The [`dna_viewer`](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/dna_viewer) contains all the needed classes for reading and creating a functional rig in Maya from the DNA file.
It is organized in a way that allows every option to be configurable, so you can easily get the exact result you want.
- [Propagate changes from Maya scene to dna](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples/dna_viewer_grab_changes_from_scene_and_propagate_to_dna.py)
- [builder](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/dna_viewer/builder) - Contains the builder classes, which are used for easily adding configuration options