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<h1>Source code for dna_viewer.config.character</h1><div class="highlight"><pre>
<span></span><span class="kn">import</span> <span class="nn">logging</span>
<span class="kn">from</span> <span class="nn">dataclasses</span> <span class="kn">import</span> <span class="n">dataclass</span><span class="p">,</span> <span class="n">field</span>
<span class="kn">from</span> <span class="nn">pathlib</span> <span class="kn">import</span> <span class="n">Path</span>
<span class="kn">from</span> <span class="nn">typing</span> <span class="kn">import</span> <span class="n">List</span><span class="p">,</span> <span class="n">Optional</span>
<span class="kn">from</span> <span class="nn">..config.aas</span> <span class="kn">import</span> <span class="n">AdditionalAssemblyScript</span>
<span class="kn">from</span> <span class="nn">..config.analog_gui</span> <span class="kn">import</span> <span class="n">AnalogGui</span>
<span class="kn">from</span> <span class="nn">..config.gui</span> <span class="kn">import</span> <span class="n">Gui</span>
<span class="kn">from</span> <span class="nn">..config.rig_logic</span> <span class="kn">import</span> <span class="n">RigLogic</span>
<span class="kn">from</span> <span class="nn">..model.dna</span> <span class="kn">import</span> <span class="n">DNA</span>
<div class="viewcode-block" id="SpaceModifiers"><a class="viewcode-back" href="../../../dna_viewer.config.html#dna_viewer.config.character.SpaceModifiers">[docs]</a><span class="nd">@dataclass</span>
<span class="k">class</span> <span class="nc">SpaceModifiers</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> A class used to represent the character config</span>
<span class="sd"> Attributes</span>
<span class="sd"> ----------</span>
<span class="sd"> @type linear_modifier: float</span>
<span class="sd"> @param linear_modifier: The linear modifier that needs to be applied to the character</span>
<span class="sd"> @type angle_modifier: float</span>
<span class="sd"> @param angle_modifier: The angle modifier that needs to be applied to the character</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">linear_modifier</span><span class="p">:</span> <span class="nb">float</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">None</span><span class="p">)</span>
<span class="n">angle_modifier</span><span class="p">:</span> <span class="nb">float</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">None</span><span class="p">)</span></div>
<div class="viewcode-block" id="BuildOptions"><a class="viewcode-back" href="../../../dna_viewer.config.html#dna_viewer.config.character.BuildOptions">[docs]</a><span class="nd">@dataclass</span>
<span class="k">class</span> <span class="nc">BuildOptions</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> A class used to represent the build options we want to apply while building the character</span>
<span class="sd"> Attributes</span>
<span class="sd"> ----------</span>
<span class="sd"> @type add_joints: bool</span>
<span class="sd"> @param add_joints: A flag representing whether joints should be added</span>
<span class="sd"> @type add_normals: bool</span>
<span class="sd"> @param add_normals: A flag representing whether normals should be added</span>
<span class="sd"> @type add_blend_shapes: bool</span>
<span class="sd"> @param add_blend_shapes: A flag representing whether blend shapes should be added</span>
<span class="sd"> @type add_skin: bool</span>
<span class="sd"> @param add_skin: A flag representing whether skin should be added</span>
<span class="sd"> @type add_ctrl_attributes_on_root_joint: bool</span>
<span class="sd"> @param add_ctrl_attributes_on_root_joint: A flag representing whether control attributes should be added to the root joint</span>
<span class="sd"> @type add_animated_map_attributes_on_root_joint: bool</span>
<span class="sd"> @param add_animated_map_attributes_on_root_joint: A flag representing whether animated map attributes should be added to the root joint</span>
<span class="sd"> @type add_key_frames: bool</span>
<span class="sd"> @param add_key_frames: A flag representing whether key frames should be added</span>
<span class="sd"> @type add_mesh_name_to_blend_shape_channel_name: bool</span>
<span class="sd"> @param add_mesh_name_to_blend_shape_channel_name: A flag representing whether mash name of blend shape channel is added to name when creating it</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">add_joints</span><span class="p">:</span> <span class="nb">bool</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">add_normals</span><span class="p">:</span> <span class="nb">bool</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">add_blend_shapes</span><span class="p">:</span> <span class="nb">bool</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">add_skin</span><span class="p">:</span> <span class="nb">bool</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">add_ctrl_attributes_on_root_joint</span><span class="p">:</span> <span class="nb">bool</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">add_animated_map_attributes_on_root_joint</span><span class="p">:</span> <span class="nb">bool</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">add_key_frames</span><span class="p">:</span> <span class="nb">bool</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">add_mesh_name_to_blend_shape_channel_name</span><span class="p">:</span> <span class="nb">bool</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span></div>
<div class="viewcode-block" id="Character"><a class="viewcode-back" href="../../../dna_viewer.config.html#dna_viewer.config.character.Character">[docs]</a><span class="nd">@dataclass</span>
<span class="k">class</span> <span class="nc">Character</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> A class used to represent the character config</span>
<span class="sd"> Attributes</span>
<span class="sd"> ----------</span>
<span class="sd"> @type dna: DNA</span>
<span class="sd"> @param dna: Instance of DNA object</span>
<span class="sd"> @type options: BuildOptions</span>
<span class="sd"> @param options: The configuration containing the build options</span>
<span class="sd"> @type modifiers: SpaceModifiers</span>
<span class="sd"> @param modifiers: The configuration containing space modifiers for the character</span>
<span class="sd"> @type meshes: List[int]</span>
<span class="sd"> @param meshes: The list of mesh ids that need to be processed</span>
<span class="sd"> @type rig_logic_config: RigLogic</span>
<span class="sd"> @param rig_logic_config: The rig logic configuration file containing naming patterns</span>
<span class="sd"> @type gui_options: Gui</span>
<span class="sd"> @param gui_options: The configuration containing the gui options</span>
<span class="sd"> @type analog_gui_options: AnalogGui</span>
<span class="sd"> @param analog_gui_options: The configuration containing the analog gui options</span>
<span class="sd"> @type create_character_node: bool</span>
<span class="sd"> @param create_character_node: A flag representing whether the character should be parented to a character transform node in the scene hierarchy</span>
<span class="sd"> @type create_display_layers: bool</span>
<span class="sd"> @param create_display_layers: A flag representing whether the created meshes should be assigned to a display layer</span>
<span class="sd"> @type aas: AdditionalAssemblyScript</span>
<span class="sd"> @param aas: The configuration containing the additional assembly script options</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">dna</span><span class="p">:</span> <span class="n">DNA</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">None</span><span class="p">)</span>
<span class="n">options</span><span class="p">:</span> <span class="n">BuildOptions</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default_factory</span><span class="o">=</span><span class="n">BuildOptions</span><span class="p">)</span>
<span class="n">modifiers</span><span class="p">:</span> <span class="n">SpaceModifiers</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default_factory</span><span class="o">=</span><span class="n">SpaceModifiers</span><span class="p">)</span>
<span class="n">meshes</span><span class="p">:</span> <span class="n">List</span><span class="p">[</span><span class="nb">int</span><span class="p">]</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default_factory</span><span class="o">=</span><span class="nb">list</span><span class="p">)</span>
<span class="n">rig_logic_config</span><span class="p">:</span> <span class="n">RigLogic</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">None</span><span class="p">)</span>
<span class="n">gui_options</span><span class="p">:</span> <span class="n">Gui</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">None</span><span class="p">)</span>
<span class="n">analog_gui_options</span><span class="p">:</span> <span class="n">AnalogGui</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">None</span><span class="p">)</span>
<span class="n">create_character_node</span><span class="p">:</span> <span class="nb">bool</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
<span class="n">create_display_layers</span><span class="p">:</span> <span class="nb">bool</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
<span class="n">aas</span><span class="p">:</span> <span class="n">AdditionalAssemblyScript</span> <span class="o">=</span> <span class="n">field</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">None</span><span class="p">)</span>
<div class="viewcode-block" id="Character.with_dna"><a class="viewcode-back" href="../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_dna">[docs]</a> <span class="k">def</span> <span class="nf">with_dna</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">dna</span><span class="p">:</span> <span class="n">DNA</span><span class="p">)</span> <span class="o">-&gt;</span> <span class="s2">&quot;Character&quot;</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Set the DNA file path</span>
<span class="sd"> @type dna: DNA</span>
<span class="sd"> @param dna: The location of the DNA file</span>
<span class="sd"> @rtype: Character</span>
<span class="sd"> @returns: The instance of the changed object</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">dna</span> <span class="o">=</span> <span class="n">dna</span>
<span class="k">return</span> <span class="bp">self</span></div>
<div class="viewcode-block" id="Character.with_character_node"><a class="viewcode-back" href="../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_character_node">[docs]</a> <span class="k">def</span> <span class="nf">with_character_node</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">value</span><span class="p">:</span> <span class="nb">bool</span><span class="p">)</span> <span class="o">-&gt;</span> <span class="s2">&quot;Character&quot;</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Set the flag that represents if the result character rig should be parented to a character transform</span>
<span class="sd"> @type value: bool</span>
<span class="sd"> @param value: The flag that represents if the result character rig should be parented to a character transform</span>
<span class="sd"> @rtype: Character</span>
<span class="sd"> @returns: The instance of the changed object</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">create_character_node</span> <span class="o">=</span> <span class="n">value</span>
<span class="k">return</span> <span class="bp">self</span></div>
<div class="viewcode-block" id="Character.with_add_meshes_to_display_layers"><a class="viewcode-back" href="../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_add_meshes_to_display_layers">[docs]</a> <span class="k">def</span> <span class="nf">with_add_meshes_to_display_layers</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">value</span><span class="p">:</span> <span class="nb">bool</span><span class="p">)</span> <span class="o">-&gt;</span> <span class="s2">&quot;Character&quot;</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Set the flag that represents if the created meshes should be put in their corresponding display layer</span>
<span class="sd"> @type value: bool</span>
<span class="sd"> @param value: The flag that represents if the created meshes should be put in their corresponding display layer</span>
<span class="sd"> @rtype: Character</span>
<span class="sd"> @returns: The instance of the changed object</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">create_display_layers</span> <span class="o">=</span> <span class="n">value</span>
<span class="k">return</span> <span class="bp">self</span></div>
<div class="viewcode-block" id="Character.with_joints"><a class="viewcode-back" href="../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_joints">[docs]</a> <span class="k">def</span> <span class="nf">with_joints</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span> <span class="o">-&gt;</span> <span class="s2">&quot;Character&quot;</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Set the flag that represents if joints should be created</span>
<span class="sd"> @rtype: Character</span>
<span class="sd"> @returns: The instance of the changed object</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">options</span><span class="o">.</span><span class="n">add_joints</span> <span class="o">=</span> <span class="kc">True</span>
<span class="k">return</span> <span class="bp">self</span></div>
<div class="viewcode-block" id="Character.with_gui_path"><a class="viewcode-back" href="../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_gui_path">[docs]</a> <span class="k">def</span> <span class="nf">with_gui_path</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">gui_path</span><span class="p">:</span> <span class="nb">str</span><span class="p">)</span> <span class="o">-&gt;</span> <span class="s2">&quot;Character&quot;</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Set the gui path</span>
<span class="sd"> @type gui_path: str</span>
<span class="sd"> @param gui_path: The location of the gui file</span>
<span class="sd"> @rtype: Character</span>
<span class="sd"> @returns: The instance of the changed object</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">gui_options</span> <span class="o">=</span> <span class="n">Gui</span><span class="p">(</span><span class="n">gui_path</span><span class="o">=</span><span class="n">gui_path</span><span class="p">)</span>
<span class="k">return</span> <span class="bp">self</span></div>
<div class="viewcode-block" id="Character.with_gui"><a class="viewcode-back" href="../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_gui">[docs]</a> <span class="k">def</span> <span class="nf">with_gui</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">gui</span><span class="p">:</span> <span class="n">Gui</span><span class="p">)</span> <span class="o">-&gt;</span> <span class="s2">&quot;Character&quot;</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Set the gui configuration</span>
<span class="sd"> @type gui: Gui</span>
<span class="sd"> @param gui: The gui configuration file</span>
<span class="sd"> @rtype: Character</span>
<span class="sd"> @returns: The instance of the changed object</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">gui_options</span> <span class="o">=</span> <span class="n">gui</span>
<span class="k">return</span> <span class="bp">self</span></div>
<div class="viewcode-block" id="Character.with_analog_gui"><a class="viewcode-back" href="../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_analog_gui">[docs]</a> <span class="k">def</span> <span class="nf">with_analog_gui</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">analog_gui_config</span><span class="p">:</span> <span class="n">AnalogGui</span><span class="p">)</span> <span class="o">-&gt;</span> <span class="s2">&quot;Character&quot;</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Set the analog gui configuration</span>
<span class="sd"> @type analog_gui_config: AnalogGui</span>
<span class="sd"> @param analog_gui_config: The configuration containing the analog gui options</span>
<span class="sd"> @rtype: Character</span>
<span class="sd"> @returns: The instance of the changed object</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">analog_gui_options</span> <span class="o">=</span> <span class="n">analog_gui_config</span>
<span class="k">return</span> <span class="bp">self</span></div>
<div class="viewcode-block" id="Character.with_analog_gui_path"><a class="viewcode-back" href="../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_analog_gui_path">[docs]</a> <span class="k">def</span> <span class="nf">with_analog_gui_path</span><span class="p">(</span>
<span class="bp">self</span><span class="p">,</span> <span class="n">analog_gui_path</span><span class="p">:</span> <span class="n">Optional</span><span class="p">[</span><span class="nb">str</span><span class="p">]</span> <span class="o">=</span> <span class="kc">None</span>
<span class="p">)</span> <span class="o">-&gt;</span> <span class="s2">&quot;Character&quot;</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Set the analog gui path</span>
<span class="sd"> @type analog_gui_path: Optional[str]</span>
<span class="sd"> @param analog_gui_path: The configuration containing the analog gui options</span>
<span class="sd"> @rtype: Character</span>
<span class="sd"> @returns: The instance of the changed object</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">analog_gui_options</span> <span class="o">=</span> <span class="n">AnalogGui</span><span class="p">(</span><span class="n">gui_path</span><span class="o">=</span><span class="n">analog_gui_path</span><span class="p">)</span>
<span class="k">return</span> <span class="bp">self</span></div>
<div class="viewcode-block" id="Character.with_blend_shapes"><a class="viewcode-back" href="../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_blend_shapes">[docs]</a> <span class="k">def</span> <span class="nf">with_blend_shapes</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span> <span class="o">-&gt;</span> <span class="s2">&quot;Character&quot;</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Set the flag that represents if blend shapes should be created</span>
<span class="sd"> @rtype: Character</span>
<span class="sd"> @returns: The instance of the changed object</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">options</span><span class="o">.</span><span class="n">add_blend_shapes</span> <span class="o">=</span> <span class="kc">True</span>
<span class="k">return</span> <span class="bp">self</span></div>
<div class="viewcode-block" id="Character.with_skin"><a class="viewcode-back" href="../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_skin">[docs]</a> <span class="k">def</span> <span class="nf">with_skin</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span> <span class="o">-&gt;</span> <span class="s2">&quot;Character&quot;</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Set the flag that represents if skin should be created</span>
<span class="sd"> @rtype: Character</span>
<span class="sd"> @returns: The instance of the changed object</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">options</span><span class="o">.</span><span class="n">add_skin</span> <span class="o">=</span> <span class="kc">True</span>
<span class="k">return</span> <span class="bp">self</span></div>
<div class="viewcode-block" id="Character.with_normals"><a class="viewcode-back" href="../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_normals">[docs]</a> <span class="k">def</span> <span class="nf">with_normals</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span> <span class="o">-&gt;</span> <span class="s2">&quot;Character&quot;</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Set the flag that represents if normals should be created</span>
<span class="sd"> @rtype: Character</span>
<span class="sd"> @returns: The instance of the changed object</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">options</span><span class="o">.</span><span class="n">add_normals</span> <span class="o">=</span> <span class="kc">True</span>
<span class="k">return</span> <span class="bp">self</span></div>
<div class="viewcode-block" id="Character.with_meshes"><a class="viewcode-back" href="../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_meshes">[docs]</a> <span class="k">def</span> <span class="nf">with_meshes</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">meshes</span><span class="p">:</span> <span class="n">List</span><span class="p">[</span><span class="nb">int</span><span class="p">])</span> <span class="o">-&gt;</span> <span class="s2">&quot;Character&quot;</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Set the meshes that need to be processed</span>
<span class="sd"> @type meshes: List[int]</span>
<span class="sd"> @param meshes: The list of mesh ids that need to be processed</span>
<span class="sd"> @rtype: Character</span>
<span class="sd"> @returns: The instance of the changed object</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">meshes</span> <span class="o">=</span> <span class="n">meshes</span>
<span class="bp">self</span><span class="o">.</span><span class="n">meshes</span><span class="o">.</span><span class="n">sort</span><span class="p">()</span>
<span class="k">return</span> <span class="bp">self</span></div>
<div class="viewcode-block" id="Character.with_linear_modifier"><a class="viewcode-back" href="../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_linear_modifier">[docs]</a> <span class="k">def</span> <span class="nf">with_linear_modifier</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">modifier</span><span class="p">:</span> <span class="nb">float</span><span class="p">)</span> <span class="o">-&gt;</span> <span class="s2">&quot;Character&quot;</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Set the linear modifier</span>
<span class="sd"> @type modifier: float</span>
<span class="sd"> @param modifier: The value of the linear modifier</span>
<span class="sd"> @rtype: Character</span>
<span class="sd"> @returns: The instance of the changed object</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">modifiers</span><span class="o">.</span><span class="n">linear_modifier</span> <span class="o">=</span> <span class="n">modifier</span>
<span class="k">return</span> <span class="bp">self</span></div>
<div class="viewcode-block" id="Character.with_angle_modifier"><a class="viewcode-back" href="../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_angle_modifier">[docs]</a> <span class="k">def</span> <span class="nf">with_angle_modifier</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">modifier</span><span class="p">:</span> <span class="nb">float</span><span class="p">)</span> <span class="o">-&gt;</span> <span class="s2">&quot;Character&quot;</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Set the angle modifier</span>
<span class="sd"> @type modifier: float</span>
<span class="sd"> @param modifier: The value of the angle modifier</span>
<span class="sd"> @rtype: Character</span>
<span class="sd"> @returns: The instance of the changed object</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">modifiers</span><span class="o">.</span><span class="n">angle_modifier</span> <span class="o">=</span> <span class="n">modifier</span>
<span class="k">return</span> <span class="bp">self</span></div>
<div class="viewcode-block" id="Character.with_rig_logic"><a class="viewcode-back" href="../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_rig_logic">[docs]</a> <span class="k">def</span> <span class="nf">with_rig_logic</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">rig_logic_node_config</span><span class="p">:</span> <span class="n">RigLogic</span> <span class="o">=</span> <span class="kc">None</span><span class="p">)</span> <span class="o">-&gt;</span> <span class="s2">&quot;Character&quot;</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Set the rig logic configuration</span>
<span class="sd"> @type rig_logic_node_config: RigLogic</span>
<span class="sd"> @param rig_logic_node_config: The rig logic configuration file containing naming patterns</span>
<span class="sd"> @rtype: Character</span>
<span class="sd"> @returns: The instance of the changed object</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">rig_logic_config</span> <span class="o">=</span> <span class="n">rig_logic_node_config</span> <span class="ow">or</span> <span class="n">RigLogic</span><span class="p">()</span>
<span class="k">return</span> <span class="bp">self</span></div>
<div class="viewcode-block" id="Character.with_additional_assembly_script"><a class="viewcode-back" href="../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_additional_assembly_script">[docs]</a> <span class="k">def</span> <span class="nf">with_additional_assembly_script</span><span class="p">(</span>
<span class="bp">self</span><span class="p">,</span> <span class="n">aas_config</span><span class="p">:</span> <span class="n">AdditionalAssemblyScript</span>
<span class="p">)</span> <span class="o">-&gt;</span> <span class="s2">&quot;Character&quot;</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Set the additional assembly script configuration</span>
<span class="sd"> @type aas_config: AdditionalAssemblyScript</span>
<span class="sd"> @param aas_config: The configuration containing the additional assembly script options</span>
<span class="sd"> @rtype: Character</span>
<span class="sd"> @returns: The instance of the changed object</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">if</span> <span class="n">aas_config</span><span class="o">.</span><span class="n">path</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
<span class="n">logging</span><span class="o">.</span><span class="n">error</span><span class="p">(</span>
<span class="s2">&quot;No AAS path provided, skipping additional assembly script execution&quot;</span>
<span class="p">)</span>
<span class="k">return</span> <span class="bp">self</span>
<span class="k">if</span> <span class="n">aas_config</span><span class="o">.</span><span class="n">module_name</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
<span class="n">aas_config</span><span class="o">.</span><span class="n">module_name</span> <span class="o">=</span> <span class="n">Path</span><span class="p">(</span><span class="n">aas_config</span><span class="o">.</span><span class="n">path</span><span class="p">)</span><span class="o">.</span><span class="n">stem</span>
<span class="bp">self</span><span class="o">.</span><span class="n">aas</span> <span class="o">=</span> <span class="n">aas_config</span>
<span class="k">return</span> <span class="bp">self</span></div>
<div class="viewcode-block" id="Character.with_ctrl_attributes_on_root_joint"><a class="viewcode-back" href="../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_ctrl_attributes_on_root_joint">[docs]</a> <span class="k">def</span> <span class="nf">with_ctrl_attributes_on_root_joint</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span> <span class="o">-&gt;</span> <span class="s2">&quot;Character&quot;</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Set the flag that represents if control attributes should be added on the root joint</span>
<span class="sd"> @rtype: Character</span>
<span class="sd"> @returns: The instance of the changed object</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">options</span><span class="o">.</span><span class="n">add_ctrl_attributes_on_root_joint</span> <span class="o">=</span> <span class="kc">True</span>
<span class="k">return</span> <span class="bp">self</span></div>
<div class="viewcode-block" id="Character.with_animated_map_attributes_on_root_joint"><a class="viewcode-back" href="../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_animated_map_attributes_on_root_joint">[docs]</a> <span class="k">def</span> <span class="nf">with_animated_map_attributes_on_root_joint</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span> <span class="o">-&gt;</span> <span class="s2">&quot;Character&quot;</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Set the flag that represents if animated map attributes should be added on the root joint</span>
<span class="sd"> @rtype: Character</span>
<span class="sd"> @returns: The instance of the changed object</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">options</span><span class="o">.</span><span class="n">add_animated_map_attributes_on_root_joint</span> <span class="o">=</span> <span class="kc">True</span>
<span class="k">return</span> <span class="bp">self</span></div>
<div class="viewcode-block" id="Character.with_key_frames"><a class="viewcode-back" href="../../../dna_viewer.config.html#dna_viewer.config.character.Character.with_key_frames">[docs]</a> <span class="k">def</span> <span class="nf">with_key_frames</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span> <span class="o">-&gt;</span> <span class="s2">&quot;Character&quot;</span><span class="p">:</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Set the flag that represents if key frames should be added</span>
<span class="sd"> @rtype: Character</span>
<span class="sd"> @returns: The instance of the changed object</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">options</span><span class="o">.</span><span class="n">add_key_frames</span> <span class="o">=</span> <span class="kc">True</span>
<span class="k">return</span> <span class="bp">self</span></div></div>
</pre></div>
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