<li><p><aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/dna_viewer">dna_viewer</a> - source code of dna_viewer</p></li>
<li><p><aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples">examples</a> - several Python scripts to show basic usage of dna_viewer and the Python wrapper for DNACalib</p></li>
<li><p><aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/lib">lib</a> - pre-built binaries for DNACalib, PyDNACalib, and PyDNA</p></li>
<li><p><aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data">data</a> - required DNAs and Maya scenes</p></li>
<h2>Lib<aclass="headerlink"href="#lib"title="Permalink to this headline"></a></h2>
<p><aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/lib">Lib folder</a> contains pre-built binaries of the DNACalib library for Windows and Linux. Additionally, a Maya plugin for
RL4 is also available.</p>
<sectionid="linux-location">
<h3>Linux location<aclass="headerlink"href="#linux-location"title="Permalink to this headline"></a></h3>
<p>You have to copy or create symbolic links for all <strong>.so</strong> files in <aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/lib/Maya2022/linux">lib</a>:</p>
<p>Note: Change the path <codeclass="docutils literal notranslate"><spanclass="pre">~/MetaHuman-DNA-Calibration</span></code> to where <codeclass="docutils literal notranslate"><spanclass="pre">MetaHuman-DNA-Calibration</span></code> is located.</p>
<h2>Data<aclass="headerlink"href="#data"title="Permalink to this headline"></a></h2>
<p>The <aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data"><codeclass="docutils literal notranslate"><spanclass="pre">data</span><spanclass="pre">folder</span></code></a> contains example DNA files. We provided two MetaHuman DNA files (Ada and Taro, our first Presets).</p>
<p>Additionally, we added <aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/gui.ma"><codeclass="docutils literal notranslate"><spanclass="pre">gui</span></code></a> and <aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/analog_gui.ma"><codeclass="docutils literal notranslate"><spanclass="pre">analog_gui</span></code></a> Maya scenes which are used during
Furthermore, <aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/additional_assemble_script.py"><codeclass="docutils literal notranslate"><spanclass="pre">additional_assemble_script.py</span></code></a> is used to organize objects in scene and
<p>The MHC 2023 spring release introduced changes to the rig definition (number of joints increased as well as the number of expressions).
In order to accommodate those changes, we added several files to the repository in <codeclass="docutils literal notranslate"><spanclass="pre">/data/mh4</span></code> folder: new <aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/mh4/gui.ma">gui scene</a>, updated <aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/mh4/additional_assemble_script.py">assemble script</a> and example of Ada’s <aclass="reference external"href="https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/mh4/dna_files/Ada.dna">DNA file</a>.
Furthermore, in lib folder we added Maya RBF plugin which is used for controlling neck expressions. Neck setup has recently been improved and adding RBF plugin as well as new gui scene to use it, we get better neck deformations.</p>