- [dna_viewer](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/dna_viewer) - source code of dna_viewer
- [examples](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/examples) - several Python scripts to show basic usage of dna_viewer and the Python wrapper for DNACalib
- [lib](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/lib) - pre-built binaries for DNACalib, PyDNACalib, and PyDNA
- [data](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data) - required DNAs and Maya scenes
[Lib folder](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/lib) contains pre-built binaries of the DNACalib library for Windows and Linux. Additionally, a Maya plugin for
You have to copy or create symbolic links for all **.so** files in [lib](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/lib/Maya2022/linux):
The [`data folder`](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data) contains example DNA files. We provided two MetaHuman DNA files (Ada and Taro, our first Presets).
Additionally, we added [`gui`](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/gui.ma) and [`analog_gui`](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/analog_gui.ma) Maya scenes which are used during
Furthermore, [`additional_assemble_script.py`](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/additional_assemble_script.py) is used to organize objects in scene and
The MHC 2023 spring release introduced changes to the rig definition (number of joints increased as well as the number of expressions).
In order to accommodate those changes, we added several files to the repository in `/data/mh4` folder: new [gui scene](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/mh4/gui.ma), updated [assemble script](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/mh4/additional_assemble_script.py) and example of Ada’s [DNA file](https://github.com/EpicGames/MetaHuman-DNA-Calibration/tree/main/data/mh4/dna_files/Ada.dna).
Furthermore, in lib folder we added Maya RBF plugin which is used for controlling neck expressions. Neck setup has recently been improved and adding RBF plugin as well as new gui scene to use it, we get better neck deformations.