generated documentation
@ -66,7 +66,7 @@ Several Python examples are provided for reference and can be found in the **exa
|
||||
- [Remove a joint](/examples/dnacalib_remove_joint.py)
|
||||
- [Clear blend shape data](/examples/dnacalib_clear_blend_shapes.py)
|
||||
- [Subtract values from neutral mesh](/examples/dnacalib_neutral_mesh_subtract.py)
|
||||
- [Simple UI in Maya](examples/dna_viewer_run_in_maya.py) and some [documentation](docs/dna_viewer.md#usage-in-maya) for it
|
||||
- [Simple UI in Maya](examples/dna_viewer_run_in_maya.py)
|
||||
- [Generate rig and export FBX per LOD](examples/dna_viewer_demo.py)
|
||||
- [Propagating changes from Maya scene to dna](/examples/dna_viewer_grab_changes_from_scene_and_propagate_to_dna.py)
|
||||
|
||||
|
84
README_out.md
Normal file
@ -0,0 +1,84 @@
|
||||
# DNA Calibration
|
||||
DNA Calibration is a set of tools used for working with MetaHuman DNA files, bundled into a single package.
|
||||
DNA is an integral part of [MetaHuman](https://www.unrealengine.com/en-US/metahuman) identity.
|
||||
DNA files are created with [MetaHuman Creator](https://metahuman.unrealengine.com/) and downloaded with
|
||||
[Quixel Bridge](https://docs.metahuman.unrealengine.com/en-US/downloading-metahumans-with-quixel-bridge/).
|
||||
|
||||
DNA Calibration is a set of tools used for working with MetaHuman DNA files, bundled into a single package. We wanted to share this code to help users customize DNA files so they can better integrate the characters they create into their games and experiences.
|
||||
DNA Calibration tools are provided in a GitHub repository located at this address.
|
||||
|
||||
|
||||
# Overview
|
||||
For an explanation about how the repository is organized, [click here](repository_organization_md).
|
||||
|
||||
The DNA Calibration repository contains two distinct tools:
|
||||
- [DNACalib](dnacalib_md) (and its dependencies)
|
||||
- [DNAViewer](dna_viewer_md)
|
||||
|
||||
|
||||
## Required Knowledge
|
||||
To use these tools, you should be familiar with:
|
||||
- Rigging in Maya
|
||||
- Python
|
||||
|
||||
## Optional Knowledge
|
||||
- C++ (for [DNACalib](dnacalib_md) and its [API](dnacalib_api_md))
|
||||
|
||||
|
||||
## DNACalib
|
||||
[DNACalib](dnacalib_md) and its [API](dnacalib_api_md) are used to inspect and modify DNA files. With [DNACalib](dnacalib_md), you can make the following changes in DNA files:
|
||||
- Rename joints, meshes, blendshapes, and / or animated maps.
|
||||
- Remove joints, meshes, and / or joint animation.
|
||||
- Rotate, scale, and translate the rig.
|
||||
- Remove LODs.
|
||||
- Change neutral joint positions, neutral mesh positions, and blendshape delta values.
|
||||
- Prune blendshapes.
|
||||
- Remove all blend shape data.
|
||||
|
||||
|
||||
## External Software Dependencies
|
||||
DNACalib's Python wrapper is compiled against Python 3.7. If you are using a different version of Python, you must recompile it. Any Python 3 version should be fine.
|
||||
Pre-compiled binaries for Windows and Linux (both 64-bit) are part of the repository.
|
||||
If a user has a different platform or architecture, the library and its dependencies must be compiled.
|
||||
|
||||
**Warning:**
|
||||
Python 2 is not supported.
|
||||
|
||||
DNACalib can be used in C++ projects as a C++ library.
|
||||
|
||||
DNACalib Python wrapper can be used in Python 3.7, `mayapy` (Maya's Python interpreter), or Maya 2022.
|
||||
|
||||
|
||||
## DNAViewer
|
||||
With DNAViewer, you can:
|
||||
- Create functional rigs for Maya.
|
||||
- Export FBX files.
|
||||
- Read internal parts of DNA files.
|
||||
|
||||
DNAViewer can be used in `mayapy` (Maya's Python interpreter) or in Maya 2022, except [Propagating changes from Maya scene to dna](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_viewer_grab_changes_from_scene_and_propagate_to_dna.py) which can be used just in Maya.
|
||||
|
||||
# Examples
|
||||
Several Python examples are provided for reference and can be found in the **examples'** folder:
|
||||
- [Showcase a few commands](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_demo.py)
|
||||
- [Rename a joint](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_rename_joint_demo.py)
|
||||
- [Create a small DNA from scratch](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_demo.py)
|
||||
- [Create a new DNA from an existing one by extracting specific LODs](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_lod_demo.py)
|
||||
- [Remove a joint](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_remove_joint.py)
|
||||
- [Clear blend shape data](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_clear_blend_shapes.py)
|
||||
- [Subtract values from neutral mesh](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_neutral_mesh_subtract.py)
|
||||
- [Simple UI in Maya](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_viewer_run_in_maya.py)
|
||||
- [Generate rig and export FBX per LOD](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_viewer_demo.py)
|
||||
- [Propagating changes from Maya scene to dna](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_viewer_grab_changes_from_scene_and_propagate_to_dna.py)
|
||||
|
||||
## Example DNA files
|
||||
[Two demo DNA files](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/dna) are provided for easier testing of this tool. Any DNA generated with [MetaHumanCreator](https://www.unrealengine.com/en-US/metahuman)
|
||||
should work.
|
||||
|
||||
# Notes
|
||||
If a user runs examples in Maya 2022, the value for `ROOT_DIR` should be changed and absolute paths must be used,
|
||||
eg. `c:/dna_calibration` in Windows or `/home/user/dna_calibration` in Linux. Important: Use `/` (forward slash), Maya uses forward slashes in path.
|
||||
|
||||
See the [FAQ guide](faq_md) for additional specifications.
|
||||
|
||||
# License
|
||||
DNACalibration is released with [licence](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/LICENSE).
|
4
docs/.buildinfo
Normal file
@ -0,0 +1,4 @@
|
||||
# Sphinx build info version 1
|
||||
# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
|
||||
config: 2bec28169329717bbe75dd0a45dda97b
|
||||
tags: 645f666f9bcd5a90fca523b33c5a78b7
|
1
docs/.nojekyll
Normal file
@ -0,0 +1 @@
|
||||
|
84
docs/README_out.md
Normal file
@ -0,0 +1,84 @@
|
||||
# DNA Calibration
|
||||
DNA Calibration is a set of tools used for working with MetaHuman DNA files, bundled into a single package.
|
||||
DNA is an integral part of [MetaHuman](https://www.unrealengine.com/en-US/metahuman) identity.
|
||||
DNA files are created with [MetaHuman Creator](https://metahuman.unrealengine.com/) and downloaded with
|
||||
[Quixel Bridge](https://docs.metahuman.unrealengine.com/en-US/downloading-metahumans-with-quixel-bridge/).
|
||||
|
||||
DNA Calibration is a set of tools used for working with MetaHuman DNA files, bundled into a single package. We wanted to share this code to help users customize DNA files so they can better integrate the characters they create into their games and experiences.
|
||||
DNA Calibration tools are provided in a GitHub repository located at this address.
|
||||
|
||||
|
||||
# Overview
|
||||
For an explanation about how the repository is organized, [click here](repository_organization_md).
|
||||
|
||||
The DNA Calibration repository contains two distinct tools:
|
||||
- [DNACalib](dnacalib_md) (and its dependencies)
|
||||
- [DNAViewer](dna_viewer_md)
|
||||
|
||||
|
||||
## Required Knowledge
|
||||
To use these tools, you should be familiar with:
|
||||
- Rigging in Maya
|
||||
- Python
|
||||
|
||||
## Optional Knowledge
|
||||
- C++ (for [DNACalib](dnacalib_md) and its [API](dnacalib_api_md))
|
||||
|
||||
|
||||
## DNACalib
|
||||
[DNACalib](dnacalib_md) and its [API](dnacalib_api_md) are used to inspect and modify DNA files. With [DNACalib](dnacalib_md), you can make the following changes in DNA files:
|
||||
- Rename joints, meshes, blendshapes, and / or animated maps.
|
||||
- Remove joints, meshes, and / or joint animation.
|
||||
- Rotate, scale, and translate the rig.
|
||||
- Remove LODs.
|
||||
- Change neutral joint positions, neutral mesh positions, and blendshape delta values.
|
||||
- Prune blendshapes.
|
||||
- Remove all blend shape data.
|
||||
|
||||
|
||||
## External Software Dependencies
|
||||
DNACalib's Python wrapper is compiled against Python 3.7. If you are using a different version of Python, you must recompile it. Any Python 3 version should be fine.
|
||||
Pre-compiled binaries for Windows and Linux (both 64-bit) are part of the repository.
|
||||
If a user has a different platform or architecture, the library and its dependencies must be compiled.
|
||||
|
||||
**Warning:**
|
||||
Python 2 is not supported.
|
||||
|
||||
DNACalib can be used in C++ projects as a C++ library.
|
||||
|
||||
DNACalib Python wrapper can be used in Python 3.7, `mayapy` (Maya's Python interpreter), or Maya 2022.
|
||||
|
||||
|
||||
## DNAViewer
|
||||
With DNAViewer, you can:
|
||||
- Create functional rigs for Maya.
|
||||
- Export FBX files.
|
||||
- Read internal parts of DNA files.
|
||||
|
||||
DNAViewer can be used in `mayapy` (Maya's Python interpreter) or in Maya 2022, except [Propagating changes from Maya scene to dna](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_viewer_grab_changes_from_scene_and_propagate_to_dna.py) which can be used just in Maya.
|
||||
|
||||
# Examples
|
||||
Several Python examples are provided for reference and can be found in the **examples'** folder:
|
||||
- [Showcase a few commands](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_demo.py)
|
||||
- [Rename a joint](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_rename_joint_demo.py)
|
||||
- [Create a small DNA from scratch](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_demo.py)
|
||||
- [Create a new DNA from an existing one by extracting specific LODs](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_lod_demo.py)
|
||||
- [Remove a joint](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_remove_joint.py)
|
||||
- [Clear blend shape data](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_clear_blend_shapes.py)
|
||||
- [Subtract values from neutral mesh](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dnacalib_neutral_mesh_subtract.py)
|
||||
- [Simple UI in Maya](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_viewer_run_in_maya.py)
|
||||
- [Generate rig and export FBX per LOD](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_viewer_demo.py)
|
||||
- [Propagating changes from Maya scene to dna](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_viewer_grab_changes_from_scene_and_propagate_to_dna.py)
|
||||
|
||||
## Example DNA files
|
||||
[Two demo DNA files](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/dna) are provided for easier testing of this tool. Any DNA generated with [MetaHumanCreator](https://www.unrealengine.com/en-US/metahuman)
|
||||
should work.
|
||||
|
||||
# Notes
|
||||
If a user runs examples in Maya 2022, the value for `ROOT_DIR` should be changed and absolute paths must be used,
|
||||
eg. `c:/dna_calibration` in Windows or `/home/user/dna_calibration` in Linux. Important: Use `/` (forward slash), Maya uses forward slashes in path.
|
||||
|
||||
See the [FAQ guide](faq_md) for additional specifications.
|
||||
|
||||
# License
|
||||
DNACalibration is released with [licence](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/LICENSE).
|
BIN
docs/_images/aas.png
Normal file
After Width: | Height: | Size: 517 KiB |
BIN
docs/_images/change_path_node_path.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
docs/_images/change_path_outliner.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
docs/_images/change_path_outliner_settings.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
docs/_images/flow_character_build.png
Normal file
After Width: | Height: | Size: 209 KiB |
BIN
docs/_images/flow_general.png
Normal file
After Width: | Height: | Size: 78 KiB |
BIN
docs/_images/flow_scene_build.png
Normal file
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