<li><p><aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/dna_viewer">dna_viewer</a> - source code of dna_viewer</p></li>
<li><p><aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples">examples</a> - several Python scripts to show basic usage of dna_viewer and the Python wrapper for DNACalib</p></li>
<li><p><aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/lib">lib</a> - pre-built binaries for DNACalib, PyDNACalib, and PyDNA</p></li>
<li><p><aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data">data</a> - required DNAs and Maya scenes</p></li>
<h2>DNACalib<aclass="headerlink"href="#dnacalib"title="Permalink to this headline"></a></h2>
<p>Documentation is located <aclass="reference internal"href="dnacalib_md.html"><spanclass="doc std std-doc">here</span></a></p>
</section>
<sectionid="dnaviewer">
<h2>DNAViewer<aclass="headerlink"href="#dnaviewer"title="Permalink to this headline"></a></h2>
<p>Documentation is located <aclass="reference internal"href="dna_viewer_md.html"><spanclass="doc std std-doc">here</span></a></p>
</section>
<sectionid="examples">
<h2>Examples<aclass="headerlink"href="#examples"title="Permalink to this headline"></a></h2>
<p>To run <aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/docs/dna_viewer_md#examples">DNAViewer examples</a>, you must have Maya 2022 installed.
To run <aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/docs/dnacalib_md#python">DNACalib examples</a>, you need Python3.</p>
</section>
<sectionid="lib">
<h2>Lib<aclass="headerlink"href="#lib"title="Permalink to this headline"></a></h2>
<p><aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/lib">Lib folder</a> contains pre-built binaries of the DNACalib library for Windows and Linux. Additionally, a Maya plugin for
RL4 is also available.</p>
<sectionid="linux-location">
<h3>Linux location<aclass="headerlink"href="#linux-location"title="Permalink to this headline"></a></h3>
<p>You have to copy or create symbolic links for all <strong>.so</strong> files in <aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/lib/linux">lib</a>:</p>
<p>Note: Change the path <codeclass="docutils literal notranslate"><spanclass="pre">~/dna_calibration</span></code> to where <codeclass="docutils literal notranslate"><spanclass="pre">dna_calibration</span></code> is located.</p>
</section>
</section>
<sectionid="data">
<h2>Data<aclass="headerlink"href="#data"title="Permalink to this headline"></a></h2>
<p>The <aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data"><codeclass="docutils literal notranslate"><spanclass="pre">data</span><spanclass="pre">folder</span></code></a> contains example DNA files. We provided two MetaHuman DNA files (Ada and Taro, our first Presets).</p>
<p>Additionally, we added <aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/gui.ma"><codeclass="docutils literal notranslate"><spanclass="pre">gui</span></code></a> and <aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/analog_gui.ma"><codeclass="docutils literal notranslate"><spanclass="pre">analog_gui</span></code></a> Maya scenes which are used during
Maya scene assemble.
Furthermore, <aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/after_assembly_script.py"><codeclass="docutils literal notranslate"><spanclass="pre">after_assembly_script.py</span></code></a> is used to organize objects in scene and
connect controls. The ideal setup looks like this:</p>