Metahuman_DNA_Calibration/docs/repository_organization_out.md

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2022-11-28 19:21:26 +08:00
# Repository Organization
This repository contains two independent components:
1. **dnacalib C++ library** - used to manipulate DNA files
2. **dna_viewer python code** - used to visualize DNA in Autodesk Maya
# Folder structure
- [dnacalib](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/dnacalib) - DNACalib source code
- [dna_viewer](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/dna_viewer) - source code of dna_viewer
- [examples](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples) - several Python scripts to show basic usage of dna_viewer and the Python wrapper for DNACalib
- [lib](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/lib) - pre-built binaries for DNACalib, PyDNACalib, and PyDNA
- [data](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data) - required DNAs and Maya scenes
- [docs](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/docs) - documentation
## DNACalib
Documentation is located [here](dnacalib_md)
## DNAViewer
Documentation is located [here](dna_viewer_md)
## Examples
To run [DNAViewer examples](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/docs/dna_viewer_md#examples), you must have Maya 2022 installed.
To run [DNACalib examples](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/docs/dnacalib_md#python), you need Python3.
## Lib
[Lib folder](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/lib) contains pre-built binaries of the DNACalib library for Windows and Linux. Additionally, a Maya plugin for
RL4 is also available.
### Linux location
You have to copy or create symbolic links for all **.so** files in [lib](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/lib/linux):
```shell
sudo ln -s ~/dna_calibration/lib/linux/_py3dna.so /usr/lib/_py3dna.so
sudo ln -s ~/dna_calibration/lib/linux/libdnacalib.so /usr/lib/libdnacalib.so
sudo ln -s ~/dna_calibration/lib/linux/libdnacalib.so.6 /usr/lib/libdnacalib.so.6
sudo ln -s ~/dna_calibration/lib/linux/libembeddedRL4.so /usr/lib/embeddedRL4.mll
```
Note: Change the path `~/dna_calibration` to where `dna_calibration` is located.
## Data
The [`data folder`](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data) contains example DNA files. We provided two MetaHuman DNA files (Ada and Taro, our first Presets).
| Ada | Taro |
|---|---|
|![image](img/metahuman_008.png)| ![image](img/metahuman_010.png) |
Additionally, we added [`gui`](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/gui.ma) and [`analog_gui`](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/analog_gui.ma) Maya scenes which are used during
Maya scene assemble.
Furthermore, [`after_assembly_script.py`](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/after_assembly_script.py) is used to organize objects in scene and
connect controls. The ideal setup looks like this:
![image](img/aas.png)