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<li class="toctree-l1 current"><a class="current reference internal" href="#">MetaHuman DNA Calibration</a></li>
<li class="toctree-l1"><a class="reference internal" href="#overview">Overview</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#required-knowledge">Required Knowledge</a></li>
<li class="toctree-l2"><a class="reference internal" href="#optional-knowledge">Optional Knowledge</a></li>
<li class="toctree-l2"><a class="reference internal" href="#dnacalib">DNACalib</a></li>
<li class="toctree-l2"><a class="reference internal" href="#external-software-dependencies">External Software Dependencies</a></li>
<li class="toctree-l2"><a class="reference internal" href="#dnaviewer">DNAViewer</a></li>
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<li class="toctree-l1"><a class="reference internal" href="#examples">Examples</a><ul>
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<li class="toctree-l1"><a class="reference internal" href="#notes">Notes</a></li>
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<p class="caption" role="heading"><span class="caption-text">DNACalib</span></p>
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<li class="toctree-l1"><a class="reference internal" href="dna_viewer_md.html">DNAViewer</a></li>
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<li class="toctree-l1"><a class="reference internal" href="dna_viewer_api_md.html">Environment Setup</a></li>
<li class="toctree-l1"><a class="reference internal" href="dna_viewer_api_md.html#dna">DNA</a></li>
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<li class="toctree-l1"><a class="reference internal" href="dnacalib.html">dnacalib</a></li>
<li class="toctree-l1"><a class="reference internal" href="modules.html">dna_viewer</a></li>
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<p class="caption" role="heading"><span class="caption-text">FAQ</span></p>
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<section id="metahuman-dna-calibration">
<h1>MetaHuman DNA Calibration<a class="headerlink" href="#metahuman-dna-calibration" title="Permalink to this headline"></a></h1>
<p>MetaHuman DNA Calibration is a set of tools used for working with MetaHuman DNA files, bundled into a single package.
DNA is an integral part of <a class="reference external" href="https://www.unrealengine.com/en-US/metahuman">MetaHuman</a> identity.
DNA files are created with <a class="reference external" href="https://metahuman.unrealengine.com/">MetaHuman Creator</a> and downloaded with
<a class="reference external" href="https://docs.metahuman.unrealengine.com/en-US/downloading-metahumans-with-quixel-bridge/">Quixel Bridge</a>.</p>
<p>MetaHuman DNA Calibration is a set of tools used for working with MetaHuman DNA files, bundled into a single package. We wanted to share this code to help users customize DNA files so they can better integrate the characters they create into their games and experiences.
MetaHuman DNA Calibration tools are provided in a GitHub repository located at this address.</p>
</section>
<section id="overview">
<h1>Overview<a class="headerlink" href="#overview" title="Permalink to this headline"></a></h1>
<p>For an explanation about how the repository is organized, <a class="reference internal" href="repository_organization_md.html"><span class="doc std std-doc">click here</span></a>.</p>
<p>The MetaHuman DNA Calibration repository contains two distinct tools:</p>
<ul class="simple">
<li><p><a class="reference internal" href="dnacalib_md.html"><span class="doc std std-doc">DNACalib</span></a> (and its dependencies)</p></li>
<li><p><a class="reference internal" href="dna_viewer_md.html"><span class="doc std std-doc">DNAViewer</span></a></p></li>
</ul>
<section id="required-knowledge">
<h2>Required Knowledge<a class="headerlink" href="#required-knowledge" title="Permalink to this headline"></a></h2>
<p>To use these tools, you should be familiar with:</p>
<ul class="simple">
<li><p>Rigging in Maya</p></li>
<li><p>Python</p></li>
</ul>
</section>
<section id="optional-knowledge">
<h2>Optional Knowledge<a class="headerlink" href="#optional-knowledge" title="Permalink to this headline"></a></h2>
<ul class="simple">
<li><p>C++ (for <a class="reference internal" href="dnacalib_md.html"><span class="doc std std-doc">DNACalib</span></a> and its <a class="reference internal" href="dnacalib_api_md.html"><span class="doc std std-doc">API</span></a>)</p></li>
</ul>
</section>
<section id="dnacalib">
<h2>DNACalib<a class="headerlink" href="#dnacalib" title="Permalink to this headline"></a></h2>
<p><a class="reference internal" href="dnacalib_md.html"><span class="doc std std-doc">DNACalib</span></a> and its <a class="reference internal" href="dnacalib_api_md.html"><span class="doc std std-doc">API</span></a> are used to inspect and modify DNA files. With <a class="reference internal" href="dnacalib_md.html"><span class="doc std std-doc">DNACalib</span></a>, you can make the following changes in DNA files:</p>
<ul class="simple">
<li><p>Rename joints, meshes, blendshapes, and / or animated maps.</p></li>
<li><p>Remove joints, meshes, and / or joint animation.</p></li>
<li><p>Rotate, scale, and translate the rig.</p></li>
<li><p>Remove LODs.</p></li>
<li><p>Change neutral joint positions, neutral mesh positions, and blendshape delta values.</p></li>
<li><p>Prune blendshapes.</p></li>
<li><p>Remove all blend shape data.</p></li>
</ul>
</section>
<section id="external-software-dependencies">
<h2>External Software Dependencies<a class="headerlink" href="#external-software-dependencies" title="Permalink to this headline"></a></h2>
<p>DNACalibs Python wrapper is compiled against Python 3.7. Pre-compiled binaries for Windows and Linux (both 64-bit) are part of the repository.
If you are using a different version of Python, you must recompile it. Any Python 3 version should be fine.
If a user has a different platform or architecture, the library and its dependencies must be compiled.</p>
<p><strong>Important</strong>
DNA files are stored as <a class="reference external" href="https://git-lfs.github.com/">LFS (Large File Storage)</a> files. They are downloaded with the rest of the code if
git-lfs is installed and configured to use. If you are not using git-lfs, you have to download DNA files manually.</p>
<p>Additional information can be found <span class="xref myst">here</span></p>
<p><strong>Warning:</strong>
Python 2 is not supported.</p>
<p>DNACalib can be used in C++ projects as a C++ library.</p>
<p>DNACalib Python wrapper can be used in Python 3.7, <code class="docutils literal notranslate"><span class="pre">mayapy</span></code> (Mayas Python interpreter), or Maya 2022.</p>
</section>
<section id="dnaviewer">
<h2>DNAViewer<a class="headerlink" href="#dnaviewer" title="Permalink to this headline"></a></h2>
<p>With DNAViewer, you can:</p>
<ul class="simple">
<li><p>Create functional rigs for Maya.</p></li>
<li><p>Export FBX files.</p></li>
<li><p>Read internal parts of DNA files.</p></li>
</ul>
<p>DNAViewer can be used in <code class="docutils literal notranslate"><span class="pre">mayapy</span></code> (Mayas Python interpreter) or in Maya 2022, except <a class="reference external" href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_viewer_grab_changes_from_scene_and_propagate_to_dna.py">Propagating changes from Maya scene to dna</a> which can be used just in Maya.</p>
</section>
</section>
<section id="examples">
<h1>Examples<a class="headerlink" href="#examples" title="Permalink to this headline"></a></h1>
<p>Several Python examples are provided for reference and can be found in the <strong>examples</strong> folder:</p>
<ul class="simple">
<li><p><a class="reference external" href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_demo.py">Showcase a few commands</a></p></li>
<li><p><a class="reference external" href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_rename_joint_demo.py">Rename a joint</a></p></li>
<li><p><a class="reference external" href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_demo.py">Create a small DNA from scratch</a></p></li>
<li><p><a class="reference external" href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_lod_demo.py">Create a new DNA from an existing one by extracting specific LODs</a></p></li>
<li><p><a class="reference external" href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_remove_joint.py">Remove a joint</a></p></li>
<li><p><a class="reference external" href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_clear_blend_shapes.py">Clear blend shape data</a></p></li>
<li><p><a class="reference external" href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_neutral_mesh_subtract.py">Subtract values from neutral mesh</a></p></li>
<li><p><a class="reference external" href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_viewer_run_in_maya.py">Simple UI in Maya</a> and some <span class="xref myst">documentation</span> for it</p></li>
<li><p><a class="reference external" href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_viewer_demo.py">Generate rig and export FBX per LOD</a></p></li>
<li><p><a class="reference external" href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_viewer_grab_changes_from_scene_and_propagate_to_dna.py">Propagating changes from Maya scene to dna</a></p></li>
</ul>
<section id="example-dna-files">
<h2>Example DNA files<a class="headerlink" href="#example-dna-files" title="Permalink to this headline"></a></h2>
<p><a class="reference external" href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/dna">Two demo DNA files</a> are provided for easier testing of this tool. Any DNA generated with <a class="reference external" href="https://www.unrealengine.com/en-US/metahuman">MetaHumanCreator</a>
should work.</p>
</section>
</section>
<section id="notes">
<h1>Notes<a class="headerlink" href="#notes" title="Permalink to this headline"></a></h1>
<p>If a user runs examples in Maya 2022, the value for <code class="docutils literal notranslate"><span class="pre">ROOT_DIR</span></code> should be changed and absolute paths must be used,
eg. <code class="docutils literal notranslate"><span class="pre">c:/dna_calibration</span></code> in Windows or <code class="docutils literal notranslate"><span class="pre">/home/user/dna_calibration</span></code> in Linux. Important: Use <code class="docutils literal notranslate"><span class="pre">/</span></code> (forward slash), Maya uses forward slashes in path.</p>
<p>See the <a class="reference internal" href="faq_md.html"><span class="doc std std-doc">FAQ guide</span></a> for additional specifications.</p>
</section>
<section id="license">
<h1>License<a class="headerlink" href="#license" title="Permalink to this headline"></a></h1>
<p>MetaHuman DNA Calibration is released with <a class="reference external" href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/LICENSE">licence</a>.</p>
</section>
<section id="indices-and-tables">
<h1>Indices and tables<a class="headerlink" href="#indices-and-tables" title="Permalink to this headline"></a></h1>
<ul class="simple">
<li><p><a class="reference internal" href="genindex.html"><span class="std std-ref">Index</span></a></p></li>
<li><p><a class="reference internal" href="py-modindex.html"><span class="std std-ref">Module Index</span></a></p></li>
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