52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "dna/Defs.h"
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#include "dna/StreamWriter.h"
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#include "dna/types/Aliases.h"
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namespace dna {
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class DNAAPI BinaryStreamWriter : public StreamWriter {
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public:
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/**
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@brief Factory method for creation of BinaryStreamWriter
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@param stream
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Stream into which the data is going to be written.
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@param memRes
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Memory resource to be used for allocations.
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@note
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If a memory resource is not given, a default allocation mechanism will be used.
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@warning
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User is responsible for releasing the returned pointer by calling destroy.
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@see destroy
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*/
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static BinaryStreamWriter* create(BoundedIOStream* stream, MemoryResource* memRes = nullptr);
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/**
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@brief Method for freeing a BinaryStreamWriter instance.
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@param instance
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Instance of BinaryStreamWriter to be freed.
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@see create
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*/
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static void destroy(BinaryStreamWriter* instance);
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~BinaryStreamWriter() override;
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};
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} // namespace dna
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namespace pma {
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template<>
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struct DefaultInstanceCreator<dna::BinaryStreamWriter> {
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using type = pma::FactoryCreate<dna::BinaryStreamWriter>;
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};
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template<>
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struct DefaultInstanceDestroyer<dna::BinaryStreamWriter> {
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using type = pma::FactoryDestroy<dna::BinaryStreamWriter>;
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};
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} // namespace pma
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