583 lines
28 KiB
Python
583 lines
28 KiB
Python
#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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"""
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Geometry UI Module for Plugin
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几何模型UI模块 - 负责显示几何模型编辑界面和基础操作
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基本功能:
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- 模型拾取以及加载
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- LOD模型分级过滤
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- LOD模型创建
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- 自动加载模型
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- 标准化命名
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- 自动分组
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- 生成面部配件(睑毛,舌头,泪腺 等)
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- 修复接缝(修复法线)
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- 修复点序
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"""
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#========================================= IMPORT =========================================
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from Qt import QtWidgets, QtCore, QtGui
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from Qt.QtCompat import wrapInstance
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from maya import OpenMayaUI as omui
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import maya.cmds as cmds
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import maya.mel as mel
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import maya.utils as utils
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import webbrowser
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import subprocess
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import importlib
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import traceback
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import locale
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import sys
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import os
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from scripts.ui import ui_utils
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from scripts.utils import utils_geometry
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#========================================== CONFIG ========================================
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import config
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TOOL_NAME = config.TOOL_NAME
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TOOL_VERSION = config.TOOL_VERSION
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TOOL_AUTHOR = config.TOOL_AUTHOR
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TOOL_YEAR = config.TOOL_YEAR
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TOOL_MOD_FILENAME = config.TOOL_MOD_FILENAME
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TOOL_LANG = config.TOOL_LANG
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TOOL_WSCL_NAME = config.TOOL_WSCL_NAME
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TOOL_HELP_URL = config.TOOL_HELP_URL
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TOOL_PATH = config.TOOL_PATH
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SCRIPTS_PATH = config.SCRIPTS_PATH
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TOOL_MAIN_SCRIPT = config.TOOL_MAIN_SCRIPT
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UI_PATH = config.UI_PATH
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STYLE_FILE = config.STYLE_FILE
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ICONS_PATH = config.ICONS_PATH
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TOOL_ICON = config.TOOL_ICON
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ASSETS_PATH = config.ASSETS_PATH
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DNA_FILE_PATH = config.DNA_FILE_PATH
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DNA_IMG_PATH = config.DNA_IMG_PATH
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TOOL_COMMAND_ICON = config.TOOL_COMMAND_ICON
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TOOL_WIDTH = config.TOOL_WIDTH
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TOOL_HEIGHT = config.TOOL_HEIGHT
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#========================================= LOCATION =======================================
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from scripts.ui import localization
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LANG = localization.LANG
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get_text = localization.get_text
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class GeometryUI(ui_utils.BaseUI):
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"""
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几何模型UI类 - 负责显示几何模型编辑界面和基础操作
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继承自BaseUI类,实现几何模型相关的UI功能
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"""
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#========================================== INIT ========================================
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def __init__(self):
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"""
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初始化几何模型UI
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创建主控件和布局,并连接信号和槽
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"""
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super(GeometryUI, self).__init__()
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# 创建主控件
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self.main_widget = QtWidgets.QWidget()
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self.main_widget.setObjectName("geometryMainWidget")
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# 初始化UI
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self.create_widgets()
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self.create_layouts()
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self.create_connections()
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#========================================= WIDGET =======================================
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def create_widgets(self):
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"""
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创建几何模型UI控件
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包括按钮、标签、列表等
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"""
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# 标题标签 - 使用HTML格式化标题
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title_text = f"<h4 style='margin:0;padding:5px;'>{get_text('geometry_title', '几何模型')}</h4>"
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self.controls["title_label"] = QtWidgets.QLabel(title_text)
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self.controls["title_label"].setObjectName("geometryTitleLabel")
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self.controls["title_label"].setAlignment(QtCore.Qt.AlignCenter)
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self.controls["title_label"].setMaximumHeight(30) # 限制标题高度
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# 创建主容器
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self.controls["main_container"] = QtWidgets.QWidget()
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self.controls["main_container"].setObjectName("geometryMainContainer")
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# 创建标签页控件
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self.controls["tab_widget"] = QtWidgets.QTabWidget()
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self.controls["tab_widget"].setObjectName("geometryTabWidget")
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# 创建LOD标签页
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self.create_lod_tabs()
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# 创建底部功能按钮区域
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self.create_bottom_buttons()
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# 模型列表
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self.controls["model_list"] = QtWidgets.QListWidget()
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self.controls["model_list"].setObjectName("modelList")
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# 模型操作按钮
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self.buttons["add_model"] = QtWidgets.QPushButton(get_text("add_model", "添加模型"))
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self.buttons["add_model"].setObjectName("addModelButton")
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self.buttons["remove_model"] = QtWidgets.QPushButton(get_text("remove_model", "移除模型"))
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self.buttons["remove_model"].setObjectName("removeModelButton")
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self.buttons["duplicate_model"] = QtWidgets.QPushButton(get_text("duplicate_model", "复制模型"))
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self.buttons["duplicate_model"].setObjectName("duplicateModelButton")
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# 右侧面板控件 - 模型属性
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self.controls["model_properties_group"] = QtWidgets.QGroupBox(get_text("model_properties", "模型属性"))
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self.controls["model_properties_group"].setObjectName("modelPropertiesGroup")
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# 模型名称标签和输入框
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self.controls["model_name_label"] = QtWidgets.QLabel(get_text("name", "名称:"))
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self.controls["model_name_label"].setObjectName("modelNameLabel")
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self.controls["model_name_input"] = QtWidgets.QLineEdit()
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self.controls["model_name_input"].setObjectName("modelNameInput")
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self.controls["model_name_input"].setPlaceholderText(get_text("enter_model_name", "输入模型名称"))
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# 模型类型标签和下拉框
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self.controls["model_type_label"] = QtWidgets.QLabel(get_text("type", "类型:"))
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self.controls["model_type_label"].setObjectName("modelTypeLabel")
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self.controls["model_type_combo"] = QtWidgets.QComboBox()
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self.controls["model_type_combo"].setObjectName("modelTypeCombo")
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self.controls["model_type_combo"].addItems(["Base", "Head", "Body", "Accessory", "Other"])
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# 模型可见性复选框
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self.controls["model_visible_check"] = QtWidgets.QCheckBox(get_text("visible", "可见"))
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self.controls["model_visible_check"].setObjectName("modelVisibleCheck")
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self.controls["model_visible_check"].setChecked(True)
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# 模型属性按钮
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self.buttons["apply_properties"] = QtWidgets.QPushButton(get_text("apply", "应用"))
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self.buttons["apply_properties"].setObjectName("applyPropertiesButton")
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self.buttons["reset_properties"] = QtWidgets.QPushButton(get_text("reset", "重置"))
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self.buttons["reset_properties"].setObjectName("resetPropertiesButton")
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# 右侧面板控件 - 模型工具
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self.controls["model_tools_group"] = QtWidgets.QGroupBox(get_text("model_tools", "模型工具"))
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self.controls["model_tools_group"].setObjectName("modelToolsGroup")
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# 模型工具按钮
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self.buttons["standardize_names"] = QtWidgets.QPushButton(get_text("standardize_names", "标准化命名"))
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self.buttons["standardize_names"].setObjectName("standardizeNamesButton")
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self.buttons["auto_group"] = QtWidgets.QPushButton(get_text("auto_group", "自动分组"))
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self.buttons["auto_group"].setObjectName("autoGroupButton")
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self.buttons["generate_accessories"] = QtWidgets.QPushButton(get_text("generate_accessories", "生成配件"))
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self.buttons["generate_accessories"].setObjectName("generateAccessoriesButton")
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self.buttons["fix_seams"] = QtWidgets.QPushButton(get_text("fix_seams", "修复接缝"))
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self.buttons["fix_seams"].setObjectName("fixSeamsButton")
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self.buttons["fix_vertex_order"] = QtWidgets.QPushButton(get_text("fix_vertex_order", "修复点序"))
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self.buttons["fix_vertex_order"].setObjectName("fixVertexOrderButton")
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# 底部工具面板
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# 导入部分
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self.controls["import_group"] = QtWidgets.QGroupBox(get_text("import", "导入"))
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self.controls["import_group"].setObjectName("importGroup")
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self.buttons["import_model"] = QtWidgets.QPushButton(get_text("import_model", "导入模型"))
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self.buttons["import_model"].setObjectName("importModelButton")
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self.buttons["import_fbx"] = QtWidgets.QPushButton(get_text("import_fbx", "导入FBX"))
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self.buttons["import_fbx"].setObjectName("importFbxButton")
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self.buttons["import_obj"] = QtWidgets.QPushButton(get_text("import_obj", "导入OBJ"))
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self.buttons["import_obj"].setObjectName("importObjButton")
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# 导出部分
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self.controls["export_group"] = QtWidgets.QGroupBox(get_text("export", "导出"))
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self.controls["export_group"].setObjectName("exportGroup")
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self.buttons["export_model"] = QtWidgets.QPushButton(get_text("export_model", "导出模型"))
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self.buttons["export_model"].setObjectName("exportModelButton")
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self.buttons["export_fbx"] = QtWidgets.QPushButton(get_text("export_fbx", "导出 FBX"))
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self.buttons["export_fbx"].setObjectName("exportFbxButton")
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self.buttons["export_obj"] = QtWidgets.QPushButton(get_text("export_obj", "导出 OBJ"))
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self.buttons["export_obj"].setObjectName("exportObjButton")
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# 工具部分
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self.controls["tools_group"] = QtWidgets.QGroupBox(get_text("tools", "工具"))
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self.controls["tools_group"].setObjectName("toolsGroup")
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self.buttons["check_model"] = QtWidgets.QPushButton(get_text("check_model", "检查模型"))
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self.buttons["check_model"].setObjectName("checkModelButton")
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self.buttons["optimize_model"] = QtWidgets.QPushButton(get_text("optimize_model", "优化模型"))
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self.buttons["optimize_model"].setObjectName("optimizeModelButton")
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self.buttons["clean_model"] = QtWidgets.QPushButton(get_text("clean_model", "清理模型"))
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self.buttons["clean_model"].setObjectName("cleanModelButton")
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self.buttons["uv_tools"] = QtWidgets.QPushButton(get_text("uv_tools", "UV工具"))
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self.buttons["uv_tools"].setObjectName("uvToolsButton")
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def create_lod_tabs(self):
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"""
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创建LOD标签页
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包括LOD0~LOD7的标签页
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"""
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# 创建8个LOD标签页
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lod_names = [f"LOD{i}" for i in range(8)]
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# 定义部件名称和显示名称的映射
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part_display_names = {
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"Head": "头部",
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"Teeth": "牙齿",
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"Saliva": "牙龈",
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"EyeLeft": "左眼",
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"EyeRight": "右眼",
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"Eyeshell": "红脸",
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"Eyeslashes": "眉毛",
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"EyesEdge": "眉毛",
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"Body": "身体"
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}
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# 创建标签页和内容
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for lod_name in lod_names:
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# 创建标签页
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tab = QtWidgets.QWidget()
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tab.setObjectName(f"{lod_name}Tab")
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# 创建标签页布局
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tab_layout = QtWidgets.QVBoxLayout(tab)
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tab_layout.setContentsMargins(5, 5, 5, 5)
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tab_layout.setSpacing(5)
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# 根据LOD级别限制显示的身体部位
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if lod_name == "LOD0":
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parts_to_show = ["Head", "Teeth", "Saliva", "EyeLeft", "EyeRight", "Eyeshell", "Eyeslashes", "EyesEdge", "Body"]
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elif lod_name == "LOD1":
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parts_to_show = ["Head", "Teeth", "Saliva", "EyeLeft", "EyeRight", "Eyeshell", "Eyeslashes", "EyesEdge", "Body"]
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elif lod_name in ["LOD2", "LOD3"]:
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parts_to_show = ["Head", "Teeth", "Saliva", "EyeLeft", "EyeRight", "Eyeshell", "Eyeslashes", "EyesEdge"]
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elif lod_name == "LOD4":
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parts_to_show = ["Head", "Teeth", "EyeLeft", "EyeRight", "Eyeshell"]
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else: # LOD5, LOD6, LOD7
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parts_to_show = ["Head", "Teeth", "EyeLeft", "EyeRight"]
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# 为每个身体部位创建输入字段和加载按钮
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for part in parts_to_show:
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# 创建水平布局
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part_layout = QtWidgets.QHBoxLayout()
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part_layout.setSpacing(5)
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# 创建标签
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label = QtWidgets.QLabel(f"{part_display_names[part]}:")
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label.setMinimumWidth(40)
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label.setAlignment(QtCore.Qt.AlignRight | QtCore.Qt.AlignVCenter)
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# 输入框
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line_edit = QtWidgets.QLineEdit()
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line_edit.setPlaceholderText(get_text("enter_model_name", "输入模型名称"))
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line_edit.setObjectName(f"{lod_name}_{part}_input")
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# 创建加载按钮(统一插件风格)
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load_button = QtWidgets.QPushButton(get_text(" load ", " 加 载 "))
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load_button.setObjectName("{TOOL_NAME}LoadButton")
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load_button.setIcon(QtGui.QIcon(os.path.join(ICONS_PATH, "loading.png")))
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load_button.setIconSize(QtCore.QSize(16, 16))
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load_button.setToolTip(get_text("load_model", "加载模型"))
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load_button.setFixedSize(105, 24) # 更紧凑,和输入框高度完全一致
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load_button.setStyleSheet("""
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QPushButton {
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padding: 2px 2px;
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margin: 0px 5px 0px 0px; /* 上右下左的边距,增加上边距避免与标签栏重叠 */
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}
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""")
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# 将控件添加到布局
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part_layout.addWidget(label)
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part_layout.addWidget(line_edit, stretch=1)
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part_layout.addWidget(load_button)
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part_layout.setStretch(0, 0) # label 不拉伸
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part_layout.setStretch(1, 1) # 输入框自适应
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part_layout.setStretch(2, 0) # 按钮固定宽度
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# 将布局添加到标签页布局
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tab_layout.addLayout(part_layout)
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# 保存控件引用
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self.controls[f"{lod_name}_{part}_label"] = label
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self.controls[f"{lod_name}_{part}_input"] = line_edit
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self.buttons[f"{lod_name}_{part}_load"] = load_button
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# 添加弹性空间
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tab_layout.addStretch(1)
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# 将标签页添加到标签页控件
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self.controls["tab_widget"].addTab(tab, lod_name)
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# 创建清理按钮
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self.buttons["clean"] = QtWidgets.QPushButton(get_text("clean", " 清 理 "))
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self.buttons["clean"].setObjectName("clearButton")
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self.buttons["clean"].setIcon(ui_utils.load_icon("delete.png"))
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self.buttons["clean"].setIconSize(QtCore.QSize(16, 16))
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self.buttons["clean"].setFixedSize(150, 28)
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self.buttons["clean"].setToolTip(get_text("clear_all_models", "清理所有模型"))
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self.buttons["clean"].setStyleSheet("""
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QPushButton {
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padding: 2px 2px;
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margin: 0px 50px 0px 0px; /* 上右下左的边距,增加上边距避免与标签栏重叠 */
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}
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""")
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self.buttons["clean"].setSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed)
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def create_bottom_buttons(self):
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"""
|
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创建底部功能按钮区域
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包括模型工具组,其中包含拓扑结构、选择LOD、创建LOD按钮等
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"""
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# 创建底部功能区域
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self.controls["bottom_area"] = QtWidgets.QWidget()
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self.controls["bottom_area"].setObjectName("geometryBottomArea")
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self.controls["bottom_area"].setMinimumHeight(180)
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self.controls["bottom_area"].setMaximumHeight(250)
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# 创建底部区域布局
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bottom_layout = QtWidgets.QVBoxLayout(self.controls["bottom_area"])
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bottom_layout.setContentsMargins(5, 5, 5, 5)
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bottom_layout.setSpacing(5)
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# 创建模型工具区域
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model_tools_group = QtWidgets.QGroupBox(get_text("model_tools", "模型工具"))
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model_tools_group.setObjectName("modelToolsGroup")
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# 创建模型工具布局
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model_tools_layout = QtWidgets.QGridLayout(model_tools_group)
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model_tools_layout.setContentsMargins(5, 5, 5, 5)
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model_tools_layout.setSpacing(5)
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# 第一行放置拓扑结构、选择LOD和创建LOD按钮
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# 创建三等分的水平布局
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self.layouts["top_row_layout"] = QtWidgets.QHBoxLayout()
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self.layouts["top_row_layout"].setContentsMargins(0, 0, 0, 0)
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self.layouts["top_row_layout"].setSpacing(10) # 增加间距
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# 创建三个容器小部件,每个占据一个均等部分
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# 1. 拓扑结构部分
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topology_container = QtWidgets.QWidget()
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topology_container.setSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Preferred)
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topology_container_layout = QtWidgets.QHBoxLayout(topology_container)
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topology_container_layout.setContentsMargins(5, 5, 5, 5)
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topology_label = QtWidgets.QLabel(get_text("topology_structure", "拓扑结构") + ":")
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self.controls["topology_combo"] = QtWidgets.QComboBox()
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self.controls["topology_combo"].setObjectName("topologyCombo")
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self.controls["topology_combo"].addItem("MetaHuman")
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topology_container_layout.addWidget(topology_label)
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topology_container_layout.addWidget(self.controls["topology_combo"], 1) # 下拉框占据剩余空间
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# 2. 选择LOD部分
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lod_container = QtWidgets.QWidget()
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lod_container.setSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Preferred)
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lod_container_layout = QtWidgets.QHBoxLayout(lod_container)
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lod_container_layout.setContentsMargins(5, 5, 5, 5)
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lod_label = QtWidgets.QLabel(get_text("select_lod", "选择LOD") + ":")
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||
self.controls["lod_combo"] = QtWidgets.QComboBox()
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self.controls["lod_combo"].setObjectName("lodCombo")
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self.controls["lod_combo"].addItem(get_text("all", "全部"))
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for i in range(8): # LOD0~LOD7
|
||
self.controls["lod_combo"].addItem(f"LOD{i}")
|
||
|
||
lod_container_layout.addWidget(lod_label)
|
||
lod_container_layout.addWidget(self.controls["lod_combo"], 1) # 下拉框占据剩余空间
|
||
|
||
# 3. 创建LOD按钮部分
|
||
button_container = QtWidgets.QWidget()
|
||
button_container.setSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Preferred)
|
||
button_container_layout = QtWidgets.QHBoxLayout(button_container)
|
||
button_container_layout.setContentsMargins(5, 5, 5, 5)
|
||
|
||
self.buttons["create_lod"] = QtWidgets.QPushButton(get_text("create_lod", "创建LOD"))
|
||
self.buttons["create_lod"].setObjectName("createLodButton")
|
||
self.buttons["create_lod"].setIcon(ui_utils.load_icon("create_lod.png"))
|
||
self.buttons["create_lod"].setMinimumHeight(30)
|
||
|
||
# 设置按钮尺寸策略为水平扩展,使其宽度撑满容器
|
||
self.buttons["create_lod"].setSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Fixed)
|
||
|
||
button_container_layout.addWidget(self.buttons["create_lod"])
|
||
|
||
# 将三个容器添加到水平布局,均等分配空间
|
||
self.layouts["top_row_layout"].addWidget(topology_container, 1)
|
||
self.layouts["top_row_layout"].addWidget(lod_container, 1)
|
||
self.layouts["top_row_layout"].addWidget(button_container, 1)
|
||
|
||
# 将水平布局添加到模型工具布局
|
||
model_tools_layout.addLayout(self.layouts["top_row_layout"], 0, 0, 1, 5)
|
||
|
||
# 创建模型工具按钮
|
||
# 设置按钮的尺寸策略,使其均等撑满一行
|
||
size_policy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Fixed)
|
||
|
||
# 创建每行按钮的布局
|
||
self.layouts["buttons_row1_layout"] = QtWidgets.QHBoxLayout()
|
||
self.layouts["buttons_row1_layout"].setContentsMargins(0, 0, 0, 0)
|
||
self.layouts["buttons_row1_layout"].setSpacing(10)
|
||
|
||
self.layouts["buttons_row2_layout"] = QtWidgets.QHBoxLayout()
|
||
self.layouts["buttons_row2_layout"].setContentsMargins(0, 0, 0, 0)
|
||
self.layouts["buttons_row2_layout"].setSpacing(10)
|
||
|
||
self.layouts["buttons_row3_layout"] = QtWidgets.QHBoxLayout()
|
||
self.layouts["buttons_row3_layout"].setContentsMargins(0, 0, 0, 0)
|
||
self.layouts["buttons_row3_layout"].setSpacing(10)
|
||
|
||
# 第一行按钮
|
||
self.buttons["separate_model"] = QtWidgets.QPushButton(get_text("separate_model", "模型分离"))
|
||
self.buttons["separate_model"].setObjectName("separateModelButton")
|
||
self.buttons["separate_model"].setIcon(ui_utils.load_icon("polySplitVertex.png"))
|
||
self.buttons["separate_model"].setMinimumHeight(30)
|
||
self.buttons["separate_model"].setSizePolicy(size_policy)
|
||
|
||
self.buttons["generate_face_components"] = QtWidgets.QPushButton(get_text("generate_face_components", "生成面部配件"))
|
||
self.buttons["generate_face_components"].setObjectName("generateFaceComponentsButton")
|
||
self.buttons["generate_face_components"].setIcon(ui_utils.load_icon("meshes.png"))
|
||
self.buttons["generate_face_components"].setMinimumHeight(30)
|
||
self.buttons["generate_face_components"].setSizePolicy(size_policy)
|
||
|
||
# 添加第一行按钮到布局
|
||
self.layouts["buttons_row1_layout"].addWidget(self.buttons["separate_model"])
|
||
self.layouts["buttons_row1_layout"].addWidget(self.buttons["generate_face_components"])
|
||
|
||
# 第二行按钮
|
||
self.buttons["fix_normals"] = QtWidgets.QPushButton(get_text("fix_normals", "修复法线"))
|
||
self.buttons["fix_normals"].setObjectName("fixNormalsButton")
|
||
self.buttons["fix_normals"].setIcon(ui_utils.load_icon("repair_normals.png"))
|
||
self.buttons["fix_normals"].setMinimumHeight(30)
|
||
self.buttons["fix_normals"].setSizePolicy(size_policy)
|
||
|
||
self.buttons["fix_vertex_order"] = QtWidgets.QPushButton(get_text("fix_vertex_order", "修复点序"))
|
||
self.buttons["fix_vertex_order"].setObjectName("fixVertexOrderButton")
|
||
self.buttons["fix_vertex_order"].setIcon(ui_utils.load_icon("repair_vertex_order.png"))
|
||
self.buttons["fix_vertex_order"].setMinimumHeight(30)
|
||
self.buttons["fix_vertex_order"].setSizePolicy(size_policy)
|
||
|
||
# 添加第二行按钮到布局
|
||
self.layouts["buttons_row2_layout"].addWidget(self.buttons["fix_normals"])
|
||
self.layouts["buttons_row2_layout"].addWidget(self.buttons["fix_vertex_order"])
|
||
|
||
# 第三行按钮
|
||
self.buttons["fix_seams"] = QtWidgets.QPushButton(get_text("fix_seams", "修复接缝"))
|
||
self.buttons["fix_seams"].setObjectName("fixSeamsButton")
|
||
self.buttons["fix_seams"].setIcon(ui_utils.load_icon("polyChipOff.png"))
|
||
self.buttons["fix_seams"].setMinimumHeight(30)
|
||
self.buttons["fix_seams"].setSizePolicy(size_policy)
|
||
|
||
self.buttons["optimize_scene"] = QtWidgets.QPushButton(get_text("optimize_scene", "优化场景"))
|
||
self.buttons["optimize_scene"].setObjectName("optimizeSceneButton")
|
||
self.buttons["optimize_scene"].setIcon(ui_utils.load_icon("singlePerspLayout.png"))
|
||
self.buttons["optimize_scene"].setMinimumHeight(30)
|
||
self.buttons["optimize_scene"].setSizePolicy(size_policy)
|
||
|
||
# 添加第三行按钮到布局
|
||
self.layouts["buttons_row3_layout"].addWidget(self.buttons["fix_seams"])
|
||
self.layouts["buttons_row3_layout"].addWidget(self.buttons["optimize_scene"])
|
||
|
||
# 将按钮行添加到模型工具布局
|
||
model_tools_layout.addLayout(self.layouts["buttons_row1_layout"], 1, 0, 1, 5)
|
||
model_tools_layout.addLayout(self.layouts["buttons_row2_layout"], 2, 0, 1, 5)
|
||
model_tools_layout.addLayout(self.layouts["buttons_row3_layout"], 3, 0, 1, 5)
|
||
|
||
# 添加布局到底部区域
|
||
bottom_layout.addWidget(model_tools_group)
|
||
|
||
#========================================= LAYOUT =======================================
|
||
def create_layouts(self):
|
||
"""
|
||
创建几何模型UI布局
|
||
组织控件的排列和层次结构
|
||
"""
|
||
# 主布局
|
||
self.layouts["main_layout"] = QtWidgets.QVBoxLayout(self.main_widget)
|
||
self.layouts["main_layout"].setContentsMargins(0, 0, 0, 0)
|
||
self.layouts["main_layout"].setSpacing(0)
|
||
|
||
# 添加标题标签
|
||
self.layouts["main_layout"].addWidget(self.controls["title_label"])
|
||
|
||
# 将清理按钮直接添加到标签页控件的右上角
|
||
# 设置标签页控件的角落部件
|
||
self.controls["tab_widget"].setCornerWidget(self.buttons["clean"], QtCore.Qt.TopRightCorner)
|
||
|
||
# 添加标签页控件到主布局
|
||
self.layouts["main_layout"].addWidget(self.controls["tab_widget"])
|
||
|
||
# 添加底部功能按钮区域到主布局
|
||
self.layouts["main_layout"].addWidget(self.controls["bottom_area"])
|
||
|
||
#======================================= CONNECTION =====================================
|
||
def create_connections(self):
|
||
"""
|
||
连接信号和槽
|
||
设置UI控件的交互行为
|
||
"""
|
||
# 导入几何工具函数
|
||
from scripts.utils import utils_geometry
|
||
|
||
# 连接LOD标签页的加载按钮
|
||
lod_names = [f"LOD{i}" for i in range(8)]
|
||
|
||
# 定义部件名称和显示名称的映射
|
||
part_display_names = {
|
||
"Head": "头部",
|
||
"Teeth": "牙齿",
|
||
"Saliva": "牙龈",
|
||
"EyeLeft": "左眼",
|
||
"EyeRight": "右眼",
|
||
"Eyeshell": "红脸",
|
||
"Eyeslashes": "眉毛",
|
||
"EyesEdge": "眉毛",
|
||
"Body": "身体"
|
||
}
|
||
|
||
# 根据LOD级别限制连接的身体部位
|
||
for lod_name in lod_names:
|
||
if lod_name == "LOD0":
|
||
parts_to_connect = ["Head", "Teeth", "Saliva", "EyeLeft", "EyeRight", "Eyeshell", "Eyeslashes", "EyesEdge", "Body"]
|
||
elif lod_name == "LOD1":
|
||
parts_to_connect = ["Head", "Teeth", "Saliva", "EyeLeft", "EyeRight", "Eyeshell", "Eyeslashes", "EyesEdge", "Body"]
|
||
elif lod_name in ["LOD2", "LOD3"]:
|
||
parts_to_connect = ["Head", "Teeth", "Saliva", "EyeLeft", "EyeRight", "Eyeshell", "Eyeslashes", "EyesEdge"]
|
||
elif lod_name == "LOD4":
|
||
parts_to_connect = ["Head", "Teeth", "EyeLeft", "EyeRight", "Eyeshell"]
|
||
else: # LOD5, LOD6, LOD7
|
||
parts_to_connect = ["Head", "Teeth", "EyeLeft", "EyeRight"]
|
||
|
||
# 连接每个身体部位的加载按钮
|
||
for part in parts_to_connect:
|
||
# 创建一个闭包来保存当前的lod_name和part值
|
||
def create_load_callback(lod, part):
|
||
return lambda: utils_geometry.load_model_for_lod(lod, part)
|
||
|
||
# 连接加载按钮
|
||
self.buttons[f"{lod_name}_{part}_load"].clicked.connect(
|
||
create_load_callback(lod_name, part)
|
||
)
|
||
|
||
# 连接清理按钮
|
||
self.buttons["clean"].clicked.connect(utils_geometry.clean)
|
||
|
||
# 连接拓扑结构下拉框
|
||
self.controls["topology_combo"].currentIndexChanged.connect(utils_geometry.update_topology)
|
||
|
||
# 连接选择LOD下拉框
|
||
self.controls["lod_combo"].currentIndexChanged.connect(utils_geometry.select_lod)
|
||
|
||
# 连接创建LOD按钮
|
||
self.buttons["create_lod"].clicked.connect(utils_geometry.create_lod)
|
||
|
||
# 连接模型工具按钮
|
||
self.buttons["separate_model"].clicked.connect(utils_geometry.separate_model)
|
||
self.buttons["generate_face_components"].clicked.connect(utils_geometry.generate_face_components)
|
||
self.buttons["fix_normals"].clicked.connect(utils_geometry.fix_normals)
|
||
self.buttons["fix_vertex_order"].clicked.connect(utils_geometry.fix_vertex_order)
|
||
self.buttons["fix_seams"].clicked.connect(utils_geometry.fix_seams)
|
||
self.buttons["optimize_scene"].clicked.connect(utils_geometry.optimize_scene) |