74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "trio/Defs.h"
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#include "trio/Stream.h"
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#include <cstdint>
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namespace trio {
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/**
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@brief In-memory stream.
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*/
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class TRIOAPI MemoryStream : public BoundedIOStream {
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public:
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/**
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@brief Factory method for creation of a MemoryStream instance.
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@param memRes
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The memory resource to be used for the allocation of the MemoryStream instance.
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@note
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If a custom memory resource is not given, a default allocation mechanism will be used.
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@warning
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User is responsible for releasing the returned pointer by calling destroy.
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@see destroy
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*/
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static MemoryStream* create(MemoryResource* memRes = nullptr);
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/**
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@brief Factory method for creation of a MemoryStream instance.
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@param initialSize
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Initial size of the memory stream.
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@param memRes
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The memory resource to be used for the allocation of the MemoryStream instance.
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@note
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If a custom memory resource is not given, a default allocation mechanism will be used.
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@warning
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User is responsible for releasing the returned pointer by calling destroy.
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@see destroy
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*/
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static MemoryStream* create(std::size_t initialSize, MemoryResource* memRes = nullptr);
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/**
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@brief Method for freeing a MemoryStream instance.
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@param instance
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Instance of MemoryStream to be freed.
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@see create
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*/
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static void destroy(MemoryStream* instance);
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MemoryStream() = default;
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~MemoryStream() override;
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MemoryStream(const MemoryStream&) = delete;
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MemoryStream& operator=(const MemoryStream&) = delete;
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MemoryStream(MemoryStream&&) = default;
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MemoryStream& operator=(MemoryStream&&) = default;
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};
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} // namespace trio
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namespace pma {
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template<>
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struct DefaultInstanceCreator<trio::MemoryStream> {
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using type = FactoryCreate<trio::MemoryStream>;
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};
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template<>
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struct DefaultInstanceDestroyer<trio::MemoryStream> {
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using type = FactoryDestroy<trio::MemoryStream>;
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};
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} // namespace pma
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