diff --git a/README.md b/README.md index e644e42..ca95456 100644 --- a/README.md +++ b/README.md @@ -66,7 +66,7 @@ Several Python examples are provided for reference and can be found in the **exa - [Remove a joint](/examples/dnacalib_remove_joint.py) - [Clear blend shape data](/examples/dnacalib_clear_blend_shapes.py) - [Subtract values from neutral mesh](/examples/dnacalib_neutral_mesh_subtract.py) -- [Simple UI in Maya](examples/dna_viewer_run_in_maya.py) +- [Simple UI in Maya](examples/dna_viewer_run_in_maya.py) and some [documentation](docs/dna_viewer.md#usage-in-maya) for it - [Generate rig and export FBX per LOD](examples/dna_viewer_demo.py) - [Propagating changes from Maya scene to dna](/examples/dna_viewer_grab_changes_from_scene_and_propagate_to_dna.py) diff --git a/README_out.md b/README_out.md index 1f3826d..f3cea6b 100644 --- a/README_out.md +++ b/README_out.md @@ -1,17 +1,17 @@ -# DNA Calibration -DNA Calibration is a set of tools used for working with MetaHuman DNA files, bundled into a single package. +# MetaHuman DNA Calibration +MetaHuman DNA Calibration is a set of tools used for working with MetaHuman DNA files, bundled into a single package. DNA is an integral part of [MetaHuman](https://www.unrealengine.com/en-US/metahuman) identity. DNA files are created with [MetaHuman Creator](https://metahuman.unrealengine.com/) and downloaded with [Quixel Bridge](https://docs.metahuman.unrealengine.com/en-US/downloading-metahumans-with-quixel-bridge/). -DNA Calibration is a set of tools used for working with MetaHuman DNA files, bundled into a single package. We wanted to share this code to help users customize DNA files so they can better integrate the characters they create into their games and experiences. -DNA Calibration tools are provided in a GitHub repository located at this address. +MetaHuman DNA Calibration is a set of tools used for working with MetaHuman DNA files, bundled into a single package. We wanted to share this code to help users customize DNA files so they can better integrate the characters they create into their games and experiences. +MetaHuman DNA Calibration tools are provided in a GitHub repository located at this address. # Overview For an explanation about how the repository is organized, [click here](repository_organization_md). -The DNA Calibration repository contains two distinct tools: +The MetaHuman DNA Calibration repository contains two distinct tools: - [DNACalib](dnacalib_md) (and its dependencies) - [DNAViewer](dna_viewer_md) @@ -66,7 +66,7 @@ Several Python examples are provided for reference and can be found in the **exa - [Remove a joint](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_remove_joint.py) - [Clear blend shape data](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_clear_blend_shapes.py) - [Subtract values from neutral mesh](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_neutral_mesh_subtract.py) -- [Simple UI in Maya](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_viewer_run_in_maya.py) +- [Simple UI in Maya](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_viewer_run_in_maya.py) and some [documentation](dna_viewer.md#usage-in-maya) for it - [Generate rig and export FBX per LOD](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_viewer_demo.py) - [Propagating changes from Maya scene to dna](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_viewer_grab_changes_from_scene_and_propagate_to_dna.py) @@ -81,4 +81,4 @@ eg. `c:/dna_calibration` in Windows or `/home/user/dna_calibration` in Linux. Im See the [FAQ guide](faq_md) for additional specifications. # License -DNACalibration is released with [licence](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/LICENSE). +MetaHuman DNA Calibration is released with [licence](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/LICENSE). diff --git a/docs/README_out.md b/docs/README_out.md index 1f3826d..f3cea6b 100644 --- a/docs/README_out.md +++ b/docs/README_out.md @@ -1,17 +1,17 @@ -# DNA Calibration -DNA Calibration is a set of tools used for working with MetaHuman DNA files, bundled into a single package. +# MetaHuman DNA Calibration +MetaHuman DNA Calibration is a set of tools used for working with MetaHuman DNA files, bundled into a single package. DNA is an integral part of [MetaHuman](https://www.unrealengine.com/en-US/metahuman) identity. DNA files are created with [MetaHuman Creator](https://metahuman.unrealengine.com/) and downloaded with [Quixel Bridge](https://docs.metahuman.unrealengine.com/en-US/downloading-metahumans-with-quixel-bridge/). -DNA Calibration is a set of tools used for working with MetaHuman DNA files, bundled into a single package. We wanted to share this code to help users customize DNA files so they can better integrate the characters they create into their games and experiences. -DNA Calibration tools are provided in a GitHub repository located at this address. +MetaHuman DNA Calibration is a set of tools used for working with MetaHuman DNA files, bundled into a single package. We wanted to share this code to help users customize DNA files so they can better integrate the characters they create into their games and experiences. +MetaHuman DNA Calibration tools are provided in a GitHub repository located at this address. # Overview For an explanation about how the repository is organized, [click here](repository_organization_md). -The DNA Calibration repository contains two distinct tools: +The MetaHuman DNA Calibration repository contains two distinct tools: - [DNACalib](dnacalib_md) (and its dependencies) - [DNAViewer](dna_viewer_md) @@ -66,7 +66,7 @@ Several Python examples are provided for reference and can be found in the **exa - [Remove a joint](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_remove_joint.py) - [Clear blend shape data](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_clear_blend_shapes.py) - [Subtract values from neutral mesh](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_neutral_mesh_subtract.py) -- [Simple UI in Maya](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_viewer_run_in_maya.py) +- [Simple UI in Maya](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_viewer_run_in_maya.py) and some [documentation](dna_viewer.md#usage-in-maya) for it - [Generate rig and export FBX per LOD](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_viewer_demo.py) - [Propagating changes from Maya scene to dna](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_viewer_grab_changes_from_scene_and_propagate_to_dna.py) @@ -81,4 +81,4 @@ eg. `c:/dna_calibration` in Windows or `/home/user/dna_calibration` in Linux. Im See the [FAQ guide](faq_md) for additional specifications. # License -DNACalibration is released with [licence](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/LICENSE). +MetaHuman DNA Calibration is released with [licence](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/LICENSE). diff --git a/docs/_modules/dna_viewer/builder/analog_gui.html b/docs/_modules/dna_viewer/builder/analog_gui.html index 5e887b6..7c41e4d 100644 --- a/docs/_modules/dna_viewer/builder/analog_gui.html +++ b/docs/_modules/dna_viewer/builder/analog_gui.html @@ -37,7 +37,7 @@