Request a general version of RigLogic SDK #43
Labels
No Label
bug
documentation
duplicate
enhancement
good first issue
help wanted
invalid
question
wontfix
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: CGNICO/Metahuman_DNA_Calibration#43
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Request a general version of RigLogic SDK, now that the plug-in has been released for maya, there is no reason not to bring it into other DCC
Hopefully, DNA modification will also be possible in Houdini!
This is of course possible, the API of the DNAcalibration library is exposed, you can implement it yourself, like me: https://youtu.be/J3zytwEi5tc?si=nOsFWRaMf3sxCMdW
But riglogic only has plugins compiled for maya, that's why We hereby petition Epic to provide a common SDK so that we can implement it in other dccs
The RigLogic C++ source code was released with the Unreal Engine source code itself some time ago, but it does not include the Python wrappers unfortunately. Rest assured, there are plans to release RigLogic with it's Python wrapper as well at some point in the future.
In"Anatomy of a MetaHuman Rig | Unreal Fest 2024", Nemanja shows code like"from riglogic import Riglogic", when will it release
It is coming with our very next release, stay tuned 🙂