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2022-12-02 21:35:01 +08:00
< li class = "toctree-l1" > < a class = "reference internal" href = "../../../index_.html" > MetaHuman DNA Calibration< / a > < / li >
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< h1 > Source code for dna_viewer.config.character< / h1 > < div class = "highlight" > < pre >
< span > < / span > < span class = "kn" > import< / span > < span class = "nn" > logging< / span >
< span class = "kn" > from< / span > < span class = "nn" > dataclasses< / span > < span class = "kn" > import< / span > < span class = "n" > dataclass< / span > < span class = "p" > ,< / span > < span class = "n" > field< / span >
< span class = "kn" > from< / span > < span class = "nn" > pathlib< / span > < span class = "kn" > import< / span > < span class = "n" > Path< / span >
< span class = "kn" > from< / span > < span class = "nn" > typing< / span > < span class = "kn" > import< / span > < span class = "n" > List< / span > < span class = "p" > ,< / span > < span class = "n" > Optional< / span >
< span class = "kn" > from< / span > < span class = "nn" > ..config.aas< / span > < span class = "kn" > import< / span > < span class = "n" > AdditionalAssemblyScript< / span >
< span class = "kn" > from< / span > < span class = "nn" > ..config.analog_gui< / span > < span class = "kn" > import< / span > < span class = "n" > AnalogGui< / span >
< span class = "kn" > from< / span > < span class = "nn" > ..config.gui< / span > < span class = "kn" > import< / span > < span class = "n" > Gui< / span >
< span class = "kn" > from< / span > < span class = "nn" > ..config.rig_logic< / span > < span class = "kn" > import< / span > < span class = "n" > RigLogic< / span >
< span class = "kn" > from< / span > < span class = "nn" > ..model.dna< / span > < span class = "kn" > import< / span > < span class = "n" > DNA< / span >
< div class = "viewcode-block" id = "SpaceModifiers" > < a class = "viewcode-back" href = "../../../dna_viewer.config.html#dna_viewer.config.character.SpaceModifiers" > [docs]< / a > < span class = "nd" > @dataclass< / span >
< span class = "k" > class< / span > < span class = "nc" > SpaceModifiers< / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > A class used to represent the character config< / span >
< span class = "sd" > Attributes< / span >
< span class = "sd" > ----------< / span >
< span class = "sd" > @type linear_modifier: float< / span >
< span class = "sd" > @param linear_modifier: The linear modifier that needs to be applied to the character< / span >
< span class = "sd" > @type angle_modifier: float< / span >
< span class = "sd" > @param angle_modifier: The angle modifier that needs to be applied to the character< / span >
< span class = "sd" > " " " < / span >
< span class = "n" > linear_modifier< / span > < span class = "p" > :< / span > < span class = "nb" > float< / span > < span class = "o" > =< / span > < span class = "n" > field< / span > < span class = "p" > (< / span > < span class = "n" > default< / span > < span class = "o" > =< / span > < span class = "kc" > None< / span > < span class = "p" > )< / span >
< span class = "n" > angle_modifier< / span > < span class = "p" > :< / span > < span class = "nb" > float< / span > < span class = "o" > =< / span > < span class = "n" > field< / span > < span class = "p" > (< / span > < span class = "n" > default< / span > < span class = "o" > =< / span > < span class = "kc" > None< / span > < span class = "p" > )< / span > < / div >
< div class = "viewcode-block" id = "BuildOptions" > < a class = "viewcode-back" href = "../../../dna_viewer.config.html#dna_viewer.config.character.BuildOptions" > [docs]< / a > < span class = "nd" > @dataclass< / span >
< span class = "k" > class< / span > < span class = "nc" > BuildOptions< / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > A class used to represent the build options we want to apply while building the character< / span >
< span class = "sd" > Attributes< / span >
< span class = "sd" > ----------< / span >
< span class = "sd" > @type add_joints: bool< / span >
< span class = "sd" > @param add_joints: A flag representing whether joints should be added< / span >
< span class = "sd" > @type add_normals: bool< / span >
< span class = "sd" > @param add_normals: A flag representing whether normals should be added< / span >
< span class = "sd" > @type add_blend_shapes: bool< / span >
< span class = "sd" > @param add_blend_shapes: A flag representing whether blend shapes should be added< / span >
< span class = "sd" > @type add_skin: bool< / span >
< span class = "sd" > @param add_skin: A flag representing whether skin should be added< / span >
< span class = "sd" > @type add_ctrl_attributes_on_root_joint: bool< / span >
< span class = "sd" > @param add_ctrl_attributes_on_root_joint: A flag representing whether control attributes should be added to the root joint< / span >
< span class = "sd" > @type add_animated_map_attributes_on_root_joint: bool< / span >
< span class = "sd" > @param add_animated_map_attributes_on_root_joint: A flag representing whether animated map attributes should be added to the root joint< / span >
< span class = "sd" > @type add_key_frames: bool< / span >
< span class = "sd" > @param add_key_frames: A flag representing whether key frames should be added< / span >
< span class = "sd" > @type add_mesh_name_to_blend_shape_channel_name: bool< / span >
< span class = "sd" > @param add_mesh_name_to_blend_shape_channel_name: A flag representing whether mash name of blend shape channel is added to name when creating it< / span >
< span class = "sd" > " " " < / span >
< span class = "n" > add_joints< / span > < span class = "p" > :< / span > < span class = "nb" > bool< / span > < span class = "o" > =< / span > < span class = "n" > field< / span > < span class = "p" > (< / span > < span class = "n" > default< / span > < span class = "o" > =< / span > < span class = "kc" > False< / span > < span class = "p" > )< / span >
< span class = "n" > add_normals< / span > < span class = "p" > :< / span > < span class = "nb" > bool< / span > < span class = "o" > =< / span > < span class = "n" > field< / span > < span class = "p" > (< / span > < span class = "n" > default< / span > < span class = "o" > =< / span > < span class = "kc" > False< / span > < span class = "p" > )< / span >
< span class = "n" > add_blend_shapes< / span > < span class = "p" > :< / span > < span class = "nb" > bool< / span > < span class = "o" > =< / span > < span class = "n" > field< / span > < span class = "p" > (< / span > < span class = "n" > default< / span > < span class = "o" > =< / span > < span class = "kc" > False< / span > < span class = "p" > )< / span >
< span class = "n" > add_skin< / span > < span class = "p" > :< / span > < span class = "nb" > bool< / span > < span class = "o" > =< / span > < span class = "n" > field< / span > < span class = "p" > (< / span > < span class = "n" > default< / span > < span class = "o" > =< / span > < span class = "kc" > False< / span > < span class = "p" > )< / span >
< span class = "n" > add_ctrl_attributes_on_root_joint< / span > < span class = "p" > :< / span > < span class = "nb" > bool< / span > < span class = "o" > =< / span > < span class = "n" > field< / span > < span class = "p" > (< / span > < span class = "n" > default< / span > < span class = "o" > =< / span > < span class = "kc" > False< / span > < span class = "p" > )< / span >
< span class = "n" > add_animated_map_attributes_on_root_joint< / span > < span class = "p" > :< / span > < span class = "nb" > bool< / span > < span class = "o" > =< / span > < span class = "n" > field< / span > < span class = "p" > (< / span > < span class = "n" > default< / span > < span class = "o" > =< / span > < span class = "kc" > False< / span > < span class = "p" > )< / span >
< span class = "n" > add_key_frames< / span > < span class = "p" > :< / span > < span class = "nb" > bool< / span > < span class = "o" > =< / span > < span class = "n" > field< / span > < span class = "p" > (< / span > < span class = "n" > default< / span > < span class = "o" > =< / span > < span class = "kc" > False< / span > < span class = "p" > )< / span >
< span class = "n" > add_mesh_name_to_blend_shape_channel_name< / span > < span class = "p" > :< / span > < span class = "nb" > bool< / span > < span class = "o" > =< / span > < span class = "n" > field< / span > < span class = "p" > (< / span > < span class = "n" > default< / span > < span class = "o" > =< / span > < span class = "kc" > False< / span > < span class = "p" > )< / span > < / div >
< div class = "viewcode-block" id = "Character" > < a class = "viewcode-back" href = "../../../dna_viewer.config.html#dna_viewer.config.character.Character" > [docs]< / a > < span class = "nd" > @dataclass< / span >
< span class = "k" > class< / span > < span class = "nc" > Character< / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > A class used to represent the character config< / span >
< span class = "sd" > Attributes< / span >
< span class = "sd" > ----------< / span >
< span class = "sd" > @type dna: DNA< / span >
< span class = "sd" > @param dna: Instance of DNA object< / span >
< span class = "sd" > @type options: BuildOptions< / span >
< span class = "sd" > @param options: The configuration containing the build options< / span >
< span class = "sd" > @type modifiers: SpaceModifiers< / span >
< span class = "sd" > @param modifiers: The configuration containing space modifiers for the character< / span >
< span class = "sd" > @type meshes: List[int]< / span >
< span class = "sd" > @param meshes: The list of mesh ids that need to be processed< / span >
< span class = "sd" > @type rig_logic_config: RigLogic< / span >
< span class = "sd" > @param rig_logic_config: The rig logic configuration file containing naming patterns< / span >
< span class = "sd" > @type gui_options: Gui< / span >
< span class = "sd" > @param gui_options: The configuration containing the gui options< / span >
< span class = "sd" > @type analog_gui_options: AnalogGui< / span >
< span class = "sd" > @param analog_gui_options: The configuration containing the analog gui options< / span >
< span class = "sd" > @type create_character_node: bool< / span >
< span class = "sd" > @param create_character_node: A flag representing whether the character should be parented to a character transform node in the scene hierarchy< / span >
< span class = "sd" > @type create_display_layers: bool< / span >
< span class = "sd" > @param create_display_layers: A flag representing whether the created meshes should be assigned to a display layer< / span >
< span class = "sd" > @type aas: AdditionalAssemblyScript< / span >
< span class = "sd" > @param aas: The configuration containing the additional assembly script options< / span >
< span class = "sd" > " " " < / span >
< span class = "n" > dna< / span > < span class = "p" > :< / span > < span class = "n" > DNA< / span > < span class = "o" > =< / span > < span class = "n" > field< / span > < span class = "p" > (< / span > < span class = "n" > default< / span > < span class = "o" > =< / span > < span class = "kc" > None< / span > < span class = "p" > )< / span >
< span class = "n" > options< / span > < span class = "p" > :< / span > < span class = "n" > BuildOptions< / span > < span class = "o" > =< / span > < span class = "n" > field< / span > < span class = "p" > (< / span > < span class = "n" > default_factory< / span > < span class = "o" > =< / span > < span class = "n" > BuildOptions< / span > < span class = "p" > )< / span >
< span class = "n" > modifiers< / span > < span class = "p" > :< / span > < span class = "n" > SpaceModifiers< / span > < span class = "o" > =< / span > < span class = "n" > field< / span > < span class = "p" > (< / span > < span class = "n" > default_factory< / span > < span class = "o" > =< / span > < span class = "n" > SpaceModifiers< / span > < span class = "p" > )< / span >
< span class = "n" > meshes< / span > < span class = "p" > :< / span > < span class = "n" > List< / span > < span class = "p" > [< / span > < span class = "nb" > int< / span > < span class = "p" > ]< / span > < span class = "o" > =< / span > < span class = "n" > field< / span > < span class = "p" > (< / span > < span class = "n" > default_factory< / span > < span class = "o" > =< / span > < span class = "nb" > list< / span > < span class = "p" > )< / span >
< span class = "n" > rig_logic_config< / span > < span class = "p" > :< / span > < span class = "n" > RigLogic< / span > < span class = "o" > =< / span > < span class = "n" > field< / span > < span class = "p" > (< / span > < span class = "n" > default< / span > < span class = "o" > =< / span > < span class = "kc" > None< / span > < span class = "p" > )< / span >
< span class = "n" > gui_options< / span > < span class = "p" > :< / span > < span class = "n" > Gui< / span > < span class = "o" > =< / span > < span class = "n" > field< / span > < span class = "p" > (< / span > < span class = "n" > default< / span > < span class = "o" > =< / span > < span class = "kc" > None< / span > < span class = "p" > )< / span >
< span class = "n" > analog_gui_options< / span > < span class = "p" > :< / span > < span class = "n" > AnalogGui< / span > < span class = "o" > =< / span > < span class = "n" > field< / span > < span class = "p" > (< / span > < span class = "n" > default< / span > < span class = "o" > =< / span > < span class = "kc" > None< / span > < span class = "p" > )< / span >
< span class = "n" > create_character_node< / span > < span class = "p" > :< / span > < span class = "nb" > bool< / span > < span class = "o" > =< / span > < span class = "n" > field< / span > < span class = "p" > (< / span > < span class = "n" > default< / span > < span class = "o" > =< / span > < span class = "kc" > True< / span > < span class = "p" > )< / span >
< span class = "n" > create_display_layers< / span > < span class = "p" > :< / span > < span class = "nb" > bool< / span > < span class = "o" > =< / span > < span class = "n" > field< / span > < span class = "p" > (< / span > < span class = "n" > default< / span > < span class = "o" > =< / span > < span class = "kc" > True< / span > < span class = "p" > )< / span >
< span class = "n" > aas< / span > < span class = "p" > :< / span > < span class = "n" > AdditionalAssemblyScript< / span > < span class = "o" > =< / span > < span class = "n" > field< / span > < span class = "p" > (< / span > < span class = "n" > default< / span > < span class = "o" > =< / span > < span class = "kc" > None< / span > < span class = "p" > )< / span >
< div class = "viewcode-block" id = "Character.with_dna" > < a class = "viewcode-back" href = "../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_dna" > [docs]< / a > < span class = "k" > def< / span > < span class = "nf" > with_dna< / span > < span class = "p" > (< / span > < span class = "bp" > self< / span > < span class = "p" > ,< / span > < span class = "n" > dna< / span > < span class = "p" > :< / span > < span class = "n" > DNA< / span > < span class = "p" > )< / span > < span class = "o" > -> < / span > < span class = "s2" > " Character" < / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > Set the DNA file path< / span >
< span class = "sd" > @type dna: DNA< / span >
< span class = "sd" > @param dna: The location of the DNA file< / span >
< span class = "sd" > @rtype: Character< / span >
< span class = "sd" > @returns: The instance of the changed object< / span >
< span class = "sd" > " " " < / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > dna< / span > < span class = "o" > =< / span > < span class = "n" > dna< / span >
< span class = "k" > return< / span > < span class = "bp" > self< / span > < / div >
< div class = "viewcode-block" id = "Character.with_character_node" > < a class = "viewcode-back" href = "../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_character_node" > [docs]< / a > < span class = "k" > def< / span > < span class = "nf" > with_character_node< / span > < span class = "p" > (< / span > < span class = "bp" > self< / span > < span class = "p" > ,< / span > < span class = "n" > value< / span > < span class = "p" > :< / span > < span class = "nb" > bool< / span > < span class = "p" > )< / span > < span class = "o" > -> < / span > < span class = "s2" > " Character" < / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > Set the flag that represents if the result character rig should be parented to a character transform< / span >
< span class = "sd" > @type value: bool< / span >
< span class = "sd" > @param value: The flag that represents if the result character rig should be parented to a character transform< / span >
< span class = "sd" > @rtype: Character< / span >
< span class = "sd" > @returns: The instance of the changed object< / span >
< span class = "sd" > " " " < / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > create_character_node< / span > < span class = "o" > =< / span > < span class = "n" > value< / span >
< span class = "k" > return< / span > < span class = "bp" > self< / span > < / div >
< div class = "viewcode-block" id = "Character.with_add_meshes_to_display_layers" > < a class = "viewcode-back" href = "../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_add_meshes_to_display_layers" > [docs]< / a > < span class = "k" > def< / span > < span class = "nf" > with_add_meshes_to_display_layers< / span > < span class = "p" > (< / span > < span class = "bp" > self< / span > < span class = "p" > ,< / span > < span class = "n" > value< / span > < span class = "p" > :< / span > < span class = "nb" > bool< / span > < span class = "p" > )< / span > < span class = "o" > -> < / span > < span class = "s2" > " Character" < / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > Set the flag that represents if the created meshes should be put in their corresponding display layer< / span >
< span class = "sd" > @type value: bool< / span >
< span class = "sd" > @param value: The flag that represents if the created meshes should be put in their corresponding display layer< / span >
< span class = "sd" > @rtype: Character< / span >
< span class = "sd" > @returns: The instance of the changed object< / span >
< span class = "sd" > " " " < / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > create_display_layers< / span > < span class = "o" > =< / span > < span class = "n" > value< / span >
< span class = "k" > return< / span > < span class = "bp" > self< / span > < / div >
< div class = "viewcode-block" id = "Character.with_joints" > < a class = "viewcode-back" href = "../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_joints" > [docs]< / a > < span class = "k" > def< / span > < span class = "nf" > with_joints< / span > < span class = "p" > (< / span > < span class = "bp" > self< / span > < span class = "p" > )< / span > < span class = "o" > -> < / span > < span class = "s2" > " Character" < / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > Set the flag that represents if joints should be created< / span >
< span class = "sd" > @rtype: Character< / span >
< span class = "sd" > @returns: The instance of the changed object< / span >
< span class = "sd" > " " " < / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > options< / span > < span class = "o" > .< / span > < span class = "n" > add_joints< / span > < span class = "o" > =< / span > < span class = "kc" > True< / span >
< span class = "k" > return< / span > < span class = "bp" > self< / span > < / div >
< div class = "viewcode-block" id = "Character.with_gui_path" > < a class = "viewcode-back" href = "../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_gui_path" > [docs]< / a > < span class = "k" > def< / span > < span class = "nf" > with_gui_path< / span > < span class = "p" > (< / span > < span class = "bp" > self< / span > < span class = "p" > ,< / span > < span class = "n" > gui_path< / span > < span class = "p" > :< / span > < span class = "nb" > str< / span > < span class = "p" > )< / span > < span class = "o" > -> < / span > < span class = "s2" > " Character" < / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > Set the gui path< / span >
< span class = "sd" > @type gui_path: str< / span >
< span class = "sd" > @param gui_path: The location of the gui file< / span >
< span class = "sd" > @rtype: Character< / span >
< span class = "sd" > @returns: The instance of the changed object< / span >
< span class = "sd" > " " " < / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > gui_options< / span > < span class = "o" > =< / span > < span class = "n" > Gui< / span > < span class = "p" > (< / span > < span class = "n" > gui_path< / span > < span class = "o" > =< / span > < span class = "n" > gui_path< / span > < span class = "p" > )< / span >
< span class = "k" > return< / span > < span class = "bp" > self< / span > < / div >
< div class = "viewcode-block" id = "Character.with_gui" > < a class = "viewcode-back" href = "../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_gui" > [docs]< / a > < span class = "k" > def< / span > < span class = "nf" > with_gui< / span > < span class = "p" > (< / span > < span class = "bp" > self< / span > < span class = "p" > ,< / span > < span class = "n" > gui< / span > < span class = "p" > :< / span > < span class = "n" > Gui< / span > < span class = "p" > )< / span > < span class = "o" > -> < / span > < span class = "s2" > " Character" < / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > Set the gui configuration< / span >
< span class = "sd" > @type gui: Gui< / span >
< span class = "sd" > @param gui: The gui configuration file< / span >
< span class = "sd" > @rtype: Character< / span >
< span class = "sd" > @returns: The instance of the changed object< / span >
< span class = "sd" > " " " < / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > gui_options< / span > < span class = "o" > =< / span > < span class = "n" > gui< / span >
< span class = "k" > return< / span > < span class = "bp" > self< / span > < / div >
< div class = "viewcode-block" id = "Character.with_analog_gui" > < a class = "viewcode-back" href = "../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_analog_gui" > [docs]< / a > < span class = "k" > def< / span > < span class = "nf" > with_analog_gui< / span > < span class = "p" > (< / span > < span class = "bp" > self< / span > < span class = "p" > ,< / span > < span class = "n" > analog_gui_config< / span > < span class = "p" > :< / span > < span class = "n" > AnalogGui< / span > < span class = "p" > )< / span > < span class = "o" > -> < / span > < span class = "s2" > " Character" < / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > Set the analog gui configuration< / span >
< span class = "sd" > @type analog_gui_config: AnalogGui< / span >
< span class = "sd" > @param analog_gui_config: The configuration containing the analog gui options< / span >
< span class = "sd" > @rtype: Character< / span >
< span class = "sd" > @returns: The instance of the changed object< / span >
< span class = "sd" > " " " < / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > analog_gui_options< / span > < span class = "o" > =< / span > < span class = "n" > analog_gui_config< / span >
< span class = "k" > return< / span > < span class = "bp" > self< / span > < / div >
< div class = "viewcode-block" id = "Character.with_analog_gui_path" > < a class = "viewcode-back" href = "../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_analog_gui_path" > [docs]< / a > < span class = "k" > def< / span > < span class = "nf" > with_analog_gui_path< / span > < span class = "p" > (< / span >
< span class = "bp" > self< / span > < span class = "p" > ,< / span > < span class = "n" > analog_gui_path< / span > < span class = "p" > :< / span > < span class = "n" > Optional< / span > < span class = "p" > [< / span > < span class = "nb" > str< / span > < span class = "p" > ]< / span > < span class = "o" > =< / span > < span class = "kc" > None< / span >
< span class = "p" > )< / span > < span class = "o" > -> < / span > < span class = "s2" > " Character" < / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > Set the analog gui path< / span >
< span class = "sd" > @type analog_gui_path: Optional[str]< / span >
< span class = "sd" > @param analog_gui_path: The configuration containing the analog gui options< / span >
< span class = "sd" > @rtype: Character< / span >
< span class = "sd" > @returns: The instance of the changed object< / span >
< span class = "sd" > " " " < / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > analog_gui_options< / span > < span class = "o" > =< / span > < span class = "n" > AnalogGui< / span > < span class = "p" > (< / span > < span class = "n" > gui_path< / span > < span class = "o" > =< / span > < span class = "n" > analog_gui_path< / span > < span class = "p" > )< / span >
< span class = "k" > return< / span > < span class = "bp" > self< / span > < / div >
< div class = "viewcode-block" id = "Character.with_blend_shapes" > < a class = "viewcode-back" href = "../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_blend_shapes" > [docs]< / a > < span class = "k" > def< / span > < span class = "nf" > with_blend_shapes< / span > < span class = "p" > (< / span > < span class = "bp" > self< / span > < span class = "p" > )< / span > < span class = "o" > -> < / span > < span class = "s2" > " Character" < / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > Set the flag that represents if blend shapes should be created< / span >
< span class = "sd" > @rtype: Character< / span >
< span class = "sd" > @returns: The instance of the changed object< / span >
< span class = "sd" > " " " < / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > options< / span > < span class = "o" > .< / span > < span class = "n" > add_blend_shapes< / span > < span class = "o" > =< / span > < span class = "kc" > True< / span >
< span class = "k" > return< / span > < span class = "bp" > self< / span > < / div >
< div class = "viewcode-block" id = "Character.with_skin" > < a class = "viewcode-back" href = "../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_skin" > [docs]< / a > < span class = "k" > def< / span > < span class = "nf" > with_skin< / span > < span class = "p" > (< / span > < span class = "bp" > self< / span > < span class = "p" > )< / span > < span class = "o" > -> < / span > < span class = "s2" > " Character" < / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > Set the flag that represents if skin should be created< / span >
< span class = "sd" > @rtype: Character< / span >
< span class = "sd" > @returns: The instance of the changed object< / span >
< span class = "sd" > " " " < / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > options< / span > < span class = "o" > .< / span > < span class = "n" > add_skin< / span > < span class = "o" > =< / span > < span class = "kc" > True< / span >
< span class = "k" > return< / span > < span class = "bp" > self< / span > < / div >
< div class = "viewcode-block" id = "Character.with_normals" > < a class = "viewcode-back" href = "../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_normals" > [docs]< / a > < span class = "k" > def< / span > < span class = "nf" > with_normals< / span > < span class = "p" > (< / span > < span class = "bp" > self< / span > < span class = "p" > )< / span > < span class = "o" > -> < / span > < span class = "s2" > " Character" < / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > Set the flag that represents if normals should be created< / span >
< span class = "sd" > @rtype: Character< / span >
< span class = "sd" > @returns: The instance of the changed object< / span >
< span class = "sd" > " " " < / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > options< / span > < span class = "o" > .< / span > < span class = "n" > add_normals< / span > < span class = "o" > =< / span > < span class = "kc" > True< / span >
< span class = "k" > return< / span > < span class = "bp" > self< / span > < / div >
< div class = "viewcode-block" id = "Character.with_meshes" > < a class = "viewcode-back" href = "../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_meshes" > [docs]< / a > < span class = "k" > def< / span > < span class = "nf" > with_meshes< / span > < span class = "p" > (< / span > < span class = "bp" > self< / span > < span class = "p" > ,< / span > < span class = "n" > meshes< / span > < span class = "p" > :< / span > < span class = "n" > List< / span > < span class = "p" > [< / span > < span class = "nb" > int< / span > < span class = "p" > ])< / span > < span class = "o" > -> < / span > < span class = "s2" > " Character" < / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > Set the meshes that need to be processed< / span >
< span class = "sd" > @type meshes: List[int]< / span >
< span class = "sd" > @param meshes: The list of mesh ids that need to be processed< / span >
< span class = "sd" > @rtype: Character< / span >
< span class = "sd" > @returns: The instance of the changed object< / span >
< span class = "sd" > " " " < / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > meshes< / span > < span class = "o" > =< / span > < span class = "n" > meshes< / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > meshes< / span > < span class = "o" > .< / span > < span class = "n" > sort< / span > < span class = "p" > ()< / span >
< span class = "k" > return< / span > < span class = "bp" > self< / span > < / div >
< div class = "viewcode-block" id = "Character.with_linear_modifier" > < a class = "viewcode-back" href = "../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_linear_modifier" > [docs]< / a > < span class = "k" > def< / span > < span class = "nf" > with_linear_modifier< / span > < span class = "p" > (< / span > < span class = "bp" > self< / span > < span class = "p" > ,< / span > < span class = "n" > modifier< / span > < span class = "p" > :< / span > < span class = "nb" > float< / span > < span class = "p" > )< / span > < span class = "o" > -> < / span > < span class = "s2" > " Character" < / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > Set the linear modifier< / span >
< span class = "sd" > @type modifier: float< / span >
< span class = "sd" > @param modifier: The value of the linear modifier< / span >
< span class = "sd" > @rtype: Character< / span >
< span class = "sd" > @returns: The instance of the changed object< / span >
< span class = "sd" > " " " < / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > modifiers< / span > < span class = "o" > .< / span > < span class = "n" > linear_modifier< / span > < span class = "o" > =< / span > < span class = "n" > modifier< / span >
< span class = "k" > return< / span > < span class = "bp" > self< / span > < / div >
< div class = "viewcode-block" id = "Character.with_angle_modifier" > < a class = "viewcode-back" href = "../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_angle_modifier" > [docs]< / a > < span class = "k" > def< / span > < span class = "nf" > with_angle_modifier< / span > < span class = "p" > (< / span > < span class = "bp" > self< / span > < span class = "p" > ,< / span > < span class = "n" > modifier< / span > < span class = "p" > :< / span > < span class = "nb" > float< / span > < span class = "p" > )< / span > < span class = "o" > -> < / span > < span class = "s2" > " Character" < / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > Set the angle modifier< / span >
< span class = "sd" > @type modifier: float< / span >
< span class = "sd" > @param modifier: The value of the angle modifier< / span >
< span class = "sd" > @rtype: Character< / span >
< span class = "sd" > @returns: The instance of the changed object< / span >
< span class = "sd" > " " " < / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > modifiers< / span > < span class = "o" > .< / span > < span class = "n" > angle_modifier< / span > < span class = "o" > =< / span > < span class = "n" > modifier< / span >
< span class = "k" > return< / span > < span class = "bp" > self< / span > < / div >
< div class = "viewcode-block" id = "Character.with_rig_logic" > < a class = "viewcode-back" href = "../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_rig_logic" > [docs]< / a > < span class = "k" > def< / span > < span class = "nf" > with_rig_logic< / span > < span class = "p" > (< / span > < span class = "bp" > self< / span > < span class = "p" > ,< / span > < span class = "n" > rig_logic_node_config< / span > < span class = "p" > :< / span > < span class = "n" > RigLogic< / span > < span class = "o" > =< / span > < span class = "kc" > None< / span > < span class = "p" > )< / span > < span class = "o" > -> < / span > < span class = "s2" > " Character" < / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > Set the rig logic configuration< / span >
< span class = "sd" > @type rig_logic_node_config: RigLogic< / span >
< span class = "sd" > @param rig_logic_node_config: The rig logic configuration file containing naming patterns< / span >
< span class = "sd" > @rtype: Character< / span >
< span class = "sd" > @returns: The instance of the changed object< / span >
< span class = "sd" > " " " < / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > rig_logic_config< / span > < span class = "o" > =< / span > < span class = "n" > rig_logic_node_config< / span > < span class = "ow" > or< / span > < span class = "n" > RigLogic< / span > < span class = "p" > ()< / span >
< span class = "k" > return< / span > < span class = "bp" > self< / span > < / div >
< div class = "viewcode-block" id = "Character.with_additional_assembly_script" > < a class = "viewcode-back" href = "../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_additional_assembly_script" > [docs]< / a > < span class = "k" > def< / span > < span class = "nf" > with_additional_assembly_script< / span > < span class = "p" > (< / span >
< span class = "bp" > self< / span > < span class = "p" > ,< / span > < span class = "n" > aas_config< / span > < span class = "p" > :< / span > < span class = "n" > AdditionalAssemblyScript< / span >
< span class = "p" > )< / span > < span class = "o" > -> < / span > < span class = "s2" > " Character" < / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > Set the additional assembly script configuration< / span >
< span class = "sd" > @type aas_config: AdditionalAssemblyScript< / span >
< span class = "sd" > @param aas_config: The configuration containing the additional assembly script options< / span >
< span class = "sd" > @rtype: Character< / span >
< span class = "sd" > @returns: The instance of the changed object< / span >
< span class = "sd" > " " " < / span >
< span class = "k" > if< / span > < span class = "n" > aas_config< / span > < span class = "o" > .< / span > < span class = "n" > path< / span > < span class = "ow" > is< / span > < span class = "kc" > None< / span > < span class = "p" > :< / span >
< span class = "n" > logging< / span > < span class = "o" > .< / span > < span class = "n" > error< / span > < span class = "p" > (< / span >
< span class = "s2" > " No AAS path provided, skipping additional assembly script execution" < / span >
< span class = "p" > )< / span >
< span class = "k" > return< / span > < span class = "bp" > self< / span >
< span class = "k" > if< / span > < span class = "n" > aas_config< / span > < span class = "o" > .< / span > < span class = "n" > module_name< / span > < span class = "ow" > is< / span > < span class = "kc" > None< / span > < span class = "p" > :< / span >
< span class = "n" > aas_config< / span > < span class = "o" > .< / span > < span class = "n" > module_name< / span > < span class = "o" > =< / span > < span class = "n" > Path< / span > < span class = "p" > (< / span > < span class = "n" > aas_config< / span > < span class = "o" > .< / span > < span class = "n" > path< / span > < span class = "p" > )< / span > < span class = "o" > .< / span > < span class = "n" > stem< / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > aas< / span > < span class = "o" > =< / span > < span class = "n" > aas_config< / span >
< span class = "k" > return< / span > < span class = "bp" > self< / span > < / div >
< div class = "viewcode-block" id = "Character.with_ctrl_attributes_on_root_joint" > < a class = "viewcode-back" href = "../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_ctrl_attributes_on_root_joint" > [docs]< / a > < span class = "k" > def< / span > < span class = "nf" > with_ctrl_attributes_on_root_joint< / span > < span class = "p" > (< / span > < span class = "bp" > self< / span > < span class = "p" > )< / span > < span class = "o" > -> < / span > < span class = "s2" > " Character" < / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > Set the flag that represents if control attributes should be added on the root joint< / span >
< span class = "sd" > @rtype: Character< / span >
< span class = "sd" > @returns: The instance of the changed object< / span >
< span class = "sd" > " " " < / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > options< / span > < span class = "o" > .< / span > < span class = "n" > add_ctrl_attributes_on_root_joint< / span > < span class = "o" > =< / span > < span class = "kc" > True< / span >
< span class = "k" > return< / span > < span class = "bp" > self< / span > < / div >
< div class = "viewcode-block" id = "Character.with_animated_map_attributes_on_root_joint" > < a class = "viewcode-back" href = "../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_animated_map_attributes_on_root_joint" > [docs]< / a > < span class = "k" > def< / span > < span class = "nf" > with_animated_map_attributes_on_root_joint< / span > < span class = "p" > (< / span > < span class = "bp" > self< / span > < span class = "p" > )< / span > < span class = "o" > -> < / span > < span class = "s2" > " Character" < / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > Set the flag that represents if animated map attributes should be added on the root joint< / span >
< span class = "sd" > @rtype: Character< / span >
< span class = "sd" > @returns: The instance of the changed object< / span >
< span class = "sd" > " " " < / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > options< / span > < span class = "o" > .< / span > < span class = "n" > add_animated_map_attributes_on_root_joint< / span > < span class = "o" > =< / span > < span class = "kc" > True< / span >
< span class = "k" > return< / span > < span class = "bp" > self< / span > < / div >
< div class = "viewcode-block" id = "Character.with_key_frames" > < a class = "viewcode-back" href = "../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_key_frames" > [docs]< / a > < span class = "k" > def< / span > < span class = "nf" > with_key_frames< / span > < span class = "p" > (< / span > < span class = "bp" > self< / span > < span class = "p" > )< / span > < span class = "o" > -> < / span > < span class = "s2" > " Character" < / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > Set the flag that represents if key frames should be added< / span >
< span class = "sd" > @rtype: Character< / span >
< span class = "sd" > @returns: The instance of the changed object< / span >
< span class = "sd" > " " " < / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > options< / span > < span class = "o" > .< / span > < span class = "n" > add_key_frames< / span > < span class = "o" > =< / span > < span class = "kc" > True< / span >
< span class = "k" > return< / span > < span class = "bp" > self< / span > < / div > < / div >
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