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<h1>Source code for dna_viewer.builder.config</h1><div class="highlight"><pre>
<span></span><span class="kn">from</span> <span class="nn">dataclasses</span> <span class="kn">import</span> <span class="n">dataclass</span><span class="p">,</span> <span class="n">field</span>
<span class="kn">from</span> <span class="nn">enum</span> <span class="kn">import</span> <span class="n">Enum</span>
<span class="kn">from</span> <span class="nn">typing</span> <span class="kn">import</span> <span class="n">Any</span><span class="p">,</span> <span class="n">Dict</span><span class="p">,</span> <span class="n">List</span><span class="p">,</span> <span class="n">Optional</span>
<div class="viewcode-block" id="LinearUnit"><a class="viewcode-back" href="../../../dna_viewer.builder.html#dna_viewer.builder.config.LinearUnit">[docs]</a><span class="k">class</span> <span class="nc">LinearUnit</span><span class="p">(</span><span class="n">Enum</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> An enum used to represent the unit used for linear representation.</span>
<span class="sd"> Attributes</span>
<span class="sd"> ----------</span>
<span class="sd"> @cm: using cm as unit</span>
<span class="sd"> @m: using m as unit</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">cm</span> <span class="o">=</span> <span class="mi">0</span>
<span class="n">m</span> <span class="o">=</span> <span class="mi">1</span></div>
<div class="viewcode-block" id="AngleUnit"><a class="viewcode-back" href="../../../dna_viewer.builder.html#dna_viewer.builder.config.AngleUnit">[docs]</a><span class="k">class</span> <span class="nc">AngleUnit</span><span class="p">(</span><span class="n">Enum</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> An enum used to represent the unit used for angle representation.</span>
<span class="sd"> Attributes</span>
<span class="sd"> ----------</span>
<span class="sd"> @degree: using degree as unit</span>
<span class="sd"> @radian: using radian as unit</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">degree</span> <span class="o">=</span> <span class="mi">0</span>
<span class="n">radian</span> <span class="o">=</span> <span class="mi">1</span></div>
<div class="viewcode-block" id="Config"><a class="viewcode-back" href="../../../dna_viewer.builder.html#dna_viewer.builder.config.Config">[docs]</a><span class="nd">@dataclass</span>
<span class="k">class</span> <span class="nc">Config</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> A class used to represent the config for @Builder</span>
<span class="sd"> Attributes</span>
<span class="sd"> ----------</span>
<span class="sd"> @type mesh_filter: List[str]</span>
<span class="sd"> @param mesh_filter: List of mesh names that should be filtered. Mash names can be just substrings. [&quot;head&quot;] will find all meshes that contins string &quot;head&quot; in its mash name.</span>
<span class="sd"> @type lod_filter: List[int]</span>
<span class="sd"> @param lod_filter: List of lods that should be filtered.</span>
<span class="sd"> @type group_by_lod: bool</span>
<span class="sd"> @param group_by_lod: A flag representing whether the character should be parented to a character transform node in the scene hierarchy</span>
<span class="sd"> @type group_by_lod: bool</span>
<span class="sd"> @param group_by_lod: A flag representing whether the character should be parented to a character transform node in rig hierarchy</span>
<span class="sd"> @type top_level_group: str</span>
<span class="sd"> @param top_level_group: Value that is going to be used when creating root group</span>
<span class="sd"> @type geometry_group: str</span>
<span class="sd"> @param geometry_group: Value that is going to be used when creating group that contains geometry</span>
<span class="sd"> @type facial_root_joint_name: str</span>
<span class="sd"> @param facial_root_joint_name: The name of the facial root joint</span>
<span class="sd"> @type blend_shape_group_prefix: str</span>
<span class="sd"> @param blend_shape_group_prefix: prefix string for blend shape group</span>
<span class="sd"> @type blend_shape_name_postfix: str</span>
<span class="sd"> @param blend_shape_name_postfix: postfix string for blend shape name</span>
<span class="sd"> @type skin_cluster_suffix: str</span>
<span class="sd"> @param skin_cluster_suffix: postfix string for skin cluster name</span>
<span class="sd"> @type animated_map_attribute_multipliers_name: str</span>
<span class="sd"> @param animated_map_attribute_multipliers_name: string for frame animated map attribute name</span>
<span class="sd"> @type create_display_layers: bool</span>
<span class="sd"> @param create_display_layers: A flag representing whether the created meshes should be assigned to a display layer</span>
<span class="sd"> @type add_joints: bool</span>
<span class="sd"> @param add_joints: A flag representing whether joints should be added</span>
<span class="sd"> @type add_blend_shapes: bool</span>
<span class="sd"> @param add_blend_shapes: A flag representing whether blend shapes should be added</span>
<span class="sd"> @type add_skin_cluster: bool</span>
<span class="sd"> @param add_skin_cluster: A flag representing whether skin should be added</span>
<span class="sd"> @type add_ctrl_attributes_on_root_joint: bool</span>
<span class="sd"> @param add_ctrl_attributes_on_root_joint: A flag representing whether control attributes should be added to the root joint</span>
<span class="sd"> @type add_animated_map_attributes_on_root_joint: bool</span>
<span class="sd"> @param add_animated_map_attributes_on_root_joint: A flag representing whether animated map attributes should be added to the root joint</span>
<span class="sd"> @type add_key_frames: bool</span>
<span class="sd"> @param add_key_frames: A flag representing whether key frames should be added</span>
<span class="sd"> @type add_mesh_name_to_blend_shape_channel_name: bool</span>
<span class="sd"> @param add_mesh_name_to_blend_shape_channel_name: A flag representing whether mesh name of blend shape channel is added to name when creating it</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">meshes</span><span class="p">:</span> <span class="n">List</span><span class="p">[</span><span class="nb">int</span><span class="p">]</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default_factory</span><span class="o">=</span><span class="nb">list</span><span class="p">)</span>
<span class="n">mesh_filter</span><span class="p">:</span> <span class="n">List</span><span class="p">[</span><span class="nb">str</span><span class="p">]</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default_factory</span><span class="o">=</span><span class="nb">list</span><span class="p">)</span>
<span class="n">lod_filter</span><span class="p">:</span> <span class="n">List</span><span class="p">[</span><span class="nb">int</span><span class="p">]</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default_factory</span><span class="o">=</span><span class="nb">list</span><span class="p">)</span>
<span class="n">group_by_lod</span><span class="p">:</span> <span class="nb">bool</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
<span class="n">top_level_group</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="s2">&quot;head&quot;</span>
<span class="n">geometry_group</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="s2">&quot;geometry&quot;</span>
<span class="n">facial_root_joint_name</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="s2">&quot;FACIAL_C_FacialRoot&quot;</span>
<span class="n">blend_shape_group_prefix</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="s2">&quot;BlendshapeGroup_&quot;</span>
<span class="n">blend_shape_name_postfix</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="s2">&quot;_blendShapes&quot;</span>
<span class="n">skin_cluster_suffix</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="s2">&quot;skinCluster&quot;</span>
<span class="n">animated_map_attribute_multipliers_name</span> <span class="o">=</span> <span class="s2">&quot;FRM_WMmultipliers&quot;</span>
<span class="n">create_display_layers</span><span class="p">:</span> <span class="nb">bool</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
<span class="n">add_joints</span><span class="p">:</span> <span class="nb">bool</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
<span class="n">add_blend_shapes</span><span class="p">:</span> <span class="nb">bool</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
<span class="n">add_skin_cluster</span><span class="p">:</span> <span class="nb">bool</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
<span class="n">add_ctrl_attributes_on_root_joint</span><span class="p">:</span> <span class="nb">bool</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
<span class="n">add_animated_map_attributes_on_root_joint</span><span class="p">:</span> <span class="nb">bool</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
<span class="n">add_key_frames</span><span class="p">:</span> <span class="nb">bool</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
<span class="n">add_mesh_name_to_blend_shape_channel_name</span><span class="p">:</span> <span class="nb">bool</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
<div class="viewcode-block" id="Config.get_top_level_group"><a class="viewcode-back" href="../../../dna_viewer.builder.html#dna_viewer.builder.config.Config.get_top_level_group">[docs]</a> <span class="k">def</span> <span class="nf">get_top_level_group</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span> <span class="o">-&gt;</span> <span class="nb">str</span><span class="p">:</span>
<span class="k">return</span> <span class="sa">f</span><span class="s2">&quot;</span><span class="si">{</span><span class="bp">self</span><span class="o">.</span><span class="n">top_level_group</span><span class="si">}</span><span class="s2">_grp&quot;</span></div>
<div class="viewcode-block" id="Config.get_geometry_group"><a class="viewcode-back" href="../../../dna_viewer.builder.html#dna_viewer.builder.config.Config.get_geometry_group">[docs]</a> <span class="k">def</span> <span class="nf">get_geometry_group</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span> <span class="o">-&gt;</span> <span class="nb">str</span><span class="p">:</span>
<span class="k">return</span> <span class="sa">f</span><span class="s2">&quot;</span><span class="si">{</span><span class="bp">self</span><span class="o">.</span><span class="n">geometry_group</span><span class="si">}</span><span class="s2">_grp&quot;</span></div>
<div class="viewcode-block" id="Config.get_rig_group"><a class="viewcode-back" href="../../../dna_viewer.builder.html#dna_viewer.builder.config.Config.get_rig_group">[docs]</a> <span class="k">def</span> <span class="nf">get_rig_group</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span> <span class="o">-&gt;</span> <span class="nb">str</span><span class="p">:</span>
<span class="k">return</span> <span class="sa">f</span><span class="s2">&quot;</span><span class="si">{</span><span class="bp">self</span><span class="o">.</span><span class="n">top_level_group</span><span class="si">}</span><span class="s2">Rig_grp&quot;</span></div></div>
<div class="viewcode-block" id="RigConfig"><a class="viewcode-back" href="../../../dna_viewer.builder.html#dna_viewer.builder.config.RigConfig">[docs]</a><span class="nd">@dataclass</span>
<span class="k">class</span> <span class="nc">RigConfig</span><span class="p">(</span><span class="n">Config</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> A class used to represent the config for @RigBuilder</span>
<span class="sd"> @type add_rig_logic: bool</span>
<span class="sd"> @param add_rig_logic: A flag representing whether normals should be added</span>
<span class="sd"> @type rig_logic_command: str</span>
<span class="sd"> @param rig_logic_command: The command used to start creating the rig logic using the plugin</span>
<span class="sd"> @type rig_logic_name: str</span>
<span class="sd"> @param rig_logic_name: The name of the rig logic node</span>
<span class="sd"> @type control_naming: str</span>
<span class="sd"> @param control_naming: The naming pattern of controls</span>
<span class="sd"> @type joint_naming: str</span>
<span class="sd"> @param joint_naming: The naming pattern of joints</span>
<span class="sd"> @type blend_shape_naming: str</span>
<span class="sd"> @param blend_shape_naming: The naming pattern of blend shapes</span>
<span class="sd"> @type animated_map_naming: str</span>
<span class="sd"> @param animated_map_naming: The naming pattern of animated maps</span>
<span class="sd"> @type gui_path: str</span>
<span class="sd"> @param gui_path: The location of the gui file</span>
<span class="sd"> @type left_eye_joint_name: str</span>
<span class="sd"> @param left_eye_joint_name: The name of the left eye joint</span>
<span class="sd"> @type eye_gui_name: str</span>
<span class="sd"> @param eye_gui_name: The name of the control in the gui</span>
<span class="sd"> @type gui_translate_x: float</span>
<span class="sd"> @param gui_translate_x: Represents the value that the gui should be additionally translated on the X axis</span>
<span class="sd"> @type analog_gui_path: str</span>
<span class="sd"> @param analog_gui_path: The location of the analog gui file</span>
<span class="sd"> @type left_eye_joint_name: str</span>
<span class="sd"> @param left_eye_joint_name: The name of the left eye joint</span>
<span class="sd"> @type right_eye_joint_name: str</span>
<span class="sd"> @param right_eye_joint_name: The name of the right eye joint</span>
<span class="sd"> @type central_driver_name: str</span>
<span class="sd"> @param central_driver_name: The name of the central driver</span>
<span class="sd"> @type left_eye_driver_name: str</span>
<span class="sd"> @param left_eye_driver_name: The name of the left eye driver</span>
<span class="sd"> @type right_eye_driver_name: str</span>
<span class="sd"> @param right_eye_driver_name: The name of the right eye driver</span>
<span class="sd"> @type central_aim: str</span>
<span class="sd"> @param central_aim: The name of the central aim</span>
<span class="sd"> @type le_aim: str</span>
<span class="sd"> @param le_aim: The name of the left eye aim</span>
<span class="sd"> @type re_aim: str</span>
<span class="sd"> @param re_aim: The name of the right eye aim</span>
<span class="sd"> @type aas_path: Optional[str]</span>
<span class="sd"> @param aas_path: The location of the script file</span>
<span class="sd"> @type aas_method: str</span>
<span class="sd"> @param aas_method: The method that should be called</span>
<span class="sd"> @type aas_parameter: Dict[Any, Any]</span>
<span class="sd"> @param aas_parameter: The parameters that will be passed as the method arguments</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">add_rig_logic</span><span class="p">:</span> <span class="nb">bool</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
<span class="n">rig_logic_command</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="s2">&quot;createEmbeddedNodeRL4&quot;</span><span class="p">)</span>
<span class="n">rig_logic_name</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="s2">&quot;&quot;</span><span class="p">)</span>
<span class="n">control_naming</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="s2">&quot;&lt;objName&gt;.&lt;attrName&gt;&quot;</span><span class="p">)</span>
<span class="n">joint_naming</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="s2">&quot;&lt;objName&gt;.&lt;attrName&gt;&quot;</span><span class="p">)</span>
<span class="n">blend_shape_naming</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="s2">&quot;&quot;</span><span class="p">)</span>
<span class="n">animated_map_naming</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="s2">&quot;&quot;</span><span class="p">)</span>
<span class="n">gui_path</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">None</span><span class="p">)</span>
<span class="n">eye_gui_name</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="s2">&quot;CTRL_C_eye&quot;</span>
<span class="n">gui_translate_x</span><span class="p">:</span> <span class="nb">float</span> <span class="o">=</span> <span class="mi">10</span>
<span class="n">analog_gui_path</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">None</span><span class="p">)</span>
<span class="n">left_eye_joint_name</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="s2">&quot;FACIAL_L_Eye&quot;</span>
<span class="n">right_eye_joint_name</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="s2">&quot;FACIAL_R_Eye&quot;</span>
<span class="n">central_driver_name</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="s2">&quot;LOC_C_eyeDriver&quot;</span>
<span class="n">left_eye_driver_name</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="s2">&quot;LOC_L_eyeDriver&quot;</span>
<span class="n">right_eye_driver_name</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="s2">&quot;LOC_R_eyeDriver&quot;</span>
<span class="n">left_eye_aim_up_name</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="s2">&quot;LOC_L_eyeAimUp&quot;</span>
<span class="n">right_eye_aim_up_name</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="s2">&quot;LOC_R_eyeAimUp&quot;</span>
<span class="n">central_aim</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="s2">&quot;GRP_C_eyesAim&quot;</span>
<span class="n">le_aim</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="s2">&quot;GRP_L_eyeAim&quot;</span>
<span class="n">re_aim</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="s2">&quot;GRP_R_eyeAim&quot;</span>
<span class="n">aas_path</span><span class="p">:</span> <span class="n">Optional</span><span class="p">[</span><span class="nb">str</span><span class="p">]</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">None</span><span class="p">)</span>
<span class="n">aas_method</span><span class="p">:</span> <span class="nb">str</span> <span class="o">=</span> <span class="s2">&quot;run_after_assemble&quot;</span>
<span class="n">aas_parameter</span><span class="p">:</span> <span class="n">Dict</span><span class="p">[</span><span class="n">Any</span><span class="p">,</span> <span class="n">Any</span><span class="p">]</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default_factory</span><span class="o">=</span><span class="nb">dict</span><span class="p">)</span>
<span class="k">def</span> <span class="nf">__post_init__</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span> <span class="o">-&gt;</span> <span class="kc">None</span><span class="p">:</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">add_mesh_name_to_blend_shape_channel_name</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">blend_shape_naming</span> <span class="o">=</span> <span class="p">(</span>
<span class="sa">f</span><span class="s2">&quot;&lt;objName&gt;</span><span class="si">{</span><span class="bp">self</span><span class="o">.</span><span class="n">blend_shape_name_postfix</span><span class="si">}</span><span class="s2">.&lt;objName&gt;__&lt;attrName&gt;&quot;</span>
<span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">blend_shape_naming</span> <span class="o">=</span> <span class="p">(</span>
<span class="sa">f</span><span class="s2">&quot;&lt;objName&gt;</span><span class="si">{</span><span class="bp">self</span><span class="o">.</span><span class="n">blend_shape_name_postfix</span><span class="si">}</span><span class="s2">.&lt;attrName&gt;&quot;</span>
<span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">animated_map_naming</span> <span class="o">=</span> <span class="p">(</span>
<span class="sa">f</span><span class="s2">&quot;</span><span class="si">{</span><span class="bp">self</span><span class="o">.</span><span class="n">animated_map_attribute_multipliers_name</span><span class="si">}</span><span class="s2">.&lt;objName&gt;_&lt;attrName&gt;&quot;</span>
<span class="p">)</span></div>
</pre></div>
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