//Maya ASCII 2018ff09 scene //Name: head_shader.ma //Last modified: Thu, May 11, 2023 11:07:07 AM //Codeset: 1252 requires maya "2018ff09"; requires -nodeType "dx11Shader" "dx11Shader" "1.0"; requires "stereoCamera" "10.0"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya 2018"; fileInfo "version" "2018"; fileInfo "cutIdentifier" "201903222215-65bada0e52"; fileInfo "osv" "Microsoft Windows 8 Enterprise Edition, 64-bit (Build 9200)\n"; createNode transform -s -n "persp"; rename -uid "CD1D855B-4CC1-03B9-E8CC-E6BF4F8A8291"; setAttr ".v" no; setAttr ".t" -type "double3" 24.558818622337995 37.536741765596531 49.473419305101473 ; setAttr ".r" -type "double3" -34.200000000000081 26.400000000000034 0 ; createNode camera -s -n "perspShape" -p "persp"; rename -uid "F3CA1968-42E0-2562-D48E-8E92D22FAA9E"; setAttr -k off ".v" no; setAttr ".fl" 34.999999999999993; setAttr ".ncp" 5; setAttr ".fcp" 5000; setAttr ".coi" 66.781447814796309; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode transform -s -n "top"; rename -uid "454C4DAC-4672-A7BA-5681-D29524B95D6C"; setAttr ".v" no; setAttr ".t" -type "double3" 0 1000.1 0 ; setAttr ".r" -type "double3" -89.999999999999986 0 0 ; createNode camera -s -n "topShape" -p "top"; rename -uid "10346C6E-4959-FD63-4770-EB86C0DA9A0F"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 1000.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; rename -uid "438A88D8-4C74-4308-4781-ED938937582F"; setAttr ".v" no; setAttr ".t" -type "double3" 0 0 1000.1 ; createNode camera -s -n "frontShape" -p "front"; rename -uid "91186241-41E7-C094-8F4D-EC8E7485B54C"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 1000.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; rename -uid "DE4B3D3E-436D-1678-9588-73BCCD1336B9"; setAttr ".v" no; setAttr ".t" -type "double3" 1000.1 0 0 ; setAttr ".r" -type "double3" 0 89.999999999999986 0 ; createNode camera -s -n "sideShape" -p "side"; rename -uid "EC4CA487-46D7-CDDE-6A85-A1AB658FF36B"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 1000.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; setAttr ".man" -type "string" "side_mask"; setAttr ".hc" -type "string" "viewSet -s %camera"; setAttr ".o" yes; createNode lightLinker -s -n "lightLinker1"; rename -uid "712B377D-4D04-ED6F-9279-4E87D1D1F47D"; setAttr -s 11 ".lnk"; setAttr -s 11 ".slnk"; createNode shapeEditorManager -n "shapeEditorManager"; rename -uid "72D2669D-45F9-DDB6-D9BF-9F83176C46B7"; createNode poseInterpolatorManager -n "poseInterpolatorManager"; rename -uid "2407C35D-4457-2733-8A7D-5D904E5DE24C"; setAttr -s 3 ".tpdt"; setAttr ".tpdt[0].tpcd" -type "Int32Array" 1 -1 ; setAttr ".tpdt[1].tpcd" -type "Int32Array" 1 -3 ; setAttr ".tpdt[1].tpdn" -type "string" "skeleton_015"; setAttr ".tpdt[3].tppi" 1; setAttr ".tpdt[3].tpdn" -type "string" "bodyPoseRederSetup"; createNode displayLayerManager -n "layerManager"; rename -uid "79BFC8EF-470A-40F6-E1D2-E789AB9B3B69"; setAttr -s 16 ".dli[1:15]" 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15; createNode displayLayer -n "defaultLayer"; rename -uid "B6FB5592-4878-4F42-CE19-96A588BDA53F"; createNode renderLayerManager -n "renderLayerManager"; rename -uid "1B641219-4575-A2AC-6492-3CAA2ECDD1E4"; createNode renderLayer -n "defaultRenderLayer"; rename -uid "4ECCDAA8-40DA-ADF4-1313-AC86E060F1AE"; setAttr ".g" yes; createNode nodeGraphEditorInfo -n "hyperShadePrimaryNodeEditorSavedTabsInfo"; rename -uid "9FE00233-4A46-74DA-D6BA-018CBBE3D871"; setAttr ".def" no; setAttr ".tgi[0].tn" -type "string" "Untitled_1"; setAttr ".tgi[0].vl" -type "double2" -330.95236780151544 1.1904761431709079 ; setAttr ".tgi[0].vh" -type "double2" 317.85713022663526 338.09522466054096 ; createNode script -n "uiConfigurationScriptNode"; rename -uid "E113578C-46E2-6EF6-76C1-30A7C20853B8"; setAttr ".b" -type "string" ( "// Maya Mel UI Configuration File.\n//\n// This script is machine generated. Edit at your own risk.\n//\n//\n\nglobal string $gMainPane;\nif (`paneLayout -exists $gMainPane`) {\n\n\tglobal int $gUseScenePanelConfig;\n\tint $useSceneConfig = $gUseScenePanelConfig;\n\tint $nodeEditorPanelVisible = stringArrayContains(\"nodeEditorPanel1\", `getPanel -vis`);\n\tint $nodeEditorWorkspaceControlOpen = (`workspaceControl -exists nodeEditorPanel1Window` && `workspaceControl -q -visible nodeEditorPanel1Window`);\n\tint $menusOkayInPanels = `optionVar -q allowMenusInPanels`;\n\tint $nVisPanes = `paneLayout -q -nvp $gMainPane`;\n\tint $nPanes = 0;\n\tstring $editorName;\n\tstring $panelName;\n\tstring $itemFilterName;\n\tstring $panelConfig;\n\n\t//\n\t// get current state of the UI\n\t//\n\tsceneUIReplacement -update $gMainPane;\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Top View\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Top View\")) -mbv $menusOkayInPanels $panelName;\n" + "\t\t$editorName = $panelName;\n modelEditor -e \n -docTag \"RADRENDER\" \n -editorChanged \"updateModelPanelBar\" \n -camera \"top\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -holdOuts 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 32768\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n" + " -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -depthOfFieldPreview 1\n -maxConstantTransparency 1\n -rendererName \"vp2Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -controllers 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n" + " -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n -captureSequenceNumber -1\n -width 1\n -height 1\n -sceneRenderFilter 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n modelEditor -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n" + " $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Side View\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Side View\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n modelEditor -e \n -docTag \"RADRENDER\" \n -editorChanged \"updateModelPanelBar\" \n -camera \"side\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -holdOuts 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n" + " -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 32768\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -depthOfFieldPreview 1\n -maxConstantTransparency 1\n -rendererName \"vp2Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n" + " -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -controllers 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n" + " -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n -captureSequenceNumber -1\n -width 1\n -height 1\n -sceneRenderFilter 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n modelEditor -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Front View\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Front View\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n modelEditor -e \n -docTag \"RADRENDER\" \n -editorChanged \"updateModelPanelBar\" \n -camera \"front\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n" + " -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -holdOuts 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 32768\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -depthOfFieldPreview 1\n -maxConstantTransparency 1\n -rendererName \"vp2Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n" + " -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -controllers 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n" + " -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n -captureSequenceNumber -1\n -width 1\n -height 1\n -sceneRenderFilter 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n modelEditor -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Persp View\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Persp View\")) -mbv $menusOkayInPanels $panelName;\n" + "\t\t$editorName = $panelName;\n modelEditor -e \n -docTag \"RADRENDER\" \n -editorChanged \"updateModelPanelBar\" \n -camera \"persp\" \n -useInteractiveMode 0\n -displayLights \"all\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -holdOuts 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 1\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 32768\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n" + " -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -depthOfFieldPreview 1\n -maxConstantTransparency 1\n -rendererName \"vp2Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -controllers 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n" + " -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 0\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 1\n -captureSequenceNumber -1\n -width 1319\n -height 626\n -sceneRenderFilter 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n modelEditor -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n" + " $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"outlinerPanel\" (localizedPanelLabel(\"\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\toutlinerPanel -edit -l (localizedPanelLabel(\"\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n outlinerEditor -e \n -docTag \"isolOutln_fromSeln\" \n -showShapes 0\n -showAssignedMaterials 0\n -showTimeEditor 1\n -showReferenceNodes 0\n -showReferenceMembers 0\n -showAttributes 0\n -showConnected 0\n -showAnimCurvesOnly 0\n -showMuteInfo 0\n -organizeByLayer 1\n -organizeByClip 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 0\n -showDagOnly 1\n -showAssets 1\n -showContainedOnly 1\n -showPublishedAsConnected 0\n -showParentContainers 0\n" + " -showContainerContents 1\n -ignoreDagHierarchy 0\n -expandConnections 0\n -showUpstreamCurves 1\n -showUnitlessCurves 1\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 0\n -highlightActive 1\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"defaultSetFilter\" \n -showSetMembers 1\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -isSet 0\n -isSetMember 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n" + " -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -selectCommand \"\" \n -showNamespace 1\n -showPinIcons 0\n -mapMotionTrails 0\n -ignoreHiddenAttribute 0\n -ignoreOutlinerColor 0\n -renderFilterVisible 0\n -renderFilterIndex 0\n -selectionOrder \"chronological\" \n -expandAttribute 0\n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"outlinerPanel\" (localizedPanelLabel(\"Outliner\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\toutlinerPanel -edit -l (localizedPanelLabel(\"Outliner\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n outlinerEditor -e \n -docTag \"isolOutln_fromSeln\" \n -showShapes 0\n -showAssignedMaterials 0\n -showTimeEditor 1\n -showReferenceNodes 0\n" + " -showReferenceMembers 0\n -showAttributes 0\n -showConnected 0\n -showAnimCurvesOnly 0\n -showMuteInfo 0\n -organizeByLayer 1\n -organizeByClip 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 0\n -showDagOnly 1\n -showAssets 1\n -showContainedOnly 1\n -showPublishedAsConnected 0\n -showParentContainers 0\n -showContainerContents 1\n -ignoreDagHierarchy 0\n -expandConnections 0\n -showUpstreamCurves 1\n -showUnitlessCurves 1\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 0\n -highlightActive 1\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"defaultSetFilter\" \n -showSetMembers 1\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n" + " -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n -showPinIcons 0\n -mapMotionTrails 0\n -ignoreHiddenAttribute 0\n -ignoreOutlinerColor 0\n -renderFilterVisible 0\n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"graphEditor\" (localizedPanelLabel(\"Graph Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Graph Editor\")) -mbv $menusOkayInPanels $panelName;\n" + "\n\t\t\t$editorName = ($panelName+\"OutlineEd\");\n outlinerEditor -e \n -showShapes 1\n -showAssignedMaterials 0\n -showTimeEditor 1\n -showReferenceNodes 0\n -showReferenceMembers 0\n -showAttributes 1\n -showConnected 1\n -showAnimCurvesOnly 1\n -showMuteInfo 0\n -organizeByLayer 1\n -organizeByClip 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 1\n -showDagOnly 0\n -showAssets 1\n -showContainedOnly 0\n -showPublishedAsConnected 0\n -showParentContainers 1\n -showContainerContents 0\n -ignoreDagHierarchy 0\n -expandConnections 1\n -showUpstreamCurves 1\n -showUnitlessCurves 1\n -showCompounds 0\n -showLeafs 1\n -showNumericAttrsOnly 1\n" + " -highlightActive 0\n -autoSelectNewObjects 1\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 1\n -setFilter \"0\" \n -showSetMembers 0\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n -showPinIcons 1\n -mapMotionTrails 1\n -ignoreHiddenAttribute 0\n -ignoreOutlinerColor 0\n" + " -renderFilterVisible 0\n $editorName;\n\n\t\t\t$editorName = ($panelName+\"GraphEd\");\n animCurveEditor -e \n -displayKeys 1\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 1\n -displayInfinities 0\n -displayValues 0\n -autoFit 1\n -autoFitTime 0\n -snapTime \"integer\" \n -snapValue \"none\" \n -showResults \"off\" \n -showBufferCurves \"off\" \n -smoothness \"fine\" \n -resultSamples 1\n -resultScreenSamples 0\n -resultUpdate \"delayed\" \n -showUpstreamCurves 1\n -showCurveNames 0\n -showActiveCurveNames 0\n -stackedCurves 0\n -stackedCurvesMin -1\n -stackedCurvesMax 1\n -stackedCurvesSpace 0.2\n -displayNormalized 0\n -preSelectionHighlight 0\n" + " -constrainDrag 0\n -classicMode 1\n -valueLinesToggle 1\n -outliner \"graphEditor1OutlineEd\" \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"dopeSheetPanel\" (localizedPanelLabel(\"Dope Sheet\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Dope Sheet\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = ($panelName+\"OutlineEd\");\n outlinerEditor -e \n -showShapes 1\n -showAssignedMaterials 0\n -showTimeEditor 1\n -showReferenceNodes 0\n -showReferenceMembers 0\n -showAttributes 1\n -showConnected 1\n -showAnimCurvesOnly 1\n -showMuteInfo 0\n -organizeByLayer 1\n -organizeByClip 1\n -showAnimLayerWeight 1\n" + " -autoExpandLayers 1\n -autoExpand 0\n -showDagOnly 0\n -showAssets 1\n -showContainedOnly 0\n -showPublishedAsConnected 0\n -showParentContainers 1\n -showContainerContents 0\n -ignoreDagHierarchy 0\n -expandConnections 1\n -showUpstreamCurves 1\n -showUnitlessCurves 0\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 1\n -highlightActive 0\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 1\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"0\" \n -showSetMembers 0\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n" + " -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n -showPinIcons 0\n -mapMotionTrails 1\n -ignoreHiddenAttribute 0\n -ignoreOutlinerColor 0\n -renderFilterVisible 0\n $editorName;\n\n\t\t\t$editorName = ($panelName+\"DopeSheetEd\");\n dopeSheetEditor -e \n -displayKeys 1\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 0\n -displayInfinities 0\n -displayValues 0\n -autoFit 0\n -autoFitTime 0\n -snapTime \"integer\" \n -snapValue \"none\" \n" + " -outliner \"dopeSheetPanel1OutlineEd\" \n -showSummary 1\n -showScene 0\n -hierarchyBelow 0\n -showTicks 1\n -selectionWindow 0 0 0 0 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"timeEditorPanel\" (localizedPanelLabel(\"Time Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Time Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"clipEditorPanel\" (localizedPanelLabel(\"Trax Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Trax Editor\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = clipEditorNameFromPanel($panelName);\n clipEditor -e \n" + " -displayKeys 0\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 0\n -displayInfinities 0\n -displayValues 0\n -autoFit 0\n -autoFitTime 0\n -snapTime \"none\" \n -snapValue \"none\" \n -initialized 0\n -manageSequencer 0 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"sequenceEditorPanel\" (localizedPanelLabel(\"Camera Sequencer\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Camera Sequencer\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = sequenceEditorNameFromPanel($panelName);\n clipEditor -e \n -displayKeys 0\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 0\n" + " -displayInfinities 0\n -displayValues 0\n -autoFit 0\n -autoFitTime 0\n -snapTime \"none\" \n -snapValue \"none\" \n -initialized 0\n -manageSequencer 1 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"hyperGraphPanel\" (localizedPanelLabel(\"Hypergraph Hierarchy\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Hypergraph Hierarchy\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = ($panelName+\"HyperGraphEd\");\n hyperGraph -e \n -graphLayoutStyle \"hierarchicalLayout\" \n -orientation \"horiz\" \n -mergeConnections 0\n -zoom 1\n -animateTransition 0\n -showRelationships 1\n -showShapes 0\n -showDeformers 0\n -showExpressions 0\n" + " -showConstraints 0\n -showConnectionFromSelected 0\n -showConnectionToSelected 0\n -showConstraintLabels 0\n -showUnderworld 0\n -showInvisible 0\n -transitionFrames 1\n -opaqueContainers 0\n -freeform 0\n -image \"C:/work/Batman/characters/Bane/sourceimages/Bane_tpage_2048.tga\" \n -imagePosition 0 0 \n -imageScale 1\n -imageEnabled 0\n -graphType \"DAG\" \n -heatMapDisplay 0\n -updateSelection 1\n -updateNodeAdded 1\n -useDrawOverrideColor 0\n -limitGraphTraversal -1\n -range 0 0 \n -iconSize \"smallIcons\" \n -showCachedConnections 0\n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"hyperShadePanel\" (localizedPanelLabel(\"Hypershade\")) `;\n" + "\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Hypershade\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"visorPanel\" (localizedPanelLabel(\"Visor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Visor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"nodeEditorPanel\" (localizedPanelLabel(\"Node Editor\")) `;\n\tif ($nodeEditorPanelVisible || $nodeEditorWorkspaceControlOpen) {\n\t\tif (\"\" == $panelName) {\n\t\t\tif ($useSceneConfig) {\n\t\t\t\t$panelName = `scriptedPanel -unParent -type \"nodeEditorPanel\" -l (localizedPanelLabel(\"Node Editor\")) -mbv $menusOkayInPanels `;\n\n\t\t\t$editorName = ($panelName+\"NodeEditorEd\");\n nodeEditor -e \n -allAttributes 0\n" + " -allNodes 0\n -autoSizeNodes 1\n -consistentNameSize 1\n -createNodeCommand \"nodeEdCreateNodeCommand\" \n -connectNodeOnCreation 0\n -connectOnDrop 0\n -copyConnectionsOnPaste 0\n -connectionStyle \"bezier\" \n -defaultPinnedState 0\n -additiveGraphingMode 0\n -settingsChangedCallback \"nodeEdSyncControls\" \n -traversalDepthLimit -1\n -keyPressCommand \"nodeEdKeyPressCommand\" \n -nodeTitleMode \"name\" \n -gridSnap 0\n -gridVisibility 1\n -crosshairOnEdgeDragging 0\n -popupMenuScript \"nodeEdBuildPanelMenus\" \n -showNamespace 1\n -showShapes 1\n -showSGShapes 0\n -showTransforms 1\n -useAssets 1\n -syncedSelection 1\n -extendToShapes 1\n -editorMode \"default\" \n" + " $editorName;\n\t\t\t}\n\t\t} else {\n\t\t\t$label = `panel -q -label $panelName`;\n\t\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Node Editor\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = ($panelName+\"NodeEditorEd\");\n nodeEditor -e \n -allAttributes 0\n -allNodes 0\n -autoSizeNodes 1\n -consistentNameSize 1\n -createNodeCommand \"nodeEdCreateNodeCommand\" \n -connectNodeOnCreation 0\n -connectOnDrop 0\n -copyConnectionsOnPaste 0\n -connectionStyle \"bezier\" \n -defaultPinnedState 0\n -additiveGraphingMode 0\n -settingsChangedCallback \"nodeEdSyncControls\" \n -traversalDepthLimit -1\n -keyPressCommand \"nodeEdKeyPressCommand\" \n -nodeTitleMode \"name\" \n -gridSnap 0\n -gridVisibility 1\n -crosshairOnEdgeDragging 0\n -popupMenuScript \"nodeEdBuildPanelMenus\" \n" + " -showNamespace 1\n -showShapes 1\n -showSGShapes 0\n -showTransforms 1\n -useAssets 1\n -syncedSelection 1\n -extendToShapes 1\n -editorMode \"default\" \n $editorName;\n\t\t\tif (!$useSceneConfig) {\n\t\t\t\tpanel -e -l $label $panelName;\n\t\t\t}\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"createNodePanel\" (localizedPanelLabel(\"Create Node\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Create Node\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"polyTexturePlacementPanel\" (localizedPanelLabel(\"UV Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"UV Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n" + "\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"renderWindowPanel\" (localizedPanelLabel(\"Render View\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Render View\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"shapePanel\" (localizedPanelLabel(\"Shape Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tshapePanel -edit -l (localizedPanelLabel(\"Shape Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"posePanel\" (localizedPanelLabel(\"Pose Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tposePanel -edit -l (localizedPanelLabel(\"Pose Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n" + "\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"dynRelEdPanel\" (localizedPanelLabel(\"Dynamic Relationships\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Dynamic Relationships\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"relationshipPanel\" (localizedPanelLabel(\"Relationship Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Relationship Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"referenceEditorPanel\" (localizedPanelLabel(\"Reference Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Reference Editor\")) -mbv $menusOkayInPanels $panelName;\n" + "\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"componentEditorPanel\" (localizedPanelLabel(\"Component Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Component Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"dynPaintScriptedPanelType\" (localizedPanelLabel(\"Paint Effects\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Paint Effects\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"scriptEditorPanel\" (localizedPanelLabel(\"Script Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Script Editor\")) -mbv $menusOkayInPanels $panelName;\n" + "\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"profilerPanel\" (localizedPanelLabel(\"Profiler Tool\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Profiler Tool\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"contentBrowserPanel\" (localizedPanelLabel(\"Content Browser\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Content Browser\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"Stereo\" (localizedPanelLabel(\"Stereo\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Stereo\")) -mbv $menusOkayInPanels $panelName;\n" + "string $editorName = ($panelName+\"Editor\");\n stereoCameraView -e \n -editorChanged \"updateModelPanelBar\" \n -camera \"persp\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -holdOuts 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 32768\n" + " -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -depthOfFieldPreview 1\n -maxConstantTransparency 1\n -rendererOverrideName \"stereoOverrideVP2\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 4 4 \n -bumpResolution 4 4 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 0\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n" + " -interactiveBackFaceCull 0\n -sortTransparent 1\n -controllers 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n" + " -clipGhosts 1\n -greasePencils 1\n -shadows 0\n -captureSequenceNumber -1\n -width 0\n -height 0\n -sceneRenderFilter 0\n -displayMode \"centerEye\" \n -viewColor 0 0 0 1 \n -useCustomBackground 1\n $editorName;\n stereoCameraView -e -viewSelected 0 $editorName;\n stereoCameraView -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"outlinerPanel\" (localizedPanelLabel(\"ToggledOutliner\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\toutlinerPanel -edit -l (localizedPanelLabel(\"ToggledOutliner\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n outlinerEditor -e \n -docTag \"isolOutln_fromSeln\" \n -showShapes 0\n -showAssignedMaterials 0\n" + " -showTimeEditor 1\n -showReferenceNodes 1\n -showReferenceMembers 1\n -showAttributes 0\n -showConnected 0\n -showAnimCurvesOnly 0\n -showMuteInfo 0\n -organizeByLayer 1\n -organizeByClip 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 0\n -showDagOnly 1\n -showAssets 1\n -showContainedOnly 1\n -showPublishedAsConnected 0\n -showParentContainers 0\n -showContainerContents 1\n -ignoreDagHierarchy 0\n -expandConnections 0\n -showUpstreamCurves 1\n -showUnitlessCurves 1\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 0\n -highlightActive 1\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"defaultSetFilter\" \n -showSetMembers 1\n" + " -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -isSet 0\n -isSetMember 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -selectCommand \"pass\" \n -showNamespace 1\n -showPinIcons 0\n -mapMotionTrails 0\n -ignoreHiddenAttribute 0\n -ignoreOutlinerColor 0\n -renderFilterVisible 0\n -renderFilterIndex 0\n -selectionOrder \"chronological\" \n -expandAttribute 0\n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n" + "\t\t}\n\t}\n\n\n\tif ($useSceneConfig) {\n string $configName = `getPanel -cwl (localizedPanelLabel(\"Current Layout\"))`;\n if (\"\" != $configName) {\n\t\t\tpanelConfiguration -edit -label (localizedPanelLabel(\"Current Layout\")) \n\t\t\t\t-userCreated false\n\t\t\t\t-defaultImage \"vacantCell.xP:/\"\n\t\t\t\t-image \"\"\n\t\t\t\t-sc false\n\t\t\t\t-configString \"global string $gMainPane; paneLayout -e -cn \\\"single\\\" -ps 1 100 100 $gMainPane;\"\n\t\t\t\t-removeAllPanels\n\t\t\t\t-ap false\n\t\t\t\t\t(localizedPanelLabel(\"Persp View\")) \n\t\t\t\t\t\"modelPanel\"\n" + "\t\t\t\t\t\"$panelName = `modelPanel -unParent -l (localizedPanelLabel(\\\"Persp View\\\")) -mbv $menusOkayInPanels `;\\n$editorName = $panelName;\\nmodelEditor -e \\n -docTag \\\"RADRENDER\\\" \\n -editorChanged \\\"updateModelPanelBar\\\" \\n -cam `findStartUpCamera persp` \\n -useInteractiveMode 0\\n -displayLights \\\"all\\\" \\n -displayAppearance \\\"smoothShaded\\\" \\n -activeOnly 0\\n -ignorePanZoom 0\\n -wireframeOnShaded 0\\n -headsUpDisplay 1\\n -holdOuts 1\\n -selectionHiliteDisplay 1\\n -useDefaultMaterial 0\\n -bufferMode \\\"double\\\" \\n -twoSidedLighting 0\\n -backfaceCulling 0\\n -xray 0\\n -jointXray 0\\n -activeComponentsXray 0\\n -displayTextures 1\\n -smoothWireframe 0\\n -lineWidth 1\\n -textureAnisotropic 0\\n -textureHilight 1\\n -textureSampling 2\\n -textureDisplay \\\"modulate\\\" \\n -textureMaxSize 32768\\n -fogging 0\\n -fogSource \\\"fragment\\\" \\n -fogMode \\\"linear\\\" \\n -fogStart 0\\n -fogEnd 100\\n -fogDensity 0.1\\n -fogColor 0.5 0.5 0.5 1 \\n -depthOfFieldPreview 1\\n -maxConstantTransparency 1\\n -rendererName \\\"vp2Renderer\\\" \\n -objectFilterShowInHUD 1\\n -isFiltered 0\\n -colorResolution 256 256 \\n -bumpResolution 512 512 \\n -textureCompression 0\\n -transparencyAlgorithm \\\"frontAndBackCull\\\" \\n -transpInShadows 0\\n -cullingOverride \\\"none\\\" \\n -lowQualityLighting 0\\n -maximumNumHardwareLights 1\\n -occlusionCulling 0\\n -shadingModel 0\\n -useBaseRenderer 0\\n -useReducedRenderer 0\\n -smallObjectCulling 0\\n -smallObjectThreshold -1 \\n -interactiveDisableShadows 0\\n -interactiveBackFaceCull 0\\n -sortTransparent 1\\n -controllers 1\\n -nurbsCurves 1\\n -nurbsSurfaces 1\\n -polymeshes 1\\n -subdivSurfaces 1\\n -planes 1\\n -lights 1\\n -cameras 1\\n -controlVertices 1\\n -hulls 1\\n -grid 1\\n -imagePlane 1\\n -joints 0\\n -ikHandles 1\\n -deformers 1\\n -dynamics 1\\n -particleInstancers 1\\n -fluids 1\\n -hairSystems 1\\n -follicles 1\\n -nCloths 1\\n -nParticles 1\\n -nRigids 1\\n -dynamicConstraints 1\\n -locators 1\\n -manipulators 1\\n -pluginShapes 1\\n -dimensions 1\\n -handles 1\\n -pivots 1\\n -textures 1\\n -strokes 1\\n -motionTrails 1\\n -clipGhosts 1\\n -greasePencils 1\\n -shadows 1\\n -captureSequenceNumber -1\\n -width 1319\\n -height 626\\n -sceneRenderFilter 0\\n $editorName;\\nmodelEditor -e -viewSelected 0 $editorName;\\nmodelEditor -e \\n -pluginObjects \\\"gpuCacheDisplayFilter\\\" 1 \\n $editorName\"\n" + "\t\t\t\t\t\"modelPanel -edit -l (localizedPanelLabel(\\\"Persp View\\\")) -mbv $menusOkayInPanels $panelName;\\n$editorName = $panelName;\\nmodelEditor -e \\n -docTag \\\"RADRENDER\\\" \\n -editorChanged \\\"updateModelPanelBar\\\" \\n -cam `findStartUpCamera persp` \\n -useInteractiveMode 0\\n -displayLights \\\"all\\\" \\n -displayAppearance \\\"smoothShaded\\\" \\n -activeOnly 0\\n -ignorePanZoom 0\\n -wireframeOnShaded 0\\n -headsUpDisplay 1\\n -holdOuts 1\\n -selectionHiliteDisplay 1\\n -useDefaultMaterial 0\\n -bufferMode \\\"double\\\" \\n -twoSidedLighting 0\\n -backfaceCulling 0\\n -xray 0\\n -jointXray 0\\n -activeComponentsXray 0\\n -displayTextures 1\\n -smoothWireframe 0\\n -lineWidth 1\\n -textureAnisotropic 0\\n -textureHilight 1\\n -textureSampling 2\\n -textureDisplay \\\"modulate\\\" \\n -textureMaxSize 32768\\n -fogging 0\\n -fogSource \\\"fragment\\\" \\n -fogMode \\\"linear\\\" \\n -fogStart 0\\n -fogEnd 100\\n -fogDensity 0.1\\n -fogColor 0.5 0.5 0.5 1 \\n -depthOfFieldPreview 1\\n -maxConstantTransparency 1\\n -rendererName \\\"vp2Renderer\\\" \\n -objectFilterShowInHUD 1\\n -isFiltered 0\\n -colorResolution 256 256 \\n -bumpResolution 512 512 \\n -textureCompression 0\\n -transparencyAlgorithm \\\"frontAndBackCull\\\" \\n -transpInShadows 0\\n -cullingOverride \\\"none\\\" \\n -lowQualityLighting 0\\n -maximumNumHardwareLights 1\\n -occlusionCulling 0\\n -shadingModel 0\\n -useBaseRenderer 0\\n -useReducedRenderer 0\\n -smallObjectCulling 0\\n -smallObjectThreshold -1 \\n -interactiveDisableShadows 0\\n -interactiveBackFaceCull 0\\n -sortTransparent 1\\n -controllers 1\\n -nurbsCurves 1\\n -nurbsSurfaces 1\\n -polymeshes 1\\n -subdivSurfaces 1\\n -planes 1\\n -lights 1\\n -cameras 1\\n -controlVertices 1\\n -hulls 1\\n -grid 1\\n -imagePlane 1\\n -joints 0\\n -ikHandles 1\\n -deformers 1\\n -dynamics 1\\n -particleInstancers 1\\n -fluids 1\\n -hairSystems 1\\n -follicles 1\\n -nCloths 1\\n -nParticles 1\\n -nRigids 1\\n -dynamicConstraints 1\\n -locators 1\\n -manipulators 1\\n -pluginShapes 1\\n -dimensions 1\\n -handles 1\\n -pivots 1\\n -textures 1\\n -strokes 1\\n -motionTrails 1\\n -clipGhosts 1\\n -greasePencils 1\\n -shadows 1\\n -captureSequenceNumber -1\\n -width 1319\\n -height 626\\n -sceneRenderFilter 0\\n $editorName;\\nmodelEditor -e -viewSelected 0 $editorName;\\nmodelEditor -e \\n -pluginObjects \\\"gpuCacheDisplayFilter\\\" 1 \\n $editorName\"\n" + "\t\t\t\t$configName;\n\n setNamedPanelLayout (localizedPanelLabel(\"Current Layout\"));\n }\n\n panelHistory -e -clear mainPanelHistory;\n sceneUIReplacement -clear;\n\t}\n\n\ngrid -spacing 5 -size 12 -divisions 5 -displayAxes yes -displayGridLines yes -displayDivisionLines yes -displayPerspectiveLabels no -displayOrthographicLabels no -displayAxesBold yes -perspectiveLabelPosition axis -orthographicLabelPosition edge;\nviewManip -drawCompass 0 -compassAngle 0 -frontParameters \"1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000\" -homeParameters \"\" -selectionLockParameters \"\";\n}\n"); setAttr ".st" 3; createNode script -n "sceneConfigurationScriptNode"; rename -uid "52A90A50-49D6-A85B-C0B8-41AF6075B53A"; setAttr ".b" -type "string" "playbackOptions -min 0 -max 40 -ast 0 -aet 200 "; setAttr ".st" 6; createNode dx11Shader -n "shader_head_shader"; rename -uid "DB32AAEB-43AB-449E-DBF5-E882184E97ED"; addAttr -s false -is true -ci true -k true -sn "te" -ln "techniqueEnum" -nn "Technique" -ct "HW_shader_parameter" -min 0 -max 2 -en "TessellationOFF" -at "enum"; addAttr -ci true -sn "Light_0_use_implicit_lighting" -ln "Light_0_use_implicit_lighting" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -s false -ci true -sn "Light_0_connected_light" -ln "Light_0_connected_light" -ct "HW_shader_parameter" -at "message"; addAttr -ci true -sn "Light_1_use_implicit_lighting" -ln "Light_1_use_implicit_lighting" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -s false -ci true -sn "Light_1_connected_light" -ln "Light_1_connected_light" -ct "HW_shader_parameter" -at "message"; addAttr -ci true -sn "Light_2_use_implicit_lighting" -ln "Light_2_use_implicit_lighting" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -s false -ci true -sn "Light_2_connected_light" -ln "Light_2_connected_light" -ct "HW_shader_parameter" -at "message"; addAttr -is true -ci true -h true -sn "SuperFilterTaps_Name" -ln "SuperFilterTaps_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SuperFilterTaps_Type" -ln "SuperFilterTaps_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SuperFilterTaps" -ln "SuperFilterTaps" -ct "HW_shader_parameter" -at "float2" -nc 2; addAttr -is true -ci true -sn "SuperFilterTapsX" -ln "SuperFilterTapsX" -ct "HW_shader_parameter" -dv -0.84052002429962158 -smn 0 -smx 1 -at "float" -p "SuperFilterTaps"; addAttr -is true -ci true -sn "SuperFilterTapsY" -ln "SuperFilterTapsY" -ct "HW_shader_parameter" -dv -0.073954001069068909 -smn 0 -smx 1 -at "float" -p "SuperFilterTaps"; addAttr -is true -ci true -h true -sn "shadowMapTexelSize_Name" -ln "shadowMapTexelSize_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowMapTexelSize_Type" -ln "shadowMapTexelSize_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowMapTexelSize" -ln "shadowMapTexelSize" -ct "HW_shader_parameter" -dv 0.0019531298894435167 -smn 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "LinearSpaceLighting_Name" -ln "LinearSpaceLighting_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "LinearSpaceLighting_Type" -ln "LinearSpaceLighting_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "LinearSpaceLighting" -ln "LinearSpaceLighting" -nn "Linear Space Lighting" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "UseShadows_Name" -ln "UseShadows_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseShadows_Type" -ln "UseShadows_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseShadows" -ln "UseShadows" -nn "Shadows" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "shadowMultiplier_Name" -ln "shadowMultiplier_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowMultiplier_Type" -ln "shadowMultiplier_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "shadowMultiplier" -ln "shadowMultiplier" -nn "Shadow Strength" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "float"; addAttr -is true -ci true -h true -sn "IsSwatchRender_Name" -ln "IsSwatchRender_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "IsSwatchRender_Type" -ln "IsSwatchRender_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "IsSwatchRender" -ln "IsSwatchRender" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "shadowDepthBias_Name" -ln "shadowDepthBias_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowDepthBias_Type" -ln "shadowDepthBias_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "shadowDepthBias" -ln "shadowDepthBias" -nn "Shadow Bias" -ct "HW_shader_parameter" -dv 0.0099999997764825821 -min 0 -smx 10 -at "float"; addAttr -is true -ci true -h true -sn "MayaFullScreenGamma_Name" -ln "MayaFullScreenGamma_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MayaFullScreenGamma_Type" -ln "MayaFullScreenGamma_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MayaFullScreenGamma" -ln "MayaFullScreenGamma" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "flipBackfaceNormals_Name" -ln "flipBackfaceNormals_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "flipBackfaceNormals_Type" -ln "flipBackfaceNormals_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "flipBackfaceNormals" -ln "flipBackfaceNormals" -nn "Double Sided Lighting" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "light0Enable_Name" -ln "light0Enable_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0Enable_Type" -ln "light0Enable_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0Enable" -ln "light0Enable" -nn "Enable Light 0" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "light0Type_Name" -ln "light0Type_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0Type_Type" -ln "light0Type_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0Type" -ln "light0Type" -nn "Light 0 Type" -ct "HW_shader_parameter" -dv 2 -min 0 -max 5 -smn 0 -smx 1 -en "None:Default:Spot:Point:Directional:Ambient" -at "enum"; addAttr -is true -ci true -h true -sn "light0Pos_Name" -ln "light0Pos_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0Pos_Type" -ln "light0Pos_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0Pos" -ln "light0Pos" -nn "Light 0 Position" -ct "HW_shader_parameter" -at "matrix"; addAttr -is true -ci true -h true -sn "light0Color_Name" -ln "light0Color_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0Color_Type" -ln "light0Color_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "light0Color" -ln "light0Color" -nn "Light 0 Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light0ColorR" -ln "light0ColorR" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light0Color"; addAttr -is true -ci true -sn "light0ColorG" -ln "light0ColorG" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light0Color"; addAttr -is true -ci true -sn "light0ColorB" -ln "light0ColorB" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light0Color"; addAttr -is true -ci true -h true -sn "light0Intensity_Name" -ln "light0Intensity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0Intensity_Type" -ln "light0Intensity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0Intensity" -ln "light0Intensity" -nn "Light 0 Intensity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light0Dir_Name" -ln "light0Dir_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0Dir_Type" -ln "light0Dir_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0Dir" -ln "light0Dir" -nn "Light 0 Direction" -ct "HW_shader_parameter" -at "matrix"; addAttr -is true -ci true -h true -sn "light0ConeAngle_Name" -ln "light0ConeAngle_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0ConeAngle_Type" -ln "light0ConeAngle_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0ConeAngle" -ln "light0ConeAngle" -nn "Light 0 Cone Angle" -ct "HW_shader_parameter" -dv 0.46000000834465027 -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light0FallOff_Name" -ln "light0FallOff_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0FallOff_Type" -ln "light0FallOff_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0FallOff" -ln "light0FallOff" -nn "Light 0 Penumbra Angle" -ct "HW_shader_parameter" -dv 0.69999998807907104 -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light0AttenScale_Name" -ln "light0AttenScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0AttenScale_Type" -ln "light0AttenScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0AttenScale" -ln "light0AttenScale" -nn "Light 0 Decay" -ct "HW_shader_parameter" -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light0ShadowOn_Name" -ln "light0ShadowOn_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0ShadowOn_Type" -ln "light0ShadowOn_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0ShadowOn" -ln "light0ShadowOn" -nn "Light 0 Casts Shadow" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "light1Enable_Name" -ln "light1Enable_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Enable_Type" -ln "light1Enable_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1Enable" -ln "light1Enable" -nn "Enable Light 1" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "light1Type_Name" -ln "light1Type_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Type_Type" -ln "light1Type_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1Type" -ln "light1Type" -nn "Light 1 Type" -ct "HW_shader_parameter" -dv 2 -min 0 -max 5 -smn 0 -smx 1 -en "None:Default:Spot:Point:Directional:Ambient" -at "enum"; addAttr -is true -ci true -h true -sn "light1Pos_Name" -ln "light1Pos_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Pos_Type" -ln "light1Pos_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1Pos" -ln "light1Pos" -nn "Light 1 Position" -ct "HW_shader_parameter" -at "matrix"; addAttr -is true -ci true -h true -sn "light1Color_Name" -ln "light1Color_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Color_Type" -ln "light1Color_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "light1Color" -ln "light1Color" -nn "Light 1 Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light1ColorR" -ln "light1ColorR" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light1Color"; addAttr -is true -ci true -sn "light1ColorG" -ln "light1ColorG" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light1Color"; addAttr -is true -ci true -sn "light1ColorB" -ln "light1ColorB" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light1Color"; addAttr -is true -ci true -h true -sn "light1Intensity_Name" -ln "light1Intensity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Intensity_Type" -ln "light1Intensity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1Intensity" -ln "light1Intensity" -nn "Light 1 Intensity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light1Dir_Name" -ln "light1Dir_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Dir_Type" -ln "light1Dir_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1Dir" -ln "light1Dir" -nn "Light 1 Direction" -ct "HW_shader_parameter" -at "matrix"; addAttr -is true -ci true -h true -sn "light1ConeAngle_Name" -ln "light1ConeAngle_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1ConeAngle_Type" -ln "light1ConeAngle_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1ConeAngle" -ln "light1ConeAngle" -nn "Light 1 Cone Angle" -ct "HW_shader_parameter" -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light1FallOff_Name" -ln "light1FallOff_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1FallOff_Type" -ln "light1FallOff_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1FallOff" -ln "light1FallOff" -nn "Light 1 Penumbra Angle" -ct "HW_shader_parameter" -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light1AttenScale_Name" -ln "light1AttenScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1AttenScale_Type" -ln "light1AttenScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1AttenScale" -ln "light1AttenScale" -nn "Light 1 Decay" -ct "HW_shader_parameter" -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light1ShadowOn_Name" -ln "light1ShadowOn_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1ShadowOn_Type" -ln "light1ShadowOn_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1ShadowOn" -ln "light1ShadowOn" -nn "Light 1 Casts Shadow" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "light2Enable_Name" -ln "light2Enable_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Enable_Type" -ln "light2Enable_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2Enable" -ln "light2Enable" -nn "Enable Light 2" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "light2Type_Name" -ln "light2Type_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Type_Type" -ln "light2Type_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2Type" -ln "light2Type" -nn "Light 2 Type" -ct "HW_shader_parameter" -dv 2 -min 0 -max 5 -smn 0 -smx 1 -en "None:Default:Spot:Point:Directional:Ambient" -at "enum"; addAttr -is true -ci true -h true -sn "light2Pos_Name" -ln "light2Pos_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Pos_Type" -ln "light2Pos_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2Pos" -ln "light2Pos" -nn "Light 2 Position" -ct "HW_shader_parameter" -at "matrix"; addAttr -is true -ci true -h true -sn "light2Color_Name" -ln "light2Color_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Color_Type" -ln "light2Color_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "light2Color" -ln "light2Color" -nn "Light 2 Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light2ColorR" -ln "light2ColorR" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light2Color"; addAttr -is true -ci true -sn "light2ColorG" -ln "light2ColorG" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light2Color"; addAttr -is true -ci true -sn "light2ColorB" -ln "light2ColorB" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light2Color"; addAttr -is true -ci true -h true -sn "light2Intensity_Name" -ln "light2Intensity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Intensity_Type" -ln "light2Intensity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2Intensity" -ln "light2Intensity" -nn "Light 2 Intensity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light2Dir_Name" -ln "light2Dir_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Dir_Type" -ln "light2Dir_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2Dir" -ln "light2Dir" -nn "Light 2 Direction" -ct "HW_shader_parameter" -at "matrix"; addAttr -is true -ci true -h true -sn "light2ConeAngle_Name" -ln "light2ConeAngle_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2ConeAngle_Type" -ln "light2ConeAngle_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2ConeAngle" -ln "light2ConeAngle" -nn "Light 2 Cone Angle" -ct "HW_shader_parameter" -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light2FallOff_Name" -ln "light2FallOff_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2FallOff_Type" -ln "light2FallOff_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2FallOff" -ln "light2FallOff" -nn "Light 2 Penumbra Angle" -ct "HW_shader_parameter" -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light2AttenScale_Name" -ln "light2AttenScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2AttenScale_Type" -ln "light2AttenScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2AttenScale" -ln "light2AttenScale" -nn "Light 2 Decay" -ct "HW_shader_parameter" -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light2ShadowOn_Name" -ln "light2ShadowOn_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2ShadowOn_Type" -ln "light2ShadowOn_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2ShadowOn" -ln "light2ShadowOn" -nn "Light 2 Casts Shadow" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "UseAmbientOcclusionTexture_Name" -ln "UseAmbientOcclusionTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseAmbientOcclusionTexture_Type" -ln "UseAmbientOcclusionTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseAmbientOcclusionTexture" -ln "UseAmbientOcclusionTexture" -nn "Use Occlusion Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "transpDepthTexture_Name" -ln "transpDepthTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "transpDepthTexture_Type" -ln "transpDepthTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -h true -sn "transpDepthTexture" -ln "transpDepthTexture" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "transpDepthTextureR" -ln "transpDepthTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "transpDepthTexture"; addAttr -is true -ci true -sn "transpDepthTextureG" -ln "transpDepthTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "transpDepthTexture"; addAttr -is true -ci true -sn "transpDepthTextureB" -ln "transpDepthTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "transpDepthTexture"; addAttr -is true -ci true -h true -sn "opaqueDepthTexture_Name" -ln "opaqueDepthTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "opaqueDepthTexture_Type" -ln "opaqueDepthTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -h true -sn "opaqueDepthTexture" -ln "opaqueDepthTexture" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "opaqueDepthTextureR" -ln "opaqueDepthTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "opaqueDepthTexture"; addAttr -is true -ci true -sn "opaqueDepthTextureG" -ln "opaqueDepthTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "opaqueDepthTexture"; addAttr -is true -ci true -sn "opaqueDepthTextureB" -ln "opaqueDepthTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "opaqueDepthTexture"; addAttr -is true -ci true -h true -sn "UseDiffuseTexture_Name" -ln "UseDiffuseTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseDiffuseTexture_Type" -ln "UseDiffuseTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseDiffuseTexture" -ln "UseDiffuseTexture" -nn "Use Diffuse Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "UseDiffuseTextureAlpha_Name" -ln "UseDiffuseTextureAlpha_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseDiffuseTextureAlpha_Type" -ln "UseDiffuseTextureAlpha_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseDiffuseTextureAlpha" -ln "UseDiffuseTextureAlpha" -nn "Use Diffuse Map Alpha" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "DiffuseTexture_Name" -ln "DiffuseTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DiffuseTexture_Type" -ln "DiffuseTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "DiffuseTexture" -ln "DiffuseTexture" -nn "Diffuse Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "DiffuseTextureR" -ln "DiffuseTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseTexture"; addAttr -is true -ci true -sn "DiffuseTextureG" -ln "DiffuseTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseTexture"; addAttr -is true -ci true -sn "DiffuseTextureB" -ln "DiffuseTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseTexture"; addAttr -is true -ci true -h true -sn "DiffuseColor_Name" -ln "DiffuseColor_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DiffuseColor_Type" -ln "DiffuseColor_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "DiffuseColor" -ln "DiffuseColor" -nn "Diffuse Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "DiffuseColorR" -ln "DiffuseColorR" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "DiffuseColor"; addAttr -is true -ci true -sn "DiffuseColorG" -ln "DiffuseColorG" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "DiffuseColor"; addAttr -is true -ci true -sn "DiffuseColorB" -ln "DiffuseColorB" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "DiffuseColor"; addAttr -is true -ci true -h true -sn "Opacity_Name" -ln "Opacity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "Opacity_Type" -ln "Opacity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "Opacity" -ln "Opacity" -nn "Opacity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "float"; addAttr -is true -ci true -h true -sn "UseOpacityMaskTexture_Name" -ln "UseOpacityMaskTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseOpacityMaskTexture_Type" -ln "UseOpacityMaskTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseOpacityMaskTexture" -ln "UseOpacityMaskTexture" -nn "Opacity Mask" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "OpacityMaskTexture_Name" -ln "OpacityMaskTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OpacityMaskTexture_Type" -ln "OpacityMaskTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "OpacityMaskTexture" -ln "OpacityMaskTexture" -nn "Opacity Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "OpacityMaskTextureR" -ln "OpacityMaskTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OpacityMaskTexture"; addAttr -is true -ci true -sn "OpacityMaskTextureG" -ln "OpacityMaskTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OpacityMaskTexture"; addAttr -is true -ci true -sn "OpacityMaskTextureB" -ln "OpacityMaskTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OpacityMaskTexture"; addAttr -is true -ci true -h true -sn "OpacityMaskBias_Name" -ln "OpacityMaskBias_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OpacityMaskBias_Type" -ln "OpacityMaskBias_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "OpacityMaskBias" -ln "OpacityMaskBias" -nn "Opacity Mask Bias" -ct "HW_shader_parameter" -dv 0.10000000149011612 -min 0 -max 1 -at "float"; addAttr -is true -ci true -h true -sn "UseSpecularTexture_Name" -ln "UseSpecularTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseSpecularTexture_Type" -ln "UseSpecularTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseSpecularTexture" -ln "UseSpecularTexture" -nn "Use Specular Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "SpecularTexture_Name" -ln "SpecularTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SpecularTexture_Type" -ln "SpecularTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "SpecularTexture" -ln "SpecularTexture" -nn "Specular Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "SpecularTextureR" -ln "SpecularTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularTexture"; addAttr -is true -ci true -sn "SpecularTextureG" -ln "SpecularTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularTexture"; addAttr -is true -ci true -sn "SpecularTextureB" -ln "SpecularTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularTexture"; addAttr -is true -ci true -h true -sn "SpecularColor_Name" -ln "SpecularColor_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SpecularColor_Type" -ln "SpecularColor_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "SpecularColor" -ln "SpecularColor" -nn "Specular Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "SpecularColorR" -ln "SpecularColorR" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "SpecularColor"; addAttr -is true -ci true -sn "SpecularColorG" -ln "SpecularColorG" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "SpecularColor"; addAttr -is true -ci true -sn "SpecularColorB" -ln "SpecularColorB" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "SpecularColor"; addAttr -is true -ci true -h true -sn "UseNormalTexture_Name" -ln "UseNormalTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseNormalTexture_Type" -ln "UseNormalTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseNormalTexture" -ln "UseNormalTexture" -nn "Use Normal Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "NormalTexture_Name" -ln "NormalTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalTexture_Type" -ln "NormalTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "NormalTexture" -ln "NormalTexture" -nn "Normal Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "NormalTextureR" -ln "NormalTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "NormalTexture"; addAttr -is true -ci true -sn "NormalTextureG" -ln "NormalTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "NormalTexture"; addAttr -is true -ci true -sn "NormalTextureB" -ln "NormalTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "NormalTexture"; addAttr -is true -ci true -h true -sn "NormalHeight_Name" -ln "NormalHeight_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalHeight_Type" -ln "NormalHeight_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "NormalHeight" -ln "NormalHeight" -nn "Normal Height" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx 5 -at "float"; addAttr -is true -ci true -h true -sn "SupportNonUniformScale_Name" -ln "SupportNonUniformScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SupportNonUniformScale_Type" -ln "SupportNonUniformScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "SupportNonUniformScale" -ln "SupportNonUniformScale" -nn "Support Non-Uniform Scale" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "NormalCoordsysX_Name" -ln "NormalCoordsysX_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalCoordsysX_Type" -ln "NormalCoordsysX_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "NormalCoordsysX" -ln "NormalCoordsysX" -nn "Normal X (Red)" -ct "HW_shader_parameter" -min 0 -max 1 -smn 0 -smx 1 -en "Positive:Negative" -at "enum"; addAttr -is true -ci true -h true -sn "NormalCoordsysY_Name" -ln "NormalCoordsysY_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalCoordsysY_Type" -ln "NormalCoordsysY_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "NormalCoordsysY" -ln "NormalCoordsysY" -nn "Normal Y (Green)" -ct "HW_shader_parameter" -min 0 -max 1 -smn 0 -smx 1 -en "Positive:Negative" -at "enum"; addAttr -is true -ci true -h true -sn "DisplacementModel_Name" -ln "DisplacementModel_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementModel_Type" -ln "DisplacementModel_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DisplacementModel" -ln "DisplacementModel" -nn "Displacement Model" -ct "HW_shader_parameter" -min 0 -max 1 -smn 0 -smx 1 -en "Grayscale:Tangent Vector" -at "enum"; addAttr -is true -ci true -h true -sn "UseDisplacementMap_Name" -ln "UseDisplacementMap_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseDisplacementMap_Type" -ln "UseDisplacementMap_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseDisplacementMap" -ln "UseDisplacementMap" -nn "Displacement Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "DisplacementTexture_Name" -ln "DisplacementTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementTexture_Type" -ln "DisplacementTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "DisplacementTexture" -ln "DisplacementTexture" -nn "Displacement Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "DisplacementTextureR" -ln "DisplacementTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DisplacementTexture"; addAttr -is true -ci true -sn "DisplacementTextureG" -ln "DisplacementTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DisplacementTexture"; addAttr -is true -ci true -sn "DisplacementTextureB" -ln "DisplacementTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DisplacementTexture"; addAttr -is true -ci true -h true -sn "VectorDisplacementCoordSys_Name" -ln "VectorDisplacementCoordSys_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "VectorDisplacementCoordSys_Type" -ln "VectorDisplacementCoordSys_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "VectorDisplacementCoordSys" -ln "VectorDisplacementCoordSys" -nn "Displacement Coordsys" -ct "HW_shader_parameter" -min 0 -max 1 -smn 0 -smx 1 -en "Mudbox (XZY):Maya (XYZ)" -at "enum"; addAttr -is true -ci true -h true -sn "DisplacementHeight_Name" -ln "DisplacementHeight_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementHeight_Type" -ln "DisplacementHeight_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DisplacementHeight" -ln "DisplacementHeight" -nn "Displacement Height" -ct "HW_shader_parameter" -dv 0.5 -min -99999 -max 99999 -smn 0 -smx 10 -at "float"; addAttr -is true -ci true -h true -sn "DisplacementOffset_Name" -ln "DisplacementOffset_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementOffset_Type" -ln "DisplacementOffset_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DisplacementOffset" -ln "DisplacementOffset" -nn "Displacement Offset" -ct "HW_shader_parameter" -dv 0.5 -min -99999 -max 99999 -smn -1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "DisplacementClippingBias_Name" -ln "DisplacementClippingBias_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementClippingBias_Type" -ln "DisplacementClippingBias_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DisplacementClippingBias" -ln "DisplacementClippingBias" -nn "Displacement Clipping Bias" -ct "HW_shader_parameter" -dv 5 -min -99999 -max 99999 -smn 0 -smx 99 -at "float"; addAttr -is true -ci true -h true -sn "BBoxExtraScale_Name" -ln "BBoxExtraScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "BBoxExtraScale_Type" -ln "BBoxExtraScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "BBoxExtraScale" -ln "BBoxExtraScale" -nn "Bounding Box Extra Scale" -ct "HW_shader_parameter" -dv 1 -min 1 -max 99999 -smx 10 -at "float"; addAttr -is true -ci true -h true -sn "TessellationRange_Name" -ln "TessellationRange_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "TessellationRange_Type" -ln "TessellationRange_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "TessellationRange" -ln "TessellationRange" -nn "Tessellation Range" -ct "HW_shader_parameter" -min 0 -max 99999 -smx 999 -at "float"; addAttr -is true -ci true -h true -sn "TessellationMin_Name" -ln "TessellationMin_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "TessellationMin_Type" -ln "TessellationMin_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "TessellationMin" -ln "TessellationMin" -nn "Tessellation Minimum" -ct "HW_shader_parameter" -dv 3 -min 1 -max 99999 -smx 10 -at "float"; addAttr -is true -ci true -h true -sn "FlatTessellation_Name" -ln "FlatTessellation_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "FlatTessellation_Type" -ln "FlatTessellation_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "FlatTessellation" -ln "FlatTessellation" -nn "Flat Tessellation" -ct "HW_shader_parameter" -min 0 -max 1 -at "float"; addAttr -is true -ci true -h true -sn "UseTranslucency_Name" -ln "UseTranslucency_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseTranslucency_Type" -ln "UseTranslucency_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseTranslucency" -ln "UseTranslucency" -nn "Back Scattering" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "UseThicknessTexture_Name" -ln "UseThicknessTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseThicknessTexture_Type" -ln "UseThicknessTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseThicknessTexture" -ln "UseThicknessTexture" -nn "Use Thickness Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "UseDiffuseIBLMap_Name" -ln "UseDiffuseIBLMap_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseDiffuseIBLMap_Type" -ln "UseDiffuseIBLMap_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseDiffuseIBLMap" -ln "UseDiffuseIBLMap" -nn "Use Diffuse Cubemap" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "DiffuseIBLIntensity_Name" -ln "DiffuseIBLIntensity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DiffuseIBLIntensity_Type" -ln "DiffuseIBLIntensity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DiffuseIBLIntensity" -ln "DiffuseIBLIntensity" -nn "Diffuse IBL Intensity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx 2 -at "float"; addAttr -is true -ci true -h true -sn "DiffuseTexcoord_Name" -ln "DiffuseTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DiffuseTexcoord_Type" -ln "DiffuseTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DiffuseTexcoord" -ln "DiffuseTexcoord" -nn "Diffuse Map UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "OpacityMaskTexcoord_Name" -ln "OpacityMaskTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OpacityMaskTexcoord_Type" -ln "OpacityMaskTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "OpacityMaskTexcoord" -ln "OpacityMaskTexcoord" -nn "Opacity Mask UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "SpecularTexcoord_Name" -ln "SpecularTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SpecularTexcoord_Type" -ln "SpecularTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "SpecularTexcoord" -ln "SpecularTexcoord" -nn "Specular Map UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "NormalTexcoord_Name" -ln "NormalTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalTexcoord_Type" -ln "NormalTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "NormalTexcoord" -ln "NormalTexcoord" -nn "Normal Map UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "DisplacementTexcoord_Name" -ln "DisplacementTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementTexcoord_Type" -ln "DisplacementTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DisplacementTexcoord" -ln "DisplacementTexcoord" -nn "Displacement Map UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "ThicknessTexcoord_Name" -ln "ThicknessTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "ThicknessTexcoord_Type" -ln "ThicknessTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "ThicknessTexcoord" -ln "ThicknessTexcoord" -nn "Translucency Mask UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "light0ShadowMap_Name" -ln "light0ShadowMap_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0ShadowMap_Type" -ln "light0ShadowMap_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -h true -sn "light0ShadowMap" -ln "light0ShadowMap" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light0ShadowMapR" -ln "light0ShadowMapR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light0ShadowMap"; addAttr -is true -ci true -sn "light0ShadowMapG" -ln "light0ShadowMapG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light0ShadowMap"; addAttr -is true -ci true -sn "light0ShadowMapB" -ln "light0ShadowMapB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light0ShadowMap"; addAttr -is true -ci true -h true -sn "light1ShadowMap_Name" -ln "light1ShadowMap_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1ShadowMap_Type" -ln "light1ShadowMap_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -h true -sn "light1ShadowMap" -ln "light1ShadowMap" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light1ShadowMapR" -ln "light1ShadowMapR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light1ShadowMap"; addAttr -is true -ci true -sn "light1ShadowMapG" -ln "light1ShadowMapG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light1ShadowMap"; addAttr -is true -ci true -sn "light1ShadowMapB" -ln "light1ShadowMapB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light1ShadowMap"; addAttr -is true -ci true -h true -sn "light2ShadowMap_Name" -ln "light2ShadowMap_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2ShadowMap_Type" -ln "light2ShadowMap_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -h true -sn "light2ShadowMap" -ln "light2ShadowMap" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light2ShadowMapR" -ln "light2ShadowMapR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light2ShadowMap"; addAttr -is true -ci true -sn "light2ShadowMapG" -ln "light2ShadowMapG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light2ShadowMap"; addAttr -is true -ci true -sn "light2ShadowMapB" -ln "light2ShadowMapB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light2ShadowMap"; addAttr -is true -ci true -h true -sn "screenSize_Name" -ln "screenSize_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "screenSize_Type" -ln "screenSize_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "screenSize" -ln "screenSize" -ct "HW_shader_parameter" -at "float2" -nc 2; addAttr -is true -ci true -sn "screenSizeX" -ln "screenSizeX" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "screenSize"; addAttr -is true -ci true -sn "screenSizeY" -ln "screenSizeY" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "screenSize"; addAttr -is true -ci true -h true -sn "SkyRotation_Name" -ln "SkyRotation_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SkyRotation_Type" -ln "SkyRotation_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "SkyRotation" -ln "SkyRotation" -nn "Sky Rotation" -ct "HW_shader_parameter" -min 0 -max 99999 -smn 0 -smx 360 -at "float"; addAttr -is true -ci true -h true -sn "DiffuseCubeIBL_Name" -ln "DiffuseCubeIBL_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DiffuseCubeIBL_Type" -ln "DiffuseCubeIBL_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "DiffuseCubeIBL" -ln "DiffuseCubeIBL" -nn "Diffuse Cubemap" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "DiffuseCubeIBLR" -ln "DiffuseCubeIBLR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseCubeIBL"; addAttr -is true -ci true -sn "DiffuseCubeIBLG" -ln "DiffuseCubeIBLG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseCubeIBL"; addAttr -is true -ci true -sn "DiffuseCubeIBLB" -ln "DiffuseCubeIBLB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseCubeIBL"; addAttr -is true -ci true -h true -sn "UseSpecCubeIBL_Name" -ln "UseSpecCubeIBL_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseSpecCubeIBL_Type" -ln "UseSpecCubeIBL_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseSpecCubeIBL" -ln "UseSpecCubeIBL" -nn "Use Specular Cubemap" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "SpecularIBLIntensity_Name" -ln "SpecularIBLIntensity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SpecularIBLIntensity_Type" -ln "SpecularIBLIntensity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "SpecularIBLIntensity" -ln "SpecularIBLIntensity" -nn "Specular IBL Intensity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx 2 -at "float"; addAttr -is true -ci true -h true -sn "SpecularCubeIBL_Name" -ln "SpecularCubeIBL_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SpecularCubeIBL_Type" -ln "SpecularCubeIBL_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "SpecularCubeIBL" -ln "SpecularCubeIBL" -nn "Specular Cubemap" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "SpecularCubeIBLR" -ln "SpecularCubeIBLR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularCubeIBL"; addAttr -is true -ci true -sn "SpecularCubeIBLG" -ln "SpecularCubeIBLG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularCubeIBL"; addAttr -is true -ci true -sn "SpecularCubeIBLB" -ln "SpecularCubeIBLB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularCubeIBL"; addAttr -is true -ci true -h true -sn "LutTexture_Name" -ln "LutTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "LutTexture_Type" -ln "LutTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "LutTexture" -ln "LutTexture" -nn "SSS LUT Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "LutTextureR" -ln "LutTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "LutTexture"; addAttr -is true -ci true -sn "LutTextureG" -ln "LutTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "LutTexture"; addAttr -is true -ci true -sn "LutTextureB" -ln "LutTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "LutTexture"; addAttr -is true -ci true -h true -sn "DitherTexture_Name" -ln "DitherTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DitherTexture_Type" -ln "DitherTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "DitherTexture" -ln "DitherTexture" -nn "SSS Dither Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "DitherTextureR" -ln "DitherTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DitherTexture"; addAttr -is true -ci true -sn "DitherTextureG" -ln "DitherTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DitherTexture"; addAttr -is true -ci true -sn "DitherTextureB" -ln "DitherTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DitherTexture"; addAttr -is true -ci true -h true -sn "skinCoeffX_Name" -ln "skinCoeffX_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinCoeffX_Type" -ln "skinCoeffX_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinCoeffX" -ln "skinCoeffX" -nn "SSS Coeffient R" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "skinCoeffY_Name" -ln "skinCoeffY_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinCoeffY_Type" -ln "skinCoeffY_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinCoeffY" -ln "skinCoeffY" -nn "SSS Coeffient G" -ct "HW_shader_parameter" -dv 0.5 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "skinCoeffZ_Name" -ln "skinCoeffZ_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinCoeffZ_Type" -ln "skinCoeffZ_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinCoeffZ" -ln "skinCoeffZ" -nn "SSS Coeffient B" -ct "HW_shader_parameter" -dv 0.25 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "NormalBlurring_Name" -ln "NormalBlurring_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalBlurring_Type" -ln "NormalBlurring_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "NormalBlurring" -ln "NormalBlurring" -nn "SSS Softness" -ct "HW_shader_parameter" -dv 0.25 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "UseScatteringRadiusTexture_Name" -ln "UseScatteringRadiusTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseScatteringRadiusTexture_Type" -ln "UseScatteringRadiusTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseScatteringRadiusTexture" -ln "UseScatteringRadiusTexture" -nn "Use SSS Radius Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "ScatteringRadiusTexture_Name" -ln "ScatteringRadiusTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "ScatteringRadiusTexture_Type" -ln "ScatteringRadiusTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "ScatteringRadiusTexture" -ln "ScatteringRadiusTexture" -nn "SSS Radius Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "ScatteringRadiusTextureR" -ln "ScatteringRadiusTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "ScatteringRadiusTexture"; addAttr -is true -ci true -sn "ScatteringRadiusTextureG" -ln "ScatteringRadiusTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "ScatteringRadiusTexture"; addAttr -is true -ci true -sn "ScatteringRadiusTextureB" -ln "ScatteringRadiusTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "ScatteringRadiusTexture"; addAttr -is true -ci true -h true -sn "skinScattering_Name" -ln "skinScattering_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinScattering_Type" -ln "skinScattering_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinScattering" -ln "skinScattering" -nn "SSS Radius" -ct "HW_shader_parameter" -dv 0.25 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "shadowDither_Name" -ln "shadowDither_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowDither_Type" -ln "shadowDither_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "shadowDither" -ln "shadowDither" -nn "SSS Shadow Dither" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "shadowBlur_Name" -ln "shadowBlur_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowBlur_Type" -ln "shadowBlur_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "shadowBlur" -ln "shadowBlur" -nn "SSS Shadow Blur" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "shadowScattering_Name" -ln "shadowScattering_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowScattering_Type" -ln "shadowScattering_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "shadowScattering" -ln "shadowScattering" -nn "SSS Shadow Scattering" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "shadowSaturation_Name" -ln "shadowSaturation_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowSaturation_Type" -ln "shadowSaturation_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "shadowSaturation" -ln "shadowSaturation" -nn "SSS Shadow Saturation" -ct "HW_shader_parameter" -dv 1 -min 0 -max 4 -smx 4 -at "float"; addAttr -is true -ci true -h true -sn "BackScatteringThicknessTexture_Name" -ln "BackScatteringThicknessTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "BackScatteringThicknessTexture_Type" -ln "BackScatteringThicknessTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "BackScatteringThicknessTexture" -ln "BackScatteringThicknessTexture" -nn "Thickness Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "BackScatteringThicknessTextureR" -ln "BackScatteringThicknessTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "BackScatteringThicknessTexture"; addAttr -is true -ci true -sn "BackScatteringThicknessTextureG" -ln "BackScatteringThicknessTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "BackScatteringThicknessTexture"; addAttr -is true -ci true -sn "BackScatteringThicknessTextureB" -ln "BackScatteringThicknessTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "BackScatteringThicknessTexture"; addAttr -is true -ci true -h true -sn "skinScatteringRoughness_Name" -ln "skinScatteringRoughness_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinScatteringRoughness_Type" -ln "skinScatteringRoughness_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinScatteringRoughness" -ln "skinScatteringRoughness" -nn "Back Scattering Width" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "skinScatteringOuterColor_Name" -ln "skinScatteringOuterColor_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinScatteringOuterColor_Type" -ln "skinScatteringOuterColor_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "skinScatteringOuterColor" -ln "skinScatteringOuterColor" -nn "Back Scattering Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "skinScatteringOuterColorR" -ln "skinScatteringOuterColorR" -ct "HW_shader_parameter" -dv 0.25 -smn 0 -smx 1 -at "float" -p "skinScatteringOuterColor"; addAttr -is true -ci true -sn "skinScatteringOuterColorG" -ln "skinScatteringOuterColorG" -ct "HW_shader_parameter" -dv 0.05000000074505806 -smn 0 -smx 1 -at "float" -p "skinScatteringOuterColor"; addAttr -is true -ci true -sn "skinScatteringOuterColorB" -ln "skinScatteringOuterColorB" -ct "HW_shader_parameter" -dv 0.019999999552965164 -smn 0 -smx 1 -at "float" -p "skinScatteringOuterColor"; addAttr -is true -ci true -h true -sn "skinScatteringAmount_Name" -ln "skinScatteringAmount_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinScatteringAmount_Type" -ln "skinScatteringAmount_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinScatteringAmount" -ln "skinScatteringAmount" -nn "Back Scattering Amount" -ct "HW_shader_parameter" -dv 1 -min 0 -max 6 -smx 6 -at "float"; addAttr -is true -ci true -h true -sn "skinAmbientScatteringAmount_Name" -ln "skinAmbientScatteringAmount_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinAmbientScatteringAmount_Type" -ln "skinAmbientScatteringAmount_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinAmbientScatteringAmount" -ln "skinAmbientScatteringAmount" -nn "Back Scattering Ambient Amount" -ct "HW_shader_parameter" -dv 1 -min 0 -max 6 -smx 6 -at "float"; addAttr -is true -ci true -h true -sn "UseSpecularTextureAlpha_Name" -ln "UseSpecularTextureAlpha_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseSpecularTextureAlpha_Type" -ln "UseSpecularTextureAlpha_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseSpecularTextureAlpha" -ln "UseSpecularTextureAlpha" -nn "Use Roughness Map Alpha" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "LobeMix_Name" -ln "LobeMix_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "LobeMix_Type" -ln "LobeMix_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "LobeMix" -ln "LobeMix" -nn "Lobe Mixing" -ct "HW_shader_parameter" -dv 0.75 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "Roughness_Name" -ln "Roughness_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "Roughness_Type" -ln "Roughness_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "Roughness" -ln "Roughness" -nn "Roughness multiplier" -ct "HW_shader_parameter" -dv 0.20000000298023224 -min 0.0099999997764825821 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "OcclusionTexture_Name" -ln "OcclusionTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OcclusionTexture_Type" -ln "OcclusionTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "OcclusionTexture" -ln "OcclusionTexture" -nn "Ambient Occlusion Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "OcclusionTextureR" -ln "OcclusionTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OcclusionTexture"; addAttr -is true -ci true -sn "OcclusionTextureG" -ln "OcclusionTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OcclusionTexture"; addAttr -is true -ci true -sn "OcclusionTextureB" -ln "OcclusionTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OcclusionTexture"; addAttr -is true -ci true -h true -sn "OcclusionAmount_Name" -ln "OcclusionAmount_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OcclusionAmount_Type" -ln "OcclusionAmount_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "OcclusionAmount" -ln "OcclusionAmount" -nn "Occlusion Amount" -ct "HW_shader_parameter" -dv 1 -min 0.0099999997764825821 -max 2 -smx 2 -at "float"; addAttr -is true -ci true -h true -sn "UseCavityTexture_Name" -ln "UseCavityTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseCavityTexture_Type" -ln "UseCavityTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseCavityTexture" -ln "UseCavityTexture" -nn "Use Cavity Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "CavityTexture_Name" -ln "CavityTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "CavityTexture_Type" -ln "CavityTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "CavityTexture" -ln "CavityTexture" -nn "Cavity Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "CavityTextureR" -ln "CavityTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "CavityTexture"; addAttr -is true -ci true -sn "CavityTextureG" -ln "CavityTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "CavityTexture"; addAttr -is true -ci true -sn "CavityTextureB" -ln "CavityTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "CavityTexture"; addAttr -is true -ci true -h true -sn "CavityAmount_Name" -ln "CavityAmount_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "CavityAmount_Type" -ln "CavityAmount_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "CavityAmount" -ln "CavityAmount" -nn "Cavity Amount" -ct "HW_shader_parameter" -dv 1 -min 0.0099999997764825821 -max 2 -smx 2 -at "float"; addAttr -is true -ci true -h true -sn "UseMicroCavityTexture_Name" -ln "UseMicroCavityTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseMicroCavityTexture_Type" -ln "UseMicroCavityTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseMicroCavityTexture" -ln "UseMicroCavityTexture" -nn "Use Micro Cavity Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "MicroCavityTexture_Name" -ln "MicroCavityTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MicroCavityTexture_Type" -ln "MicroCavityTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "MicroCavityTexture" -ln "MicroCavityTexture" -nn "Micro Cavity Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "MicroCavityTextureR" -ln "MicroCavityTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroCavityTexture"; addAttr -is true -ci true -sn "MicroCavityTextureG" -ln "MicroCavityTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroCavityTexture"; addAttr -is true -ci true -sn "MicroCavityTextureB" -ln "MicroCavityTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroCavityTexture"; addAttr -is true -ci true -h true -sn "MicroCavityAmount_Name" -ln "MicroCavityAmount_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MicroCavityAmount_Type" -ln "MicroCavityAmount_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "MicroCavityAmount" -ln "MicroCavityAmount" -nn "Micro Cavity Amount" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx 2 -at "float"; addAttr -is true -ci true -h true -sn "UseMicroNormalTexture_Name" -ln "UseMicroNormalTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseMicroNormalTexture_Type" -ln "UseMicroNormalTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseMicroNormalTexture" -ln "UseMicroNormalTexture" -nn "Use Micro Normal Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "MicroNormalTexture_Name" -ln "MicroNormalTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MicroNormalTexture_Type" -ln "MicroNormalTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "MicroNormalTexture" -ln "MicroNormalTexture" -nn "Micro Normal Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "MicroNormalTextureR" -ln "MicroNormalTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroNormalTexture"; addAttr -is true -ci true -sn "MicroNormalTextureG" -ln "MicroNormalTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroNormalTexture"; addAttr -is true -ci true -sn "MicroNormalTextureB" -ln "MicroNormalTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroNormalTexture"; addAttr -is true -ci true -h true -sn "MicroNormalHeight_Name" -ln "MicroNormalHeight_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MicroNormalHeight_Type" -ln "MicroNormalHeight_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "MicroNormalHeight" -ln "MicroNormalHeight" -nn "Micro Normal Height" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx 5 -at "float"; addAttr -is true -ci true -h true -sn "MicroScale_Name" -ln "MicroScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MicroScale_Type" -ln "MicroScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "MicroScale" -ln "MicroScale" -nn "Micro Scale" -ct "HW_shader_parameter" -dv 32 -min 16 -max 99999 -smx 256 -at "float"; addAttr -is true -ci true -h true -sn "UseBlendTexture_Name" -ln "UseBlendTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseBlendTexture_Type" -ln "UseBlendTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseBlendTexture" -ln "UseBlendTexture" -nn "Enable Wrinkle Mixing" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "OcclusionTexcoord_Name" -ln "OcclusionTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OcclusionTexcoord_Type" -ln "OcclusionTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "OcclusionTexcoord" -ln "OcclusionTexcoord" -nn "Ambient Occlusion Map UV" -ct "HW_shader_parameter" -dv 1 -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -ci true -sn "Position" -ln "Position" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "Position_Name" -ln "Position_Name" -ct "HW_shader_parameter" -dt "string" -p "Position"; addAttr -is true -ci true -h true -sn "Position_Source" -ln "Position_Source" -ct "HW_shader_parameter" -dt "string" -p "Position"; addAttr -is true -ci true -sn "Position_DefaultTexture" -ln "Position_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "Position"; addAttr -ci true -sn "TexCoord0" -ln "TexCoord0" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "TexCoord0_Name" -ln "TexCoord0_Name" -ct "HW_shader_parameter" -dt "string" -p "TexCoord0"; addAttr -is true -ci true -h true -sn "TexCoord0_Source" -ln "TexCoord0_Source" -ct "HW_shader_parameter" -dt "string" -p "TexCoord0"; addAttr -is true -ci true -sn "TexCoord0_DefaultTexture" -ln "TexCoord0_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "TexCoord0"; addAttr -ci true -sn "TexCoord1" -ln "TexCoord1" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "TexCoord1_Name" -ln "TexCoord1_Name" -ct "HW_shader_parameter" -dt "string" -p "TexCoord1"; addAttr -is true -ci true -h true -sn "TexCoord1_Source" -ln "TexCoord1_Source" -ct "HW_shader_parameter" -dt "string" -p "TexCoord1"; addAttr -is true -ci true -sn "TexCoord1_DefaultTexture" -ln "TexCoord1_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "TexCoord1"; addAttr -ci true -sn "TexCoord2" -ln "TexCoord2" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "TexCoord2_Name" -ln "TexCoord2_Name" -ct "HW_shader_parameter" -dt "string" -p "TexCoord2"; addAttr -is true -ci true -h true -sn "TexCoord2_Source" -ln "TexCoord2_Source" -ct "HW_shader_parameter" -dt "string" -p "TexCoord2"; addAttr -is true -ci true -sn "TexCoord2_DefaultTexture" -ln "TexCoord2_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "TexCoord2"; addAttr -ci true -sn "Normal" -ln "Normal" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "Normal_Name" -ln "Normal_Name" -ct "HW_shader_parameter" -dt "string" -p "Normal"; addAttr -is true -ci true -h true -sn "Normal_Source" -ln "Normal_Source" -ct "HW_shader_parameter" -dt "string" -p "Normal"; addAttr -is true -ci true -sn "Normal_DefaultTexture" -ln "Normal_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "Normal"; addAttr -ci true -sn "Binormal0" -ln "Binormal0" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "Binormal0_Name" -ln "Binormal0_Name" -ct "HW_shader_parameter" -dt "string" -p "Binormal0"; addAttr -is true -ci true -h true -sn "Binormal0_Source" -ln "Binormal0_Source" -ct "HW_shader_parameter" -dt "string" -p "Binormal0"; addAttr -is true -ci true -sn "Binormal0_DefaultTexture" -ln "Binormal0_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "Binormal0"; addAttr -ci true -sn "Tangent0" -ln "Tangent0" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "Tangent0_Name" -ln "Tangent0_Name" -ct "HW_shader_parameter" -dt "string" -p "Tangent0"; addAttr -is true -ci true -h true -sn "Tangent0_Source" -ln "Tangent0_Source" -ct "HW_shader_parameter" -dt "string" -p "Tangent0"; addAttr -is true -ci true -sn "Tangent0_DefaultTexture" -ln "Tangent0_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "Tangent0"; addAttr -is true -ci true -h true -sn "animNormalMap_00_Name" -ln "animNormalMap_00_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "animNormalMap_00_Type" -ln "animNormalMap_00_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "animNormalMap_00" -ln "animNormalMap_00" -nn "Wrinkle Map 00" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "animNormalMap_00R" -ln "animNormalMap_00R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "animNormalMap_00"; addAttr -is true -ci true -sn "animNormalMap_00G" -ln "animNormalMap_00G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "animNormalMap_00"; addAttr -is true -ci true -sn "animNormalMap_00B" -ln "animNormalMap_00B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "animNormalMap_00"; addAttr -is true -ci true -h true -sn "maskChannel_00_Name" -ln "maskChannel_00_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_00_Type" -ln "maskChannel_00_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_00" -ln "maskChannel_00" -nn "Channel 00 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_00R" -ln "maskChannel_00R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_00"; addAttr -is true -ci true -sn "maskChannel_00G" -ln "maskChannel_00G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_00"; addAttr -is true -ci true -sn "maskChannel_00B" -ln "maskChannel_00B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_00"; addAttr -is true -ci true -h true -sn "maskChannel_01_Name" -ln "maskChannel_01_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_01_Type" -ln "maskChannel_01_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_01" -ln "maskChannel_01" -nn "Channel 01 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_01R" -ln "maskChannel_01R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_01"; addAttr -is true -ci true -sn "maskChannel_01G" -ln "maskChannel_01G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_01"; addAttr -is true -ci true -sn "maskChannel_01B" -ln "maskChannel_01B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_01"; addAttr -is true -ci true -h true -sn "animNormalMap_01_Name" -ln "animNormalMap_01_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "animNormalMap_01_Type" -ln "animNormalMap_01_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "animNormalMap_01" -ln "animNormalMap_01" -nn "Wrinkle Map 01" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "animNormalMap_01R" -ln "animNormalMap_01R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "animNormalMap_01"; addAttr -is true -ci true -sn "animNormalMap_01G" -ln "animNormalMap_01G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "animNormalMap_01"; addAttr -is true -ci true -sn "animNormalMap_01B" -ln "animNormalMap_01B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "animNormalMap_01"; addAttr -is true -ci true -h true -sn "maskChannel_02_Name" -ln "maskChannel_02_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_02_Type" -ln "maskChannel_02_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_02" -ln "maskChannel_02" -nn "Channel 02 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_02R" -ln "maskChannel_02R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_02"; addAttr -is true -ci true -sn "maskChannel_02G" -ln "maskChannel_02G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_02"; addAttr -is true -ci true -sn "maskChannel_02B" -ln "maskChannel_02B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_02"; addAttr -is true -ci true -h true -sn "animNormalMap_02_Name" -ln "animNormalMap_02_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "animNormalMap_02_Type" -ln "animNormalMap_02_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "animNormalMap_02" -ln "animNormalMap_02" -nn "Wrinkle Map 02" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "animNormalMap_02R" -ln "animNormalMap_02R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "animNormalMap_02"; addAttr -is true -ci true -sn "animNormalMap_02G" -ln "animNormalMap_02G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "animNormalMap_02"; addAttr -is true -ci true -sn "animNormalMap_02B" -ln "animNormalMap_02B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "animNormalMap_02"; addAttr -is true -ci true -h true -sn "maskChannel_03_Name" -ln "maskChannel_03_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_03_Type" -ln "maskChannel_03_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_03" -ln "maskChannel_03" -nn "Channel 03 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_03R" -ln "maskChannel_03R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_03"; addAttr -is true -ci true -sn "maskChannel_03G" -ln "maskChannel_03G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_03"; addAttr -is true -ci true -sn "maskChannel_03B" -ln "maskChannel_03B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_03"; addAttr -is true -ci true -h true -sn "animColorMap_00_Name" -ln "animColorMap_00_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "animColorMap_00_Type" -ln "animColorMap_00_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "animColorMap_00" -ln "animColorMap_00" -nn "Blood Flow 00" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "animColorMap_00R" -ln "animColorMap_00R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "animColorMap_00"; addAttr -is true -ci true -sn "animColorMap_00G" -ln "animColorMap_00G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "animColorMap_00"; addAttr -is true -ci true -sn "animColorMap_00B" -ln "animColorMap_00B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "animColorMap_00"; addAttr -is true -ci true -h true -sn "maskChannel_04_Name" -ln "maskChannel_04_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_04_Type" -ln "maskChannel_04_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_04" -ln "maskChannel_04" -nn "Channel 04 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_04R" -ln "maskChannel_04R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_04"; addAttr -is true -ci true -sn "maskChannel_04G" -ln "maskChannel_04G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_04"; addAttr -is true -ci true -sn "maskChannel_04B" -ln "maskChannel_04B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_04"; addAttr -is true -ci true -h true -sn "animColorMap_01_Name" -ln "animColorMap_01_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "animColorMap_01_Type" -ln "animColorMap_01_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "animColorMap_01" -ln "animColorMap_01" -nn "Blood Flow 01" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "animColorMap_01R" -ln "animColorMap_01R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "animColorMap_01"; addAttr -is true -ci true -sn "animColorMap_01G" -ln "animColorMap_01G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "animColorMap_01"; addAttr -is true -ci true -sn "animColorMap_01B" -ln "animColorMap_01B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "animColorMap_01"; addAttr -is true -ci true -h true -sn "animColorMap_02_Name" -ln "animColorMap_02_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "animColorMap_02_Type" -ln "animColorMap_02_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "animColorMap_02" -ln "animColorMap_02" -nn "Blood Flow 02" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "animColorMap_02R" -ln "animColorMap_02R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "animColorMap_02"; addAttr -is true -ci true -sn "animColorMap_02G" -ln "animColorMap_02G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "animColorMap_02"; addAttr -is true -ci true -sn "animColorMap_02B" -ln "animColorMap_02B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "animColorMap_02"; addAttr -is true -ci true -h true -sn "maskChannel_05_Name" -ln "maskChannel_05_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_05_Type" -ln "maskChannel_05_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_05" -ln "maskChannel_05" -nn "Channel 05 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_05R" -ln "maskChannel_05R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_05"; addAttr -is true -ci true -sn "maskChannel_05G" -ln "maskChannel_05G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_05"; addAttr -is true -ci true -sn "maskChannel_05B" -ln "maskChannel_05B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_05"; addAttr -is true -ci true -h true -sn "maskWeight_00_Name" -ln "maskWeight_00_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_00_Type" -ln "maskWeight_00_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_00" -ln "maskWeight_00" -nn "Channel 00 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_06_Name" -ln "maskChannel_06_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_06_Type" -ln "maskChannel_06_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_06" -ln "maskChannel_06" -nn "Channel 06 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_06R" -ln "maskChannel_06R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_06"; addAttr -is true -ci true -sn "maskChannel_06G" -ln "maskChannel_06G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_06"; addAttr -is true -ci true -sn "maskChannel_06B" -ln "maskChannel_06B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_06"; addAttr -is true -ci true -h true -sn "maskWeight_01_Name" -ln "maskWeight_01_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_01_Type" -ln "maskWeight_01_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_01" -ln "maskWeight_01" -nn "Channel 01 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_07_Name" -ln "maskChannel_07_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_07_Type" -ln "maskChannel_07_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_07" -ln "maskChannel_07" -nn "Channel 07 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_07R" -ln "maskChannel_07R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_07"; addAttr -is true -ci true -sn "maskChannel_07G" -ln "maskChannel_07G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_07"; addAttr -is true -ci true -sn "maskChannel_07B" -ln "maskChannel_07B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_07"; addAttr -is true -ci true -h true -sn "maskWeight_02_Name" -ln "maskWeight_02_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_02_Type" -ln "maskWeight_02_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_02" -ln "maskWeight_02" -nn "Channel 02 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_08_Name" -ln "maskChannel_08_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_08_Type" -ln "maskChannel_08_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_08" -ln "maskChannel_08" -nn "Channel 08 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_08R" -ln "maskChannel_08R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_08"; addAttr -is true -ci true -sn "maskChannel_08G" -ln "maskChannel_08G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_08"; addAttr -is true -ci true -sn "maskChannel_08B" -ln "maskChannel_08B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_08"; addAttr -is true -ci true -h true -sn "maskChannel_09_Name" -ln "maskChannel_09_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_09_Type" -ln "maskChannel_09_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_09" -ln "maskChannel_09" -nn "Channel 09 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_09R" -ln "maskChannel_09R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_09"; addAttr -is true -ci true -sn "maskChannel_09G" -ln "maskChannel_09G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_09"; addAttr -is true -ci true -sn "maskChannel_09B" -ln "maskChannel_09B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_09"; addAttr -is true -ci true -h true -sn "maskWeight_03_Name" -ln "maskWeight_03_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_03_Type" -ln "maskWeight_03_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_03" -ln "maskWeight_03" -nn "Channel 03 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_10_Name" -ln "maskChannel_10_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_10_Type" -ln "maskChannel_10_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_10" -ln "maskChannel_10" -nn "Channel 10 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_10R" -ln "maskChannel_10R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_10"; addAttr -is true -ci true -sn "maskChannel_10G" -ln "maskChannel_10G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_10"; addAttr -is true -ci true -sn "maskChannel_10B" -ln "maskChannel_10B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_10"; addAttr -is true -ci true -h true -sn "maskWeight_04_Name" -ln "maskWeight_04_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_04_Type" -ln "maskWeight_04_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_04" -ln "maskWeight_04" -nn "Channel 04 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_05_Name" -ln "maskWeight_05_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_05_Type" -ln "maskWeight_05_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_05" -ln "maskWeight_05" -nn "Channel 05 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_11_Name" -ln "maskChannel_11_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_11_Type" -ln "maskChannel_11_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_11" -ln "maskChannel_11" -nn "Channel 11 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_11R" -ln "maskChannel_11R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_11"; addAttr -is true -ci true -sn "maskChannel_11G" -ln "maskChannel_11G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_11"; addAttr -is true -ci true -sn "maskChannel_11B" -ln "maskChannel_11B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_11"; addAttr -is true -ci true -h true -sn "maskWeight_06_Name" -ln "maskWeight_06_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_06_Type" -ln "maskWeight_06_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_06" -ln "maskWeight_06" -nn "Channel 06 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_12_Name" -ln "maskChannel_12_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_12_Type" -ln "maskChannel_12_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_12" -ln "maskChannel_12" -nn "Channel 12 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_12R" -ln "maskChannel_12R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_12"; addAttr -is true -ci true -sn "maskChannel_12G" -ln "maskChannel_12G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_12"; addAttr -is true -ci true -sn "maskChannel_12B" -ln "maskChannel_12B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_12"; addAttr -is true -ci true -h true -sn "maskChannel_13_Name" -ln "maskChannel_13_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_13_Type" -ln "maskChannel_13_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_13" -ln "maskChannel_13" -nn "Channel 13 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_13R" -ln "maskChannel_13R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_13"; addAttr -is true -ci true -sn "maskChannel_13G" -ln "maskChannel_13G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_13"; addAttr -is true -ci true -sn "maskChannel_13B" -ln "maskChannel_13B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_13"; addAttr -is true -ci true -h true -sn "maskWeight_07_Name" -ln "maskWeight_07_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_07_Type" -ln "maskWeight_07_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_07" -ln "maskWeight_07" -nn "Channel 07 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_08_Name" -ln "maskWeight_08_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_08_Type" -ln "maskWeight_08_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_08" -ln "maskWeight_08" -nn "Channel 08 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_14_Name" -ln "maskChannel_14_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_14_Type" -ln "maskChannel_14_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_14" -ln "maskChannel_14" -nn "Channel 14 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_14R" -ln "maskChannel_14R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_14"; addAttr -is true -ci true -sn "maskChannel_14G" -ln "maskChannel_14G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_14"; addAttr -is true -ci true -sn "maskChannel_14B" -ln "maskChannel_14B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_14"; addAttr -is true -ci true -h true -sn "maskChannel_15_Name" -ln "maskChannel_15_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_15_Type" -ln "maskChannel_15_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_15" -ln "maskChannel_15" -nn "Channel 15 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_15R" -ln "maskChannel_15R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_15"; addAttr -is true -ci true -sn "maskChannel_15G" -ln "maskChannel_15G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_15"; addAttr -is true -ci true -sn "maskChannel_15B" -ln "maskChannel_15B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_15"; addAttr -is true -ci true -h true -sn "maskWeight_09_Name" -ln "maskWeight_09_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_09_Type" -ln "maskWeight_09_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_09" -ln "maskWeight_09" -nn "Channel 09 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_16_Name" -ln "maskChannel_16_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_16_Type" -ln "maskChannel_16_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_16" -ln "maskChannel_16" -nn "Channel 16 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_16R" -ln "maskChannel_16R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_16"; addAttr -is true -ci true -sn "maskChannel_16G" -ln "maskChannel_16G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_16"; addAttr -is true -ci true -sn "maskChannel_16B" -ln "maskChannel_16B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_16"; addAttr -is true -ci true -h true -sn "maskWeight_10_Name" -ln "maskWeight_10_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_10_Type" -ln "maskWeight_10_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_10" -ln "maskWeight_10" -nn "Channel 10 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_17_Name" -ln "maskChannel_17_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_17_Type" -ln "maskChannel_17_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_17" -ln "maskChannel_17" -nn "Channel 17 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_17R" -ln "maskChannel_17R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_17"; addAttr -is true -ci true -sn "maskChannel_17G" -ln "maskChannel_17G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_17"; addAttr -is true -ci true -sn "maskChannel_17B" -ln "maskChannel_17B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_17"; addAttr -is true -ci true -h true -sn "maskWeight_11_Name" -ln "maskWeight_11_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_11_Type" -ln "maskWeight_11_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_11" -ln "maskWeight_11" -nn "Channel 11 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_12_Name" -ln "maskWeight_12_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_12_Type" -ln "maskWeight_12_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_12" -ln "maskWeight_12" -nn "Channel 12 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_18_Name" -ln "maskChannel_18_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_18_Type" -ln "maskChannel_18_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_18" -ln "maskChannel_18" -nn "Channel 18 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_18R" -ln "maskChannel_18R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_18"; addAttr -is true -ci true -sn "maskChannel_18G" -ln "maskChannel_18G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_18"; addAttr -is true -ci true -sn "maskChannel_18B" -ln "maskChannel_18B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_18"; addAttr -is true -ci true -h true -sn "maskWeight_13_Name" -ln "maskWeight_13_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_13_Type" -ln "maskWeight_13_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_13" -ln "maskWeight_13" -nn "Channel 13 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_19_Name" -ln "maskChannel_19_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_19_Type" -ln "maskChannel_19_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_19" -ln "maskChannel_19" -nn "Channel 19 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_19R" -ln "maskChannel_19R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_19"; addAttr -is true -ci true -sn "maskChannel_19G" -ln "maskChannel_19G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_19"; addAttr -is true -ci true -sn "maskChannel_19B" -ln "maskChannel_19B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_19"; addAttr -is true -ci true -h true -sn "maskWeight_14_Name" -ln "maskWeight_14_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_14_Type" -ln "maskWeight_14_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_14" -ln "maskWeight_14" -nn "Channel 14 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_20_Name" -ln "maskChannel_20_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_20_Type" -ln "maskChannel_20_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_20" -ln "maskChannel_20" -nn "Channel 20 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_20R" -ln "maskChannel_20R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_20"; addAttr -is true -ci true -sn "maskChannel_20G" -ln "maskChannel_20G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_20"; addAttr -is true -ci true -sn "maskChannel_20B" -ln "maskChannel_20B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_20"; addAttr -is true -ci true -h true -sn "maskWeight_15_Name" -ln "maskWeight_15_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_15_Type" -ln "maskWeight_15_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_15" -ln "maskWeight_15" -nn "Channel 15 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_21_Name" -ln "maskChannel_21_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_21_Type" -ln "maskChannel_21_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_21" -ln "maskChannel_21" -nn "Channel 21 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_21R" -ln "maskChannel_21R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_21"; addAttr -is true -ci true -sn "maskChannel_21G" -ln "maskChannel_21G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_21"; addAttr -is true -ci true -sn "maskChannel_21B" -ln "maskChannel_21B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_21"; addAttr -is true -ci true -h true -sn "maskWeight_16_Name" -ln "maskWeight_16_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_16_Type" -ln "maskWeight_16_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_16" -ln "maskWeight_16" -nn "Channel 16 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_22_Name" -ln "maskChannel_22_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_22_Type" -ln "maskChannel_22_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_22" -ln "maskChannel_22" -nn "Channel 22 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_22R" -ln "maskChannel_22R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_22"; addAttr -is true -ci true -sn "maskChannel_22G" -ln "maskChannel_22G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_22"; addAttr -is true -ci true -sn "maskChannel_22B" -ln "maskChannel_22B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_22"; addAttr -is true -ci true -h true -sn "maskWeight_17_Name" -ln "maskWeight_17_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_17_Type" -ln "maskWeight_17_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_17" -ln "maskWeight_17" -nn "Channel 17 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_23_Name" -ln "maskChannel_23_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_23_Type" -ln "maskChannel_23_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_23" -ln "maskChannel_23" -nn "Channel 23 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_23R" -ln "maskChannel_23R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_23"; addAttr -is true -ci true -sn "maskChannel_23G" -ln "maskChannel_23G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_23"; addAttr -is true -ci true -sn "maskChannel_23B" -ln "maskChannel_23B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_23"; addAttr -is true -ci true -h true -sn "maskWeight_18_Name" -ln "maskWeight_18_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_18_Type" -ln "maskWeight_18_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_18" -ln "maskWeight_18" -nn "Channel 18 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_24_Name" -ln "maskChannel_24_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_24_Type" -ln "maskChannel_24_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_24" -ln "maskChannel_24" -nn "Channel 24 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_24R" -ln "maskChannel_24R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_24"; addAttr -is true -ci true -sn "maskChannel_24G" -ln "maskChannel_24G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_24"; addAttr -is true -ci true -sn "maskChannel_24B" -ln "maskChannel_24B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_24"; addAttr -is true -ci true -h true -sn "maskChannel_25_Name" -ln "maskChannel_25_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_25_Type" -ln "maskChannel_25_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_25" -ln "maskChannel_25" -nn "Channel 25 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_25R" -ln "maskChannel_25R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_25"; addAttr -is true -ci true -sn "maskChannel_25G" -ln "maskChannel_25G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_25"; addAttr -is true -ci true -sn "maskChannel_25B" -ln "maskChannel_25B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_25"; addAttr -is true -ci true -h true -sn "maskWeight_19_Name" -ln "maskWeight_19_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_19_Type" -ln "maskWeight_19_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_19" -ln "maskWeight_19" -nn "Channel 19 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_20_Name" -ln "maskWeight_20_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_20_Type" -ln "maskWeight_20_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_20" -ln "maskWeight_20" -nn "Channel 20 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_26_Name" -ln "maskChannel_26_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_26_Type" -ln "maskChannel_26_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_26" -ln "maskChannel_26" -nn "Channel 26 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_26R" -ln "maskChannel_26R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_26"; addAttr -is true -ci true -sn "maskChannel_26G" -ln "maskChannel_26G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_26"; addAttr -is true -ci true -sn "maskChannel_26B" -ln "maskChannel_26B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_26"; addAttr -is true -ci true -h true -sn "maskWeight_21_Name" -ln "maskWeight_21_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_21_Type" -ln "maskWeight_21_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_21" -ln "maskWeight_21" -nn "Channel 21 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_27_Name" -ln "maskChannel_27_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_27_Type" -ln "maskChannel_27_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_27" -ln "maskChannel_27" -nn "Channel 27 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_27R" -ln "maskChannel_27R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_27"; addAttr -is true -ci true -sn "maskChannel_27G" -ln "maskChannel_27G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_27"; addAttr -is true -ci true -sn "maskChannel_27B" -ln "maskChannel_27B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_27"; addAttr -is true -ci true -h true -sn "maskWeight_22_Name" -ln "maskWeight_22_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_22_Type" -ln "maskWeight_22_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_22" -ln "maskWeight_22" -nn "Channel 22 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_28_Name" -ln "maskChannel_28_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_28_Type" -ln "maskChannel_28_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_28" -ln "maskChannel_28" -nn "Channel 28 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_28R" -ln "maskChannel_28R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_28"; addAttr -is true -ci true -sn "maskChannel_28G" -ln "maskChannel_28G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_28"; addAttr -is true -ci true -sn "maskChannel_28B" -ln "maskChannel_28B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_28"; addAttr -is true -ci true -h true -sn "maskWeight_23_Name" -ln "maskWeight_23_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_23_Type" -ln "maskWeight_23_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_23" -ln "maskWeight_23" -nn "Channel 23 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_29_Name" -ln "maskChannel_29_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_29_Type" -ln "maskChannel_29_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_29" -ln "maskChannel_29" -nn "Channel 29 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_29R" -ln "maskChannel_29R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_29"; addAttr -is true -ci true -sn "maskChannel_29G" -ln "maskChannel_29G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_29"; addAttr -is true -ci true -sn "maskChannel_29B" -ln "maskChannel_29B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_29"; addAttr -is true -ci true -h true -sn "maskChannel_30_Name" -ln "maskChannel_30_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_30_Type" -ln "maskChannel_30_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_30" -ln "maskChannel_30" -nn "Channel 30 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_30R" -ln "maskChannel_30R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_30"; addAttr -is true -ci true -sn "maskChannel_30G" -ln "maskChannel_30G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_30"; addAttr -is true -ci true -sn "maskChannel_30B" -ln "maskChannel_30B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_30"; addAttr -is true -ci true -h true -sn "maskWeight_24_Name" -ln "maskWeight_24_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_24_Type" -ln "maskWeight_24_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_24" -ln "maskWeight_24" -nn "Channel 24 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_25_Name" -ln "maskWeight_25_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_25_Type" -ln "maskWeight_25_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_25" -ln "maskWeight_25" -nn "Channel 25 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_31_Name" -ln "maskChannel_31_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_31_Type" -ln "maskChannel_31_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_31" -ln "maskChannel_31" -nn "Channel 31 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_31R" -ln "maskChannel_31R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_31"; addAttr -is true -ci true -sn "maskChannel_31G" -ln "maskChannel_31G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_31"; addAttr -is true -ci true -sn "maskChannel_31B" -ln "maskChannel_31B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_31"; addAttr -is true -ci true -h true -sn "maskWeight_26_Name" -ln "maskWeight_26_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_26_Type" -ln "maskWeight_26_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_26" -ln "maskWeight_26" -nn "Channel 26 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_32_Name" -ln "maskChannel_32_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_32_Type" -ln "maskChannel_32_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_32" -ln "maskChannel_32" -nn "Channel 32 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_32R" -ln "maskChannel_32R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_32"; addAttr -is true -ci true -sn "maskChannel_32G" -ln "maskChannel_32G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_32"; addAttr -is true -ci true -sn "maskChannel_32B" -ln "maskChannel_32B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_32"; addAttr -is true -ci true -h true -sn "maskWeight_27_Name" -ln "maskWeight_27_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_27_Type" -ln "maskWeight_27_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_27" -ln "maskWeight_27" -nn "Channel 27 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_33_Name" -ln "maskChannel_33_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_33_Type" -ln "maskChannel_33_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_33" -ln "maskChannel_33" -nn "Channel 33 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_33R" -ln "maskChannel_33R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_33"; addAttr -is true -ci true -sn "maskChannel_33G" -ln "maskChannel_33G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_33"; addAttr -is true -ci true -sn "maskChannel_33B" -ln "maskChannel_33B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_33"; addAttr -is true -ci true -h true -sn "maskWeight_28_Name" -ln "maskWeight_28_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_28_Type" -ln "maskWeight_28_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_28" -ln "maskWeight_28" -nn "Channel 28 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_34_Name" -ln "maskChannel_34_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_34_Type" -ln "maskChannel_34_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_34" -ln "maskChannel_34" -nn "Channel 34 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_34R" -ln "maskChannel_34R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_34"; addAttr -is true -ci true -sn "maskChannel_34G" -ln "maskChannel_34G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_34"; addAttr -is true -ci true -sn "maskChannel_34B" -ln "maskChannel_34B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_34"; addAttr -is true -ci true -h true -sn "maskWeight_29_Name" -ln "maskWeight_29_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_29_Type" -ln "maskWeight_29_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_29" -ln "maskWeight_29" -nn "Channel 29 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_35_Name" -ln "maskChannel_35_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_35_Type" -ln "maskChannel_35_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_35" -ln "maskChannel_35" -nn "Channel 35 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_35R" -ln "maskChannel_35R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_35"; addAttr -is true -ci true -sn "maskChannel_35G" -ln "maskChannel_35G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_35"; addAttr -is true -ci true -sn "maskChannel_35B" -ln "maskChannel_35B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_35"; addAttr -is true -ci true -h true -sn "maskWeight_30_Name" -ln "maskWeight_30_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_30_Type" -ln "maskWeight_30_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_30" -ln "maskWeight_30" -nn "Channel 30 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskChannel_36_Name" -ln "maskChannel_36_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskChannel_36_Type" -ln "maskChannel_36_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "maskChannel_36" -ln "maskChannel_36" -nn "Channel 36 Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "maskChannel_36R" -ln "maskChannel_36R" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_36"; addAttr -is true -ci true -sn "maskChannel_36G" -ln "maskChannel_36G" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_36"; addAttr -is true -ci true -sn "maskChannel_36B" -ln "maskChannel_36B" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "maskChannel_36"; addAttr -is true -ci true -h true -sn "maskWeight_31_Name" -ln "maskWeight_31_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_31_Type" -ln "maskWeight_31_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_31" -ln "maskWeight_31" -nn "Channel 31 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_32_Name" -ln "maskWeight_32_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_32_Type" -ln "maskWeight_32_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_32" -ln "maskWeight_32" -nn "Channel 32 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_33_Name" -ln "maskWeight_33_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_33_Type" -ln "maskWeight_33_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_33" -ln "maskWeight_33" -nn "Channel 33 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_34_Name" -ln "maskWeight_34_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_34_Type" -ln "maskWeight_34_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_34" -ln "maskWeight_34" -nn "Channel 34 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_35_Name" -ln "maskWeight_35_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_35_Type" -ln "maskWeight_35_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_35" -ln "maskWeight_35" -nn "Channel 35 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_36_Name" -ln "maskWeight_36_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_36_Type" -ln "maskWeight_36_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_36" -ln "maskWeight_36" -nn "Channel 36 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_37_Name" -ln "maskWeight_37_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_37_Type" -ln "maskWeight_37_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_37" -ln "maskWeight_37" -nn "Channel 37 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_38_Name" -ln "maskWeight_38_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_38_Type" -ln "maskWeight_38_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_38" -ln "maskWeight_38" -nn "Channel 38 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_39_Name" -ln "maskWeight_39_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_39_Type" -ln "maskWeight_39_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_39" -ln "maskWeight_39" -nn "Channel 39 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_40_Name" -ln "maskWeight_40_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_40_Type" -ln "maskWeight_40_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_40" -ln "maskWeight_40" -nn "Channel 40 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_41_Name" -ln "maskWeight_41_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_41_Type" -ln "maskWeight_41_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_41" -ln "maskWeight_41" -nn "Channel 41 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_42_Name" -ln "maskWeight_42_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_42_Type" -ln "maskWeight_42_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_42" -ln "maskWeight_42" -nn "Channel 42 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_43_Name" -ln "maskWeight_43_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_43_Type" -ln "maskWeight_43_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_43" -ln "maskWeight_43" -nn "Channel 43 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_44_Name" -ln "maskWeight_44_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_44_Type" -ln "maskWeight_44_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_44" -ln "maskWeight_44" -nn "Channel 44 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_45_Name" -ln "maskWeight_45_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_45_Type" -ln "maskWeight_45_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_45" -ln "maskWeight_45" -nn "Channel 45 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_46_Name" -ln "maskWeight_46_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_46_Type" -ln "maskWeight_46_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_46" -ln "maskWeight_46" -nn "Channel 46 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_47_Name" -ln "maskWeight_47_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_47_Type" -ln "maskWeight_47_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_47" -ln "maskWeight_47" -nn "Channel 47 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_48_Name" -ln "maskWeight_48_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_48_Type" -ln "maskWeight_48_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_48" -ln "maskWeight_48" -nn "Channel 48 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_49_Name" -ln "maskWeight_49_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_49_Type" -ln "maskWeight_49_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_49" -ln "maskWeight_49" -nn "Channel 49 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_50_Name" -ln "maskWeight_50_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_50_Type" -ln "maskWeight_50_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_50" -ln "maskWeight_50" -nn "Channel 50 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_51_Name" -ln "maskWeight_51_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_51_Type" -ln "maskWeight_51_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_51" -ln "maskWeight_51" -nn "Channel 51 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_52_Name" -ln "maskWeight_52_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_52_Type" -ln "maskWeight_52_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_52" -ln "maskWeight_52" -nn "Channel 52 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_53_Name" -ln "maskWeight_53_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_53_Type" -ln "maskWeight_53_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_53" -ln "maskWeight_53" -nn "Channel 53 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_54_Name" -ln "maskWeight_54_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_54_Type" -ln "maskWeight_54_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_54" -ln "maskWeight_54" -nn "Channel 54 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_55_Name" -ln "maskWeight_55_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_55_Type" -ln "maskWeight_55_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_55" -ln "maskWeight_55" -nn "Channel 55 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_56_Name" -ln "maskWeight_56_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_56_Type" -ln "maskWeight_56_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_56" -ln "maskWeight_56" -nn "Channel 56 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_57_Name" -ln "maskWeight_57_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_57_Type" -ln "maskWeight_57_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_57" -ln "maskWeight_57" -nn "Channel 57 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_58_Name" -ln "maskWeight_58_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_58_Type" -ln "maskWeight_58_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_58" -ln "maskWeight_58" -nn "Channel 58 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_59_Name" -ln "maskWeight_59_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_59_Type" -ln "maskWeight_59_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_59" -ln "maskWeight_59" -nn "Channel 59 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_60_Name" -ln "maskWeight_60_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_60_Type" -ln "maskWeight_60_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_60" -ln "maskWeight_60" -nn "Channel 60 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_61_Name" -ln "maskWeight_61_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_61_Type" -ln "maskWeight_61_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_61" -ln "maskWeight_61" -nn "Channel 61 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_62_Name" -ln "maskWeight_62_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_62_Type" -ln "maskWeight_62_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_62" -ln "maskWeight_62" -nn "Channel 62 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_63_Name" -ln "maskWeight_63_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_63_Type" -ln "maskWeight_63_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_63" -ln "maskWeight_63" -nn "Channel 63 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_64_Name" -ln "maskWeight_64_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_64_Type" -ln "maskWeight_64_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_64" -ln "maskWeight_64" -nn "Channel 64 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_65_Name" -ln "maskWeight_65_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_65_Type" -ln "maskWeight_65_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_65" -ln "maskWeight_65" -nn "Channel 65 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_66_Name" -ln "maskWeight_66_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_66_Type" -ln "maskWeight_66_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_66" -ln "maskWeight_66" -nn "Channel 66 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_67_Name" -ln "maskWeight_67_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_67_Type" -ln "maskWeight_67_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_67" -ln "maskWeight_67" -nn "Channel 67 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_68_Name" -ln "maskWeight_68_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_68_Type" -ln "maskWeight_68_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_68" -ln "maskWeight_68" -nn "Channel 68 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_69_Name" -ln "maskWeight_69_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_69_Type" -ln "maskWeight_69_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_69" -ln "maskWeight_69" -nn "Channel 69 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_70_Name" -ln "maskWeight_70_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_70_Type" -ln "maskWeight_70_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_70" -ln "maskWeight_70" -nn "Channel 70 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_71_Name" -ln "maskWeight_71_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_71_Type" -ln "maskWeight_71_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_71" -ln "maskWeight_71" -nn "Channel 71 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_72_Name" -ln "maskWeight_72_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_72_Type" -ln "maskWeight_72_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_72" -ln "maskWeight_72" -nn "Channel 72 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_73_Name" -ln "maskWeight_73_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_73_Type" -ln "maskWeight_73_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_73" -ln "maskWeight_73" -nn "Channel 73 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_74_Name" -ln "maskWeight_74_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_74_Type" -ln "maskWeight_74_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_74" -ln "maskWeight_74" -nn "Channel 74 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_75_Name" -ln "maskWeight_75_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_75_Type" -ln "maskWeight_75_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_75" -ln "maskWeight_75" -nn "Channel 75 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_76_Name" -ln "maskWeight_76_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_76_Type" -ln "maskWeight_76_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_76" -ln "maskWeight_76" -nn "Channel 76 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_77_Name" -ln "maskWeight_77_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_77_Type" -ln "maskWeight_77_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_77" -ln "maskWeight_77" -nn "Channel 77 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_78_Name" -ln "maskWeight_78_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_78_Type" -ln "maskWeight_78_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_78" -ln "maskWeight_78" -nn "Channel 78 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_79_Name" -ln "maskWeight_79_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_79_Type" -ln "maskWeight_79_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_79" -ln "maskWeight_79" -nn "Channel 79 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_80_Name" -ln "maskWeight_80_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_80_Type" -ln "maskWeight_80_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_80" -ln "maskWeight_80" -nn "Channel 80 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "maskWeight_81_Name" -ln "maskWeight_81_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "maskWeight_81_Type" -ln "maskWeight_81_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "maskWeight_81" -ln "maskWeight_81" -nn "Channel 81 Multiplier" -ct "HW_shader_parameter" -min 0 -smx 1 -at "float"; setAttr ".vpar" -type "stringArray" 7 "Position" "TexCoord0" "TexCoord1" "TexCoord2" "Normal" "Binormal0" "Tangent0" ; setAttr ".upar" -type "stringArray" 249 "light0Enable" "light0Type" "light0Pos" "light0Color" "light0Intensity" "light0Dir" "light0ConeAngle" "light0FallOff" "light0AttenScale" "light0ShadowOn" "light1Enable" "light1Type" "light1Pos" "light1Color" "light1Intensity" "light1Dir" "light1ConeAngle" "light1FallOff" "light1AttenScale" "light1ShadowOn" "light2Enable" "light2Type" "light2Pos" "light2Color" "light2Intensity" "light2Dir" "light2ConeAngle" "light2FallOff" "light2AttenScale" "light2ShadowOn" "SuperFilterTaps" "shadowMapTexelSize" "IsSwatchRender" "screenSize" "MayaFullScreenGamma" "LinearSpaceLighting" "UseShadows" "shadowMultiplier" "shadowDepthBias" "flipBackfaceNormals" "SkyRotation" "UseDiffuseIBLMap" "DiffuseIBLIntensity" "DiffuseCubeIBL" "UseSpecCubeIBL" "SpecularIBLIntensity" "SpecularCubeIBL" "UseDiffuseTexture" "UseDiffuseTextureAlpha" "DiffuseTexture" "DiffuseColor" "LutTexture" "DitherTexture" "skinCoeffX" "skinCoeffY" "skinCoeffZ" "NormalBlurring" "UseScatteringRadiusTexture" "ScatteringRadiusTexture" "skinScattering" "shadowDither" "shadowBlur" "shadowScattering" "shadowSaturation" "UseTranslucency" "BackScatteringThicknessTexture" "UseThicknessTexture" "skinScatteringRoughness" "skinScatteringOuterColor" "skinScatteringAmount" "skinAmbientScatteringAmount" "transpDepthTexture" "opaqueDepthTexture" "UseSpecularTexture" "UseSpecularTextureAlpha" "SpecularTexture" "SpecularColor" "LobeMix" "Roughness" "UseAmbientOcclusionTexture" "OcclusionTexture" "OcclusionAmount" "UseCavityTexture" "CavityTexture" "CavityAmount" "UseNormalTexture" "NormalTexture" "NormalHeight" "SupportNonUniformScale" "NormalCoordsysX" "NormalCoordsysY" "UseMicroCavityTexture" "MicroCavityTexture" "MicroCavityAmount" "UseMicroNormalTexture" "MicroNormalTexture" "MicroNormalHeight" "MicroScale" "OpacityMaskTexture" "Opacity" "UseOpacityMaskTexture" "OpacityMaskBias" "DisplacementModel" "UseDisplacementMap" "DisplacementTexture" "VectorDisplacementCoordSys" "DisplacementHeight" "DisplacementOffset" "DisplacementClippingBias" "BBoxExtraScale" "TessellationRange" "TessellationMin" "FlatTessellation" "UseBlendTexture" "animNormalMap_00" "maskChannel_00" "maskChannel_01" "animNormalMap_01" "maskChannel_02" "animNormalMap_02" "maskChannel_03" "animColorMap_00" "maskChannel_04" "animColorMap_01" "animColorMap_02" "maskChannel_05" "maskWeight_00" "maskChannel_06" "maskWeight_01" "maskChannel_07" "maskWeight_02" "maskChannel_08" "maskChannel_09" "maskWeight_03" "maskChannel_10" "maskWeight_04" "maskWeight_05" "maskChannel_11" "maskWeight_06" "maskChannel_12" "maskChannel_13" "maskWeight_07" "maskWeight_08" "maskChannel_14" "maskChannel_15" "maskWeight_09" "maskChannel_16" "maskWeight_10" "maskChannel_17" "maskWeight_11" "maskWeight_12" "maskChannel_18" "maskWeight_13" "maskChannel_19" "maskWeight_14" "maskChannel_20" "maskWeight_15" "maskChannel_21" "maskWeight_16" "maskChannel_22" "maskWeight_17" "maskChannel_23" "maskWeight_18" "maskChannel_24" "maskChannel_25" "maskWeight_19" "maskWeight_20" "maskChannel_26" "maskWeight_21" "maskChannel_27" "maskWeight_22" "maskChannel_28" "maskWeight_23" "maskChannel_29" "maskChannel_30" "maskWeight_24" "maskWeight_25" "maskChannel_31" "maskWeight_26" "maskChannel_32" "maskWeight_27" "maskChannel_33" "maskWeight_28" "maskChannel_34" "maskWeight_29" "maskChannel_35" "maskWeight_30" "maskChannel_36" "maskWeight_31" "maskWeight_32" "maskWeight_33" "maskWeight_34" "maskWeight_35" "maskWeight_36" "maskWeight_37" "maskWeight_38" "maskWeight_39" "maskWeight_40" "maskWeight_41" "maskWeight_42" "maskWeight_43" "maskWeight_44" "maskWeight_45" "maskWeight_46" "maskWeight_47" "maskWeight_48" "maskWeight_49" "maskWeight_50" "maskWeight_51" "maskWeight_52" "maskWeight_53" "maskWeight_54" "maskWeight_55" "maskWeight_56" "maskWeight_57" "maskWeight_58" "maskWeight_59" "maskWeight_60" "maskWeight_61" "maskWeight_62" "maskWeight_63" "maskWeight_64" "maskWeight_65" "maskWeight_66" "maskWeight_67" "maskWeight_68" "maskWeight_69" "maskWeight_70" "maskWeight_71" "maskWeight_72" "maskWeight_73" "maskWeight_74" "maskWeight_75" "maskWeight_76" "maskWeight_77" "maskWeight_78" "maskWeight_79" "maskWeight_80" "maskWeight_81" "DiffuseTexcoord" "OcclusionTexcoord" "OpacityMaskTexcoord" "SpecularTexcoord" "NormalTexcoord" "DisplacementTexcoord" "ThicknessTexcoord" "light0ShadowMap" "light1ShadowMap" "light2ShadowMap" ; setAttr ".s" -type "string" "$PROJECT_ROOT/Common/SourceAssets/shaders/dx11_shd_head.fx"; setAttr ".t" -type "string" "TessellationOFF"; setAttr ".SuperFilterTaps_Name" -type "string" "SuperFilterTaps"; setAttr ".SuperFilterTaps_Type" -type "string" "float1x2"; setAttr ".SuperFilterTaps" -type "float2" -0.84052002 -0.073954001 ; setAttr ".shadowMapTexelSize_Name" -type "string" "shadowMapTexelSize"; setAttr ".shadowMapTexelSize_Type" -type "string" "float"; setAttr ".shadowMapTexelSize" 0.0019531298894435167; setAttr ".LinearSpaceLighting_Name" -type "string" "LinearSpaceLighting"; setAttr ".LinearSpaceLighting_Type" -type "string" "bool"; setAttr -k on ".LinearSpaceLighting" yes; setAttr ".UseShadows_Name" -type "string" "UseShadows"; setAttr ".UseShadows_Type" -type "string" "bool"; setAttr -k on ".UseShadows" yes; setAttr ".shadowMultiplier_Name" -type "string" "shadowMultiplier"; setAttr ".shadowMultiplier_Type" -type "string" "float"; setAttr -k on ".shadowMultiplier" 1; setAttr ".IsSwatchRender_Name" -type "string" "IsSwatchRender"; setAttr ".IsSwatchRender_Type" -type "string" "bool"; setAttr ".IsSwatchRender" no; setAttr ".shadowDepthBias_Name" -type "string" "shadowDepthBias"; setAttr ".shadowDepthBias_Type" -type "string" "float"; setAttr -k on ".shadowDepthBias" 0.0099999997764825821; setAttr ".MayaFullScreenGamma_Name" -type "string" "MayaFullScreenGamma"; setAttr ".MayaFullScreenGamma_Type" -type "string" "bool"; setAttr ".MayaFullScreenGamma" no; setAttr ".flipBackfaceNormals_Name" -type "string" "flipBackfaceNormals"; setAttr ".flipBackfaceNormals_Type" -type "string" "bool"; setAttr -k on ".flipBackfaceNormals" yes; setAttr ".light0Enable_Name" -type "string" "light0Enable"; setAttr ".light0Enable_Type" -type "string" "bool"; setAttr -l on -k on ".light0Enable" no; setAttr ".light0Type_Name" -type "string" "light0Type"; setAttr ".light0Type_Type" -type "string" "enum"; setAttr -l on -k on ".light0Type" 2; setAttr ".light0Pos_Name" -type "string" "light0Pos"; setAttr ".light0Pos_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light0Pos" -type "matrix" 1 0 0 0 0 1 0 0 0 0 1 0 100 100 100 1; setAttr ".light0Color_Name" -type "string" "light0Color"; setAttr ".light0Color_Type" -type "string" "color1x3"; setAttr -l on -k on ".light0Color" -type "float3" 1 1 1 ; setAttr -l on -k on ".light0Color"; setAttr ".light0Intensity_Name" -type "string" "light0Intensity"; setAttr ".light0Intensity_Type" -type "string" "float"; setAttr -l on -k on ".light0Intensity" 1; setAttr ".light0Dir_Name" -type "string" "light0Dir"; setAttr ".light0Dir_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light0Dir" -type "matrix" 1 0 0 0 0 1 0 0 -100 -100 -100 0 0 0 0 1; setAttr ".light0ConeAngle_Name" -type "string" "light0ConeAngle"; setAttr ".light0ConeAngle_Type" -type "string" "float"; setAttr -l on -k on ".light0ConeAngle" 0.46000000834465027; setAttr ".light0FallOff_Name" -type "string" "light0FallOff"; setAttr ".light0FallOff_Type" -type "string" "float"; setAttr -l on -k on ".light0FallOff" 0.69999998807907104; setAttr ".light0AttenScale_Name" -type "string" "light0AttenScale"; setAttr ".light0AttenScale_Type" -type "string" "float"; setAttr -l on -k on ".light0AttenScale" 0; setAttr ".light0ShadowOn_Name" -type "string" "light0ShadowOn"; setAttr ".light0ShadowOn_Type" -type "string" "bool"; setAttr ".light0ShadowOn" yes; setAttr ".light1Enable_Name" -type "string" "light1Enable"; setAttr ".light1Enable_Type" -type "string" "bool"; setAttr -l on -k on ".light1Enable" no; setAttr ".light1Type_Name" -type "string" "light1Type"; setAttr ".light1Type_Type" -type "string" "enum"; setAttr -l on -k on ".light1Type" 2; setAttr ".light1Pos_Name" -type "string" "light1Pos"; setAttr ".light1Pos_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light1Pos" -type "matrix" 1 0 0 0 0 1 0 0 0 0 1 0 -100 100 100 1; setAttr ".light1Color_Name" -type "string" "light1Color"; setAttr ".light1Color_Type" -type "string" "color1x3"; setAttr -l on -k on ".light1Color" -type "float3" 1 1 1 ; setAttr -l on -k on ".light1Color"; setAttr ".light1Intensity_Name" -type "string" "light1Intensity"; setAttr ".light1Intensity_Type" -type "string" "float"; setAttr -l on -k on ".light1Intensity" 1; setAttr ".light1Dir_Name" -type "string" "light1Dir"; setAttr ".light1Dir_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light1Dir" -type "matrix" 1 0 0 0 0 1 0 0 -100 -100 -100 0 0 0 0 1; setAttr ".light1ConeAngle_Name" -type "string" "light1ConeAngle"; setAttr ".light1ConeAngle_Type" -type "string" "float"; setAttr -l on -k on ".light1ConeAngle" 45; setAttr ".light1FallOff_Name" -type "string" "light1FallOff"; setAttr ".light1FallOff_Type" -type "string" "float"; setAttr -l on -k on ".light1FallOff" 0; setAttr ".light1AttenScale_Name" -type "string" "light1AttenScale"; setAttr ".light1AttenScale_Type" -type "string" "float"; setAttr -l on -k on ".light1AttenScale" 0; setAttr ".light1ShadowOn_Name" -type "string" "light1ShadowOn"; setAttr ".light1ShadowOn_Type" -type "string" "bool"; setAttr ".light1ShadowOn" yes; setAttr ".light2Enable_Name" -type "string" "light2Enable"; setAttr ".light2Enable_Type" -type "string" "bool"; setAttr -l on -k on ".light2Enable" no; setAttr ".light2Type_Name" -type "string" "light2Type"; setAttr ".light2Type_Type" -type "string" "enum"; setAttr -l on -k on ".light2Type" 2; setAttr ".light2Pos_Name" -type "string" "light2Pos"; setAttr ".light2Pos_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light2Pos" -type "matrix" 1 0 0 0 0 1 0 0 0 0 1 0 100 100 -100 1; setAttr ".light2Color_Name" -type "string" "light2Color"; setAttr ".light2Color_Type" -type "string" "color1x3"; setAttr -l on -k on ".light2Color" -type "float3" 1 1 1 ; setAttr -l on -k on ".light2Color"; setAttr ".light2Intensity_Name" -type "string" "light2Intensity"; setAttr ".light2Intensity_Type" -type "string" "float"; setAttr -l on -k on ".light2Intensity" 1; setAttr ".light2Dir_Name" -type "string" "light2Dir"; setAttr ".light2Dir_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light2Dir" -type "matrix" 1 0 0 0 0 1 0 0 -100 -100 -100 0 0 0 0 1; setAttr ".light2ConeAngle_Name" -type "string" "light2ConeAngle"; setAttr ".light2ConeAngle_Type" -type "string" "float"; setAttr -l on -k on ".light2ConeAngle" 45; setAttr ".light2FallOff_Name" -type "string" "light2FallOff"; setAttr ".light2FallOff_Type" -type "string" "float"; setAttr -l on -k on ".light2FallOff" 0; setAttr ".light2AttenScale_Name" -type "string" "light2AttenScale"; setAttr ".light2AttenScale_Type" -type "string" "float"; setAttr -l on -k on ".light2AttenScale" 0; setAttr ".light2ShadowOn_Name" -type "string" "light2ShadowOn"; setAttr ".light2ShadowOn_Type" -type "string" "bool"; setAttr ".light2ShadowOn" yes; setAttr ".UseAmbientOcclusionTexture_Name" -type "string" "UseAmbientOcclusionTexture"; setAttr ".UseAmbientOcclusionTexture_Type" -type "string" "bool"; setAttr -k on ".UseAmbientOcclusionTexture" yes; setAttr ".transpDepthTexture_Name" -type "string" "transpDepthTexture"; setAttr ".transpDepthTexture_Type" -type "string" "texture"; setAttr ".transpDepthTexture" -type "float3" 0 0 0 ; setAttr ".opaqueDepthTexture_Name" -type "string" "opaqueDepthTexture"; setAttr ".opaqueDepthTexture_Type" -type "string" "texture"; setAttr ".opaqueDepthTexture" -type "float3" 0 0 0 ; setAttr ".UseDiffuseTexture_Name" -type "string" "UseDiffuseTexture"; setAttr ".UseDiffuseTexture_Type" -type "string" "bool"; setAttr -k on ".UseDiffuseTexture" yes; setAttr ".UseDiffuseTextureAlpha_Name" -type "string" "UseDiffuseTextureAlpha"; setAttr ".UseDiffuseTextureAlpha_Type" -type "string" "bool"; setAttr -k on ".UseDiffuseTextureAlpha" no; setAttr ".DiffuseTexture_Name" -type "string" "DiffuseTexture"; setAttr ".DiffuseTexture_Type" -type "string" "texture"; setAttr ".DiffuseTexture" -type "float3" 0 0 0 ; setAttr ".DiffuseColor_Name" -type "string" "DiffuseColor"; setAttr ".DiffuseColor_Type" -type "string" "color1x3"; setAttr -k on ".DiffuseColor" -type "float3" 1 1 1 ; setAttr ".Opacity_Name" -type "string" "Opacity"; setAttr ".Opacity_Type" -type "string" "float"; setAttr -k on ".Opacity" 1; setAttr ".UseOpacityMaskTexture_Name" -type "string" "UseOpacityMaskTexture"; setAttr ".UseOpacityMaskTexture_Type" -type "string" "bool"; setAttr -k on ".UseOpacityMaskTexture" no; setAttr ".OpacityMaskTexture_Name" -type "string" "OpacityMaskTexture"; setAttr ".OpacityMaskTexture_Type" -type "string" "texture"; setAttr ".OpacityMaskTexture" -type "float3" 0 0 0 ; setAttr ".OpacityMaskBias_Name" -type "string" "OpacityMaskBias"; setAttr ".OpacityMaskBias_Type" -type "string" "float"; setAttr -k on ".OpacityMaskBias" 0.10000000149011612; setAttr ".UseSpecularTexture_Name" -type "string" "UseSpecularTexture"; setAttr ".UseSpecularTexture_Type" -type "string" "bool"; setAttr -k on ".UseSpecularTexture" yes; setAttr ".SpecularTexture_Name" -type "string" "SpecularTexture"; setAttr ".SpecularTexture_Type" -type "string" "texture"; setAttr ".SpecularTexture" -type "float3" 0 0 0 ; setAttr ".SpecularColor_Name" -type "string" "SpecularColor"; setAttr ".SpecularColor_Type" -type "string" "color1x3"; setAttr -k on ".SpecularColor" -type "float3" 0.56862748 0.56862748 0.56862748 ; setAttr ".UseNormalTexture_Name" -type "string" "UseNormalTexture"; setAttr ".UseNormalTexture_Type" -type "string" "bool"; setAttr -k on ".UseNormalTexture" yes; setAttr ".NormalTexture_Name" -type "string" "NormalTexture"; setAttr ".NormalTexture_Type" -type "string" "texture"; setAttr ".NormalTexture" -type "float3" 0 0 0 ; setAttr ".NormalHeight_Name" -type "string" "NormalHeight"; setAttr ".NormalHeight_Type" -type "string" "float"; setAttr -k on ".NormalHeight" 1; setAttr ".SupportNonUniformScale_Name" -type "string" "SupportNonUniformScale"; setAttr ".SupportNonUniformScale_Type" -type "string" "bool"; setAttr -k on ".SupportNonUniformScale" yes; setAttr ".NormalCoordsysX_Name" -type "string" "NormalCoordsysX"; setAttr ".NormalCoordsysX_Type" -type "string" "enum"; setAttr -k on ".NormalCoordsysX" 0; setAttr ".NormalCoordsysY_Name" -type "string" "NormalCoordsysY"; setAttr ".NormalCoordsysY_Type" -type "string" "enum"; setAttr -k on ".NormalCoordsysY" 1; setAttr ".DisplacementModel_Name" -type "string" "DisplacementModel"; setAttr ".DisplacementModel_Type" -type "string" "enum"; setAttr -k on ".DisplacementModel" 0; setAttr ".UseDisplacementMap_Name" -type "string" "UseDisplacementMap"; setAttr ".UseDisplacementMap_Type" -type "string" "bool"; setAttr -k on ".UseDisplacementMap" no; setAttr ".DisplacementTexture_Name" -type "string" "DisplacementTexture"; setAttr ".DisplacementTexture_Type" -type "string" "texture"; setAttr ".DisplacementTexture" -type "float3" 0 0 0 ; setAttr ".VectorDisplacementCoordSys_Name" -type "string" "VectorDisplacementCoordSys"; setAttr ".VectorDisplacementCoordSys_Type" -type "string" "enum"; setAttr -k on ".VectorDisplacementCoordSys" 0; setAttr ".DisplacementHeight_Name" -type "string" "DisplacementHeight"; setAttr ".DisplacementHeight_Type" -type "string" "float"; setAttr -k on ".DisplacementHeight" 0.5; setAttr ".DisplacementOffset_Name" -type "string" "DisplacementOffset"; setAttr ".DisplacementOffset_Type" -type "string" "float"; setAttr -k on ".DisplacementOffset" 0.5; setAttr ".DisplacementClippingBias_Name" -type "string" "DisplacementClippingBias"; setAttr ".DisplacementClippingBias_Type" -type "string" "float"; setAttr -k on ".DisplacementClippingBias" 5; setAttr ".BBoxExtraScale_Name" -type "string" "BBoxExtraScale"; setAttr ".BBoxExtraScale_Type" -type "string" "float"; setAttr -k on ".BBoxExtraScale" 1; setAttr ".TessellationRange_Name" -type "string" "TessellationRange"; setAttr ".TessellationRange_Type" -type "string" "float"; setAttr -k on ".TessellationRange" 0; setAttr ".TessellationMin_Name" -type "string" "TessellationMin"; setAttr ".TessellationMin_Type" -type "string" "float"; setAttr -k on ".TessellationMin" 3; setAttr ".FlatTessellation_Name" -type "string" "FlatTessellation"; setAttr ".FlatTessellation_Type" -type "string" "float"; setAttr -k on ".FlatTessellation" 0; setAttr ".UseTranslucency_Name" -type "string" "UseTranslucency"; setAttr ".UseTranslucency_Type" -type "string" "bool"; setAttr -k on ".UseTranslucency" yes; setAttr ".UseThicknessTexture_Name" -type "string" "UseThicknessTexture"; setAttr ".UseThicknessTexture_Type" -type "string" "bool"; setAttr -k on ".UseThicknessTexture" yes; setAttr ".UseDiffuseIBLMap_Name" -type "string" "UseDiffuseIBLMap"; setAttr ".UseDiffuseIBLMap_Type" -type "string" "bool"; setAttr -k on ".UseDiffuseIBLMap" yes; setAttr ".DiffuseIBLIntensity_Name" -type "string" "DiffuseIBLIntensity"; setAttr ".DiffuseIBLIntensity_Type" -type "string" "float"; setAttr -k on ".DiffuseIBLIntensity" 0.64999997615814209; setAttr ".DiffuseTexcoord_Name" -type "string" "DiffuseTexcoord"; setAttr ".DiffuseTexcoord_Type" -type "string" "enum"; setAttr -k on ".DiffuseTexcoord" 0; setAttr ".OpacityMaskTexcoord_Name" -type "string" "OpacityMaskTexcoord"; setAttr ".OpacityMaskTexcoord_Type" -type "string" "enum"; setAttr -k on ".OpacityMaskTexcoord" 0; setAttr ".SpecularTexcoord_Name" -type "string" "SpecularTexcoord"; setAttr ".SpecularTexcoord_Type" -type "string" "enum"; setAttr -k on ".SpecularTexcoord" 0; setAttr ".NormalTexcoord_Name" -type "string" "NormalTexcoord"; setAttr ".NormalTexcoord_Type" -type "string" "enum"; setAttr -k on ".NormalTexcoord" 0; setAttr ".DisplacementTexcoord_Name" -type "string" "DisplacementTexcoord"; setAttr ".DisplacementTexcoord_Type" -type "string" "enum"; setAttr -k on ".DisplacementTexcoord" 0; setAttr ".ThicknessTexcoord_Name" -type "string" "ThicknessTexcoord"; setAttr ".ThicknessTexcoord_Type" -type "string" "enum"; setAttr -k on ".ThicknessTexcoord" 0; setAttr ".light0ShadowMap_Name" -type "string" "light0ShadowMap"; setAttr ".light0ShadowMap_Type" -type "string" "texture"; setAttr ".light0ShadowMap" -type "float3" 0 0 0 ; setAttr ".light1ShadowMap_Name" -type "string" "light1ShadowMap"; setAttr ".light1ShadowMap_Type" -type "string" "texture"; setAttr ".light1ShadowMap" -type "float3" 0 0 0 ; setAttr ".light2ShadowMap_Name" -type "string" "light2ShadowMap"; setAttr ".light2ShadowMap_Type" -type "string" "texture"; setAttr ".light2ShadowMap" -type "float3" 0 0 0 ; setAttr ".screenSize_Name" -type "string" "screenSize"; setAttr ".screenSize_Type" -type "string" "float1x2"; setAttr ".screenSize" -type "float2" 0 0 ; setAttr ".SkyRotation_Name" -type "string" "SkyRotation"; setAttr ".SkyRotation_Type" -type "string" "float"; setAttr -k on ".SkyRotation" 12.5; setAttr ".DiffuseCubeIBL_Name" -type "string" "DiffuseCubeIBL"; setAttr ".DiffuseCubeIBL_Type" -type "string" "texture"; setAttr ".DiffuseCubeIBL" -type "float3" 0 0 0 ; setAttr ".UseSpecCubeIBL_Name" -type "string" "UseSpecCubeIBL"; setAttr ".UseSpecCubeIBL_Type" -type "string" "bool"; setAttr -k on ".UseSpecCubeIBL" yes; setAttr ".SpecularIBLIntensity_Name" -type "string" "SpecularIBLIntensity"; setAttr ".SpecularIBLIntensity_Type" -type "string" "float"; setAttr -k on ".SpecularIBLIntensity" 1.1847133636474609; setAttr ".SpecularCubeIBL_Name" -type "string" "SpecularCubeIBL"; setAttr ".SpecularCubeIBL_Type" -type "string" "texture"; setAttr ".SpecularCubeIBL" -type "float3" 0 0 0 ; setAttr ".LutTexture_Name" -type "string" "LutTexture"; setAttr ".LutTexture_Type" -type "string" "texture"; setAttr ".LutTexture" -type "float3" 0 0 0 ; setAttr ".DitherTexture_Name" -type "string" "DitherTexture"; setAttr ".DitherTexture_Type" -type "string" "texture"; setAttr ".DitherTexture" -type "float3" 0 0 0 ; setAttr ".skinCoeffX_Name" -type "string" "skinCoeffX"; setAttr ".skinCoeffX_Type" -type "string" "float"; setAttr -k on ".skinCoeffX" 0.79500001668930054; setAttr ".skinCoeffY_Name" -type "string" "skinCoeffY"; setAttr ".skinCoeffY_Type" -type "string" "float"; setAttr -k on ".skinCoeffY" 0.28799998760223389; setAttr ".skinCoeffZ_Name" -type "string" "skinCoeffZ"; setAttr ".skinCoeffZ_Type" -type "string" "float"; setAttr -k on ".skinCoeffZ" 0.030999999493360519; setAttr ".NormalBlurring_Name" -type "string" "NormalBlurring"; setAttr ".NormalBlurring_Type" -type "string" "float"; setAttr -k on ".NormalBlurring" 1; setAttr ".UseScatteringRadiusTexture_Name" -type "string" "UseScatteringRadiusTexture"; setAttr ".UseScatteringRadiusTexture_Type" -type "string" "bool"; setAttr -k on ".UseScatteringRadiusTexture" no; setAttr ".ScatteringRadiusTexture_Name" -type "string" "ScatteringRadiusTexture"; setAttr ".ScatteringRadiusTexture_Type" -type "string" "texture"; setAttr ".ScatteringRadiusTexture" -type "float3" 0 0 0 ; setAttr ".skinScattering_Name" -type "string" "skinScattering"; setAttr ".skinScattering_Type" -type "string" "float"; setAttr -k on ".skinScattering" 0.38999998569488525; setAttr ".shadowDither_Name" -type "string" "shadowDither"; setAttr ".shadowDither_Type" -type "string" "float"; setAttr -k on ".shadowDither" 0.086999997496604919; setAttr ".shadowBlur_Name" -type "string" "shadowBlur"; setAttr ".shadowBlur_Type" -type "string" "float"; setAttr -k on ".shadowBlur" 1; setAttr ".shadowScattering_Name" -type "string" "shadowScattering"; setAttr ".shadowScattering_Type" -type "string" "float"; setAttr -k on ".shadowScattering" 1; setAttr ".shadowSaturation_Name" -type "string" "shadowSaturation"; setAttr ".shadowSaturation_Type" -type "string" "float"; setAttr -k on ".shadowSaturation" 1.2740000486373901; setAttr ".BackScatteringThicknessTexture_Name" -type "string" "BackScatteringThicknessTexture"; setAttr ".BackScatteringThicknessTexture_Type" -type "string" "texture"; setAttr ".BackScatteringThicknessTexture" -type "float3" 0 0 0 ; setAttr ".skinScatteringRoughness_Name" -type "string" "skinScatteringRoughness"; setAttr ".skinScatteringRoughness_Type" -type "string" "float"; setAttr -k on ".skinScatteringRoughness" 1; setAttr ".skinScatteringOuterColor_Name" -type "string" "skinScatteringOuterColor"; setAttr ".skinScatteringOuterColor_Type" -type "string" "color1x3"; setAttr -k on ".skinScatteringOuterColor" -type "float3" 0.39607844 0.039215688 0 ; setAttr ".skinScatteringAmount_Name" -type "string" "skinScatteringAmount"; setAttr ".skinScatteringAmount_Type" -type "string" "float"; setAttr -k on ".skinScatteringAmount" 0.30000001192092896; setAttr ".skinAmbientScatteringAmount_Name" -type "string" "skinAmbientScatteringAmount"; setAttr ".skinAmbientScatteringAmount_Type" -type "string" "float"; setAttr -k on ".skinAmbientScatteringAmount" 0.76433122158050537; setAttr ".UseSpecularTextureAlpha_Name" -type "string" "UseSpecularTextureAlpha"; setAttr ".UseSpecularTextureAlpha_Type" -type "string" "bool"; setAttr -k on ".UseSpecularTextureAlpha" no; setAttr ".LobeMix_Name" -type "string" "LobeMix"; setAttr ".LobeMix_Type" -type "string" "float"; setAttr -k on ".LobeMix" 0.57099997997283936; setAttr ".Roughness_Name" -type "string" "Roughness"; setAttr ".Roughness_Type" -type "string" "float"; setAttr -k on ".Roughness" 0.49000000953674316; setAttr ".OcclusionTexture_Name" -type "string" "OcclusionTexture"; setAttr ".OcclusionTexture_Type" -type "string" "texture"; setAttr ".OcclusionTexture" -type "float3" 0 0 0 ; setAttr ".OcclusionAmount_Name" -type "string" "OcclusionAmount"; setAttr ".OcclusionAmount_Type" -type "string" "float"; setAttr -k on ".OcclusionAmount" 0.5; setAttr ".UseCavityTexture_Name" -type "string" "UseCavityTexture"; setAttr ".UseCavityTexture_Type" -type "string" "bool"; setAttr -k on ".UseCavityTexture" yes; setAttr ".CavityTexture_Name" -type "string" "CavityTexture"; setAttr ".CavityTexture_Type" -type "string" "texture"; setAttr ".CavityTexture" -type "float3" 0 0 0 ; setAttr ".CavityAmount_Name" -type "string" "CavityAmount"; setAttr ".CavityAmount_Type" -type "string" "float"; setAttr -k on ".CavityAmount" 1; setAttr ".UseMicroCavityTexture_Name" -type "string" "UseMicroCavityTexture"; setAttr ".UseMicroCavityTexture_Type" -type "string" "bool"; setAttr -k on ".UseMicroCavityTexture" no; setAttr ".MicroCavityTexture_Name" -type "string" "MicroCavityTexture"; setAttr ".MicroCavityTexture_Type" -type "string" "texture"; setAttr ".MicroCavityTexture" -type "float3" 0 0 0 ; setAttr ".MicroCavityAmount_Name" -type "string" "MicroCavityAmount"; setAttr ".MicroCavityAmount_Type" -type "string" "float"; setAttr -k on ".MicroCavityAmount" 1; setAttr ".UseMicroNormalTexture_Name" -type "string" "UseMicroNormalTexture"; setAttr ".UseMicroNormalTexture_Type" -type "string" "bool"; setAttr -k on ".UseMicroNormalTexture" no; setAttr ".MicroNormalTexture_Name" -type "string" "MicroNormalTexture"; setAttr ".MicroNormalTexture_Type" -type "string" "texture"; setAttr ".MicroNormalTexture" -type "float3" 0 0 0 ; setAttr ".MicroNormalHeight_Name" -type "string" "MicroNormalHeight"; setAttr ".MicroNormalHeight_Type" -type "string" "float"; setAttr -k on ".MicroNormalHeight" 1; setAttr ".MicroScale_Name" -type "string" "MicroScale"; setAttr ".MicroScale_Type" -type "string" "float"; setAttr -k on ".MicroScale" 32; setAttr ".UseBlendTexture_Name" -type "string" "UseBlendTexture"; setAttr ".UseBlendTexture_Type" -type "string" "bool"; setAttr -k on ".UseBlendTexture" yes; setAttr ".OcclusionTexcoord_Name" -type "string" "OcclusionTexcoord"; setAttr ".OcclusionTexcoord_Type" -type "string" "enum"; setAttr -k on ".OcclusionTexcoord" 1; setAttr ".Position_Name" -type "string" "Position"; setAttr ".Position_Source" -type "string" "position"; setAttr ".TexCoord0_Name" -type "string" "TexCoord0"; setAttr ".TexCoord0_Source" -type "string" "uv:map1"; setAttr ".TexCoord0_DefaultTexture" -type "string" "DiffuseTexture"; setAttr ".TexCoord1_Name" -type "string" "TexCoord1"; setAttr ".TexCoord1_Source" -type "string" "uv:map2"; setAttr ".TexCoord1_DefaultTexture" -type "string" "DiffuseTexture"; setAttr ".TexCoord2_Name" -type "string" "TexCoord2"; setAttr ".TexCoord2_Source" -type "string" "uv:map3"; setAttr ".TexCoord2_DefaultTexture" -type "string" "DiffuseTexture"; setAttr ".Normal_Name" -type "string" "Normal"; setAttr ".Normal_Source" -type "string" "normal"; setAttr ".Binormal0_Name" -type "string" "Binormal0"; setAttr ".Binormal0_Source" -type "string" "binormal:map1"; setAttr ".Tangent0_Name" -type "string" "Tangent0"; setAttr ".Tangent0_Source" -type "string" "tangent:map1"; setAttr ".animNormalMap_00_Name" -type "string" "animNormalMap_00"; setAttr ".animNormalMap_00_Type" -type "string" "texture"; setAttr ".animNormalMap_00" -type "float3" 0 0 0 ; setAttr ".maskChannel_00_Name" -type "string" "maskChannel_00"; setAttr ".maskChannel_00_Type" -type "string" "texture"; setAttr ".maskChannel_00" -type "float3" 0 0 0 ; setAttr ".maskChannel_01_Name" -type "string" "maskChannel_01"; setAttr ".maskChannel_01_Type" -type "string" "texture"; setAttr ".maskChannel_01" -type "float3" 0 0 0 ; setAttr ".animNormalMap_01_Name" -type "string" "animNormalMap_01"; setAttr ".animNormalMap_01_Type" -type "string" "texture"; setAttr ".animNormalMap_01" -type "float3" 0 0 0 ; setAttr ".maskChannel_02_Name" -type "string" "maskChannel_02"; setAttr ".maskChannel_02_Type" -type "string" "texture"; setAttr ".maskChannel_02" -type "float3" 0 0 0 ; setAttr ".animNormalMap_02_Name" -type "string" "animNormalMap_02"; setAttr ".animNormalMap_02_Type" -type "string" "texture"; setAttr ".animNormalMap_02" -type "float3" 0 0 0 ; setAttr ".maskChannel_03_Name" -type "string" "maskChannel_03"; setAttr ".maskChannel_03_Type" -type "string" "texture"; setAttr ".maskChannel_03" -type "float3" 0 0 0 ; setAttr ".animColorMap_00_Name" -type "string" "animColorMap_00"; setAttr ".animColorMap_00_Type" -type "string" "texture"; setAttr ".animColorMap_00" -type "float3" 0 0 0 ; setAttr ".maskChannel_04_Name" -type "string" "maskChannel_04"; setAttr ".maskChannel_04_Type" -type "string" "texture"; setAttr ".maskChannel_04" -type "float3" 0 0 0 ; setAttr ".animColorMap_01_Name" -type "string" "animColorMap_01"; setAttr ".animColorMap_01_Type" -type "string" "texture"; setAttr ".animColorMap_01" -type "float3" 0 0 0 ; setAttr ".animColorMap_02_Name" -type "string" "animColorMap_02"; setAttr ".animColorMap_02_Type" -type "string" "texture"; setAttr ".animColorMap_02" -type "float3" 0 0 0 ; setAttr ".maskChannel_05_Name" -type "string" "maskChannel_05"; setAttr ".maskChannel_05_Type" -type "string" "texture"; setAttr ".maskChannel_05" -type "float3" 0 0 0 ; setAttr ".maskWeight_00_Name" -type "string" "maskWeight_00"; setAttr ".maskWeight_00_Type" -type "string" "float"; setAttr -k on ".maskWeight_00" 0; setAttr ".maskChannel_06_Name" -type "string" "maskChannel_06"; setAttr ".maskChannel_06_Type" -type "string" "texture"; setAttr ".maskChannel_06" -type "float3" 0 0 0 ; setAttr ".maskWeight_01_Name" -type "string" "maskWeight_01"; setAttr ".maskWeight_01_Type" -type "string" "float"; setAttr -k on ".maskWeight_01" 0; setAttr ".maskChannel_07_Name" -type "string" "maskChannel_07"; setAttr ".maskChannel_07_Type" -type "string" "texture"; setAttr ".maskChannel_07" -type "float3" 0 0 0 ; setAttr ".maskWeight_02_Name" -type "string" "maskWeight_02"; setAttr ".maskWeight_02_Type" -type "string" "float"; setAttr -k on ".maskWeight_02" 0; setAttr ".maskChannel_08_Name" -type "string" "maskChannel_08"; setAttr ".maskChannel_08_Type" -type "string" "texture"; setAttr ".maskChannel_08" -type "float3" 0 0 0 ; setAttr ".maskChannel_09_Name" -type "string" "maskChannel_09"; setAttr ".maskChannel_09_Type" -type "string" "texture"; setAttr ".maskChannel_09" -type "float3" 0 0 0 ; setAttr ".maskWeight_03_Name" -type "string" "maskWeight_03"; setAttr ".maskWeight_03_Type" -type "string" "float"; setAttr -k on ".maskWeight_03" 0; setAttr ".maskChannel_10_Name" -type "string" "maskChannel_10"; setAttr ".maskChannel_10_Type" -type "string" "texture"; setAttr ".maskChannel_10" -type "float3" 0 0 0 ; setAttr ".maskWeight_04_Name" -type "string" "maskWeight_04"; setAttr ".maskWeight_04_Type" -type "string" "float"; setAttr -k on ".maskWeight_04" 0; setAttr ".maskWeight_05_Name" -type "string" "maskWeight_05"; setAttr ".maskWeight_05_Type" -type "string" "float"; setAttr -k on ".maskWeight_05" 0; setAttr ".maskChannel_11_Name" -type "string" "maskChannel_11"; setAttr ".maskChannel_11_Type" -type "string" "texture"; setAttr ".maskChannel_11" -type "float3" 0 0 0 ; setAttr ".maskWeight_06_Name" -type "string" "maskWeight_06"; setAttr ".maskWeight_06_Type" -type "string" "float"; setAttr -k on ".maskWeight_06" 0; setAttr ".maskChannel_12_Name" -type "string" "maskChannel_12"; setAttr ".maskChannel_12_Type" -type "string" "texture"; setAttr ".maskChannel_12" -type "float3" 0 0 0 ; setAttr ".maskChannel_13_Name" -type "string" "maskChannel_13"; setAttr ".maskChannel_13_Type" -type "string" "texture"; setAttr ".maskChannel_13" -type "float3" 0 0 0 ; setAttr ".maskWeight_07_Name" -type "string" "maskWeight_07"; setAttr ".maskWeight_07_Type" -type "string" "float"; setAttr -k on ".maskWeight_07" 0; setAttr ".maskWeight_08_Name" -type "string" "maskWeight_08"; setAttr ".maskWeight_08_Type" -type "string" "float"; setAttr -k on ".maskWeight_08" 0; setAttr ".maskChannel_14_Name" -type "string" "maskChannel_14"; setAttr ".maskChannel_14_Type" -type "string" "texture"; setAttr ".maskChannel_14" -type "float3" 0 0 0 ; setAttr ".maskChannel_15_Name" -type "string" "maskChannel_15"; setAttr ".maskChannel_15_Type" -type "string" "texture"; setAttr ".maskChannel_15" -type "float3" 0 0 0 ; setAttr ".maskWeight_09_Name" -type "string" "maskWeight_09"; setAttr ".maskWeight_09_Type" -type "string" "float"; setAttr -k on ".maskWeight_09" 0; setAttr ".maskChannel_16_Name" -type "string" "maskChannel_16"; setAttr ".maskChannel_16_Type" -type "string" "texture"; setAttr ".maskChannel_16" -type "float3" 0 0 0 ; setAttr ".maskWeight_10_Name" -type "string" "maskWeight_10"; setAttr ".maskWeight_10_Type" -type "string" "float"; setAttr -k on ".maskWeight_10" 0; setAttr ".maskChannel_17_Name" -type "string" "maskChannel_17"; setAttr ".maskChannel_17_Type" -type "string" "texture"; setAttr ".maskChannel_17" -type "float3" 0 0 0 ; setAttr ".maskWeight_11_Name" -type "string" "maskWeight_11"; setAttr ".maskWeight_11_Type" -type "string" "float"; setAttr -k on ".maskWeight_11" 0; setAttr ".maskWeight_12_Name" -type "string" "maskWeight_12"; setAttr ".maskWeight_12_Type" -type "string" "float"; setAttr -k on ".maskWeight_12" 0; setAttr ".maskChannel_18_Name" -type "string" "maskChannel_18"; setAttr ".maskChannel_18_Type" -type "string" "texture"; setAttr ".maskChannel_18" -type "float3" 0 0 0 ; setAttr ".maskWeight_13_Name" -type "string" "maskWeight_13"; setAttr ".maskWeight_13_Type" -type "string" "float"; setAttr -k on ".maskWeight_13" 0; setAttr ".maskChannel_19_Name" -type "string" "maskChannel_19"; setAttr ".maskChannel_19_Type" -type "string" "texture"; setAttr ".maskChannel_19" -type "float3" 0 0 0 ; setAttr ".maskWeight_14_Name" -type "string" "maskWeight_14"; setAttr ".maskWeight_14_Type" -type "string" "float"; setAttr -k on ".maskWeight_14" 0; setAttr ".maskChannel_20_Name" -type "string" "maskChannel_20"; setAttr ".maskChannel_20_Type" -type "string" "texture"; setAttr ".maskChannel_20" -type "float3" 0 0 0 ; setAttr ".maskWeight_15_Name" -type "string" "maskWeight_15"; setAttr ".maskWeight_15_Type" -type "string" "float"; setAttr -k on ".maskWeight_15" 0; setAttr ".maskChannel_21_Name" -type "string" "maskChannel_21"; setAttr ".maskChannel_21_Type" -type "string" "texture"; setAttr ".maskChannel_21" -type "float3" 0 0 0 ; setAttr ".maskWeight_16_Name" -type "string" "maskWeight_16"; setAttr ".maskWeight_16_Type" -type "string" "float"; setAttr -k on ".maskWeight_16" 0; setAttr ".maskChannel_22_Name" -type "string" "maskChannel_22"; setAttr ".maskChannel_22_Type" -type "string" "texture"; setAttr ".maskChannel_22" -type "float3" 0 0 0 ; setAttr ".maskWeight_17_Name" -type "string" "maskWeight_17"; setAttr ".maskWeight_17_Type" -type "string" "float"; setAttr -k on ".maskWeight_17" 0; setAttr ".maskChannel_23_Name" -type "string" "maskChannel_23"; setAttr ".maskChannel_23_Type" -type "string" "texture"; setAttr ".maskChannel_23" -type "float3" 0 0 0 ; setAttr ".maskWeight_18_Name" -type "string" "maskWeight_18"; setAttr ".maskWeight_18_Type" -type "string" "float"; setAttr -k on ".maskWeight_18" 0; setAttr ".maskChannel_24_Name" -type "string" "maskChannel_24"; setAttr ".maskChannel_24_Type" -type "string" "texture"; setAttr ".maskChannel_24" -type "float3" 0 0 0 ; setAttr ".maskChannel_25_Name" -type 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true -k true -sn "light0ConeAngle" -ln "light0ConeAngle" -nn "Light 0 Cone Angle" -ct "HW_shader_parameter" -dv 0.46000000834465027 -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light0FallOff_Name" -ln "light0FallOff_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0FallOff_Type" -ln "light0FallOff_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0FallOff" -ln "light0FallOff" -nn "Light 0 Penumbra Angle" -ct "HW_shader_parameter" -dv 0.69999998807907104 -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light0AttenScale_Name" -ln "light0AttenScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0AttenScale_Type" -ln "light0AttenScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0AttenScale" -ln "light0AttenScale" -nn "Light 0 Decay" -ct "HW_shader_parameter" -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light0ShadowOn_Name" -ln "light0ShadowOn_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0ShadowOn_Type" -ln "light0ShadowOn_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0ShadowOn" -ln "light0ShadowOn" -nn "Light 0 Casts Shadow" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "light1Enable_Name" -ln "light1Enable_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Enable_Type" -ln "light1Enable_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1Enable" -ln "light1Enable" -nn "Enable Light 1" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "light1Type_Name" -ln "light1Type_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Type_Type" -ln "light1Type_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1Type" -ln "light1Type" -nn "Light 1 Type" -ct "HW_shader_parameter" -dv 2 -min 0 -max 5 -smn 0 -smx 1 -en "None:Default:Spot:Point:Directional:Ambient" -at "enum"; addAttr -is true -ci true -h true -sn "light1Pos_Name" -ln "light1Pos_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Pos_Type" -ln "light1Pos_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1Pos" -ln "light1Pos" -nn "Light 1 Position" -ct "HW_shader_parameter" -at "matrix"; addAttr -is true -ci true -h true -sn "light1Color_Name" -ln "light1Color_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Color_Type" -ln "light1Color_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "light1Color" -ln "light1Color" -nn "Light 1 Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light1ColorR" -ln "light1ColorR" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light1Color"; addAttr -is true -ci true -sn "light1ColorG" -ln "light1ColorG" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light1Color"; addAttr -is true -ci true -sn "light1ColorB" -ln "light1ColorB" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light1Color"; addAttr -is true -ci true -h true -sn "light1Intensity_Name" -ln "light1Intensity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Intensity_Type" -ln "light1Intensity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1Intensity" -ln "light1Intensity" -nn "Light 1 Intensity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light1Dir_Name" -ln "light1Dir_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Dir_Type" -ln "light1Dir_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1Dir" -ln "light1Dir" -nn "Light 1 Direction" -ct "HW_shader_parameter" -at "matrix"; addAttr -is true -ci true -h true -sn "light1ConeAngle_Name" -ln "light1ConeAngle_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1ConeAngle_Type" -ln "light1ConeAngle_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1ConeAngle" -ln "light1ConeAngle" -nn "Light 1 Cone Angle" -ct "HW_shader_parameter" -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light1FallOff_Name" -ln "light1FallOff_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1FallOff_Type" -ln "light1FallOff_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1FallOff" -ln "light1FallOff" -nn "Light 1 Penumbra Angle" -ct "HW_shader_parameter" -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light1AttenScale_Name" -ln "light1AttenScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1AttenScale_Type" -ln "light1AttenScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1AttenScale" -ln "light1AttenScale" -nn "Light 1 Decay" -ct "HW_shader_parameter" -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light1ShadowOn_Name" -ln "light1ShadowOn_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1ShadowOn_Type" -ln "light1ShadowOn_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1ShadowOn" -ln "light1ShadowOn" -nn "Light 1 Casts Shadow" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "light2Enable_Name" -ln "light2Enable_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Enable_Type" -ln "light2Enable_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2Enable" -ln "light2Enable" -nn "Enable Light 2" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "light2Type_Name" -ln "light2Type_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Type_Type" -ln "light2Type_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2Type" -ln "light2Type" -nn "Light 2 Type" -ct "HW_shader_parameter" -dv 2 -min 0 -max 5 -smn 0 -smx 1 -en "None:Default:Spot:Point:Directional:Ambient" -at "enum"; addAttr -is true -ci true -h true -sn "light2Pos_Name" -ln "light2Pos_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Pos_Type" -ln "light2Pos_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2Pos" -ln "light2Pos" -nn "Light 2 Position" -ct "HW_shader_parameter" -at "matrix"; addAttr -is true -ci true -h true -sn "light2Color_Name" -ln "light2Color_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Color_Type" -ln "light2Color_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "light2Color" -ln "light2Color" -nn "Light 2 Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light2ColorR" -ln "light2ColorR" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light2Color"; addAttr -is true -ci true -sn "light2ColorG" -ln "light2ColorG" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light2Color"; addAttr -is true -ci true -sn "light2ColorB" -ln "light2ColorB" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light2Color"; addAttr -is true -ci true -h true -sn "light2Intensity_Name" -ln "light2Intensity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Intensity_Type" -ln "light2Intensity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2Intensity" -ln "light2Intensity" -nn "Light 2 Intensity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light2Dir_Name" -ln "light2Dir_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Dir_Type" -ln "light2Dir_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2Dir" -ln "light2Dir" -nn "Light 2 Direction" -ct "HW_shader_parameter" -at "matrix"; addAttr -is true -ci true -h true -sn "light2ConeAngle_Name" -ln "light2ConeAngle_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2ConeAngle_Type" -ln "light2ConeAngle_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2ConeAngle" -ln "light2ConeAngle" -nn "Light 2 Cone Angle" -ct "HW_shader_parameter" -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light2FallOff_Name" -ln "light2FallOff_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2FallOff_Type" -ln "light2FallOff_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2FallOff" -ln "light2FallOff" -nn "Light 2 Penumbra Angle" -ct "HW_shader_parameter" -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light2AttenScale_Name" -ln "light2AttenScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2AttenScale_Type" -ln "light2AttenScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2AttenScale" -ln "light2AttenScale" -nn "Light 2 Decay" -ct "HW_shader_parameter" -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light2ShadowOn_Name" -ln "light2ShadowOn_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2ShadowOn_Type" -ln "light2ShadowOn_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2ShadowOn" -ln "light2ShadowOn" -nn "Light 2 Casts Shadow" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "UseAmbientOcclusionTexture_Name" -ln "UseAmbientOcclusionTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseAmbientOcclusionTexture_Type" -ln "UseAmbientOcclusionTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseAmbientOcclusionTexture" -ln "UseAmbientOcclusionTexture" -nn "Use Occlusion Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "transpDepthTexture_Name" -ln "transpDepthTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "transpDepthTexture_Type" -ln "transpDepthTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -h true -sn "transpDepthTexture" -ln "transpDepthTexture" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "transpDepthTextureR" -ln "transpDepthTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "transpDepthTexture"; addAttr -is true -ci true -sn "transpDepthTextureG" -ln "transpDepthTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "transpDepthTexture"; addAttr -is true -ci true -sn "transpDepthTextureB" -ln "transpDepthTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "transpDepthTexture"; addAttr -is true -ci true -h true -sn "opaqueDepthTexture_Name" -ln "opaqueDepthTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "opaqueDepthTexture_Type" -ln "opaqueDepthTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -h true -sn "opaqueDepthTexture" -ln "opaqueDepthTexture" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "opaqueDepthTextureR" -ln "opaqueDepthTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "opaqueDepthTexture"; addAttr -is true -ci true -sn "opaqueDepthTextureG" -ln "opaqueDepthTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "opaqueDepthTexture"; addAttr -is true -ci true -sn "opaqueDepthTextureB" -ln "opaqueDepthTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "opaqueDepthTexture"; addAttr -is true -ci true -h true -sn "UseDiffuseTexture_Name" -ln "UseDiffuseTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseDiffuseTexture_Type" -ln "UseDiffuseTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseDiffuseTexture" -ln "UseDiffuseTexture" -nn "Use Diffuse Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "UseDiffuseTextureAlpha_Name" -ln "UseDiffuseTextureAlpha_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseDiffuseTextureAlpha_Type" -ln "UseDiffuseTextureAlpha_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseDiffuseTextureAlpha" -ln "UseDiffuseTextureAlpha" -nn "Use Diffuse Map Alpha" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "DiffuseTexture_Name" -ln "DiffuseTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DiffuseTexture_Type" -ln "DiffuseTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "DiffuseTexture" -ln "DiffuseTexture" -nn "Diffuse Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "DiffuseTextureR" -ln "DiffuseTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseTexture"; addAttr -is true -ci true -sn "DiffuseTextureG" -ln "DiffuseTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseTexture"; addAttr -is true -ci true -sn "DiffuseTextureB" -ln "DiffuseTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseTexture"; addAttr -is true -ci true -h true -sn "DiffuseColor_Name" -ln "DiffuseColor_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DiffuseColor_Type" -ln "DiffuseColor_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "DiffuseColor" -ln "DiffuseColor" -nn "Diffuse Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "DiffuseColorR" -ln "DiffuseColorR" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "DiffuseColor"; addAttr -is true -ci true -sn "DiffuseColorG" -ln "DiffuseColorG" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "DiffuseColor"; addAttr -is true -ci true -sn "DiffuseColorB" -ln "DiffuseColorB" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "DiffuseColor"; addAttr -is true -ci true -h true -sn "Opacity_Name" -ln "Opacity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "Opacity_Type" -ln "Opacity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "Opacity" -ln "Opacity" -nn "Opacity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "float"; addAttr -is true -ci true -h true -sn "UseOpacityMaskTexture_Name" -ln "UseOpacityMaskTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseOpacityMaskTexture_Type" -ln "UseOpacityMaskTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseOpacityMaskTexture" -ln "UseOpacityMaskTexture" -nn "Opacity Mask" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "OpacityMaskTexture_Name" -ln "OpacityMaskTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OpacityMaskTexture_Type" -ln "OpacityMaskTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "OpacityMaskTexture" -ln "OpacityMaskTexture" -nn "Opacity Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "OpacityMaskTextureR" -ln "OpacityMaskTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OpacityMaskTexture"; addAttr -is true -ci true -sn "OpacityMaskTextureG" -ln "OpacityMaskTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OpacityMaskTexture"; addAttr -is true -ci true -sn "OpacityMaskTextureB" -ln "OpacityMaskTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OpacityMaskTexture"; addAttr -is true -ci true -h true -sn "OpacityMaskBias_Name" -ln "OpacityMaskBias_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OpacityMaskBias_Type" -ln "OpacityMaskBias_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "OpacityMaskBias" -ln "OpacityMaskBias" -nn "Opacity Mask Bias" -ct "HW_shader_parameter" -dv 0.10000000149011612 -min 0 -max 1 -at "float"; addAttr -is true -ci true -h true -sn "UseSpecularTexture_Name" -ln "UseSpecularTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseSpecularTexture_Type" -ln "UseSpecularTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseSpecularTexture" -ln "UseSpecularTexture" -nn "Use Specular Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "SpecularTexture_Name" -ln "SpecularTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SpecularTexture_Type" -ln "SpecularTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "SpecularTexture" -ln "SpecularTexture" -nn "Specular Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "SpecularTextureR" -ln "SpecularTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularTexture"; addAttr -is true -ci true -sn "SpecularTextureG" -ln "SpecularTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularTexture"; addAttr -is true -ci true -sn "SpecularTextureB" -ln "SpecularTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularTexture"; addAttr -is true -ci true -h true -sn "SpecularColor_Name" -ln "SpecularColor_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SpecularColor_Type" -ln "SpecularColor_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "SpecularColor" -ln "SpecularColor" -nn "Specular Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "SpecularColorR" -ln "SpecularColorR" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "SpecularColor"; addAttr -is true -ci true -sn "SpecularColorG" -ln "SpecularColorG" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "SpecularColor"; addAttr -is true -ci true -sn "SpecularColorB" -ln "SpecularColorB" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "SpecularColor"; addAttr -is true -ci true -h true -sn "UseNormalTexture_Name" -ln "UseNormalTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseNormalTexture_Type" -ln "UseNormalTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseNormalTexture" -ln "UseNormalTexture" -nn "Use Normal Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "NormalTexture_Name" -ln "NormalTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalTexture_Type" -ln "NormalTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "NormalTexture" -ln "NormalTexture" -nn "Normal Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "NormalTextureR" -ln "NormalTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "NormalTexture"; addAttr -is true -ci true -sn "NormalTextureG" -ln "NormalTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "NormalTexture"; addAttr -is true -ci true -sn "NormalTextureB" -ln "NormalTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "NormalTexture"; addAttr -is true -ci true -h true -sn "NormalHeight_Name" -ln "NormalHeight_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalHeight_Type" -ln "NormalHeight_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "NormalHeight" -ln "NormalHeight" -nn "Normal Height" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx 5 -at "float"; addAttr -is true -ci true -h true -sn "SupportNonUniformScale_Name" -ln "SupportNonUniformScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SupportNonUniformScale_Type" -ln "SupportNonUniformScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "SupportNonUniformScale" -ln "SupportNonUniformScale" -nn "Support Non-Uniform Scale" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "NormalCoordsysX_Name" -ln "NormalCoordsysX_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalCoordsysX_Type" -ln "NormalCoordsysX_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "NormalCoordsysX" -ln "NormalCoordsysX" -nn "Normal X (Red)" -ct "HW_shader_parameter" -min 0 -max 1 -smn 0 -smx 1 -en "Positive:Negative" -at "enum"; addAttr -is true -ci true -h true -sn "NormalCoordsysY_Name" -ln "NormalCoordsysY_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalCoordsysY_Type" -ln "NormalCoordsysY_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "NormalCoordsysY" -ln "NormalCoordsysY" -nn "Normal Y (Green)" -ct "HW_shader_parameter" -min 0 -max 1 -smn 0 -smx 1 -en "Positive:Negative" -at "enum"; addAttr -is true -ci true -h true -sn "DisplacementModel_Name" -ln "DisplacementModel_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementModel_Type" -ln "DisplacementModel_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DisplacementModel" -ln "DisplacementModel" -nn "Displacement Model" -ct "HW_shader_parameter" -min 0 -max 1 -smn 0 -smx 1 -en "Grayscale:Tangent Vector" -at "enum"; addAttr -is true -ci true -h true -sn "UseDisplacementMap_Name" -ln "UseDisplacementMap_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseDisplacementMap_Type" -ln "UseDisplacementMap_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseDisplacementMap" -ln "UseDisplacementMap" -nn "Displacement Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "DisplacementTexture_Name" -ln "DisplacementTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementTexture_Type" -ln "DisplacementTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "DisplacementTexture" -ln "DisplacementTexture" -nn "Displacement Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "DisplacementTextureR" -ln "DisplacementTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DisplacementTexture"; addAttr -is true -ci true -sn "DisplacementTextureG" -ln "DisplacementTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DisplacementTexture"; addAttr -is true -ci true -sn "DisplacementTextureB" -ln "DisplacementTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DisplacementTexture"; addAttr -is true -ci true -h true -sn "VectorDisplacementCoordSys_Name" -ln "VectorDisplacementCoordSys_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "VectorDisplacementCoordSys_Type" -ln "VectorDisplacementCoordSys_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "VectorDisplacementCoordSys" -ln "VectorDisplacementCoordSys" -nn "Displacement Coordsys" -ct "HW_shader_parameter" -min 0 -max 1 -smn 0 -smx 1 -en "Mudbox (XZY):Maya (XYZ)" -at "enum"; addAttr -is true -ci true -h true -sn "DisplacementHeight_Name" -ln "DisplacementHeight_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementHeight_Type" -ln "DisplacementHeight_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DisplacementHeight" -ln "DisplacementHeight" -nn "Displacement Height" -ct "HW_shader_parameter" -dv 0.5 -min -99999 -max 99999 -smn 0 -smx 10 -at "float"; addAttr -is true -ci true -h true -sn "DisplacementOffset_Name" -ln "DisplacementOffset_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementOffset_Type" -ln "DisplacementOffset_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DisplacementOffset" -ln "DisplacementOffset" -nn "Displacement Offset" -ct "HW_shader_parameter" -dv 0.5 -min -99999 -max 99999 -smn -1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "DisplacementClippingBias_Name" -ln "DisplacementClippingBias_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementClippingBias_Type" -ln "DisplacementClippingBias_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DisplacementClippingBias" -ln "DisplacementClippingBias" -nn "Displacement Clipping Bias" -ct "HW_shader_parameter" -dv 5 -min -99999 -max 99999 -smn 0 -smx 99 -at "float"; addAttr -is true -ci true -h true -sn "BBoxExtraScale_Name" -ln "BBoxExtraScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "BBoxExtraScale_Type" -ln "BBoxExtraScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "BBoxExtraScale" -ln "BBoxExtraScale" -nn "Bounding Box Extra Scale" -ct "HW_shader_parameter" -dv 1 -min 1 -max 99999 -smx 10 -at "float"; addAttr -is true -ci true -h true -sn "TessellationRange_Name" -ln "TessellationRange_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "TessellationRange_Type" -ln "TessellationRange_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "TessellationRange" -ln "TessellationRange" -nn "Tessellation Range" -ct "HW_shader_parameter" -min 0 -max 99999 -smx 999 -at "float"; addAttr -is true -ci true -h true -sn "TessellationMin_Name" -ln "TessellationMin_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "TessellationMin_Type" -ln "TessellationMin_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "TessellationMin" -ln "TessellationMin" -nn "Tessellation Minimum" -ct "HW_shader_parameter" -dv 3 -min 1 -max 99999 -smx 10 -at "float"; addAttr -is true -ci true -h true -sn "FlatTessellation_Name" -ln "FlatTessellation_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "FlatTessellation_Type" -ln "FlatTessellation_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "FlatTessellation" -ln "FlatTessellation" -nn "Flat Tessellation" -ct "HW_shader_parameter" -min 0 -max 1 -at "float"; addAttr -is true -ci true -h true -sn "UseTranslucency_Name" -ln "UseTranslucency_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseTranslucency_Type" -ln "UseTranslucency_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseTranslucency" -ln "UseTranslucency" -nn "Back Scattering" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "UseThicknessTexture_Name" -ln "UseThicknessTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseThicknessTexture_Type" -ln "UseThicknessTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseThicknessTexture" -ln "UseThicknessTexture" -nn "Use Thickness Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "UseDiffuseIBLMap_Name" -ln "UseDiffuseIBLMap_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseDiffuseIBLMap_Type" -ln "UseDiffuseIBLMap_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseDiffuseIBLMap" -ln "UseDiffuseIBLMap" -nn "Use Diffuse Cubemap" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "DiffuseIBLIntensity_Name" -ln "DiffuseIBLIntensity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DiffuseIBLIntensity_Type" -ln "DiffuseIBLIntensity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DiffuseIBLIntensity" -ln "DiffuseIBLIntensity" -nn "Diffuse IBL Intensity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx 2 -at "float"; addAttr -is true -ci true -h true -sn "DiffuseTexcoord_Name" -ln "DiffuseTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DiffuseTexcoord_Type" -ln "DiffuseTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DiffuseTexcoord" -ln "DiffuseTexcoord" -nn "Diffuse Map UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "OpacityMaskTexcoord_Name" -ln "OpacityMaskTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OpacityMaskTexcoord_Type" -ln "OpacityMaskTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "OpacityMaskTexcoord" -ln "OpacityMaskTexcoord" -nn "Opacity Mask UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "SpecularTexcoord_Name" -ln "SpecularTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SpecularTexcoord_Type" -ln "SpecularTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "SpecularTexcoord" -ln "SpecularTexcoord" -nn "Specular Map UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "NormalTexcoord_Name" -ln "NormalTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalTexcoord_Type" -ln "NormalTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "NormalTexcoord" -ln "NormalTexcoord" -nn "Normal Map UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "DisplacementTexcoord_Name" -ln "DisplacementTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementTexcoord_Type" -ln "DisplacementTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DisplacementTexcoord" -ln "DisplacementTexcoord" -nn "Displacement Map UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "ThicknessTexcoord_Name" -ln "ThicknessTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "ThicknessTexcoord_Type" -ln "ThicknessTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "ThicknessTexcoord" -ln "ThicknessTexcoord" -nn "Translucency Mask UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "light0ShadowMap_Name" -ln "light0ShadowMap_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0ShadowMap_Type" -ln "light0ShadowMap_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -h true -sn "light0ShadowMap" -ln "light0ShadowMap" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light0ShadowMapR" -ln "light0ShadowMapR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light0ShadowMap"; addAttr -is true -ci true -sn "light0ShadowMapG" -ln "light0ShadowMapG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light0ShadowMap"; addAttr -is true -ci true -sn "light0ShadowMapB" -ln "light0ShadowMapB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light0ShadowMap"; addAttr -is true -ci true -h true -sn "light1ShadowMap_Name" -ln "light1ShadowMap_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1ShadowMap_Type" -ln "light1ShadowMap_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -h true -sn "light1ShadowMap" -ln "light1ShadowMap" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light1ShadowMapR" -ln "light1ShadowMapR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light1ShadowMap"; addAttr -is true -ci true -sn "light1ShadowMapG" -ln "light1ShadowMapG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light1ShadowMap"; addAttr -is true -ci true -sn "light1ShadowMapB" -ln "light1ShadowMapB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light1ShadowMap"; addAttr -is true -ci true -h true -sn "light2ShadowMap_Name" -ln "light2ShadowMap_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2ShadowMap_Type" -ln "light2ShadowMap_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -h true -sn "light2ShadowMap" -ln "light2ShadowMap" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light2ShadowMapR" -ln "light2ShadowMapR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light2ShadowMap"; addAttr -is true -ci true -sn "light2ShadowMapG" -ln "light2ShadowMapG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light2ShadowMap"; addAttr -is true -ci true -sn "light2ShadowMapB" -ln "light2ShadowMapB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light2ShadowMap"; addAttr -is true -ci true -h true -sn "screenSize_Name" -ln "screenSize_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "screenSize_Type" -ln "screenSize_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "screenSize" -ln "screenSize" -ct "HW_shader_parameter" -at "float2" -nc 2; addAttr -is true -ci true -sn "screenSizeX" -ln "screenSizeX" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "screenSize"; addAttr -is true -ci true -sn "screenSizeY" -ln "screenSizeY" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "screenSize"; addAttr -is true -ci true -h true -sn "SkyRotation_Name" -ln "SkyRotation_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SkyRotation_Type" -ln "SkyRotation_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "SkyRotation" -ln "SkyRotation" -nn "Sky Rotation" -ct "HW_shader_parameter" -min 0 -max 99999 -smn 0 -smx 360 -at "float"; addAttr -is true -ci true -h true -sn "DiffuseCubeIBL_Name" -ln "DiffuseCubeIBL_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DiffuseCubeIBL_Type" -ln "DiffuseCubeIBL_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "DiffuseCubeIBL" -ln "DiffuseCubeIBL" -nn "Diffuse Cubemap" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "DiffuseCubeIBLR" -ln "DiffuseCubeIBLR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseCubeIBL"; addAttr -is true -ci true -sn "DiffuseCubeIBLG" -ln "DiffuseCubeIBLG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseCubeIBL"; addAttr -is true -ci true -sn "DiffuseCubeIBLB" -ln "DiffuseCubeIBLB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseCubeIBL"; addAttr -is true -ci true -h true -sn "UseSpecCubeIBL_Name" -ln "UseSpecCubeIBL_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseSpecCubeIBL_Type" -ln "UseSpecCubeIBL_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseSpecCubeIBL" -ln "UseSpecCubeIBL" -nn "Use Specular Cubemap" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "SpecularIBLIntensity_Name" -ln "SpecularIBLIntensity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SpecularIBLIntensity_Type" -ln "SpecularIBLIntensity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "SpecularIBLIntensity" -ln "SpecularIBLIntensity" -nn "Specular IBL Intensity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx 2 -at "float"; addAttr -is true -ci true -h true -sn "SpecularCubeIBL_Name" -ln "SpecularCubeIBL_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SpecularCubeIBL_Type" -ln "SpecularCubeIBL_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "SpecularCubeIBL" -ln "SpecularCubeIBL" -nn "Specular Cubemap" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "SpecularCubeIBLR" -ln "SpecularCubeIBLR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularCubeIBL"; addAttr -is true -ci true -sn "SpecularCubeIBLG" -ln "SpecularCubeIBLG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularCubeIBL"; addAttr -is true -ci true -sn "SpecularCubeIBLB" -ln "SpecularCubeIBLB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularCubeIBL"; addAttr -is true -ci true -h true -sn "LutTexture_Name" -ln "LutTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "LutTexture_Type" -ln "LutTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "LutTexture" -ln "LutTexture" -nn "SSS LUT Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "LutTextureR" -ln "LutTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "LutTexture"; addAttr -is true -ci true -sn "LutTextureG" -ln "LutTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "LutTexture"; addAttr -is true -ci true -sn "LutTextureB" -ln "LutTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "LutTexture"; addAttr -is true -ci true -h true -sn "DitherTexture_Name" -ln "DitherTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DitherTexture_Type" -ln "DitherTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "DitherTexture" -ln "DitherTexture" -nn "SSS Dither Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "DitherTextureR" -ln "DitherTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DitherTexture"; addAttr -is true -ci true -sn "DitherTextureG" -ln "DitherTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DitherTexture"; addAttr -is true -ci true -sn "DitherTextureB" -ln "DitherTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DitherTexture"; addAttr -is true -ci true -h true -sn "skinCoeffX_Name" -ln "skinCoeffX_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinCoeffX_Type" -ln "skinCoeffX_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinCoeffX" -ln "skinCoeffX" -nn "SSS Coeffient R" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "skinCoeffY_Name" -ln "skinCoeffY_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinCoeffY_Type" -ln "skinCoeffY_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinCoeffY" -ln "skinCoeffY" -nn "SSS Coeffient G" -ct "HW_shader_parameter" -dv 0.5 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "skinCoeffZ_Name" -ln "skinCoeffZ_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinCoeffZ_Type" -ln "skinCoeffZ_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinCoeffZ" -ln "skinCoeffZ" -nn "SSS Coeffient B" -ct "HW_shader_parameter" -dv 0.25 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "NormalBlurring_Name" -ln "NormalBlurring_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalBlurring_Type" -ln "NormalBlurring_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "NormalBlurring" -ln "NormalBlurring" -nn "SSS Softness" -ct "HW_shader_parameter" -dv 0.25 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "ScatteringRadiusTexture_Name" -ln "ScatteringRadiusTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "ScatteringRadiusTexture_Type" -ln "ScatteringRadiusTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "ScatteringRadiusTexture" -ln "ScatteringRadiusTexture" -nn "SSS Radius Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "ScatteringRadiusTextureR" -ln "ScatteringRadiusTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "ScatteringRadiusTexture"; addAttr -is true -ci true -sn "ScatteringRadiusTextureG" -ln "ScatteringRadiusTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "ScatteringRadiusTexture"; addAttr -is true -ci true -sn "ScatteringRadiusTextureB" -ln "ScatteringRadiusTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "ScatteringRadiusTexture"; addAttr -is true -ci true -h true -sn "UseScatteringRadiusTexture_Name" -ln "UseScatteringRadiusTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseScatteringRadiusTexture_Type" -ln "UseScatteringRadiusTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseScatteringRadiusTexture" -ln "UseScatteringRadiusTexture" -nn "Use SSS Radius Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "skinScattering_Name" -ln "skinScattering_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinScattering_Type" -ln "skinScattering_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinScattering" -ln "skinScattering" -nn "SSS Radius" -ct "HW_shader_parameter" -dv 0.25 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "shadowBlur_Name" -ln "shadowBlur_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowBlur_Type" -ln "shadowBlur_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "shadowBlur" -ln "shadowBlur" -nn "SSS Shadow Blur" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "shadowDither_Name" -ln "shadowDither_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowDither_Type" -ln "shadowDither_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "shadowDither" -ln "shadowDither" -nn "SSS Shadow Dither" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "shadowScattering_Name" -ln "shadowScattering_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowScattering_Type" -ln "shadowScattering_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "shadowScattering" -ln "shadowScattering" -nn "SSS Shadow Scattering" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "shadowSaturation_Name" -ln "shadowSaturation_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowSaturation_Type" -ln "shadowSaturation_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "shadowSaturation" -ln "shadowSaturation" -nn "SSS Shadow Saturation" -ct "HW_shader_parameter" -dv 1 -min 0 -max 4 -smx 4 -at "float"; addAttr -is true -ci true -h true -sn "BackScatteringThicknessTexture_Name" -ln "BackScatteringThicknessTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "BackScatteringThicknessTexture_Type" -ln "BackScatteringThicknessTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "BackScatteringThicknessTexture" -ln "BackScatteringThicknessTexture" -nn "Thickness Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "BackScatteringThicknessTextureR" -ln "BackScatteringThicknessTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "BackScatteringThicknessTexture"; addAttr -is true -ci true -sn "BackScatteringThicknessTextureG" -ln "BackScatteringThicknessTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "BackScatteringThicknessTexture"; addAttr -is true -ci true -sn "BackScatteringThicknessTextureB" -ln "BackScatteringThicknessTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "BackScatteringThicknessTexture"; addAttr -is true -ci true -h true -sn "skinScatteringRoughness_Name" -ln "skinScatteringRoughness_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinScatteringRoughness_Type" -ln "skinScatteringRoughness_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinScatteringRoughness" -ln "skinScatteringRoughness" -nn "Back Scattering Width" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "skinScatteringOuterColor_Name" -ln "skinScatteringOuterColor_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinScatteringOuterColor_Type" -ln "skinScatteringOuterColor_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "skinScatteringOuterColor" -ln "skinScatteringOuterColor" -nn "Back Scattering Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "skinScatteringOuterColorR" -ln "skinScatteringOuterColorR" -ct "HW_shader_parameter" -dv 0.25 -smn 0 -smx 1 -at "float" -p "skinScatteringOuterColor"; addAttr -is true -ci true -sn "skinScatteringOuterColorG" -ln "skinScatteringOuterColorG" -ct "HW_shader_parameter" -dv 0.05000000074505806 -smn 0 -smx 1 -at "float" -p "skinScatteringOuterColor"; addAttr -is true -ci true -sn "skinScatteringOuterColorB" -ln "skinScatteringOuterColorB" -ct "HW_shader_parameter" -dv 0.019999999552965164 -smn 0 -smx 1 -at "float" -p "skinScatteringOuterColor"; addAttr -is true -ci true -h true -sn "skinScatteringAmount_Name" -ln "skinScatteringAmount_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinScatteringAmount_Type" -ln "skinScatteringAmount_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinScatteringAmount" -ln "skinScatteringAmount" -nn "Back Scattering Amount" -ct "HW_shader_parameter" -dv 1 -min 0 -max 6 -smx 6 -at "float"; addAttr -is true -ci true -h true -sn "skinAmbientScatteringAmount_Name" -ln "skinAmbientScatteringAmount_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinAmbientScatteringAmount_Type" -ln "skinAmbientScatteringAmount_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinAmbientScatteringAmount" -ln "skinAmbientScatteringAmount" -nn "Back Scattering Ambient Amount" -ct "HW_shader_parameter" -dv 1 -min 0 -max 6 -smx 6 -at "float"; addAttr -is true -ci true -h true -sn "UseSpecularTextureAlpha_Name" -ln "UseSpecularTextureAlpha_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseSpecularTextureAlpha_Type" -ln "UseSpecularTextureAlpha_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseSpecularTextureAlpha" -ln "UseSpecularTextureAlpha" -nn "Use Roughness Map Alpha" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "LobeMix_Name" -ln "LobeMix_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "LobeMix_Type" -ln "LobeMix_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "LobeMix" -ln "LobeMix" -nn "Lobe Mixing" -ct "HW_shader_parameter" -dv 0.75 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "Roughness_Name" -ln "Roughness_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "Roughness_Type" -ln "Roughness_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "Roughness" -ln "Roughness" -nn "Roughness multiplier" -ct "HW_shader_parameter" -dv 0.20000000298023224 -min 0.0099999997764825821 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "OcclusionTexture_Name" -ln "OcclusionTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OcclusionTexture_Type" -ln "OcclusionTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "OcclusionTexture" -ln "OcclusionTexture" -nn "Ambient Occlusion Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "OcclusionTextureR" -ln "OcclusionTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OcclusionTexture"; addAttr -is true -ci true -sn "OcclusionTextureG" -ln "OcclusionTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OcclusionTexture"; addAttr -is true -ci true -sn "OcclusionTextureB" -ln "OcclusionTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OcclusionTexture"; addAttr -is true -ci true -h true -sn "OcclusionAmount_Name" -ln "OcclusionAmount_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OcclusionAmount_Type" -ln "OcclusionAmount_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "OcclusionAmount" -ln "OcclusionAmount" -nn "Occlusion Amount" -ct "HW_shader_parameter" -dv 1 -min 0.0099999997764825821 -max 2 -smx 2 -at "float"; addAttr -is true -ci true -h true -sn "UseCavityTexture_Name" -ln "UseCavityTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseCavityTexture_Type" -ln "UseCavityTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseCavityTexture" -ln "UseCavityTexture" -nn "Use Cavity Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "CavityTexture_Name" -ln "CavityTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "CavityTexture_Type" -ln "CavityTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "CavityTexture" -ln "CavityTexture" -nn "Cavity Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "CavityTextureR" -ln "CavityTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "CavityTexture"; addAttr -is true -ci true -sn "CavityTextureG" -ln "CavityTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "CavityTexture"; addAttr -is true -ci true -sn "CavityTextureB" -ln "CavityTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "CavityTexture"; addAttr -is true -ci true -h true -sn "CavityAmount_Name" -ln "CavityAmount_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "CavityAmount_Type" -ln "CavityAmount_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "CavityAmount" -ln "CavityAmount" -nn "Cavity Amount" -ct "HW_shader_parameter" -dv 1 -min 0.0099999997764825821 -max 2 -smx 2 -at "float"; addAttr -is true -ci true -h true -sn "UseMicroCavityTexture_Name" -ln "UseMicroCavityTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseMicroCavityTexture_Type" -ln "UseMicroCavityTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseMicroCavityTexture" -ln "UseMicroCavityTexture" -nn "Use Micro Cavity Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "MicroCavityTexture_Name" -ln "MicroCavityTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MicroCavityTexture_Type" -ln "MicroCavityTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "MicroCavityTexture" -ln "MicroCavityTexture" -nn "Micro Cavity Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "MicroCavityTextureR" -ln "MicroCavityTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroCavityTexture"; addAttr -is true -ci true -sn "MicroCavityTextureG" -ln "MicroCavityTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroCavityTexture"; addAttr -is true -ci true -sn "MicroCavityTextureB" -ln "MicroCavityTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroCavityTexture"; addAttr -is true -ci true -h true -sn "MicroCavityAmount_Name" -ln "MicroCavityAmount_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MicroCavityAmount_Type" -ln "MicroCavityAmount_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "MicroCavityAmount" -ln "MicroCavityAmount" -nn "Micro Cavity Amount" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx 2 -at "float"; addAttr -is true -ci true -h true -sn "UseMicroNormalTexture_Name" -ln "UseMicroNormalTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseMicroNormalTexture_Type" -ln "UseMicroNormalTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseMicroNormalTexture" -ln "UseMicroNormalTexture" -nn "Use Micro Normal Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "MicroNormalTexture_Name" -ln "MicroNormalTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MicroNormalTexture_Type" -ln "MicroNormalTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "MicroNormalTexture" -ln "MicroNormalTexture" -nn "Micro Normal Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "MicroNormalTextureR" -ln "MicroNormalTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroNormalTexture"; addAttr -is true -ci true -sn "MicroNormalTextureG" -ln "MicroNormalTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroNormalTexture"; addAttr -is true -ci true -sn "MicroNormalTextureB" -ln "MicroNormalTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroNormalTexture"; addAttr -is true -ci true -h true -sn "MicroNormalHeight_Name" -ln "MicroNormalHeight_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MicroNormalHeight_Type" -ln "MicroNormalHeight_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "MicroNormalHeight" -ln "MicroNormalHeight" -nn "Micro Normal Height" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx 5 -at "float"; addAttr -is true -ci true -h true -sn "MicroScale_Name" -ln "MicroScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MicroScale_Type" -ln "MicroScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "MicroScale" -ln "MicroScale" -nn "Micro Scale" -ct "HW_shader_parameter" -dv 32 -min 16 -max 99999 -smx 256 -at "float"; addAttr -is true -ci true -h true -sn "UseBlendTexture_Name" -ln "UseBlendTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseBlendTexture_Type" -ln "UseBlendTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseBlendTexture" -ln "UseBlendTexture" -nn "Enable Wrinkle Mixing" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "OcclusionTexcoord_Name" -ln "OcclusionTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OcclusionTexcoord_Type" -ln "OcclusionTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "OcclusionTexcoord" -ln "OcclusionTexcoord" -nn "Ambient Occlusion Map UV" -ct "HW_shader_parameter" -dv 1 -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -ci true -sn "Position" -ln "Position" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "Position_Name" -ln "Position_Name" -ct "HW_shader_parameter" -dt "string" -p "Position"; addAttr -is true -ci true -h true -sn "Position_Source" -ln "Position_Source" -ct "HW_shader_parameter" -dt "string" -p "Position"; addAttr -is true -ci true -sn "Position_DefaultTexture" -ln "Position_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "Position"; addAttr -ci true -sn "TexCoord0" -ln "TexCoord0" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "TexCoord0_Name" -ln "TexCoord0_Name" -ct "HW_shader_parameter" -dt "string" -p "TexCoord0"; addAttr -is true -ci true -h true -sn "TexCoord0_Source" -ln "TexCoord0_Source" -ct "HW_shader_parameter" -dt "string" -p "TexCoord0"; addAttr -is true -ci true -sn "TexCoord0_DefaultTexture" -ln "TexCoord0_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "TexCoord0"; addAttr -ci true -sn "TexCoord1" -ln "TexCoord1" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "TexCoord1_Name" -ln "TexCoord1_Name" -ct "HW_shader_parameter" -dt "string" -p "TexCoord1"; addAttr -is true -ci true -h true -sn "TexCoord1_Source" -ln "TexCoord1_Source" -ct "HW_shader_parameter" -dt "string" -p "TexCoord1"; addAttr -is true -ci true -sn "TexCoord1_DefaultTexture" -ln "TexCoord1_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "TexCoord1"; addAttr -ci true -sn "TexCoord2" -ln "TexCoord2" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "TexCoord2_Name" -ln "TexCoord2_Name" -ct "HW_shader_parameter" -dt "string" -p "TexCoord2"; addAttr -is true -ci true -h true -sn "TexCoord2_Source" -ln "TexCoord2_Source" -ct "HW_shader_parameter" -dt "string" -p "TexCoord2"; addAttr -is true -ci true -sn "TexCoord2_DefaultTexture" -ln "TexCoord2_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "TexCoord2"; addAttr -ci true -sn "Normal" -ln "Normal" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "Normal_Name" -ln "Normal_Name" -ct "HW_shader_parameter" -dt "string" -p "Normal"; addAttr -is true -ci true -h true -sn "Normal_Source" -ln "Normal_Source" -ct "HW_shader_parameter" -dt "string" -p "Normal"; addAttr -is true -ci true -sn "Normal_DefaultTexture" -ln "Normal_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "Normal"; addAttr -ci true -sn "Binormal0" -ln "Binormal0" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "Binormal0_Name" -ln "Binormal0_Name" -ct "HW_shader_parameter" -dt "string" -p "Binormal0"; addAttr -is true -ci true -h true -sn "Binormal0_Source" -ln "Binormal0_Source" -ct "HW_shader_parameter" -dt "string" -p "Binormal0"; addAttr -is true -ci true -sn "Binormal0_DefaultTexture" -ln "Binormal0_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "Binormal0"; addAttr -ci true -sn "Tangent0" -ln "Tangent0" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "Tangent0_Name" -ln "Tangent0_Name" -ct "HW_shader_parameter" -dt "string" -p "Tangent0"; addAttr -is true -ci true -h true -sn "Tangent0_Source" -ln "Tangent0_Source" -ct "HW_shader_parameter" -dt "string" -p "Tangent0"; addAttr -is true -ci true -sn "Tangent0_DefaultTexture" -ln "Tangent0_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "Tangent0"; setAttr ".vpar" -type "stringArray" 7 "Position" "TexCoord0" "TexCoord1" "TexCoord2" "Normal" "Binormal0" "Tangent0" ; setAttr ".upar" -type "stringArray" 124 "SuperFilterTaps" "shadowMapTexelSize" "IsSwatchRender" "screenSize" "MayaFullScreenGamma" "light0Enable" "light0Type" "light0Pos" "light0Color" "light0Intensity" "light0Dir" "light0ConeAngle" "light0FallOff" "light0AttenScale" "light0ShadowOn" "light1Enable" "light1Type" "light1Pos" "light1Color" "light1Intensity" "light1Dir" "light1ConeAngle" "light1FallOff" "light1AttenScale" "light1ShadowOn" "light2Enable" "light2Type" "light2Pos" "light2Color" "light2Intensity" "light2Dir" "light2ConeAngle" "light2FallOff" "light2AttenScale" "light2ShadowOn" "LinearSpaceLighting" "UseShadows" "shadowMultiplier" "shadowDepthBias" "flipBackfaceNormals" "SkyRotation" "UseDiffuseIBLMap" "DiffuseIBLIntensity" "DiffuseCubeIBL" "UseSpecCubeIBL" "SpecularIBLIntensity" "SpecularCubeIBL" "transpDepthTexture" "opaqueDepthTexture" "UseDiffuseTexture" "UseDiffuseTextureAlpha" "DiffuseTexture" "DiffuseColor" "LutTexture" "DitherTexture" "skinCoeffX" "skinCoeffY" "skinCoeffZ" "NormalBlurring" "UseScatteringRadiusTexture" "ScatteringRadiusTexture" "skinScattering" "shadowBlur" "shadowDither" "shadowScattering" "shadowSaturation" "UseTranslucency" "BackScatteringThicknessTexture" "UseThicknessTexture" "skinScatteringRoughness" "skinScatteringOuterColor" "skinScatteringAmount" "skinAmbientScatteringAmount" "UseSpecularTextureAlpha" "UseSpecularTexture" "SpecularTexture" "SpecularColor" "LobeMix" "Roughness" "UseAmbientOcclusionTexture" "OcclusionTexture" "OcclusionAmount" "UseCavityTexture" "CavityTexture" "CavityAmount" "UseNormalTexture" "NormalTexture" "NormalHeight" "SupportNonUniformScale" "NormalCoordsysX" "NormalCoordsysY" "UseMicroCavityTexture" "MicroCavityTexture" "MicroCavityAmount" "UseMicroNormalTexture" "MicroNormalTexture" "MicroNormalHeight" "MicroScale" "OpacityMaskTexture" "Opacity" "UseOpacityMaskTexture" "OpacityMaskBias" "DisplacementModel" "UseDisplacementMap" "DisplacementTexture" "VectorDisplacementCoordSys" "DisplacementHeight" "DisplacementOffset" "DisplacementClippingBias" "BBoxExtraScale" "TessellationRange" "TessellationMin" "FlatTessellation" "UseBlendTexture" "DiffuseTexcoord" "OcclusionTexcoord" "OpacityMaskTexcoord" "SpecularTexcoord" "NormalTexcoord" "DisplacementTexcoord" "ThicknessTexcoord" "light0ShadowMap" "light1ShadowMap" "light2ShadowMap" ; setAttr ".s" -type "string" "$PROJECT_ROOT/Common/SourceAssets/shaders/dx11_shd_teeth.fx"; setAttr ".t" -type "string" "TessellationOFF"; setAttr ".SuperFilterTaps_Name" -type "string" "SuperFilterTaps"; setAttr ".SuperFilterTaps_Type" -type "string" "float1x2"; setAttr ".SuperFilterTaps" -type "float2" -0.84052002 -0.073954001 ; setAttr ".shadowMapTexelSize_Name" -type "string" "shadowMapTexelSize"; setAttr ".shadowMapTexelSize_Type" -type "string" "float"; setAttr ".shadowMapTexelSize" 0.0019531298894435167; setAttr ".LinearSpaceLighting_Name" -type "string" "LinearSpaceLighting"; setAttr ".LinearSpaceLighting_Type" -type "string" "bool"; setAttr -k on ".LinearSpaceLighting" yes; setAttr ".UseShadows_Name" -type "string" "UseShadows"; setAttr ".UseShadows_Type" -type "string" "bool"; setAttr -k on ".UseShadows" yes; setAttr ".shadowMultiplier_Name" -type "string" "shadowMultiplier"; setAttr ".shadowMultiplier_Type" -type "string" "float"; setAttr -k on ".shadowMultiplier" 1; setAttr ".IsSwatchRender_Name" -type "string" "IsSwatchRender"; setAttr ".IsSwatchRender_Type" -type "string" "bool"; setAttr ".IsSwatchRender" no; setAttr ".shadowDepthBias_Name" -type "string" "shadowDepthBias"; setAttr ".shadowDepthBias_Type" -type "string" "float"; setAttr -k on ".shadowDepthBias" 0.0099999997764825821; setAttr ".MayaFullScreenGamma_Name" -type "string" "MayaFullScreenGamma"; setAttr ".MayaFullScreenGamma_Type" -type "string" "bool"; setAttr ".MayaFullScreenGamma" no; setAttr ".flipBackfaceNormals_Name" -type "string" "flipBackfaceNormals"; setAttr ".flipBackfaceNormals_Type" -type "string" "bool"; setAttr -k on ".flipBackfaceNormals" yes; setAttr ".light0Enable_Name" -type "string" "light0Enable"; setAttr ".light0Enable_Type" -type "string" "bool"; setAttr -l on -k on ".light0Enable" no; setAttr ".light0Type_Name" -type "string" "light0Type"; setAttr ".light0Type_Type" -type "string" "enum"; setAttr -l on -k on ".light0Type" 2; setAttr ".light0Pos_Name" -type "string" "light0Pos"; setAttr ".light0Pos_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light0Pos" -type "matrix" 1 0 0 0 0 1 0 0 0 0 1 0 100 100 100 1; setAttr ".light0Color_Name" -type "string" "light0Color"; setAttr ".light0Color_Type" -type "string" "color1x3"; setAttr -l on -k on ".light0Color" -type "float3" 1 1 1 ; setAttr -l on -k on ".light0Color"; setAttr ".light0Intensity_Name" -type "string" "light0Intensity"; setAttr ".light0Intensity_Type" -type "string" "float"; setAttr -l on -k on ".light0Intensity" 1; setAttr ".light0Dir_Name" -type "string" "light0Dir"; setAttr ".light0Dir_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light0Dir" -type "matrix" 1 0 0 0 0 1 0 0 -100 -100 -100 0 0 0 0 1; setAttr ".light0ConeAngle_Name" -type "string" "light0ConeAngle"; setAttr ".light0ConeAngle_Type" -type "string" "float"; setAttr -l on -k on ".light0ConeAngle" 0.46000000834465027; setAttr ".light0FallOff_Name" -type "string" "light0FallOff"; setAttr ".light0FallOff_Type" -type "string" "float"; setAttr -l on -k on ".light0FallOff" 0.69999998807907104; setAttr ".light0AttenScale_Name" -type "string" "light0AttenScale"; setAttr ".light0AttenScale_Type" -type "string" "float"; setAttr -l on -k on ".light0AttenScale" 0; setAttr ".light0ShadowOn_Name" -type "string" "light0ShadowOn"; setAttr ".light0ShadowOn_Type" -type "string" "bool"; setAttr ".light0ShadowOn" yes; setAttr ".light1Enable_Name" -type "string" "light1Enable"; setAttr ".light1Enable_Type" -type "string" "bool"; setAttr -l on -k on ".light1Enable" no; setAttr ".light1Type_Name" -type "string" "light1Type"; setAttr ".light1Type_Type" -type "string" "enum"; setAttr -l on -k on ".light1Type" 2; setAttr ".light1Pos_Name" -type "string" "light1Pos"; setAttr ".light1Pos_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light1Pos" -type "matrix" 1 0 0 0 0 1 0 0 0 0 1 0 -100 100 100 1; setAttr ".light1Color_Name" -type "string" "light1Color"; setAttr ".light1Color_Type" -type "string" "color1x3"; setAttr -l on -k on ".light1Color" -type "float3" 1 1 1 ; setAttr -l on -k on ".light1Color"; setAttr ".light1Intensity_Name" -type "string" "light1Intensity"; setAttr ".light1Intensity_Type" -type "string" "float"; setAttr -l on -k on ".light1Intensity" 1; setAttr ".light1Dir_Name" -type "string" "light1Dir"; setAttr ".light1Dir_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light1Dir" -type "matrix" 1 0 0 0 0 1 0 0 -100 -100 -100 0 0 0 0 1; setAttr ".light1ConeAngle_Name" -type "string" "light1ConeAngle"; setAttr ".light1ConeAngle_Type" -type "string" "float"; setAttr -l on -k on ".light1ConeAngle" 45; setAttr ".light1FallOff_Name" -type "string" "light1FallOff"; setAttr ".light1FallOff_Type" -type "string" "float"; setAttr -l on -k on ".light1FallOff" 0; setAttr ".light1AttenScale_Name" -type "string" "light1AttenScale"; setAttr ".light1AttenScale_Type" -type "string" "float"; setAttr -l on -k on ".light1AttenScale" 0; setAttr ".light1ShadowOn_Name" -type "string" "light1ShadowOn"; setAttr ".light1ShadowOn_Type" -type "string" "bool"; setAttr ".light1ShadowOn" yes; setAttr ".light2Enable_Name" -type "string" "light2Enable"; setAttr ".light2Enable_Type" -type "string" "bool"; setAttr -l on -k on ".light2Enable" no; setAttr ".light2Type_Name" -type "string" "light2Type"; setAttr ".light2Type_Type" -type "string" "enum"; setAttr -l on -k on ".light2Type" 2; setAttr ".light2Pos_Name" -type "string" "light2Pos"; setAttr ".light2Pos_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light2Pos" -type "matrix" 1 0 0 0 0 1 0 0 0 0 1 0 100 100 -100 1; setAttr ".light2Color_Name" -type "string" "light2Color"; setAttr ".light2Color_Type" -type "string" "color1x3"; setAttr -l on -k on ".light2Color" -type "float3" 1 1 1 ; setAttr -l on -k on ".light2Color"; setAttr ".light2Intensity_Name" -type "string" "light2Intensity"; setAttr ".light2Intensity_Type" -type "string" "float"; setAttr -l on -k on ".light2Intensity" 1; setAttr ".light2Dir_Name" -type "string" "light2Dir"; setAttr ".light2Dir_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light2Dir" -type "matrix" 1 0 0 0 0 1 0 0 -100 -100 -100 0 0 0 0 1; setAttr ".light2ConeAngle_Name" -type "string" "light2ConeAngle"; setAttr ".light2ConeAngle_Type" -type "string" "float"; setAttr -l on -k on ".light2ConeAngle" 45; setAttr ".light2FallOff_Name" -type "string" "light2FallOff"; setAttr ".light2FallOff_Type" -type "string" "float"; setAttr -l on -k on ".light2FallOff" 0; setAttr ".light2AttenScale_Name" -type "string" "light2AttenScale"; setAttr ".light2AttenScale_Type" -type "string" "float"; setAttr -l on -k on ".light2AttenScale" 0; setAttr ".light2ShadowOn_Name" -type "string" "light2ShadowOn"; setAttr ".light2ShadowOn_Type" -type "string" "bool"; setAttr ".light2ShadowOn" yes; setAttr ".UseAmbientOcclusionTexture_Name" -type "string" "UseAmbientOcclusionTexture"; setAttr ".UseAmbientOcclusionTexture_Type" -type "string" "bool"; setAttr -k on ".UseAmbientOcclusionTexture" no; setAttr ".transpDepthTexture_Name" -type "string" "transpDepthTexture"; setAttr ".transpDepthTexture_Type" -type "string" "texture"; setAttr ".transpDepthTexture" -type "float3" 0 0 0 ; setAttr ".opaqueDepthTexture_Name" -type "string" "opaqueDepthTexture"; setAttr ".opaqueDepthTexture_Type" -type "string" "texture"; setAttr ".opaqueDepthTexture" -type "float3" 0 0 0 ; setAttr ".UseDiffuseTexture_Name" -type "string" "UseDiffuseTexture"; setAttr ".UseDiffuseTexture_Type" -type "string" "bool"; setAttr -k on ".UseDiffuseTexture" yes; setAttr ".UseDiffuseTextureAlpha_Name" -type "string" "UseDiffuseTextureAlpha"; setAttr ".UseDiffuseTextureAlpha_Type" -type "string" "bool"; setAttr -k on ".UseDiffuseTextureAlpha" no; setAttr ".DiffuseTexture_Name" -type "string" "DiffuseTexture"; setAttr ".DiffuseTexture_Type" -type "string" "texture"; setAttr ".DiffuseTexture" -type "float3" 0 0 0 ; setAttr ".DiffuseColor_Name" -type "string" "DiffuseColor"; setAttr ".DiffuseColor_Type" -type "string" "color1x3"; setAttr -k on ".DiffuseColor" -type "float3" 1 1 1 ; setAttr ".Opacity_Name" -type "string" "Opacity"; setAttr ".Opacity_Type" -type "string" "float"; setAttr -k on ".Opacity" 1; setAttr ".UseOpacityMaskTexture_Name" -type "string" "UseOpacityMaskTexture"; setAttr ".UseOpacityMaskTexture_Type" -type "string" "bool"; setAttr -k on ".UseOpacityMaskTexture" no; setAttr ".OpacityMaskTexture_Name" -type "string" "OpacityMaskTexture"; setAttr ".OpacityMaskTexture_Type" -type "string" "texture"; setAttr ".OpacityMaskTexture" -type "float3" 0 0 0 ; setAttr ".OpacityMaskBias_Name" -type "string" "OpacityMaskBias"; setAttr ".OpacityMaskBias_Type" -type "string" "float"; setAttr -k on ".OpacityMaskBias" 0.10000000149011612; setAttr ".UseSpecularTexture_Name" -type "string" "UseSpecularTexture"; setAttr ".UseSpecularTexture_Type" -type "string" "bool"; setAttr -k on ".UseSpecularTexture" no; setAttr ".SpecularTexture_Name" -type "string" "SpecularTexture"; setAttr ".SpecularTexture_Type" -type "string" "texture"; setAttr ".SpecularTexture" -type "float3" 0 0 0 ; setAttr ".SpecularColor_Name" -type "string" "SpecularColor"; setAttr ".SpecularColor_Type" -type "string" "color1x3"; setAttr -k on ".SpecularColor" -type "float3" 0.31782946 0.31782946 0.31782946 ; setAttr ".UseNormalTexture_Name" -type "string" "UseNormalTexture"; setAttr ".UseNormalTexture_Type" -type "string" "bool"; setAttr -k on ".UseNormalTexture" yes; setAttr ".NormalTexture_Name" -type "string" "NormalTexture"; setAttr ".NormalTexture_Type" -type "string" "texture"; setAttr ".NormalTexture" -type "float3" 0 0 0 ; setAttr ".NormalHeight_Name" -type "string" "NormalHeight"; setAttr ".NormalHeight_Type" -type "string" "float"; setAttr -k on ".NormalHeight" 1.1000000238418579; setAttr ".SupportNonUniformScale_Name" -type "string" "SupportNonUniformScale"; setAttr ".SupportNonUniformScale_Type" -type "string" "bool"; setAttr -k on ".SupportNonUniformScale" yes; setAttr ".NormalCoordsysX_Name" -type "string" "NormalCoordsysX"; setAttr ".NormalCoordsysX_Type" -type "string" "enum"; setAttr -k on ".NormalCoordsysX" 0; setAttr ".NormalCoordsysY_Name" -type "string" "NormalCoordsysY"; setAttr ".NormalCoordsysY_Type" -type "string" "enum"; setAttr -k on ".NormalCoordsysY" 0; setAttr ".DisplacementModel_Name" -type "string" "DisplacementModel"; setAttr ".DisplacementModel_Type" -type "string" "enum"; setAttr -k on ".DisplacementModel" 0; setAttr ".UseDisplacementMap_Name" -type "string" "UseDisplacementMap"; setAttr ".UseDisplacementMap_Type" -type "string" "bool"; setAttr -k on ".UseDisplacementMap" no; setAttr ".DisplacementTexture_Name" -type "string" "DisplacementTexture"; setAttr ".DisplacementTexture_Type" -type "string" "texture"; setAttr ".DisplacementTexture" -type "float3" 0 0 0 ; setAttr ".VectorDisplacementCoordSys_Name" -type "string" "VectorDisplacementCoordSys"; setAttr ".VectorDisplacementCoordSys_Type" -type "string" "enum"; setAttr -k on ".VectorDisplacementCoordSys" 0; setAttr ".DisplacementHeight_Name" -type "string" "DisplacementHeight"; setAttr ".DisplacementHeight_Type" -type "string" "float"; setAttr -k on ".DisplacementHeight" 0.5; setAttr ".DisplacementOffset_Name" -type "string" "DisplacementOffset"; setAttr ".DisplacementOffset_Type" -type "string" "float"; setAttr -k on ".DisplacementOffset" 0.5; setAttr ".DisplacementClippingBias_Name" -type "string" "DisplacementClippingBias"; setAttr ".DisplacementClippingBias_Type" -type "string" "float"; setAttr -k on ".DisplacementClippingBias" 5; setAttr ".BBoxExtraScale_Name" -type "string" "BBoxExtraScale"; setAttr ".BBoxExtraScale_Type" -type "string" "float"; setAttr -k on ".BBoxExtraScale" 1; setAttr ".TessellationRange_Name" -type "string" "TessellationRange"; setAttr ".TessellationRange_Type" -type "string" "float"; setAttr -k on ".TessellationRange" 0; setAttr ".TessellationMin_Name" -type "string" "TessellationMin"; setAttr ".TessellationMin_Type" -type "string" "float"; setAttr -k on ".TessellationMin" 3; setAttr ".FlatTessellation_Name" -type "string" "FlatTessellation"; setAttr ".FlatTessellation_Type" -type "string" "float"; setAttr -k on ".FlatTessellation" 0; setAttr ".UseTranslucency_Name" -type "string" "UseTranslucency"; setAttr ".UseTranslucency_Type" -type "string" "bool"; setAttr -k on ".UseTranslucency" no; setAttr ".UseThicknessTexture_Name" -type "string" "UseThicknessTexture"; setAttr ".UseThicknessTexture_Type" -type "string" "bool"; setAttr -k on ".UseThicknessTexture" no; setAttr ".UseDiffuseIBLMap_Name" -type "string" "UseDiffuseIBLMap"; setAttr ".UseDiffuseIBLMap_Type" -type "string" "bool"; setAttr -k on ".UseDiffuseIBLMap" yes; setAttr ".DiffuseIBLIntensity_Name" -type "string" "DiffuseIBLIntensity"; setAttr ".DiffuseIBLIntensity_Type" -type "string" "float"; setAttr -k on ".DiffuseIBLIntensity" 0.60000002384185791; setAttr ".DiffuseTexcoord_Name" -type "string" "DiffuseTexcoord"; setAttr ".DiffuseTexcoord_Type" -type "string" "enum"; setAttr -k on ".DiffuseTexcoord" 0; setAttr ".OpacityMaskTexcoord_Name" -type "string" "OpacityMaskTexcoord"; setAttr ".OpacityMaskTexcoord_Type" -type "string" "enum"; setAttr -k on ".OpacityMaskTexcoord" 0; setAttr ".SpecularTexcoord_Name" -type "string" "SpecularTexcoord"; setAttr ".SpecularTexcoord_Type" -type "string" "enum"; setAttr -k on ".SpecularTexcoord" 0; setAttr ".NormalTexcoord_Name" -type "string" "NormalTexcoord"; setAttr ".NormalTexcoord_Type" -type "string" "enum"; setAttr -k on ".NormalTexcoord" 0; setAttr ".DisplacementTexcoord_Name" -type "string" "DisplacementTexcoord"; setAttr ".DisplacementTexcoord_Type" -type "string" "enum"; setAttr -k on ".DisplacementTexcoord" 0; setAttr ".ThicknessTexcoord_Name" -type "string" "ThicknessTexcoord"; setAttr ".ThicknessTexcoord_Type" -type "string" "enum"; setAttr -k on ".ThicknessTexcoord" 0; setAttr ".light0ShadowMap_Name" -type "string" "light0ShadowMap"; setAttr ".light0ShadowMap_Type" -type "string" "texture"; setAttr ".light0ShadowMap" -type "float3" 0 0 0 ; setAttr ".light1ShadowMap_Name" -type "string" "light1ShadowMap"; setAttr ".light1ShadowMap_Type" -type "string" "texture"; setAttr ".light1ShadowMap" -type "float3" 0 0 0 ; setAttr ".light2ShadowMap_Name" -type "string" "light2ShadowMap"; setAttr ".light2ShadowMap_Type" -type "string" "texture"; setAttr ".light2ShadowMap" -type "float3" 0 0 0 ; setAttr ".screenSize_Name" -type "string" "screenSize"; setAttr ".screenSize_Type" -type "string" "float1x2"; setAttr ".screenSize" -type "float2" 0 0 ; setAttr ".SkyRotation_Name" -type "string" "SkyRotation"; setAttr ".SkyRotation_Type" -type "string" "float"; setAttr -k on ".SkyRotation" 12.5; setAttr ".DiffuseCubeIBL_Name" -type "string" "DiffuseCubeIBL"; setAttr ".DiffuseCubeIBL_Type" -type "string" "texture"; setAttr ".DiffuseCubeIBL" -type "float3" 0 0 0 ; setAttr ".UseSpecCubeIBL_Name" -type "string" "UseSpecCubeIBL"; setAttr ".UseSpecCubeIBL_Type" -type "string" "bool"; setAttr -k on ".UseSpecCubeIBL" yes; setAttr ".SpecularIBLIntensity_Name" -type "string" "SpecularIBLIntensity"; setAttr ".SpecularIBLIntensity_Type" -type "string" "float"; setAttr -k on ".SpecularIBLIntensity" 0.28499999642372131; setAttr ".SpecularCubeIBL_Name" -type "string" "SpecularCubeIBL"; setAttr ".SpecularCubeIBL_Type" -type "string" "texture"; setAttr ".SpecularCubeIBL" -type "float3" 0 0 0 ; setAttr ".LutTexture_Name" -type "string" "LutTexture"; setAttr ".LutTexture_Type" -type "string" "texture"; setAttr ".LutTexture" -type "float3" 0 0 0 ; setAttr ".DitherTexture_Name" -type "string" "DitherTexture"; setAttr ".DitherTexture_Type" -type "string" "texture"; setAttr ".DitherTexture" -type "float3" 0 0 0 ; setAttr ".skinCoeffX_Name" -type "string" "skinCoeffX"; setAttr ".skinCoeffX_Type" -type "string" "float"; setAttr -k on ".skinCoeffX" 0.82099997997283936; setAttr ".skinCoeffY_Name" -type "string" "skinCoeffY"; setAttr ".skinCoeffY_Type" -type "string" "float"; setAttr -k on ".skinCoeffY" 0.33199998736381531; setAttr ".skinCoeffZ_Name" -type "string" "skinCoeffZ"; setAttr ".skinCoeffZ_Type" -type "string" "float"; setAttr -k on ".skinCoeffZ" 0.030999999493360519; setAttr ".NormalBlurring_Name" -type "string" "NormalBlurring"; setAttr ".NormalBlurring_Type" -type "string" "float"; setAttr -k on ".NormalBlurring" 1; setAttr ".ScatteringRadiusTexture_Name" -type "string" "ScatteringRadiusTexture"; setAttr ".ScatteringRadiusTexture_Type" -type "string" "texture"; setAttr ".ScatteringRadiusTexture" -type "float3" 0 0 0 ; setAttr ".UseScatteringRadiusTexture_Name" -type "string" "UseScatteringRadiusTexture"; setAttr ".UseScatteringRadiusTexture_Type" -type "string" "bool"; setAttr -k on ".UseScatteringRadiusTexture" no; setAttr ".skinScattering_Name" -type "string" "skinScattering"; setAttr ".skinScattering_Type" -type "string" "float"; setAttr -k on ".skinScattering" 0.43700000643730164; setAttr ".shadowBlur_Name" -type "string" "shadowBlur"; setAttr ".shadowBlur_Type" -type "string" "float"; setAttr -k on ".shadowBlur" 1; setAttr ".shadowDither_Name" -type "string" "shadowDither"; setAttr ".shadowDither_Type" -type "string" "float"; setAttr -k on ".shadowDither" 0.086999997496604919; setAttr ".shadowScattering_Name" -type "string" "shadowScattering"; setAttr ".shadowScattering_Type" -type "string" "float"; setAttr -k on ".shadowScattering" 1; setAttr ".shadowSaturation_Name" -type "string" "shadowSaturation"; setAttr ".shadowSaturation_Type" -type "string" "float"; setAttr -k on ".shadowSaturation" 1.2740000486373901; setAttr ".BackScatteringThicknessTexture_Name" -type "string" "BackScatteringThicknessTexture"; setAttr ".BackScatteringThicknessTexture_Type" -type "string" "texture"; setAttr ".BackScatteringThicknessTexture" -type "float3" 0 0 0 ; setAttr ".skinScatteringRoughness_Name" -type "string" "skinScatteringRoughness"; setAttr ".skinScatteringRoughness_Type" -type "string" "float"; setAttr -k on ".skinScatteringRoughness" 1; setAttr ".skinScatteringOuterColor_Name" -type "string" "skinScatteringOuterColor"; setAttr ".skinScatteringOuterColor_Type" -type "string" "color1x3"; setAttr -k on ".skinScatteringOuterColor" -type "float3" 0.39607844 0.039215688 0 ; setAttr ".skinScatteringAmount_Name" -type "string" "skinScatteringAmount"; setAttr ".skinScatteringAmount_Type" -type "string" "float"; setAttr -k on ".skinScatteringAmount" 0.57599997520446777; setAttr ".skinAmbientScatteringAmount_Name" -type "string" "skinAmbientScatteringAmount"; setAttr ".skinAmbientScatteringAmount_Type" -type "string" "float"; setAttr -k on ".skinAmbientScatteringAmount" 2.1779999732971191; setAttr ".UseSpecularTextureAlpha_Name" -type "string" "UseSpecularTextureAlpha"; setAttr ".UseSpecularTextureAlpha_Type" -type "string" "bool"; setAttr -k on ".UseSpecularTextureAlpha" no; setAttr ".LobeMix_Name" -type "string" "LobeMix"; setAttr ".LobeMix_Type" -type "string" "float"; setAttr -k on ".LobeMix" 0.6940000057220459; setAttr ".Roughness_Name" -type "string" "Roughness"; setAttr ".Roughness_Type" -type "string" "float"; setAttr -k on ".Roughness" 0.17000000178813934; setAttr ".OcclusionTexture_Name" -type "string" "OcclusionTexture"; setAttr ".OcclusionTexture_Type" -type "string" "texture"; setAttr ".OcclusionTexture" -type "float3" 0 0 0 ; setAttr ".OcclusionAmount_Name" -type "string" "OcclusionAmount"; setAttr ".OcclusionAmount_Type" -type "string" "float"; setAttr -k on ".OcclusionAmount" 0.5; setAttr ".UseCavityTexture_Name" -type "string" "UseCavityTexture"; setAttr ".UseCavityTexture_Type" -type "string" "bool"; setAttr -k on ".UseCavityTexture" no; setAttr ".CavityTexture_Name" -type "string" "CavityTexture"; setAttr ".CavityTexture_Type" -type "string" "texture"; setAttr ".CavityTexture" -type "float3" 0 0 0 ; setAttr ".CavityAmount_Name" -type "string" "CavityAmount"; setAttr ".CavityAmount_Type" -type "string" "float"; setAttr -k on ".CavityAmount" 1; setAttr ".UseMicroCavityTexture_Name" -type "string" "UseMicroCavityTexture"; setAttr ".UseMicroCavityTexture_Type" -type "string" "bool"; setAttr -k on ".UseMicroCavityTexture" no; setAttr ".MicroCavityTexture_Name" -type "string" "MicroCavityTexture"; setAttr ".MicroCavityTexture_Type" -type "string" "texture"; setAttr ".MicroCavityTexture" -type "float3" 0 0 0 ; setAttr ".MicroCavityAmount_Name" -type "string" "MicroCavityAmount"; setAttr ".MicroCavityAmount_Type" -type "string" "float"; setAttr -k on ".MicroCavityAmount" 1; setAttr ".UseMicroNormalTexture_Name" -type "string" "UseMicroNormalTexture"; setAttr ".UseMicroNormalTexture_Type" -type "string" "bool"; setAttr -k on ".UseMicroNormalTexture" no; setAttr ".MicroNormalTexture_Name" -type "string" "MicroNormalTexture"; setAttr ".MicroNormalTexture_Type" -type "string" "texture"; setAttr ".MicroNormalTexture" -type "float3" 0 0 0 ; setAttr ".MicroNormalHeight_Name" -type "string" "MicroNormalHeight"; setAttr ".MicroNormalHeight_Type" -type "string" "float"; setAttr -k on ".MicroNormalHeight" 1; setAttr ".MicroScale_Name" -type "string" "MicroScale"; setAttr ".MicroScale_Type" -type "string" "float"; setAttr -k on ".MicroScale" 32; setAttr ".UseBlendTexture_Name" -type "string" "UseBlendTexture"; setAttr ".UseBlendTexture_Type" -type "string" "bool"; setAttr -k on ".UseBlendTexture" no; setAttr ".OcclusionTexcoord_Name" -type "string" "OcclusionTexcoord"; setAttr ".OcclusionTexcoord_Type" -type "string" "enum"; setAttr -k on ".OcclusionTexcoord" 1; setAttr ".Position_Name" -type "string" "Position"; setAttr ".Position_Source" -type "string" "position"; setAttr ".TexCoord0_Name" -type "string" "TexCoord0"; setAttr ".TexCoord0_Source" -type "string" "uv:map1"; setAttr ".TexCoord0_DefaultTexture" -type "string" "DiffuseTexture"; setAttr ".TexCoord1_Name" -type "string" "TexCoord1"; setAttr ".TexCoord1_Source" -type "string" "uv:map2"; setAttr ".TexCoord1_DefaultTexture" -type "string" "DiffuseTexture"; setAttr ".TexCoord2_Name" -type "string" "TexCoord2"; setAttr ".TexCoord2_Source" -type "string" "uv:map3"; setAttr ".TexCoord2_DefaultTexture" -type "string" "DiffuseTexture"; setAttr ".Normal_Name" -type "string" "Normal"; setAttr ".Normal_Source" -type "string" "normal"; setAttr ".Binormal0_Name" -type "string" "Binormal0"; setAttr ".Binormal0_Source" -type "string" "binormal:map1"; setAttr ".Tangent0_Name" -type "string" "Tangent0"; setAttr ".Tangent0_Source" -type "string" "tangent:map1"; createNode shadingEngine -n "shader_teeth_shaderSG"; rename -uid "51CB22C4-43CA-9103-CBF3-74B388A08266"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo2"; rename -uid "7ED32CAE-4E47-D908-0D6D-4A99A34A453F"; createNode blinn -n "shader_saliva_shader"; rename -uid "F274448E-485C-FB4F-9DD5-6691A33FEB35"; setAttr ".it" -type "float3" 0.89999998 0.89999998 0.89999998 ; setAttr ".sc" -type "float3" 0.25 0.25 0.25 ; setAttr ".ec" 0.20000000298023224; setAttr ".sro" 0.20000000298023224; createNode shadingEngine -n "shader_saliva_shaderSG"; rename -uid "D419A0A6-42AE-5436-DC24-4AAE57B3B70A"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo3"; rename -uid "A49D0A41-46BA-F304-EFF0-88A96FA4DE2A"; createNode dx11Shader -n "shader_eyeLeft_shader"; rename -uid "7E8AE3FD-4462-FB83-0A75-24A62904BD10"; addAttr -s false -is true -ci true -k true -sn "te" -ln "techniqueEnum" -nn "Technique" -ct "HW_shader_parameter" -min 0 -max 2 -en "TessellationOFF" -at "enum"; addAttr -ci true -sn "Light_0_use_implicit_lighting" -ln "Light_0_use_implicit_lighting" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -s false -ci true -sn "Light_0_connected_light" -ln "Light_0_connected_light" -ct "HW_shader_parameter" -at "message"; addAttr -ci true -sn "Light_1_use_implicit_lighting" -ln "Light_1_use_implicit_lighting" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -s false -ci true -sn "Light_1_connected_light" -ln "Light_1_connected_light" -ct "HW_shader_parameter" -at "message"; addAttr -ci true -sn "Light_2_use_implicit_lighting" -ln "Light_2_use_implicit_lighting" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -s false -ci true -sn "Light_2_connected_light" -ln "Light_2_connected_light" -ct "HW_shader_parameter" -at "message"; addAttr -is true -ci true -h true -sn "SuperFilterTaps_Name" -ln "SuperFilterTaps_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SuperFilterTaps_Type" -ln "SuperFilterTaps_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SuperFilterTaps" -ln "SuperFilterTaps" -ct "HW_shader_parameter" -at "float2" -nc 2; addAttr -is true -ci true -sn "SuperFilterTapsX" -ln "SuperFilterTapsX" -ct "HW_shader_parameter" -dv -0.84052002429962158 -smn 0 -smx 1 -at "float" -p "SuperFilterTaps"; addAttr -is true -ci true -sn "SuperFilterTapsY" -ln "SuperFilterTapsY" -ct "HW_shader_parameter" -dv -0.073954001069068909 -smn 0 -smx 1 -at "float" -p "SuperFilterTaps"; addAttr -is true -ci true -h true -sn "shadowMapTexelSize_Name" -ln "shadowMapTexelSize_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowMapTexelSize_Type" -ln "shadowMapTexelSize_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowMapTexelSize" -ln "shadowMapTexelSize" -ct "HW_shader_parameter" -dv 0.0019531298894435167 -smn 0 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "LinearSpaceLighting_Name" -ln "LinearSpaceLighting_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "LinearSpaceLighting_Type" -ln "LinearSpaceLighting_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "LinearSpaceLighting" -ln "LinearSpaceLighting" -nn "Linear Space Lighting" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "UseShadows_Name" -ln "UseShadows_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseShadows_Type" -ln "UseShadows_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseShadows" -ln "UseShadows" -nn "Shadows" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "shadowMultiplier_Name" -ln "shadowMultiplier_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowMultiplier_Type" -ln "shadowMultiplier_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "shadowMultiplier" -ln "shadowMultiplier" -nn "Shadow Strength" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "float"; addAttr -is true -ci true -h true -sn "IsSwatchRender_Name" -ln "IsSwatchRender_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "IsSwatchRender_Type" -ln "IsSwatchRender_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "IsSwatchRender" -ln "IsSwatchRender" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "shadowDepthBias_Name" -ln "shadowDepthBias_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowDepthBias_Type" -ln "shadowDepthBias_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "shadowDepthBias" -ln "shadowDepthBias" -nn "Shadow Bias" -ct "HW_shader_parameter" -dv 0.0099999997764825821 -min 0 -smx 10 -at "float"; addAttr -is true -ci true -h true -sn "MayaFullScreenGamma_Name" -ln "MayaFullScreenGamma_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MayaFullScreenGamma_Type" -ln "MayaFullScreenGamma_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MayaFullScreenGamma" -ln "MayaFullScreenGamma" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "flipBackfaceNormals_Name" -ln "flipBackfaceNormals_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "flipBackfaceNormals_Type" -ln "flipBackfaceNormals_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "flipBackfaceNormals" -ln "flipBackfaceNormals" -nn "Double Sided Lighting" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "light0Enable_Name" -ln "light0Enable_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0Enable_Type" -ln "light0Enable_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0Enable" -ln "light0Enable" -nn "Enable Light 0" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "light0Type_Name" -ln "light0Type_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0Type_Type" -ln "light0Type_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0Type" -ln "light0Type" -nn "Light 0 Type" -ct "HW_shader_parameter" -dv 2 -min 0 -max 5 -smn 0 -smx 1 -en "None:Default:Spot:Point:Directional:Ambient" -at "enum"; addAttr -is true -ci true -h true -sn "light0Pos_Name" -ln "light0Pos_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0Pos_Type" -ln "light0Pos_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0Pos" -ln "light0Pos" -nn "Light 0 Position" -ct "HW_shader_parameter" -at "matrix"; addAttr -is true -ci true -h true -sn "light0Color_Name" -ln "light0Color_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0Color_Type" -ln "light0Color_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "light0Color" -ln "light0Color" -nn "Light 0 Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light0ColorR" -ln "light0ColorR" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light0Color"; addAttr -is true -ci true -sn "light0ColorG" -ln "light0ColorG" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light0Color"; addAttr -is true -ci true -sn "light0ColorB" -ln "light0ColorB" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light0Color"; addAttr -is true -ci true -h true -sn "light0Intensity_Name" -ln "light0Intensity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0Intensity_Type" -ln "light0Intensity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0Intensity" -ln "light0Intensity" -nn "Light 0 Intensity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light0Dir_Name" -ln "light0Dir_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0Dir_Type" -ln "light0Dir_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0Dir" -ln "light0Dir" -nn "Light 0 Direction" -ct "HW_shader_parameter" -at "matrix"; addAttr -is true -ci true -h true -sn "light0ConeAngle_Name" -ln "light0ConeAngle_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0ConeAngle_Type" -ln "light0ConeAngle_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0ConeAngle" -ln "light0ConeAngle" -nn "Light 0 Cone Angle" -ct "HW_shader_parameter" -dv 0.46000000834465027 -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light0FallOff_Name" -ln "light0FallOff_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0FallOff_Type" -ln "light0FallOff_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0FallOff" -ln "light0FallOff" -nn "Light 0 Penumbra Angle" -ct "HW_shader_parameter" -dv 0.69999998807907104 -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light0AttenScale_Name" -ln "light0AttenScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0AttenScale_Type" -ln "light0AttenScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0AttenScale" -ln "light0AttenScale" -nn "Light 0 Decay" -ct "HW_shader_parameter" -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light0ShadowOn_Name" -ln "light0ShadowOn_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0ShadowOn_Type" -ln "light0ShadowOn_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0ShadowOn" -ln "light0ShadowOn" -nn "Light 0 Casts Shadow" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "light1Enable_Name" -ln "light1Enable_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Enable_Type" -ln "light1Enable_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1Enable" -ln "light1Enable" -nn "Enable Light 1" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "light1Type_Name" -ln "light1Type_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Type_Type" -ln "light1Type_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1Type" -ln "light1Type" -nn "Light 1 Type" -ct "HW_shader_parameter" -dv 2 -min 0 -max 5 -smn 0 -smx 1 -en "None:Default:Spot:Point:Directional:Ambient" -at "enum"; addAttr -is true -ci true -h true -sn "light1Pos_Name" -ln "light1Pos_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Pos_Type" -ln "light1Pos_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1Pos" -ln "light1Pos" -nn "Light 1 Position" -ct "HW_shader_parameter" -at "matrix"; addAttr -is true -ci true -h true -sn "light1Color_Name" -ln "light1Color_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Color_Type" -ln "light1Color_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "light1Color" -ln "light1Color" -nn "Light 1 Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light1ColorR" -ln "light1ColorR" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light1Color"; addAttr -is true -ci true -sn "light1ColorG" -ln "light1ColorG" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light1Color"; addAttr -is true -ci true -sn "light1ColorB" -ln "light1ColorB" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light1Color"; addAttr -is true -ci true -h true -sn "light1Intensity_Name" -ln "light1Intensity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Intensity_Type" -ln "light1Intensity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1Intensity" -ln "light1Intensity" -nn "Light 1 Intensity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light1Dir_Name" -ln "light1Dir_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Dir_Type" -ln "light1Dir_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1Dir" -ln "light1Dir" -nn "Light 1 Direction" -ct "HW_shader_parameter" -at "matrix"; addAttr -is true -ci true -h true -sn "light1ConeAngle_Name" -ln "light1ConeAngle_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1ConeAngle_Type" -ln "light1ConeAngle_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1ConeAngle" -ln "light1ConeAngle" -nn "Light 1 Cone Angle" -ct "HW_shader_parameter" -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light1FallOff_Name" -ln "light1FallOff_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1FallOff_Type" -ln "light1FallOff_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1FallOff" -ln "light1FallOff" -nn "Light 1 Penumbra Angle" -ct "HW_shader_parameter" -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light1AttenScale_Name" -ln "light1AttenScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1AttenScale_Type" -ln "light1AttenScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1AttenScale" -ln "light1AttenScale" -nn "Light 1 Decay" -ct "HW_shader_parameter" -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light1ShadowOn_Name" -ln "light1ShadowOn_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1ShadowOn_Type" -ln "light1ShadowOn_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1ShadowOn" -ln "light1ShadowOn" -nn "Light 1 Casts Shadow" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "light2Enable_Name" -ln "light2Enable_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Enable_Type" -ln "light2Enable_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2Enable" -ln "light2Enable" -nn "Enable Light 2" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "light2Type_Name" -ln "light2Type_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Type_Type" -ln "light2Type_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2Type" -ln "light2Type" -nn "Light 2 Type" -ct "HW_shader_parameter" -dv 2 -min 0 -max 5 -smn 0 -smx 1 -en "None:Default:Spot:Point:Directional:Ambient" -at "enum"; addAttr -is true -ci true -h true -sn "light2Pos_Name" -ln "light2Pos_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Pos_Type" -ln "light2Pos_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2Pos" -ln "light2Pos" -nn "Light 2 Position" -ct "HW_shader_parameter" -at "matrix"; addAttr -is true -ci true -h true -sn "light2Color_Name" -ln "light2Color_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Color_Type" -ln "light2Color_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "light2Color" -ln "light2Color" -nn "Light 2 Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light2ColorR" -ln "light2ColorR" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light2Color"; addAttr -is true -ci true -sn "light2ColorG" -ln "light2ColorG" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light2Color"; addAttr -is true -ci true -sn "light2ColorB" -ln "light2ColorB" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light2Color"; addAttr -is true -ci true -h true -sn "light2Intensity_Name" -ln "light2Intensity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Intensity_Type" -ln "light2Intensity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2Intensity" -ln "light2Intensity" -nn "Light 2 Intensity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light2Dir_Name" -ln "light2Dir_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Dir_Type" -ln "light2Dir_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2Dir" -ln "light2Dir" -nn "Light 2 Direction" -ct "HW_shader_parameter" -at "matrix"; addAttr -is true -ci true -h true -sn "light2ConeAngle_Name" -ln "light2ConeAngle_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2ConeAngle_Type" -ln "light2ConeAngle_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2ConeAngle" -ln "light2ConeAngle" -nn "Light 2 Cone Angle" -ct "HW_shader_parameter" -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light2FallOff_Name" -ln "light2FallOff_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2FallOff_Type" -ln "light2FallOff_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2FallOff" -ln "light2FallOff" -nn "Light 2 Penumbra Angle" -ct "HW_shader_parameter" -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light2AttenScale_Name" -ln "light2AttenScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2AttenScale_Type" -ln "light2AttenScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2AttenScale" -ln "light2AttenScale" -nn "Light 2 Decay" -ct "HW_shader_parameter" -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light2ShadowOn_Name" -ln "light2ShadowOn_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2ShadowOn_Type" -ln "light2ShadowOn_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2ShadowOn" -ln "light2ShadowOn" -nn "Light 2 Casts Shadow" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "UseAmbientOcclusionTexture_Name" -ln "UseAmbientOcclusionTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseAmbientOcclusionTexture_Type" -ln "UseAmbientOcclusionTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseAmbientOcclusionTexture" -ln "UseAmbientOcclusionTexture" -nn "Use Occlusion Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "transpDepthTexture_Name" -ln "transpDepthTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "transpDepthTexture_Type" -ln "transpDepthTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -h true -sn "transpDepthTexture" -ln "transpDepthTexture" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "transpDepthTextureR" -ln "transpDepthTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "transpDepthTexture"; addAttr -is true -ci true -sn "transpDepthTextureG" -ln "transpDepthTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "transpDepthTexture"; addAttr -is true -ci true -sn "transpDepthTextureB" -ln "transpDepthTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "transpDepthTexture"; addAttr -is true -ci true -h true -sn "opaqueDepthTexture_Name" -ln "opaqueDepthTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "opaqueDepthTexture_Type" -ln "opaqueDepthTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -h true -sn "opaqueDepthTexture" -ln "opaqueDepthTexture" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "opaqueDepthTextureR" -ln "opaqueDepthTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "opaqueDepthTexture"; addAttr -is true -ci true -sn "opaqueDepthTextureG" -ln "opaqueDepthTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "opaqueDepthTexture"; addAttr -is true -ci true -sn "opaqueDepthTextureB" -ln "opaqueDepthTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "opaqueDepthTexture"; addAttr -is true -ci true -h true -sn "UseDiffuseTexture_Name" -ln "UseDiffuseTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseDiffuseTexture_Type" -ln "UseDiffuseTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseDiffuseTexture" -ln "UseDiffuseTexture" -nn "Use Diffuse Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "UseDiffuseTextureAlpha_Name" -ln "UseDiffuseTextureAlpha_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseDiffuseTextureAlpha_Type" -ln "UseDiffuseTextureAlpha_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseDiffuseTextureAlpha" -ln "UseDiffuseTextureAlpha" -nn "Use Diffuse Map Alpha" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "DiffuseTexture_Name" -ln "DiffuseTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DiffuseTexture_Type" -ln "DiffuseTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "DiffuseTexture" -ln "DiffuseTexture" -nn "Diffuse Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "DiffuseTextureR" -ln "DiffuseTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseTexture"; addAttr -is true -ci true -sn "DiffuseTextureG" -ln "DiffuseTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseTexture"; addAttr -is true -ci true -sn "DiffuseTextureB" -ln "DiffuseTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseTexture"; addAttr -is true -ci true -h true -sn "DiffuseColor_Name" -ln "DiffuseColor_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DiffuseColor_Type" -ln "DiffuseColor_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "DiffuseColor" -ln "DiffuseColor" -nn "Diffuse Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "DiffuseColorR" -ln "DiffuseColorR" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "DiffuseColor"; addAttr -is true -ci true -sn "DiffuseColorG" -ln "DiffuseColorG" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "DiffuseColor"; addAttr -is true -ci true -sn "DiffuseColorB" -ln "DiffuseColorB" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "DiffuseColor"; addAttr -is true -ci true -h true -sn "Opacity_Name" -ln "Opacity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "Opacity_Type" -ln "Opacity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "Opacity" -ln "Opacity" -nn "Opacity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "float"; addAttr -is true -ci true -h true -sn "UseOpacityMaskTexture_Name" -ln "UseOpacityMaskTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseOpacityMaskTexture_Type" -ln "UseOpacityMaskTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseOpacityMaskTexture" -ln "UseOpacityMaskTexture" -nn "Opacity Mask" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "OpacityMaskTexture_Name" -ln "OpacityMaskTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OpacityMaskTexture_Type" -ln "OpacityMaskTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "OpacityMaskTexture" -ln "OpacityMaskTexture" -nn "Opacity Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "OpacityMaskTextureR" -ln "OpacityMaskTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OpacityMaskTexture"; addAttr -is true -ci true -sn "OpacityMaskTextureG" -ln "OpacityMaskTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OpacityMaskTexture"; addAttr -is true -ci true -sn "OpacityMaskTextureB" -ln "OpacityMaskTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OpacityMaskTexture"; addAttr -is true -ci true -h true -sn "OpacityMaskBias_Name" -ln "OpacityMaskBias_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OpacityMaskBias_Type" -ln "OpacityMaskBias_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "OpacityMaskBias" -ln "OpacityMaskBias" -nn "Opacity Mask Bias" -ct "HW_shader_parameter" -dv 0.10000000149011612 -min 0 -max 1 -at "float"; addAttr -is true -ci true -h true -sn "UseSpecularTexture_Name" -ln "UseSpecularTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseSpecularTexture_Type" -ln "UseSpecularTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseSpecularTexture" -ln "UseSpecularTexture" -nn "Use Specular Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "SpecularTexture_Name" -ln "SpecularTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SpecularTexture_Type" -ln "SpecularTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "SpecularTexture" -ln "SpecularTexture" -nn "Specular Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "SpecularTextureR" -ln "SpecularTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularTexture"; addAttr -is true -ci true -sn "SpecularTextureG" -ln "SpecularTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularTexture"; addAttr -is true -ci true -sn "SpecularTextureB" -ln "SpecularTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularTexture"; addAttr -is true -ci true -h true -sn "SpecularColor_Name" -ln "SpecularColor_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SpecularColor_Type" -ln "SpecularColor_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "SpecularColor" -ln "SpecularColor" -nn "Specular Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "SpecularColorR" -ln "SpecularColorR" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "SpecularColor"; addAttr -is true -ci true -sn "SpecularColorG" -ln "SpecularColorG" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "SpecularColor"; addAttr -is true -ci true -sn "SpecularColorB" -ln "SpecularColorB" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "SpecularColor"; addAttr -is true -ci true -h true -sn "UseNormalTexture_Name" -ln "UseNormalTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseNormalTexture_Type" -ln "UseNormalTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseNormalTexture" -ln "UseNormalTexture" -nn "Use Normal Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "NormalTexture_Name" -ln "NormalTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalTexture_Type" -ln "NormalTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "NormalTexture" -ln "NormalTexture" -nn "Normal Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "NormalTextureR" -ln "NormalTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "NormalTexture"; addAttr -is true -ci true -sn "NormalTextureG" -ln "NormalTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "NormalTexture"; addAttr -is true -ci true -sn "NormalTextureB" -ln "NormalTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "NormalTexture"; addAttr -is true -ci true -h true -sn "NormalHeight_Name" -ln "NormalHeight_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalHeight_Type" -ln "NormalHeight_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "NormalHeight" -ln "NormalHeight" -nn "Normal Height" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx 5 -at "float"; addAttr -is true -ci true -h true -sn "SupportNonUniformScale_Name" -ln "SupportNonUniformScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SupportNonUniformScale_Type" -ln "SupportNonUniformScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "SupportNonUniformScale" -ln "SupportNonUniformScale" -nn "Support Non-Uniform Scale" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "NormalCoordsysX_Name" -ln "NormalCoordsysX_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalCoordsysX_Type" -ln "NormalCoordsysX_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "NormalCoordsysX" -ln "NormalCoordsysX" -nn "Normal X (Red)" -ct "HW_shader_parameter" -min 0 -max 1 -smn 0 -smx 1 -en "Positive:Negative" -at "enum"; addAttr -is true -ci true -h true -sn "NormalCoordsysY_Name" -ln "NormalCoordsysY_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalCoordsysY_Type" -ln "NormalCoordsysY_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "NormalCoordsysY" -ln "NormalCoordsysY" -nn "Normal Y (Green)" -ct "HW_shader_parameter" -min 0 -max 1 -smn 0 -smx 1 -en "Positive:Negative" -at "enum"; addAttr -is true -ci true -h true -sn "DisplacementModel_Name" -ln "DisplacementModel_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementModel_Type" -ln "DisplacementModel_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DisplacementModel" -ln "DisplacementModel" -nn "Displacement Model" -ct "HW_shader_parameter" -min 0 -max 1 -smn 0 -smx 1 -en "Grayscale:Tangent Vector" -at "enum"; addAttr -is true -ci true -h true -sn "UseDisplacementMap_Name" -ln "UseDisplacementMap_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseDisplacementMap_Type" -ln "UseDisplacementMap_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseDisplacementMap" -ln "UseDisplacementMap" -nn "Displacement Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "DisplacementTexture_Name" -ln "DisplacementTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementTexture_Type" -ln "DisplacementTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "DisplacementTexture" -ln "DisplacementTexture" -nn "Displacement Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "DisplacementTextureR" -ln "DisplacementTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DisplacementTexture"; addAttr -is true -ci true -sn "DisplacementTextureG" -ln "DisplacementTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DisplacementTexture"; addAttr -is true -ci true -sn "DisplacementTextureB" -ln "DisplacementTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DisplacementTexture"; addAttr -is true -ci true -h true -sn "VectorDisplacementCoordSys_Name" -ln "VectorDisplacementCoordSys_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "VectorDisplacementCoordSys_Type" -ln "VectorDisplacementCoordSys_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "VectorDisplacementCoordSys" -ln "VectorDisplacementCoordSys" -nn "Displacement Coordsys" -ct "HW_shader_parameter" -min 0 -max 1 -smn 0 -smx 1 -en "Mudbox (XZY):Maya (XYZ)" -at "enum"; addAttr -is true -ci true -h true -sn "DisplacementHeight_Name" -ln "DisplacementHeight_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementHeight_Type" -ln "DisplacementHeight_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DisplacementHeight" -ln "DisplacementHeight" -nn "Displacement Height" -ct "HW_shader_parameter" -dv 0.5 -min -99999 -max 99999 -smn 0 -smx 10 -at "float"; addAttr -is true -ci true -h true -sn "DisplacementOffset_Name" -ln "DisplacementOffset_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementOffset_Type" -ln "DisplacementOffset_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DisplacementOffset" -ln "DisplacementOffset" -nn "Displacement Offset" -ct "HW_shader_parameter" -dv 0.5 -min -99999 -max 99999 -smn -1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "DisplacementClippingBias_Name" -ln "DisplacementClippingBias_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementClippingBias_Type" -ln "DisplacementClippingBias_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DisplacementClippingBias" -ln "DisplacementClippingBias" -nn "Displacement Clipping Bias" -ct "HW_shader_parameter" -dv 5 -min -99999 -max 99999 -smn 0 -smx 99 -at "float"; addAttr -is true -ci true -h true -sn "BBoxExtraScale_Name" -ln "BBoxExtraScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "BBoxExtraScale_Type" -ln "BBoxExtraScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "BBoxExtraScale" -ln "BBoxExtraScale" -nn "Bounding Box Extra Scale" -ct "HW_shader_parameter" -dv 1 -min 1 -max 99999 -smx 10 -at "float"; addAttr -is true -ci true -h true -sn "TessellationRange_Name" -ln "TessellationRange_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "TessellationRange_Type" -ln "TessellationRange_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "TessellationRange" -ln "TessellationRange" -nn "Tessellation Range" -ct "HW_shader_parameter" -min 0 -max 99999 -smx 999 -at "float"; addAttr -is true -ci true -h true -sn "TessellationMin_Name" -ln "TessellationMin_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "TessellationMin_Type" -ln "TessellationMin_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "TessellationMin" -ln "TessellationMin" -nn "Tessellation Minimum" -ct "HW_shader_parameter" -dv 3 -min 1 -max 99999 -smx 10 -at "float"; addAttr -is true -ci true -h true -sn "FlatTessellation_Name" -ln "FlatTessellation_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "FlatTessellation_Type" -ln "FlatTessellation_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "FlatTessellation" -ln "FlatTessellation" -nn "Flat Tessellation" -ct "HW_shader_parameter" -min 0 -max 1 -at "float"; addAttr -is true -ci true -h true -sn "UseTranslucency_Name" -ln "UseTranslucency_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseTranslucency_Type" -ln "UseTranslucency_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseTranslucency" -ln "UseTranslucency" -nn "Back Scattering" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "UseThicknessTexture_Name" -ln "UseThicknessTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseThicknessTexture_Type" -ln "UseThicknessTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseThicknessTexture" -ln "UseThicknessTexture" -nn "Use Thickness Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "UseDiffuseIBLMap_Name" -ln "UseDiffuseIBLMap_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseDiffuseIBLMap_Type" -ln "UseDiffuseIBLMap_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseDiffuseIBLMap" -ln "UseDiffuseIBLMap" -nn "Use Diffuse Cubemap" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "DiffuseIBLIntensity_Name" -ln "DiffuseIBLIntensity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DiffuseIBLIntensity_Type" -ln "DiffuseIBLIntensity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DiffuseIBLIntensity" -ln "DiffuseIBLIntensity" -nn "Diffuse IBL Intensity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx 2 -at "float"; addAttr -is true -ci true -h true -sn "DiffuseTexcoord_Name" -ln "DiffuseTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DiffuseTexcoord_Type" -ln "DiffuseTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DiffuseTexcoord" -ln "DiffuseTexcoord" -nn "Diffuse Map UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "OpacityMaskTexcoord_Name" -ln "OpacityMaskTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OpacityMaskTexcoord_Type" -ln "OpacityMaskTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "OpacityMaskTexcoord" -ln "OpacityMaskTexcoord" -nn "Opacity Mask UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "SpecularTexcoord_Name" -ln "SpecularTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SpecularTexcoord_Type" -ln "SpecularTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "SpecularTexcoord" -ln "SpecularTexcoord" -nn "Specular Map UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "NormalTexcoord_Name" -ln "NormalTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalTexcoord_Type" -ln "NormalTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "NormalTexcoord" -ln "NormalTexcoord" -nn "Normal Map UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "DisplacementTexcoord_Name" -ln "DisplacementTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementTexcoord_Type" -ln "DisplacementTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DisplacementTexcoord" -ln "DisplacementTexcoord" -nn "Displacement Map UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "ThicknessTexcoord_Name" -ln "ThicknessTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "ThicknessTexcoord_Type" -ln "ThicknessTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "ThicknessTexcoord" -ln "ThicknessTexcoord" -nn "Translucency Mask UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "light0ShadowMap_Name" -ln "light0ShadowMap_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0ShadowMap_Type" -ln "light0ShadowMap_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -h true -sn "light0ShadowMap" -ln "light0ShadowMap" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light0ShadowMapR" -ln "light0ShadowMapR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light0ShadowMap"; addAttr -is true -ci true -sn "light0ShadowMapG" -ln "light0ShadowMapG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light0ShadowMap"; addAttr -is true -ci true -sn "light0ShadowMapB" -ln "light0ShadowMapB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light0ShadowMap"; addAttr -is true -ci true -h true -sn "light1ShadowMap_Name" -ln "light1ShadowMap_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1ShadowMap_Type" -ln "light1ShadowMap_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -h true -sn "light1ShadowMap" -ln "light1ShadowMap" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light1ShadowMapR" -ln "light1ShadowMapR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light1ShadowMap"; addAttr -is true -ci true -sn "light1ShadowMapG" -ln "light1ShadowMapG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light1ShadowMap"; addAttr -is true -ci true -sn "light1ShadowMapB" -ln "light1ShadowMapB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light1ShadowMap"; addAttr -is true -ci true -h true -sn "light2ShadowMap_Name" -ln "light2ShadowMap_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2ShadowMap_Type" -ln "light2ShadowMap_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -h true -sn "light2ShadowMap" -ln "light2ShadowMap" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light2ShadowMapR" -ln "light2ShadowMapR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light2ShadowMap"; addAttr -is true -ci true -sn "light2ShadowMapG" -ln "light2ShadowMapG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light2ShadowMap"; addAttr -is true -ci true -sn "light2ShadowMapB" -ln "light2ShadowMapB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light2ShadowMap"; addAttr -is true -ci true -h true -sn "screenSize_Name" -ln "screenSize_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "screenSize_Type" -ln "screenSize_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "screenSize" -ln "screenSize" -ct "HW_shader_parameter" -at "float2" -nc 2; addAttr -is true -ci true -sn "screenSizeX" -ln "screenSizeX" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "screenSize"; addAttr -is true -ci true -sn "screenSizeY" -ln "screenSizeY" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "screenSize"; addAttr -is true -ci true -h true -sn "SkyRotation_Name" -ln "SkyRotation_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SkyRotation_Type" -ln "SkyRotation_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "SkyRotation" -ln "SkyRotation" -nn "Sky Rotation" -ct "HW_shader_parameter" -min 0 -max 99999 -smn 0 -smx 360 -at "float"; addAttr -is true -ci true -h true -sn "DiffuseCubeIBL_Name" -ln "DiffuseCubeIBL_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DiffuseCubeIBL_Type" -ln "DiffuseCubeIBL_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "DiffuseCubeIBL" -ln "DiffuseCubeIBL" -nn "Diffuse Cubemap" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "DiffuseCubeIBLR" -ln "DiffuseCubeIBLR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseCubeIBL"; addAttr -is true -ci true -sn "DiffuseCubeIBLG" -ln "DiffuseCubeIBLG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseCubeIBL"; addAttr -is true -ci true -sn "DiffuseCubeIBLB" -ln "DiffuseCubeIBLB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseCubeIBL"; addAttr -is true -ci true -h true -sn "UseSpecCubeIBL_Name" -ln "UseSpecCubeIBL_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseSpecCubeIBL_Type" -ln "UseSpecCubeIBL_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseSpecCubeIBL" -ln "UseSpecCubeIBL" -nn "Use Specular Cubemap" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "SpecularIBLIntensity_Name" -ln "SpecularIBLIntensity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SpecularIBLIntensity_Type" -ln "SpecularIBLIntensity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "SpecularIBLIntensity" -ln "SpecularIBLIntensity" -nn "Specular IBL Intensity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx 2 -at "float"; addAttr -is true -ci true -h true -sn "SpecularCubeIBL_Name" -ln "SpecularCubeIBL_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SpecularCubeIBL_Type" -ln "SpecularCubeIBL_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "SpecularCubeIBL" -ln "SpecularCubeIBL" -nn "Specular Cubemap" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "SpecularCubeIBLR" -ln "SpecularCubeIBLR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularCubeIBL"; addAttr -is true -ci true -sn "SpecularCubeIBLG" -ln "SpecularCubeIBLG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularCubeIBL"; addAttr -is true -ci true -sn "SpecularCubeIBLB" -ln "SpecularCubeIBLB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularCubeIBL"; addAttr -is true -ci true -h true -sn "LutTexture_Name" -ln "LutTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "LutTexture_Type" -ln "LutTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "LutTexture" -ln "LutTexture" -nn "SSS LUT Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "LutTextureR" -ln "LutTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "LutTexture"; addAttr -is true -ci true -sn "LutTextureG" -ln "LutTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "LutTexture"; addAttr -is true -ci true -sn "LutTextureB" -ln "LutTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "LutTexture"; addAttr -is true -ci true -h true -sn "DitherTexture_Name" -ln "DitherTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DitherTexture_Type" -ln "DitherTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "DitherTexture" -ln "DitherTexture" -nn "SSS Dither Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "DitherTextureR" -ln "DitherTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DitherTexture"; addAttr -is true -ci true -sn "DitherTextureG" -ln "DitherTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DitherTexture"; addAttr -is true -ci true -sn "DitherTextureB" -ln "DitherTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DitherTexture"; addAttr -is true -ci true -h true -sn "skinCoeffX_Name" -ln "skinCoeffX_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinCoeffX_Type" -ln "skinCoeffX_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinCoeffX" -ln "skinCoeffX" -nn "SSS Coeffient R" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "skinCoeffY_Name" -ln "skinCoeffY_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinCoeffY_Type" -ln "skinCoeffY_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinCoeffY" -ln "skinCoeffY" -nn "SSS Coeffient G" -ct "HW_shader_parameter" -dv 0.5 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "skinCoeffZ_Name" -ln "skinCoeffZ_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinCoeffZ_Type" -ln "skinCoeffZ_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinCoeffZ" -ln "skinCoeffZ" -nn "SSS Coeffient B" -ct "HW_shader_parameter" -dv 0.25 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "NormalBlurring_Name" -ln "NormalBlurring_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalBlurring_Type" -ln "NormalBlurring_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "NormalBlurring" -ln "NormalBlurring" -nn "SSS Softness" -ct "HW_shader_parameter" -dv 0.25 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "ScatteringRadiusTexture_Name" -ln "ScatteringRadiusTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "ScatteringRadiusTexture_Type" -ln "ScatteringRadiusTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "ScatteringRadiusTexture" -ln "ScatteringRadiusTexture" -nn "SSS Radius Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "ScatteringRadiusTextureR" -ln "ScatteringRadiusTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "ScatteringRadiusTexture"; addAttr -is true -ci true -sn "ScatteringRadiusTextureG" -ln "ScatteringRadiusTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "ScatteringRadiusTexture"; addAttr -is true -ci true -sn "ScatteringRadiusTextureB" -ln "ScatteringRadiusTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "ScatteringRadiusTexture"; addAttr -is true -ci true -h true -sn "UseScatteringRadiusTexture_Name" -ln "UseScatteringRadiusTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseScatteringRadiusTexture_Type" -ln "UseScatteringRadiusTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseScatteringRadiusTexture" -ln "UseScatteringRadiusTexture" -nn "Use SSS Radius Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "skinScattering_Name" -ln "skinScattering_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinScattering_Type" -ln "skinScattering_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinScattering" -ln "skinScattering" -nn "SSS Radius" -ct "HW_shader_parameter" -dv 0.25 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "shadowBlur_Name" -ln "shadowBlur_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowBlur_Type" -ln "shadowBlur_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "shadowBlur" -ln "shadowBlur" -nn "SSS Shadow Blur" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "shadowDither_Name" -ln "shadowDither_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowDither_Type" -ln "shadowDither_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "shadowDither" -ln "shadowDither" -nn "SSS Shadow Dither" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "shadowScattering_Name" -ln "shadowScattering_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowScattering_Type" -ln "shadowScattering_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "shadowScattering" -ln "shadowScattering" -nn "SSS Shadow Scattering" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "shadowSaturation_Name" -ln "shadowSaturation_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowSaturation_Type" -ln "shadowSaturation_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "shadowSaturation" -ln "shadowSaturation" -nn "SSS Shadow Saturation" -ct "HW_shader_parameter" -dv 1 -min 0 -max 4 -smx 4 -at "float"; addAttr -is true -ci true -h true -sn "BackScatteringThicknessTexture_Name" -ln "BackScatteringThicknessTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "BackScatteringThicknessTexture_Type" -ln "BackScatteringThicknessTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "BackScatteringThicknessTexture" -ln "BackScatteringThicknessTexture" -nn "Thickness Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "BackScatteringThicknessTextureR" -ln "BackScatteringThicknessTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "BackScatteringThicknessTexture"; addAttr -is true -ci true -sn "BackScatteringThicknessTextureG" -ln "BackScatteringThicknessTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "BackScatteringThicknessTexture"; addAttr -is true -ci true -sn "BackScatteringThicknessTextureB" -ln "BackScatteringThicknessTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "BackScatteringThicknessTexture"; addAttr -is true -ci true -h true -sn "skinScatteringRoughness_Name" -ln "skinScatteringRoughness_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinScatteringRoughness_Type" -ln "skinScatteringRoughness_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinScatteringRoughness" -ln "skinScatteringRoughness" -nn "Back Scattering Width" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "skinScatteringOuterColor_Name" -ln "skinScatteringOuterColor_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinScatteringOuterColor_Type" -ln "skinScatteringOuterColor_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "skinScatteringOuterColor" -ln "skinScatteringOuterColor" -nn "Back Scattering Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "skinScatteringOuterColorR" -ln "skinScatteringOuterColorR" -ct "HW_shader_parameter" -dv 0.25 -smn 0 -smx 1 -at "float" -p "skinScatteringOuterColor"; addAttr -is true -ci true -sn "skinScatteringOuterColorG" -ln "skinScatteringOuterColorG" -ct "HW_shader_parameter" -dv 0.05000000074505806 -smn 0 -smx 1 -at "float" -p "skinScatteringOuterColor"; addAttr -is true -ci true -sn "skinScatteringOuterColorB" -ln "skinScatteringOuterColorB" -ct "HW_shader_parameter" -dv 0.019999999552965164 -smn 0 -smx 1 -at "float" -p "skinScatteringOuterColor"; addAttr -is true -ci true -h true -sn "skinScatteringAmount_Name" -ln "skinScatteringAmount_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinScatteringAmount_Type" -ln "skinScatteringAmount_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinScatteringAmount" -ln "skinScatteringAmount" -nn "Back Scattering Amount" -ct "HW_shader_parameter" -dv 1 -min 0 -max 6 -smx 6 -at "float"; addAttr -is true -ci true -h true -sn "skinAmbientScatteringAmount_Name" -ln "skinAmbientScatteringAmount_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinAmbientScatteringAmount_Type" -ln "skinAmbientScatteringAmount_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinAmbientScatteringAmount" -ln "skinAmbientScatteringAmount" -nn "Back Scattering Ambient Amount" -ct "HW_shader_parameter" -dv 1 -min 0 -max 6 -smx 6 -at "float"; addAttr -is true -ci true -h true -sn "UseSpecularTextureAlpha_Name" -ln "UseSpecularTextureAlpha_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseSpecularTextureAlpha_Type" -ln "UseSpecularTextureAlpha_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseSpecularTextureAlpha" -ln "UseSpecularTextureAlpha" -nn "Use Roughness Map Alpha" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "LobeMix_Name" -ln "LobeMix_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "LobeMix_Type" -ln "LobeMix_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "LobeMix" -ln "LobeMix" -nn "Lobe Mixing" -ct "HW_shader_parameter" -dv 0.75 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "Roughness_Name" -ln "Roughness_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "Roughness_Type" -ln "Roughness_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "Roughness" -ln "Roughness" -nn "Roughness multiplier" -ct "HW_shader_parameter" -dv 0.20000000298023224 -min 0.0099999997764825821 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "OcclusionTexture_Name" -ln "OcclusionTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OcclusionTexture_Type" -ln "OcclusionTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "OcclusionTexture" -ln "OcclusionTexture" -nn "Ambient Occlusion Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "OcclusionTextureR" -ln "OcclusionTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OcclusionTexture"; addAttr -is true -ci true -sn "OcclusionTextureG" -ln "OcclusionTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OcclusionTexture"; addAttr -is true -ci true -sn "OcclusionTextureB" -ln "OcclusionTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OcclusionTexture"; addAttr -is true -ci true -h true -sn "OcclusionAmount_Name" -ln "OcclusionAmount_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OcclusionAmount_Type" -ln "OcclusionAmount_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "OcclusionAmount" -ln "OcclusionAmount" -nn "Occlusion Amount" -ct "HW_shader_parameter" -dv 1 -min 0.0099999997764825821 -max 2 -smx 2 -at "float"; addAttr -is true -ci true -h true -sn "UseCavityTexture_Name" -ln "UseCavityTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseCavityTexture_Type" -ln "UseCavityTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseCavityTexture" -ln "UseCavityTexture" -nn "Use Cavity Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "CavityTexture_Name" -ln "CavityTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "CavityTexture_Type" -ln "CavityTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "CavityTexture" -ln "CavityTexture" -nn "Cavity Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "CavityTextureR" -ln "CavityTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "CavityTexture"; addAttr -is true -ci true -sn "CavityTextureG" -ln "CavityTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "CavityTexture"; addAttr -is true -ci true -sn "CavityTextureB" -ln "CavityTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "CavityTexture"; addAttr -is true -ci true -h true -sn "CavityAmount_Name" -ln "CavityAmount_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "CavityAmount_Type" -ln "CavityAmount_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "CavityAmount" -ln "CavityAmount" -nn "Cavity Amount" -ct "HW_shader_parameter" -dv 1 -min 0.0099999997764825821 -max 2 -smx 2 -at "float"; addAttr -is true -ci true -h true -sn "UseMicroCavityTexture_Name" -ln "UseMicroCavityTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseMicroCavityTexture_Type" -ln "UseMicroCavityTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseMicroCavityTexture" -ln "UseMicroCavityTexture" -nn "Use Micro Cavity Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "MicroCavityTexture_Name" -ln "MicroCavityTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MicroCavityTexture_Type" -ln "MicroCavityTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "MicroCavityTexture" -ln "MicroCavityTexture" -nn "Micro Cavity Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "MicroCavityTextureR" -ln "MicroCavityTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroCavityTexture"; addAttr -is true -ci true -sn "MicroCavityTextureG" -ln "MicroCavityTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroCavityTexture"; addAttr -is true -ci true -sn "MicroCavityTextureB" -ln "MicroCavityTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroCavityTexture"; addAttr -is true -ci true -h true -sn "MicroCavityAmount_Name" -ln "MicroCavityAmount_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MicroCavityAmount_Type" -ln "MicroCavityAmount_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "MicroCavityAmount" -ln "MicroCavityAmount" -nn "Micro Cavity Amount" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx 2 -at "float"; addAttr -is true -ci true -h true -sn "UseMicroNormalTexture_Name" -ln "UseMicroNormalTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseMicroNormalTexture_Type" -ln "UseMicroNormalTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseMicroNormalTexture" -ln "UseMicroNormalTexture" -nn "Use Micro Normal Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "MicroNormalTexture_Name" -ln "MicroNormalTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MicroNormalTexture_Type" -ln "MicroNormalTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "MicroNormalTexture" -ln "MicroNormalTexture" -nn "Micro Normal Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "MicroNormalTextureR" -ln "MicroNormalTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroNormalTexture"; addAttr -is true -ci true -sn "MicroNormalTextureG" -ln "MicroNormalTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroNormalTexture"; addAttr -is true -ci true -sn "MicroNormalTextureB" -ln "MicroNormalTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroNormalTexture"; addAttr -is true -ci true -h true -sn "MicroNormalHeight_Name" -ln "MicroNormalHeight_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MicroNormalHeight_Type" -ln "MicroNormalHeight_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "MicroNormalHeight" -ln "MicroNormalHeight" -nn "Micro Normal Height" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx 5 -at "float"; addAttr -is true -ci true -h true -sn "MicroScale_Name" -ln "MicroScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MicroScale_Type" -ln "MicroScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "MicroScale" -ln "MicroScale" -nn "Micro Scale" -ct "HW_shader_parameter" -dv 32 -min 16 -max 99999 -smx 256 -at "float"; addAttr -is true -ci true -h true -sn "UseBlendTexture_Name" -ln "UseBlendTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseBlendTexture_Type" -ln "UseBlendTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseBlendTexture" -ln "UseBlendTexture" -nn "Enable Wrinkle Mixing" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "OcclusionTexcoord_Name" -ln "OcclusionTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OcclusionTexcoord_Type" -ln "OcclusionTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "OcclusionTexcoord" -ln "OcclusionTexcoord" -nn "Ambient Occlusion Map UV" -ct "HW_shader_parameter" -dv 1 -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -ci true -sn "Position" -ln "Position" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "Position_Name" -ln "Position_Name" -ct "HW_shader_parameter" -dt "string" -p "Position"; addAttr -is true -ci true -h true -sn "Position_Source" -ln "Position_Source" -ct "HW_shader_parameter" -dt "string" -p "Position"; addAttr -is true -ci true -sn "Position_DefaultTexture" -ln "Position_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "Position"; addAttr -ci true -sn "TexCoord0" -ln "TexCoord0" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "TexCoord0_Name" -ln "TexCoord0_Name" -ct "HW_shader_parameter" -dt "string" -p "TexCoord0"; addAttr -is true -ci true -h true -sn "TexCoord0_Source" -ln "TexCoord0_Source" -ct "HW_shader_parameter" -dt "string" -p "TexCoord0"; addAttr -is true -ci true -sn "TexCoord0_DefaultTexture" -ln "TexCoord0_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "TexCoord0"; addAttr -ci true -sn "TexCoord1" -ln "TexCoord1" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "TexCoord1_Name" -ln "TexCoord1_Name" -ct "HW_shader_parameter" -dt "string" -p "TexCoord1"; addAttr -is true -ci true -h true -sn "TexCoord1_Source" -ln "TexCoord1_Source" -ct "HW_shader_parameter" -dt "string" -p "TexCoord1"; addAttr -is true -ci true -sn "TexCoord1_DefaultTexture" -ln "TexCoord1_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "TexCoord1"; addAttr -ci true -sn "TexCoord2" -ln "TexCoord2" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "TexCoord2_Name" -ln "TexCoord2_Name" -ct "HW_shader_parameter" -dt "string" -p "TexCoord2"; addAttr -is true -ci true -h true -sn "TexCoord2_Source" -ln "TexCoord2_Source" -ct "HW_shader_parameter" -dt "string" -p "TexCoord2"; addAttr -is true -ci true -sn "TexCoord2_DefaultTexture" -ln "TexCoord2_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "TexCoord2"; addAttr -ci true -sn "Normal" -ln "Normal" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "Normal_Name" -ln "Normal_Name" -ct "HW_shader_parameter" -dt "string" -p "Normal"; addAttr -is true -ci true -h true -sn "Normal_Source" -ln "Normal_Source" -ct "HW_shader_parameter" -dt "string" -p "Normal"; addAttr -is true -ci true -sn "Normal_DefaultTexture" -ln "Normal_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "Normal"; addAttr -ci true -sn "Binormal0" -ln "Binormal0" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "Binormal0_Name" -ln "Binormal0_Name" -ct "HW_shader_parameter" -dt "string" -p "Binormal0"; addAttr -is true -ci true -h true -sn "Binormal0_Source" -ln "Binormal0_Source" -ct "HW_shader_parameter" -dt "string" -p "Binormal0"; addAttr -is true -ci true -sn "Binormal0_DefaultTexture" -ln "Binormal0_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "Binormal0"; addAttr -ci true -sn "Tangent0" -ln "Tangent0" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "Tangent0_Name" -ln "Tangent0_Name" -ct "HW_shader_parameter" -dt "string" -p "Tangent0"; addAttr -is true -ci true -h true -sn "Tangent0_Source" -ln "Tangent0_Source" -ct "HW_shader_parameter" -dt "string" -p "Tangent0"; addAttr -is true -ci true -sn "Tangent0_DefaultTexture" -ln "Tangent0_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "Tangent0"; setAttr ".vpar" -type "stringArray" 7 "Position" "TexCoord0" "TexCoord1" "TexCoord2" "Normal" "Binormal0" "Tangent0" ; setAttr ".upar" -type "stringArray" 124 "SuperFilterTaps" "shadowMapTexelSize" "IsSwatchRender" "screenSize" "MayaFullScreenGamma" "light0Enable" "light0Type" "light0Pos" "light0Color" "light0Intensity" "light0Dir" "light0ConeAngle" "light0FallOff" "light0AttenScale" "light0ShadowOn" "light1Enable" "light1Type" "light1Pos" "light1Color" "light1Intensity" "light1Dir" "light1ConeAngle" "light1FallOff" "light1AttenScale" "light1ShadowOn" "light2Enable" "light2Type" "light2Pos" "light2Color" "light2Intensity" "light2Dir" "light2ConeAngle" "light2FallOff" "light2AttenScale" "light2ShadowOn" "LinearSpaceLighting" "UseShadows" "shadowMultiplier" "shadowDepthBias" "flipBackfaceNormals" "SkyRotation" "UseDiffuseIBLMap" "DiffuseIBLIntensity" "DiffuseCubeIBL" "UseSpecCubeIBL" "SpecularIBLIntensity" "SpecularCubeIBL" "transpDepthTexture" "opaqueDepthTexture" "UseDiffuseTexture" "UseDiffuseTextureAlpha" "DiffuseTexture" "DiffuseColor" "LutTexture" "DitherTexture" "skinCoeffX" "skinCoeffY" "skinCoeffZ" "NormalBlurring" "UseScatteringRadiusTexture" "ScatteringRadiusTexture" "skinScattering" "shadowBlur" "shadowDither" "shadowScattering" "shadowSaturation" "UseTranslucency" "BackScatteringThicknessTexture" "UseThicknessTexture" "skinScatteringRoughness" "skinScatteringOuterColor" "skinScatteringAmount" "skinAmbientScatteringAmount" "UseSpecularTextureAlpha" "UseSpecularTexture" "SpecularTexture" "SpecularColor" "LobeMix" "Roughness" "UseAmbientOcclusionTexture" "OcclusionTexture" "OcclusionAmount" "UseCavityTexture" "CavityTexture" "CavityAmount" "UseNormalTexture" "NormalTexture" "NormalHeight" "SupportNonUniformScale" "NormalCoordsysX" "NormalCoordsysY" "UseMicroCavityTexture" "MicroCavityTexture" "MicroCavityAmount" "UseMicroNormalTexture" "MicroNormalTexture" "MicroNormalHeight" "MicroScale" "OpacityMaskTexture" "Opacity" "UseOpacityMaskTexture" "OpacityMaskBias" "DisplacementModel" "UseDisplacementMap" "DisplacementTexture" "VectorDisplacementCoordSys" "DisplacementHeight" "DisplacementOffset" "DisplacementClippingBias" "BBoxExtraScale" "TessellationRange" "TessellationMin" "FlatTessellation" "UseBlendTexture" "DiffuseTexcoord" "OcclusionTexcoord" "OpacityMaskTexcoord" "SpecularTexcoord" "NormalTexcoord" "DisplacementTexcoord" "ThicknessTexcoord" "light0ShadowMap" "light1ShadowMap" "light2ShadowMap" ; setAttr ".s" -type "string" "$PROJECT_ROOT/Common/SourceAssets/shaders/dx11_shd_eyeLeft.fx"; setAttr ".t" -type "string" "TessellationOFF"; setAttr ".SuperFilterTaps_Name" -type "string" "SuperFilterTaps"; setAttr ".SuperFilterTaps_Type" -type "string" "float1x2"; setAttr ".SuperFilterTaps" -type "float2" -0.84052002 -0.073954001 ; setAttr ".shadowMapTexelSize_Name" -type "string" "shadowMapTexelSize"; setAttr ".shadowMapTexelSize_Type" -type "string" "float"; setAttr ".shadowMapTexelSize" 0.0019531298894435167; setAttr ".LinearSpaceLighting_Name" -type "string" "LinearSpaceLighting"; setAttr ".LinearSpaceLighting_Type" -type "string" "bool"; setAttr -k on ".LinearSpaceLighting" yes; setAttr ".UseShadows_Name" -type "string" "UseShadows"; setAttr ".UseShadows_Type" -type "string" "bool"; setAttr -k on ".UseShadows" yes; setAttr ".shadowMultiplier_Name" -type "string" "shadowMultiplier"; setAttr ".shadowMultiplier_Type" -type "string" "float"; setAttr -k on ".shadowMultiplier" 1; setAttr ".IsSwatchRender_Name" -type "string" "IsSwatchRender"; setAttr ".IsSwatchRender_Type" -type "string" "bool"; setAttr ".IsSwatchRender" no; setAttr ".shadowDepthBias_Name" -type "string" "shadowDepthBias"; setAttr ".shadowDepthBias_Type" -type "string" "float"; setAttr -k on ".shadowDepthBias" 0.0099999997764825821; setAttr ".MayaFullScreenGamma_Name" -type "string" "MayaFullScreenGamma"; setAttr ".MayaFullScreenGamma_Type" -type "string" "bool"; setAttr ".MayaFullScreenGamma" no; setAttr ".flipBackfaceNormals_Name" -type "string" "flipBackfaceNormals"; setAttr ".flipBackfaceNormals_Type" -type "string" "bool"; setAttr -k on ".flipBackfaceNormals" yes; setAttr ".light0Enable_Name" -type "string" "light0Enable"; setAttr ".light0Enable_Type" -type "string" "bool"; setAttr -l on -k on ".light0Enable" no; setAttr ".light0Type_Name" -type "string" "light0Type"; setAttr ".light0Type_Type" -type "string" "enum"; setAttr -l on -k on ".light0Type" 2; setAttr ".light0Pos_Name" -type "string" "light0Pos"; setAttr ".light0Pos_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light0Pos" -type "matrix" 1 0 0 0 0 1 0 0 0 0 1 0 100 100 100 1; setAttr ".light0Color_Name" -type "string" "light0Color"; setAttr ".light0Color_Type" -type "string" "color1x3"; setAttr -l on -k on ".light0Color" -type "float3" 1 1 1 ; setAttr -l on -k on ".light0Color"; setAttr ".light0Intensity_Name" -type "string" "light0Intensity"; setAttr ".light0Intensity_Type" -type "string" "float"; setAttr -l on -k on ".light0Intensity" 1; setAttr ".light0Dir_Name" -type "string" "light0Dir"; setAttr ".light0Dir_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light0Dir" -type "matrix" 1 0 0 0 0 1 0 0 -100 -100 -100 0 0 0 0 1; setAttr ".light0ConeAngle_Name" -type "string" "light0ConeAngle"; setAttr ".light0ConeAngle_Type" -type "string" "float"; setAttr -l on -k on ".light0ConeAngle" 0.46000000834465027; setAttr ".light0FallOff_Name" -type "string" "light0FallOff"; setAttr ".light0FallOff_Type" -type "string" "float"; setAttr -l on -k on ".light0FallOff" 0.69999998807907104; setAttr ".light0AttenScale_Name" -type "string" "light0AttenScale"; setAttr ".light0AttenScale_Type" -type "string" "float"; setAttr -l on -k on ".light0AttenScale" 0; setAttr ".light0ShadowOn_Name" -type "string" "light0ShadowOn"; setAttr ".light0ShadowOn_Type" -type "string" "bool"; setAttr ".light0ShadowOn" yes; setAttr ".light1Enable_Name" -type "string" "light1Enable"; setAttr ".light1Enable_Type" -type "string" "bool"; setAttr -l on -k on ".light1Enable" no; setAttr ".light1Type_Name" -type "string" "light1Type"; setAttr ".light1Type_Type" -type "string" "enum"; setAttr -l on -k on ".light1Type" 2; setAttr ".light1Pos_Name" -type "string" "light1Pos"; setAttr ".light1Pos_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light1Pos" -type "matrix" 1 0 0 0 0 1 0 0 0 0 1 0 -100 100 100 1; setAttr ".light1Color_Name" -type "string" "light1Color"; setAttr ".light1Color_Type" -type "string" "color1x3"; setAttr -l on -k on ".light1Color" -type "float3" 1 1 1 ; setAttr -l on -k on ".light1Color"; setAttr ".light1Intensity_Name" -type "string" "light1Intensity"; setAttr ".light1Intensity_Type" -type "string" "float"; setAttr -l on -k on ".light1Intensity" 1; setAttr ".light1Dir_Name" -type "string" "light1Dir"; setAttr ".light1Dir_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light1Dir" -type "matrix" 1 0 0 0 0 1 0 0 -100 -100 -100 0 0 0 0 1; setAttr ".light1ConeAngle_Name" -type "string" "light1ConeAngle"; setAttr ".light1ConeAngle_Type" -type "string" "float"; setAttr -l on -k on ".light1ConeAngle" 45; setAttr ".light1FallOff_Name" -type "string" "light1FallOff"; setAttr ".light1FallOff_Type" -type "string" "float"; setAttr -l on -k on ".light1FallOff" 0; setAttr ".light1AttenScale_Name" -type "string" "light1AttenScale"; setAttr ".light1AttenScale_Type" -type "string" "float"; setAttr -l on -k on ".light1AttenScale" 0; setAttr ".light1ShadowOn_Name" -type "string" "light1ShadowOn"; setAttr ".light1ShadowOn_Type" -type "string" "bool"; setAttr ".light1ShadowOn" yes; setAttr ".light2Enable_Name" -type "string" "light2Enable"; setAttr ".light2Enable_Type" -type "string" "bool"; setAttr -l on -k on ".light2Enable" no; setAttr ".light2Type_Name" -type "string" "light2Type"; setAttr ".light2Type_Type" -type "string" "enum"; setAttr -l on -k on ".light2Type" 2; setAttr ".light2Pos_Name" -type "string" "light2Pos"; setAttr ".light2Pos_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light2Pos" -type "matrix" 1 0 0 0 0 1 0 0 0 0 1 0 100 100 -100 1; setAttr ".light2Color_Name" -type "string" "light2Color"; setAttr ".light2Color_Type" -type "string" "color1x3"; setAttr -l on -k on ".light2Color" -type "float3" 1 1 1 ; setAttr -l on -k on ".light2Color"; setAttr ".light2Intensity_Name" -type "string" "light2Intensity"; setAttr ".light2Intensity_Type" -type "string" "float"; setAttr -l on -k on ".light2Intensity" 1; setAttr ".light2Dir_Name" -type "string" "light2Dir"; setAttr ".light2Dir_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light2Dir" -type "matrix" 1 0 0 0 0 1 0 0 -100 -100 -100 0 0 0 0 1; setAttr ".light2ConeAngle_Name" -type "string" "light2ConeAngle"; setAttr ".light2ConeAngle_Type" -type "string" "float"; setAttr -l on -k on ".light2ConeAngle" 45; setAttr ".light2FallOff_Name" -type "string" "light2FallOff"; setAttr ".light2FallOff_Type" -type "string" "float"; setAttr -l on -k on ".light2FallOff" 0; setAttr ".light2AttenScale_Name" -type "string" "light2AttenScale"; setAttr ".light2AttenScale_Type" -type "string" "float"; setAttr -l on -k on ".light2AttenScale" 0; setAttr ".light2ShadowOn_Name" -type "string" "light2ShadowOn"; setAttr ".light2ShadowOn_Type" -type "string" "bool"; setAttr ".light2ShadowOn" yes; setAttr ".UseAmbientOcclusionTexture_Name" -type "string" "UseAmbientOcclusionTexture"; setAttr ".UseAmbientOcclusionTexture_Type" -type "string" "bool"; setAttr -k on ".UseAmbientOcclusionTexture" no; setAttr ".transpDepthTexture_Name" -type "string" "transpDepthTexture"; setAttr ".transpDepthTexture_Type" -type "string" "texture"; setAttr ".transpDepthTexture" -type "float3" 0 0 0 ; setAttr ".opaqueDepthTexture_Name" -type "string" "opaqueDepthTexture"; setAttr ".opaqueDepthTexture_Type" -type "string" "texture"; setAttr ".opaqueDepthTexture" -type "float3" 0 0 0 ; setAttr ".UseDiffuseTexture_Name" -type "string" "UseDiffuseTexture"; setAttr ".UseDiffuseTexture_Type" -type "string" "bool"; setAttr -k on ".UseDiffuseTexture" yes; setAttr ".UseDiffuseTextureAlpha_Name" -type "string" "UseDiffuseTextureAlpha"; setAttr ".UseDiffuseTextureAlpha_Type" -type "string" "bool"; setAttr -k on ".UseDiffuseTextureAlpha" no; setAttr ".DiffuseTexture_Name" -type "string" "DiffuseTexture"; setAttr ".DiffuseTexture_Type" -type "string" "texture"; setAttr ".DiffuseTexture" -type "float3" 0 0 0 ; setAttr ".DiffuseColor_Name" -type "string" "DiffuseColor"; setAttr ".DiffuseColor_Type" -type "string" "color1x3"; setAttr -k on ".DiffuseColor" -type "float3" 1 1 1 ; setAttr ".Opacity_Name" -type "string" "Opacity"; setAttr ".Opacity_Type" -type "string" "float"; setAttr -k on ".Opacity" 1; setAttr ".UseOpacityMaskTexture_Name" -type "string" "UseOpacityMaskTexture"; setAttr ".UseOpacityMaskTexture_Type" -type "string" "bool"; setAttr -k on ".UseOpacityMaskTexture" no; setAttr ".OpacityMaskTexture_Name" -type "string" "OpacityMaskTexture"; setAttr ".OpacityMaskTexture_Type" -type "string" "texture"; setAttr ".OpacityMaskTexture" -type "float3" 0 0 0 ; setAttr ".OpacityMaskBias_Name" -type "string" "OpacityMaskBias"; setAttr ".OpacityMaskBias_Type" -type "string" "float"; setAttr -k on ".OpacityMaskBias" 0.10000000149011612; setAttr ".UseSpecularTexture_Name" -type "string" "UseSpecularTexture"; setAttr ".UseSpecularTexture_Type" -type "string" "bool"; setAttr -k on ".UseSpecularTexture" no; setAttr ".SpecularTexture_Name" -type "string" "SpecularTexture"; setAttr ".SpecularTexture_Type" -type "string" "texture"; setAttr ".SpecularTexture" -type "float3" 0 0 0 ; setAttr ".SpecularColor_Name" -type "string" "SpecularColor"; setAttr ".SpecularColor_Type" -type "string" "color1x3"; setAttr -k on ".SpecularColor" -type "float3" 1 1 1 ; setAttr ".UseNormalTexture_Name" -type "string" "UseNormalTexture"; setAttr ".UseNormalTexture_Type" -type "string" "bool"; setAttr -k on ".UseNormalTexture" yes; setAttr ".NormalTexture_Name" -type "string" "NormalTexture"; setAttr ".NormalTexture_Type" -type "string" "texture"; setAttr ".NormalTexture" -type "float3" 0 0 0 ; setAttr ".NormalHeight_Name" -type "string" "NormalHeight"; setAttr ".NormalHeight_Type" -type "string" "float"; setAttr -k on ".NormalHeight" 0.5; setAttr ".SupportNonUniformScale_Name" -type "string" "SupportNonUniformScale"; setAttr ".SupportNonUniformScale_Type" -type "string" "bool"; setAttr -k on ".SupportNonUniformScale" yes; setAttr ".NormalCoordsysX_Name" -type "string" "NormalCoordsysX"; setAttr ".NormalCoordsysX_Type" -type "string" "enum"; setAttr -k on ".NormalCoordsysX" 0; setAttr ".NormalCoordsysY_Name" -type "string" "NormalCoordsysY"; setAttr ".NormalCoordsysY_Type" -type "string" "enum"; setAttr -k on ".NormalCoordsysY" 0; setAttr ".DisplacementModel_Name" -type "string" "DisplacementModel"; setAttr ".DisplacementModel_Type" -type "string" "enum"; setAttr -k on ".DisplacementModel" 0; setAttr ".UseDisplacementMap_Name" -type "string" "UseDisplacementMap"; setAttr ".UseDisplacementMap_Type" -type "string" "bool"; setAttr -k on ".UseDisplacementMap" no; setAttr ".DisplacementTexture_Name" -type "string" "DisplacementTexture"; setAttr ".DisplacementTexture_Type" -type "string" "texture"; setAttr ".DisplacementTexture" -type "float3" 0 0 0 ; setAttr ".VectorDisplacementCoordSys_Name" -type "string" "VectorDisplacementCoordSys"; setAttr ".VectorDisplacementCoordSys_Type" -type "string" "enum"; setAttr -k on ".VectorDisplacementCoordSys" 0; setAttr ".DisplacementHeight_Name" -type "string" "DisplacementHeight"; setAttr ".DisplacementHeight_Type" -type "string" "float"; setAttr -k on 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setAttr -k on ".FlatTessellation" 0; setAttr ".UseTranslucency_Name" -type "string" "UseTranslucency"; setAttr ".UseTranslucency_Type" -type "string" "bool"; setAttr -k on ".UseTranslucency" no; setAttr ".UseThicknessTexture_Name" -type "string" "UseThicknessTexture"; setAttr ".UseThicknessTexture_Type" -type "string" "bool"; setAttr -k on ".UseThicknessTexture" no; setAttr ".UseDiffuseIBLMap_Name" -type "string" "UseDiffuseIBLMap"; setAttr ".UseDiffuseIBLMap_Type" -type "string" "bool"; setAttr -k on ".UseDiffuseIBLMap" yes; setAttr ".DiffuseIBLIntensity_Name" -type "string" "DiffuseIBLIntensity"; setAttr ".DiffuseIBLIntensity_Type" -type "string" "float"; setAttr -k on ".DiffuseIBLIntensity" 0.65499997138977051; setAttr ".DiffuseTexcoord_Name" -type "string" "DiffuseTexcoord"; setAttr ".DiffuseTexcoord_Type" -type "string" "enum"; setAttr -k on ".DiffuseTexcoord" 0; setAttr ".OpacityMaskTexcoord_Name" -type "string" "OpacityMaskTexcoord"; setAttr ".OpacityMaskTexcoord_Type" -type 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setAttr -k on ".SpecularIBLIntensity" 0.020999999716877937; setAttr ".SpecularCubeIBL_Name" -type "string" "SpecularCubeIBL"; setAttr ".SpecularCubeIBL_Type" -type "string" "texture"; setAttr ".SpecularCubeIBL" -type "float3" 0 0 0 ; setAttr ".LutTexture_Name" -type "string" "LutTexture"; setAttr ".LutTexture_Type" -type "string" "texture"; setAttr ".LutTexture" -type "float3" 0 0 0 ; setAttr ".DitherTexture_Name" -type "string" "DitherTexture"; setAttr ".DitherTexture_Type" -type "string" "texture"; setAttr ".DitherTexture" -type "float3" 0 0 0 ; setAttr ".skinCoeffX_Name" -type "string" "skinCoeffX"; setAttr ".skinCoeffX_Type" -type "string" "float"; setAttr -k on ".skinCoeffX" 0.79500001668930054; setAttr ".skinCoeffY_Name" -type "string" "skinCoeffY"; setAttr ".skinCoeffY_Type" -type "string" "float"; setAttr -k on ".skinCoeffY" 0.28799998760223389; setAttr ".skinCoeffZ_Name" -type "string" "skinCoeffZ"; setAttr ".skinCoeffZ_Type" -type "string" "float"; setAttr -k on ".skinCoeffZ" 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"LinearSpaceLighting_Type" -ln "LinearSpaceLighting_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "LinearSpaceLighting" -ln "LinearSpaceLighting" -nn "Linear Space Lighting" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "UseShadows_Name" -ln "UseShadows_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseShadows_Type" -ln "UseShadows_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseShadows" -ln "UseShadows" -nn "Shadows" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "shadowMultiplier_Name" -ln "shadowMultiplier_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowMultiplier_Type" -ln "shadowMultiplier_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "shadowMultiplier" -ln "shadowMultiplier" -nn "Shadow Strength" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "float"; addAttr -is true -ci true -h true -sn "IsSwatchRender_Name" -ln "IsSwatchRender_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "IsSwatchRender_Type" -ln "IsSwatchRender_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "IsSwatchRender" -ln "IsSwatchRender" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "shadowDepthBias_Name" -ln "shadowDepthBias_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowDepthBias_Type" -ln "shadowDepthBias_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "shadowDepthBias" -ln "shadowDepthBias" -nn "Shadow Bias" -ct "HW_shader_parameter" -dv 0.0099999997764825821 -min 0 -smx 10 -at "float"; addAttr -is true -ci true -h true -sn "MayaFullScreenGamma_Name" -ln "MayaFullScreenGamma_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MayaFullScreenGamma_Type" -ln "MayaFullScreenGamma_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MayaFullScreenGamma" -ln "MayaFullScreenGamma" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "flipBackfaceNormals_Name" -ln "flipBackfaceNormals_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "flipBackfaceNormals_Type" -ln "flipBackfaceNormals_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "flipBackfaceNormals" -ln "flipBackfaceNormals" -nn "Double Sided Lighting" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "light0Enable_Name" -ln "light0Enable_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0Enable_Type" -ln "light0Enable_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0Enable" -ln "light0Enable" -nn "Enable Light 0" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "light0Type_Name" -ln "light0Type_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0Type_Type" -ln "light0Type_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0Type" -ln "light0Type" -nn "Light 0 Type" -ct "HW_shader_parameter" -dv 2 -min 0 -max 5 -smn 0 -smx 1 -en "None:Default:Spot:Point:Directional:Ambient" -at "enum"; addAttr -is true -ci true -h true -sn "light0Pos_Name" -ln "light0Pos_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0Pos_Type" -ln "light0Pos_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0Pos" -ln "light0Pos" -nn "Light 0 Position" -ct "HW_shader_parameter" -at "matrix"; addAttr -is true -ci true -h true -sn "light0Color_Name" -ln "light0Color_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0Color_Type" -ln "light0Color_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "light0Color" -ln "light0Color" -nn "Light 0 Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light0ColorR" -ln "light0ColorR" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light0Color"; addAttr -is true -ci true -sn "light0ColorG" -ln "light0ColorG" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light0Color"; addAttr -is true -ci true -sn "light0ColorB" -ln "light0ColorB" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light0Color"; addAttr -is true -ci true -h true -sn "light0Intensity_Name" -ln "light0Intensity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0Intensity_Type" -ln "light0Intensity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0Intensity" -ln "light0Intensity" -nn "Light 0 Intensity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light0Dir_Name" -ln "light0Dir_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0Dir_Type" -ln "light0Dir_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0Dir" -ln "light0Dir" -nn "Light 0 Direction" -ct "HW_shader_parameter" -at "matrix"; addAttr -is true -ci true -h true -sn "light0ConeAngle_Name" -ln "light0ConeAngle_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0ConeAngle_Type" -ln "light0ConeAngle_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0ConeAngle" -ln "light0ConeAngle" -nn "Light 0 Cone Angle" -ct "HW_shader_parameter" -dv 0.46000000834465027 -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light0FallOff_Name" -ln "light0FallOff_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0FallOff_Type" -ln "light0FallOff_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0FallOff" -ln "light0FallOff" -nn "Light 0 Penumbra Angle" -ct "HW_shader_parameter" -dv 0.69999998807907104 -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light0AttenScale_Name" -ln "light0AttenScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0AttenScale_Type" -ln "light0AttenScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light0AttenScale" -ln "light0AttenScale" -nn "Light 0 Decay" -ct "HW_shader_parameter" -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light0ShadowOn_Name" -ln "light0ShadowOn_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0ShadowOn_Type" -ln "light0ShadowOn_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0ShadowOn" -ln "light0ShadowOn" -nn "Light 0 Casts Shadow" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "light1Enable_Name" -ln "light1Enable_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Enable_Type" -ln "light1Enable_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1Enable" -ln "light1Enable" -nn "Enable Light 1" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "light1Type_Name" -ln "light1Type_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Type_Type" -ln "light1Type_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1Type" -ln "light1Type" -nn "Light 1 Type" -ct "HW_shader_parameter" -dv 2 -min 0 -max 5 -smn 0 -smx 1 -en "None:Default:Spot:Point:Directional:Ambient" -at "enum"; addAttr -is true -ci true -h true -sn "light1Pos_Name" -ln "light1Pos_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Pos_Type" -ln "light1Pos_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1Pos" -ln "light1Pos" -nn "Light 1 Position" -ct "HW_shader_parameter" -at "matrix"; addAttr -is true -ci true -h true -sn "light1Color_Name" -ln "light1Color_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Color_Type" -ln "light1Color_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "light1Color" -ln "light1Color" -nn "Light 1 Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light1ColorR" -ln "light1ColorR" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light1Color"; addAttr -is true -ci true -sn "light1ColorG" -ln "light1ColorG" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light1Color"; addAttr -is true -ci true -sn "light1ColorB" -ln "light1ColorB" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light1Color"; addAttr -is true -ci true -h true -sn "light1Intensity_Name" -ln "light1Intensity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Intensity_Type" -ln "light1Intensity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1Intensity" -ln "light1Intensity" -nn "Light 1 Intensity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light1Dir_Name" -ln "light1Dir_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1Dir_Type" -ln "light1Dir_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1Dir" -ln "light1Dir" -nn "Light 1 Direction" -ct "HW_shader_parameter" -at "matrix"; addAttr -is true -ci true -h true -sn "light1ConeAngle_Name" -ln "light1ConeAngle_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1ConeAngle_Type" -ln "light1ConeAngle_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1ConeAngle" -ln "light1ConeAngle" -nn "Light 1 Cone Angle" -ct "HW_shader_parameter" -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light1FallOff_Name" -ln "light1FallOff_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1FallOff_Type" -ln "light1FallOff_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1FallOff" -ln "light1FallOff" -nn "Light 1 Penumbra Angle" -ct "HW_shader_parameter" -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light1AttenScale_Name" -ln "light1AttenScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1AttenScale_Type" -ln "light1AttenScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light1AttenScale" -ln "light1AttenScale" -nn "Light 1 Decay" -ct "HW_shader_parameter" -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light1ShadowOn_Name" -ln "light1ShadowOn_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1ShadowOn_Type" -ln "light1ShadowOn_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1ShadowOn" -ln "light1ShadowOn" -nn "Light 1 Casts Shadow" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "light2Enable_Name" -ln "light2Enable_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Enable_Type" -ln "light2Enable_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2Enable" -ln "light2Enable" -nn "Enable Light 2" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "light2Type_Name" -ln "light2Type_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Type_Type" -ln "light2Type_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2Type" -ln "light2Type" -nn "Light 2 Type" -ct "HW_shader_parameter" -dv 2 -min 0 -max 5 -smn 0 -smx 1 -en "None:Default:Spot:Point:Directional:Ambient" -at "enum"; addAttr -is true -ci true -h true -sn "light2Pos_Name" -ln "light2Pos_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Pos_Type" -ln "light2Pos_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2Pos" -ln "light2Pos" -nn "Light 2 Position" -ct "HW_shader_parameter" -at "matrix"; addAttr -is true -ci true -h true -sn "light2Color_Name" -ln "light2Color_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Color_Type" -ln "light2Color_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "light2Color" -ln "light2Color" -nn "Light 2 Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light2ColorR" -ln "light2ColorR" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light2Color"; addAttr -is true -ci true -sn "light2ColorG" -ln "light2ColorG" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light2Color"; addAttr -is true -ci true -sn "light2ColorB" -ln "light2ColorB" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "light2Color"; addAttr -is true -ci true -h true -sn "light2Intensity_Name" -ln "light2Intensity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Intensity_Type" -ln "light2Intensity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2Intensity" -ln "light2Intensity" -nn "Light 2 Intensity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light2Dir_Name" -ln "light2Dir_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2Dir_Type" -ln "light2Dir_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2Dir" -ln "light2Dir" -nn "Light 2 Direction" -ct "HW_shader_parameter" -at "matrix"; addAttr -is true -ci true -h true -sn "light2ConeAngle_Name" -ln "light2ConeAngle_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2ConeAngle_Type" -ln "light2ConeAngle_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2ConeAngle" -ln "light2ConeAngle" -nn "Light 2 Cone Angle" -ct "HW_shader_parameter" -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light2FallOff_Name" -ln "light2FallOff_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2FallOff_Type" -ln "light2FallOff_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2FallOff" -ln "light2FallOff" -nn "Light 2 Penumbra Angle" -ct "HW_shader_parameter" -min 0 -max 1.5707962512969971 -at "float"; addAttr -is true -ci true -h true -sn "light2AttenScale_Name" -ln "light2AttenScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2AttenScale_Type" -ln "light2AttenScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "light2AttenScale" -ln "light2AttenScale" -nn "Light 2 Decay" -ct "HW_shader_parameter" -min 0 -max 99999 -at "float"; addAttr -is true -ci true -h true -sn "light2ShadowOn_Name" -ln "light2ShadowOn_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2ShadowOn_Type" -ln "light2ShadowOn_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2ShadowOn" -ln "light2ShadowOn" -nn "Light 2 Casts Shadow" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "UseAmbientOcclusionTexture_Name" -ln "UseAmbientOcclusionTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseAmbientOcclusionTexture_Type" -ln "UseAmbientOcclusionTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseAmbientOcclusionTexture" -ln "UseAmbientOcclusionTexture" -nn "Use Occlusion Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "transpDepthTexture_Name" -ln "transpDepthTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "transpDepthTexture_Type" -ln "transpDepthTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -h true -sn "transpDepthTexture" -ln "transpDepthTexture" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "transpDepthTextureR" -ln "transpDepthTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "transpDepthTexture"; addAttr -is true -ci true -sn "transpDepthTextureG" -ln "transpDepthTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "transpDepthTexture"; addAttr -is true -ci true -sn "transpDepthTextureB" -ln "transpDepthTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "transpDepthTexture"; addAttr -is true -ci true -h true -sn "opaqueDepthTexture_Name" -ln "opaqueDepthTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "opaqueDepthTexture_Type" -ln "opaqueDepthTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -h true -sn "opaqueDepthTexture" -ln "opaqueDepthTexture" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "opaqueDepthTextureR" -ln "opaqueDepthTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "opaqueDepthTexture"; addAttr -is true -ci true -sn "opaqueDepthTextureG" -ln "opaqueDepthTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "opaqueDepthTexture"; addAttr -is true -ci true -sn "opaqueDepthTextureB" -ln "opaqueDepthTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "opaqueDepthTexture"; addAttr -is true -ci true -h true -sn "UseDiffuseTexture_Name" -ln "UseDiffuseTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseDiffuseTexture_Type" -ln "UseDiffuseTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseDiffuseTexture" -ln "UseDiffuseTexture" -nn "Use Diffuse Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "UseDiffuseTextureAlpha_Name" -ln "UseDiffuseTextureAlpha_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseDiffuseTextureAlpha_Type" -ln "UseDiffuseTextureAlpha_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseDiffuseTextureAlpha" -ln "UseDiffuseTextureAlpha" -nn "Use Diffuse Map Alpha" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "DiffuseTexture_Name" -ln "DiffuseTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DiffuseTexture_Type" -ln "DiffuseTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "DiffuseTexture" -ln "DiffuseTexture" -nn "Diffuse Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "DiffuseTextureR" -ln "DiffuseTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseTexture"; addAttr -is true -ci true -sn "DiffuseTextureG" -ln "DiffuseTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseTexture"; addAttr -is true -ci true -sn "DiffuseTextureB" -ln "DiffuseTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseTexture"; addAttr -is true -ci true -h true -sn "DiffuseColor_Name" -ln "DiffuseColor_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DiffuseColor_Type" -ln "DiffuseColor_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "DiffuseColor" -ln "DiffuseColor" -nn "Diffuse Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "DiffuseColorR" -ln "DiffuseColorR" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "DiffuseColor"; addAttr -is true -ci true -sn "DiffuseColorG" -ln "DiffuseColorG" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "DiffuseColor"; addAttr -is true -ci true -sn "DiffuseColorB" -ln "DiffuseColorB" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "DiffuseColor"; addAttr -is true -ci true -h true -sn "Opacity_Name" -ln "Opacity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "Opacity_Type" -ln "Opacity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "Opacity" -ln "Opacity" -nn "Opacity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "float"; addAttr -is true -ci true -h true -sn "UseOpacityMaskTexture_Name" -ln "UseOpacityMaskTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseOpacityMaskTexture_Type" -ln "UseOpacityMaskTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseOpacityMaskTexture" -ln "UseOpacityMaskTexture" -nn "Opacity Mask" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "OpacityMaskTexture_Name" -ln "OpacityMaskTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OpacityMaskTexture_Type" -ln "OpacityMaskTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "OpacityMaskTexture" -ln "OpacityMaskTexture" -nn "Opacity Mask" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "OpacityMaskTextureR" -ln "OpacityMaskTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OpacityMaskTexture"; addAttr -is true -ci true -sn "OpacityMaskTextureG" -ln "OpacityMaskTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OpacityMaskTexture"; addAttr -is true -ci true -sn "OpacityMaskTextureB" -ln "OpacityMaskTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OpacityMaskTexture"; addAttr -is true -ci true -h true -sn "OpacityMaskBias_Name" -ln "OpacityMaskBias_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OpacityMaskBias_Type" -ln "OpacityMaskBias_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "OpacityMaskBias" -ln "OpacityMaskBias" -nn "Opacity Mask Bias" -ct "HW_shader_parameter" -dv 0.10000000149011612 -min 0 -max 1 -at "float"; addAttr -is true -ci true -h true -sn "UseSpecularTexture_Name" -ln "UseSpecularTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseSpecularTexture_Type" -ln "UseSpecularTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseSpecularTexture" -ln "UseSpecularTexture" -nn "Use Specular Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "SpecularTexture_Name" -ln "SpecularTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SpecularTexture_Type" -ln "SpecularTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "SpecularTexture" -ln "SpecularTexture" -nn "Specular Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "SpecularTextureR" -ln "SpecularTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularTexture"; addAttr -is true -ci true -sn "SpecularTextureG" -ln "SpecularTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularTexture"; addAttr -is true -ci true -sn "SpecularTextureB" -ln "SpecularTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularTexture"; addAttr -is true -ci true -h true -sn "SpecularColor_Name" -ln "SpecularColor_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SpecularColor_Type" -ln "SpecularColor_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "SpecularColor" -ln "SpecularColor" -nn "Specular Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "SpecularColorR" -ln "SpecularColorR" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "SpecularColor"; addAttr -is true -ci true -sn "SpecularColorG" -ln "SpecularColorG" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "SpecularColor"; addAttr -is true -ci true -sn "SpecularColorB" -ln "SpecularColorB" -ct "HW_shader_parameter" -dv 1 -smn 0 -smx 1 -at "float" -p "SpecularColor"; addAttr -is true -ci true -h true -sn "UseNormalTexture_Name" -ln "UseNormalTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseNormalTexture_Type" -ln "UseNormalTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseNormalTexture" -ln "UseNormalTexture" -nn "Use Normal Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "NormalTexture_Name" -ln "NormalTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalTexture_Type" -ln "NormalTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "NormalTexture" -ln "NormalTexture" -nn "Normal Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "NormalTextureR" -ln "NormalTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "NormalTexture"; addAttr -is true -ci true -sn "NormalTextureG" -ln "NormalTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "NormalTexture"; addAttr -is true -ci true -sn "NormalTextureB" -ln "NormalTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "NormalTexture"; addAttr -is true -ci true -h true -sn "NormalHeight_Name" -ln "NormalHeight_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalHeight_Type" -ln "NormalHeight_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "NormalHeight" -ln "NormalHeight" -nn "Normal Height" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx 5 -at "float"; addAttr -is true -ci true -h true -sn "SupportNonUniformScale_Name" -ln "SupportNonUniformScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SupportNonUniformScale_Type" -ln "SupportNonUniformScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "SupportNonUniformScale" -ln "SupportNonUniformScale" -nn "Support Non-Uniform Scale" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "NormalCoordsysX_Name" -ln "NormalCoordsysX_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalCoordsysX_Type" -ln "NormalCoordsysX_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "NormalCoordsysX" -ln "NormalCoordsysX" -nn "Normal X (Red)" -ct "HW_shader_parameter" -min 0 -max 1 -smn 0 -smx 1 -en "Positive:Negative" -at "enum"; addAttr -is true -ci true -h true -sn "NormalCoordsysY_Name" -ln "NormalCoordsysY_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalCoordsysY_Type" -ln "NormalCoordsysY_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "NormalCoordsysY" -ln "NormalCoordsysY" -nn "Normal Y (Green)" -ct "HW_shader_parameter" -min 0 -max 1 -smn 0 -smx 1 -en "Positive:Negative" -at "enum"; addAttr -is true -ci true -h true -sn "DisplacementModel_Name" -ln "DisplacementModel_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementModel_Type" -ln "DisplacementModel_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DisplacementModel" -ln "DisplacementModel" -nn "Displacement Model" -ct "HW_shader_parameter" -min 0 -max 1 -smn 0 -smx 1 -en "Grayscale:Tangent Vector" -at "enum"; addAttr -is true -ci true -h true -sn "UseDisplacementMap_Name" -ln "UseDisplacementMap_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseDisplacementMap_Type" -ln "UseDisplacementMap_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseDisplacementMap" -ln "UseDisplacementMap" -nn "Displacement Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "DisplacementTexture_Name" -ln "DisplacementTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementTexture_Type" -ln "DisplacementTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "DisplacementTexture" -ln "DisplacementTexture" -nn "Displacement Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "DisplacementTextureR" -ln "DisplacementTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DisplacementTexture"; addAttr -is true -ci true -sn "DisplacementTextureG" -ln "DisplacementTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DisplacementTexture"; addAttr -is true -ci true -sn "DisplacementTextureB" -ln "DisplacementTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DisplacementTexture"; addAttr -is true -ci true -h true -sn "VectorDisplacementCoordSys_Name" -ln "VectorDisplacementCoordSys_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "VectorDisplacementCoordSys_Type" -ln "VectorDisplacementCoordSys_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "VectorDisplacementCoordSys" -ln "VectorDisplacementCoordSys" -nn "Displacement Coordsys" -ct "HW_shader_parameter" -min 0 -max 1 -smn 0 -smx 1 -en "Mudbox (XZY):Maya (XYZ)" -at "enum"; addAttr -is true -ci true -h true -sn "DisplacementHeight_Name" -ln "DisplacementHeight_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementHeight_Type" -ln "DisplacementHeight_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DisplacementHeight" -ln "DisplacementHeight" -nn "Displacement Height" -ct "HW_shader_parameter" -dv 0.5 -min -99999 -max 99999 -smn 0 -smx 10 -at "float"; addAttr -is true -ci true -h true -sn "DisplacementOffset_Name" -ln "DisplacementOffset_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementOffset_Type" -ln "DisplacementOffset_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DisplacementOffset" -ln "DisplacementOffset" -nn "Displacement Offset" -ct "HW_shader_parameter" -dv 0.5 -min -99999 -max 99999 -smn -1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "DisplacementClippingBias_Name" -ln "DisplacementClippingBias_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementClippingBias_Type" -ln "DisplacementClippingBias_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DisplacementClippingBias" -ln "DisplacementClippingBias" -nn "Displacement Clipping Bias" -ct "HW_shader_parameter" -dv 5 -min -99999 -max 99999 -smn 0 -smx 99 -at "float"; addAttr -is true -ci true -h true -sn "BBoxExtraScale_Name" -ln "BBoxExtraScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "BBoxExtraScale_Type" -ln "BBoxExtraScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "BBoxExtraScale" -ln "BBoxExtraScale" -nn "Bounding Box Extra Scale" -ct "HW_shader_parameter" -dv 1 -min 1 -max 99999 -smx 10 -at "float"; addAttr -is true -ci true -h true -sn "TessellationRange_Name" -ln "TessellationRange_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "TessellationRange_Type" -ln "TessellationRange_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "TessellationRange" -ln "TessellationRange" -nn "Tessellation Range" -ct "HW_shader_parameter" -min 0 -max 99999 -smx 999 -at "float"; addAttr -is true -ci true -h true -sn "TessellationMin_Name" -ln "TessellationMin_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "TessellationMin_Type" -ln "TessellationMin_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "TessellationMin" -ln "TessellationMin" -nn "Tessellation Minimum" -ct "HW_shader_parameter" -dv 3 -min 1 -max 99999 -smx 10 -at "float"; addAttr -is true -ci true -h true -sn "FlatTessellation_Name" -ln "FlatTessellation_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "FlatTessellation_Type" -ln "FlatTessellation_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "FlatTessellation" -ln "FlatTessellation" -nn "Flat Tessellation" -ct "HW_shader_parameter" -min 0 -max 1 -at "float"; addAttr -is true -ci true -h true -sn "UseTranslucency_Name" -ln "UseTranslucency_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseTranslucency_Type" -ln "UseTranslucency_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseTranslucency" -ln "UseTranslucency" -nn "Back Scattering" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "UseThicknessTexture_Name" -ln "UseThicknessTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseThicknessTexture_Type" -ln "UseThicknessTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseThicknessTexture" -ln "UseThicknessTexture" -nn "Use Thickness Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "UseDiffuseIBLMap_Name" -ln "UseDiffuseIBLMap_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseDiffuseIBLMap_Type" -ln "UseDiffuseIBLMap_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseDiffuseIBLMap" -ln "UseDiffuseIBLMap" -nn "Use Diffuse Cubemap" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "DiffuseIBLIntensity_Name" -ln "DiffuseIBLIntensity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DiffuseIBLIntensity_Type" -ln "DiffuseIBLIntensity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DiffuseIBLIntensity" -ln "DiffuseIBLIntensity" -nn "Diffuse IBL Intensity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx 2 -at "float"; addAttr -is true -ci true -h true -sn "DiffuseTexcoord_Name" -ln "DiffuseTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DiffuseTexcoord_Type" -ln "DiffuseTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DiffuseTexcoord" -ln "DiffuseTexcoord" -nn "Diffuse Map UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "OpacityMaskTexcoord_Name" -ln "OpacityMaskTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OpacityMaskTexcoord_Type" -ln "OpacityMaskTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "OpacityMaskTexcoord" -ln "OpacityMaskTexcoord" -nn "Opacity Mask UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "SpecularTexcoord_Name" -ln "SpecularTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SpecularTexcoord_Type" -ln "SpecularTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "SpecularTexcoord" -ln "SpecularTexcoord" -nn "Specular Map UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "NormalTexcoord_Name" -ln "NormalTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalTexcoord_Type" -ln "NormalTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "NormalTexcoord" -ln "NormalTexcoord" -nn "Normal Map UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "DisplacementTexcoord_Name" -ln "DisplacementTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DisplacementTexcoord_Type" -ln "DisplacementTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "DisplacementTexcoord" -ln "DisplacementTexcoord" -nn "Displacement Map UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "ThicknessTexcoord_Name" -ln "ThicknessTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "ThicknessTexcoord_Type" -ln "ThicknessTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "ThicknessTexcoord" -ln "ThicknessTexcoord" -nn "Translucency Mask UV" -ct "HW_shader_parameter" -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -is true -ci true -h true -sn "light0ShadowMap_Name" -ln "light0ShadowMap_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light0ShadowMap_Type" -ln "light0ShadowMap_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -h true -sn "light0ShadowMap" -ln "light0ShadowMap" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light0ShadowMapR" -ln "light0ShadowMapR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light0ShadowMap"; addAttr -is true -ci true -sn "light0ShadowMapG" -ln "light0ShadowMapG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light0ShadowMap"; addAttr -is true -ci true -sn "light0ShadowMapB" -ln "light0ShadowMapB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light0ShadowMap"; addAttr -is true -ci true -h true -sn "light1ShadowMap_Name" -ln "light1ShadowMap_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light1ShadowMap_Type" -ln "light1ShadowMap_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -h true -sn "light1ShadowMap" -ln "light1ShadowMap" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light1ShadowMapR" -ln "light1ShadowMapR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light1ShadowMap"; addAttr -is true -ci true -sn "light1ShadowMapG" -ln "light1ShadowMapG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light1ShadowMap"; addAttr -is true -ci true -sn "light1ShadowMapB" -ln "light1ShadowMapB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light1ShadowMap"; addAttr -is true -ci true -h true -sn "light2ShadowMap_Name" -ln "light2ShadowMap_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "light2ShadowMap_Type" -ln "light2ShadowMap_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -h true -sn "light2ShadowMap" -ln "light2ShadowMap" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "light2ShadowMapR" -ln "light2ShadowMapR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light2ShadowMap"; addAttr -is true -ci true -sn "light2ShadowMapG" -ln "light2ShadowMapG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light2ShadowMap"; addAttr -is true -ci true -sn "light2ShadowMapB" -ln "light2ShadowMapB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "light2ShadowMap"; addAttr -is true -ci true -h true -sn "screenSize_Name" -ln "screenSize_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "screenSize_Type" -ln "screenSize_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "screenSize" -ln "screenSize" -ct "HW_shader_parameter" -at "float2" -nc 2; addAttr -is true -ci true -sn "screenSizeX" -ln "screenSizeX" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "screenSize"; addAttr -is true -ci true -sn "screenSizeY" -ln "screenSizeY" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "screenSize"; addAttr -is true -ci true -h true -sn "SkyRotation_Name" -ln "SkyRotation_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SkyRotation_Type" -ln "SkyRotation_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "SkyRotation" -ln "SkyRotation" -nn "Sky Rotation" -ct "HW_shader_parameter" -min 0 -max 99999 -smn 0 -smx 360 -at "float"; addAttr -is true -ci true -h true -sn "DiffuseCubeIBL_Name" -ln "DiffuseCubeIBL_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DiffuseCubeIBL_Type" -ln "DiffuseCubeIBL_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "DiffuseCubeIBL" -ln "DiffuseCubeIBL" -nn "Diffuse Cubemap" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "DiffuseCubeIBLR" -ln "DiffuseCubeIBLR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseCubeIBL"; addAttr -is true -ci true -sn "DiffuseCubeIBLG" -ln "DiffuseCubeIBLG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseCubeIBL"; addAttr -is true -ci true -sn "DiffuseCubeIBLB" -ln "DiffuseCubeIBLB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DiffuseCubeIBL"; addAttr -is true -ci true -h true -sn "UseSpecCubeIBL_Name" -ln "UseSpecCubeIBL_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseSpecCubeIBL_Type" -ln "UseSpecCubeIBL_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseSpecCubeIBL" -ln "UseSpecCubeIBL" -nn "Use Specular Cubemap" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "SpecularIBLIntensity_Name" -ln "SpecularIBLIntensity_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SpecularIBLIntensity_Type" -ln "SpecularIBLIntensity_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "SpecularIBLIntensity" -ln "SpecularIBLIntensity" -nn "Specular IBL Intensity" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx 2 -at "float"; addAttr -is true -ci true -h true -sn "SpecularCubeIBL_Name" -ln "SpecularCubeIBL_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "SpecularCubeIBL_Type" -ln "SpecularCubeIBL_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "SpecularCubeIBL" -ln "SpecularCubeIBL" -nn "Specular Cubemap" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "SpecularCubeIBLR" -ln "SpecularCubeIBLR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularCubeIBL"; addAttr -is true -ci true -sn "SpecularCubeIBLG" -ln "SpecularCubeIBLG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularCubeIBL"; addAttr -is true -ci true -sn "SpecularCubeIBLB" -ln "SpecularCubeIBLB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "SpecularCubeIBL"; addAttr -is true -ci true -h true -sn "LutTexture_Name" -ln "LutTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "LutTexture_Type" -ln "LutTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "LutTexture" -ln "LutTexture" -nn "SSS LUT Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "LutTextureR" -ln "LutTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "LutTexture"; addAttr -is true -ci true -sn "LutTextureG" -ln "LutTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "LutTexture"; addAttr -is true -ci true -sn "LutTextureB" -ln "LutTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "LutTexture"; addAttr -is true -ci true -h true -sn "DitherTexture_Name" -ln "DitherTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "DitherTexture_Type" -ln "DitherTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "DitherTexture" -ln "DitherTexture" -nn "SSS Dither Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "DitherTextureR" -ln "DitherTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DitherTexture"; addAttr -is true -ci true -sn "DitherTextureG" -ln "DitherTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DitherTexture"; addAttr -is true -ci true -sn "DitherTextureB" -ln "DitherTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "DitherTexture"; addAttr -is true -ci true -h true -sn "skinCoeffX_Name" -ln "skinCoeffX_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinCoeffX_Type" -ln "skinCoeffX_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinCoeffX" -ln "skinCoeffX" -nn "SSS Coeffient R" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "skinCoeffY_Name" -ln "skinCoeffY_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinCoeffY_Type" -ln "skinCoeffY_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinCoeffY" -ln "skinCoeffY" -nn "SSS Coeffient G" -ct "HW_shader_parameter" -dv 0.5 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "skinCoeffZ_Name" -ln "skinCoeffZ_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinCoeffZ_Type" -ln "skinCoeffZ_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinCoeffZ" -ln "skinCoeffZ" -nn "SSS Coeffient B" -ct "HW_shader_parameter" -dv 0.25 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "NormalBlurring_Name" -ln "NormalBlurring_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "NormalBlurring_Type" -ln "NormalBlurring_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "NormalBlurring" -ln "NormalBlurring" -nn "SSS Softness" -ct "HW_shader_parameter" -dv 0.25 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "ScatteringRadiusTexture_Name" -ln "ScatteringRadiusTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "ScatteringRadiusTexture_Type" -ln "ScatteringRadiusTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "ScatteringRadiusTexture" -ln "ScatteringRadiusTexture" -nn "SSS Radius Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "ScatteringRadiusTextureR" -ln "ScatteringRadiusTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "ScatteringRadiusTexture"; addAttr -is true -ci true -sn "ScatteringRadiusTextureG" -ln "ScatteringRadiusTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "ScatteringRadiusTexture"; addAttr -is true -ci true -sn "ScatteringRadiusTextureB" -ln "ScatteringRadiusTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "ScatteringRadiusTexture"; addAttr -is true -ci true -h true -sn "UseScatteringRadiusTexture_Name" -ln "UseScatteringRadiusTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseScatteringRadiusTexture_Type" -ln "UseScatteringRadiusTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseScatteringRadiusTexture" -ln "UseScatteringRadiusTexture" -nn "Use SSS Radius Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "skinScattering_Name" -ln "skinScattering_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinScattering_Type" -ln "skinScattering_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinScattering" -ln "skinScattering" -nn "SSS Radius" -ct "HW_shader_parameter" -dv 0.25 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "shadowBlur_Name" -ln "shadowBlur_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowBlur_Type" -ln "shadowBlur_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "shadowBlur" -ln "shadowBlur" -nn "SSS Shadow Blur" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "shadowDither_Name" -ln "shadowDither_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowDither_Type" -ln "shadowDither_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "shadowDither" -ln "shadowDither" -nn "SSS Shadow Dither" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "shadowScattering_Name" -ln "shadowScattering_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowScattering_Type" -ln "shadowScattering_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "shadowScattering" -ln "shadowScattering" -nn "SSS Shadow Scattering" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "shadowSaturation_Name" -ln "shadowSaturation_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "shadowSaturation_Type" -ln "shadowSaturation_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "shadowSaturation" -ln "shadowSaturation" -nn "SSS Shadow Saturation" -ct "HW_shader_parameter" -dv 1 -min 0 -max 4 -smx 4 -at "float"; addAttr -is true -ci true -h true -sn "BackScatteringThicknessTexture_Name" -ln "BackScatteringThicknessTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "BackScatteringThicknessTexture_Type" -ln "BackScatteringThicknessTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "BackScatteringThicknessTexture" -ln "BackScatteringThicknessTexture" -nn "Thickness Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "BackScatteringThicknessTextureR" -ln "BackScatteringThicknessTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "BackScatteringThicknessTexture"; addAttr -is true -ci true -sn "BackScatteringThicknessTextureG" -ln "BackScatteringThicknessTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "BackScatteringThicknessTexture"; addAttr -is true -ci true -sn "BackScatteringThicknessTextureB" -ln "BackScatteringThicknessTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "BackScatteringThicknessTexture"; addAttr -is true -ci true -h true -sn "skinScatteringRoughness_Name" -ln "skinScatteringRoughness_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinScatteringRoughness_Type" -ln "skinScatteringRoughness_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinScatteringRoughness" -ln "skinScatteringRoughness" -nn "Back Scattering Width" -ct "HW_shader_parameter" -dv 1 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "skinScatteringOuterColor_Name" -ln "skinScatteringOuterColor_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinScatteringOuterColor_Type" -ln "skinScatteringOuterColor_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -k true -sn "skinScatteringOuterColor" -ln "skinScatteringOuterColor" -nn "Back Scattering Color" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "skinScatteringOuterColorR" -ln "skinScatteringOuterColorR" -ct "HW_shader_parameter" -dv 0.25 -smn 0 -smx 1 -at "float" -p "skinScatteringOuterColor"; addAttr -is true -ci true -sn "skinScatteringOuterColorG" -ln "skinScatteringOuterColorG" -ct "HW_shader_parameter" -dv 0.05000000074505806 -smn 0 -smx 1 -at "float" -p "skinScatteringOuterColor"; addAttr -is true -ci true -sn "skinScatteringOuterColorB" -ln "skinScatteringOuterColorB" -ct "HW_shader_parameter" -dv 0.019999999552965164 -smn 0 -smx 1 -at "float" -p "skinScatteringOuterColor"; addAttr -is true -ci true -h true -sn "skinScatteringAmount_Name" -ln "skinScatteringAmount_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinScatteringAmount_Type" -ln "skinScatteringAmount_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinScatteringAmount" -ln "skinScatteringAmount" -nn "Back Scattering Amount" -ct "HW_shader_parameter" -dv 1 -min 0 -max 6 -smx 6 -at "float"; addAttr -is true -ci true -h true -sn "skinAmbientScatteringAmount_Name" -ln "skinAmbientScatteringAmount_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "skinAmbientScatteringAmount_Type" -ln "skinAmbientScatteringAmount_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "skinAmbientScatteringAmount" -ln "skinAmbientScatteringAmount" -nn "Back Scattering Ambient Amount" -ct "HW_shader_parameter" -dv 1 -min 0 -max 6 -smx 6 -at "float"; addAttr -is true -ci true -h true -sn "UseSpecularTextureAlpha_Name" -ln "UseSpecularTextureAlpha_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseSpecularTextureAlpha_Type" -ln "UseSpecularTextureAlpha_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseSpecularTextureAlpha" -ln "UseSpecularTextureAlpha" -nn "Use Roughness Map Alpha" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "LobeMix_Name" -ln "LobeMix_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "LobeMix_Type" -ln "LobeMix_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "LobeMix" -ln "LobeMix" -nn "Lobe Mixing" -ct "HW_shader_parameter" -dv 0.75 -min 0 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "Roughness_Name" -ln "Roughness_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "Roughness_Type" -ln "Roughness_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "Roughness" -ln "Roughness" -nn "Roughness multiplier" -ct "HW_shader_parameter" -dv 0.20000000298023224 -min 0.0099999997764825821 -max 1 -smx 1 -at "float"; addAttr -is true -ci true -h true -sn "OcclusionTexture_Name" -ln "OcclusionTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OcclusionTexture_Type" -ln "OcclusionTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "OcclusionTexture" -ln "OcclusionTexture" -nn "Ambient Occlusion Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "OcclusionTextureR" -ln "OcclusionTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OcclusionTexture"; addAttr -is true -ci true -sn "OcclusionTextureG" -ln "OcclusionTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OcclusionTexture"; addAttr -is true -ci true -sn "OcclusionTextureB" -ln "OcclusionTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "OcclusionTexture"; addAttr -is true -ci true -h true -sn "OcclusionAmount_Name" -ln "OcclusionAmount_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OcclusionAmount_Type" -ln "OcclusionAmount_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "OcclusionAmount" -ln "OcclusionAmount" -nn "Occlusion Amount" -ct "HW_shader_parameter" -dv 1 -min 0.0099999997764825821 -max 2 -smx 2 -at "float"; addAttr -is true -ci true -h true -sn "UseCavityTexture_Name" -ln "UseCavityTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseCavityTexture_Type" -ln "UseCavityTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseCavityTexture" -ln "UseCavityTexture" -nn "Use Cavity Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "CavityTexture_Name" -ln "CavityTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "CavityTexture_Type" -ln "CavityTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "CavityTexture" -ln "CavityTexture" -nn "Cavity Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "CavityTextureR" -ln "CavityTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "CavityTexture"; addAttr -is true -ci true -sn "CavityTextureG" -ln "CavityTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "CavityTexture"; addAttr -is true -ci true -sn "CavityTextureB" -ln "CavityTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "CavityTexture"; addAttr -is true -ci true -h true -sn "CavityAmount_Name" -ln "CavityAmount_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "CavityAmount_Type" -ln "CavityAmount_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "CavityAmount" -ln "CavityAmount" -nn "Cavity Amount" -ct "HW_shader_parameter" -dv 1 -min 0.0099999997764825821 -max 2 -smx 2 -at "float"; addAttr -is true -ci true -h true -sn "UseMicroCavityTexture_Name" -ln "UseMicroCavityTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseMicroCavityTexture_Type" -ln "UseMicroCavityTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseMicroCavityTexture" -ln "UseMicroCavityTexture" -nn "Use Micro Cavity Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "MicroCavityTexture_Name" -ln "MicroCavityTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MicroCavityTexture_Type" -ln "MicroCavityTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "MicroCavityTexture" -ln "MicroCavityTexture" -nn "Micro Cavity Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "MicroCavityTextureR" -ln "MicroCavityTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroCavityTexture"; addAttr -is true -ci true -sn "MicroCavityTextureG" -ln "MicroCavityTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroCavityTexture"; addAttr -is true -ci true -sn "MicroCavityTextureB" -ln "MicroCavityTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroCavityTexture"; addAttr -is true -ci true -h true -sn "MicroCavityAmount_Name" -ln "MicroCavityAmount_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MicroCavityAmount_Type" -ln "MicroCavityAmount_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "MicroCavityAmount" -ln "MicroCavityAmount" -nn "Micro Cavity Amount" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx 2 -at "float"; addAttr -is true -ci true -h true -sn "UseMicroNormalTexture_Name" -ln "UseMicroNormalTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseMicroNormalTexture_Type" -ln "UseMicroNormalTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseMicroNormalTexture" -ln "UseMicroNormalTexture" -nn "Use Micro Normal Map" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "MicroNormalTexture_Name" -ln "MicroNormalTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MicroNormalTexture_Type" -ln "MicroNormalTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -uac -sn "MicroNormalTexture" -ln "MicroNormalTexture" -nn "Micro Normal Map" -ct "HW_shader_parameter" -at "float3" -nc 3; addAttr -is true -ci true -sn "MicroNormalTextureR" -ln "MicroNormalTextureR" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroNormalTexture"; addAttr -is true -ci true -sn "MicroNormalTextureG" -ln "MicroNormalTextureG" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroNormalTexture"; addAttr -is true -ci true -sn "MicroNormalTextureB" -ln "MicroNormalTextureB" -ct "HW_shader_parameter" -smn 0 -smx 1 -at "float" -p "MicroNormalTexture"; addAttr -is true -ci true -h true -sn "MicroNormalHeight_Name" -ln "MicroNormalHeight_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MicroNormalHeight_Type" -ln "MicroNormalHeight_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "MicroNormalHeight" -ln "MicroNormalHeight" -nn "Micro Normal Height" -ct "HW_shader_parameter" -dv 1 -min 0 -max 99999 -smx 5 -at "float"; addAttr -is true -ci true -h true -sn "MicroScale_Name" -ln "MicroScale_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "MicroScale_Type" -ln "MicroScale_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "MicroScale" -ln "MicroScale" -nn "Micro Scale" -ct "HW_shader_parameter" -dv 32 -min 16 -max 99999 -smx 256 -at "float"; addAttr -is true -ci true -h true -sn "UseBlendTexture_Name" -ln "UseBlendTexture_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "UseBlendTexture_Type" -ln "UseBlendTexture_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "UseBlendTexture" -ln "UseBlendTexture" -nn "Enable Wrinkle Mixing" -ct "HW_shader_parameter" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -h true -sn "OcclusionTexcoord_Name" -ln "OcclusionTexcoord_Name" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -h true -sn "OcclusionTexcoord_Type" -ln "OcclusionTexcoord_Type" -ct "HW_shader_parameter" -dt "string"; addAttr -is true -ci true -k true -sn "OcclusionTexcoord" -ln "OcclusionTexcoord" -nn "Ambient Occlusion Map UV" -ct "HW_shader_parameter" -dv 1 -min 0 -max 2 -smn 0 -smx 1 -en "TexCoord0:TexCoord1:TexCoord2" -at "enum"; addAttr -ci true -sn "Position" -ln "Position" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "Position_Name" -ln "Position_Name" -ct "HW_shader_parameter" -dt "string" -p "Position"; addAttr -is true -ci true -h true -sn "Position_Source" -ln "Position_Source" -ct "HW_shader_parameter" -dt "string" -p "Position"; addAttr -is true -ci true -sn "Position_DefaultTexture" -ln "Position_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "Position"; addAttr -ci true -sn "TexCoord0" -ln "TexCoord0" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "TexCoord0_Name" -ln "TexCoord0_Name" -ct "HW_shader_parameter" -dt "string" -p "TexCoord0"; addAttr -is true -ci true -h true -sn "TexCoord0_Source" -ln "TexCoord0_Source" -ct "HW_shader_parameter" -dt "string" -p "TexCoord0"; addAttr -is true -ci true -sn "TexCoord0_DefaultTexture" -ln "TexCoord0_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "TexCoord0"; addAttr -ci true -sn "TexCoord1" -ln "TexCoord1" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "TexCoord1_Name" -ln "TexCoord1_Name" -ct "HW_shader_parameter" -dt "string" -p "TexCoord1"; addAttr -is true -ci true -h true -sn "TexCoord1_Source" -ln "TexCoord1_Source" -ct "HW_shader_parameter" -dt "string" -p "TexCoord1"; addAttr -is true -ci true -sn "TexCoord1_DefaultTexture" -ln "TexCoord1_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "TexCoord1"; addAttr -ci true -sn "TexCoord2" -ln "TexCoord2" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "TexCoord2_Name" -ln "TexCoord2_Name" -ct "HW_shader_parameter" -dt "string" -p "TexCoord2"; addAttr -is true -ci true -h true -sn "TexCoord2_Source" -ln "TexCoord2_Source" -ct "HW_shader_parameter" -dt "string" -p "TexCoord2"; addAttr -is true -ci true -sn "TexCoord2_DefaultTexture" -ln "TexCoord2_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "TexCoord2"; addAttr -ci true -sn "Normal" -ln "Normal" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "Normal_Name" -ln "Normal_Name" -ct "HW_shader_parameter" -dt "string" -p "Normal"; addAttr -is true -ci true -h true -sn "Normal_Source" -ln "Normal_Source" -ct "HW_shader_parameter" -dt "string" -p "Normal"; addAttr -is true -ci true -sn "Normal_DefaultTexture" -ln "Normal_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "Normal"; addAttr -ci true -sn "Binormal0" -ln "Binormal0" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "Binormal0_Name" -ln "Binormal0_Name" -ct "HW_shader_parameter" -dt "string" -p "Binormal0"; addAttr -is true -ci true -h true -sn "Binormal0_Source" -ln "Binormal0_Source" -ct "HW_shader_parameter" -dt "string" -p "Binormal0"; addAttr -is true -ci true -sn "Binormal0_DefaultTexture" -ln "Binormal0_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "Binormal0"; addAttr -ci true -sn "Tangent0" -ln "Tangent0" -at "compound" -nc 3; addAttr -is true -ci true -h true -sn "Tangent0_Name" -ln "Tangent0_Name" -ct "HW_shader_parameter" -dt "string" -p "Tangent0"; addAttr -is true -ci true -h true -sn "Tangent0_Source" -ln "Tangent0_Source" -ct "HW_shader_parameter" -dt "string" -p "Tangent0"; addAttr -is true -ci true -sn "Tangent0_DefaultTexture" -ln "Tangent0_DefaultTexture" -ct "HW_shader_parameter" -dt "string" -p "Tangent0"; setAttr ".vpar" -type "stringArray" 7 "Position" "TexCoord0" "TexCoord1" "TexCoord2" "Normal" "Binormal0" "Tangent0" ; setAttr ".upar" -type "stringArray" 124 "SuperFilterTaps" "shadowMapTexelSize" "IsSwatchRender" "screenSize" "MayaFullScreenGamma" "light0Enable" "light0Type" "light0Pos" "light0Color" "light0Intensity" "light0Dir" "light0ConeAngle" "light0FallOff" "light0AttenScale" "light0ShadowOn" "light1Enable" "light1Type" "light1Pos" "light1Color" "light1Intensity" "light1Dir" "light1ConeAngle" "light1FallOff" "light1AttenScale" "light1ShadowOn" "light2Enable" "light2Type" "light2Pos" "light2Color" "light2Intensity" "light2Dir" "light2ConeAngle" "light2FallOff" "light2AttenScale" "light2ShadowOn" "LinearSpaceLighting" "UseShadows" "shadowMultiplier" "shadowDepthBias" "flipBackfaceNormals" "SkyRotation" "UseDiffuseIBLMap" "DiffuseIBLIntensity" "DiffuseCubeIBL" "UseSpecCubeIBL" "SpecularIBLIntensity" "SpecularCubeIBL" "transpDepthTexture" "opaqueDepthTexture" "UseDiffuseTexture" "UseDiffuseTextureAlpha" "DiffuseTexture" "DiffuseColor" "LutTexture" "DitherTexture" "skinCoeffX" "skinCoeffY" "skinCoeffZ" "NormalBlurring" "UseScatteringRadiusTexture" "ScatteringRadiusTexture" "skinScattering" "shadowBlur" "shadowDither" "shadowScattering" "shadowSaturation" "UseTranslucency" "BackScatteringThicknessTexture" "UseThicknessTexture" "skinScatteringRoughness" "skinScatteringOuterColor" "skinScatteringAmount" "skinAmbientScatteringAmount" "UseSpecularTextureAlpha" "UseSpecularTexture" "SpecularTexture" "SpecularColor" "LobeMix" "Roughness" "UseAmbientOcclusionTexture" "OcclusionTexture" "OcclusionAmount" "UseCavityTexture" "CavityTexture" "CavityAmount" "UseNormalTexture" "NormalTexture" "NormalHeight" "SupportNonUniformScale" "NormalCoordsysX" "NormalCoordsysY" "UseMicroCavityTexture" "MicroCavityTexture" "MicroCavityAmount" "UseMicroNormalTexture" "MicroNormalTexture" "MicroNormalHeight" "MicroScale" "OpacityMaskTexture" "Opacity" "UseOpacityMaskTexture" "OpacityMaskBias" "DisplacementModel" "UseDisplacementMap" "DisplacementTexture" "VectorDisplacementCoordSys" "DisplacementHeight" "DisplacementOffset" "DisplacementClippingBias" "BBoxExtraScale" "TessellationRange" "TessellationMin" "FlatTessellation" "UseBlendTexture" "DiffuseTexcoord" "OcclusionTexcoord" "OpacityMaskTexcoord" "SpecularTexcoord" "NormalTexcoord" "DisplacementTexcoord" "ThicknessTexcoord" "light0ShadowMap" "light1ShadowMap" "light2ShadowMap" ; setAttr ".s" -type "string" "$PROJECT_ROOT/Common/SourceAssets/shaders/dx11_shd_eyeRight.fx"; setAttr ".t" -type "string" "TessellationOFF"; setAttr ".SuperFilterTaps_Name" -type "string" "SuperFilterTaps"; setAttr ".SuperFilterTaps_Type" -type "string" "float1x2"; setAttr ".SuperFilterTaps" -type "float2" -0.84052002 -0.073954001 ; setAttr ".shadowMapTexelSize_Name" -type "string" "shadowMapTexelSize"; setAttr ".shadowMapTexelSize_Type" -type "string" "float"; setAttr ".shadowMapTexelSize" 0.0019531298894435167; setAttr ".LinearSpaceLighting_Name" -type "string" "LinearSpaceLighting"; setAttr ".LinearSpaceLighting_Type" -type "string" "bool"; setAttr -k on ".LinearSpaceLighting" yes; setAttr ".UseShadows_Name" -type "string" "UseShadows"; setAttr ".UseShadows_Type" -type "string" "bool"; setAttr -k on ".UseShadows" yes; setAttr ".shadowMultiplier_Name" -type "string" "shadowMultiplier"; setAttr ".shadowMultiplier_Type" -type "string" "float"; setAttr -k on ".shadowMultiplier" 1; setAttr ".IsSwatchRender_Name" -type "string" "IsSwatchRender"; setAttr ".IsSwatchRender_Type" -type "string" "bool"; setAttr ".IsSwatchRender" no; setAttr ".shadowDepthBias_Name" -type "string" "shadowDepthBias"; setAttr ".shadowDepthBias_Type" -type "string" "float"; setAttr -k on ".shadowDepthBias" 0.0099999997764825821; setAttr ".MayaFullScreenGamma_Name" -type "string" "MayaFullScreenGamma"; setAttr ".MayaFullScreenGamma_Type" -type "string" "bool"; setAttr ".MayaFullScreenGamma" no; setAttr ".flipBackfaceNormals_Name" -type "string" "flipBackfaceNormals"; setAttr ".flipBackfaceNormals_Type" -type "string" "bool"; setAttr -k on ".flipBackfaceNormals" yes; setAttr ".light0Enable_Name" -type "string" "light0Enable"; setAttr ".light0Enable_Type" -type "string" "bool"; setAttr -l on -k on ".light0Enable" no; setAttr ".light0Type_Name" -type "string" "light0Type"; setAttr ".light0Type_Type" -type "string" "enum"; setAttr -l on -k on ".light0Type" 2; setAttr ".light0Pos_Name" -type "string" "light0Pos"; setAttr ".light0Pos_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light0Pos" -type "matrix" 1 0 0 0 0 1 0 0 0 0 1 0 100 100 100 1; setAttr ".light0Color_Name" -type "string" "light0Color"; setAttr ".light0Color_Type" -type "string" "color1x3"; setAttr -l on -k on ".light0Color" -type "float3" 1 1 1 ; setAttr -l on -k on ".light0Color"; setAttr ".light0Intensity_Name" -type "string" "light0Intensity"; setAttr ".light0Intensity_Type" -type "string" "float"; setAttr -l on -k on ".light0Intensity" 1; setAttr ".light0Dir_Name" -type "string" "light0Dir"; setAttr ".light0Dir_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light0Dir" -type "matrix" 1 0 0 0 0 1 0 0 -100 -100 -100 0 0 0 0 1; setAttr ".light0ConeAngle_Name" -type "string" "light0ConeAngle"; setAttr ".light0ConeAngle_Type" -type "string" "float"; setAttr -l on -k on ".light0ConeAngle" 0.46000000834465027; setAttr ".light0FallOff_Name" -type "string" "light0FallOff"; setAttr ".light0FallOff_Type" -type "string" "float"; setAttr -l on -k on ".light0FallOff" 0.69999998807907104; setAttr ".light0AttenScale_Name" -type "string" "light0AttenScale"; setAttr ".light0AttenScale_Type" -type "string" "float"; setAttr -l on -k on ".light0AttenScale" 0; setAttr ".light0ShadowOn_Name" -type "string" "light0ShadowOn"; setAttr ".light0ShadowOn_Type" -type "string" "bool"; setAttr ".light0ShadowOn" yes; setAttr ".light1Enable_Name" -type "string" "light1Enable"; setAttr ".light1Enable_Type" -type "string" "bool"; setAttr -l on -k on ".light1Enable" no; setAttr ".light1Type_Name" -type "string" "light1Type"; setAttr ".light1Type_Type" -type "string" "enum"; setAttr -l on -k on ".light1Type" 2; setAttr ".light1Pos_Name" -type "string" "light1Pos"; setAttr ".light1Pos_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light1Pos" -type "matrix" 1 0 0 0 0 1 0 0 0 0 1 0 -100 100 100 1; setAttr ".light1Color_Name" -type "string" "light1Color"; setAttr ".light1Color_Type" -type "string" "color1x3"; setAttr -l on -k on ".light1Color" -type "float3" 1 1 1 ; setAttr -l on -k on ".light1Color"; setAttr ".light1Intensity_Name" -type "string" "light1Intensity"; setAttr ".light1Intensity_Type" -type "string" "float"; setAttr -l on -k on ".light1Intensity" 1; setAttr ".light1Dir_Name" -type "string" "light1Dir"; setAttr ".light1Dir_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light1Dir" -type "matrix" 1 0 0 0 0 1 0 0 -100 -100 -100 0 0 0 0 1; setAttr ".light1ConeAngle_Name" -type "string" "light1ConeAngle"; setAttr ".light1ConeAngle_Type" -type "string" "float"; setAttr -l on -k on ".light1ConeAngle" 45; setAttr ".light1FallOff_Name" -type "string" "light1FallOff"; setAttr ".light1FallOff_Type" -type "string" "float"; setAttr -l on -k on ".light1FallOff" 0; setAttr ".light1AttenScale_Name" -type "string" "light1AttenScale"; setAttr ".light1AttenScale_Type" -type "string" "float"; setAttr -l on -k on ".light1AttenScale" 0; setAttr ".light1ShadowOn_Name" -type "string" "light1ShadowOn"; setAttr ".light1ShadowOn_Type" -type "string" "bool"; setAttr ".light1ShadowOn" yes; setAttr ".light2Enable_Name" -type "string" "light2Enable"; setAttr ".light2Enable_Type" -type "string" "bool"; setAttr -l on -k on ".light2Enable" no; setAttr ".light2Type_Name" -type "string" "light2Type"; setAttr ".light2Type_Type" -type "string" "enum"; setAttr -l on -k on ".light2Type" 2; setAttr ".light2Pos_Name" -type "string" "light2Pos"; setAttr ".light2Pos_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light2Pos" -type "matrix" 1 0 0 0 0 1 0 0 0 0 1 0 100 100 -100 1; setAttr ".light2Color_Name" -type "string" "light2Color"; setAttr ".light2Color_Type" -type "string" "color1x3"; setAttr -l on -k on ".light2Color" -type "float3" 1 1 1 ; setAttr -l on -k on ".light2Color"; setAttr ".light2Intensity_Name" -type "string" "light2Intensity"; setAttr ".light2Intensity_Type" -type "string" "float"; setAttr -l on -k on ".light2Intensity" 1; setAttr ".light2Dir_Name" -type "string" "light2Dir"; setAttr ".light2Dir_Type" -type "string" "matrix1x3"; setAttr -l on -k on ".light2Dir" -type "matrix" 1 0 0 0 0 1 0 0 -100 -100 -100 0 0 0 0 1; setAttr ".light2ConeAngle_Name" -type "string" "light2ConeAngle"; setAttr ".light2ConeAngle_Type" -type "string" "float"; setAttr -l on -k on ".light2ConeAngle" 45; setAttr ".light2FallOff_Name" -type "string" "light2FallOff"; setAttr ".light2FallOff_Type" -type "string" "float"; setAttr -l on -k on ".light2FallOff" 0; setAttr ".light2AttenScale_Name" -type "string" "light2AttenScale"; setAttr ".light2AttenScale_Type" -type "string" "float"; setAttr -l on -k on ".light2AttenScale" 0; setAttr ".light2ShadowOn_Name" -type "string" "light2ShadowOn"; setAttr ".light2ShadowOn_Type" -type "string" "bool"; setAttr ".light2ShadowOn" yes; setAttr ".UseAmbientOcclusionTexture_Name" -type "string" "UseAmbientOcclusionTexture"; setAttr ".UseAmbientOcclusionTexture_Type" -type "string" "bool"; setAttr -k on ".UseAmbientOcclusionTexture" no; setAttr ".transpDepthTexture_Name" -type "string" "transpDepthTexture"; setAttr ".transpDepthTexture_Type" -type "string" "texture"; setAttr ".transpDepthTexture" -type "float3" 0 0 0 ; setAttr ".opaqueDepthTexture_Name" -type "string" "opaqueDepthTexture"; setAttr ".opaqueDepthTexture_Type" -type "string" "texture"; setAttr ".opaqueDepthTexture" -type "float3" 0 0 0 ; setAttr ".UseDiffuseTexture_Name" -type "string" "UseDiffuseTexture"; setAttr ".UseDiffuseTexture_Type" -type "string" "bool"; setAttr -k on ".UseDiffuseTexture" yes; setAttr ".UseDiffuseTextureAlpha_Name" -type "string" "UseDiffuseTextureAlpha"; setAttr ".UseDiffuseTextureAlpha_Type" -type "string" "bool"; setAttr -k on ".UseDiffuseTextureAlpha" no; setAttr ".DiffuseTexture_Name" -type "string" "DiffuseTexture"; setAttr ".DiffuseTexture_Type" -type "string" "texture"; setAttr ".DiffuseTexture" -type "float3" 0 0 0 ; setAttr ".DiffuseColor_Name" -type "string" "DiffuseColor"; setAttr ".DiffuseColor_Type" -type "string" "color1x3"; setAttr -k on ".DiffuseColor" -type "float3" 1 1 1 ; setAttr ".Opacity_Name" -type "string" "Opacity"; setAttr ".Opacity_Type" -type "string" "float"; setAttr -k on ".Opacity" 1; setAttr ".UseOpacityMaskTexture_Name" -type "string" "UseOpacityMaskTexture"; setAttr ".UseOpacityMaskTexture_Type" -type "string" "bool"; setAttr -k on ".UseOpacityMaskTexture" no; setAttr ".OpacityMaskTexture_Name" -type "string" "OpacityMaskTexture"; setAttr ".OpacityMaskTexture_Type" -type "string" "texture"; setAttr ".OpacityMaskTexture" -type "float3" 0 0 0 ; setAttr ".OpacityMaskBias_Name" -type "string" "OpacityMaskBias"; setAttr ".OpacityMaskBias_Type" -type "string" "float"; setAttr -k on ".OpacityMaskBias" 0.10000000149011612; setAttr ".UseSpecularTexture_Name" -type "string" "UseSpecularTexture"; setAttr ".UseSpecularTexture_Type" -type "string" "bool"; setAttr -k on ".UseSpecularTexture" no; setAttr ".SpecularTexture_Name" -type "string" "SpecularTexture"; setAttr ".SpecularTexture_Type" -type "string" "texture"; setAttr ".SpecularTexture" -type "float3" 0 0 0 ; setAttr ".SpecularColor_Name" -type "string" "SpecularColor"; setAttr ".SpecularColor_Type" -type "string" "color1x3"; setAttr -k on ".SpecularColor" -type "float3" 1 1 1 ; setAttr ".UseNormalTexture_Name" -type "string" "UseNormalTexture"; setAttr ".UseNormalTexture_Type" -type "string" "bool"; setAttr -k on ".UseNormalTexture" yes; setAttr ".NormalTexture_Name" -type "string" "NormalTexture"; setAttr ".NormalTexture_Type" -type "string" "texture"; setAttr ".NormalTexture" -type "float3" 0 0 0 ; setAttr ".NormalHeight_Name" -type "string" "NormalHeight"; setAttr ".NormalHeight_Type" -type "string" "float"; setAttr -k on ".NormalHeight" 0.5; setAttr ".SupportNonUniformScale_Name" -type "string" "SupportNonUniformScale"; setAttr ".SupportNonUniformScale_Type" -type "string" "bool"; setAttr -k on ".SupportNonUniformScale" yes; setAttr ".NormalCoordsysX_Name" -type "string" "NormalCoordsysX"; setAttr ".NormalCoordsysX_Type" -type "string" "enum"; setAttr -k on ".NormalCoordsysX" 0; setAttr ".NormalCoordsysY_Name" -type "string" "NormalCoordsysY"; setAttr ".NormalCoordsysY_Type" -type "string" "enum"; setAttr -k on ".NormalCoordsysY" 0; setAttr ".DisplacementModel_Name" -type "string" "DisplacementModel"; setAttr ".DisplacementModel_Type" -type "string" "enum"; setAttr -k on ".DisplacementModel" 0; setAttr ".UseDisplacementMap_Name" -type "string" "UseDisplacementMap"; setAttr ".UseDisplacementMap_Type" -type "string" "bool"; setAttr -k on ".UseDisplacementMap" no; setAttr ".DisplacementTexture_Name" -type "string" "DisplacementTexture"; setAttr ".DisplacementTexture_Type" -type "string" "texture"; setAttr ".DisplacementTexture" -type "float3" 0 0 0 ; setAttr ".VectorDisplacementCoordSys_Name" -type "string" "VectorDisplacementCoordSys"; setAttr ".VectorDisplacementCoordSys_Type" -type "string" "enum"; setAttr -k on ".VectorDisplacementCoordSys" 0; setAttr ".DisplacementHeight_Name" -type "string" "DisplacementHeight"; setAttr ".DisplacementHeight_Type" -type "string" "float"; setAttr -k on ".DisplacementHeight" 0.5; setAttr ".DisplacementOffset_Name" -type "string" "DisplacementOffset"; setAttr ".DisplacementOffset_Type" -type "string" "float"; setAttr -k on ".DisplacementOffset" 0.5; setAttr ".DisplacementClippingBias_Name" -type "string" "DisplacementClippingBias"; setAttr ".DisplacementClippingBias_Type" -type "string" "float"; setAttr -k on ".DisplacementClippingBias" 5; setAttr ".BBoxExtraScale_Name" -type "string" "BBoxExtraScale"; setAttr ".BBoxExtraScale_Type" -type "string" "float"; setAttr -k on ".BBoxExtraScale" 1; setAttr ".TessellationRange_Name" -type "string" "TessellationRange"; setAttr ".TessellationRange_Type" -type "string" "float"; setAttr -k on ".TessellationRange" 0; setAttr ".TessellationMin_Name" -type "string" "TessellationMin"; setAttr ".TessellationMin_Type" -type "string" "float"; setAttr -k on ".TessellationMin" 3; setAttr ".FlatTessellation_Name" -type "string" "FlatTessellation"; setAttr ".FlatTessellation_Type" -type "string" "float"; setAttr -k on ".FlatTessellation" 0; setAttr ".UseTranslucency_Name" -type "string" "UseTranslucency"; setAttr ".UseTranslucency_Type" -type "string" "bool"; setAttr -k on ".UseTranslucency" no; setAttr ".UseThicknessTexture_Name" -type "string" "UseThicknessTexture"; setAttr ".UseThicknessTexture_Type" -type "string" "bool"; setAttr -k on ".UseThicknessTexture" no; setAttr ".UseDiffuseIBLMap_Name" -type "string" "UseDiffuseIBLMap"; setAttr ".UseDiffuseIBLMap_Type" -type "string" "bool"; setAttr -k on ".UseDiffuseIBLMap" yes; setAttr ".DiffuseIBLIntensity_Name" -type "string" "DiffuseIBLIntensity"; setAttr ".DiffuseIBLIntensity_Type" -type "string" "float"; setAttr -k on ".DiffuseIBLIntensity" 0.65499997138977051; setAttr ".DiffuseTexcoord_Name" -type "string" "DiffuseTexcoord"; setAttr ".DiffuseTexcoord_Type" -type "string" "enum"; setAttr -k on ".DiffuseTexcoord" 0; setAttr ".OpacityMaskTexcoord_Name" -type "string" "OpacityMaskTexcoord"; setAttr ".OpacityMaskTexcoord_Type" -type "string" "enum"; setAttr -k on ".OpacityMaskTexcoord" 0; setAttr ".SpecularTexcoord_Name" -type "string" "SpecularTexcoord"; setAttr ".SpecularTexcoord_Type" -type "string" "enum"; setAttr -k on ".SpecularTexcoord" 0; setAttr ".NormalTexcoord_Name" -type "string" "NormalTexcoord"; setAttr ".NormalTexcoord_Type" -type "string" "enum"; setAttr -k on ".NormalTexcoord" 0; setAttr 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nodeGraphEditorInfo -n "faceMask_low_hyperShadePrimaryNodeEditorSavedTabsInfo1"; rename -uid "1708B0C5-46E0-2DAA-DDFE-08B7E8E66635"; setAttr ".def" no; setAttr ".tgi[0].tn" -type "string" "Untitled_1"; setAttr ".tgi[0].vl" -type "double2" -1681.7975162529422 -433.33331611421443 ; setAttr ".tgi[0].vh" -type "double2" 1660.3689456758657 452.38093440494913 ; createNode nodeGraphEditorInfo -n "hyperShadePrimaryNodeEditorSavedTabsInfo3"; rename -uid "CE8F8401-49D3-4676-219C-8BA4EA6C683A"; setAttr ".def" no; setAttr ".tgi[0].tn" -type "string" "Untitled_1"; setAttr ".tgi[0].vl" -type "double2" -650.23992537612548 -757.14282705670439 ; setAttr ".tgi[0].vh" -type "double2" 1889.5255904170522 541.66664514276806 ; createNode animLayer -n "BaseAnimation"; rename -uid "39AE5AE3-4966-E594-40C2-6EAE4E4C2BA7"; setAttr ".pref" yes; setAttr ".slct" yes; setAttr ".ovrd" yes; createNode nodeGraphEditorBookmarkInfo -n "nodeGraphEditorBookmarkInfo11"; rename -uid "73362A08-48E6-F375-BAFB-8BB9A656AC43"; createNode nodeGraphEditorBookmarkInfo -n "nodeGraphEditorBookmarkInfo12"; rename -uid "B6EA4974-4D18-AE12-6E54-8F9F56547531"; createNode nodeGraphEditorBookmarkInfo -n "JointMover_nodeGraphEditorBookmarkInfo4"; rename -uid "59C6FF06-421A-5DE1-B933-DBAFF2C5D5CD"; createNode nodeGraphEditorBookmarkInfo -n "nodeGraphEditorBookmarkInfo13"; rename -uid "4762D3DC-46A4-556D-CA59-6CBB04B7988A"; addAttr -ci true -sn "rigModule" -ln "rigModule" -dt "string"; setAttr ".vl" -type "double2" -113.09523809523813 -739.16292609940172 ; setAttr ".vh" -type "double2" 552.38095238095241 92.682311995836656 ; setAttr ".rigModule" -type "string" "faceModule"; createNode nodeGraphEditorInfo -n "faceMask_low_hyperShadePrimaryNodeEditorSavedTabsInfo3"; rename -uid "AE1FD8F1-482C-36F9-3A8C-CFA961DD54CB"; setAttr ".def" no; setAttr ".tgi[0].tn" -type "string" "Untitled_1"; setAttr ".tgi[0].vl" -type "double2" -1681.7975162529422 -433.33331611421443 ; setAttr ".tgi[0].vh" -type "double2" 1660.3689456758657 452.38093440494913 ; createNode nodeGraphEditorInfo -n "hyperShadePrimaryNodeEditorSavedTabsInfo6"; rename -uid "8ED089A1-484D-8821-BFA9-18A9A243F1DB"; setAttr ".def" no; setAttr ".tgi[0].tn" -type "string" "Untitled_1"; setAttr ".tgi[0].vl" -type "double2" -650.23992537612548 -757.14282705670439 ; setAttr ".tgi[0].vh" -type "double2" 1889.5255904170522 541.66664514276806 ; createNode nodeGraphEditorInfo -n "hyperShadePrimaryNodeEditorSavedTabsInfo7"; rename -uid "80BC8964-478B-615A-1589-0D918B4AC09C"; setAttr ".def" no; setAttr ".tgi[0].tn" -type "string" "Untitled_1"; setAttr ".tgi[0].vl" -type "double2" -330.95236780151544 -323.80951094248991 ; setAttr ".tgi[0].vh" -type "double2" 317.85713022663526 338.09522466054096 ; setAttr -s 32 ".tgi[0].ni"; setAttr ".tgi[0].ni[0].x" -1517.142822265625; setAttr ".tgi[0].ni[0].y" 838.5714111328125; setAttr ".tgi[0].ni[0].nvs" 1922; setAttr ".tgi[0].ni[1].x" -1502.857177734375; setAttr ".tgi[0].ni[1].y" 798.5714111328125; setAttr ".tgi[0].ni[1].nvs" 1922; setAttr ".tgi[0].ni[2].x" 1320; setAttr ".tgi[0].ni[2].y" 850; setAttr ".tgi[0].ni[2].nvs" 1922; setAttr ".tgi[0].ni[3].x" 998.5714111328125; setAttr ".tgi[0].ni[3].y" 955.71429443359375; setAttr ".tgi[0].ni[3].nvs" 1922; setAttr ".tgi[0].ni[4].x" 998.5714111328125; setAttr ".tgi[0].ni[4].y" 771.4285888671875; setAttr ".tgi[0].ni[4].nvs" 1922; setAttr ".tgi[0].ni[5].x" 1320; setAttr ".tgi[0].ni[5].y" 665.71429443359375; setAttr ".tgi[0].ni[5].nvs" 1922; setAttr ".tgi[0].ni[6].x" 647.14288330078125; setAttr ".tgi[0].ni[6].y" 950; setAttr ".tgi[0].ni[6].nvs" 1922; setAttr ".tgi[0].ni[7].x" 1320; setAttr ".tgi[0].ni[7].y" 1218.5714111328125; setAttr ".tgi[0].ni[7].nvs" 1922; setAttr ".tgi[0].ni[8].x" 998.5714111328125; setAttr ".tgi[0].ni[8].y" 1174.2857666015625; setAttr ".tgi[0].ni[8].nvs" 1922; setAttr ".tgi[0].ni[9].x" -1195.7142333984375; setAttr ".tgi[0].ni[9].y" 817.14288330078125; setAttr ".tgi[0].ni[9].nvs" 1922; setAttr ".tgi[0].ni[10].x" 1320; setAttr ".tgi[0].ni[10].y" 504.28570556640625; setAttr ".tgi[0].ni[10].nvs" 1922; setAttr ".tgi[0].ni[11].x" -888.5714111328125; setAttr ".tgi[0].ni[11].y" 841.4285888671875; setAttr ".tgi[0].ni[11].nvs" 1922; setAttr ".tgi[0].ni[12].x" -581.4285888671875; setAttr ".tgi[0].ni[12].y" 597.14288330078125; setAttr ".tgi[0].ni[12].nvs" 1922; setAttr ".tgi[0].ni[13].x" 1320; setAttr ".tgi[0].ni[13].y" -237.14285278320313; setAttr ".tgi[0].ni[13].nvs" 1922; setAttr ".tgi[0].ni[14].x" -274.28570556640625; setAttr ".tgi[0].ni[14].y" 512.85711669921875; setAttr ".tgi[0].ni[14].nvs" 1922; setAttr ".tgi[0].ni[15].x" 1320; setAttr ".tgi[0].ni[15].y" -505.71429443359375; setAttr ".tgi[0].ni[15].nvs" 1922; setAttr ".tgi[0].ni[16].x" 1320; setAttr ".tgi[0].ni[16].y" -690; setAttr ".tgi[0].ni[16].nvs" 1922; setAttr ".tgi[0].ni[17].x" 32.857143402099609; setAttr ".tgi[0].ni[17].y" 342.85714721679688; setAttr ".tgi[0].ni[17].nvs" 1922; setAttr ".tgi[0].ni[18].x" 1320; setAttr ".tgi[0].ni[18].y" -874.28570556640625; setAttr ".tgi[0].ni[18].nvs" 1922; setAttr ".tgi[0].ni[19].x" 340; setAttr ".tgi[0].ni[19].y" 760; setAttr ".tgi[0].ni[19].nvs" 1922; setAttr ".tgi[0].ni[20].x" 1320; setAttr ".tgi[0].ni[20].y" 85.714286804199219; setAttr ".tgi[0].ni[20].nvs" 1922; setAttr ".tgi[0].ni[21].x" 647.14288330078125; setAttr ".tgi[0].ni[21].y" 288.57144165039063; setAttr ".tgi[0].ni[21].nvs" 1922; setAttr ".tgi[0].ni[22].x" 1320; setAttr ".tgi[0].ni[22].y" -75.714286804199219; setAttr ".tgi[0].ni[22].nvs" 1922; setAttr ".tgi[0].ni[23].x" 998.5714111328125; setAttr ".tgi[0].ni[23].y" 552.85711669921875; setAttr ".tgi[0].ni[23].nvs" 1922; setAttr ".tgi[0].ni[24].x" 998.5714111328125; setAttr ".tgi[0].ni[24].y" -1078.5714111328125; setAttr ".tgi[0].ni[24].nvs" 1922; setAttr ".tgi[0].ni[25].x" 998.5714111328125; setAttr ".tgi[0].ni[25].y" -470; setAttr ".tgi[0].ni[25].nvs" 1922; setAttr ".tgi[0].ni[26].x" 1320; setAttr ".tgi[0].ni[26].y" 320; setAttr ".tgi[0].ni[26].nvs" 1922; setAttr ".tgi[0].ni[27].x" 998.5714111328125; setAttr ".tgi[0].ni[27].y" 254.28572082519531; setAttr ".tgi[0].ni[27].nvs" 1922; setAttr ".tgi[0].ni[28].x" 1320; setAttr ".tgi[0].ni[28].y" 1034.2857666015625; setAttr ".tgi[0].ni[28].nvs" 1922; setAttr ".tgi[0].ni[29].x" 998.5714111328125; setAttr ".tgi[0].ni[29].y" 70; setAttr ".tgi[0].ni[29].nvs" 1922; setAttr ".tgi[0].ni[30].x" 998.5714111328125; setAttr ".tgi[0].ni[30].y" -745.71429443359375; setAttr ".tgi[0].ni[30].nvs" 1922; setAttr ".tgi[0].ni[31].x" 998.5714111328125; setAttr ".tgi[0].ni[31].y" -285.71429443359375; setAttr ".tgi[0].ni[31].nvs" 1922; createNode nodeGraphEditorInfo -n "hyperShadePrimaryNodeEditorSavedTabsInfo8"; rename -uid "A51E528C-42D6-3C56-F4BC-F4A1898C389C"; setAttr ".def" no; setAttr ".tgi[0].tn" -type "string" "Untitled_1"; setAttr ".tgi[0].vl" -type "double2" -323.80951094248991 -330.95236780151544 ; setAttr ".tgi[0].vh" -type "double2" 324.99998708566085 330.95236780151544 ; createNode nodeGraphEditorBookmarkInfo -n "nodeGraphEditorBookmarkInfo17"; rename -uid "9C24CC1E-45E3-D73D-B0ED-54801CA1D618"; createNode nodeGraphEditorBookmarkInfo -n "nodeGraphEditorBookmarkInfo18"; rename -uid "E459A66D-481D-D442-E8E2-F49F204FD8D1"; createNode nodeGraphEditorBookmarkInfo -n "JointMover_nodeGraphEditorBookmarkInfo6"; rename -uid "E94E0393-4214-2855-EC59-65913192F9F9"; createNode nodeGraphEditorBookmarkInfo -n "nodeGraphEditorBookmarkInfo19"; rename -uid "C15167D7-4B70-C741-B24A-97A8844C3DE5"; addAttr -ci true -sn "rigModule" -ln "rigModule" -dt "string"; setAttr ".vl" -type "double2" -113.09523809523813 -739.16292609940172 ; setAttr ".vh" -type "double2" 552.38095238095241 92.682311995836656 ; setAttr ".rigModule" -type "string" "faceModule"; createNode nodeGraphEditorInfo -n "faceMask_low_hyperShadePrimaryNodeEditorSavedTabsInfo5"; rename -uid "0822E6FB-4953-D625-58C0-F7BB07355E25"; setAttr ".def" no; setAttr ".tgi[0].tn" -type "string" "Untitled_1"; setAttr ".tgi[0].vl" -type "double2" -1681.7975162529422 -433.33331611421443 ; setAttr ".tgi[0].vh" -type "double2" 1660.3689456758657 452.38093440494913 ; createNode nodeGraphEditorInfo -n "hyperShadePrimaryNodeEditorSavedTabsInfo10"; rename -uid "7E6FD770-4361-BDBE-24B7-DB94D8343F53"; setAttr ".def" no; setAttr ".tgi[0].tn" -type "string" "Untitled_1"; setAttr ".tgi[0].vl" -type "double2" -650.23992537612548 -757.14282705670439 ; setAttr ".tgi[0].vh" -type "double2" 1889.5255904170522 541.66664514276806 ; createNode nodeGraphEditorBookmarkInfo -n "nodeGraphEditorBookmarkInfo14"; rename -uid "F9D1C673-43F2-7F2C-B524-21A20D24F39E"; createNode nodeGraphEditorBookmarkInfo -n "nodeGraphEditorBookmarkInfo15"; rename -uid "7BB98078-4662-C4AD-A44C-1396FD4FF908"; createNode nodeGraphEditorBookmarkInfo -n "JointMover_nodeGraphEditorBookmarkInfo5"; rename -uid "804FC654-409C-A09E-AD63-729B633F8205"; createNode nodeGraphEditorBookmarkInfo -n "nodeGraphEditorBookmarkInfo16"; rename -uid "B5558253-4C81-6B0C-7279-40AE4273E640"; addAttr -ci true -sn "rigModule" -ln "rigModule" -dt "string"; setAttr ".vl" -type "double2" -113.09523809523813 -739.16292609940172 ; setAttr ".vh" -type "double2" 552.38095238095241 92.682311995836656 ; setAttr ".rigModule" -type "string" "faceModule"; createNode nodeGraphEditorInfo -n "faceMask_low_hyperShadePrimaryNodeEditorSavedTabsInfo4"; rename -uid "26F87E92-4EEB-14AE-D551-8C8B2288FF0A"; setAttr ".def" no; setAttr ".tgi[0].tn" -type "string" "Untitled_1"; setAttr ".tgi[0].vl" -type "double2" -1681.7975162529422 -433.33331611421443 ; setAttr ".tgi[0].vh" -type "double2" 1660.3689456758657 452.38093440494913 ; createNode nodeGraphEditorInfo -n "hyperShadePrimaryNodeEditorSavedTabsInfo9"; rename -uid "50F6A87F-4F60-D52E-AC8C-2E841417E0E2"; setAttr ".def" no; setAttr ".tgi[0].tn" -type "string" "Untitled_1"; setAttr ".tgi[0].vl" -type "double2" -650.23992537612548 -757.14282705670439 ; setAttr ".tgi[0].vh" -type "double2" 1889.5255904170522 541.66664514276806 ; createNode nodeGraphEditorInfo -n "hyperShadePrimaryNodeEditorSavedTabsInfo11"; rename -uid "94769AF7-4458-2DBD-8BBE-8BA87E818A15"; setAttr ".def" no; setAttr ".tgi[0].tn" -type "string" "Untitled_1"; setAttr ".tgi[0].vl" -type "double2" -332.47365071468624 -366.66665209664302 ; setAttr ".tgi[0].vh" -type "double2" 401.52126701859942 382.1428419578649 ; createNode nodeGraphEditorInfo -n "hyperShadePrimaryNodeEditorSavedTabsInfo12"; rename -uid "F8546B9F-41A8-D8FA-BD86-A0B8D8A3449A"; setAttr ".tgi[0].tn" -type "string" "Untitled_1"; setAttr ".tgi[0].vl" -type "double2" -1277.4406000935428 -178.26989501506873 ; setAttr ".tgi[0].vh" -type "double2" 581.03553706445609 490.35014659303152 ; setAttr -s 3 ".tgi[0].ni"; setAttr ".tgi[0].ni[0].x" -418.57144165039063; setAttr ".tgi[0].ni[0].y" 440; setAttr ".tgi[0].ni[0].nvs" 1923; setAttr ".tgi[0].ni[1].x" -725.71429443359375; setAttr ".tgi[0].ni[1].y" 291.42855834960938; setAttr ".tgi[0].ni[1].nvs" 1923; setAttr ".tgi[0].ni[2].x" -111.42857360839844; setAttr ".tgi[0].ni[2].y" 440; setAttr ".tgi[0].ni[2].nvs" 1923; select -ne :time1; setAttr -av -k on ".cch"; setAttr -k on ".fzn"; setAttr -av -cb on ".ihi"; setAttr -av -k on ".nds"; setAttr -cb on ".bnm"; setAttr -k on ".o" 0; setAttr -av -k on ".unw"; setAttr -av -k on ".etw"; setAttr -av -k on ".tps"; setAttr -av -k on ".tms"; select -ne :hardwareRenderingGlobals; setAttr -av -k on ".cch"; setAttr -av -k on ".ihi"; setAttr -av -k on ".nds"; setAttr -cb on ".bnm"; setAttr ".otfna" -type "stringArray" 22 "NURBS Curves" "NURBS Surfaces" "Polygons" "Subdiv Surface" "Particles" "Particle Instance" "Fluids" "Strokes" "Image Planes" "UI" "Lights" "Cameras" "Locators" "Joints" "IK Handles" "Deformers" "Motion Trails" "Components" "Hair Systems" "Follicles" "Misc. UI" "Ornaments" ; setAttr ".otfva" -type "Int32Array" 22 0 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 ; setAttr -k on ".hwi"; setAttr -av ".ta"; setAttr -av ".tq"; setAttr -av ".etmr"; setAttr -av ".tmr"; setAttr -av ".aoon"; setAttr -av ".aoam"; setAttr -av ".aora"; setAttr -k on ".hff"; setAttr -av -k on ".hfd"; setAttr -av -k on ".hfs"; setAttr -av -k on ".hfe"; setAttr -av ".hfc"; setAttr -av -k on ".hfcr"; setAttr -av -k on ".hfcg"; setAttr -av -k on ".hfcb"; setAttr -av -k on ".hfa"; setAttr -av ".mbe"; setAttr -av -k on ".mbsof"; setAttr -k on ".blen"; setAttr -k on ".blat"; setAttr -av ".msaa"; setAttr ".fprt" yes; select -ne :renderPartition; setAttr -av -k on ".cch"; setAttr -cb on ".ihi"; setAttr -av -k on ".nds"; setAttr -cb on ".bnm"; setAttr -s 11 ".st"; setAttr -cb on ".an"; setAttr -cb on ".pt"; select -ne :renderGlobalsList1; setAttr -k on ".cch"; setAttr -cb on ".ihi"; setAttr -k on ".nds"; setAttr -cb on ".bnm"; select -ne :defaultShaderList1; setAttr -k on ".cch"; setAttr -cb on ".ihi"; setAttr -k on ".nds"; setAttr -cb on ".bnm"; setAttr -s 13 ".s"; select -ne :postProcessList1; setAttr -k on ".cch"; setAttr -cb on ".ihi"; setAttr -k on ".nds"; setAttr -cb on ".bnm"; setAttr -s 2 ".p"; select -ne :defaultRenderingList1; setAttr -k on ".ihi"; select -ne :defaultTextureList1; setAttr -s 55 ".tx"; select -ne :initialShadingGroup; setAttr -av -k on ".cch"; setAttr -k on ".fzn"; setAttr -cb on ".ihi"; setAttr -av -k on ".nds"; setAttr -cb on ".bnm"; setAttr -k on ".bbx"; setAttr -k on ".vwm"; setAttr -k on ".tpv"; setAttr -k on ".uit"; setAttr -k on ".mwc"; setAttr -cb on ".an"; setAttr -cb on ".il"; setAttr -cb on ".vo"; setAttr -cb on ".eo"; setAttr -cb on ".fo"; setAttr -cb on ".epo"; setAttr -k on ".ro" yes; select -ne :initialParticleSE; setAttr -av -k on ".cch"; setAttr -cb on ".ihi"; setAttr -av -k on ".nds"; setAttr -cb on ".bnm"; setAttr -k on ".mwc"; setAttr -cb on ".an"; setAttr -cb on ".il"; setAttr -cb on ".vo"; setAttr -cb on ".eo"; setAttr -cb on ".fo"; setAttr -cb on ".epo"; setAttr -k on ".ro" yes; lockNode -l 0 -lu 1; select -ne :defaultResolution; setAttr -av -k on ".cch"; setAttr -av -k on ".ihi"; setAttr -av -k on ".nds"; setAttr -k on ".bnm"; setAttr -av -k on ".w"; setAttr -av -k on ".h"; setAttr -av -k on ".pa" 1; setAttr -av -k on ".al"; setAttr -av -k on ".dar"; setAttr -av -k on ".ldar"; setAttr -av -k on ".dpi"; setAttr -av -k on ".off"; setAttr -av -k on ".fld"; setAttr -av -k on ".zsl"; setAttr -av -k on ".isu"; setAttr -av -k on ".pdu"; select -ne :hardwareRenderGlobals; setAttr -av -k on ".cch"; setAttr -cb on ".ihi"; setAttr -av -k on ".nds"; setAttr -cb on ".bnm"; setAttr -av -k off -cb on ".ctrs" 256; setAttr -av -k off -cb on ".btrs" 512; setAttr -av -k off -cb on ".fbfm"; setAttr -av -k off -cb on ".ehql"; setAttr -av -k off -cb on ".eams"; setAttr -av -k off -cb on ".eeaa"; setAttr -av -k off -cb on ".engm"; setAttr -av -k off -cb on ".mes"; setAttr -av -k off -cb on ".emb"; setAttr -av -k off -cb on ".mbbf"; setAttr -av -k off -cb on ".mbs"; setAttr -av -k off -cb on ".trm"; setAttr -av -k off -cb on ".tshc"; setAttr -av -k off -cb on ".enpt"; setAttr -av -k off -cb on ".clmt"; setAttr -av -k off -cb on ".tcov"; setAttr -av -k off -cb on ".lith"; setAttr -av -k off -cb on ".sobc"; setAttr -av -k off -cb on ".cuth"; setAttr -av -k off -cb on ".hgcd"; setAttr -av -k off -cb on ".hgci"; setAttr -av -k off -cb on ".mgcs"; setAttr -av -k off -cb on ".twa"; setAttr -av -k off -cb on ".twz"; setAttr -cb on ".hwcc"; setAttr -cb on ".hwdp"; setAttr -cb on ".hwql"; setAttr -k on ".hwfr"; setAttr -k on ".soll"; setAttr -k on ".sosl"; setAttr -k on ".bswa"; setAttr -k on ".shml"; setAttr -k on ".hwel"; relationship "link" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" "shader_head_shaderSG.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" "shader_teeth_shaderSG.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" "shader_saliva_shaderSG.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" "shader_eyeLeft_shaderSG.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" "shader_eyeRight_shaderSG.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" "shader_eyeshell_shaderSG.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" "shader_eyelashes_shaderSG.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" "shader_eyelashesShadow_shaderSG.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" "shader_eyeEdge_shaderSG.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" "shader_head_shaderSG.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" "shader_teeth_shaderSG.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" "shader_saliva_shaderSG.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" "shader_eyeLeft_shaderSG.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" "shader_eyeRight_shaderSG.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" "shader_eyeshell_shaderSG.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" "shader_eyelashes_shaderSG.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" "shader_eyelashesShadow_shaderSG.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" "shader_eyeEdge_shaderSG.message" ":defaultLightSet.message"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr "baseMapFile_dx11_diffuseIrradiance.oc" "shader_head_shader.DiffuseCubeIBL" ; connectAttr "baseMapFile_dx11_specularIrradiance.oc" "shader_head_shader.SpecularCubeIBL" ; connectAttr "baseMapFile_dx11_jitter.oc" "shader_head_shader.DitherTexture"; connectAttr "baseMapFile_dx11_skinLUT.oc" "shader_head_shader.LutTexture"; connectAttr "baseMapFile_head_color.oc" "shader_head_shader.DiffuseTexture"; connectAttr "mapFile_head_cm1_color.oc" "shader_head_shader.animColorMap_00"; connectAttr "mapFile_head_cm2_color.oc" "shader_head_shader.animColorMap_01"; connectAttr "mapFile_head_cm3_color.oc" "shader_head_shader.animColorMap_02"; connectAttr "baseMapFile_head_normal.oc" "shader_head_shader.NormalTexture"; connectAttr "mapFile_head_wm1_normal.oc" "shader_head_shader.animNormalMap_00"; connectAttr "mapFile_head_wm2_normal.oc" "shader_head_shader.animNormalMap_01"; connectAttr "mapFile_head_wm3_normal.oc" "shader_head_shader.animNormalMap_02"; connectAttr "baseMapFile_head_cavity.oc" "shader_head_shader.CavityTexture"; connectAttr "maskFile_head_wm1_blink_L.oc" "shader_head_shader.maskChannel_00"; connectAttr "maskFile_head_wm1_blink_R.oc" "shader_head_shader.maskChannel_01"; connectAttr "maskFile_head_wm1_browsRaiseInner_L.oc" "shader_head_shader.maskChannel_02" ; connectAttr "maskFile_head_wm1_browsRaiseInner_R.oc" "shader_head_shader.maskChannel_03" ; connectAttr "maskFile_head_wm1_browsRaiseOuter_L.oc" "shader_head_shader.maskChannel_04" ; connectAttr "maskFile_head_wm1_browsRaiseOuter_R.oc" "shader_head_shader.maskChannel_05" ; connectAttr "maskFile_head_wm1_chinRaise_L.oc" "shader_head_shader.maskChannel_06" ; connectAttr "maskFile_head_wm1_chinRaise_R.oc" "shader_head_shader.maskChannel_07" ; connectAttr "maskFile_head_wm1_jawOpen.oc" "shader_head_shader.maskChannel_08"; connectAttr "maskFile_head_wm1_purse_DL.oc" "shader_head_shader.maskChannel_09"; connectAttr "maskFile_head_wm1_purse_DR.oc" "shader_head_shader.maskChannel_10"; connectAttr "maskFile_head_wm1_purse_UL.oc" "shader_head_shader.maskChannel_11"; connectAttr "maskFile_head_wm1_purse_UR.oc" "shader_head_shader.maskChannel_12"; connectAttr "maskFile_head_wm1_squintInner_L.oc" "shader_head_shader.maskChannel_13" ; connectAttr "maskFile_head_wm1_squintInner_R.oc" "shader_head_shader.maskChannel_14" ; connectAttr "maskFile_head_wm2_browsDown_L.oc" "shader_head_shader.maskChannel_15" ; connectAttr "maskFile_head_wm2_browsDown_R.oc" "shader_head_shader.maskChannel_16" ; connectAttr "maskFile_head_wm2_browsLateral_L.oc" "shader_head_shader.maskChannel_17" ; connectAttr "maskFile_head_wm2_browsLateral_R.oc" "shader_head_shader.maskChannel_18" ; connectAttr "maskFile_head_wm2_mouthStretch_L.oc" "shader_head_shader.maskChannel_19" ; connectAttr "maskFile_head_wm2_mouthStretch_R.oc" "shader_head_shader.maskChannel_20" ; connectAttr "maskFile_head_wm2_neckStretch_L.oc" "shader_head_shader.maskChannel_21" ; connectAttr "maskFile_head_wm2_neckStretch_R.oc" "shader_head_shader.maskChannel_22" ; connectAttr "maskFile_head_wm2_noseWrinkler_L.oc" "shader_head_shader.maskChannel_23" ; connectAttr "maskFile_head_wm2_noseWrinkler_R.oc" "shader_head_shader.maskChannel_24" ; connectAttr "maskFile_head_wm3_cheekRaiseInner_L.oc" "shader_head_shader.maskChannel_25" ; connectAttr "maskFile_head_wm3_cheekRaiseInner_R.oc" "shader_head_shader.maskChannel_26" ; connectAttr "maskFile_head_wm3_cheekRaiseOuter_L.oc" "shader_head_shader.maskChannel_27" ; connectAttr "maskFile_head_wm3_cheekRaiseOuter_R.oc" "shader_head_shader.maskChannel_28" ; connectAttr "maskFile_head_wm3_cheekRaiseUpper_L.oc" "shader_head_shader.maskChannel_29" ; connectAttr "maskFile_head_wm3_cheekRaiseUpper_R.oc" "shader_head_shader.maskChannel_30" ; connectAttr "maskFile_head_wm3_smile_L.oc" "shader_head_shader.maskChannel_31"; connectAttr "maskFile_head_wm3_smile_R.oc" "shader_head_shader.maskChannel_32"; connectAttr "maskFile_head_wm13_lips_DL.oc" "shader_head_shader.maskChannel_33"; connectAttr "maskFile_head_wm13_lips_DR.oc" "shader_head_shader.maskChannel_34"; connectAttr "maskFile_head_wm13_lips_UL.oc" "shader_head_shader.maskChannel_35"; connectAttr "maskFile_head_wm13_lips_UR.oc" "shader_head_shader.maskChannel_36"; connectAttr "shader_head_shader.oc" "shader_head_shaderSG.ss"; connectAttr "shader_head_shaderSG.msg" "materialInfo1.sg"; connectAttr "shader_head_shader.msg" "materialInfo1.m"; connectAttr "baseMapFile_dx11_diffuseIrradiance.oc" "shader_teeth_shader.DiffuseCubeIBL" ; connectAttr "baseMapFile_dx11_specularIrradiance.oc" "shader_teeth_shader.SpecularCubeIBL" ; connectAttr "baseMapFile_dx11_jitter.oc" "shader_teeth_shader.DitherTexture"; connectAttr "baseMapFile_dx11_skinLUT.oc" "shader_teeth_shader.LutTexture"; connectAttr "baseMapFile_teeth_color.oc" "shader_teeth_shader.DiffuseTexture"; connectAttr "baseMapFile_teeth_normal.oc" "shader_teeth_shader.NormalTexture"; connectAttr "shader_teeth_shader.oc" "shader_teeth_shaderSG.ss"; connectAttr "shader_teeth_shaderSG.msg" "materialInfo2.sg"; connectAttr "shader_teeth_shader.msg" "materialInfo2.m"; connectAttr "shader_saliva_shader.oc" "shader_saliva_shaderSG.ss"; connectAttr "shader_saliva_shaderSG.msg" "materialInfo3.sg"; connectAttr "shader_saliva_shader.msg" "materialInfo3.m"; connectAttr "baseMapFile_dx11_diffuseIrradiance.oc" "shader_eyeLeft_shader.DiffuseCubeIBL" ; connectAttr "baseMapFile_dx11_specularIrradiance.oc" "shader_eyeLeft_shader.SpecularCubeIBL" ; connectAttr "baseMapFile_dx11_jitter.oc" "shader_eyeLeft_shader.DitherTexture"; connectAttr "baseMapFile_dx11_skinLUT.oc" "shader_eyeLeft_shader.LutTexture"; connectAttr "baseMapFile_eyes_color.oc" "shader_eyeLeft_shader.DiffuseTexture"; connectAttr "baseMapFile_eyes_normal.oc" "shader_eyeLeft_shader.NormalTexture"; connectAttr "shader_eyeLeft_shader.oc" "shader_eyeLeft_shaderSG.ss"; connectAttr "shader_eyeLeft_shaderSG.msg" "materialInfo4.sg"; connectAttr "shader_eyeLeft_shader.msg" "materialInfo4.m"; connectAttr "baseMapFile_dx11_diffuseIrradiance.oc" "shader_eyeRight_shader.DiffuseCubeIBL" ; connectAttr "baseMapFile_dx11_specularIrradiance.oc" "shader_eyeRight_shader.SpecularCubeIBL" ; connectAttr "baseMapFile_dx11_jitter.oc" "shader_eyeRight_shader.DitherTexture"; connectAttr "baseMapFile_dx11_skinLUT.oc" "shader_eyeRight_shader.LutTexture"; connectAttr "baseMapFile_eyes_color.oc" "shader_eyeRight_shader.DiffuseTexture"; connectAttr "baseMapFile_eyes_normal.oc" "shader_eyeRight_shader.NormalTexture"; connectAttr "shader_eyeRight_shader.oc" "shader_eyeRight_shaderSG.ss"; connectAttr "shader_eyeRight_shaderSG.msg" "materialInfo5.sg"; connectAttr "shader_eyeRight_shader.msg" "materialInfo5.m"; connectAttr "shader_eyeshell_shader.oc" "shader_eyeshell_shaderSG.ss"; connectAttr "shader_eyeshell_shaderSG.msg" "materialInfo6.sg"; connectAttr "shader_eyeshell_shader.msg" "materialInfo6.m"; connectAttr "baseMapFile_eyelashes_color.oc" "shader_eyelashes_shader.c"; connectAttr "baseMapFile_eyelashes_color.ot" "shader_eyelashes_shader.it"; connectAttr "shader_eyelashes_shader.oc" "shader_eyelashes_shaderSG.ss"; connectAttr "shader_eyelashes_shaderSG.msg" "materialInfo7.sg"; connectAttr "shader_eyelashes_shader.msg" "materialInfo7.m"; connectAttr "baseMapFile_eyelashes_color.msg" "materialInfo7.t" -na; connectAttr "shader_eyelashesShadow_shader.oc" "shader_eyelashesShadow_shaderSG.ss" ; connectAttr "shader_eyelashesShadow_shaderSG.msg" "materialInfo8.sg"; connectAttr "shader_eyelashesShadow_shader.msg" "materialInfo8.m"; connectAttr "shader_eyeEdge_shader.oc" "shader_eyeEdge_shaderSG.ss"; connectAttr "shader_eyeEdge_shaderSG.msg" "materialInfo9.sg"; connectAttr "shader_eyeEdge_shader.msg" "materialInfo9.m"; connectAttr ":defaultColorMgtGlobals.cme" "baseMapFile_dx11_diffuseIrradiance.cme" ; connectAttr ":defaultColorMgtGlobals.cfe" "baseMapFile_dx11_diffuseIrradiance.cmcf" ; connectAttr ":defaultColorMgtGlobals.cfp" "baseMapFile_dx11_diffuseIrradiance.cmcp" ; connectAttr ":defaultColorMgtGlobals.wsn" "baseMapFile_dx11_diffuseIrradiance.ws" ; connectAttr ":defaultColorMgtGlobals.cme" "baseMapFile_dx11_specularIrradiance.cme" ; connectAttr ":defaultColorMgtGlobals.cfe" "baseMapFile_dx11_specularIrradiance.cmcf" ; connectAttr ":defaultColorMgtGlobals.cfp" "baseMapFile_dx11_specularIrradiance.cmcp" ; connectAttr ":defaultColorMgtGlobals.wsn" "baseMapFile_dx11_specularIrradiance.ws" ; connectAttr ":defaultColorMgtGlobals.cme" "baseMapFile_dx11_jitter.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "baseMapFile_dx11_jitter.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "baseMapFile_dx11_jitter.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "baseMapFile_dx11_jitter.ws"; connectAttr ":defaultColorMgtGlobals.cme" "baseMapFile_dx11_skinLUT.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "baseMapFile_dx11_skinLUT.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "baseMapFile_dx11_skinLUT.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "baseMapFile_dx11_skinLUT.ws"; connectAttr ":defaultColorMgtGlobals.cme" "baseMapFile_head_color.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "baseMapFile_head_color.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "baseMapFile_head_color.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "baseMapFile_head_color.ws"; connectAttr ":defaultColorMgtGlobals.cme" "mapFile_head_cm1_color.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "mapFile_head_cm1_color.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "mapFile_head_cm1_color.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "mapFile_head_cm1_color.ws"; connectAttr ":defaultColorMgtGlobals.cme" "mapFile_head_cm2_color.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "mapFile_head_cm2_color.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "mapFile_head_cm2_color.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "mapFile_head_cm2_color.ws"; connectAttr ":defaultColorMgtGlobals.cme" "mapFile_head_cm3_color.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "mapFile_head_cm3_color.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "mapFile_head_cm3_color.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "mapFile_head_cm3_color.ws"; connectAttr ":defaultColorMgtGlobals.cme" "baseMapFile_head_normal.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "baseMapFile_head_normal.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "baseMapFile_head_normal.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "baseMapFile_head_normal.ws"; connectAttr ":defaultColorMgtGlobals.cme" "mapFile_head_wm1_normal.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "mapFile_head_wm1_normal.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "mapFile_head_wm1_normal.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "mapFile_head_wm1_normal.ws"; connectAttr ":defaultColorMgtGlobals.cme" "mapFile_head_wm2_normal.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "mapFile_head_wm2_normal.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "mapFile_head_wm2_normal.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "mapFile_head_wm2_normal.ws"; connectAttr ":defaultColorMgtGlobals.cme" "mapFile_head_wm3_normal.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "mapFile_head_wm3_normal.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "mapFile_head_wm3_normal.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "mapFile_head_wm3_normal.ws"; connectAttr ":defaultColorMgtGlobals.cme" "baseMapFile_head_cavity.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "baseMapFile_head_cavity.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "baseMapFile_head_cavity.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "baseMapFile_head_cavity.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm1_blink_L.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm1_blink_L.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm1_blink_L.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm1_blink_L.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm1_blink_R.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm1_blink_R.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm1_blink_R.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm1_blink_R.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm1_browsRaiseInner_L.cme" ; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm1_browsRaiseInner_L.cmcf" ; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm1_browsRaiseInner_L.cmcp" ; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm1_browsRaiseInner_L.ws" ; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm1_browsRaiseInner_R.cme" ; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm1_browsRaiseInner_R.cmcf" ; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm1_browsRaiseInner_R.cmcp" ; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm1_browsRaiseInner_R.ws" ; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm1_browsRaiseOuter_L.cme" ; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm1_browsRaiseOuter_L.cmcf" ; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm1_browsRaiseOuter_L.cmcp" ; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm1_browsRaiseOuter_L.ws" ; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm1_browsRaiseOuter_R.cme" ; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm1_browsRaiseOuter_R.cmcf" ; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm1_browsRaiseOuter_R.cmcp" ; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm1_browsRaiseOuter_R.ws" ; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm1_chinRaise_L.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm1_chinRaise_L.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm1_chinRaise_L.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm1_chinRaise_L.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm1_chinRaise_R.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm1_chinRaise_R.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm1_chinRaise_R.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm1_chinRaise_R.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm1_jawOpen.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm1_jawOpen.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm1_jawOpen.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm1_jawOpen.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm1_purse_DL.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm1_purse_DL.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm1_purse_DL.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm1_purse_DL.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm1_purse_DR.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm1_purse_DR.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm1_purse_DR.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm1_purse_DR.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm1_purse_UL.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm1_purse_UL.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm1_purse_UL.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm1_purse_UL.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm1_purse_UR.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm1_purse_UR.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm1_purse_UR.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm1_purse_UR.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm1_squintInner_L.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm1_squintInner_L.cmcf" ; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm1_squintInner_L.cmcp" ; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm1_squintInner_L.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm1_squintInner_R.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm1_squintInner_R.cmcf" ; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm1_squintInner_R.cmcp" ; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm1_squintInner_R.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm2_browsDown_L.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm2_browsDown_L.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm2_browsDown_L.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm2_browsDown_L.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm2_browsDown_R.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm2_browsDown_R.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm2_browsDown_R.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm2_browsDown_R.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm2_browsLateral_L.cme" ; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm2_browsLateral_L.cmcf" ; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm2_browsLateral_L.cmcp" ; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm2_browsLateral_L.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm2_browsLateral_R.cme" ; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm2_browsLateral_R.cmcf" ; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm2_browsLateral_R.cmcp" ; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm2_browsLateral_R.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm2_mouthStretch_L.cme" ; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm2_mouthStretch_L.cmcf" ; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm2_mouthStretch_L.cmcp" ; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm2_mouthStretch_L.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm2_mouthStretch_R.cme" ; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm2_mouthStretch_R.cmcf" ; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm2_mouthStretch_R.cmcp" ; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm2_mouthStretch_R.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm2_neckStretch_L.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm2_neckStretch_L.cmcf" ; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm2_neckStretch_L.cmcp" ; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm2_neckStretch_L.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm2_neckStretch_R.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm2_neckStretch_R.cmcf" ; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm2_neckStretch_R.cmcp" ; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm2_neckStretch_R.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm2_noseWrinkler_L.cme" ; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm2_noseWrinkler_L.cmcf" ; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm2_noseWrinkler_L.cmcp" ; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm2_noseWrinkler_L.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm2_noseWrinkler_R.cme" ; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm2_noseWrinkler_R.cmcf" ; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm2_noseWrinkler_R.cmcp" ; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm2_noseWrinkler_R.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm3_cheekRaiseInner_L.cme" ; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm3_cheekRaiseInner_L.cmcf" ; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm3_cheekRaiseInner_L.cmcp" ; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm3_cheekRaiseInner_L.ws" ; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm3_cheekRaiseInner_R.cme" ; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm3_cheekRaiseInner_R.cmcf" ; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm3_cheekRaiseInner_R.cmcp" ; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm3_cheekRaiseInner_R.ws" ; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm3_cheekRaiseOuter_L.cme" ; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm3_cheekRaiseOuter_L.cmcf" ; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm3_cheekRaiseOuter_L.cmcp" ; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm3_cheekRaiseOuter_L.ws" ; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm3_cheekRaiseOuter_R.cme" ; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm3_cheekRaiseOuter_R.cmcf" ; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm3_cheekRaiseOuter_R.cmcp" ; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm3_cheekRaiseOuter_R.ws" ; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm3_cheekRaiseUpper_L.cme" ; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm3_cheekRaiseUpper_L.cmcf" ; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm3_cheekRaiseUpper_L.cmcp" ; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm3_cheekRaiseUpper_L.ws" ; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm3_cheekRaiseUpper_R.cme" ; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm3_cheekRaiseUpper_R.cmcf" ; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm3_cheekRaiseUpper_R.cmcp" ; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm3_cheekRaiseUpper_R.ws" ; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm3_smile_L.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm3_smile_L.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm3_smile_L.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm3_smile_L.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm3_smile_R.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm3_smile_R.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm3_smile_R.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm3_smile_R.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm13_lips_DL.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm13_lips_DL.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm13_lips_DL.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm13_lips_DL.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm13_lips_DR.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm13_lips_DR.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm13_lips_DR.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm13_lips_DR.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm13_lips_UL.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm13_lips_UL.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm13_lips_UL.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm13_lips_UL.ws"; connectAttr ":defaultColorMgtGlobals.cme" "maskFile_head_wm13_lips_UR.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "maskFile_head_wm13_lips_UR.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "maskFile_head_wm13_lips_UR.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "maskFile_head_wm13_lips_UR.ws"; connectAttr ":defaultColorMgtGlobals.cme" "baseMapFile_teeth_color.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "baseMapFile_teeth_color.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "baseMapFile_teeth_color.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "baseMapFile_teeth_color.ws"; connectAttr ":defaultColorMgtGlobals.cme" "baseMapFile_teeth_normal.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "baseMapFile_teeth_normal.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "baseMapFile_teeth_normal.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "baseMapFile_teeth_normal.ws"; connectAttr ":defaultColorMgtGlobals.cme" "baseMapFile_eyes_color.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "baseMapFile_eyes_color.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "baseMapFile_eyes_color.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "baseMapFile_eyes_color.ws"; connectAttr ":defaultColorMgtGlobals.cme" "baseMapFile_eyes_normal.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "baseMapFile_eyes_normal.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "baseMapFile_eyes_normal.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "baseMapFile_eyes_normal.ws"; connectAttr ":defaultColorMgtGlobals.cme" "baseMapFile_eyelashes_color.cme"; connectAttr ":defaultColorMgtGlobals.cfe" "baseMapFile_eyelashes_color.cmcf"; connectAttr ":defaultColorMgtGlobals.cfp" "baseMapFile_eyelashes_color.cmcp"; connectAttr ":defaultColorMgtGlobals.wsn" "baseMapFile_eyelashes_color.ws"; connectAttr "shader_eyelashes_shader.msg" "hyperShadePrimaryNodeEditorSavedTabsInfo12.tgi[0].ni[0].dn" ; connectAttr "baseMapFile_eyelashes_color.msg" "hyperShadePrimaryNodeEditorSavedTabsInfo12.tgi[0].ni[1].dn" ; connectAttr "shader_eyelashes_shaderSG.msg" "hyperShadePrimaryNodeEditorSavedTabsInfo12.tgi[0].ni[2].dn" ; connectAttr "shader_head_shaderSG.pa" ":renderPartition.st" -na; connectAttr "shader_teeth_shaderSG.pa" ":renderPartition.st" -na; connectAttr "shader_saliva_shaderSG.pa" ":renderPartition.st" -na; connectAttr "shader_eyeLeft_shaderSG.pa" ":renderPartition.st" -na; connectAttr "shader_eyeRight_shaderSG.pa" ":renderPartition.st" -na; connectAttr "shader_eyeshell_shaderSG.pa" ":renderPartition.st" -na; connectAttr "shader_eyelashes_shaderSG.pa" ":renderPartition.st" -na; connectAttr "shader_eyelashesShadow_shaderSG.pa" ":renderPartition.st" -na; connectAttr "shader_eyeEdge_shaderSG.pa" ":renderPartition.st" -na; connectAttr "shader_head_shader.msg" ":defaultShaderList1.s" -na; connectAttr "shader_teeth_shader.msg" ":defaultShaderList1.s" -na; connectAttr "shader_saliva_shader.msg" ":defaultShaderList1.s" -na; connectAttr "shader_eyeLeft_shader.msg" ":defaultShaderList1.s" -na; connectAttr "shader_eyeRight_shader.msg" ":defaultShaderList1.s" -na; connectAttr "shader_eyeshell_shader.msg" ":defaultShaderList1.s" -na; connectAttr "shader_eyelashes_shader.msg" ":defaultShaderList1.s" -na; connectAttr "shader_eyelashesShadow_shader.msg" ":defaultShaderList1.s" -na; connectAttr "shader_eyeEdge_shader.msg" ":defaultShaderList1.s" -na; connectAttr "defaultRenderLayer.msg" ":defaultRenderingList1.r" -na; connectAttr "baseMapFile_dx11_diffuseIrradiance.msg" ":defaultTextureList1.tx" -na ; connectAttr "baseMapFile_dx11_specularIrradiance.msg" ":defaultTextureList1.tx" -na; connectAttr "baseMapFile_dx11_jitter.msg" ":defaultTextureList1.tx" -na; connectAttr "baseMapFile_dx11_skinLUT.msg" ":defaultTextureList1.tx" -na; connectAttr "baseMapFile_head_color.msg" ":defaultTextureList1.tx" -na; connectAttr "mapFile_head_cm1_color.msg" ":defaultTextureList1.tx" -na; connectAttr "mapFile_head_cm2_color.msg" ":defaultTextureList1.tx" -na; connectAttr "mapFile_head_cm3_color.msg" ":defaultTextureList1.tx" -na; connectAttr "baseMapFile_head_normal.msg" ":defaultTextureList1.tx" -na; connectAttr "mapFile_head_wm1_normal.msg" ":defaultTextureList1.tx" -na; connectAttr "mapFile_head_wm2_normal.msg" ":defaultTextureList1.tx" -na; connectAttr "mapFile_head_wm3_normal.msg" ":defaultTextureList1.tx" -na; connectAttr "baseMapFile_head_cavity.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm1_blink_L.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm1_blink_R.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm1_browsRaiseInner_L.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm1_browsRaiseInner_R.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm1_browsRaiseOuter_L.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm1_browsRaiseOuter_R.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm1_chinRaise_L.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm1_chinRaise_R.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm1_jawOpen.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm1_purse_DL.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm1_purse_DR.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm1_purse_UL.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm1_purse_UR.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm1_squintInner_L.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm1_squintInner_R.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm2_browsDown_L.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm2_browsDown_R.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm2_browsLateral_L.msg" ":defaultTextureList1.tx" -na ; connectAttr "maskFile_head_wm2_browsLateral_R.msg" ":defaultTextureList1.tx" -na ; connectAttr "maskFile_head_wm2_mouthStretch_L.msg" ":defaultTextureList1.tx" -na ; connectAttr "maskFile_head_wm2_mouthStretch_R.msg" ":defaultTextureList1.tx" -na ; connectAttr "maskFile_head_wm2_neckStretch_L.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm2_neckStretch_R.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm2_noseWrinkler_L.msg" ":defaultTextureList1.tx" -na ; connectAttr "maskFile_head_wm2_noseWrinkler_R.msg" ":defaultTextureList1.tx" -na ; connectAttr "maskFile_head_wm3_cheekRaiseInner_L.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm3_cheekRaiseInner_R.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm3_cheekRaiseOuter_L.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm3_cheekRaiseOuter_R.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm3_cheekRaiseUpper_L.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm3_cheekRaiseUpper_R.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm3_smile_L.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm3_smile_R.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm13_lips_DL.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm13_lips_DR.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm13_lips_UL.msg" ":defaultTextureList1.tx" -na; connectAttr "maskFile_head_wm13_lips_UR.msg" ":defaultTextureList1.tx" -na; connectAttr "baseMapFile_teeth_color.msg" ":defaultTextureList1.tx" -na; connectAttr "baseMapFile_teeth_normal.msg" ":defaultTextureList1.tx" -na; connectAttr "baseMapFile_eyes_color.msg" ":defaultTextureList1.tx" -na; connectAttr "baseMapFile_eyes_normal.msg" ":defaultTextureList1.tx" -na; connectAttr "baseMapFile_eyelashes_color.msg" ":defaultTextureList1.tx" -na; connectAttr ":perspShape.msg" ":defaultRenderGlobals.sc"; connectAttr "baseMapFile_eyelashes_color.oc" ":internal_soloShader.ic"; // End of head_shader.ma