- [dna_viewer](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/dna_viewer) - source code of dna_viewer
- [examples](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples) - several Python scripts to show basic usage of dna_viewer and the Python wrapper for DNACalib
- [lib](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/lib) - pre-built binaries for DNACalib, PyDNACalib, and PyDNA
- [data](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data) - required DNAs and Maya scenes
[Lib folder](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/lib) contains pre-built binaries of the DNACalib library for Windows and Linux. Additionally, a Maya plugin for
You have to copy or create symbolic links for all **.so** files in [lib](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/lib/Maya2022/linux):
The [`data folder`](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data) contains example DNA files. We provided two MetaHuman DNA files (Ada and Taro, our first Presets).
Additionally, we added [`gui`](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/gui.ma) and [`analog_gui`](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/analog_gui.ma) Maya scenes which are used during
Furthermore, [`additional_assemble_script.py`](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/additional_assemble_script.py) is used to organize objects in scene and