CalculateMeshLowerLODsCommand not working as expecting, creating NaN vertex positions #69
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Reference: CGNICO/Metahuman_DNA_Calibration#69
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I'm trying to use
CalculateMeshLowerLODsCommand
to transfer changes made to LOD0 to the remaining lods but I'm running into two issues which are probably related. Tested with release 1.3.1Problem 1: Some vertices on the
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teeth_lod1_mesh
mesh get NaN positions on three vertices. I've tested a few different dna files from the default characters and the results are exactly the same. The vertices are 913, 2658, 2659 and you can see the missing faces which fail to render in maya.Problem 2: Meshes that are the same, with the exact same UV, doesn't match after running the command CalculateMeshLowerLODsCommand. This is not the case with release 1.2.0 and lower (earlier release has other issues though when UVs on lower lods are outside UV shell of LOD0).
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Here's a comparison between eyeEdge_lod0_mesh and eyeEdge_lod1_mesh which should be a perfect match since they have the same topology and UVs
Here's the full command I've tested with