LOD mesh regeneration issues #63

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opened 2024-11-26 16:05:06 +08:00 by WooIckChung · 1 comment
WooIckChung commented 2024-11-26 16:05:06 +08:00 (Migrated from github.com)

hello.
I have a question about using the UnrealFest script.

I am using a modified script to create additional LOD meshes based on the LOD0 mesh. All other meshes are regenerated normally, but the EyeShall mesh is being created with the left side overlapping the right side.

I would like to know more about this part.

hello. I have a question about using the UnrealFest script. I am using a modified script to create additional LOD meshes based on the LOD0 mesh. All other meshes are regenerated normally, but the EyeShall mesh is being created with the left side overlapping the right side. I would like to know more about this part.
WooIckChung commented 2024-11-26 16:26:51 +08:00 (Migrated from github.com)

I tried again with version 1.3 and it is being regenerated normally. thank you

I tried again with version 1.3 and it is being regenerated normally. thank you
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Reference: CGNICO/Metahuman_DNA_Calibration#63
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