dnacalib/Defs.h CalculateMeshLowerLODsCommand.h ClearBlendShapesCommand.h Command.h CommandSequence.h DNACalibDNAReader.h PruneBlendShapeTargetsCommand.h RemoveJointAnimationCommand.h RemoveJointCommand.h RemoveMeshCommand.h RenameAnimatedMapCommand.h RenameBlendShapeCommand.h RenameJointCommand.h RenameMeshCommand.h RotateCommand.h ScaleCommand.h SetBlendShapeTargetDeltasCommand.h SetLODsCommand.h SetNeutralJointRotationsCommand.h SetNeutralJointTranslationsCommand.h SetSkinWeightsCommand.h SetVertexPositionsCommand.h TranslateCommand.h VersionInfo.h DNACAPI //CopyrightEpicGames,Inc.AllRightsReserved. #pragmaonce #ifdefined(_WIN32)||defined(__CYGWIN__) #ifdefined(__GNUC__) #defineDLL_EXPORT__attribute__((dllexport)) #defineDLL_IMPORT__attribute__((dllimport)) #else #defineDLL_EXPORT__declspec(dllexport) #defineDLL_IMPORT__declspec(dllimport) #endif #elifdefined(__GNUC__) #defineDLL_EXPORT__attribute__((visibility("default"))) #defineDLL_IMPORTDLL_EXPORT #endif #ifdefined(DNAC_BUILD_SHARED) //Buildsharedlibrary #defineDNACAPIDLL_EXPORT #elifdefined(DNAC_SHARED) //Usesharedlibrary #defineDNACAPIDLL_IMPORT #else //Buildorusestaticlibrary #defineDNACAPI #endif