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release_1.
...
main
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6c46445fb0 |
@ -2,12 +2,17 @@
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All notable changes to this project will be documented in this file. This project adheres to [Semantic Versioning](http://semver.org/).
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## [1.3.1] - 2024-12-20
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### Added
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- example script to assemble face rig in Maya with textures `dna_viewer_build_rig_with_textures.py`
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- added support for Maya 2024 in dna_calibration.mod file
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## [1.3.0] - 2024-08-15
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### Added
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- support for Maya 2024
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- support for Python 3.11
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- support for Python 3.10
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- added source code comments to python wrappers
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### Fixed
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@ -125,6 +125,7 @@ Several Python examples are provided for reference and can be found in the **exa
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- [Generates rig](/examples/dna_viewer_build_rig.py)
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- [Export FBX per LOD](/examples/dna_viewer_export_fbx.py)
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- [Propagating changes from Maya scene to dna](/examples/dna_viewer_grab_changes_from_scene_and_propagate_to_dna.py)
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- [Generate face rig with textures](/examples/dna_viewer_build_rig_with_textures.py)
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Note: Examples are grouped in three groups: DNA, DNACalib, and DNAViewer. These names are embedded as prefixes: dna_, dnacalib_, and dna_viewer_.
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@ -171,7 +172,7 @@ else:
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```
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# Notes
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If a user runs examples in Maya 2022, the value for `ROOT_DIR` should be changed and absolute paths must be used,
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If a user runs examples in Maya, the value for `ROOT_DIR` should be changed and absolute paths must be used,
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e.g. `c:/MetaHuman-DNA-Calibration` in Windows or `/home/user/MetaHuman-DNA-Calibration` in Linux. Important: Use `/` (forward slash), Maya uses forward slashes in path.
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See the [FAQ guide](docs/faq.md) for additional specifications.
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526
data/lights.ma
Normal file
@ -0,0 +1,526 @@
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//Maya ASCII 2018ff09 scene
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//Name: dh_lights.ma
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//Last modified: Thu, May 11, 2023 11:07:06 AM
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//Codeset: 1252
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requires maya "2018ff09";
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requires "stereoCamera" "10.0";
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currentUnit -l centimeter -a degree -t film;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2018";
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fileInfo "version" "2018";
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fileInfo "cutIdentifier" "201903222215-65bada0e52";
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fileInfo "osv" "Microsoft Windows 8 Enterprise Edition, 64-bit (Build 9200)\n";
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createNode transform -s -n "persp";
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rename -uid "7BE03783-4E24-89B6-5989-A493C66637E0";
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setAttr ".v" no;
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setAttr ".t" -type "double3" 30.386393925746596 164.46424883057017 220.93384230676068 ;
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setAttr ".r" -type "double3" -4.5383527322844488 364.60000000001168 2.4928380793358483e-17 ;
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createNode camera -s -n "perspShape" -p "persp";
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rename -uid "17C4DE2D-4474-6D71-CB6F-6A8339904880";
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setAttr -k off ".v" no;
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setAttr ".fl" 70;
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setAttr ".coi" 235.22766075984245;
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setAttr ".imn" -type "string" "persp";
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setAttr ".den" -type "string" "persp_depth";
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setAttr ".man" -type "string" "persp_mask";
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setAttr ".tp" -type "double3" 5.2474091943811381 153.18041361778683 22.081981913115726 ;
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setAttr ".hc" -type "string" "viewSet -p %camera";
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createNode transform -s -n "top";
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rename -uid "31146484-4292-2309-297F-65BEAF59D272";
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setAttr ".v" no;
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setAttr ".t" -type "double3" 0 100.1 0 ;
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setAttr ".r" -type "double3" -89.999999999999986 0 0 ;
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createNode camera -s -n "topShape" -p "top";
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rename -uid "57F36015-479F-8693-E5D7-258FDB082AAA";
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setAttr -k off ".v" no;
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setAttr ".rnd" no;
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setAttr ".coi" 100.1;
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setAttr ".ow" 30;
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setAttr ".imn" -type "string" "top";
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setAttr ".den" -type "string" "top_depth";
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setAttr ".man" -type "string" "top_mask";
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setAttr ".hc" -type "string" "viewSet -t %camera";
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setAttr ".o" yes;
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createNode transform -s -n "front";
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rename -uid "D49E1F9F-45C5-21B5-FBA0-1489D48D157A";
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setAttr ".v" no;
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setAttr ".t" -type "double3" 0 0 100.1 ;
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createNode camera -s -n "frontShape" -p "front";
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rename -uid "C0399F30-4794-526C-41BE-12864024BA2D";
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setAttr -k off ".v" no;
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setAttr ".rnd" no;
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setAttr ".coi" 100.1;
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setAttr ".ow" 30;
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setAttr ".imn" -type "string" "front";
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setAttr ".den" -type "string" "front_depth";
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setAttr ".man" -type "string" "front_mask";
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setAttr ".hc" -type "string" "viewSet -f %camera";
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setAttr ".o" yes;
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createNode transform -s -n "side";
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rename -uid "F8B47EFF-46B3-66B0-A1E0-928C7E024511";
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setAttr ".v" no;
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setAttr ".t" -type "double3" 100.1 0 0 ;
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setAttr ".r" -type "double3" 0 89.999999999999986 0 ;
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createNode camera -s -n "sideShape" -p "side";
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rename -uid "1A18B0B0-4597-714D-E72F-DDA863A6711A";
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setAttr -k off ".v" no;
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setAttr ".rnd" no;
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setAttr ".coi" 100.1;
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setAttr ".ow" 30;
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setAttr ".imn" -type "string" "side";
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setAttr ".den" -type "string" "side_depth";
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setAttr ".man" -type "string" "side_mask";
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setAttr ".hc" -type "string" "viewSet -s %camera";
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setAttr ".o" yes;
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createNode transform -n "Lights";
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rename -uid "BC495762-4E8D-5F2A-7844-19883889F5F0";
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setAttr ".t" -type "double3" -9.1321692712715037e-15 0 0 ;
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createNode transform -n "directionalLight1" -p "Lights";
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rename -uid "65DA2872-436B-EDD6-1D2D-E6BFF59299BC";
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setAttr ".t" -type "double3" 15.486014481397302 138.81235271383406 5.2714390949948786 ;
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setAttr ".r" -type "double3" -116.515 10.116 -98.348000000000013 ;
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createNode directionalLight -n "directionalLightShape1" -p "directionalLight1";
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rename -uid "36B42BE7-4800-2440-AF1C-E980D1CC87BF";
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setAttr -k off ".v";
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setAttr ".cl" -type "float3" 0.49200001 0.74699998 0.72899997 ;
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setAttr ".urs" no;
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setAttr ".dms" yes;
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setAttr ".dr" 1280;
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createNode transform -n "directionalLight2" -p "Lights";
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rename -uid "7323F264-4461-0429-2501-FAB17160A35E";
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setAttr ".t" -type "double3" 20.940014481397302 138.81235271383406 5.2714390949948786 ;
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setAttr ".r" -type "double3" 25.053 -21.159 -133.766 ;
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createNode directionalLight -n "directionalLightShape2" -p "directionalLight2";
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rename -uid "674147DA-41B9-DF32-387E-81AD128B5F70";
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setAttr -k off ".v";
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setAttr ".cl" -type "float3" 0.71764708 0.86666667 0.90196079 ;
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setAttr ".in" 1.1449999809265137;
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setAttr ".urs" no;
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setAttr ".dms" yes;
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setAttr ".dr" 1280;
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createNode transform -n "directionalLight3" -p "Lights";
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rename -uid "FEE50C1F-498A-CA90-4D71-E1BCF3CC7285";
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setAttr ".t" -type "double3" 18.166014481397301 138.81235271383406 5.2714390949948786 ;
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setAttr ".r" -type "double3" -136.209 46.468 55.503 ;
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createNode directionalLight -n "directionalLightShape3" -p "directionalLight3";
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rename -uid "0FDD36F9-46DC-9CD8-95F3-0584EE829681";
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setAttr -k off ".v";
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setAttr ".cl" -type "float3" 0.57647061 0.8509804 0.9137255 ;
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setAttr ".in" 0.7929999828338623;
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setAttr ".urs" no;
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setAttr ".dms" yes;
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setAttr ".dr" 1280;
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createNode lightLinker -s -n "lightLinker1";
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rename -uid "164B5954-4F38-1CA6-4626-8BB06933E9DC";
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setAttr -s 2 ".lnk";
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setAttr -s 2 ".slnk";
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createNode displayLayerManager -n "layerManager";
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rename -uid "F5E9D64D-4FD6-EEA8-5D5E-6B9518D7E895";
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createNode displayLayer -n "defaultLayer";
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rename -uid "F8BF08C2-4846-CFBF-91C2-E580763F662F";
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createNode renderLayerManager -n "renderLayerManager";
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rename -uid "7F55B5EA-488C-8D40-BE39-5496C9D71AF3";
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createNode renderLayer -n "defaultRenderLayer";
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rename -uid "48CE02BC-4D67-7414-65B5-1089007AFCE7";
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setAttr ".g" yes;
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createNode script -n "uiConfigurationScriptNode";
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rename -uid "8418F3FA-4979-1AF9-5770-6498EFF21B86";
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setAttr ".b" -type "string" (
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"// Maya Mel UI Configuration File.\n//\n// This script is machine generated. Edit at your own risk.\n//\n//\n\nglobal string $gMainPane;\nif (`paneLayout -exists $gMainPane`) {\n\n\tglobal int $gUseScenePanelConfig;\n\tint $useSceneConfig = $gUseScenePanelConfig;\n\tint $nodeEditorPanelVisible = stringArrayContains(\"nodeEditorPanel1\", `getPanel -vis`);\n\tint $nodeEditorWorkspaceControlOpen = (`workspaceControl -exists nodeEditorPanel1Window` && `workspaceControl -q -visible nodeEditorPanel1Window`);\n\tint $menusOkayInPanels = `optionVar -q allowMenusInPanels`;\n\tint $nVisPanes = `paneLayout -q -nvp $gMainPane`;\n\tint $nPanes = 0;\n\tstring $editorName;\n\tstring $panelName;\n\tstring $itemFilterName;\n\tstring $panelConfig;\n\n\t//\n\t// get current state of the UI\n\t//\n\tsceneUIReplacement -update $gMainPane;\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Top View\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Top View\")) -mbv $menusOkayInPanels $panelName;\n"
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+ "\t\t$editorName = $panelName;\n modelEditor -e \n -docTag \"RADRENDER\" \n -editorChanged \"updateModelPanelBar\" \n -camera \"top\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -holdOuts 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 32768\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n"
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+ " -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -depthOfFieldPreview 1\n -maxConstantTransparency 1\n -rendererName \"vp2Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -controllers 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n"
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||||
+ " -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n -captureSequenceNumber -1\n -width 1\n -height 1\n -sceneRenderFilter 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n modelEditor -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n"
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+ " $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Side View\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Side View\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n modelEditor -e \n -docTag \"RADRENDER\" \n -editorChanged \"updateModelPanelBar\" \n -camera \"side\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -holdOuts 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n"
|
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+ " -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 32768\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -depthOfFieldPreview 1\n -maxConstantTransparency 1\n -rendererName \"vp2Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n"
|
||||
+ " -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -controllers 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n"
|
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+ " -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n -captureSequenceNumber -1\n -width 1\n -height 1\n -sceneRenderFilter 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n modelEditor -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Front View\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Front View\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n modelEditor -e \n -docTag \"RADRENDER\" \n -editorChanged \"updateModelPanelBar\" \n -camera \"front\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n"
|
||||
+ " -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -holdOuts 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 32768\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -depthOfFieldPreview 1\n -maxConstantTransparency 1\n -rendererName \"vp2Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n"
|
||||
+ " -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -controllers 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n"
|
||||
+ " -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n -captureSequenceNumber -1\n -width 1\n -height 1\n -sceneRenderFilter 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n modelEditor -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Persp View\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Persp View\")) -mbv $menusOkayInPanels $panelName;\n"
|
||||
+ "\t\t$editorName = $panelName;\n modelEditor -e \n -docTag \"RADRENDER\" \n -editorChanged \"updateModelPanelBar\" \n -camera \"persp\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -holdOuts 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 32768\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n"
|
||||
+ " -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -depthOfFieldPreview 1\n -maxConstantTransparency 1\n -rendererName \"vp2Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -controllers 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n"
|
||||
+ " -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n -captureSequenceNumber -1\n -width 1319\n -height 626\n -sceneRenderFilter 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n modelEditor -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n"
|
||||
+ " $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"outlinerPanel\" (localizedPanelLabel(\"\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\toutlinerPanel -edit -l (localizedPanelLabel(\"\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n outlinerEditor -e \n -docTag \"isolOutln_fromSeln\" \n -showShapes 0\n -showAssignedMaterials 0\n -showTimeEditor 1\n -showReferenceNodes 0\n -showReferenceMembers 0\n -showAttributes 0\n -showConnected 0\n -showAnimCurvesOnly 0\n -showMuteInfo 0\n -organizeByLayer 1\n -organizeByClip 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 0\n -showDagOnly 1\n -showAssets 1\n -showContainedOnly 1\n -showPublishedAsConnected 0\n -showParentContainers 0\n"
|
||||
+ " -showContainerContents 1\n -ignoreDagHierarchy 0\n -expandConnections 0\n -showUpstreamCurves 1\n -showUnitlessCurves 1\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 0\n -highlightActive 1\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"defaultSetFilter\" \n -showSetMembers 1\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -isSet 0\n -isSetMember 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n"
|
||||
+ " -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -selectCommand \"<function selCom at 0x7f29c5c04aa0>\" \n -showNamespace 1\n -showPinIcons 0\n -mapMotionTrails 0\n -ignoreHiddenAttribute 0\n -ignoreOutlinerColor 0\n -renderFilterVisible 0\n -renderFilterIndex 0\n -selectionOrder \"chronological\" \n -expandAttribute 0\n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"outlinerPanel\" (localizedPanelLabel(\"Outliner\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\toutlinerPanel -edit -l (localizedPanelLabel(\"Outliner\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n outlinerEditor -e \n -docTag \"isolOutln_fromSeln\" \n -showShapes 0\n -showAssignedMaterials 0\n -showTimeEditor 1\n -showReferenceNodes 1\n"
|
||||
+ " -showReferenceMembers 1\n -showAttributes 0\n -showConnected 0\n -showAnimCurvesOnly 0\n -showMuteInfo 0\n -organizeByLayer 1\n -organizeByClip 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 0\n -showDagOnly 1\n -showAssets 1\n -showContainedOnly 1\n -showPublishedAsConnected 0\n -showParentContainers 0\n -showContainerContents 1\n -ignoreDagHierarchy 0\n -expandConnections 0\n -showUpstreamCurves 1\n -showUnitlessCurves 1\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 0\n -highlightActive 1\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"defaultSetFilter\" \n -showSetMembers 1\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n"
|
||||
+ " -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n -showPinIcons 0\n -mapMotionTrails 0\n -ignoreHiddenAttribute 0\n -ignoreOutlinerColor 0\n -renderFilterVisible 0\n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"graphEditor\" (localizedPanelLabel(\"Graph Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Graph Editor\")) -mbv $menusOkayInPanels $panelName;\n"
|
||||
+ "\n\t\t\t$editorName = ($panelName+\"OutlineEd\");\n outlinerEditor -e \n -showShapes 1\n -showAssignedMaterials 0\n -showTimeEditor 1\n -showReferenceNodes 0\n -showReferenceMembers 0\n -showAttributes 1\n -showConnected 1\n -showAnimCurvesOnly 1\n -showMuteInfo 0\n -organizeByLayer 1\n -organizeByClip 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 1\n -showDagOnly 0\n -showAssets 1\n -showContainedOnly 0\n -showPublishedAsConnected 0\n -showParentContainers 1\n -showContainerContents 0\n -ignoreDagHierarchy 0\n -expandConnections 1\n -showUpstreamCurves 1\n -showUnitlessCurves 1\n -showCompounds 0\n -showLeafs 1\n -showNumericAttrsOnly 1\n"
|
||||
+ " -highlightActive 0\n -autoSelectNewObjects 1\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 1\n -setFilter \"0\" \n -showSetMembers 0\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n -showPinIcons 1\n -mapMotionTrails 1\n -ignoreHiddenAttribute 0\n -ignoreOutlinerColor 0\n"
|
||||
+ " -renderFilterVisible 0\n $editorName;\n\n\t\t\t$editorName = ($panelName+\"GraphEd\");\n animCurveEditor -e \n -displayKeys 1\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 1\n -displayInfinities 0\n -displayValues 0\n -autoFit 1\n -autoFitTime 0\n -snapTime \"integer\" \n -snapValue \"none\" \n -showResults \"off\" \n -showBufferCurves \"off\" \n -smoothness \"fine\" \n -resultSamples 1\n -resultScreenSamples 0\n -resultUpdate \"delayed\" \n -showUpstreamCurves 1\n -showCurveNames 0\n -showActiveCurveNames 0\n -stackedCurves 0\n -stackedCurvesMin -1\n -stackedCurvesMax 1\n -stackedCurvesSpace 0.2\n -displayNormalized 0\n -preSelectionHighlight 0\n"
|
||||
+ " -constrainDrag 0\n -classicMode 1\n -valueLinesToggle 0\n -outliner \"graphEditor1OutlineEd\" \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"dopeSheetPanel\" (localizedPanelLabel(\"Dope Sheet\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Dope Sheet\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = ($panelName+\"OutlineEd\");\n outlinerEditor -e \n -showShapes 1\n -showAssignedMaterials 0\n -showTimeEditor 1\n -showReferenceNodes 0\n -showReferenceMembers 0\n -showAttributes 1\n -showConnected 1\n -showAnimCurvesOnly 1\n -showMuteInfo 0\n -organizeByLayer 1\n -organizeByClip 1\n -showAnimLayerWeight 1\n"
|
||||
+ " -autoExpandLayers 1\n -autoExpand 0\n -showDagOnly 0\n -showAssets 1\n -showContainedOnly 0\n -showPublishedAsConnected 0\n -showParentContainers 1\n -showContainerContents 0\n -ignoreDagHierarchy 0\n -expandConnections 1\n -showUpstreamCurves 1\n -showUnitlessCurves 0\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 1\n -highlightActive 0\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 1\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"0\" \n -showSetMembers 0\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n"
|
||||
+ " -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n -showPinIcons 0\n -mapMotionTrails 1\n -ignoreHiddenAttribute 0\n -ignoreOutlinerColor 0\n -renderFilterVisible 0\n $editorName;\n\n\t\t\t$editorName = ($panelName+\"DopeSheetEd\");\n dopeSheetEditor -e \n -displayKeys 1\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 0\n -displayInfinities 0\n -displayValues 0\n -autoFit 0\n -autoFitTime 0\n -snapTime \"integer\" \n -snapValue \"none\" \n"
|
||||
+ " -outliner \"dopeSheetPanel1OutlineEd\" \n -showSummary 1\n -showScene 0\n -hierarchyBelow 0\n -showTicks 1\n -selectionWindow 0 0 0 0 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"timeEditorPanel\" (localizedPanelLabel(\"Time Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Time Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"clipEditorPanel\" (localizedPanelLabel(\"Trax Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Trax Editor\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = clipEditorNameFromPanel($panelName);\n clipEditor -e \n"
|
||||
+ " -displayKeys 0\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 0\n -displayInfinities 0\n -displayValues 0\n -autoFit 0\n -autoFitTime 0\n -snapTime \"none\" \n -snapValue \"none\" \n -initialized 0\n -manageSequencer 0 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"sequenceEditorPanel\" (localizedPanelLabel(\"Camera Sequencer\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Camera Sequencer\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = sequenceEditorNameFromPanel($panelName);\n clipEditor -e \n -displayKeys 0\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 0\n"
|
||||
+ " -displayInfinities 0\n -displayValues 0\n -autoFit 0\n -autoFitTime 0\n -snapTime \"none\" \n -snapValue \"none\" \n -initialized 0\n -manageSequencer 1 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"hyperGraphPanel\" (localizedPanelLabel(\"Hypergraph Hierarchy\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Hypergraph Hierarchy\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = ($panelName+\"HyperGraphEd\");\n hyperGraph -e \n -graphLayoutStyle \"hierarchicalLayout\" \n -orientation \"horiz\" \n -mergeConnections 0\n -zoom 1\n -animateTransition 0\n -showRelationships 1\n -showShapes 0\n -showDeformers 0\n -showExpressions 0\n"
|
||||
+ " -showConstraints 0\n -showConnectionFromSelected 0\n -showConnectionToSelected 0\n -showConstraintLabels 0\n -showUnderworld 0\n -showInvisible 0\n -transitionFrames 1\n -opaqueContainers 0\n -freeform 0\n -image \"C:/work/Batman/characters/Bane/sourceimages/Bane_tpage_2048.tga\" \n -imagePosition 0 0 \n -imageScale 1\n -imageEnabled 0\n -graphType \"DAG\" \n -heatMapDisplay 0\n -updateSelection 1\n -updateNodeAdded 1\n -useDrawOverrideColor 0\n -limitGraphTraversal -1\n -range 0 0 \n -iconSize \"smallIcons\" \n -showCachedConnections 0\n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"hyperShadePanel\" (localizedPanelLabel(\"Hypershade\")) `;\n"
|
||||
+ "\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Hypershade\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"visorPanel\" (localizedPanelLabel(\"Visor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Visor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"nodeEditorPanel\" (localizedPanelLabel(\"Node Editor\")) `;\n\tif ($nodeEditorPanelVisible || $nodeEditorWorkspaceControlOpen) {\n\t\tif (\"\" == $panelName) {\n\t\t\tif ($useSceneConfig) {\n\t\t\t\t$panelName = `scriptedPanel -unParent -type \"nodeEditorPanel\" -l (localizedPanelLabel(\"Node Editor\")) -mbv $menusOkayInPanels `;\n\n\t\t\t$editorName = ($panelName+\"NodeEditorEd\");\n nodeEditor -e \n -allAttributes 0\n"
|
||||
+ " -allNodes 0\n -autoSizeNodes 1\n -consistentNameSize 1\n -createNodeCommand \"nodeEdCreateNodeCommand\" \n -connectNodeOnCreation 0\n -connectOnDrop 0\n -copyConnectionsOnPaste 0\n -connectionStyle \"bezier\" \n -defaultPinnedState 0\n -additiveGraphingMode 0\n -settingsChangedCallback \"nodeEdSyncControls\" \n -traversalDepthLimit -1\n -keyPressCommand \"nodeEdKeyPressCommand\" \n -nodeTitleMode \"name\" \n -gridSnap 0\n -gridVisibility 1\n -crosshairOnEdgeDragging 0\n -popupMenuScript \"nodeEdBuildPanelMenus\" \n -showNamespace 1\n -showShapes 1\n -showSGShapes 0\n -showTransforms 1\n -useAssets 1\n -syncedSelection 1\n -extendToShapes 1\n -editorMode \"default\" \n"
|
||||
+ " $editorName;\n\t\t\t}\n\t\t} else {\n\t\t\t$label = `panel -q -label $panelName`;\n\t\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Node Editor\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = ($panelName+\"NodeEditorEd\");\n nodeEditor -e \n -allAttributes 0\n -allNodes 0\n -autoSizeNodes 1\n -consistentNameSize 1\n -createNodeCommand \"nodeEdCreateNodeCommand\" \n -connectNodeOnCreation 0\n -connectOnDrop 0\n -copyConnectionsOnPaste 0\n -connectionStyle \"bezier\" \n -defaultPinnedState 0\n -additiveGraphingMode 0\n -settingsChangedCallback \"nodeEdSyncControls\" \n -traversalDepthLimit -1\n -keyPressCommand \"nodeEdKeyPressCommand\" \n -nodeTitleMode \"name\" \n -gridSnap 0\n -gridVisibility 1\n -crosshairOnEdgeDragging 0\n -popupMenuScript \"nodeEdBuildPanelMenus\" \n"
|
||||
+ " -showNamespace 1\n -showShapes 1\n -showSGShapes 0\n -showTransforms 1\n -useAssets 1\n -syncedSelection 1\n -extendToShapes 1\n -editorMode \"default\" \n $editorName;\n\t\t\tif (!$useSceneConfig) {\n\t\t\t\tpanel -e -l $label $panelName;\n\t\t\t}\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"createNodePanel\" (localizedPanelLabel(\"Create Node\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Create Node\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"polyTexturePlacementPanel\" (localizedPanelLabel(\"UV Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"UV Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n"
|
||||
+ "\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"renderWindowPanel\" (localizedPanelLabel(\"Render View\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Render View\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"shapePanel\" (localizedPanelLabel(\"Shape Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tshapePanel -edit -l (localizedPanelLabel(\"Shape Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"posePanel\" (localizedPanelLabel(\"Pose Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tposePanel -edit -l (localizedPanelLabel(\"Pose Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n"
|
||||
+ "\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"dynRelEdPanel\" (localizedPanelLabel(\"Dynamic Relationships\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Dynamic Relationships\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"relationshipPanel\" (localizedPanelLabel(\"Relationship Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Relationship Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"referenceEditorPanel\" (localizedPanelLabel(\"Reference Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Reference Editor\")) -mbv $menusOkayInPanels $panelName;\n"
|
||||
+ "\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"componentEditorPanel\" (localizedPanelLabel(\"Component Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Component Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"dynPaintScriptedPanelType\" (localizedPanelLabel(\"Paint Effects\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Paint Effects\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"scriptEditorPanel\" (localizedPanelLabel(\"Script Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Script Editor\")) -mbv $menusOkayInPanels $panelName;\n"
|
||||
+ "\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"profilerPanel\" (localizedPanelLabel(\"Profiler Tool\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Profiler Tool\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"contentBrowserPanel\" (localizedPanelLabel(\"Content Browser\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Content Browser\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"Stereo\" (localizedPanelLabel(\"Stereo\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Stereo\")) -mbv $menusOkayInPanels $panelName;\n"
|
||||
+ "string $editorName = ($panelName+\"Editor\");\n stereoCameraView -e \n -editorChanged \"updateModelPanelBar\" \n -camera \"persp\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"wireframe\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -holdOuts 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 1\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 32768\n -fogging 0\n"
|
||||
+ " -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -depthOfFieldPreview 1\n -maxConstantTransparency 1\n -rendererOverrideName \"stereoOverrideVP2\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 4 4 \n -bumpResolution 4 4 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 0\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n"
|
||||
+ " -sortTransparent 1\n -controllers 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -clipGhosts 1\n"
|
||||
+ " -greasePencils 1\n -shadows 0\n -captureSequenceNumber -1\n -width 0\n -height 0\n -sceneRenderFilter 0\n -displayMode \"centerEye\" \n -viewColor 0 0 0 1 \n -useCustomBackground 1\n $editorName;\n stereoCameraView -e -viewSelected 0 $editorName;\n stereoCameraView -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"outlinerPanel\" (localizedPanelLabel(\"ToggledOutliner\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\toutlinerPanel -edit -l (localizedPanelLabel(\"ToggledOutliner\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n outlinerEditor -e \n -docTag \"isolOutln_fromSeln\" \n -showShapes 0\n -showAssignedMaterials 0\n -showTimeEditor 1\n"
|
||||
+ " -showReferenceNodes 0\n -showReferenceMembers 0\n -showAttributes 0\n -showConnected 0\n -showAnimCurvesOnly 0\n -showMuteInfo 0\n -organizeByLayer 1\n -organizeByClip 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 0\n -showDagOnly 1\n -showAssets 1\n -showContainedOnly 1\n -showPublishedAsConnected 0\n -showParentContainers 0\n -showContainerContents 1\n -ignoreDagHierarchy 0\n -expandConnections 0\n -showUpstreamCurves 1\n -showUnitlessCurves 1\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 0\n -highlightActive 1\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"defaultSetFilter\" \n -showSetMembers 1\n -allowMultiSelection 1\n"
|
||||
+ " -alwaysToggleSelect 0\n -directSelect 0\n -isSet 0\n -isSetMember 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -selectCommand \"pass\" \n -showNamespace 1\n -showPinIcons 0\n -mapMotionTrails 0\n -ignoreHiddenAttribute 0\n -ignoreOutlinerColor 0\n -renderFilterVisible 0\n -renderFilterIndex 0\n -selectionOrder \"chronological\" \n -expandAttribute 0\n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\tif ($useSceneConfig) {\n"
|
||||
+ " string $configName = `getPanel -cwl (localizedPanelLabel(\"Current Layout\"))`;\n if (\"\" != $configName) {\n\t\t\tpanelConfiguration -edit -label (localizedPanelLabel(\"Current Layout\")) \n\t\t\t\t-userCreated false\n\t\t\t\t-defaultImage \"vacantCell.xP:/\"\n\t\t\t\t-image \"\"\n\t\t\t\t-sc false\n\t\t\t\t-configString \"global string $gMainPane; paneLayout -e -cn \\\"single\\\" -ps 1 100 100 $gMainPane;\"\n\t\t\t\t-removeAllPanels\n\t\t\t\t-ap false\n\t\t\t\t\t(localizedPanelLabel(\"Persp View\")) \n\t\t\t\t\t\"modelPanel\"\n"
|
||||
+ "\t\t\t\t\t\"$panelName = `modelPanel -unParent -l (localizedPanelLabel(\\\"Persp View\\\")) -mbv $menusOkayInPanels `;\\n$editorName = $panelName;\\nmodelEditor -e \\n -docTag \\\"RADRENDER\\\" \\n -editorChanged \\\"updateModelPanelBar\\\" \\n -cam `findStartUpCamera persp` \\n -useInteractiveMode 0\\n -displayLights \\\"default\\\" \\n -displayAppearance \\\"smoothShaded\\\" \\n -activeOnly 0\\n -ignorePanZoom 0\\n -wireframeOnShaded 0\\n -headsUpDisplay 1\\n -holdOuts 1\\n -selectionHiliteDisplay 1\\n -useDefaultMaterial 0\\n -bufferMode \\\"double\\\" \\n -twoSidedLighting 0\\n -backfaceCulling 0\\n -xray 0\\n -jointXray 0\\n -activeComponentsXray 0\\n -displayTextures 0\\n -smoothWireframe 0\\n -lineWidth 1\\n -textureAnisotropic 0\\n -textureHilight 1\\n -textureSampling 2\\n -textureDisplay \\\"modulate\\\" \\n -textureMaxSize 32768\\n -fogging 0\\n -fogSource \\\"fragment\\\" \\n -fogMode \\\"linear\\\" \\n -fogStart 0\\n -fogEnd 100\\n -fogDensity 0.1\\n -fogColor 0.5 0.5 0.5 1 \\n -depthOfFieldPreview 1\\n -maxConstantTransparency 1\\n -rendererName \\\"vp2Renderer\\\" \\n -objectFilterShowInHUD 1\\n -isFiltered 0\\n -colorResolution 256 256 \\n -bumpResolution 512 512 \\n -textureCompression 0\\n -transparencyAlgorithm \\\"frontAndBackCull\\\" \\n -transpInShadows 0\\n -cullingOverride \\\"none\\\" \\n -lowQualityLighting 0\\n -maximumNumHardwareLights 1\\n -occlusionCulling 0\\n -shadingModel 0\\n -useBaseRenderer 0\\n -useReducedRenderer 0\\n -smallObjectCulling 0\\n -smallObjectThreshold -1 \\n -interactiveDisableShadows 0\\n -interactiveBackFaceCull 0\\n -sortTransparent 1\\n -controllers 1\\n -nurbsCurves 1\\n -nurbsSurfaces 1\\n -polymeshes 1\\n -subdivSurfaces 1\\n -planes 1\\n -lights 1\\n -cameras 1\\n -controlVertices 1\\n -hulls 1\\n -grid 1\\n -imagePlane 1\\n -joints 1\\n -ikHandles 1\\n -deformers 1\\n -dynamics 1\\n -particleInstancers 1\\n -fluids 1\\n -hairSystems 1\\n -follicles 1\\n -nCloths 1\\n -nParticles 1\\n -nRigids 1\\n -dynamicConstraints 1\\n -locators 1\\n -manipulators 1\\n -pluginShapes 1\\n -dimensions 1\\n -handles 1\\n -pivots 1\\n -textures 1\\n -strokes 1\\n -motionTrails 1\\n -clipGhosts 1\\n -greasePencils 1\\n -shadows 0\\n -captureSequenceNumber -1\\n -width 1319\\n -height 626\\n -sceneRenderFilter 0\\n $editorName;\\nmodelEditor -e -viewSelected 0 $editorName;\\nmodelEditor -e \\n -pluginObjects \\\"gpuCacheDisplayFilter\\\" 1 \\n $editorName\"\n"
|
||||
+ "\t\t\t\t\t\"modelPanel -edit -l (localizedPanelLabel(\\\"Persp View\\\")) -mbv $menusOkayInPanels $panelName;\\n$editorName = $panelName;\\nmodelEditor -e \\n -docTag \\\"RADRENDER\\\" \\n -editorChanged \\\"updateModelPanelBar\\\" \\n -cam `findStartUpCamera persp` \\n -useInteractiveMode 0\\n -displayLights \\\"default\\\" \\n -displayAppearance \\\"smoothShaded\\\" \\n -activeOnly 0\\n -ignorePanZoom 0\\n -wireframeOnShaded 0\\n -headsUpDisplay 1\\n -holdOuts 1\\n -selectionHiliteDisplay 1\\n -useDefaultMaterial 0\\n -bufferMode \\\"double\\\" \\n -twoSidedLighting 0\\n -backfaceCulling 0\\n -xray 0\\n -jointXray 0\\n -activeComponentsXray 0\\n -displayTextures 0\\n -smoothWireframe 0\\n -lineWidth 1\\n -textureAnisotropic 0\\n -textureHilight 1\\n -textureSampling 2\\n -textureDisplay \\\"modulate\\\" \\n -textureMaxSize 32768\\n -fogging 0\\n -fogSource \\\"fragment\\\" \\n -fogMode \\\"linear\\\" \\n -fogStart 0\\n -fogEnd 100\\n -fogDensity 0.1\\n -fogColor 0.5 0.5 0.5 1 \\n -depthOfFieldPreview 1\\n -maxConstantTransparency 1\\n -rendererName \\\"vp2Renderer\\\" \\n -objectFilterShowInHUD 1\\n -isFiltered 0\\n -colorResolution 256 256 \\n -bumpResolution 512 512 \\n -textureCompression 0\\n -transparencyAlgorithm \\\"frontAndBackCull\\\" \\n -transpInShadows 0\\n -cullingOverride \\\"none\\\" \\n -lowQualityLighting 0\\n -maximumNumHardwareLights 1\\n -occlusionCulling 0\\n -shadingModel 0\\n -useBaseRenderer 0\\n -useReducedRenderer 0\\n -smallObjectCulling 0\\n -smallObjectThreshold -1 \\n -interactiveDisableShadows 0\\n -interactiveBackFaceCull 0\\n -sortTransparent 1\\n -controllers 1\\n -nurbsCurves 1\\n -nurbsSurfaces 1\\n -polymeshes 1\\n -subdivSurfaces 1\\n -planes 1\\n -lights 1\\n -cameras 1\\n -controlVertices 1\\n -hulls 1\\n -grid 1\\n -imagePlane 1\\n -joints 1\\n -ikHandles 1\\n -deformers 1\\n -dynamics 1\\n -particleInstancers 1\\n -fluids 1\\n -hairSystems 1\\n -follicles 1\\n -nCloths 1\\n -nParticles 1\\n -nRigids 1\\n -dynamicConstraints 1\\n -locators 1\\n -manipulators 1\\n -pluginShapes 1\\n -dimensions 1\\n -handles 1\\n -pivots 1\\n -textures 1\\n -strokes 1\\n -motionTrails 1\\n -clipGhosts 1\\n -greasePencils 1\\n -shadows 0\\n -captureSequenceNumber -1\\n -width 1319\\n -height 626\\n -sceneRenderFilter 0\\n $editorName;\\nmodelEditor -e -viewSelected 0 $editorName;\\nmodelEditor -e \\n -pluginObjects \\\"gpuCacheDisplayFilter\\\" 1 \\n $editorName\"\n"
|
||||
+ "\t\t\t\t$configName;\n\n setNamedPanelLayout (localizedPanelLabel(\"Current Layout\"));\n }\n\n panelHistory -e -clear mainPanelHistory;\n sceneUIReplacement -clear;\n\t}\n\n\ngrid -spacing 5 -size 12 -divisions 5 -displayAxes yes -displayGridLines yes -displayDivisionLines yes -displayPerspectiveLabels no -displayOrthographicLabels no -displayAxesBold yes -perspectiveLabelPosition axis -orthographicLabelPosition edge;\nviewManip -drawCompass 0 -compassAngle 0 -frontParameters \"1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000\" -homeParameters \"\" -selectionLockParameters \"\";\n}\n");
|
||||
setAttr ".st" 3;
|
||||
createNode script -n "sceneConfigurationScriptNode";
|
||||
rename -uid "55EEE3F8-4EE1-A60E-BD11-499251DB7F72";
|
||||
addAttr -ci true -m -sn "stringOptions" -ln "stringOptions" -at "compound" -nc
|
||||
3;
|
||||
addAttr -ci true -sn "name" -ln "name" -dt "string" -p "stringOptions";
|
||||
addAttr -ci true -sn "value" -ln "value" -dt "string" -p "stringOptions";
|
||||
addAttr -ci true -sn "type" -ln "type" -dt "string" -p "stringOptions";
|
||||
setAttr ".b" -type "string" "playbackOptions -min 1 -max 120 -ast 1 -aet 200 ";
|
||||
setAttr ".st" 6;
|
||||
setAttr -s 48 ".stringOptions";
|
||||
setAttr ".stringOptions[0].name" -type "string" "rast motion factor";
|
||||
setAttr ".stringOptions[0].value" -type "string" "1.0";
|
||||
setAttr ".stringOptions[0].type" -type "string" "scalar";
|
||||
setAttr ".stringOptions[1].name" -type "string" "rast transparency depth";
|
||||
setAttr ".stringOptions[1].value" -type "string" "8";
|
||||
setAttr ".stringOptions[1].type" -type "string" "integer";
|
||||
setAttr ".stringOptions[2].name" -type "string" "rast useopacity";
|
||||
setAttr ".stringOptions[2].value" -type "string" "true";
|
||||
setAttr ".stringOptions[2].type" -type "string" "boolean";
|
||||
setAttr ".stringOptions[3].name" -type "string" "importon";
|
||||
setAttr ".stringOptions[3].value" -type "string" "false";
|
||||
setAttr ".stringOptions[3].type" -type "string" "boolean";
|
||||
setAttr ".stringOptions[4].name" -type "string" "importon density";
|
||||
setAttr ".stringOptions[4].value" -type "string" "1.0";
|
||||
setAttr ".stringOptions[4].type" -type "string" "scalar";
|
||||
setAttr ".stringOptions[5].name" -type "string" "importon merge";
|
||||
setAttr ".stringOptions[5].value" -type "string" "0.0";
|
||||
setAttr ".stringOptions[5].type" -type "string" "scalar";
|
||||
setAttr ".stringOptions[6].name" -type "string" "importon trace depth";
|
||||
setAttr ".stringOptions[6].value" -type "string" "0";
|
||||
setAttr ".stringOptions[6].type" -type "string" "integer";
|
||||
setAttr ".stringOptions[7].name" -type "string" "importon traverse";
|
||||
setAttr ".stringOptions[7].value" -type "string" "true";
|
||||
setAttr ".stringOptions[7].type" -type "string" "boolean";
|
||||
setAttr ".stringOptions[8].name" -type "string" "shadowmap pixel samples";
|
||||
setAttr ".stringOptions[8].value" -type "string" "3";
|
||||
setAttr ".stringOptions[8].type" -type "string" "integer";
|
||||
setAttr ".stringOptions[9].name" -type "string" "ambient occlusion";
|
||||
setAttr ".stringOptions[9].value" -type "string" "false";
|
||||
setAttr ".stringOptions[9].type" -type "string" "boolean";
|
||||
setAttr ".stringOptions[10].name" -type "string" "ambient occlusion rays";
|
||||
setAttr ".stringOptions[10].value" -type "string" "64";
|
||||
setAttr ".stringOptions[10].type" -type "string" "integer";
|
||||
setAttr ".stringOptions[11].name" -type "string" "ambient occlusion cache";
|
||||
setAttr ".stringOptions[11].value" -type "string" "false";
|
||||
setAttr ".stringOptions[11].type" -type "string" "boolean";
|
||||
setAttr ".stringOptions[12].name" -type "string" "ambient occlusion cache density";
|
||||
setAttr ".stringOptions[12].value" -type "string" "1.0";
|
||||
setAttr ".stringOptions[12].type" -type "string" "scalar";
|
||||
setAttr ".stringOptions[13].name" -type "string" "ambient occlusion cache points";
|
||||
setAttr ".stringOptions[13].value" -type "string" "64";
|
||||
setAttr ".stringOptions[13].type" -type "string" "integer";
|
||||
setAttr ".stringOptions[14].name" -type "string" "irradiance particles";
|
||||
setAttr ".stringOptions[14].value" -type "string" "false";
|
||||
setAttr ".stringOptions[14].type" -type "string" "boolean";
|
||||
setAttr ".stringOptions[15].name" -type "string" "irradiance particles rays";
|
||||
setAttr ".stringOptions[15].value" -type "string" "256";
|
||||
setAttr ".stringOptions[15].type" -type "string" "integer";
|
||||
setAttr ".stringOptions[16].name" -type "string" "irradiance particles interpolate";
|
||||
setAttr ".stringOptions[16].value" -type "string" "1";
|
||||
setAttr ".stringOptions[16].type" -type "string" "integer";
|
||||
setAttr ".stringOptions[17].name" -type "string" "irradiance particles interppoints";
|
||||
setAttr ".stringOptions[17].value" -type "string" "64";
|
||||
setAttr ".stringOptions[17].type" -type "string" "integer";
|
||||
setAttr ".stringOptions[18].name" -type "string" "irradiance particles indirect passes";
|
||||
setAttr ".stringOptions[18].value" -type "string" "0";
|
||||
setAttr ".stringOptions[18].type" -type "string" "integer";
|
||||
setAttr ".stringOptions[19].name" -type "string" "irradiance particles scale";
|
||||
setAttr ".stringOptions[19].value" -type "string" "1.0";
|
||||
setAttr ".stringOptions[19].type" -type "string" "scalar";
|
||||
setAttr ".stringOptions[20].name" -type "string" "irradiance particles env";
|
||||
setAttr ".stringOptions[20].value" -type "string" "true";
|
||||
setAttr ".stringOptions[20].type" -type "string" "boolean";
|
||||
setAttr ".stringOptions[21].name" -type "string" "irradiance particles env rays";
|
||||
setAttr ".stringOptions[21].value" -type "string" "256";
|
||||
setAttr ".stringOptions[21].type" -type "string" "integer";
|
||||
setAttr ".stringOptions[22].name" -type "string" "irradiance particles env scale";
|
||||
setAttr ".stringOptions[22].value" -type "string" "1";
|
||||
setAttr ".stringOptions[22].type" -type "string" "integer";
|
||||
setAttr ".stringOptions[23].name" -type "string" "irradiance particles rebuild";
|
||||
setAttr ".stringOptions[23].value" -type "string" "true";
|
||||
setAttr ".stringOptions[23].type" -type "string" "boolean";
|
||||
setAttr ".stringOptions[24].name" -type "string" "irradiance particles file";
|
||||
setAttr ".stringOptions[24].value" -type "string" "";
|
||||
setAttr ".stringOptions[24].type" -type "string" "string";
|
||||
setAttr ".stringOptions[25].name" -type "string" "geom displace motion factor";
|
||||
setAttr ".stringOptions[25].value" -type "string" "1.0";
|
||||
setAttr ".stringOptions[25].type" -type "string" "scalar";
|
||||
setAttr ".stringOptions[26].name" -type "string" "contrast all buffers";
|
||||
setAttr ".stringOptions[26].value" -type "string" "true";
|
||||
setAttr ".stringOptions[26].type" -type "string" "boolean";
|
||||
setAttr ".stringOptions[27].name" -type "string" "finalgather normal tolerance";
|
||||
setAttr ".stringOptions[27].value" -type "string" "25.842";
|
||||
setAttr ".stringOptions[27].type" -type "string" "scalar";
|
||||
setAttr ".stringOptions[28].name" -type "string" "trace camera clip";
|
||||
setAttr ".stringOptions[28].value" -type "string" "false";
|
||||
setAttr ".stringOptions[28].type" -type "string" "boolean";
|
||||
setAttr ".stringOptions[29].name" -type "string" "unified sampling";
|
||||
setAttr ".stringOptions[29].value" -type "string" "true";
|
||||
setAttr ".stringOptions[29].type" -type "string" "boolean";
|
||||
setAttr ".stringOptions[30].name" -type "string" "samples quality";
|
||||
setAttr ".stringOptions[30].value" -type "string" "0.25 0.25 0.25 0.25";
|
||||
setAttr ".stringOptions[30].type" -type "string" "color";
|
||||
setAttr ".stringOptions[31].name" -type "string" "samples min";
|
||||
setAttr ".stringOptions[31].value" -type "string" "1.0";
|
||||
setAttr ".stringOptions[31].type" -type "string" "scalar";
|
||||
setAttr ".stringOptions[32].name" -type "string" "samples max";
|
||||
setAttr ".stringOptions[32].value" -type "string" "100.0";
|
||||
setAttr ".stringOptions[32].type" -type "string" "scalar";
|
||||
setAttr ".stringOptions[33].name" -type "string" "samples error cutoff";
|
||||
setAttr ".stringOptions[33].value" -type "string" "0.0 0.0 0.0 0.0";
|
||||
setAttr ".stringOptions[33].type" -type "string" "color";
|
||||
setAttr ".stringOptions[34].name" -type "string" "samples per object";
|
||||
setAttr ".stringOptions[34].value" -type "string" "false";
|
||||
setAttr ".stringOptions[34].type" -type "string" "boolean";
|
||||
setAttr ".stringOptions[35].name" -type "string" "progressive";
|
||||
setAttr ".stringOptions[35].value" -type "string" "false";
|
||||
setAttr ".stringOptions[35].type" -type "string" "boolean";
|
||||
setAttr ".stringOptions[36].name" -type "string" "progressive max time";
|
||||
setAttr ".stringOptions[36].value" -type "string" "0";
|
||||
setAttr ".stringOptions[36].type" -type "string" "integer";
|
||||
setAttr ".stringOptions[37].name" -type "string" "progressive subsampling size";
|
||||
setAttr ".stringOptions[37].value" -type "string" "4";
|
||||
setAttr ".stringOptions[37].type" -type "string" "integer";
|
||||
setAttr ".stringOptions[38].name" -type "string" "iray";
|
||||
setAttr ".stringOptions[38].value" -type "string" "false";
|
||||
setAttr ".stringOptions[38].type" -type "string" "boolean";
|
||||
setAttr ".stringOptions[39].name" -type "string" "light relative scale";
|
||||
setAttr ".stringOptions[39].value" -type "string" "0.31831";
|
||||
setAttr ".stringOptions[39].type" -type "string" "scalar";
|
||||
setAttr ".stringOptions[40].name" -type "string" "trace camera motion vectors";
|
||||
setAttr ".stringOptions[40].value" -type "string" "false";
|
||||
setAttr ".stringOptions[40].type" -type "string" "boolean";
|
||||
setAttr ".stringOptions[41].name" -type "string" "ray differentials";
|
||||
setAttr ".stringOptions[41].value" -type "string" "true";
|
||||
setAttr ".stringOptions[41].type" -type "string" "boolean";
|
||||
setAttr ".stringOptions[42].name" -type "string" "environment lighting mode";
|
||||
setAttr ".stringOptions[42].value" -type "string" "off";
|
||||
setAttr ".stringOptions[42].type" -type "string" "string";
|
||||
setAttr ".stringOptions[43].name" -type "string" "environment lighting quality";
|
||||
setAttr ".stringOptions[43].value" -type "string" "0.2";
|
||||
setAttr ".stringOptions[43].type" -type "string" "scalar";
|
||||
setAttr ".stringOptions[44].name" -type "string" "environment lighting shadow";
|
||||
setAttr ".stringOptions[44].value" -type "string" "transparent";
|
||||
setAttr ".stringOptions[44].type" -type "string" "string";
|
||||
setAttr ".stringOptions[45].name" -type "string" "environment lighting resolution";
|
||||
setAttr ".stringOptions[45].value" -type "string" "512";
|
||||
setAttr ".stringOptions[45].type" -type "string" "integer";
|
||||
setAttr ".stringOptions[46].name" -type "string" "environment lighting shader samples";
|
||||
setAttr ".stringOptions[46].value" -type "string" "2";
|
||||
setAttr ".stringOptions[46].type" -type "string" "integer";
|
||||
setAttr ".stringOptions[47].name" -type "string" "environment lighting scale";
|
||||
setAttr ".stringOptions[47].value" -type "string" "1.0 1.0 1.0";
|
||||
setAttr ".stringOptions[47].type" -type "string" "color";
|
||||
createNode shapeEditorManager -n "shapeEditorManager";
|
||||
rename -uid "C1A4E002-4B00-921F-6C36-E7981109BC70";
|
||||
createNode poseInterpolatorManager -n "poseInterpolatorManager";
|
||||
rename -uid "0A7A777B-42BC-EFFC-F4FB-ECB6E726E530";
|
||||
createNode nodeGraphEditorInfo -n "hyperShadePrimaryNodeEditorSavedTabsInfo";
|
||||
rename -uid "A959A99A-4D35-3DA7-D5AD-E39C23F21339";
|
||||
setAttr ".tgi[0].tn" -type "string" "Untitled_1";
|
||||
setAttr ".tgi[0].vl" -type "double2" -330.95236780151544 -323.80951094248991 ;
|
||||
setAttr ".tgi[0].vh" -type "double2" 317.85713022663526 338.09522466054096 ;
|
||||
select -ne :time1;
|
||||
setAttr -av -k on ".cch";
|
||||
setAttr -k on ".fzn";
|
||||
setAttr -av -cb on ".ihi";
|
||||
setAttr -av -k on ".nds";
|
||||
setAttr -cb on ".bnm";
|
||||
setAttr -k on ".o" 1;
|
||||
setAttr -av -k on ".unw" 1;
|
||||
setAttr -av -k on ".etw";
|
||||
setAttr -av -k on ".tps";
|
||||
setAttr -av -k on ".tms";
|
||||
select -ne :hardwareRenderingGlobals;
|
||||
setAttr -av -k on ".cch";
|
||||
setAttr -av -k on ".ihi";
|
||||
setAttr -av -k on ".nds";
|
||||
setAttr -cb on ".bnm";
|
||||
setAttr ".otfna" -type "stringArray" 22 "NURBS Curves" "NURBS Surfaces" "Polygons" "Subdiv Surface" "Particles" "Particle Instance" "Fluids" "Strokes" "Image Planes" "UI" "Lights" "Cameras" "Locators" "Joints" "IK Handles" "Deformers" "Motion Trails" "Components" "Hair Systems" "Follicles" "Misc. UI" "Ornaments" ;
|
||||
setAttr ".otfva" -type "Int32Array" 22 0 1 1 1 1 1
|
||||
1 1 1 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0 ;
|
||||
setAttr -k on ".hwi";
|
||||
setAttr -av ".ta";
|
||||
setAttr -av ".tq";
|
||||
setAttr -av ".etmr" no;
|
||||
setAttr -av ".tmr" 4096;
|
||||
setAttr -av ".aoon";
|
||||
setAttr -av ".aoam";
|
||||
setAttr -av ".aora";
|
||||
setAttr -k on ".hff";
|
||||
setAttr -av -k on ".hfd";
|
||||
setAttr -av -k on ".hfs";
|
||||
setAttr -av -k on ".hfe";
|
||||
setAttr -av ".hfc";
|
||||
setAttr -av -k on ".hfcr";
|
||||
setAttr -av -k on ".hfcg";
|
||||
setAttr -av -k on ".hfcb";
|
||||
setAttr -av -k on ".hfa";
|
||||
setAttr -av ".mbe";
|
||||
setAttr -av -k on ".mbsof";
|
||||
setAttr -k on ".blen";
|
||||
setAttr -k on ".blat";
|
||||
setAttr -av ".msaa";
|
||||
select -ne :renderPartition;
|
||||
setAttr -av -k on ".cch";
|
||||
setAttr -cb on ".ihi";
|
||||
setAttr -av -k on ".nds";
|
||||
setAttr -cb on ".bnm";
|
||||
setAttr -s 2 ".st";
|
||||
setAttr -cb on ".an";
|
||||
setAttr -cb on ".pt";
|
||||
select -ne :renderGlobalsList1;
|
||||
setAttr -k on ".cch";
|
||||
setAttr -cb on ".ihi";
|
||||
setAttr -k on ".nds";
|
||||
setAttr -cb on ".bnm";
|
||||
select -ne :defaultShaderList1;
|
||||
setAttr -k on ".cch";
|
||||
setAttr -cb on ".ihi";
|
||||
setAttr -k on ".nds";
|
||||
setAttr -cb on ".bnm";
|
||||
setAttr -s 4 ".s";
|
||||
select -ne :postProcessList1;
|
||||
setAttr -k on ".cch";
|
||||
setAttr -cb on ".ihi";
|
||||
setAttr -k on ".nds";
|
||||
setAttr -cb on ".bnm";
|
||||
setAttr -s 2 ".p";
|
||||
select -ne :defaultRenderingList1;
|
||||
setAttr -k on ".ihi";
|
||||
select -ne :lightList1;
|
||||
setAttr -s 3 ".l";
|
||||
select -ne :initialShadingGroup;
|
||||
setAttr -av -k on ".cch";
|
||||
setAttr -k on ".fzn";
|
||||
setAttr -cb on ".ihi";
|
||||
setAttr -av -k on ".nds";
|
||||
setAttr -cb on ".bnm";
|
||||
setAttr -k on ".bbx";
|
||||
setAttr -k on ".vwm";
|
||||
setAttr -k on ".tpv";
|
||||
setAttr -k on ".uit";
|
||||
setAttr -k on ".mwc";
|
||||
setAttr -cb on ".an";
|
||||
setAttr -cb on ".il";
|
||||
setAttr -cb on ".vo";
|
||||
setAttr -cb on ".eo";
|
||||
setAttr -cb on ".fo";
|
||||
setAttr -cb on ".epo";
|
||||
setAttr -k on ".ro" yes;
|
||||
select -ne :initialParticleSE;
|
||||
setAttr -av -k on ".cch";
|
||||
setAttr -cb on ".ihi";
|
||||
setAttr -av -k on ".nds";
|
||||
setAttr -cb on ".bnm";
|
||||
setAttr -k on ".mwc";
|
||||
setAttr -cb on ".an";
|
||||
setAttr -cb on ".il";
|
||||
setAttr -cb on ".vo";
|
||||
setAttr -cb on ".eo";
|
||||
setAttr -cb on ".fo";
|
||||
setAttr -cb on ".epo";
|
||||
setAttr -k on ".ro" yes;
|
||||
lockNode -l 0 -lu 1;
|
||||
select -ne :defaultResolution;
|
||||
setAttr -av -k on ".cch";
|
||||
setAttr -av -k on ".ihi";
|
||||
setAttr -av -k on ".nds";
|
||||
setAttr -k on ".bnm";
|
||||
setAttr -av -k on ".w";
|
||||
setAttr -av -k on ".h";
|
||||
setAttr -av -k on ".pa" 1;
|
||||
setAttr -av -k on ".al";
|
||||
setAttr -av -k on ".dar";
|
||||
setAttr -av -k on ".ldar";
|
||||
setAttr -av -k on ".dpi";
|
||||
setAttr -av -k on ".off";
|
||||
setAttr -av -k on ".fld";
|
||||
setAttr -av -k on ".zsl";
|
||||
setAttr -av -k on ".isu";
|
||||
setAttr -av -k on ".pdu";
|
||||
select -ne :defaultLightSet;
|
||||
setAttr -k on ".cch";
|
||||
setAttr -k on ".ihi";
|
||||
setAttr -av -k on ".nds";
|
||||
setAttr -k on ".bnm";
|
||||
setAttr -s 3 ".dsm";
|
||||
setAttr -k on ".mwc";
|
||||
setAttr -k on ".an";
|
||||
setAttr -k on ".il";
|
||||
setAttr -k on ".vo";
|
||||
setAttr -k on ".eo";
|
||||
setAttr -k on ".fo";
|
||||
setAttr -k on ".epo";
|
||||
setAttr -k on ".ro";
|
||||
select -ne :hardwareRenderGlobals;
|
||||
setAttr -av -k on ".cch";
|
||||
setAttr -cb on ".ihi";
|
||||
setAttr -av -k on ".nds";
|
||||
setAttr -cb on ".bnm";
|
||||
setAttr -av -k off -cb on ".ctrs" 256;
|
||||
setAttr -av -k off -cb on ".btrs" 512;
|
||||
setAttr -av -k off -cb on ".fbfm";
|
||||
setAttr -av -k off -cb on ".ehql";
|
||||
setAttr -av -k off -cb on ".eams";
|
||||
setAttr -av -k off -cb on ".eeaa";
|
||||
setAttr -av -k off -cb on ".engm";
|
||||
setAttr -av -k off -cb on ".mes";
|
||||
setAttr -av -k off -cb on ".emb";
|
||||
setAttr -av -k off -cb on ".mbbf";
|
||||
setAttr -av -k off -cb on ".mbs";
|
||||
setAttr -av -k off -cb on ".trm";
|
||||
setAttr -av -k off -cb on ".tshc";
|
||||
setAttr -av -k off -cb on ".enpt";
|
||||
setAttr -av -k off -cb on ".clmt";
|
||||
setAttr -av -k off -cb on ".tcov";
|
||||
setAttr -av -k off -cb on ".lith";
|
||||
setAttr -av -k off -cb on ".sobc";
|
||||
setAttr -av -k off -cb on ".cuth";
|
||||
setAttr -av -k off -cb on ".hgcd";
|
||||
setAttr -av -k off -cb on ".hgci";
|
||||
setAttr -av -k off -cb on ".mgcs";
|
||||
setAttr -av -k off -cb on ".twa";
|
||||
setAttr -av -k off -cb on ".twz";
|
||||
setAttr -cb on ".hwcc";
|
||||
setAttr -cb on ".hwdp";
|
||||
setAttr -cb on ".hwql";
|
||||
setAttr -k on ".hwfr";
|
||||
setAttr -k on ".soll";
|
||||
setAttr -k on ".sosl";
|
||||
setAttr -k on ".bswa";
|
||||
setAttr -k on ".shml";
|
||||
setAttr -k on ".hwel";
|
||||
relationship "link" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message";
|
||||
relationship "link" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message";
|
||||
relationship "shadowLink" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message";
|
||||
relationship "shadowLink" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message";
|
||||
connectAttr "layerManager.dli[0]" "defaultLayer.id";
|
||||
connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid";
|
||||
connectAttr "defaultRenderLayer.msg" ":defaultRenderingList1.r" -na;
|
||||
connectAttr "directionalLightShape1.ltd" ":lightList1.l" -na;
|
||||
connectAttr "directionalLightShape2.ltd" ":lightList1.l" -na;
|
||||
connectAttr "directionalLightShape3.ltd" ":lightList1.l" -na;
|
||||
connectAttr ":perspShape.msg" ":defaultRenderGlobals.sc";
|
||||
connectAttr "directionalLight1.iog" ":defaultLightSet.dsm" -na;
|
||||
connectAttr "directionalLight2.iog" ":defaultLightSet.dsm" -na;
|
||||
connectAttr "directionalLight3.iog" ":defaultLightSet.dsm" -na;
|
||||
// End of dh_lights.ma
|
BIN
data/maps/dx11_diffuseIrradiance_map.dds
Normal file
BIN
data/maps/dx11_jitter_map.tga
Normal file
After Width: | Height: | Size: 64 KiB |
BIN
data/maps/dx11_skinLUT_map.tga
Normal file
After Width: | Height: | Size: 192 KiB |
BIN
data/maps/dx11_specularIrradiance_map.dds
Normal file
BIN
data/maps/eyelashes_color_map.tga
Normal file
After Width: | Height: | Size: 4.0 MiB |
BIN
data/maps/eyes_color_map.tga
Normal file
After Width: | Height: | Size: 3.0 MiB |
BIN
data/maps/eyes_normal_map.tga
Normal file
After Width: | Height: | Size: 3.0 MiB |
BIN
data/maps/head_cavity_map.tga
Normal file
After Width: | Height: | Size: 4.0 MiB |
BIN
data/maps/head_cm1_color_map.tga
Normal file
After Width: | Height: | Size: 3.0 MiB |
BIN
data/maps/head_cm2_color_map.tga
Normal file
After Width: | Height: | Size: 3.0 MiB |
BIN
data/maps/head_cm3_color_map.tga
Normal file
After Width: | Height: | Size: 3.0 MiB |
BIN
data/maps/head_color_map.tga
Normal file
After Width: | Height: | Size: 3.0 MiB |
BIN
data/maps/head_micro_normal_map.tga
Normal file
After Width: | Height: | Size: 3.0 MiB |
BIN
data/maps/head_normal_map.tga
Normal file
After Width: | Height: | Size: 3.0 MiB |
BIN
data/maps/head_roughness_map.tga
Normal file
After Width: | Height: | Size: 3.0 MiB |
BIN
data/maps/head_wm1_normal_map.tga
Normal file
After Width: | Height: | Size: 3.0 MiB |
BIN
data/maps/head_wm2_normal_map.tga
Normal file
After Width: | Height: | Size: 3.0 MiB |
BIN
data/maps/head_wm3_normal_map.tga
Normal file
After Width: | Height: | Size: 3.0 MiB |
BIN
data/maps/teeth_color_map.tga
Normal file
After Width: | Height: | Size: 3.0 MiB |
BIN
data/maps/teeth_normal_map.tga
Normal file
After Width: | Height: | Size: 3.0 MiB |
BIN
data/masks/head_wm13_lips_DL_msk.tga
Normal file
BIN
data/masks/head_wm13_lips_DR_msk.tga
Normal file
BIN
data/masks/head_wm13_lips_UL_msk.tga
Normal file
BIN
data/masks/head_wm13_lips_UR_msk.tga
Normal file
BIN
data/masks/head_wm1_blink_L_msk.tga
Normal file
BIN
data/masks/head_wm1_blink_R_msk.tga
Normal file
BIN
data/masks/head_wm1_browsRaiseInner_L_msk.tga
Normal file
BIN
data/masks/head_wm1_browsRaiseInner_R_msk.tga
Normal file
BIN
data/masks/head_wm1_browsRaiseOuter_L_msk.tga
Normal file
BIN
data/masks/head_wm1_browsRaiseOuter_R_msk.tga
Normal file
BIN
data/masks/head_wm1_chinRaise_L_msk.tga
Normal file
BIN
data/masks/head_wm1_chinRaise_R_msk.tga
Normal file
BIN
data/masks/head_wm1_jawOpen_msk.tga
Normal file
BIN
data/masks/head_wm1_purse_DL_msk.tga
Normal file
BIN
data/masks/head_wm1_purse_DR_msk.tga
Normal file
BIN
data/masks/head_wm1_purse_UL_msk.tga
Normal file
BIN
data/masks/head_wm1_purse_UR_msk.tga
Normal file
BIN
data/masks/head_wm1_squintInner_L_msk.tga
Normal file
BIN
data/masks/head_wm1_squintInner_R_msk.tga
Normal file
BIN
data/masks/head_wm2_browsDown_L_msk.tga
Normal file
BIN
data/masks/head_wm2_browsDown_R_msk.tga
Normal file
BIN
data/masks/head_wm2_browsLateral_L_msk.tga
Normal file
BIN
data/masks/head_wm2_browsLateral_R_msk.tga
Normal file
BIN
data/masks/head_wm2_mouthStretch_L_msk.tga
Normal file
BIN
data/masks/head_wm2_mouthStretch_R_msk.tga
Normal file
BIN
data/masks/head_wm2_neckStretch_L_msk.tga
Normal file
BIN
data/masks/head_wm2_neckStretch_R_msk.tga
Normal file
BIN
data/masks/head_wm2_noseWrinkler_L_msk.tga
Normal file
BIN
data/masks/head_wm2_noseWrinkler_R_msk.tga
Normal file
BIN
data/masks/head_wm3_cheekRaiseInner_L_msk.tga
Normal file
BIN
data/masks/head_wm3_cheekRaiseInner_R_msk.tga
Normal file
BIN
data/masks/head_wm3_cheekRaiseOuter_L_msk.tga
Normal file
BIN
data/masks/head_wm3_cheekRaiseOuter_R_msk.tga
Normal file
BIN
data/masks/head_wm3_cheekRaiseUpper_L_msk.tga
Normal file
BIN
data/masks/head_wm3_cheekRaiseUpper_R_msk.tga
Normal file
BIN
data/masks/head_wm3_smile_L_msk.tga
Normal file
BIN
data/masks/head_wm3_smile_R_msk.tga
Normal file
8545
data/shader.ma
Normal file
4271
data/shaders/dx11_shd_body.fx
Normal file
2872
data/shaders/dx11_shd_eyeLeft.fx
Normal file
2872
data/shaders/dx11_shd_eyeRight.fx
Normal file
4271
data/shaders/dx11_shd_head.fx
Normal file
2872
data/shaders/dx11_shd_teeth.fx
Normal file
@ -21,3 +21,15 @@ PYTHONPATH +:=
|
||||
PYTHONPATH +:= data
|
||||
PYTHONPATH +:= lib/Maya2023/linux
|
||||
MAYA_PLUG_IN_PATH +:= lib/Maya2023/linux
|
||||
|
||||
+ MAYAVERSION:2024 PLATFORM:win64 MetaHuman-DNA-Calibration any .
|
||||
PYTHONPATH +:=
|
||||
PYTHONPATH +:= data
|
||||
PYTHONPATH +:= lib/Maya2024/windows
|
||||
MAYA_PLUG_IN_PATH +:= lib/Maya2024/windows
|
||||
|
||||
+ MAYAVERSION:2024 PLATFORM:linux MetaHuman-DNA-Calibration any .
|
||||
PYTHONPATH +:=
|
||||
PYTHONPATH +:= data
|
||||
PYTHONPATH +:= lib/Maya2024/linux
|
||||
MAYA_PLUG_IN_PATH +:= lib/Maya2024/linux
|
||||
|
355
examples/dna_viewer_build_rig_with_textures.py
Normal file
@ -0,0 +1,355 @@
|
||||
"""
|
||||
This example demonstrates generating functional rig based on DNA file in Maya scene with applied textures.
|
||||
Maps added in data folder belong to Ada preset character. User should use source data downloaded from Quixel Bridge.
|
||||
IMPORTANT: You have to setup the environment before running this example. Please refer to the 'Environment setup' section in README.md.
|
||||
|
||||
- usage in command line:
|
||||
mayapy dna_viewer_build_rig_with_textures.py
|
||||
NOTE: Script cannot be called with Python, it must be called with mayapy.
|
||||
|
||||
- usage in Maya:
|
||||
1. copy whole content of this file to Maya Script Editor
|
||||
2. change value of ROOT_DIR to absolute path of dna_calibration, e.g. `c:/dna_calibration` in Windows or `/home/user/dna_calibration`. Important:
|
||||
Use `/` (forward slash), because Maya uses forward slashes in path.
|
||||
"""
|
||||
import time
|
||||
import os
|
||||
|
||||
# if you use Maya, use absolute path
|
||||
ROOT_DIR = f"{os.path.dirname(os.path.abspath(__file__))}/..".replace("\\", "/")
|
||||
DATA_DIR = f"{ROOT_DIR}/data"
|
||||
|
||||
from maya import cmds, mel
|
||||
from dna_viewer import (
|
||||
DNA,
|
||||
RigConfig,
|
||||
build_rig
|
||||
)
|
||||
|
||||
ORIENT_Y = [0.0, 0.0, 0.0]
|
||||
COMMON_MAP_INFOS = [
|
||||
("dx11_diffuseIrradiance", 1),
|
||||
("dx11_jitter", 1),
|
||||
("dx11_skinLUT", 1),
|
||||
("dx11_specularIrradiance", 1),
|
||||
]
|
||||
|
||||
MAP_INFOS = [
|
||||
("head_color", 1),
|
||||
("head_cm1_color", 0),
|
||||
("head_cm2_color", 0),
|
||||
("head_cm3_color", 0),
|
||||
("head_normal", 1),
|
||||
("head_wm1_normal", 0),
|
||||
("head_wm2_normal", 0),
|
||||
("head_wm3_normal", 0),
|
||||
("head_specular", 1),
|
||||
("head_specular_16Bits", 1),
|
||||
("head_occlusion", 1),
|
||||
("head_occlusion_16Bits", 1),
|
||||
("head_cavity", 1),
|
||||
("head_cavity_16Bits", 1),
|
||||
("head_transmission", 1),
|
||||
("head_transmission_16Bits", 1),
|
||||
("head_curvature", 1),
|
||||
("head_curvature_16Bits", 1),
|
||||
("head_position", 1),
|
||||
("head_position_16Bits", 1),
|
||||
("head_worldspace", 1),
|
||||
("head_worldspace_16Bits", 1),
|
||||
("head_bentNormal", 1),
|
||||
("head_bentNormal_16Bits", 1),
|
||||
("teeth_color", 1),
|
||||
("teeth_normal", 1),
|
||||
("eyes_color", 1),
|
||||
("eyeLeft_color", 1),
|
||||
("eyeRight_color", 1),
|
||||
("eyeLeft_normal", 1),
|
||||
("eyeRight_normal", 1),
|
||||
("eyes_color_16Bits", 1),
|
||||
("eyes_normal", 1),
|
||||
("eyes_normal_16Bits", 1),
|
||||
("eyelashes_color", 1),
|
||||
]
|
||||
|
||||
MASKS = [
|
||||
"head_wm1_blink_L",
|
||||
"head_wm1_blink_R",
|
||||
"head_wm1_browsRaiseInner_L",
|
||||
"head_wm1_browsRaiseInner_R",
|
||||
"head_wm1_browsRaiseOuter_L",
|
||||
"head_wm1_browsRaiseOuter_R",
|
||||
"head_wm1_chinRaise_L",
|
||||
"head_wm1_chinRaise_R",
|
||||
"head_wm1_jawOpen",
|
||||
"head_wm1_purse_DL",
|
||||
"head_wm1_purse_DR",
|
||||
"head_wm1_purse_UL",
|
||||
"head_wm1_purse_UR",
|
||||
"head_wm1_squintInner_L",
|
||||
"head_wm1_squintInner_R",
|
||||
"head_wm2_browsDown_L",
|
||||
"head_wm2_browsDown_R",
|
||||
"head_wm2_browsLateral_L",
|
||||
"head_wm2_browsLateral_R",
|
||||
"head_wm2_mouthStretch_L",
|
||||
"head_wm2_mouthStretch_R",
|
||||
"head_wm2_neckStretch_L",
|
||||
"head_wm2_neckStretch_R",
|
||||
"head_wm2_noseWrinkler_L",
|
||||
"head_wm2_noseWrinkler_R",
|
||||
"head_wm3_cheekRaiseInner_L",
|
||||
"head_wm3_cheekRaiseInner_R",
|
||||
"head_wm3_cheekRaiseOuter_L",
|
||||
"head_wm3_cheekRaiseOuter_R",
|
||||
"head_wm3_cheekRaiseUpper_L",
|
||||
"head_wm3_cheekRaiseUpper_R",
|
||||
"head_wm3_smile_L",
|
||||
"head_wm3_smile_R",
|
||||
"head_wm13_lips_DL",
|
||||
"head_wm13_lips_DR",
|
||||
"head_wm13_lips_UL",
|
||||
"head_wm13_lips_UR",
|
||||
]
|
||||
|
||||
MESH_SHADER_MAPPING = {
|
||||
"head_lod": "head_shader",
|
||||
"teeth_lod": "teeth_shader",
|
||||
"saliva_lod": "saliva_shader",
|
||||
"eyeLeft_lod": "eyeLeft_shader",
|
||||
"eyeRight_lod": "eyeRight_shader",
|
||||
"eyeshell_lod": "eyeshell_shader",
|
||||
"eyelashes_lod": "eyelashes_shader",
|
||||
"eyelashesShadow_lod": "eyelashesShadow_shader",
|
||||
"eyeEdge_lod": "eyeEdge_shader",
|
||||
"cartilage_lod": "eyeEdge_shader",
|
||||
}
|
||||
|
||||
SHADERS = ["head_shader", "teeth_shader", "eyeLeft_shader", "eyeRight_shader"]
|
||||
|
||||
SHADER_ATTRIBUTES_MAPPING = {
|
||||
"FRM_WMmultipliers.head_cm2_color_head_wm2_browsDown_L": "shader_head_shader.maskWeight_00",
|
||||
"FRM_WMmultipliers.head_wm2_normal_head_wm2_browsDown_L": "shader_head_shader.maskWeight_01",
|
||||
"FRM_WMmultipliers.head_cm2_color_head_wm2_browsDown_R": "shader_head_shader.maskWeight_02",
|
||||
"FRM_WMmultipliers.head_wm2_normal_head_wm2_browsDown_R": "shader_head_shader.maskWeight_03",
|
||||
"FRM_WMmultipliers.head_cm2_color_head_wm2_browsLateral_L": "shader_head_shader.maskWeight_04",
|
||||
"FRM_WMmultipliers.head_wm2_normal_head_wm2_browsLateral_L": "shader_head_shader.maskWeight_05",
|
||||
"FRM_WMmultipliers.head_cm2_color_head_wm2_browsLateral_R": "shader_head_shader.maskWeight_06",
|
||||
"FRM_WMmultipliers.head_wm2_normal_head_wm2_browsLateral_R": "shader_head_shader.maskWeight_07",
|
||||
"FRM_WMmultipliers.head_cm1_color_head_wm1_browsRaiseInner_L": "shader_head_shader.maskWeight_08",
|
||||
"FRM_WMmultipliers.head_wm1_normal_head_wm1_browsRaiseInner_L": "shader_head_shader.maskWeight_09",
|
||||
"FRM_WMmultipliers.head_cm1_color_head_wm1_browsRaiseInner_R": "shader_head_shader.maskWeight_10",
|
||||
"FRM_WMmultipliers.head_wm1_normal_head_wm1_browsRaiseInner_R": "shader_head_shader.maskWeight_11",
|
||||
"FRM_WMmultipliers.head_cm1_color_head_wm1_browsRaiseOuter_L": "shader_head_shader.maskWeight_12",
|
||||
"FRM_WMmultipliers.head_wm1_normal_head_wm1_browsRaiseOuter_L": "shader_head_shader.maskWeight_13",
|
||||
"FRM_WMmultipliers.head_cm1_color_head_wm1_browsRaiseOuter_R": "shader_head_shader.maskWeight_14",
|
||||
"FRM_WMmultipliers.head_wm1_normal_head_wm1_browsRaiseOuter_R": "shader_head_shader.maskWeight_15",
|
||||
"FRM_WMmultipliers.head_cm1_color_head_wm1_blink_L": "shader_head_shader.maskWeight_16",
|
||||
"FRM_WMmultipliers.head_cm1_color_head_wm1_squintInner_L": "shader_head_shader.maskWeight_17",
|
||||
"FRM_WMmultipliers.head_wm1_normal_head_wm1_blink_L": "shader_head_shader.maskWeight_18",
|
||||
"FRM_WMmultipliers.head_wm1_normal_head_wm1_squintInner_L": "shader_head_shader.maskWeight_19",
|
||||
"FRM_WMmultipliers.head_cm1_color_head_wm1_blink_R": "shader_head_shader.maskWeight_20",
|
||||
"FRM_WMmultipliers.head_cm1_color_head_wm1_squintInner_R": "shader_head_shader.maskWeight_21",
|
||||
"FRM_WMmultipliers.head_wm1_normal_head_wm1_blink_R": "shader_head_shader.maskWeight_22",
|
||||
"FRM_WMmultipliers.head_wm1_normal_head_wm1_squintInner_R": "shader_head_shader.maskWeight_23",
|
||||
"FRM_WMmultipliers.head_cm3_color_head_wm3_cheekRaiseInner_L": "shader_head_shader.maskWeight_24",
|
||||
"FRM_WMmultipliers.head_cm3_color_head_wm3_cheekRaiseOuter_L": "shader_head_shader.maskWeight_25",
|
||||
"FRM_WMmultipliers.head_cm3_color_head_wm3_cheekRaiseUpper_L": "shader_head_shader.maskWeight_26",
|
||||
"FRM_WMmultipliers.head_wm3_normal_head_wm3_cheekRaiseInner_L": "shader_head_shader.maskWeight_27",
|
||||
"FRM_WMmultipliers.head_wm3_normal_head_wm3_cheekRaiseOuter_L": "shader_head_shader.maskWeight_28",
|
||||
"FRM_WMmultipliers.head_wm3_normal_head_wm3_cheekRaiseUpper_L": "shader_head_shader.maskWeight_29",
|
||||
"FRM_WMmultipliers.head_cm3_color_head_wm3_cheekRaiseInner_R": "shader_head_shader.maskWeight_30",
|
||||
"FRM_WMmultipliers.head_cm3_color_head_wm3_cheekRaiseOuter_R": "shader_head_shader.maskWeight_31",
|
||||
"FRM_WMmultipliers.head_cm3_color_head_wm3_cheekRaiseUpper_R": "shader_head_shader.maskWeight_32",
|
||||
"FRM_WMmultipliers.head_wm3_normal_head_wm3_cheekRaiseInner_R": "shader_head_shader.maskWeight_33",
|
||||
"FRM_WMmultipliers.head_wm3_normal_head_wm3_cheekRaiseOuter_R": "shader_head_shader.maskWeight_34",
|
||||
"FRM_WMmultipliers.head_wm3_normal_head_wm3_cheekRaiseUpper_R": "shader_head_shader.maskWeight_35",
|
||||
"FRM_WMmultipliers.head_cm2_color_head_wm2_noseWrinkler_L": "shader_head_shader.maskWeight_36",
|
||||
"FRM_WMmultipliers.head_wm2_normal_head_wm2_noseWrinkler_L": "shader_head_shader.maskWeight_37",
|
||||
"FRM_WMmultipliers.head_cm2_color_head_wm2_noseWrinkler_R": "shader_head_shader.maskWeight_38",
|
||||
"FRM_WMmultipliers.head_wm2_normal_head_wm2_noseWrinkler_R": "shader_head_shader.maskWeight_39",
|
||||
"FRM_WMmultipliers.head_cm3_color_head_wm3_smile_L": "shader_head_shader.maskWeight_40",
|
||||
"FRM_WMmultipliers.head_wm3_normal_head_wm3_smile_L": "shader_head_shader.maskWeight_41",
|
||||
"FRM_WMmultipliers.head_cm1_color_head_wm13_lips_UL": "shader_head_shader.maskWeight_42",
|
||||
"FRM_WMmultipliers.head_cm1_color_head_wm13_lips_UR": "shader_head_shader.maskWeight_43",
|
||||
"FRM_WMmultipliers.head_cm1_color_head_wm13_lips_DL": "shader_head_shader.maskWeight_44",
|
||||
"FRM_WMmultipliers.head_cm1_color_head_wm13_lips_DR": "shader_head_shader.maskWeight_45",
|
||||
"FRM_WMmultipliers.head_wm1_normal_head_wm13_lips_UL": "shader_head_shader.maskWeight_46",
|
||||
"FRM_WMmultipliers.head_wm1_normal_head_wm13_lips_UR": "shader_head_shader.maskWeight_47",
|
||||
"FRM_WMmultipliers.head_wm1_normal_head_wm13_lips_DL": "shader_head_shader.maskWeight_48",
|
||||
"FRM_WMmultipliers.head_wm1_normal_head_wm13_lips_DR": "shader_head_shader.maskWeight_49",
|
||||
"FRM_WMmultipliers.head_cm3_color_head_wm3_smile_R": "shader_head_shader.maskWeight_50",
|
||||
"FRM_WMmultipliers.head_wm3_normal_head_wm3_smile_R": "shader_head_shader.maskWeight_51",
|
||||
"FRM_WMmultipliers.head_cm3_color_head_wm13_lips_UL": "shader_head_shader.maskWeight_52",
|
||||
"FRM_WMmultipliers.head_cm3_color_head_wm13_lips_DL": "shader_head_shader.maskWeight_53",
|
||||
"FRM_WMmultipliers.head_wm3_normal_head_wm13_lips_UL": "shader_head_shader.maskWeight_54",
|
||||
"FRM_WMmultipliers.head_wm3_normal_head_wm13_lips_DL": "shader_head_shader.maskWeight_55",
|
||||
"FRM_WMmultipliers.head_cm3_color_head_wm13_lips_UR": "shader_head_shader.maskWeight_56",
|
||||
"FRM_WMmultipliers.head_cm3_color_head_wm13_lips_DR": "shader_head_shader.maskWeight_57",
|
||||
"FRM_WMmultipliers.head_wm3_normal_head_wm13_lips_UR": "shader_head_shader.maskWeight_58",
|
||||
"FRM_WMmultipliers.head_wm3_normal_head_wm13_lips_DR": "shader_head_shader.maskWeight_59",
|
||||
"FRM_WMmultipliers.head_cm2_color_head_wm2_mouthStretch_L": "shader_head_shader.maskWeight_60",
|
||||
"FRM_WMmultipliers.head_wm2_normal_head_wm2_mouthStretch_L": "shader_head_shader.maskWeight_61",
|
||||
"FRM_WMmultipliers.head_cm2_color_head_wm2_mouthStretch_R": "shader_head_shader.maskWeight_62",
|
||||
"FRM_WMmultipliers.head_wm2_normal_head_wm2_mouthStretch_R": "shader_head_shader.maskWeight_63",
|
||||
"FRM_WMmultipliers.head_cm1_color_head_wm1_purse_UL": "shader_head_shader.maskWeight_64",
|
||||
"FRM_WMmultipliers.head_wm1_normal_head_wm1_purse_UL": "shader_head_shader.maskWeight_65",
|
||||
"FRM_WMmultipliers.head_cm1_color_head_wm1_purse_UR": "shader_head_shader.maskWeight_66",
|
||||
"FRM_WMmultipliers.head_wm1_normal_head_wm1_purse_UR": "shader_head_shader.maskWeight_67",
|
||||
"FRM_WMmultipliers.head_cm1_color_head_wm1_purse_DL": "shader_head_shader.maskWeight_68",
|
||||
"FRM_WMmultipliers.head_wm1_normal_head_wm1_purse_DL": "shader_head_shader.maskWeight_69",
|
||||
"FRM_WMmultipliers.head_cm1_color_head_wm1_purse_DR": "shader_head_shader.maskWeight_70",
|
||||
"FRM_WMmultipliers.head_wm1_normal_head_wm1_purse_DR": "shader_head_shader.maskWeight_71",
|
||||
"FRM_WMmultipliers.head_cm1_color_head_wm1_chinRaise_L": "shader_head_shader.maskWeight_72",
|
||||
"FRM_WMmultipliers.head_wm1_normal_head_wm1_chinRaise_L": "shader_head_shader.maskWeight_73",
|
||||
"FRM_WMmultipliers.head_cm1_color_head_wm1_chinRaise_R": "shader_head_shader.maskWeight_74",
|
||||
"FRM_WMmultipliers.head_wm1_normal_head_wm1_chinRaise_R": "shader_head_shader.maskWeight_75",
|
||||
"FRM_WMmultipliers.head_cm1_color_head_wm1_jawOpen": "shader_head_shader.maskWeight_76",
|
||||
"FRM_WMmultipliers.head_wm1_normal_head_wm1_jawOpen": "shader_head_shader.maskWeight_77",
|
||||
"FRM_WMmultipliers.head_cm2_color_head_wm2_neckStretch_L": "shader_head_shader.maskWeight_78",
|
||||
"FRM_WMmultipliers.head_wm2_normal_head_wm2_neckStretch_L": "shader_head_shader.maskWeight_79",
|
||||
"FRM_WMmultipliers.head_cm2_color_head_wm2_neckStretch_R": "shader_head_shader.maskWeight_80",
|
||||
"FRM_WMmultipliers.head_wm2_normal_head_wm2_neckStretch_R": "shader_head_shader.maskWeight_81",
|
||||
}
|
||||
|
||||
|
||||
# Methods
|
||||
def import_head_shaders(shader_scene_path, shaders_dir_path, masks_dir_path, maps_dir_path):
|
||||
import_shader(shader_scene_path, MESH_SHADER_MAPPING)
|
||||
|
||||
resolve_scene_shader_paths(SHADERS, shaders_dir_path)
|
||||
|
||||
set_mask_textures(MASKS, masks_dir_path)
|
||||
set_map_textures(COMMON_MAP_INFOS, maps_dir_path)
|
||||
set_map_textures(MAP_INFOS, maps_dir_path)
|
||||
|
||||
connect_attributes_to_shader(SHADER_ATTRIBUTES_MAPPING)
|
||||
|
||||
|
||||
def import_shader(shader_scene_path, mesh_shader_mapping):
|
||||
print("Shader scene imported")
|
||||
cmds.file(shader_scene_path, options="v=0", type="mayaAscii", i=True)
|
||||
try:
|
||||
items = mesh_shader_mapping.iteritems()
|
||||
except:
|
||||
items = mesh_shader_mapping.items()
|
||||
for meshName, shaderName in items:
|
||||
for lodLvl in range(0, 8):
|
||||
try:
|
||||
# Apply shader to all meshes based on LOD level
|
||||
resolved_mesh_name = meshName + str(lodLvl) + "_mesh"
|
||||
shader = "shader_" + shaderName
|
||||
cmds.select(resolved_mesh_name, replace=True)
|
||||
mel.eval("sets -e -forceElement " + shader + "SG")
|
||||
except:
|
||||
print("Skipped adding shader for mesh %s." % meshName)
|
||||
|
||||
|
||||
def resolve_scene_shader_paths(shaders, folder_name):
|
||||
for shader in shaders:
|
||||
node_name = "shader_" + shader
|
||||
if not cmds.objExists(node_name):
|
||||
continue
|
||||
file_shader_name = cmds.getAttr(node_name + ".shader")
|
||||
shader_folder_name, shader_file_name = os.path.split(file_shader_name)
|
||||
shader_folder_name = folder_name
|
||||
cmds.setAttr(
|
||||
node_name + ".shader",
|
||||
shader_folder_name + "/" + shader_file_name,
|
||||
type="string",
|
||||
)
|
||||
|
||||
|
||||
def set_mask_textures(masks, folder_name):
|
||||
for mask in masks:
|
||||
node_name = "maskFile_" + mask
|
||||
|
||||
if not cmds.objExists(node_name):
|
||||
continue
|
||||
|
||||
file_texture_name = cmds.getAttr(node_name + ".fileTextureName")
|
||||
texture_folder_name, texture_file_name = os.path.split(file_texture_name)
|
||||
texture_folder_name = folder_name
|
||||
cmds.setAttr(
|
||||
node_name + ".fileTextureName",
|
||||
texture_folder_name + "/" + texture_file_name,
|
||||
type="string",
|
||||
)
|
||||
|
||||
|
||||
def set_map_textures(map_infos, folder_name):
|
||||
for mapInfo in map_infos:
|
||||
node_name = "mapFile_" + mapInfo[0]
|
||||
if mapInfo[1]:
|
||||
node_name = "baseMapFile_" + mapInfo[0]
|
||||
|
||||
if not cmds.objExists(node_name):
|
||||
continue
|
||||
|
||||
file_texture_name = cmds.getAttr(node_name + ".fileTextureName")
|
||||
texture_folder_name, texture_file_name = os.path.split(file_texture_name)
|
||||
texture_folder_name = folder_name
|
||||
cmds.setAttr(
|
||||
node_name + ".fileTextureName",
|
||||
texture_folder_name + "/" + texture_file_name,
|
||||
type="string",
|
||||
)
|
||||
|
||||
|
||||
def connect_attributes_to_shader(shader_attributes_mapping):
|
||||
print("Connecting attributes to shader...")
|
||||
try:
|
||||
items = shader_attributes_mapping.iteritems()
|
||||
except Exception as ex:
|
||||
print(f"Error: {ex}")
|
||||
items = shader_attributes_mapping.items()
|
||||
|
||||
for frm_attribute, shaderAttribute in items:
|
||||
if cmds.objExists(frm_attribute) and cmds.objExists(shaderAttribute):
|
||||
cmds.connectAttr(frm_attribute, shaderAttribute, force=True)
|
||||
|
||||
|
||||
def create_lights(lights_file_path, orient):
|
||||
print("Creating lights...")
|
||||
cmds.file(lights_file_path, defaultNamespace=True, i=True)
|
||||
cmds.xform("Lights", ro=orient)
|
||||
cmds.makeIdentity("Lights", apply=True)
|
||||
|
||||
|
||||
# Define all paths
|
||||
dna_path = f"{DATA_DIR}/mh4/dna_files/Ada.dna"
|
||||
gui_path = f"{DATA_DIR}/mh4/gui.ma"
|
||||
aas_path = f"{DATA_DIR}/mh4/additional_assemble_script.py"
|
||||
ac_path = f"{DATA_DIR}/analog_gui.ma"
|
||||
light_scene = f"{DATA_DIR}/lights.ma"
|
||||
shader_scene = f"{DATA_DIR}/shader.ma"
|
||||
shaders_dir = f"{DATA_DIR}/shaders"
|
||||
masks_dir = f"{DATA_DIR}/masks"
|
||||
maps_dir = f"{DATA_DIR}/maps"
|
||||
output_scene = f"{ROOT_DIR}/output/Ada_rig.mb"
|
||||
|
||||
try:
|
||||
start_time = time.time()
|
||||
|
||||
# open new scene
|
||||
cmds.file(new=True, force=True)
|
||||
|
||||
# import DNA data
|
||||
dna = DNA(dna_path)
|
||||
|
||||
config = RigConfig(
|
||||
gui_path=gui_path,
|
||||
analog_gui_path=ac_path,
|
||||
aas_path=aas_path,
|
||||
)
|
||||
build_rig(dna=dna, config=config)
|
||||
import_head_shaders(shader_scene, shaders_dir, masks_dir, maps_dir)
|
||||
create_lights(light_scene, ORIENT_Y)
|
||||
|
||||
# save scene
|
||||
cmds.file(rename=output_scene)
|
||||
cmds.file(save=True, type="mayaBinary")
|
||||
|
||||
print("--- Import finished in %s seconds ---" % (time.time() - start_time))
|
||||
except Exception as ex:
|
||||
print("Error building scene", ex)
|