Geometry.h dna/types/Vector3.h cstdint GeometryReader.h GeometryWriter.h dna::TextureCoordinate dna::VertexLayout dna //CopyrightEpicGames,Inc.AllRightsReserved. #pragmaonce #include"dna/types/Vector3.h" #include<cstdint> namespacedna{ structTextureCoordinate{ floatu; floatv; }; usingPosition=Vector3; usingNormal=Vector3; usingDelta=Vector3; structVertexLayout{ std::uint32_tposition; std::uint32_ttextureCoordinate; std::uint32_tnormal; }; }//namespacedna