// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "status/Defs.h" #include namespace sc { struct SCAPI StatusCode { int code; const char* message; }; inline bool operator==(const StatusCode& lhs, const StatusCode& rhs) { return (lhs.code == rhs.code); } inline bool operator!=(const StatusCode& lhs, const StatusCode& rhs) { return !(lhs == rhs); } } // namespace sc