MetaFusion/Reference/SuperRiggingEditor/scripts/SGCreateARKit.mel
2025-02-03 22:58:41 +08:00

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//******************************************************************************
//
// 版权所有: 玉溪时光科技有限公司
// 联系邮箱: q.100@qq.com
// 开发日期: 2023/08/08
//
//******************************************************************************
global proc SGCreateARKit (){
SGGoToBuildFacePose;
SGCopyMeshes "defaults";
string $arkitList[] = {
"eyeBlinkLeft",
"eyeLookDownLeft",
"eyeLookInLeft",
"eyeLookOutLeft",
"eyeLookUpLeft",
"eyeSquintLeft",
"eyeWideLeft",
"eyeBlinkRight",
"eyeLookDownRight",
"eyeLookInRight",
"eyeLookOutRight",
"eyeLookUpRight",
"eyeSquintRight",
"eyeWideRight",
"jawForward",
"jawLeft",
"jawRight",
"jawOpen",
"mouthClose",
"mouthFunnel",
"mouthPucker",
"mouthLeft",
"mouthRight",
"mouthSmileLeft",
"mouthSmileRight",
"mouthFrownLeft",
"mouthFrownRight",
"mouthDimpleLeft",
"mouthDimpleRight",
"mouthStretchLeft",
"mouthStretchRight",
"mouthRollLower",
"mouthRollUpper",
"mouthShrugLower",
"mouthShrugUpper",
"mouthPressLeft",
"mouthPressRight",
"mouthLowerDownLeft",
"mouthLowerDownRight",
"mouthUpperUpLeft",
"mouthUpperUpRight",
"browDownLeft",
"browDownRight",
"browInnerUp",
"browOuterUpLeft",
"browOuterUpRight",
"cheekPuff",
"cheekSquintLeft",
"cheekSquintRight",
"noseSneerLeft",
"noseSneerRight",
"tongueOut"};
for ($i=0;$i<size($arkitList);$i++){
SGGoToBuildPose $i;
SGCopyMeshes $arkitList[$i];
}
SGMergeBlendShape $arkitList;
SGGoToBuildFacePose;
}
SGCreateARKit;
global proc SGCopyMeshes (string $name){
string $meshes[];
$meshes[0] = `SGGetMeshes -m 0`;
$meshes[1] = `SGGetMeshes -m 1`;
$meshes[2] = `SGGetMeshes -m 2`;
$meshes[3] = `SGGetMeshes -m 3`;
$meshes[4] = `SGGetMeshes -m 4`;
$meshes[5] = `SGGetMeshes -m 5`;
$meshes[6] = `SGGetMeshes -m 6`;
$meshes[7] = `SGGetMeshes -m 7`;
$meshes[8] = `SGGetMeshes -m 8`;
if(!`objExists $name`){
group -em -n $name;
if($name != "defaults"){
setAttr ($name+".visibility") 0;
}
}
for ($i=0;$i<size($meshes);$i++){
if(`objExists $meshes[$i]`){
string $duplicate = $meshes[$i] + "_" + $name;
duplicate -rr -n $duplicate $meshes[$i];
parent $duplicate $name;
}
}
}
global proc SGMergeBlendShape (string $arkitList[]){
string $meshes[];
$meshes[0] = `SGGetMeshes -m 0`;
$meshes[1] = `SGGetMeshes -m 1`;
$meshes[2] = `SGGetMeshes -m 2`;
$meshes[3] = `SGGetMeshes -m 3`;
$meshes[4] = `SGGetMeshes -m 4`;
$meshes[5] = `SGGetMeshes -m 5`;
$meshes[6] = `SGGetMeshes -m 6`;
$meshes[7] = `SGGetMeshes -m 7`;
$meshes[8] = `SGGetMeshes -m 8`;
for ($i=0;$i<size($meshes);$i++){
if(`objExists $meshes[$i]`){
select -cl;
for ($j=0;$j<size($arkitList);$j++){
string $duplicate = $meshes[$i] + "_" + $arkitList[$j];
select -add $duplicate;
}
select -add ($meshes[$i]+"_defaults");
string $blendShape[] = `blendShape -automatic`;
for ($j=0;$j<size($arkitList);$j++){
aliasAttr $arkitList[$j] ($blendShape[0] + ".w[" + $j + "]");
}
}
}
}
global proc SGGoToBuildPose (int $index){
switch($index) {
case 0:
setAttr "CTRL_L_eye_blink.translateY" 1;
break;
case 1:
setAttr "CTRL_L_eye_blink.translateY" 0;
setAttr "CTRL_L_eye.translateY" -1;
break;
case 2:
setAttr "CTRL_L_eye.translateY" 0;
setAttr "CTRL_L_eye.translateX" -1;
break;
case 3:
setAttr "CTRL_L_eye.translateX" 1;
break;
case 4:
setAttr "CTRL_L_eye.translateX" 0;
setAttr "CTRL_L_eye.translateY" 1;
break;
case 5:
setAttr "CTRL_L_eye.translateY" 0;
setAttr "CTRL_L_eye_squintInner.translateY" 1;
break;
case 6:
setAttr "CTRL_L_eye_squintInner.translateY" 0;
setAttr "CTRL_L_eye_blink.translateY" -1;
break;
case 7:
setAttr "CTRL_L_eye_blink.translateY" 0;
setAttr "CTRL_R_eye_blink.translateY" 1;
break;
case 8:
setAttr "CTRL_R_eye_blink.translateY" 0;
setAttr "CTRL_R_eye.translateY" -1;
break;
case 9:
setAttr "CTRL_R_eye.translateY" 0;
setAttr "CTRL_R_eye.translateX" 1;
break;
case 10:
setAttr "CTRL_R_eye.translateX" -1;
break;
case 11:
setAttr "CTRL_R_eye.translateX" 0;
setAttr "CTRL_R_eye.translateY" 1;
break;
case 12:
setAttr "CTRL_R_eye.translateY" 0;
setAttr "CTRL_R_eye_squintInner.translateY" 1;
break;
case 13:
setAttr "CTRL_R_eye_squintInner.translateY" 0;
setAttr "CTRL_R_eye_blink.translateY" -1;
break;
case 14:
setAttr "CTRL_R_eye_blink.translateY" 0;
setAttr "CTRL_C_jaw_fwdBack.translateY" -1;
break;
case 15:
setAttr "CTRL_C_jaw_fwdBack.translateY" 0;
setAttr "CTRL_C_jaw.translateX" -1;
break;
case 16:
setAttr "CTRL_C_jaw.translateX" 1;
break;
case 17:
setAttr "CTRL_C_jaw.translateX" 0;
setAttr "CTRL_C_jaw.translateY" 1;
break;
case 18:
setAttr "CTRL_R_mouth_lipsTogetherU.translateY" 1;
setAttr "CTRL_R_mouth_lipsTogetherD.translateY" 1;
setAttr "CTRL_L_mouth_lipsTogetherU.translateY" 1;
setAttr "CTRL_L_mouth_lipsTogetherD.translateY" 1;
break;
case 19:
setAttr "CTRL_C_jaw.translateY" 0;
setAttr "CTRL_R_mouth_lipsTogetherU.translateY" 0;
setAttr "CTRL_R_mouth_lipsTogetherD.translateY" 0;
setAttr "CTRL_L_mouth_lipsTogetherU.translateY" 0;
setAttr "CTRL_L_mouth_lipsTogetherD.translateY" 0;
setAttr "CTRL_R_mouth_funnelU.translateY" 1;
setAttr "CTRL_L_mouth_funnelD.translateY" 1;
setAttr "CTRL_R_mouth_funnelD.translateY" 1;
setAttr "CTRL_L_mouth_funnelU.translateY" 1;
break;
case 20:
setAttr "CTRL_L_mouth_funnelU.translateY" 0.75;
setAttr "CTRL_L_mouth_funnelD.translateY" 0.75;
setAttr "CTRL_R_mouth_funnelU.translateY" 0.75;
setAttr "CTRL_R_mouth_funnelD.translateY" 0.75;
setAttr "CTRL_L_mouth_purseU.translateY" 1;
setAttr "CTRL_L_mouth_purseD.translateY" 1;
setAttr "CTRL_R_mouth_purseD.translateY" 1;
setAttr "CTRL_R_mouth_purseU.translateY" 1;
break;
case 21:
setAttr "CTRL_R_mouth_funnelU.translateY" 0;
setAttr "CTRL_L_mouth_funnelD.translateY" 0;
setAttr "CTRL_R_mouth_funnelD.translateY" 0;
setAttr "CTRL_L_mouth_funnelU.translateY" 0;
setAttr "CTRL_L_mouth_purseU.translateY" 0;
setAttr "CTRL_L_mouth_purseD.translateY" 0;
setAttr "CTRL_R_mouth_purseD.translateY" 0;
setAttr "CTRL_R_mouth_purseU.translateY" 0;
setAttr "CTRL_C_mouth.translateX" 1;
break;
case 22:
setAttr "CTRL_C_mouth.translateX" -1;
break;
case 23:
setAttr "CTRL_C_mouth.translateX" 0;
setAttr "CTRL_L_mouth_cornerPull.translateY" 1;
break;
case 24:
setAttr "CTRL_L_mouth_cornerPull.translateY" 0;
setAttr "CTRL_R_mouth_cornerPull.translateY" 1;
break;
case 25:
setAttr "CTRL_R_mouth_cornerPull.translateY" 0;
setAttr "CTRL_L_mouth_cornerDepress.translateY" 1;
break;
case 26:
setAttr "CTRL_L_mouth_cornerDepress.translateY" 0;
setAttr "CTRL_R_mouth_cornerDepress.translateY" 1;
break;
case 27:
setAttr "CTRL_R_mouth_cornerDepress.translateY" 0;
setAttr "CTRL_L_mouth_dimple.translateY" 1;
break;
case 28:
setAttr "CTRL_L_mouth_dimple.translateY" 0;
setAttr "CTRL_R_mouth_dimple.translateY" 1;
break;
case 29:
setAttr "CTRL_R_mouth_dimple.translateY" 0;
setAttr "CTRL_L_mouth_stretch.translateY" 1;
break;
case 30:
setAttr "CTRL_L_mouth_stretch.translateY" 0;
setAttr "CTRL_R_mouth_stretch.translateY" 1;
break;
case 31:
setAttr "CTRL_R_mouth_stretch.translateY" 0;
setAttr "CTRL_L_mouth_lipBiteD.translateY" 1;
setAttr "CTRL_R_mouth_lipBiteD.translateY" 1;
break;
case 32:
setAttr "CTRL_L_mouth_lipBiteD.translateY" 0;
setAttr "CTRL_R_mouth_lipBiteD.translateY" 0;
setAttr "CTRL_R_mouth_lipBiteU.translateY" 1;
setAttr "CTRL_L_mouth_lipBiteU.translateY" 1;
break;
case 33:
setAttr "CTRL_R_mouth_lipBiteU.translateY" 0;
setAttr "CTRL_L_mouth_lipBiteU.translateY" 0;
setAttr "CTRL_L_jaw_ChinRaiseD.translateY" 1;
setAttr "CTRL_R_jaw_ChinRaiseD.translateY" 1;
break;
case 34:
setAttr "CTRL_L_jaw_ChinRaiseD.translateY" 0;
setAttr "CTRL_R_jaw_ChinRaiseD.translateY" 0;
setAttr "CTRL_L_jaw_ChinRaiseU.translateY" 1;
setAttr "CTRL_R_jaw_ChinRaiseU.translateY" 1;
break;
case 35:
setAttr "CTRL_L_jaw_ChinRaiseU.translateY" 0;
setAttr "CTRL_R_jaw_ChinRaiseU.translateY" 0;
setAttr "CTRL_L_mouth_pressD.translateY" 1;
setAttr "CTRL_L_mouth_pressU.translateY" 1;
break;
case 36:
setAttr "CTRL_L_mouth_pressD.translateY" 0;
setAttr "CTRL_L_mouth_pressU.translateY" 0;
setAttr "CTRL_R_mouth_pressU.translateY" 1;
setAttr "CTRL_R_mouth_pressD.translateY" 1;
break;
case 37:
setAttr "CTRL_R_mouth_pressU.translateY" 0;
setAttr "CTRL_R_mouth_pressD.translateY" 0;
setAttr "CTRL_L_mouth_lowerLipDepress.translateY" 1;
break;
case 38:
setAttr "CTRL_L_mouth_lowerLipDepress.translateY" 0;
setAttr "CTRL_R_mouth_lowerLipDepress.translateY" 1;
break;
case 39:
setAttr "CTRL_R_mouth_lowerLipDepress.translateY" 0;
setAttr "CTRL_L_mouth_upperLipRaise.translateY" 1;
break;
case 40:
setAttr "CTRL_L_mouth_upperLipRaise.translateY" 0;
setAttr "CTRL_R_mouth_upperLipRaise.translateY" 1;
break;
case 41:
setAttr "CTRL_R_mouth_upperLipRaise.translateY" 0;
setAttr "CTRL_L_brow_down.translateY" 1;
break;
case 42:
setAttr "CTRL_L_brow_down.translateY" 0;
setAttr "CTRL_R_brow_down.translateY" 1;
break;
case 43:
setAttr "CTRL_R_brow_down.translateY" 0;
setAttr "CTRL_R_brow_raiseIn.translateY" 1;
setAttr "CTRL_L_brow_raiseIn.translateY" 1;
break;
case 43:
setAttr "CTRL_R_brow_down.translateY" 0;
setAttr "CTRL_R_brow_raiseIn.translateY" 1;
setAttr "CTRL_L_brow_raiseIn.translateY" 1;
break;
case 44:
setAttr "CTRL_R_brow_raiseIn.translateY" 0;
setAttr "CTRL_L_brow_raiseIn.translateY" 0;
setAttr "CTRL_L_brow_raiseOut.translateY" 1;
setAttr "CTRL_L_brow_raiseIn.translateY" 1;
break;
case 45:
setAttr "CTRL_L_brow_raiseOut.translateY" 0;
setAttr "CTRL_L_brow_raiseIn.translateY" 0;
setAttr "CTRL_R_brow_raiseIn.translateY" 1;
setAttr "CTRL_R_brow_raiseOut.translateY" 1;
break;
case 46:
setAttr "CTRL_R_brow_raiseIn.translateY" 0;
setAttr "CTRL_R_brow_raiseOut.translateY" 0;
setAttr "CTRL_L_mouth_suckBlow.translateY" 1;
setAttr "CTRL_R_mouth_suckBlow.translateY" 1;
break;
case 47:
setAttr "CTRL_L_mouth_suckBlow.translateY" 0;
setAttr "CTRL_R_mouth_suckBlow.translateY" 0;
setAttr "CTRL_L_eye_cheekRaise.translateY" 1;
break;
case 48:
setAttr "CTRL_L_eye_cheekRaise.translateY" 0;
setAttr "CTRL_R_eye_cheekRaise.translateY" 1;
break;
case 49:
setAttr "CTRL_R_eye_cheekRaise.translateY" 0;
setAttr "CTRL_L_nose.translateY" 1;
break;
case 50:
setAttr "CTRL_L_nose.translateY" 0;
setAttr "CTRL_R_nose.translateY" 1;
break;
case 51:
setAttr "CTRL_R_nose.translateY" 0;
catchQuiet (`setAttr "CTRL_C_tongue_move.translateY" -1`);
catchQuiet (`setAttr "CTRL_C_tongue.translateY" -1`);
setAttr "CTRL_C_tongue_roll.translateY" -0.5;
setAttr "CTRL_C_tongue_inOut.translateY" -0.75;
break;
default:
break;
}
}
global proc SGGoToBuildFacePose (){
setAttr "CTRL_C_jaw.translateY" 0;
setAttr "CTRL_C_jaw.translateX" 0;
setAttr "CTRL_R_eyelashes_tweakerOut.translateX" 0;
setAttr "CTRL_R_eyelashes_tweakerIn.translateX" 0;
setAttr "CTRL_L_eyelashes_tweakerOut.translateX" 0;
setAttr "CTRL_L_eyelashes_tweakerIn.translateX" 0;
setAttr "CTRL_R_eye_eyelidU.translateX" 0;
setAttr "CTRL_L_eye_eyelidD.translateX" 0;
setAttr "CTRL_L_eye_eyelidU.translateX" 0;
setAttr "CTRL_L_mouth_corner.translateX" 0;
setAttr "CTRL_R_mouth_corner.translateX" 0;
catchQuiet (`setAttr "CTRL_C_tongue_thickThin.translateX" 0`);
setAttr "CTRL_R_eye_eyelidD.translateX" 0;
catchQuiet (`setAttr "CTRL_C_tongue_bendTwist.translateX" 0`);
catchQuiet (`setAttr "CTRL_C_tongue_tipMove.translateX" 0`);
catchQuiet (`setAttr "CTRL_C_tongue_move.translateX" 0`);
catchQuiet (`setAttr "CTRL_C_tongue.translateX" 0`);
catchQuiet (`setAttr "CTRL_C_tongue_wideNarrow.translateX" 0`);
setAttr "CTRL_C_tongue_inOut.translateX" 0;
setAttr "CTRL_L_mouth_thicknessD.translateX" 0;
setAttr "CTRL_L_mouth_thicknessU.translateX" 0;
setAttr "CTRL_R_mouth_thicknessU.translateX" 0;
catchQuiet (`setAttr "CTRL_R_mouth_thicknessInwardU.translateX" 0`);
setAttr "CTRL_R_mouth_thicknessD.translateX" 0;
catchQuiet (`setAttr "CTRL_L_mouth_thicknessInwardU.translateX" 0`);
setAttr "CTRL_R_mouth_lipsRollU.translateX" 0;
catchQuiet (`setAttr "CTRL_R_mouth_thicknessInwardD.translateX" 0`);
catchQuiet (`setAttr "CTRL_L_mouth_thicknessInwardD.translateX" 0`);
setAttr "CTRL_L_mouth_lipsRollU.translateX" 0;
setAttr "CTRL_L_mouth_lipsRollD.translateX" 0;
setAttr "CTRL_R_mouth_lipsRollD.translateX" 0;
setAttr "CTRL_C_teethU.translateX" 0;
setAttr "CTRL_C_teethD.translateX" 0;
setAttr "CTRL_C_mouth_lipShiftD.translateX" 0;
setAttr "CTRL_C_teeth_fwdBackU.translateX" 0;
setAttr "CTRL_C_teeth_fwdBackD.translateX" 0;
setAttr "CTRL_C_mouth_lipShiftU.translateX" 0;
setAttr "CTRL_R_eye_pupil.translateX" 0;
setAttr "CTRL_L_nose.translateX" 0;
setAttr "CTRL_R_nose.translateX" 0;
setAttr "CTRL_C_mouth.translateX" 0;
setAttr "CTRL_R_mouth_suckBlow.translateX" 0;
setAttr "CTRL_L_mouth_suckBlow.translateX" 0;
setAttr "CTRL_C_jaw_fwdBack.translateX" 0;
setAttr "CTRL_neck_digastricUpDown.translateX" 0;
setAttr "CTRL_neck_throatExhaleInhale.translateX" 0;
setAttr "CTRL_neck_throatUpDown.translateX" 0;
setAttr "CTRL_L_mouth_pushPullU.translateX" 0;
setAttr "CTRL_R_mouth_pushPullU.translateX" 0;
setAttr "CTRL_L_mouth_pushPullD.translateX" 0;
setAttr "CTRL_R_mouth_cornerSharpnessU.translateX" 0;
setAttr "CTRL_L_mouth_cornerSharpnessD.translateX" 0;
setAttr "CTRL_L_mouth_cornerSharpnessU.translateX" 0;
setAttr "CTRL_R_mouth_pushPullD.translateX" 0;
setAttr "CTRL_R_mouth_cornerSharpnessD.translateX" 0;
setAttr "CTRL_L_eyeAim.translateX" 0;
setAttr "CTRL_C_eyesAim.translateX" 0;
setAttr "CTRL_R_eyeAim.translateX" 0;
setAttr "CTRL_R_eye.translateX" 0;
setAttr "CTRL_L_eye.translateX" 0;
setAttr "CTRL_C_eye.translateX" 0;
setAttr "CTRL_L_eye_blink.translateX" 0;
setAttr "CTRL_L_eye_pupil.translateX" 0;
setAttr "CTRL_R_eye_blink.translateX" 0;
setAttr "CTRL_R_mouth_lipsTowardsTeethD.translateY" 0;
setAttr "CTRL_L_mouth_lipsTowardsTeethU.translateY" 0;
setAttr "CTRL_R_mouth_lipsTowardsTeethU.translateY" 0;
setAttr "CTRL_L_mouth_lipsTowardsTeethD.translateY" 0;
setAttr "CTRL_R_eyelashes_tweakerOut.translateY" 0;
setAttr "CTRL_R_eyelashes_tweakerIn.translateY" 0;
setAttr "CTRL_L_eyelashes_tweakerOut.translateY" 0;
setAttr "CTRL_L_eyelashes_tweakerIn.translateY" 0;
setAttr "CTRL_R_eye_eyelidU.translateY" 0;
setAttr "CTRL_L_eye_eyelidD.translateY" 0;
setAttr "CTRL_L_eye_eyelidU.translateY" 0;
setAttr "CTRL_L_mouth_corner.translateY" 0;
setAttr "CTRL_R_mouth_corner.translateY" 0;
catchQuiet (`setAttr "CTRL_C_tongue_thickThin.translateY" 0`);
setAttr "CTRL_R_eye_eyelidD.translateY" 0;
setAttr "CTRL_neckCorrectivesMultiplyerU.translateY" 0;
setAttr "CTRL_neckCorrectivesMultiplyerM.translateY" 0;
setAttr "CTRL_neckCorrectivesMultiplyerD.translateY" 0;
setAttr "CTRL_R_mouth_lipBiteD.translateY" 0;
setAttr "CTRL_R_mouth_stickyOuterU.translateY" 0;
setAttr "CTRL_C_mouth_stickyU.translateY" 0;
setAttr "CTRL_R_mouth_stickyInnerU.translateY" 0;
setAttr "CTRL_L_mouth_stickyInnerU.translateY" 0;
setAttr "CTRL_L_mouth_stickyOuterU.translateY" 0;
setAttr "CTRL_C_mouth_stickyD.translateY" 0;
setAttr "CTRL_L_mouth_stickyInnerD.translateY" 0;
setAttr "CTRL_R_mouth_stickyInnerD.translateY" 0;
setAttr "CTRL_R_mouth_stickyOuterD.translateY" 0;
setAttr "CTRL_L_mouth_stickyOuterD.translateY" 0;
setAttr "CTRL_R_mouth_lipSticky.translateY" 0;
setAttr "CTRL_L_mouth_lipSticky.translateY" 0;
catchQuiet (`setAttr "CTRL_C_tongue_bendTwist.translateY" 0`);
catchQuiet (`setAttr "CTRL_C_tongue_tipMove.translateY" 0`);
catchQuiet (`setAttr "CTRL_C_tongue_move.translateY" 0`);
catchQuiet (`setAttr "CTRL_C_tongue.translateY" 0`);
catchQuiet (`setAttr "CTRL_C_tongue_wideNarrow.translateY" 0`);
setAttr "CTRL_C_tongue_inOut.translateY" 0;
setAttr "CTRL_C_tongue_press.translateY" 0;
setAttr "CTRL_C_tongue_roll.translateY" 0;
setAttr "CTRL_L_jaw_ChinRaiseU.translateY" 0;
setAttr "CTRL_L_jaw_ChinRaiseD.translateY" 0;
setAttr "CTRL_R_jaw_ChinRaiseD.translateY" 0;
setAttr "CTRL_L_jaw_chinCompress.translateY" 0;
setAttr "CTRL_R_jaw_ChinRaiseU.translateY" 0;
setAttr "CTRL_R_jaw_chinCompress.translateY" 0;
setAttr "CTRL_L_mouth_thicknessD.translateY" 0;
setAttr "CTRL_L_mouth_thicknessU.translateY" 0;
setAttr "CTRL_R_mouth_thicknessU.translateY" 0;
catchQuiet (`setAttr "CTRL_R_mouth_thicknessInwardU.translateY" 0`);
setAttr "CTRL_R_mouth_thicknessD.translateY" 0;
catchQuiet (`setAttr "CTRL_L_mouth_thicknessInwardU.translateY" 0`);
setAttr "CTRL_R_mouth_lipsRollU.translateY" 0;
catchQuiet (`setAttr "CTRL_R_mouth_thicknessInwardD.translateY" 0`);
catchQuiet (`setAttr "CTRL_L_mouth_thicknessInwardD.translateY" 0`);
setAttr "CTRL_L_mouth_lipsRollU.translateY" 0;
setAttr "CTRL_R_nose_nasolabialDeepen.translateY" 0;
setAttr "CTRL_L_nose_nasolabialDeepen.translateY" 0;
setAttr "CTRL_L_mouth_lipsRollD.translateY" 0;
setAttr "CTRL_R_mouth_lipsRollD.translateY" 0;
setAttr "CTRL_L_eye_faceScrunch.translateY" 0;
setAttr "CTRL_C_teethU.translateY" 0;
setAttr "CTRL_R_eye_faceScrunch.translateY" 0;
setAttr "CTRL_C_teethD.translateY" 0;
setAttr "CTRL_C_mouth_lipShiftD.translateY" 0;
setAttr "CTRL_C_teeth_fwdBackU.translateY" 0;
setAttr "CTRL_C_teeth_fwdBackD.translateY" 0;
setAttr "CTRL_C_mouth_lipShiftU.translateY" 0;
setAttr "CTRL_R_eye_pupil.translateY" 0;
setAttr "CTRL_C_eye_parallelLook.translateY" 0;
setAttr "CTRL_L_eye_lidPress.translateY" 0;
setAttr "CTRL_R_eye_lidPress.translateY" 0;
setAttr "CTRL_L_ear_up.translateY" 0;
setAttr "CTRL_R_ear_up.translateY" 0;
setAttr "CTRL_L_nose.translateY" 0;
setAttr "CTRL_L_nose_wrinkleUpper.translateY" 0;
setAttr "CTRL_R_nose.translateY" 0;
setAttr "CTRL_R_nose_wrinkleUpper.translateY" 0;
setAttr "CTRL_C_mouth.translateY" 0;
setAttr "CTRL_R_mouth_upperLipRaise.translateY" 0;
setAttr "CTRL_L_mouth_upperLipRaise.translateY" 0;
setAttr "CTRL_L_mouth_sharpCornerPull.translateY" 0;
setAttr "CTRL_R_mouth_cornerPull.translateY" 0;
setAttr "CTRL_R_mouth_sharpCornerPull.translateY" 0;
setAttr "CTRL_L_mouth_cornerPull.translateY" 0;
setAttr "CTRL_L_mouth_dimple.translateY" 0;
setAttr "CTRL_R_mouth_dimple.translateY" 0;
setAttr "CTRL_L_mouth_stretch.translateY" 0;
setAttr "CTRL_R_mouth_lowerLipDepress.translateY" 0;
setAttr "CTRL_L_mouth_lowerLipDepress.translateY" 0;
setAttr "CTRL_L_mouth_cornerDepress.translateY" 0;
setAttr "CTRL_R_mouth_cornerDepress.translateY" 0;
setAttr "CTRL_R_mouth_stretch.translateY" 0;
setAttr "CTRL_R_mouth_stretchLipsClose.translateY" 0;
setAttr "CTRL_R_mouth_suckBlow.translateY" 0;
setAttr "CTRL_L_mouth_stretchLipsClose.translateY" 0;
setAttr "CTRL_L_mouth_suckBlow.translateY" 0;
setAttr "CTRL_R_mouth_funnelD.translateY" 0;
setAttr "CTRL_L_mouth_lipsTogetherU.translateY" 0;
setAttr "CTRL_L_mouth_pressU.translateY" 0;
setAttr "CTRL_R_mouth_pressU.translateY" 0;
setAttr "CTRL_L_mouth_lipsTogetherD.translateY" 0;
setAttr "CTRL_R_mouth_lipsTogetherD.translateY" 0;
setAttr "CTRL_R_mouth_lipsTogetherU.translateY" 0;
setAttr "CTRL_L_mouth_pressD.translateY" 0;
setAttr "CTRL_R_mouth_pressD.translateY" 0;
setAttr "CTRL_R_mouth_lipsBlow.translateY" 0;
setAttr "CTRL_R_mouth_tightenU.translateY" 0;
setAttr "CTRL_L_mouth_tightenU.translateY" 0;
setAttr "CTRL_L_mouth_lipsBlow.translateY" 0;
setAttr "CTRL_L_mouth_lipsPressU.translateY" 0;
setAttr "CTRL_L_mouth_tightenD.translateY" 0;
setAttr "CTRL_R_mouth_tightenD.translateY" 0;
setAttr "CTRL_R_mouth_lipsPressU.translateY" 0;
setAttr "CTRL_L_mouth_lipBiteU.translateY" 0;
setAttr "CTRL_R_mouth_lipBiteU.translateY" 0;
setAttr "CTRL_L_mouth_lipBiteD.translateY" 0;
setAttr "CTRL_L_jaw_clench.translateY" 0;
setAttr "CTRL_R_jaw_clench.translateY" 0;
setAttr "CTRL_C_jaw_fwdBack.translateY" 0;
setAttr "CTRL_C_jaw_openExtreme.translateY" 0;
setAttr "CTRL_L_neck_stretch.translateY" 0;
setAttr "CTRL_R_neck_stretch.translateY" 0;
setAttr "CTRL_C_neck_swallow.translateY" 0;
setAttr "CTRL_L_neck_mastoidContract.translateY" 0;
setAttr "CTRL_R_neck_mastoidContract.translateY" 0;
setAttr "CTRL_neck_digastricUpDown.translateY" 0;
setAttr "CTRL_neck_throatExhaleInhale.translateY" 0;
setAttr "CTRL_neck_throatUpDown.translateY" 0;
setAttr "CTRL_lookAtSwitch.translateY" 0;
setAttr "CTRL_L_mouth_pushPullU.translateY" 0;
setAttr "CTRL_R_mouth_pushPullU.translateY" 0;
setAttr "CTRL_L_mouth_pushPullD.translateY" 0;
setAttr "CTRL_R_mouth_cornerSharpnessU.translateY" 0;
setAttr "CTRL_L_mouth_cornerSharpnessD.translateY" 0;
setAttr "CTRL_L_mouth_cornerSharpnessU.translateY" 0;
setAttr "CTRL_R_mouth_pushPullD.translateY" 0;
setAttr "CTRL_R_mouth_cornerSharpnessD.translateY" 0;
setAttr "CTRL_eyesAimFollowHead.translateY" 0;
setAttr "CTRL_faceGUIfollowHead.translateY" 0;
setAttr "CTRL_L_mouth_purseD.translateY" 0;
setAttr "CTRL_R_mouth_purseD.translateY" 0;
setAttr "CTRL_L_mouth_purseU.translateY" 0;
setAttr "CTRL_R_mouth_purseU.translateY" 0;
setAttr "CTRL_L_mouth_towardsU.translateY" 0;
setAttr "CTRL_L_mouth_towardsD.translateY" 0;
setAttr "CTRL_R_mouth_towardsU.translateY" 0;
setAttr "CTRL_R_mouth_towardsD.translateY" 0;
setAttr "CTRL_L_mouth_funnelD.translateY" 0;
setAttr "CTRL_L_mouth_funnelU.translateY" 0;
setAttr "CTRL_R_mouth_funnelU.translateY" 0;
setAttr "CTRL_L_eyeAim.translateY" 0;
setAttr "CTRL_C_eyesAim.translateY" 0;
setAttr "CTRL_R_eyeAim.translateY" 0;
setAttr "CTRL_convergenceSwitch.translateY" 0;
setAttr "CTRL_R_brow_raiseIn.translateY" 0;
setAttr "CTRL_L_brow_raiseIn.translateY" 0;
setAttr "CTRL_L_brow_raiseOut.translateY" 0;
setAttr "CTRL_L_brow_down.translateY" 0;
setAttr "CTRL_R_brow_raiseOut.translateY" 0;
setAttr "CTRL_R_brow_down.translateY" 0;
setAttr "CTRL_L_brow_lateral.translateY" 0;
setAttr "CTRL_R_brow_lateral.translateY" 0;
setAttr "CTRL_R_eye.translateY" 0;
setAttr "CTRL_L_eye_squintInner.translateY" 0;
setAttr "CTRL_R_eye_squintInner.translateY" 0;
setAttr "CTRL_L_eye.translateY" 0;
setAttr "CTRL_R_eye_cheekRaise.translateY" 0;
setAttr "CTRL_C_eye.translateY" 0;
setAttr "CTRL_L_eye_cheekRaise.translateY" 0;
setAttr "CTRL_L_eye_blink.translateY" 0;
setAttr "CTRL_L_eye_pupil.translateY" 0;
setAttr "CTRL_R_eye_blink.translateY" 0;
}