// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "dna/types/Vector3.h" #include namespace dna { struct TextureCoordinate { float u; float v; }; using Position = Vector3; using Normal = Vector3; using Delta = Vector3; struct VertexLayout { std::uint32_t position; std::uint32_t textureCoordinate; std::uint32_t normal; }; } // namespace dna