LOD mesh regeneration issues #63
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Reference: CGNICO/Metahuman_DNA_Calibration#63
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hello.
I have a question about using the UnrealFest script.
I am using a modified script to create additional LOD meshes based on the LOD0 mesh. All other meshes are regenerated normally, but the EyeShall mesh is being created with the left side overlapping the right side.
I would like to know more about this part.
I tried again with version 1.3 and it is being regenerated normally. thank you