DNA Calib 1.1
Project brief
Geometry.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "dna/types/Vector3.h"
6
7#include <cstdint>
8
9namespace dna {
10
12 float u;
13 float v;
14};
15
18using Delta = Vector3;
19
21 std::uint32_t position;
22 std::uint32_t textureCoordinate;
23 std::uint32_t normal;
24};
25
26} // namespace dna
Definition: BinaryStreamReader.h:10
Definition: Geometry.h:11
float u
Definition: Geometry.h:12
float v
Definition: Geometry.h:13
Definition: Vector3.h:7
Definition: Geometry.h:20
std::uint32_t textureCoordinate
Definition: Geometry.h:22
std::uint32_t position
Definition: Geometry.h:21
std::uint32_t normal
Definition: Geometry.h:23