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< li class = "toctree-l1" > < a class = "reference internal" href = "../../../index_.html" > MetaHuman DNA Calibration< / a > < / li >
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< h1 > Source code for dna_viewer.util.assemble< / h1 > < div class = "highlight" > < pre >
< span > < / span > < span class = "kn" > from< / span > < span class = "nn" > typing< / span > < span class = "kn" > import< / span > < span class = "n" > Any< / span > < span class = "p" > ,< / span > < span class = "n" > Dict< / span > < span class = "p" > ,< / span > < span class = "n" > List< / span >
< span class = "kn" > from< / span > < span class = "nn" > ..builder.scene< / span > < span class = "kn" > import< / span > < span class = "n" > Scene< / span > < span class = "p" > ,< / span > < span class = "n" > SceneResult< / span >
< span class = "kn" > from< / span > < span class = "nn" > ..config.aas< / span > < span class = "kn" > import< / span > < span class = "n" > AdditionalAssemblyScript< / span >
< span class = "kn" > from< / span > < span class = "nn" > ..config.character< / span > < span class = "kn" > import< / span > < span class = "n" > Character< / span >
< span class = "kn" > from< / span > < span class = "nn" > ..config.gui< / span > < span class = "kn" > import< / span > < span class = "n" > Gui< / span >
< span class = "kn" > from< / span > < span class = "nn" > ..config.rig_logic< / span > < span class = "kn" > import< / span > < span class = "n" > RigLogic< / span >
< span class = "kn" > from< / span > < span class = "nn" > ..config.units< / span > < span class = "kn" > import< / span > < span class = "n" > AngleUnit< / span > < span class = "p" > ,< / span > < span class = "n" > LinearUnit< / span >
< span class = "kn" > from< / span > < span class = "nn" > ..const.naming< / span > < span class = "kn" > import< / span > < span class = "n" > BLEND_SHAPE_NAME_POSTFIX< / span >
< span class = "kn" > from< / span > < span class = "nn" > ..model.dna< / span > < span class = "kn" > import< / span > < span class = "n" > DNA< / span >
< div class = "viewcode-block" id = "assemble_rig" > < a class = "viewcode-back" href = "../../../dna_viewer.util.html#dna_viewer.util.assemble.assemble_rig" > [docs]< / a > < span class = "k" > def< / span > < span class = "nf" > assemble_rig< / span > < span class = "p" > (< / span >
< span class = "n" > dna< / span > < span class = "p" > :< / span > < span class = "n" > DNA< / span > < span class = "p" > ,< / span >
< span class = "n" > analog_gui_path< / span > < span class = "p" > :< / span > < span class = "nb" > str< / span > < span class = "p" > ,< / span >
< span class = "n" > gui_path< / span > < span class = "p" > :< / span > < span class = "nb" > str< / span > < span class = "o" > =< / span > < span class = "kc" > None< / span > < span class = "p" > ,< / span >
< span class = "n" > gui< / span > < span class = "p" > :< / span > < span class = "n" > Gui< / span > < span class = "o" > =< / span > < span class = "kc" > None< / span > < span class = "p" > ,< / span >
< span class = "n" > aas_path< / span > < span class = "p" > :< / span > < span class = "nb" > str< / span > < span class = "o" > =< / span > < span class = "kc" > None< / span > < span class = "p" > ,< / span >
< span class = "n" > aas_fn< / span > < span class = "p" > :< / span > < span class = "nb" > str< / span > < span class = "o" > =< / span > < span class = "s2" > " run_after_assemble" < / span > < span class = "p" > ,< / span >
< span class = "n" > aas_params< / span > < span class = "p" > :< / span > < span class = "n" > Dict< / span > < span class = "p" > [< / span > < span class = "nb" > str< / span > < span class = "p" > ,< / span > < span class = "n" > Any< / span > < span class = "p" > ]< / span > < span class = "o" > =< / span > < span class = "kc" > None< / span > < span class = "p" > ,< / span >
< span class = "n" > with_attributes_on_root_joint< / span > < span class = "p" > :< / span > < span class = "nb" > bool< / span > < span class = "o" > =< / span > < span class = "kc" > False< / span > < span class = "p" > ,< / span >
< span class = "n" > with_key_frames< / span > < span class = "p" > :< / span > < span class = "nb" > bool< / span > < span class = "o" > =< / span > < span class = "kc" > False< / span > < span class = "p" > ,< / span >
< span class = "n" > add_mesh_name_to_blend_shape_channel_name< / span > < span class = "p" > :< / span > < span class = "nb" > bool< / span > < span class = "o" > =< / span > < span class = "kc" > True< / span > < span class = "p" > ,< / span >
< span class = "p" > )< / span > < span class = "o" > -> < / span > < span class = "n" > SceneResult< / span > < span class = "p" > :< / span >
< span class = "sd" > " " " < / span >
< span class = "sd" > Used for assembling the rig with the following parameters< / span >
< span class = "sd" > @type dna: DNA< / span >
< span class = "sd" > @param dna: Instance of DNA< / span >
< span class = "sd" > @type gui_path: str< / span >
< span class = "sd" > @param gui_path: The file location of the gui< / span >
< span class = "sd" > @type gui: Gui< / span >
< span class = "sd" > @param gui: The gui configuration, this can be used instead of gui_path for finer control< / span >
< span class = "sd" > @type analog_gui_path: str< / span >
< span class = "sd" > @param analog_gui_path: The file location of the analog gui< / span >
< span class = "sd" > @type aas_path: str< / span >
< span class = "sd" > @param aas_path: The file location of the additional assembly script< / span >
< span class = "sd" > @type aas_fn: str< / span >
< span class = "sd" > @param aas_fn: The method name called from the additional assembly script (default is " run_after_assemble" )< / span >
< span class = "sd" > @type aas_params: str< / span >
< span class = "sd" > @param aas_params: The parameters dictionary that will get passed to the provided method name called from the additional assembly script (default is None)< / span >
< span class = "sd" > @type with_attributes_on_root_joint: bool< / span >
< span class = "sd" > @param with_attributes_on_root_joint: A flag used for adding attributes on the root joint (default is False)< / span >
< span class = "sd" > @type with_key_frames: bool< / span >
< span class = "sd" > @param with_key_frames: A flag used for adding key frames (default is False)< / span >
< span class = "sd" > @type add_mesh_name_to_blend_shape_channel_name: bool< / span >
< span class = "sd" > @param add_mesh_name_to_blend_shape_channel_name: A flag representing whether mash name of blend shape channel is added to name when creating it< / span >
< span class = "sd" > @rtype: SceneResult< / span >
< span class = "sd" > @returns: A SceneResult object representing the info about the finished build process< / span >
< span class = "sd" > " " " < / span >
< span class = "n" > meshes< / span > < span class = "p" > :< / span > < span class = "n" > List< / span > < span class = "p" > [< / span > < span class = "nb" > int< / span > < span class = "p" > ]< / span > < span class = "o" > =< / span > < span class = "nb" > list< / span > < span class = "p" > (< / span > < span class = "nb" > range< / span > < span class = "p" > (< / span > < span class = "n" > dna< / span > < span class = "o" > .< / span > < span class = "n" > get_mesh_count< / span > < span class = "p" > ()))< / span >
< span class = "n" > rig_logic< / span > < span class = "o" > =< / span > < span class = "n" > RigLogic< / span > < span class = "p" > ()< / span >
< span class = "k" > if< / span > < span class = "n" > add_mesh_name_to_blend_shape_channel_name< / span > < span class = "p" > :< / span >
< span class = "n" > rig_logic< / span > < span class = "o" > .< / span > < span class = "n" > with_blend_shape_naming< / span > < span class = "p" > (< / span >
< span class = "sa" > f< / span > < span class = "s2" > " < objName> < / span > < span class = "si" > {< / span > < span class = "n" > BLEND_SHAPE_NAME_POSTFIX< / span > < span class = "si" > }< / span > < span class = "s2" > .< objName> __< attrName> " < / span >
< span class = "p" > )< / span >
< span class = "n" > character_config< / span > < span class = "o" > =< / span > < span class = "p" > (< / span >
< span class = "n" > Character< / span > < span class = "p" > ()< / span >
< span class = "o" > .< / span > < span class = "n" > with_dna< / span > < span class = "p" > (< / span > < span class = "n" > dna< / span > < span class = "p" > )< / span >
< span class = "o" > .< / span > < span class = "n" > with_character_node< / span > < span class = "p" > (< / span > < span class = "kc" > False< / span > < span class = "p" > )< / span >
< span class = "o" > .< / span > < span class = "n" > with_meshes< / span > < span class = "p" > (< / span > < span class = "n" > meshes< / span > < span class = "p" > )< / span >
< span class = "o" > .< / span > < span class = "n" > with_analog_gui_path< / span > < span class = "p" > (< / span > < span class = "n" > analog_gui_path< / span > < span class = "p" > )< / span >
< span class = "o" > .< / span > < span class = "n" > with_additional_assembly_script< / span > < span class = "p" > (< / span >
< span class = "n" > AdditionalAssemblyScript< / span > < span class = "p" > (< / span >
< span class = "n" > path< / span > < span class = "o" > =< / span > < span class = "n" > aas_path< / span > < span class = "p" > ,< / span >
< span class = "n" > method< / span > < span class = "o" > =< / span > < span class = "n" > aas_fn< / span > < span class = "p" > ,< / span >
< span class = "n" > parameter< / span > < span class = "o" > =< / span > < span class = "n" > aas_params< / span > < span class = "k" > if< / span > < span class = "n" > aas_params< / span > < span class = "k" > else< / span > < span class = "p" > {},< / span >
< span class = "p" > )< / span >
< span class = "p" > )< / span >
< span class = "o" > .< / span > < span class = "n" > with_joints< / span > < span class = "p" > ()< / span >
< span class = "o" > .< / span > < span class = "n" > with_normals< / span > < span class = "p" > ()< / span >
< span class = "o" > .< / span > < span class = "n" > with_blend_shapes< / span > < span class = "p" > ()< / span >
< span class = "o" > .< / span > < span class = "n" > with_skin< / span > < span class = "p" > ()< / span >
< span class = "o" > .< / span > < span class = "n" > with_rig_logic< / span > < span class = "p" > (< / span > < span class = "n" > rig_logic< / span > < span class = "p" > )< / span >
< span class = "o" > .< / span > < span class = "n" > with_add_meshes_to_display_layers< / span > < span class = "p" > (< / span > < span class = "kc" > False< / span > < span class = "p" > )< / span >
< span class = "p" > )< / span >
< span class = "k" > if< / span > < span class = "n" > gui_path< / span > < span class = "p" > :< / span >
< span class = "n" > character_config< / span > < span class = "o" > .< / span > < span class = "n" > with_gui_path< / span > < span class = "p" > (< / span > < span class = "n" > gui_path< / span > < span class = "p" > )< / span >
< span class = "k" > if< / span > < span class = "n" > gui< / span > < span class = "p" > :< / span >
< span class = "n" > character_config< / span > < span class = "o" > .< / span > < span class = "n" > with_gui< / span > < span class = "p" > (< / span > < span class = "n" > gui< / span > < span class = "p" > )< / span >
< span class = "k" > if< / span > < span class = "n" > with_attributes_on_root_joint< / span > < span class = "p" > :< / span >
< span class = "n" > character_config< / span > < span class = "o" > .< / span > < span class = "n" > with_ctrl_attributes_on_root_joint< / span > < span class = "p" > ()< / span > < span class = "o" > .< / span > < span class = "n" > with_animated_map_attributes_on_root_joint< / span > < span class = "p" > ()< / span >
< span class = "k" > if< / span > < span class = "n" > with_key_frames< / span > < span class = "p" > :< / span >
< span class = "n" > character_config< / span > < span class = "o" > .< / span > < span class = "n" > with_key_frames< / span > < span class = "p" > ()< / span >
< span class = "n" > character_config< / span > < span class = "o" > .< / span > < span class = "n" > options< / span > < span class = "o" > .< / span > < span class = "n" > add_mesh_name_to_blend_shape_channel_name< / span > < span class = "o" > =< / span > < span class = "p" > (< / span >
< span class = "n" > add_mesh_name_to_blend_shape_channel_name< / span >
< span class = "p" > )< / span >
< span class = "n" > scene_builder< / span > < span class = "o" > =< / span > < span class = "n" > Scene< / span > < span class = "p" > ()< / span >
< span class = "n" > scene_builder< / span > < span class = "o" > .< / span > < span class = "n" > config< / span > < span class = "o" > .< / span > < span class = "n" > with_character< / span > < span class = "p" > (< / span > < span class = "n" > character_config< / span > < span class = "p" > )< / span >
< span class = "n" > scene_builder< / span > < span class = "o" > .< / span > < span class = "n" > config< / span > < span class = "o" > .< / span > < span class = "n" > with_linear_unit< / span > < span class = "p" > (< / span > < span class = "n" > unit< / span > < span class = "o" > =< / span > < span class = "n" > LinearUnit< / span > < span class = "o" > .< / span > < span class = "n" > cm< / span > < span class = "p" > )< / span > < span class = "o" > .< / span > < span class = "n" > with_angle_unit< / span > < span class = "p" > (< / span >
< span class = "n" > unit< / span > < span class = "o" > =< / span > < span class = "n" > AngleUnit< / span > < span class = "o" > .< / span > < span class = "n" > degree< / span >
< span class = "p" > )< / span >
< span class = "k" > return< / span > < span class = "n" > scene_builder< / span > < span class = "o" > .< / span > < span class = "n" > build< / span > < span class = "p" > ()< / span > < / div >
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